• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:34
CEST 20:34
KST 03:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week1Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The Memories We Share - Facing the Final(?) GSL Weekly Cups (June 9-15): herO doubles on GSL week Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30605 users

[Champion] Volibear - Page 3

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 27 2012 01:40 GMT
#41
I suppose I can see that, I just don't know what I'd build it into. Like I said, I'm kind of ambivalent about Zeke's and Wriggle's. And it'll be more annoying to get come S3, since it'll build out of Long Sword.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-02-05 17:40:27
November 27 2012 05:45 GMT
#42
Volibear's actually a much decent laner than most people give him credit for. His Q is hard to constantly stay away from so even if you're ranged you can get screwed over by his superior damage. Voli's Ult and passive is what makes him a real terror. 70 damage at level 6 for free on every auto for 12 seconds, and 155 at level 16. If he flips Kayle past level 6 then he'll win the trade and against any slightly below average Kayle, the lane. The trick with ranged champs is to just run away until Q wears off.

He gets less move speed from Q when running away so you can punish him then.

He has a lot of problems though. Without ult he can't farm creeps very quickly.
He has no escapes so he has to build tanky or die if he ever gets targeted by two damage dealers in a team fight.
If he just tanks on the front line there's a good chance he'll die before doing anything to all the ranged crap coming from the enemy team, but that's the tank's job: to soak damage.
He's good at coming from the sides to 1v1 someone and good at flinging someone away from a squishy and then using thundering claws to beat them into submission.
Even melees with good range can poke at him in lane. Similar to how Olaf can chuck axes at Darius even though they're both melee, Wukong can hit you with free Q's if you're not careful.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2012-11-27 06:13:08
November 27 2012 06:12 GMT
#43
Lane Voli is hilariously underestimated. He can actually pick up lvl1 kills very easily when your opponent isn't wary. Champs like Riven or Talon get shut down hard.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 27 2012 18:07 GMT
#44
On November 27 2012 09:50 Requizen wrote:
I rarely get a Vamp Scepter at all. Wriggle's is meh, even in the jungle, and I don't like Zeke's on him. I'd rather put Kindle into SV, and I'm not a fan of making Voli into the aura carrier in the first place.

I'm thinking http://www.finalesfunkeln.com/s3/#Ua5Ma2xAsMgd as kind of a base, shuffling points around based on who you're laning against and whether you're jungling or not.


a vamp sceptor is going to provide far more healing than SV over time on a character with a massive aspd steroid and their only self heal having a 2 min cd, the synergy between Zeke's W passive and Wits is both more damage and more survivability

not to mention if the person you are dueling has ignite they will save it for your passive so putting all of your eggs in that passive is dicy at best. This argument is really dumb tho with it only being relevant for like 7 days at most but it really bothers me when people look at Zeke's as an Aura item when most bruisers who scale off hp get a LOT out of it.
Carrilord has arrived.
Bladeorade
Profile Joined August 2010
United States1898 Posts
November 27 2012 21:55 GMT
#45
I prefer Zekes on him, I think it has everything he needs. Health, CDR, AS and lifesteal.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 27 2012 21:59 GMT
#46
Mph. I guess I'm just closed minded about aura items.

Sadly, the new Zeke's has half the Lifesteal and AD instead of AS, for a more expensive package.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-02-04 16:34:44
February 04 2013 15:47 GMT
#47
Despite my deriding comments in General Discussion, I've started playing a large amount of jungle Volibear recently to great success. I still feel that he's a poor laner, as he has a fair amount of bad matchups against common laners and has issues being behind if he gets zoned or ganked.

However, in the jungle his clear speed is pretty impressive and safe, and his ganks can be very very effective with a small amount of coordination. Spirit of the Ancient Golem is monstrously good on him as well, making his building out of the jungle very strong. It's made me want to update my S3 Voli guide, but it would be mostly (if not completely) focused on jungle, and I don't know how many others play him there as opposed to top.
It's your boy Guzma!
yokohama
Profile Joined February 2005
United States1116 Posts
February 05 2013 03:42 GMT
#48
On February 05 2013 00:47 Requizen wrote:
Despite my deriding comments in General Discussion, I've started playing a large amount of jungle Volibear recently to great success. I still feel that he's a poor laner, as he has a fair amount of bad matchups against common laners and has issues being behind if he gets zoned or ganked.

However, in the jungle his clear speed is pretty impressive and safe, and his ganks can be very very effective with a small amount of coordination. Spirit of the Ancient Golem is monstrously good on him as well, making his building out of the jungle very strong. It's made me want to update my S3 Voli guide, but it would be mostly (if not completely) focused on jungle, and I don't know how many others play him there as opposed to top.


