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[TL R&D] T.R.O.L.L.S. - Page 60

Forum Index > LoL Strategy
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Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 15 2013 02:24 GMT
#1181
Soraka falls off in higher levels of play because she doesn't bring anything to a lane/team outside of sustain. She's not useless, but she promotes passive play in a meta where aggression and control are critical to victory.

Her late game, however, isn't all that bad. She can't peel, but she can burst heal like nobody's business.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Tooplark
Profile Joined October 2008
United States3977 Posts
July 15 2013 02:49 GMT
#1182
On July 15 2013 10:56 beetlelisk wrote:
Show nested quote +
On July 15 2013 09:14 Magus wrote:
On July 15 2013 09:08 beetlelisk wrote:
Have you done in the past test plays involving Soraka? If yes, could you you either summarize the results or point me to a page in this thread, where I would be able to read your results?

If no, then my account is 19lvl on Nordic & East, in theory I can move it to NA (even several times as I have the money, depending on the situation in the future) but I have no idea what kind of ping I would be getting. And there's also the issue of time, 11PM East coast is like 5AM CET so I have no idea if it would be possible to play for me at all...
That is assuming of course you would be interested in testing Soraka as support if you haven't already.

In my (extremely?) noob experience she can be pretty nice in a combo with Nidalee / Darius / Kog'Maw / Cho'Gath / Zyra / Ezreal or any other hero who burns mana quickly, as long as you can imagine having infinite mana on a hero without depending on a blue buff and pouring gold into non-mana-regen items instead.

So what is your experience?

Why would Soraka need testing as a support? Soraka support is her standard role.

My question is really if TROLLS has any experience with Soraka. I'm asking because my veteran friend calls her useless. I just need another point of view because the banana girl is my favourite support hero, both for her abilities and appearance. Appearance because she resembles Na'vi people from Avatar and I'm sort of the Avatar maniac. I have soft spot for cheesy stories wrapped in eye candies. Naturally her abilities are the most important of what makes me want to gain experience playing and learn when to play her.


I can tell you that Soraka Xerath is a pretty dang good bot lane combo, and there are a few other mages that would probably work well. (Anyone with long range poke and good late game potential, basically.)
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2013-07-15 03:09:37
July 15 2013 03:07 GMT
#1183
Thanks Seuss! Have you tried games with her?

Maybe I'm just another dipshit, delusional theorycrafter but her basic heal has 20 sec cooldown, ulti like ~150-120 right?
It's Infuse that has shortest cooldown and additionally no cost. The way I see it, her lore is wrong because her basic heal is a joke because of that ridiculous cooldown and ulti while potent and also useful, still because of the cooldown is rather secondary spell in my eyes and like you wrote, rather defensive in nature.

It's infuse that is the most spammable ability against champions and to aid allies and only ally can decide how he uses additional mana. It doesn't have to be defensive in nature and someone would have to calculate, how depending on a hero, much more mana can a hero use if thanks to Infuse he has no mana limit.
Like imagine Kog'Maw spamming endlessly Barrage and Void Ooze and then also Artillery and he is a carry after all isn't he?
Add Teleport and maybe boots of speed and perhaps she has a potential with a right hero combo to aid allies by supplying them with mana for offensive spells?
And the more mana burning the hero the more he can be rewarded and the less has to spend on mana regen items, blue pots and rely less on the blue buff?

On July 15 2013 11:49 Tooplark wrote:
Show nested quote +
On July 15 2013 10:56 beetlelisk wrote:
On July 15 2013 09:14 Magus wrote:
On July 15 2013 09:08 beetlelisk wrote:
Have you done in the past test plays involving Soraka? If yes, could you you either summarize the results or point me to a page in this thread, where I would be able to read your results?

If no, then my account is 19lvl on Nordic & East, in theory I can move it to NA (even several times as I have the money, depending on the situation in the future) but I have no idea what kind of ping I would be getting. And there's also the issue of time, 11PM East coast is like 5AM CET so I have no idea if it would be possible to play for me at all...
That is assuming of course you would be interested in testing Soraka as support if you haven't already.

In my (extremely?) noob experience she can be pretty nice in a combo with Nidalee / Darius / Kog'Maw / Cho'Gath / Zyra / Ezreal or any other hero who burns mana quickly, as long as you can imagine having infinite mana on a hero without depending on a blue buff and pouring gold into non-mana-regen items instead.

So what is your experience?

Why would Soraka need testing as a support? Soraka support is her standard role.

My question is really if TROLLS has any experience with Soraka. I'm asking because my veteran friend calls her useless. I just need another point of view because the banana girl is my favourite support hero, both for her abilities and appearance. Appearance because she resembles Na'vi people from Avatar and I'm sort of the Avatar maniac. I have soft spot for cheesy stories wrapped in eye candies. Naturally her abilities are the most important of what makes me want to gain experience playing and learn when to play her.


