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Vs pantheon just make sure you harass him down with w and get a fast cloth on your first bluepill. You should never be far enough out of position to where he can all-in you without a miracle flash w ignite auto q auto and if you don't get 100-0'd you just escape with flash. Sit back and throw w on creeps and make damn sure you keep your bind up because if it's down you can't go out. You should generally stand near creeps so if he does W in on you he takes a ton of creep aggro and you can just bind him and put a little distance between you while chasing him back with autos and Q/W/ignite (if you can all-in).
Also if you are really good you can block W with Black Shield. It's really not that hard to time if you know W's range because every panth ever will jump to you thinking he can bully you but then you're like SURPRISE NERD BLACK SHIELD then bind them in a pool with creeps pounding on them. Usually this makes AD champs hesitant to jump on you but if they don't learn their lesson you can just kill them when they do it unless they are Talon who has a fking silence when he does that shit, what BS.
Basically you just keep your creep wave pushing into him and he can't waveclear fast enough early, then at level 6 you just win because his ult is useless 1v1. Fast Zhonya's and take his tower if he goes ganking.
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So you get all of your mana from the Drings? I'm used to getting a athene on her simply cause you get to spam spells like no tomorrow with it. Just played morg over a very long periond and won the game pretty hard vs a fizz (dia 5). Constantly pushing and trying to drag the game along while building up strength, could easily 1v1 fizz after some time even though that jump was annoying. That game with felt too good, surprisingly fun champ to play.
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2x Dring is 60 mana back per wave and 10 mp5, Athene's is a great item, but with how dependent Morg is on Hourglass, it's taking a back seat to dcap, sorry.
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I've never had mana issues on morg that 2xdring couldn't solve. Just picking your spots well is better than spamming. You don't need 100% uptime on pool, or to cast it multiple times per wave every wave, and the rest of her cd are long enough that it's kind of hard to waste all your mana without spamming all of your spells all the time. Just don't throw out binding unless you are sure it will hit, lay down the pool to at least kill the ranged minions and make an area of denial for your opponent (ideally catching them with a few ticks), and there's not much they can do about it and you'll eventually either push the lane out or they will have to back.
Being able to make plays with Zhonya's extra ap and active with your ult is far more important than getting an Athene's for sustained casting without any damage early game. It's good later in the game, but definitely not first. Early cd is better served by occasional blue, masteries, and possible blue pot or ionian boots, and getting the extra damage early instead from zhonya makes you more mana efficient to damage on your spells and lets you make those crucial plays morg needs to make.
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You can also just get a chalice. Chalice into Zhonyas allows you the mana you need to stay in lane and clear while Zhonyas lets you flash and ult to deny yourself as a target to the enemy team.
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I prefer 2 Dring and 9/0/21 personally, you should be getting blues and I'm more of an Abyssal Scepter rush fan in lanes where I need MR. I rarely ever run out of mana as Morgana with 2 drings and 3 points in meditation. Do what works best for you, though.
Personally, I think you're wasting pools and binds if you're running out of mana often enough to want a chalice or grail
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On August 15 2013 12:01 obesechicken13 wrote: You can also just get a chalice. Chalice into Zhonyas allows you the mana you need to stay in lane and clear while Zhonyas lets you flash and ult to deny yourself as a target to the enemy team.
Sure both give mana regen, but I personally value the health and ap from the drings over the mr from chalice. Morg is generally really safe anyway so the extra ap gives her that nice early boost, the health kind of makes up for the mr. If I need mr I usually just want to get the base mr item and then go back to building the more useful items rather than get a full item with mr whose other parts aren't as ideal for that time. I do like to get a grail on morg often for the late game poke sustain, but i don't like getting a chalice when there's the option to go dring and get ap, it's much more worth it in my opinion. Similar to the idea of attack damage and attack speed, I prefer to build up her flat damage(ap) first, then I build the sustained dps(mp5/cd).
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I really, really think that 2x dring -> abyssal is one of the strongest openings against a caster mid, it forces them to do the same or get wrecked by pool + abyssal aura reducing their MR to 0
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Double d rings into mobil boots? I always loved trucking into lane really fast and just going right next to them to gain a good snare/w to start off the lane again. Also map pressure is really really strong for mids and should be done with almost all of them.
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2 dring -> abyssal/sorc -> zhonya is by far the best core for Morgana. Though CDR is a pretty beast stat for Morgana because of her high CD's, i sometimes feel i dump my gold on too much mp5 if i go athenes/morello and my damage will be weak aswell.