I would definitely read a Voli jungle guide if you updated yours, I play him as my main top lane champion and right now I am learning jungle with Xin Zhao, but if I could utilize Voli in jungle as well I think it would be great.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 05 2013 16:47 GMT
#49
Season 3 Jungle Volibear Primer

I used to be a pretty vocal outcrier of how bad Volibear was, and I still hold that he's not a great laner. That said, Season 3 has been very, very good for jungle Volibear. He feels at home there, in my opinion, his E feels designed for both ganking and safe clearing, his Q is a great gank tool, especially if coupled with another CC from the laner, and he thrives on getting tanky out of the jungle, especially with how good health is right now.

Roles:

Let’s talk about roles for a second. Melee characters can have a few roles. They can be heavy damage dealers like Talon or Akali. You can be an unkillable tank that disrupts and supports like Shen or Nautilus. Or you can be somewhere in between, a tanky sonovabitch who also happens to do a respectable amount of damage, like Olaf or Darius.

I feel that Volibear fits in the latter. Thanks to your good AS from W’s passive, your bite execute, and your ult, you will end up doing both a good amount of single target burst and decent sustained to both your target and the nearby enemies. With a couple health and resistance items and perhaps a single AS item, you become pretty tanky and are still threatening enough to scare a squishy AD or Mage.

However, you need to know your limits. You do not have an instant gap closer like Jax or Irelia, and you can’t ignore CC like Olaf. So sometimes diving straight to the back as the first initiate on your team means you get CC’d and locked down before you reach that target. You don’t have a lot of front-loaded burst, so you can’t expect to go in and kill something instantly, you need to stick to your target as long as possible. And finally, your escape is minimal and has the same mobility and CC issues as your initiate, so a lot of times when you’re in, you’re in.

You aren’t a hyper carry like Jax or Irelia, you aren’t an unkillable wall like Singed or Shen. You’re somewhere in between, and it makes you very strong as long as you recognize your downfalls and play to your advantages.

Pros/Cons:

+ Show Spoiler [Pros/Cons] +
Pros:
Gains damage and extra survival from health, meaning you get better pretty much all around the more health you get.
Good teamfight synergy in many comps.
That passive.
Amazing dueling.
Pretty good base stats (decent to high health and armor, enjoys MR/level, and higher end MS)
Fairly low mana consumption.
Good clearing capabilities.
Surprisingly good damage even when building tanky.
Works well with a whole crapton of items.

Cons:
No built in sustain aside from passive.
No ranged abilities
Gap closer isn’t instant.
No innate tankiness aside from passive.


Abilities:

Passive: Chosen of the Storm
Description: When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds.
Cooldown: 120 seconds (internal)
Notes:
+ Show Spoiler +
-This passive is awesome. It’s basically a Mundo ult that kicks in when you get low. It helps win duels with sustained damage dealers, it discourages people from diving you, and generally makes you a tough badass. It has great synergy with Spirit Visage and any Health item you can get your hands on.
-Watch out for burst (especially execute moves like Darius, Garen, or Riven ults) and Ignite/Grevious Wounds. This isn’t necessarily negated by Ignite effects, but they cancel each other out. So if Ignite is ticking, it won’t save you from the enemy, but it will save you from Ignite killing you. Know when to use it to stay in fights and know when to use it as a way to escape alive.
-Especially hilarious when you walk off into the fog of war with low health and this ticking, only for the Karthus to ult and wonder why you didn’t die.


Q: Rolling Thunder
Description: For the next 4 seconds, Volibear will gain 15% movement speed. This bonus increases to 45% movement speed when headed toward a nearby visible enemy champion. Additionally, Volibear's next autoattack during this time will deal bonus physical damage and will fling the target behind him.
Cooldown: 12/11/10/9/8 seconds
Cost: 40 Mana
Fling Distance: 300 arbitrary units
Bonus Damage on Fling: 30/60/90/120/150
Notes:
+ Show Spoiler +
-Gap closer, escape tool, CC, interrupt, damage, attack reset, and it dices too. The bonus damage also works on towers, which is sort of nice. This is an amazing ganking tool, and tool to stop slippery escapers. This basically precludes anyone from escaping without a jump or CC, as you can catch anything that’s running from you for the most part. It also helps for running away, although obviously not as much as other, more powerful sprints. All in all, it’s a really nice mobility tool that forces CC on you over someone squishier.
-Always remember that this works as an attack reset and gives you a stack of Frenzy, so if you don’t need to use it to get in range, it is better to auto-Q-auto rather than hitting it first.


