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Simple Questions, Simple Answers - Page 70

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nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 03 2016 22:46 GMT
#1381
Yup a lot of people fall for the "wards are the most important thing" meme cuz pros say so but what people fail to realize is they aren't pros but garbage
General_Winter
Profile Joined February 2011
United States719 Posts
Last Edited: 2016-05-29 00:41:45
May 29 2016 00:39 GMT
#1382
I'm a jungle main, but I'm trying to learn top as a secondary role. I'm mostly playing ekko.

I found that when I lane v Darius he uses the long range grab thing to zone me off CS. If i go in to last hit, he grabs me and kicks my a@$. If I don't last hit, I obviously fall behind. I've been trying to just use q to finish off low minions and at least get some CS, but I'm not sure if this is correct. I've also tried whittling him down with Q then going all-in, but this seems very iffy and even if I have a lot more health than him at the start of a fight he seems to win the all-in fights most of the time. Other problem is he seems to have a lot of built in health regen so its hard for me to get him low to start with.

What's the right way to play this lane?
dsyxelic
Profile Joined May 2010
United States1417 Posts
May 29 2016 06:34 GMT
#1383
that was a rare counter pick i ran into during my spree of spamming ekko and abusing him for easy wins

its a touch matchup, and you will lose some CS and you won't be able to win a 1v1 with him. you should only be able to kill him in ganks or if he fucks up massively.

thing is you will be more useful in fights even if hes ahead some CS so just wait for TP opportunities. if you don't see many, just wait out till the lane is over and you will have a slightly more farmed darius vs a decently farmed ekko (he also doesn't have much kill potential if you play it safe) which isn't too bad. ekko brings more to teamfights.
TL/SKT
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-05-29 11:29:47
May 29 2016 11:24 GMT
#1384
Playing versus darius works like this:
-If he ever gets 5 stacks you are fucked
-If you trade and let him Q you with the blade you are fucked (he heals 12% missing hp)
-If you let him snowball you're fucked

Here's the good news
-Darius has no real escape if you you win the all in he basically dies
-If your jungler comes and you didn't fuck up enough that he can 1v2 Darius dies.
-He is highly outplayable because of his lack of mobility and reliance on hitting Q blade.
-His E cooldown is 24 fucking seconds at rank 1. That's essentially he gets to use it once per wave.

How I'd play ekko vs darius:
Your main play should be to harass him with Q or passive procs enough that you can all-in him or zone him away. You can try to E in or wisely save it if your slows won't be enough to keep him from kiting you to his blade. If you can land stun it'll help all in him while saving E.
-Use your jump auto thing to ensure he never gets to hit a blade Q when you are actively fighting him
-Use your jump to avoid his Q's when you are just trying to farm. You can choose to reengage with the auto IF he used pull and tried to Q blade you when you run away
-Don't ever try to trade until he uses pull; he will trade back and then pull you back in at 5 stacks and you're fucked
-If he does pull you can try to all-in, trade, or jump away instantly. Whichever you think is best. If he doesn't get much damage done it's only once per wave and you can fire Q's to harass him back to make it even.
-Once pull it used you should be able to get a 3 stack passive and easily escape
-You can probably use R when he's about to ult you and fuck his whole day up.
-If he tries to zone you without using pull he's more open to harass or having to fight in your creep wave which ekko can abuse using slows to keep him from getting damage or running from the creep damage.

Ekko excels at troll-reengaging: here's the general pattern

Step 1: Harass the guy with annoying jumps and slows and such
Step 2: Do a "bad" all-in
Step 3: Escape with some of your stupid jumps/slows/stuns/speed boost
Step 4: When he's chasing you, as soon as your CDs are back you press R (your past self should be close to him so you get the nuke), spam all your shit and finish him with the second Phase-Drive-Resonance and your extra damage against low hp targets
bonus points if you fire a stun field which he thinks is to help you escape and you R back into it with shield and kill him.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
May 29 2016 14:11 GMT
#1385
I recently played a 1v1 trundle vs lissandra. Late game i won easily, but early game left me with a question: what's a 'good' build path for trundle against ranged ap like lissandra? should i build cowl first and then go to ravenous? Or spirit visage first item? Or maybe hexdrinker?