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Double Dorans definitely has better kill potential than Chalice though less late game power due to selling. Easily you're down 20-26 cs late game from buying double dorans. I think the problem with Morg though is that she's started facing faster wave clearers and AD champions who negate the black shield.
Also most of the old guard are used to playing Morg and therefore know how to not get hit by Qs and when you're going to shoot one in lane.
How do you guys normally get kills as Morg. I feel like I have to allin because people stay behind minions but then if my enemy is good they'll flash when I flash to snare them. Do you harass by shooting Q's over walls? Morg definitely doesn't have the kill potential that some of the assasins have.
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I rarely get kills in lane, unless they screw up major and i can pick off a kill with my jungler and from there you should be able to roam. Normally i get kills by roaming; you have to play extremely agressive with your Q's if you want to secure kills in lane, and that opens up alot of bad shit for you, if you miss it.
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basically what Sponkz said covers most of it, only I'll add, selling Doran's rings is irrelevant, Morgs strength is mid game, which is also when Doran's peak out. it's so important to get major Damage items (read: not grail) before her power spike ends, anything other than Zhoynia's followed by Dcap or Abyssal isn't playing to your strengths.
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If selling them didn't matter and only your mid game did then you should get 4-5 dorans rings. There's justification for getting Dorans rings and there is counter justification on the other end.
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It's not like she's bad late game, it's just more difficult to get off a good ult that chunks enough people down. You just keep the dolan rings untill you need the slots, pretty simple imo.
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On August 16 2013 05:58 obesechicken13 wrote: If selling them didn't matter and only your mid game did then you should get 4-5 dorans rings. There's justification for getting Dorans rings and there is counter justification on the other end.
there is a masssive difference in going double doran on a champion who you want to fight early and often with and one who isn't good at it. It's one of the main reasons why the 2nd Doran was often skipped on Tristana in season 2 when that build was the adc gold standard.
In this case Morg is a mid game dominator who gravitates towards utility mid as the game goes on, and items like Athene's become really good. Perhaps irrellevent is a poor choice of words I'll give you that, but it's worth, it's like buying a tear on kassadin, he sucks 1-5 and now you are buying a tear? it becomes worth, Morg is incredibly strong 6 to ~13, having maximum stats for that time period is worth it.
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Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons.
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On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons. I was showing an extreme counterexample as to why sell costs are not ever irrelevant. Selling 2 dorans is almost the equivalent of buying a SotSW(2k gold item) and selling it in terms of late game power. Or having 2 GP10s for 10 minutes.
I never said anything about CDR, just that you have the option to skip grail and get Chalice if you just need the mana early on to stay in lane but not Doran's kill potential.
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you are just arguing to argue in a thread that is champion specific, in gd if someone was all like 2x doran is really strong at all times l0l, that would be one thing. This is a thread specific to a champion who has her best play making before you get 6 item capped, at which point Doran's are very gold efficient.
if you truly believe grail is a good build then lay out reasoning and try to convince us, saying shit like 5x doran is bad and selling 800 gold worth of items = selling 2k gold worth of items helps nobody.
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On August 16 2013 07:49 obesechicken13 wrote:Show nested quote +On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons. I was showing an extreme counterexample as to why sell costs are not ever irrelevant. Selling 2 dorans is almost the equivalent of buying a SotSW(2k gold item) and selling it in terms of late game power. Or having 2 GP10s for 10 minutes. I never said anything about CDR, just that you have the option to skip grail and get Chalice if you just need the mana early on to stay in lane but not Doran's kill potential.
Morg kind of needs that Doran's kill potential. While she is incredibly safe, she doesn't have the same burst killing potential as some other mids, she's no assassin. She can easily outfarm her lane opponent, but she can't just straight up kill them easily, you won't really get a kill in lane without a gank or your opponent screwing up. Dring's help you build on your advantage far better than a chalice, which just stunts your power curve.
Building dring power lets you push harder and force your opponent away so that you can roam and get kills that way. Building grail forces you to play more passively, you just don't have the damage and cds are just too long to make grail worth it, and she can generally cast pool enough already with good mana management. The other stats of chalice (need less gold later, slightly better mp5, mr) are just wasted at that point, morg farms well, doesn't need the slightly extra mp5 with good management, and can itemize abyssal for mr much better anyway (though for me personally abyssal is only for lane matchups I have very very serious trouble with, morg's ult is just to big a part of her kit to not get zhonya's so she can make midgame plays against the entire enemy team with her ult faster, even if it's not as good against her specific lane opponent).
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