W: Frenzy
Description (Passive): Volibear temporarily gains bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
Description (Active): While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal physical damage that scales with his own bonus health. This damage will in turn be increased by 1% for every 1% of the target's missing health.
Cooldown: 18 seconds
Cost: 35 Mana
Bite Distance: 400 arbitrary units
Bonus Attack Speed on Passive: 8% / 11% / 14% / 17% / 20% per stack (24% / 33% / 42% / 51% / 60% total if you can’t do math)
Bonus Damage on Bite: 80 / 125 / 170 / 215 / 260 (+ 15% of bonus health) -> Up to a max of 160 / 250 / 340 / 430 / 520 (+ 30% of bonus health) based on enemy health
Notes:
+ Show Spoiler +
-Another great ability, and very fun to use. Bitchslap people a couple times, and then bite their face off. What’s not to love? Especially nice because it gives both sustained damage (AS) and burst damage (Bite) in one nice package.
-Make sure you have full stacks when you pop your ult for obvious reasons.
-Always be aware that this is an execute style ability. It may be better to just hold on to it until they’re low enough to ensure the bite will kill them. The cooldown is long, so you generally only get to use it once, maybe twice.
-Great synergy with Hunter’s Machete, stupidly good synergy with Spirit of the Ancient Golem.


E: Majestic Roar
Description: Volibear lets out a powerful roar that deals magic damage and slows nearby enemies for 2 seconds. Minions, monsters and pets are also feared for 3 seconds.
Cooldown:11 seconds
Cost: 60/65/70/75/80 Mana
Roar AoE: 425 arbitrary units
Roar Damage: 60 / 105 / 150 / 195 / 240 (+ 60% AP)
Slow Power: 30% / 35% / 40% / 45% / 50%
Notes:
+ Show Spoiler +
-The ability I originally wrote off as “standard” or “boring”, but the fear is really nice. Allows you to fight in creep waves even better than many tanky champs. I take it first, as it means you take way less damage than you should, basically a free extra pot or two early on.
-Don’t be so fast to hit this after you land your Q flip. It has a decent AoE range, so sometimes it’s better to hold on to it until they’re just about out of range, rather than when they’re right on top of you.
-The fear affects pets. Not amazing, but kind of cool to help your team against Annie and Morde.
-The CD is pretty hefty, so try not to get baited by gap-openers like Flash.
-Damage is pretty low, but it can 2-3 shot small jungle creeps and, at max level if pushing out a lane, it can push rather hard when coupled with ult.
-This fears Shaco and LeBlanc clones, allowing you to differentiate them against sneaky bastards.


R: Thunder Claws
Description: For the next 12 seconds, Volibear's autoattacks will blast his target with lightning that will also bounce to up to 3 nearby enemies. Each bolt of lightning will deal magic damage and will only hit each target once.
Cooldown: 100/90/80 seconds
Cost: 100 Mana
Chain Lighting Distance: 300 arbitrary units
Bonus Damage from Zapping: 75 / 115 / 155 (+ 30% AP)
Notes:
+ Show Spoiler +
-Good multi-purpose ult. The AoE gives him pretty good pushing potential, and increases your damage by quite a bit during teamfights. It allows you to zap at their back line (not for a lot, mind you) even if you can’t reach them.
-As above, try to make sure your Frenzy passive is fully stacked before hitting ult. Even if it’s only for those two slower swings, that’s less AoE damage you’re putting out
-The bounces will jump to stealthed targets, always a bonus.
-Not much else to say. Hit it when you're fighting, especially against bunched enemies, or you want to push a lane.


Skill Order:

E-W-(E/Q)-(Q/E) into R>(E/W)>(W/E)>Q

+ Show Spoiler +

You want E first for your clearing, if not for the AoE, then for the fear that basically gives you enough mitigation to not need all your pots. Especially with a good leash, you can take Wolves and Blue with little life lost. W next, because of AS and Machete being so sexy good together. At 3, you either get Q if you're going to gank, or another rank in E if you're just going to keep clearing.

Get R whenever you can, as the chain lighting is far from negligable in teamfights. Q should be last, as I personally find that the CDR and damage from leveling it aren't enough to warrant taking it over W or E. E max makes your clearing super fast and the extra slow is actually pretty noticeable. W max gives you a crapton of free damage. Which you max first is personal preference, and should be decided based on the game. If you need a bit more CC or find yourself farming more, go E. If your team needs you to be a damage presence, go W. I prefer W somewhat more often, but either works.


Summoner Spells

[Ghost] + [Smite]

+ Show Spoiler [Reasonings] +
I take Ghost pretty much at all times. Flash is Flash, but Ghost couples with Q, gives extra sticking power (good for your sustained damage), and just generally lets you run around teamfights being a Bear. I guess you can take Flash if you really want, it’s necessary against some opponents such as Jarvan or Anivia if you ever want to escape with your life. I do miss being able to chase over walls and the like, but Ghost feels stronger most of the time.

Smite because you're a jungle bear. Duh.