I built pure damage, but was bullied quite hard.
Gahlo
Profile Joined February 2010
United States35174 Posts
May 29 2016 14:37 GMT
#1386
On May 29 2016 23:11 Yorbon wrote:
I recently played a 1v1 trundle vs lissandra. Late game i won easily, but early game left me with a question: what's a 'good' build path for trundle against ranged ap like lissandra? should i build cowl first and then go to ravenous? Or spirit visage first item? Or maybe hexdrinker?

I built pure damage, but was bullied quite hard.

Cowl first so you get a bit of sustain from getting hit by Q spam then hydra.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2016-05-29 15:44:50
May 29 2016 15:44 GMT
#1387
id probably rush spirit visage and mercs so much synergy

you shouldn't worry about getting damage items early on trundle you won't get to hit much if they have lissandra anyway
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 01 2016 08:31 GMT
#1388
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?
http://na.op.gg/summoner/userName=FLABREZU
Gahlo
Profile Joined February 2010
United States35174 Posts
July 01 2016 08:59 GMT
#1389
Somebody earlier in this thread said they stack multiplicative.
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2016-07-02 02:14:38
July 01 2016 10:19 GMT
#1390
On July 01 2016 17:31 GolemMadness wrote:
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?

I tested earlier today. I had 305 AP as Karma and with 4 censors my E shield was at least 640 HP. Probably higher. (Tested by taking damage and shielding until the shield filled my HP bar.)

The mantra E shield was at least 1400 HP. And would have been 1200 if it were additive.

Edit: which is to say it's multiplicative.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 01 2016 21:11 GMT
#1391
On July 01 2016 17:31 GolemMadness wrote:
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
papapanda
Profile Joined April 2010
Taiwan326 Posts
July 02 2016 17:56 GMT
#1392
I main jungle and hover around S1. In general I have decent map awareness and game sense/decision making, however I have terrible item knowledge. Going off guides is good and all, but items are situation dependent and sometimes the game gets quite funky, especially down here in bronze-gold.

One of such situation that happens once every 3 or 4 games is when the game drags out into 60+ minute slugfests, when everyone got their full build and have a few k floating around. I usually like to learn from watching pros, but the pool of games to watch is smaller than i would like. Please answer my questions assuming we all have 5k gold in the bank.

So first off, a few general questions maybe people can answer without going into the specifics.
1. Boots: to sell or not to sell?
2. What about jungling items?
Having two smites seem less important, and the stats can be replaced with better items possibly?
3. What items are not as gold efficient, but offer the most stats and benefits?

Here's a more specific example:
I play Shyvanna and my build goes something like bloodrazor-skirmisher, merc boots/swift boots, titanic hydra, randuins, visage, zzrot portal (Others include thornmail, locket of solari, wits end).

4. How would you replace this set of items, and in what order? I understand changing items would also change how I would have to play the champ, but I think I can do that.

Thanks!
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2016-07-02 18:47:53
July 02 2016 18:44 GMT
#1393
Dont go for Zzrot, get Guardian Angel. The revive passive scales with death timers and your EHP, if you're using Spirit Visage it's even stronger since bonus heal passive triggers on revive. Lategame on frontliners = always fit in Guardian Angel.

Always make sure your team got a Locket, heck it doesn't hurt to have two (aura stacks on the guys having them) and you can chain the shield. The passive and shield are so strong, it's probably the most slot efficient item in the game. Only time you shouldn't get it is if the opponent's team is basically 100% physical - and even then they often still put out a decent amount of magic damage (Ezreal for instance). If you're not sure when to pop it's active just do it whenever a fight starts regardless of how many allies it tag.

On Shyvanna I'd consider going for a Mallet to replace Bloodrazor. Your job is to cause havoc on squishies since you have essentially no form of peel or crowd control, Mallet is much better for this than Bloodrazor it boosts Titanic too.

Jungle items are super cost efficient, but not slot efficient (but I suppose Bloodrazor are against a team with 3 tanks). They would be the first item I would consider to replace.

