|
On December 21 2012 02:47 Slayer91 wrote: sunfire was always a questionable buy on mumu in most situations IMO. Amumus only mobility is his Q so if you're going to be hitting meaningful targets I always go for CDR or tank stats.
This is true I guess, mostly got sunfire due to my liking for it and that abyssal helps with keeping the damage up as well as a bit more armour, will test out the golem item and see how it goes, cheers!
|
Czech Republic11293 Posts
I haven't forgot about this thread, just not sure about all the nuances of Amumu yet, specifically things like when to build Shurelyas on him etc. a lot of stuff. Ok as for progress, I made cals for all the creepcamps at different points in the game, and I concluded (dumdumdum!) tham max E is better than max W is. Except for buffs and dragon. But you don't really take either of those very often, so it's not a big deal. Max W can do more damages to champion but that's not as significant.
vvv reduced cooldown taken in account (I am not THAT bad at theorycrafting). Initially thought that W might be better but I forgot to put the damage total on a timeline. Zzz noob scip
|
Plus the reduced physical damage and cooldown reduction on E make it better as well.
|
I wouldn't worry too much about updating- I've gotten to play Amumu like 6 times in 300 plus ranked games. >_>
He's pretty much the same except the masteries have changed a bit and maybe one or two items. I usually just go mercs/spirit stone/abyssal's/liandry's as my core. Games are usually over at that point (or add a giant's belt/chain vest maybe). :> Getting a fast shurelya's is kind of meh now, because spirit stone fills largely replaces philostone.
With abyssal's+liandry's you just put out some scary damage. Blow up their adc no problem. :>
|
Amumu is really strong right now with an 0/9/21 mastery build and flat ap/mpen/armor/scaling ap
You just build him for ult CD and tankiness, it's pretty funny
|
Czech Republic11293 Posts
On January 27 2013 19:45 ZERG_RUSSIAN wrote: Amumu is really strong right now with an 0/9/21 mastery build and flat ap/mpen/armor/scaling ap
You just build him for ult CD and tankiness, it's pretty funny If you could provide maybe 2 or 3 replays of you doing this build, where you think the build showed it's strenghts well, that would be ideal :3
|
yeh i always go for max cdr with spirit of the ancient golem+cdr boots + kindlegem-->locket+glacial shroud (or aegis if they have too much mr and get glacial later)
I'm not sure what you'd want 0/9/21 on him but I think the mastery set up might be a good idea since it scales well with cdr.
I get CDR mainly for the Q cdr. 4.8 second Q is just so sick. The ult and e cdr is nice too though
Make e is pretty nobrainer and even 3-4 points in e and maxing q first is good if you are doing well. You can't afford to put any points in W it's scaling is meh and it sucks in fights most of the time comparatively.
|
The first point into W is always worth it over 1 point in e that is not the first. If you assume a 1k hp target, 1 tick of lvl 1 W does 23 damage, and one additional point into e does 25 per use. The scaling on W is not really good, but 1 point in w early should be staple in any mummy build. Maybe i just misunderstood your "you can't afford to put any points in W", though. But you can and should always put one point into it.
|
On January 27 2013 19:46 Scip wrote:Show nested quote +On January 27 2013 19:45 ZERG_RUSSIAN wrote: Amumu is really strong right now with an 0/9/21 mastery build and flat ap/mpen/armor/scaling ap
You just build him for ult CD and tankiness, it's pretty funny If you could provide maybe 2 or 3 replays of you doing this build, where you think the build showed it's strenghts well, that would be ideal :3 Just watch OGN league, literally every time amumu gets picked they do this
Let me see if I have a replay though 
http://www.mediafire.com/?amccrd23e74um5b,vo6dy4dhohxxmv4
Here are two replays. In one I open philo and the other I open spirit stone, and in one I get warmogs and in the other I rush a sunfire. I guess I'm building him more for tankiness/spell pen than tankiness/cdr, but the 0/9/21 with 4 points in awareness and greed plus the capstone in ms is pretty OP. It allows you to get to 6 a lot faster without really sacrificing much in terms of early game because defensive tree is pretty useless for junglers past armor and the jungling masteries. With the ap page I run it makes clears faster and makes me hit pretty hard during midgame while not really sacrificing anything but MR, which because you have so much HP it doesn't really matter. Just itemize towards it if you need it but you usually don't, and lategame you want something like sorc/sunfire/warmogs/abyssal/liandry's/(rylais/FH/Bulwark) anyway. I think early aegis on mummy is overrated in soloq but i'd probably consider it in 5s.