Exhaust is also good. If the enemy team isn't as kite heavy, you might be able to forego Flash or Ghost and get Exhaust, giving you stupidly powerful ganks and helping you dive squishies later in the game. That said, I find it highly situational and I almost never use it. You already have a strong slow and the displacement, but I suppose if you want the AS and damage dealt debuff, it's a decent choice.


Masteries

Defense is your friend. You want to be tanky, and really tanky, and unkillable. It also offers Tenacity and Slow reduction and gives you more health, which you like because you're Volibear.

Runes

Reds: AS. Synergizes with your W, gives more damage from Machete/SS/SotAG, and gives you more ult procs. ArPen or Hybrid Pen are possible substitutes, but I'm not crazy about them.
Yellows: Armor. An argument can be made for Health/lvl, I guess, but you’re going to want that armor at low levels.
Blues: MR. Whether you bring Scaling or Flat is up to you and the laners. I like Scaling unless there's someone like LeBlanc that's going to make my early ganks a nightmare of burst or something.
Quints: Move Speed. You need more MS for Q to be as effective, to stick, and to escape, and there really aren’t that many other good options.

Stats:

Volibear likes Health. Volibear likes Health a lot. It makes you hit harder, it makes you harder to kill with your passive, and it’s fucking Health, so it’s good anyway. Armor/MR are the same as they are on any other champ. Buy what you need based on enemy comp and fed champ, etc. You don’t need Health on everything, but it’s worth noting that with his passive and W, Voli gets more out of it per point than most champions.

Offensively, Voli likes Attack Speed, as it synergizes well with W and R. Armor Pen is nice, since you’re going to be autoing a lot and Bite is physical, but I’d not itemize for it.

CDR is good, as it is on nearly every champ. With low mana costs on W and Q, a fair amount of CDR gives you a lot of damage and disruption. Sadly, your passive doesn’t come up quicker with CDR, but we can’t have everything. W and E especially are good with more CDR, but even with max you won’t get more than 2 off a fight mostly.

Basically, defensively you want Health on most items, mixed with what resists you need. Offensively, you want AS and CDR (CDR also increases your utility with slows and what not). AD and AP or either Penetration added on are ok, but not required or should be sought out.

Items

Starting:

Machete 5 is the jungle standard. I can't think of anything else right now, unless you get like a huuuuuge leash and do Machete/Ward/Pot start.

Boot Choices

Shocking, but I buy Boots of Swiftness almost every game. Mercs, Tabi, and Mobo are still good, though:

+ Show Spoiler [Reasonings] +
[Boots of Swiftness][Mercury Treads][Ninja Tabi][Mobility Boots]
Swiftness boots used to be a joke. Now, they also reduce slow duration, which can help you way more than you realize, especially when you stack it with Tenacity and the Defense tree. The extra MS was always good, but never better than Tenacity + MR.

Now, you get Tenacity from Spirit of the Ancient Golem, and Spirit Visage is core (often along with Runic Bulwark), so I'd not even put Merc's above Tabi. Even then, unless they have an auto attacker getting fed, you get plenty of Armor from runes/masteries/SotAG(/Aegis) that Swiftness feel pretty strong in comparison.

Mobility Boots are a pretty normal jungle ganking item, but I've never been a fan, since a stray auto or spell will cancel them out. You also have Q charge, which puts you over the cap with Mobos, so I rarely feel like I need that first burst of speed to initiate a gank or fight. On the other hand, it helps you get around the map, so don't discount them.

Everything else is for no. You don’t need AS badly enough to pick Zerker’s, and you don’t care about MPen enough. You like CDR, but I don’t think it outstrips any of the four I listed above.

Boot Enchants
Volibear can use all of the enchants, so buy depending on your playstyle and situation.

[Alacrity] Flat MS is good, and you get a lot stacking these with Swifities. I get these often, and they feel good, but I'm sure a number cruncher will tell me otherwise.
[Furor] Sticking power and also gives you a charge when you Bite. Good for never letting someone escape, or Bite-Slow-run away combo.
[Captain] You likely will be the first or second person to run in, so yeah, self-explanitory. If you’re initiating, consider as a great team follow up for Q. If you’re split pushing, consider as well. Not high on buy priority, but worth a thought.
[Distortion] You bring Ghost, so I can see this being useful. Not that great generally though.
[Homeguard] If you’re being pushed back, this is always a good choice. If you're looking to upgrade your boots early, though, these are a good choice. Until you get some regen under your belt (Aegis, Locket, Warmog's), you'll be backing unless you have pots/Flask. This cuts down on your time in base.


Items

I don't really believe in "build paths", but you do have more or less a core. Spirit of the Ancient Golem + Boots + Spirit Visage is a strong core that can deal with most, if not all, mid games and transition you into other items as you need them. Your first back should almost always be Spirit Stone + Boots1 unless you desperately need a low level defensive item. From there, build Giant's Belt and upgrade your boots in no particular order. If you want MR early, you can either grab a NMM and sit on it until Aegis, or get a Negatron if you can afford it to build into Spirit Visage. From there, read on.