I can tell you that Soraka Xerath is a pretty dang good bot lane combo, and there are a few other mages that would probably work well. (Anyone with long range poke and good late game potential, basically.)


Thanks man, that's the sort of shit I'm talking about
wwww
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
July 15 2013 06:35 GMT
#1184
Actually I seem to remember we did some testing related to Ryze or Cass lanes that involved Soraka with a pretty high degree of success. But that was something like 5+ months ago (back when I was still involved(before last Friday)). It was Ryze or Cass (or a few others we tried) with a support in the duo lane with AD Carry mid (Usually Trist, Cait or we also tried Quinn?). Though I don't recall how many games we used Soraka, we tended to favor Thresh or Taric.
3.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-07-15 06:37:55
July 15 2013 06:37 GMT
#1185
On July 15 2013 12:07 beetlelisk wrote:
Thanks Seuss! Have you tried games with her?

Maybe I'm just another dipshit, delusional theorycrafter but her basic heal has 20 sec cooldown, ulti like ~150-120 right?
It's Infuse that has shortest cooldown and additionally no cost. The way I see it, her lore is wrong because her basic heal is a joke because of that ridiculous cooldown and ulti while potent and also useful, still because of the cooldown is rather secondary spell in my eyes and like you wrote, rather defensive in nature.

It's infuse that is the most spammable ability against champions and to aid allies and only ally can decide how he uses additional mana. It doesn't have to be defensive in nature and someone would have to calculate, how depending on a hero, much more mana can a hero use if thanks to Infuse he has no mana limit.
Like imagine Kog'Maw spamming endlessly Barrage and Void Ooze and then also Artillery and he is a carry after all isn't he?
Add Teleport and maybe boots of speed and perhaps she has a potential with a right hero combo to aid allies by supplying them with mana for offensive spells?
And the more mana burning the hero the more he can be rewarded and the less has to spend on mana regen items, blue pots and rely less on the blue buff?


Soraka used to be my goto support way back in the day, and still have a special place in my heart.

Leveling Infuse first doesn't fix the fundamental problem that Soraka faces in a standard AD/Support lane. Soraka's partner has to convert the mana and sustain she provides into some sort of advantage over the enemy duo, but cannot get caught while doing so, end of story. Soraka's silence will occasionally prevent ideal CC timings for an opponent, but otherwise she has to hope that her heal and perhaps an Exhaust will get her ally out safely. Essentially, her ally has to walk a very fine line.

If instead Soraka tries to harass with Infuse, she puts herself at risk. While not as bad as Sona or Zyra, Soraka is fairly squishy and has absolutely no means of escape beyond Flash. Harassing with Soraka involves walking a very, very fine line unless the opposing lane has no way to catch her.

It's for this reason that she works better supporting AP champions. They tend to have good range, burst, CC, and other tools to apply the sort of pressure necessary for the lane to work. You're not going to see that sort of AP/Support duo lane in ranked/serious games much though.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 16 2013 00:52 GMT
#1186
It doesn't matter, I'm not fixed on AD heros but any that work in the combo.
wwww
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
July 16 2013 11:06 GMT
#1187
I'm sorry for the short answer and I am really thankful for your information Seuss but it was more of a confirmation than something new to me, however naturally, absolutely, valuable information
It's even more clear for me now from where my friend was coming from when I was talking with him about Soraka.
wwww
ButteryBoo
Profile Joined October 2012
Canada22 Posts
July 16 2013 14:53 GMT
#1188
I'm just wondering if any testing as been done on a siege comp, similar to the heimer cait blitz cheese tactics.

I had an idea of something like ziggs, heimer, cait, maybe a strong splitpusher, (shen, trynd), and some form of disengage (janna, lulu, nami) to create a strong zoning composition, allowing cait to freely hit towers and push the enemy down.

If this hasnt been tested before or people are willing to try it I'll write more up!
Tooplark
Profile Joined October 2008
United States3977 Posts
July 16 2013 16:08 GMT
#1189
Here's what I could dig up (from newest to oldest):
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778&currentpage=52#1027
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778&currentpage=30#592
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778&currentpage=27#526

The hardest thing about a siege comp is getting the team to actually group up and keep a push going without getting bored or jumping the gun. Especially the initiators.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 19 2013 15:06 GMT
#1190
Monte you're coming today riiiiiiiiiiiiiiight
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 19 2013 15:36 GMT
#1191
Unfortunately I won't be around the whole evening. I might be around at go time to help get things underway, but there are more future relatives I'm supposed to meet this evening.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 19 2013 15:41 GMT
#1192
On July 20 2013 00:36 Seuss wrote:
Unfortunately I won't be around the whole evening. I might be around at go time to help get things underway, but there are more future relatives I'm supposed to meet this evening.

