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[Champion] Amumu - Page 2

Forum Index > LoL Strategy
Post a Reply
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Craton
Profile Blog Joined December 2009
United States17241 Posts
November 12 2012 02:19 GMT
#21
I don't think I've started W since season 1.
twitch.tv/cratonz
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
November 12 2012 03:19 GMT
#22
On November 12 2012 11:19 Craton wrote:
I don't think I've started W since season 1.


I've W since beta. o_o
Considering we're talking strictly Wolves => Blue path only, W first makes you lose less life compared to E.

And the level 2 gank reasoning is pretty poor. We're talking a difference of like 50 damage or less from a Tantrum vs walking with Tears on. Level 2 (which is a bad idea to begin with) is entirely based on landing that Q. I don't think W or E is going to make or break you on that gank.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 12 2012 03:44 GMT
#23
50 damage at level 1 is like 1/10 of most top champ's hp though =/
I'm on GOLD CHAIN
Sandster
Profile Joined November 2006
United States4054 Posts
November 12 2012 18:58 GMT
#24
On November 11 2012 12:48 Sufficiency wrote:
Show nested quote +
On November 11 2012 02:42 Slayer91 wrote:
On November 11 2012 01:42 Sufficiency wrote:
It's probably just me, but I feel the 3 HP5 is more important than the initiator mastery. Initiator is rarely useful (hard to keep above 70% health in jungle first clear and in teamfights), but 3 HP5 provides you with an extra 36 health per minute through regeneration, making his early game slightly better.


except, when you know, initiating.

and who keeps below 70 % when ganking? wtf



Amumu has a very long gapcloser. If you can't reach your target by your Q and have to play the catch up game with your MS, you probably shouldn't be initiating.


This is horrible logic. Maokai has a long gapcloser and runs MS quints AND has shurelia as a core item.

Initiates don't happen within the 1100 range of bandage toss; they happen when your opponent thinks they're safe then you suddenly cover more ground than they expect. MS is also extremely important for ganks.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
November 13 2012 07:44 GMT
#25
I played 18 amumu games in the past week from 1500 elo ranked 5s to 1842. Rep pack here including some games of other jungle champions. I'm pretty bad with bandage toss and sometimes teamfight logic, otherwise most of the decision making is standard for 5s. My item choices are questionable.

http://www.mediafire.com/download.php?qvvv55fz64es7gw
Skithiryx
Profile Joined August 2010
Australia648 Posts
Last Edited: 2012-12-21 00:30:52
December 19 2012 03:27 GMT
#26
Edited up for testing thanks to your guys input.

9/21/0 taking AP in Offense and standard Defense junk

MPen Red, Armour Yellow, Scaling AP Blue, Flat AP Quints

WEEQ R>Q>E>W

Machete + 5Pot
Boots 1
Spirit Stone + 2 Drings
Spirit of the Ancient Golem
Abyssal
Bulwark
Rylai's/WotA
DCap

I like to max bandage toss before E as due to the new camp health distribution it seems to be a faster clear(haven't compared the two but makes sense in my head), you get to do a ridiculous amount of damage while maintaining a pretty decent chunk of your tankiness(helps if you have a tankier top) and on the plus side it makes solo queue games very, very easy to carry with if you get a kill or two early as your level 6 combo with 2 Drings can take out 65%~ of most peoples health.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
December 19 2012 03:46 GMT
#27
Just informing that I won't be updating the OP for some time, until dominant build orders and play styles emerge. It would really be just a waste of time, especially if any more major-ish balance patches arrive.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
chalice
Profile Joined September 2010
United States1945 Posts
December 20 2012 06:33 GMT
#28
does it really make sense to build sunfire on amumu now? if you can afford the giant's belt, upgrading to the defensive t3 jungling item seems so much more cost efficient with it letting you buy sorc shoes without any of the guilt about not having tenacity.

if you have spirit stone and giant's belt you're paying 600g for 30 armor, 100 hp, and tenacity (+5% monster damage).

compared to 1500g for 45 armor, 50 hp, and the sunfire damage.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 20 2012 17:47 GMT
#29
sunfire was always a questionable buy on mumu in most situations IMO. Amumus only mobility is his Q so if you're going to be hitting meaningful targets I always go for CDR or tank stats.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 20 2012 17:55 GMT
#30
On November 12 2012 12:19 NeoIllusions wrote:
Show nested quote +
On November 12 2012 11:19 Craton wrote:
I don't think I've started W since season 1.