Core Items - The big two items I talked about above. Get these with boots in pretty much any situation, and you’ll be golden.

Hunter's Machete/Spirit Stone/Spirit of the Ancient Golem - + Show Spoiler +
The only option out of the jungle items. Sure, Machete can work well with your W free attack speed, but Health, Armor, and Tenacity is all you want and more. Plus, the regen never hurts since you have no sustain of your own. Seriously, if you have to ask why SotAG is good after looking at the stats, you probably shouldn't play Volibear.


Spirit Visage - + Show Spoiler +
Oh my goodness. This is exactly as good as you think it is. CDR, MR, Health, and the passive are all so good that it feels like a sin not to buy this item even if they have no magic damage at all. Grab a Kindlegem early and you can sit on it until this, if you feel you don't need the MR immediately.


Great Items - These are items you should consider in every game. Use your own judgement as to when you should buy what, but these are items I think always have a place in a standard game.

Warmog’s - + Show Spoiler +
This seems obvious, and it kind of is. You love Health, I love Health. As a pure health option, it’s good. Voli can rock pure health and eat the regen as tasty dessert, especially since you don't have much of your own. However, of course, this doesn’t give anything else. FMallet as a “pure health” item gives more sustained damage and sticking power, so don’t always herp derp Warmog’s, but it’s perfectly good as a core item.


Phage/Frozen Mallet - + Show Spoiler +
Good mid game health item. However, it’s more of a tanky dps than a beef item, and you don’t get as much out of the AD as others. The slow is still good, but you have a pretty good slow and a lot of MS between items/runes/Q. Consider this if you want a big health item, but want more sustained damage than Warmog’s, or if you really think you need more sticking power.


Aegis of the Legion/Runic Bulwark - + Show Spoiler +
It’s Aegis, so it’s good. You like the stats, your team likes the stats. Confer with your Support/Top as to if you should build it or not. Bulwark is a great item to build towards if the enemy team is AP heavy.


Locket of the Iron Solari - + Show Spoiler +
It got more health, CDR, and a lower price during the transition to S3. If you have a Kindlegem and think you don’t need SV right away, consider this. As people on TL will tell you, it's a stupidly good item, just remember the active. Especially consider this if you're too poor to get Warmog's/FMallet/etc.


Good Items - As it says. These work with Voli for reasons listed, but generally not picked above the Great Items for one reason or another. Never count out these items if the situation arises, but generally don’t rush them I’d say.

Randuin’s Omen - + Show Spoiler +
Good item if you need a lot of armor. Champs like Riven, Panth, Trynd, and Talon can be stopped with the armor, and your other health items + the Giant's Belt on this can deal with things like BC. Additionally, you can build this to fuck over a fed Vayne or Kog with the active.


Sightstone/Ruby Sightstone - + Show Spoiler +
Wards? Check. Health? Check. This is really damn good if you want vision and health. So... it's really damn good. However, don't panic buy this every time. You get passive boost and damage out of it, sure, but often times other items + Wards is a better option. It's a good item for later on when you want wards but don't want to waste slots on it, especially if your team isn't warding and you need the vision.


Wit’s End - + Show Spoiler +
MR and AS. Pretty good as a single damage item, especially if you need MR against a Ryze or Cass or something. However, SV and Bulwark are better items in my eyes, and you’re spending too much on offensive stats. While AS is nice, you’re not a primary damage dealer.


Situational Items - Maybe these items could be good on Volibear, but I’m not 100% yet. Some of them are very situational and you’d buy maybe 1 in 50 games, some of them are good, but not as good as other items that bring similar stats.

Glacial Shroud/Frozen Heart - + Show Spoiler +
CDR and armor are good, of course. FH is a good item on Voli, and if you find yourself needing more armor even with Omen already built, it’s a good item. That said, I’d never prioritize it over Omen, and especially since you already have a good amount of armor from SotAG, so yeah.


DShield - + Show Spoiler +
An interesting item. I generally don’t think about getting this a lot, but it can be a good situational early pick against ADs that are getting ahead. I generally don’t like building Doran’s items out of the jungle on any character, but it’s a strong pick for him if you get some gold and want power right now.


Shurelya's Reverie - + Show Spoiler +
Health, CDR, and regen isn’t bad. If you feel like you need more mobility (especially for your team), it’s not a bad choice. However, I feel like if your team really needs it that badly, your support should probably be getting it. Kindlegem should go into other items.


Catalyst of the Protector/Banshee’s Veil - + Show Spoiler +
I don’t know about this one. Health good, passive is nice in early game where you have little to no sustain. Consider early (to take advantage of the passive) if you’re going for Banshee’s or Ohmwrecker (read below).

