Her late game, however, isn't all that bad. She can't peel, but she can burst heal like nobody's business.
[TL R&D] T.R.O.L.L.S. - Page 60
Forum Index > LoL Strategy |
Seuss
United States10536 Posts
Her late game, however, isn't all that bad. She can't peel, but she can burst heal like nobody's business. | ||
Tooplark
United States3977 Posts
On July 15 2013 10:56 beetlelisk wrote: My question is really if TROLLS has any experience with Soraka. I'm asking because my veteran friend calls her useless. I just need another point of view because the banana girl is my favourite support hero, both for her abilities and appearance. Appearance because she resembles Na'vi people from Avatar and I'm sort of the Avatar maniac. I have soft spot for cheesy stories wrapped in eye candies. Naturally her abilities are the most important of what makes me want to gain experience playing and learn when to play her. I can tell you that Soraka Xerath is a pretty dang good bot lane combo, and there are a few other mages that would probably work well. (Anyone with long range poke and good late game potential, basically.) | ||
beetlelisk
Poland2276 Posts
Maybe I'm just another dipshit, delusional theorycrafter but her basic heal has 20 sec cooldown, ulti like ~150-120 right? It's Infuse that has shortest cooldown and additionally no cost. The way I see it, her lore is wrong because her basic heal is a joke because of that ridiculous cooldown and ulti while potent and also useful, still because of the cooldown is rather secondary spell in my eyes and like you wrote, rather defensive in nature. It's infuse that is the most spammable ability against champions and to aid allies and only ally can decide how he uses additional mana. It doesn't have to be defensive in nature and someone would have to calculate, how depending on a hero, much more mana can a hero use if thanks to Infuse he has no mana limit. Like imagine Kog'Maw spamming endlessly Barrage and Void Ooze and then also Artillery and he is a carry after all isn't he? Add Teleport and maybe boots of speed and perhaps she has a potential with a right hero combo to aid allies by supplying them with mana for offensive spells? And the more mana burning the hero the more he can be rewarded and the less has to spend on mana regen items, blue pots and rely less on the blue buff? On July 15 2013 11:49 Tooplark wrote: I can tell you that Soraka Xerath is a pretty dang good bot lane combo, and there are a few other mages that would probably work well. (Anyone with long range poke and good late game potential, basically.) Thanks man, that's the sort of shit I'm talking about ![]() | ||
Inschato
Canada1349 Posts
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Seuss
United States10536 Posts
On July 15 2013 12:07 beetlelisk wrote: Thanks Seuss! Have you tried games with her? Maybe I'm just another dipshit, delusional theorycrafter but her basic heal has 20 sec cooldown, ulti like ~150-120 right? It's Infuse that has shortest cooldown and additionally no cost. The way I see it, her lore is wrong because her basic heal is a joke because of that ridiculous cooldown and ulti while potent and also useful, still because of the cooldown is rather secondary spell in my eyes and like you wrote, rather defensive in nature. It's infuse that is the most spammable ability against champions and to aid allies and only ally can decide how he uses additional mana. It doesn't have to be defensive in nature and someone would have to calculate, how depending on a hero, much more mana can a hero use if thanks to Infuse he has no mana limit. Like imagine Kog'Maw spamming endlessly Barrage and Void Ooze and then also Artillery and he is a carry after all isn't he? Add Teleport and maybe boots of speed and perhaps she has a potential with a right hero combo to aid allies by supplying them with mana for offensive spells? And the more mana burning the hero the more he can be rewarded and the less has to spend on mana regen items, blue pots and rely less on the blue buff? Soraka used to be my goto support way back in the day, and still have a special place in my heart. Leveling Infuse first doesn't fix the fundamental problem that Soraka faces in a standard AD/Support lane. Soraka's partner has to convert the mana and sustain she provides into some sort of advantage over the enemy duo, but cannot get caught while doing so, end of story. Soraka's silence will occasionally prevent ideal CC timings for an opponent, but otherwise she has to hope that her heal and perhaps an Exhaust will get her ally out safely. Essentially, her ally has to walk a very fine line. If instead Soraka tries to harass with Infuse, she puts herself at risk. While not as bad as Sona or Zyra, Soraka is fairly squishy and has absolutely no means of escape beyond Flash. Harassing with Soraka involves walking a very, very fine line unless the opposing lane has no way to catch her. It's for this reason that she works better supporting AP champions. They tend to have good range, burst, CC, and other tools to apply the sort of pressure necessary for the lane to work. You're not going to see that sort of AP/Support duo lane in ranked/serious games much though. | ||