I've W since beta. o_o
Considering we're talking strictly Wolves => Blue path only, W first makes you lose less life compared to E.

And the level 2 gank reasoning is pretty poor. We're talking a difference of like 50 damage or less from a Tantrum vs walking with Tears on. Level 2 (which is a bad idea to begin with) is entirely based on landing that Q. I don't think W or E is going to make or break you on that gank.


I started E throughout Season 2 because it was the most robust opening. There wasn't a significant speed difference between the two, but you took less damage with E and if you were chased away from your Blue E was better for clearing small camps.

But W is definitely better to grab at level 1 now, without question.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 20 2012 18:00 GMT
#31
On November 13 2012 03:58 Sandster wrote:
Show nested quote +
On November 11 2012 12:48 Sufficiency wrote:
On November 11 2012 02:42 Slayer91 wrote:
On November 11 2012 01:42 Sufficiency wrote:
It's probably just me, but I feel the 3 HP5 is more important than the initiator mastery. Initiator is rarely useful (hard to keep above 70% health in jungle first clear and in teamfights), but 3 HP5 provides you with an extra 36 health per minute through regeneration, making his early game slightly better.


except, when you know, initiating.

and who keeps below 70 % when ganking? wtf



Amumu has a very long gapcloser. If you can't reach your target by your Q and have to play the catch up game with your MS, you probably shouldn't be initiating.


This is horrible logic. Maokai has a long gapcloser and runs MS quints AND has shurelia as a core item.

Initiates don't happen within the 1100 range of bandage toss; they happen when your opponent thinks they're safe then you suddenly cover more ground than they expect. MS is also extremely important for ganks.


But Maokai's gapcloser is targeted, not a skillshot...
https://twitter.com/SufficientStats
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 20 2012 18:06 GMT
#32
that's not really relevant at all
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 20 2012 18:41 GMT
#33
On December 21 2012 03:06 Slayer91 wrote:
that's not really relevant at all


I think it does matter. If you have a skillshot gapcloser that relies on hitting a target, then moving slightly faster that allows you to get into your gapcloser's range is not that meaningful, because a max-range skillshot is very hard to hit. Maokai's W is targeted, so he can just press W and wait.
https://twitter.com/SufficientStats
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 20 2012 19:03 GMT
#34
Movement speed is more important if your gap closer is a skill shot, not less. The faster you move, the more time you can spend in range to use your skill shot, the less certain your opponent can be about when you'll use it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2012-12-20 19:08:04
December 20 2012 19:05 GMT
#35
Having movespeed quints lets you keep up with them while you cry on them if you don't have Ryali's. This is pretty significant. Also, it is much easier to hit a short range bandage toss than a long range one, so if you hit one bandage toss, and you're on top of them they're probably not getting away unless you have to retreat. This is pretty relevant in teamfights and ganks. Initiating is not simply getting on top of someone, it's also the followup.

Also Seuss brings up a good point- having a longer window of time is definitely a big deal, easier to read a juke attempt if you have 2 second window instead of a half second window.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 20 2012 19:15 GMT
#36
The discussion was not about MS quints. The discussion was about whether or not with S2 masteries you should pick initiator or the health regen.
https://twitter.com/SufficientStats
Simberto
Profile Blog Joined July 2010
Germany11450 Posts
December 20 2012 19:21 GMT
#37
With S2 masteries, definitively initiator. Health regen was not really that useful in the s2 jungle. But why are we talking about s2 masteries?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 20 2012 19:31 GMT
#38
Because Sufficiency waited six and a half weeks to respond to Sandster, and in the intervening time Season 3 happened.

Derp.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 20 2012 19:51 GMT
#39
On December 21 2012 04:31 Seuss wrote:
Because Sufficiency waited six and a half weeks to respond to Sandster, and in the intervening time Season 3 happened.

Derp.


It's not reddit and I don't immediately notice who replied. Derp.
https://twitter.com/SufficientStats
Seuss
Profile Blog Joined May 2010
United States10536 Posts
December 20 2012 20:33 GMT
#40
The best part is I did the exact same thing one post up from yours.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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