But ya, this is the standard setup for amumu in the korean leagues as far as i can tell, and it's pretty fun to play burstmumu.
|
well i mean after the one at level 1 i probably misread scips post
i still dont get why you go 21 utility on amumu since he doesn't really benefit that much from it from what I can see
|
Really? I can't see any use from 21 defense. Awareness gets you to level 6/11/16 faster, which is HUGE on Amumu, and Greed gets you going faster because Amumu's really reliant on items for tank stats, the movespeed capstone is so huge on Amu, you want mana regen and summoner cooldowns for flash/smite really bad on Amu, the buff duration one is a no-brainer, and cdr is cdr. I mean, he benefits from literally everything in utility, but if you think having 5 more bonus armor/mr in teamfights, 3% more hp or tenacity (for when they focus their cc on you as amumu?), or if you need help not dying to jungle creeps I guess defensive tree is more worth it lol .
Maybe if you see it you'll be able to understand: 0/9/21
|
hmm 12 points in utiltiy 6% cdr 3% ms 2 gp10 5% xp
12 points defensive 4% hp 3% damage taken ~1-1.5 gp10 from smite mastery 108 hp/lvl 18 + 30 flat hp 15% cc reduction
I guess its somewhat close
|
If you think so lol
I just do what the Korean pros have been doing because it's super strong, they're way ahead of the curve right now because of their sponsored leagues
Seriously utility tree is so much stronger than defensive tree in s3 unless you have a hard time vs creeps or something
Also wait wtf are you seriously taking the 3 point %hp mastery in defensive? I don't know the math but I'm pretty sure that mastery is really inefficient. Plus like, did you really have to include "1-1.5 gold from smite mastery" to buff your defensive tree when you get that in 0/9/21 too?
|
o shit i didnt see that
Defensive shit efficiency mr/armour 40 gold/point hp/lvl 4 gold/level/point vet scars 95 gold flat
4% hp is 40 at 1k, 80 at 2k, 120 at 3k. 105 gold/210 gold/315 gold/3 points ~35 gold/point
3% ehp ~105 gold a point giving damage reduction a slight edge over hp.
Its harder to value the utility tree 2% cdr is about 65 gold/point 3% ms is 2 move quints which is what, in terms of ad quints 5 ad which is 200 gold 0.5 gp10 is 30 gold/10 minutes/point 5% xp is about 250 gold in terms of quints
so it does seem utility shit is more cost effective but isn't directly related to fighting, but catches up later in the game which seems pretty good for junglers except for very early game duels and stuff.
the only issue is I like the cdr boot+locket+glacial combo so much and it gives 40% cdr+hp+armour+mana which are all very nice and the 6% over caps it. Maybe against squishier teams going utility with shurelyas locket instead of glacial wold be a better idea. Don't need the mana and armour as much.
the % hp is still better than the gp10 for 4 points unless it goes late late late game after you stop getting hp and gp10 keeps ticking.But for 30-40 minutes its better/equal
Oh, also -10% damage from crit strike is one of those things that sucks until ad carry is sporting IE and PD and then its godlike because its like 5% damage reduction then.
|
That's probably why we see it so differently. You're valuing it in terms of gold and I'm valuing it in terms of gameflow advantages. Getting your philo on first back and getting 6/11/16 at the same time as the solo lanes is HUGE if you think about how it can snowball advantages. I like to carry with my junglers and this sets me up for timings that allow me to do that.
|
It's hard to quantify how large the advanages are either side. Philo is 200 gold more expensive than spirit stone and leads to slightly slower clear times and the upgrade to shurelyas isnt that cost effective anymore compared to the spirit stone upgrade so the gp10 is the main benefit.
The faster level 6, and less importantly faster 11 or 16 is nice and worth something, but you can assign a gold value to it because if you can clear faster you can get 6 11 or 16 faster. Same with moving faster. At best you hit 6 1 creep camp earlier wit the 5% and most of the time it'll be on the same camp but I haven't tested this and it depends on incidental creep xp taken or lane taxing.
|
All I'm saying is that this is what I do and what all of the pros in Korea and I believe China are currently doing. It might not be as cost-effective in terms of gold valuation as what you're doing, but if that's the case, I'm sure they'll realize that they're playing Amumu wrong soon.
|
Actually if you read my post utility spec has MORE gold value, I was just mentioning a few points about it. Anyone who doesn't do exactly the build I was doing might be better off going utility. I just naturally like tankier specs but it mightn't be worth it.
|
Also you have to recognize that my goal is for damage output and utility with tankiness as a bonus stat while you're itemizing to get hit a lot and survive. I don't care about surviving. My goal is to get in there and win clutch teamfights on ult CD because I pick spots well, not survive everything and be standing when it's over.
|
Amumu has the same utility regardless, the only purpose of your build is to do more damage while I figure I can spam Q more do more damage to important target get more CC and mobility out of it too and invest into tank stats so I can hit the targets I want to hit.
It kinda depends on teamcomp if you have an AOE magic team getting abyssal is really useful and the more damage on the initial burst the more change you get of doing enough damage to win a teamfight with your initial burst. And if everyones stacking warmogs abyssal/sorc boots might be better than getting cdr as well.
|
|
|
|