Against really heavy Magic teams/poke teams BV can be good alongside the other two. Pretty good to help your charge ignore CC incoming. Skip, mostly.


Guardian Angel - + Show Spoiler +
Less great since the nerf, but still decent resists and a revive. Consider if you’re getting focused quickly and hate dying during teamfights, or as a final item for a full build if you get to that point. They’ll have to burn through you, your passive, and then 30% of your health again. 160+% health Bear is funny.


Damage Items - Sometimes you have a Cho/Malph/Galio on your team as a pure tank and you can stand to build some extra damage. These two are decent choices after Wit’s.

Guinsoo’s Rageblade - + Show Spoiler +
This is one that I never really considered, but the more I muse on it, the nicer it seems if you have a crapton of money and can go straight Murderbear, or even as a luxury item for a standard build. The AS passive works with W, the AD and AP give a bit more damage, so it’s nice. The real beauty, though, comes from the second passive. The Lifesteal/Spellvamp can really stick together with your passive if you’re getting focused/dueling to give you hella regen and make you hard to kill. I’ll buy it in games where I can and report back on it.


Zephyr - + Show Spoiler +
Every stat on this is amazing for Voli. Tenacity overlaps with SotAG, but it’s still dumb effective on him if you can afford it. If you can afford to fill a slot with a pure damage item.


Item buying tl;dr

Get your core of SotAG + upgraded boots -> SV and then build from there. Pure health is so strong right now, so you can go for Warmog’s to get tanky or FMallet for a similar result but a bit more damage + sticking power. You can go Locket or Aegis if you want auras or mixed resists. Wit’s is if you want more damage (not likely).

General Notes

- Know when you have “power spikes”. You are pretty scary for your first level 3 or 4 gank, but Voli with just Machete stops being scary quickly. When you get Spirit Stone + Boots, you get more ganking prowess, but not any tankier, so your non-dive ganks become scary. The point that you get Giant’s Belt or Kindlegem while others are just getting Long Swords or Amp Tomes is the point where you are the most terrifying early on, so abuse that time.

- Rolling Thunder is one of the best ganking tools in the game, but you can really screw your team over if you fling them badly. NEVER fling them away from your team, if you have Q up and they juke you or something, it’s better to not auto until you are between them and your allies. Also, try not to fling them out of skillshots or AoE spells your teammates may be laying down.

- Your W active can work as a “double smite” of sorts. Since it is an execute and you’re getting the bonus from Butcher on SotAG, you can Smite a couple hundred HP early and then follow it up with W to have good control on Buffs/Dragon/Baron.

- When looking at team comps, you love people with ranged CC for obvious reasons. A Taric stun, Elise web, Lux/Morg/Zyra snare, or even a slow like Nasus Wither or Nunu Ice Blast is a great thing for you to follow up with Rolling Thunder.

- If you’re playing more gank heavy, especially around bot lane, an Oracle’s can be invaluable. Because you need to run at a target and you don’t have Hecarim or Rammus levels of speed, you need to make sure you can get close enough for Rolling Thunder and Majestic Roar to connect.

- While it is good to charge into a teamfight and fling/slow the enemy carry, you’re also a strong peeler for the same reasons. You can keep a bruiser off of your carry pretty well, so if they have a strong Jax/Irelia type, work on bodyguarding your AD. It wins games, especially if it’s someone like Varus or Ashe who has issues with strong divers.