Boots are a game to game choice, sometimes you are forced into having Mercs since their team is overloaded with CC. Sometimes they all got slows and you want Swifties, sometimes you need Tabi and so on. You can replace them against team which dont really have much of anything, I'd always go for something with movement speed as their replacement - something with Raptor Cloak, Zeal Item, Glory or some such.

Dont be locked into a "I must get this and that in this order" mindset. Getting a Locket as 2nd item can often be the by and large best choice, you can get it much earlier than your support and against an AP top, jungle and mid it's a million times better than anything else (unless you're monster fed and can just do whatever you want). Sometimes you need to (or rather can) forsake a damage build for full out tank, if you already got plenty damage on your team the havoc you create will lead to more damage than you would add on your own.

If you want to keep a jungler item, I would go for the Cinderhulk-Sightstone - the bonus HP scales very well with items and vision gets increasingly more important since long games always come down to one single fight and it's usually the one who get the initiative who wins.

Lastly, ALWAYS remember stat pots exist and use them whenever you have the slightest feeling a fight might break out (aka always in soloQ).
It's Elo not ELO - Every statiscian playing League
papapanda
Profile Joined April 2010
Taiwan326 Posts
July 02 2016 19:01 GMT
#1394
Thanks! Some follow up questions:
If the GA pops, should I sell it again for something else until it comes back up?
Which pot is better? I would take iron if I don't have merc, but what about when I do?

Slot efficiency! Yes that's ]what I am looking for:D
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
July 02 2016 19:17 GMT
#1395
If you can generate the gold before it's passive is back online replace it with whatever would be the best against their team. If you're in doubt just grab Zzrot, remember to use it's active if it's online when you swap (doesn't really matter where, the minions it spawn will always go to a lane anyway).
-forgetting to use actives when swapping is a pet peeve of mine, I see too often people swap trinket when they have two stacks on yellow... Just use the bloody stacks somewhere within range of your recall at least. Grrr

If you're using Mercs it's because you're against a team with CC and you can just pick up Iron anyway since the tenacity stacks multiplicative, I suppose they didn't want a CC immune Irelia
It's Elo not ELO - Every statiscian playing League
Goumindong
Profile Joined February 2013
United States3529 Posts
July 02 2016 22:41 GMT
#1396
On July 02 2016 06:11 Ansibled wrote:
Show nested quote +
On July 01 2016 17:31 GolemMadness wrote:
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?

https://twitter.com/Shakarez/status/748358264333733889

Well I mean he can say that but 350 x 1.7 is not how much I was shielding.

You trust him or your own lying eyes?
papapanda
Profile Joined April 2010
Taiwan326 Posts
July 02 2016 23:06 GMT
#1397
Thanks for your answers. Very helpful!
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 03 2016 14:47 GMT
#1398
On July 03 2016 07:41 Goumindong wrote:
Show nested quote +
On July 02 2016 06:11 Ansibled wrote:
On July 01 2016 17:31 GolemMadness wrote:
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?

https://twitter.com/Shakarez/status/748358264333733889

Well I mean he can say that but 350 x 1.7 is not how much I was shielding.

You trust him or your own lying eyes?

Do I trust the Riot designer who posted the changes? Well, strangely enough...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Goumindong
Profile Joined February 2013
United States3529 Posts
July 03 2016 16:49 GMT
#1399
Every other similar buff scales multiplicativly. When you actually go and test it it produces numbers consistent with multiplication and inconsistent with addition.
NpG)Explosive
Profile Joined January 2003
France994 Posts
July 03 2016 19:55 GMT
#1400
On July 03 2016 07:41 Goumindong wrote:
Show nested quote +
On July 02 2016 06:11 Ansibled wrote:
On July 01 2016 17:31 GolemMadness wrote:
Does anyone know if the shield/heal increase from windspeaker's/ardent censer/mikael's stack additively? With all three, do you get 40% bonus shield/heal?

https://twitter.com/Shakarez/status/748358264333733889

Well I mean he can say that but 350 x 1.7 is not how much I was shielding.

You trust him or your own lying eyes?


Too tired to figure it out myself, where is that 1.7 coming from (since you're quoting a 40% bonus)?
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