Oh man.
All dem awkward relative meets---I can never remember their names so I have to get my wife to remind me like every time or pretend I remember.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 19 2013 20:29 GMT
#1193
Okay so, TROLLS at the typical time (3 Pacific)

Wave, you're invited. Jerk.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 19 2013 21:50 GMT
#1194
As far as picking a support that burst heals well, Nami is really starting to eclipse soraka. The Koreans will really situationally max either W or E or even end up in weird spread-out builds on Nami (I saw 2Q 5W 2E on Madlife vs KT Bullets)
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-07-22 19:25:59
July 22 2013 19:25 GMT
#1195
From this thread:
Summoner's Rift
Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster.

Wolves
  • Spawn time increased to 2:05 from 1:55
Wraiths
  • Spawn time increased to 2:05 from 1:55
Golems
  • Spawn time increased to 2:05 from 1:55

Ancient Golem
  • Base experience granted reduced to 260 from 340

Lizard Elder
  • Base experience granted reduced to 260 from 340

Young Lizard
  • Base experience granted increased to 50 from 10
  • Base Health increased to 400 from 300

Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects.
Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved.


This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
red_
Profile Joined May 2010
United States8474 Posts
July 23 2013 17:10 GMT
#1196
On July 23 2013 04:25 Seuss wrote:
From this thread:
Show nested quote +
Summoner's Rift
Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster.

Wolves
  • Spawn time increased to 2:05 from 1:55
Wraiths
  • Spawn time increased to 2:05 from 1:55
Golems
  • Spawn time increased to 2:05 from 1:55

Ancient Golem
  • Base experience granted reduced to 260 from 340

Lizard Elder
  • Base experience granted reduced to 260 from 340

Young Lizard
  • Base experience granted increased to 50 from 10
  • Base Health increased to 400 from 300

Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects.
Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved.


This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk.


On the other hand, it's even less xp taken from the jungler now.

Really the whole strategy comes down to who uses the buff more effectively anyway(jungle vs lane), so the xp change is pretty minimal, but ya.

Have you guys tried this with all the new rage d-blade start jungles? Seems like losing red means even less to them, especially since in some cases they literally grab the buff and go gank(like purple side Udyr) season 2 style.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 24 2013 19:39 GMT
#1197
On July 23 2013 04:25 Seuss wrote:
From this thread:
Show nested quote +
Summoner's Rift
Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster.

Wolves
  • Spawn time increased to 2:05 from 1:55
Wraiths
  • Spawn time increased to 2:05 from 1:55
Golems
  • Spawn time increased to 2:05 from 1:55

Ancient Golem
  • Base experience granted reduced to 260 from 340

Lizard Elder
  • Base experience granted reduced to 260 from 340

Young Lizard
  • Base experience granted increased to 50 from 10
  • Base Health increased to 400 from 300

Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects.
Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved.


This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk.


We should probably stop testing it till the patch and then try it again in the new jungle and see how it's changed.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TSBspartacus
Profile Joined October 2011
England1046 Posts
July 25 2013 09:45 GMT
#1198
On July 24 2013 02:10 red_ wrote:
Show nested quote +
On July 23 2013 04:25 Seuss wrote:
From this thread:
Summoner's Rift
Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster.

Wolves
  • Spawn time increased to 2:05 from 1:55
Wraiths
  • Spawn time increased to 2:05 from 1:55
Golems
  • Spawn time increased to 2:05 from 1:55

Ancient Golem
  • Base experience granted reduced to 260 from 340

Lizard Elder
  • Base experience granted reduced to 260 from 340

Young Lizard
  • Base experience granted increased to 50 from 10
  • Base Health increased to 400 from 300

Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects.
Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved.


This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk.


On the other hand, it's even less xp taken from the jungler now.

Really the whole strategy comes down to who uses the buff more effectively anyway(jungle vs lane), so the xp change is pretty minimal, but ya.

Have you guys tried this with all the new rage d-blade start jungles? Seems like losing red means even less to them, especially since in some cases they literally grab the buff and go gank(like purple side Udyr) season 2 style.

D-Blade starts are good, but only on junglers who can really make a difference with them, such as Udyr, J4 and more. I don't know exactly who can pull it off, since it requires either a great leash or someone with pretty monstrous sustain. I have had a lot of success with Aatrox Dblade start, since he has Q and E for good early ganks and can sustain through the jungle from lvl 1 without ever needing to go back. Also machete items are pretty meh on him.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 25 2013 17:38 GMT
#1199
FYI I will not be around for TROLLS tomorrow. My brother (phyvo) arrives on a plane just before TROLLS time, and we're going to my grandparents' for dinner. What follows will be a weekend full of madness and insanity.

May I recommend that if you want to take a break from the jungle testing, you should run some additional Blue Corki tests. The subject came up in GD again, and I think it's worth reviving with someone other than me behind the wheels.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 25 2013 18:50 GMT
#1200
Sure. I'll invite Yango.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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