Final Thoughts

Volibear is a good champion, and one of my favorites currently. He’s not “finesse-y” like Lee or Zed, he’s very straightforward in his kit. I like that playstyle. You just have a strong kit that does damage, is tough, and helps your team, and is fun on top of all that. I don’t claim to be the best player, or a great one, or even a great Volibear player, but these are my thoughts and a skeleton guide for players who are trying out Voli and want to see what he can do.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 05 2013 16:48 GMT
#50
Will update with formatting and pictures later.
It's your boy Guzma!
Skithiryx
Profile Joined August 2010
Australia648 Posts
February 10 2013 09:05 GMT
#51
I've bean going a fairly similar build to yours in my recent games however I normally turn machete into a razors and then go Locket > Visage > Tankstuff here, will defeinitely dive SotAG a shot!
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
February 10 2013 12:16 GMT
#52
Remove the references where you say that attack speed synergyzes with your W imo, yeah it helps you charge it a tiny bit faster, but it's only 3 hits to get it to full charge, and after that it makes your attack speed less useful overall. Obviously attack speed is still good on him, but thats because of his ultimate, not his W.
I'd add CDR blues as a possible reccomendation, he doesn't use CDR THAT well for jungling, but it's still better if they got insignificant amount of magic damage or got someone who's just not going to attack you, like Fizz.
You're probably expecting me to say to add Locket into the core items, but yeah, here I go. It's a more expensive than SotAG (1600g vs. 2000g) and it doesn't provide tenacity, but even when you take Voli's passive into account Locket gives the same amount of HP, and while you trade Tenacity for CDR, which isn't necessarily desirable, the shield for your allies is worth waaay more than some 500 gold.
A special synergy that Voli has with the shield, you can use it after your passive activates, giving you an extra HP layer to protect you against burst before you regenerate enough. The difference here at this point is only something like 80hp, but it may be something to consider, especially because the utility of these 2 items is so close together anyway.
Also I prefer flash, but you can probably guess the reasons, so yeah.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
February 10 2013 13:46 GMT
#53
Honestly I've had the most success with him as support. He's incredibly punishing vs any AD without an escape (Varus, Kog, MF) and even if their AD is slippery you can probably burst down their support. If the lane is pushed up towards your tower they're dead meat if your AD is on board with you. His damage is far above what any other supports is, and with the right summoners (I go heal/exhaust) nobody can 2v2 you no matter who your AD is (as long as you don't get too far behind). I spend a lot of time camping in the bushes, so expect to stock up on pinks to be able to zone them off your hunting grounds, and buy a ruby crystal on your first buy (or boots of swiftness if they're not ready to respect you yet) and you can generally snowball any lane.
Hey! How you doin'?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-02-10 18:31:30
February 10 2013 18:24 GMT
#54
kinda embarassed this got bumped before I had a s3 guide ready, if a mod wants to spoiler my s2 guide for archives and replace it with Requizen's. That said I have some things I was planning to add to my s3 guide,

1)After playing a good amount of Vi I decided to try leveling q second, and I really like the cdr, it's a significant drop in damage from w second but I'm still toying with the idea. (Diamond, I know you are wondering, went E>W>Q)

2)I still think because of his W Voli is and always will be a wriggles (claw because TL don't upgrade the x-man claw) jungler

3)I can't get behind swifties, Tabi/Zephyer is too good on voli

4)Locket is core

5)Visage is highly overrated on Voli, just make a bulwark

6)at some point you actually do need to finish lantern even tho Yango will vomit lifesteal makes you last a lot longer (the argument of vamp sceptor vs visage from s2 still holds true today)

Still have more to test (hence the lack of an updated OP)

EDIT: Actually I will update the OP tonight when I have time (2/10 US) and just credit Requizen, I want to make the OP more of a mix of both of our thoughts if it's going to have my name on the OP
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 11 2013 00:04 GMT
#55
I understand that the W AS boost synergizes with the Wriggle's/Razor proc for good single target clearing, but something that only affects your jungle clear (which doesn't really matter past like 10 minutes once you have enough health for W to crush jungle creeps and enough ranks in E to clear the little ones) doesn't feel nearly as useful as getting Health, Armor, and Tenacity on one item. The Tenacity means you don't have to get Merc's, and, while I understand hesitation at getting Swifities, the slow reduction + tenecity really helps to solve Voli's giant problem of being kited super easily, and you finish both of those together super early. I could see not getting Swiftness if you went Wriggle's, but if you have SotAG, I can't really see the reason not to.

As far as Zephyr as a Tenacity item, sure it's good damage, but I can't stand building him with pure damage items. I'd love to build it, since the stats are pretty amazing, but I really think he's not nearly as good at utilizing damage items/stats as he is getting health and resists and being a big tanky bear. Maybe it's just a playstyle difference.

Locket I can get behind. I'm starting to agree that SV is not as core as I thought it was. Mathematically, I like the extra healing, but I've never really noticed it as much as I thought I would. Bulwark feels better.
It's your boy Guzma!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-02-11 02:18:55
February 11 2013 02:12 GMT
#56
xman claw is 700g (counting machete) and you don't have to upgrade it from there until after 2-3 items. Razor has 5 less armor and provides better baron/dragon control. Even when you complete the Lantern(1600g) it's still 700g cheaper than jungle hand (2300g)

Zephyr is hard to defend, it's a costly item at 2850g but it's really good if you have the dough, on this champion it's cost effectiveness is extremely high. This is where I find doran shield to be a really great earily item to help you bridge the gap into major items, once you have tabi and a dorans shield you can withstand ridiculous amounts of abuse from ad based champions.

Ninja tabi are just broken I don't even know what to tell you, best item in game when combined with dorans shield and defensive masteries.

don't know where this "pure damage" thing is coming from a wriggles will generate far more health than SV could ever hope to on a character with an aspd steroid, and Zepher if you can work it in, you'd be suprised how long you can live off of just a dorans and tabi (here's a hint the ad won't kill you.)