beetlelisk
Poland2276 Posts
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beetlelisk
Poland2276 Posts
![]() It's even more clear for me now from where my friend was coming from when I was talking with him about Soraka. | ||
ButteryBoo
Canada22 Posts
I had an idea of something like ziggs, heimer, cait, maybe a strong splitpusher, (shen, trynd), and some form of disengage (janna, lulu, nami) to create a strong zoning composition, allowing cait to freely hit towers and push the enemy down. If this hasnt been tested before or people are willing to try it I'll write more up! | ||
Tooplark
United States3977 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778¤tpage=52#1027 http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778¤tpage=30#592 http://www.teamliquid.net/forum/viewmessage.php?topic_id=392778¤tpage=27#526 The hardest thing about a siege comp is getting the team to actually group up and keep a push going without getting bored or jumping the gun. Especially the initiators. | ||
Ketara
United States15065 Posts
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Seuss
United States10536 Posts
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WaveofShadow
Canada31494 Posts
On July 20 2013 00:36 Seuss wrote: Unfortunately I won't be around the whole evening. I might be around at go time to help get things underway, but there are more future relatives I'm supposed to meet this evening. ![]() Oh man. All dem awkward relative meets---I can never remember their names so I have to get my wife to remind me like every time or pretend I remember. | ||
Ketara
United States15065 Posts
Wave, you're invited. Jerk. | ||
sylverfyre
United States8298 Posts
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Seuss
United States10536 Posts
Summoner's Rift Summary: All camps outside of buff camps will now spawn later in the game. Some experience has been moved back from the Ancient Golem and Lizard Elder to their Young Lizard spawns so now junglers will need to clear the full camp in order to hit level 2, as opposed to simply killing the buff monster. Wolves
Ancient Golem
Lizard Elder
Young Lizard
Our first jungle modifications in 3.8 were not quite enough to enact the changes we wanted, so we’re pushing spawn timers even further to finish the job while fixing some other unintended side effects. Junglers could completely cripple an opposing jungler – especially early on – without fully committing to confrontation by smiting the buff and escaping, or killing their opponent with the immediate level advantage. We like the importance of aggressive early game invades, but we want to make sure there is an appropriate amount of risk involved. This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk. | ||
red_
United States8474 Posts
On July 23 2013 04:25 Seuss wrote: From this thread: This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk. On the other hand, it's even less xp taken from the jungler now. Really the whole strategy comes down to who uses the buff more effectively anyway(jungle vs lane), so the xp change is pretty minimal, but ya. Have you guys tried this with all the new rage d-blade start jungles? Seems like losing red means even less to them, especially since in some cases they literally grab the buff and go gank(like purple side Udyr) season 2 style. | ||
Ketara
United States15065 Posts
On July 23 2013 04:25 Seuss wrote: From this thread: This is a significant change for the buff transfer strategy. Dropping 80 experience means that the laner receiving the buff will need to either kill one small Lizard, or wait for a minion to die in lane before they are level 2. Either has the potential to work, but the margin for error in executing this strategy has shrunk. We should probably stop testing it till the patch and then try it again in the new jungle and see how it's changed. | ||
TSBspartacus
England1046 Posts
On July 24 2013 02:10 red_ wrote: On the other hand, it's even less xp taken from the jungler now. Really the whole strategy comes down to who uses the buff more effectively anyway(jungle vs lane), so the xp change is pretty minimal, but ya. Have you guys tried this with all the new rage d-blade start jungles? Seems like losing red means even less to them, especially since in some cases they literally grab the buff and go gank(like purple side Udyr) season 2 style. D-Blade starts are good, but only on junglers who can really make a difference with them, such as Udyr, J4 and more. I don't know exactly who can pull it off, since it requires either a great leash or someone with pretty monstrous sustain. I have had a lot of success with Aatrox Dblade start, since he has Q and E for good early ganks and can sustain through the jungle from lvl 1 without ever needing to go back. Also machete items are pretty meh on him. | ||
Seuss
United States10536 Posts
May I recommend that if you want to take a break from the jungle testing, you should run some additional Blue Corki tests. The subject came up in GD again, and I think it's worth reviving with someone other than me behind the wheels. | ||
Ketara
United States15065 Posts
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