I don't want to be too rigid because I really like your style of presenting items as ideas, and not as a build just trust me when I say your view on machete item will be reflected in the OP, and I'm glad you posted as it will make your side of the argument more clear.
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 11 2013 02:41 GMT
#57
I'm not saying my way is the only way, I understand that a lot of people prefer and excel with that style of Voli. Hell, just look at Diamond in LCS.

I think saying "damage vs defensive" is a bit of a miswording on my part. Zephyr/Tabi/Wriggles will make your jungle super fast and safe, but I feel that early/mid game ganks and skirmishes need more than some lifesteal and ~60 armor. I will fully admit that Tabi/Shield/Block makes autoattackers screwed early on, but I don't think I'd feel safe vs AD casters or early game mages like LeBlanc or, say, Akali with a decent lead. I feel super duper safe with a nice SotAG.

Maybe grabbing a Kindlegem and a NMM (for Aegis) can make up for that, but I don't know. Having a big health item (especially in today's meta) as a first core item just feels like it's nice.

But to be fair to the community, I'll be testing out Wriggles/(non Swiftness) boots/Zephyr/Aegis/Bulwark as the type of stuff I shoot for, at least for a few days worth of games.


Also, have you been doing Lanebear at all? I still think his weaknesses (lack of range, sustain, escape) are pretty bad for laning, but I'm sure there's some kind of setup that works for him.
It's your boy Guzma!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-02-11 03:42:24
February 11 2013 03:32 GMT
#58
well I don't build things in the same order every game, but tabi claw gobstopper is almost always my first 3 because it's so universally useful, vs a burst mage like you mentioned picking up an early nmm for aegis is good. Zehper is 100% not first item material even vs heavy cc teams. a typical build for me would be

Machette > Claw/boots1 > tabi > belt buckle > gobstopper, then freeform jazz from there. (this is actually the exact same open I use on J4 and Xin)

never play lane bear, s2 guide was written by Barbsq, I generally try to get mid or jungle and if I can't I volunteer to support.

I don't know Zephyer is so good movespeed (obvious) cdr (On q last this is a minimum of 1 second off every ability) tenacity (obvious) and aspd I love the item, I wish it was cheaper so I could make a better argument for it but I really like to run this item.
The only thing I can say is on him the gold is efficient.

honestly I'll go to what I said in my season 2 guide, Volibear isn't a true tank in the sense that you cannot force yourself to be attacked he has decent peel in his slow and his flip but at the end of the day he has no taunt like ability, therefore you must be a threat to either kill a bruiser before they kill your carry, or to kill a carry before they can kill you in order to draw attention to yourself, and while Voli scales pretty damn well with hp items, it eventually just does not cut it.
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 11 2013 04:29 GMT
#59
Eh, I'd just tend to disagree on your last statement. With slow and fling (and an extra slow if you get Phage/FMallet), you can peel pretty extraordinarily for your AD, and between both aspects of W and your ult, you are a big enough threat to enemy carries damage-wise even if you're building pure health.

However, that said, I think Voli is a perfect example of someone who can play with a myriad of items and do well, so I'm not saying that there's anything wrong with your build.
It's your boy Guzma!
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
February 11 2013 07:59 GMT
#60
I wonder what people think about sword of the divine. Voli seems to downscale hard past early game since he can no longer eat people over time and he doesn't really have the burst to be a serious threat, so all he offers is a bit of zoning and his fling. After completing your core though, around the time you start falling off, if you build a SOTD it gives you an incredible burst combo of ult into 3 very rapid autocrits into your bite, after which your passive ASP is all stacked up and you can just go wild. It's not exactly a great item in any other aspect, but it gives you that few seconds of serious threat you need to really control a fight.
Poisonous Sheep counter Hydras
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 646
UpATreeSC 106
IndyStarCraft 94
Livibee 57
Vindicta 45
ProTech35
ForJumy 7
StarCraft: Brood War
Britney 19483
Rain 3277
EffOrt 698
Mini 504
Horang2 477
Soulkey 283
hero 92
sas.Sziky 62
Backho 12
Dota 2
qojqva3013
League of Legends
Dendi1615
Counter-Strike
fl0m2371
olofmeister2089
Skadoodle185
Other Games
C9.Mang0370
KnowMe189
ArmadaUGS165
Hui .134
Fuzer 100
Trikslyr69
sgares33
Organizations
Other Games
BasetradeTV15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV358
• Ler116
League of Legends
• Nemesis19363
• TFBlade1565
Other Games
• imaqtpie1280
Upcoming Events
Replay Cast
5h 26m
OSC
5h 26m
RSL Revival
15h 26m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
20h 26m
Replay Cast
1d 7h
SOOP
1d 14h
Cure vs Zoun
SC Evo League
1d 17h
Road to EWC
1d 19h
SOOP Global
1d 20h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 23h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.