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Morgana, the Fallen Angel
![[image loading]](http://img1.leaguecraft.com/uploads/K4tEe/wallpapers/200_preview.jpg)
Wikilink: http://leagueoflegends.wikia.com/wiki/Morgana_the_Fallen_Angel
(I decided to copy Yiruru's format since it seems to be the most convenient)
Description: Morgana is a high-utility AP champ that has one of the best AOE ults in the game, which can change the course of a teamfight when used properly. Along with her ult, her dark bind and spell shield provide great initiation as well as team utility. Due to her shield, she also counters many AP mid champs as it blocks CC/spell damage. She has been perma-banned in solo Q for a long time after her buff, but has seen somewhat of a dropoff in play mainly due to kennen rising in popularity, and small nerfs to her abilities. Still, she is a great AP mid that can carry games.
From my own games, I have had much success with her in Solo que, and I've incorporated most of my playstyle from Bigfatjiji after watching his morgana streams. However I'm sure other better players on this forum such as locicero can provide more input/corrections to this guide.
I almost always play Morgana mid, allowing me to gank sidelanes after pushing the creepwave to their tower.
Runes Marks: Magic Pen Seals: HP5/lvl OR MP5/lvl (I use MP5/lvl) Glyphs: Flat MR or scaling MR or AP/lvl (I use Flat MR) Glyphs: Flat AP
Masteries 9/0/21 I've been using this mastery because the CDR and summoner CDR is essential for Morgana moreso than other AP champs
I haven't tried 21/0/9, which would trade the CDR for more AP/dmg, but I feel like Morg's playstyle is augmented more from the utility tree than the offensive tree.
Summoner spells Flash - ALWAYS Ignite - Standard AP summoner teleport - Esp if you take top lane
Skills
Soul Siphon (innate) - Morgana is granted 10 / 20 / 30% spell vamp.
Great passive that allows you to trade against your lane opponent and heal back lost HP by using tormented soil on creeps, especially when you have lvl 3+ tormented soil.
Dark Binding - Morgana releases a sphere of dark magic. Upon contact with an enemy unit, the sphere will deal damage and force the unit to the ground, making it unable to move. Cooldown: 11 seconds Range: 1300 Cost: 60 / 75 / 90 / 105 / 120 mana Magic Damage: 80 / 135 / 190 / 245 / 300 (+0.9 per ability power) Duration: 2 / 2.25 / 2.5 / 2.75 / 3 seconds
Great initiation/anti-gank skill that roots the enemy to the ground. Unlike a stun, the enemy can still cast spells and auto attack anything that is within range, as well as use summoner spells except for Flash. What distinguishes a bad Morg from a good one is the proper use of this spell.
Tormented Soil - Infects an area with desecrated soil for 5 seconds, causing enemy units who stand on the location to take magic damage and lose magic resistance every second they are standing on the area. Cooldown: 10 seconds Range to Center of AoE: 900 Radius of AoE: 350 Cost: 70 / 85 / 100 / 115 / 130 mana Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+0.2 per ability power) Magic Resistance Reduction: 4 / 5 / 6 / 7 / 8 per second
The main AOE DPS skill for Morg, as well as the main source of spell vamp from her innate ability. Since it’s an AOE skill that lasts for 5 seconds, you can basically clear ranged minions once you get lvl 3 soil, and also DPS down enemy champ who is trying to last hit by casting it over your own minions. If properly cast, you can hit all 6 minions in each creep wave, and this allows you to push hard to their tower, after which you can gank sidelanes/take blue/BP.
Black Shield - Places a shield around target friendly champion, absorbing magic damage and preventing disables while the shield holds. Lasts 5 seconds or until the shield is broken. Cost: 50 mana Cooldown: 15 seconds Range: 600 Shield Strength: 95 / 160 / 225 / 290 / 355 (+0.7 per ability power)
IMO the best shield ability in the game. Great against CC heavy teams that will save yourself/teammate from death, and it has a fairly decent AP ratio, allowing it to absorb a huge chunk of burst late game.
Soul Shackles (ultimate) - Morgana latches chains of energy onto nearby enemy champions, dealing initial damage to them after a brief delay of 0.5 seconds, and slowing their movement speed by 20% for up to 3 seconds. If the target(s) stay in range for the full duration of the slow, they are dealt the same magic damage again and are stunned for 1.5 seconds. Range for activating: 600 Max range after activation: 1000 Cost: 100 / 150 / 200 mana Cooldown: 120 / 110 / 100 seconds Magic Damage: 175 / 250 / 325 (+0.7 per ability power)
Great AOE ult that does decent damage, and provides significant disruption to enemy team formation to allow your teammates to focus down enemy champions.
Skill Order Q -> W -> E -> W -> W -> R R> W> Q > E (alternatively max Q first after 3 levels in W)
Item Build Start: Boots x 3hp pots
I prefer starting boots over DR because you need the sustain early levels, when you can't spell vamp from your soil to heal. Boots also allows you to harass the enemy champion with AA better between CD of your spells. With these starting items, I generally farm enough until I can buy catalyst, which provides endless sustaining potential in lane.
Core: Sorc Boots -Shouldn’t need mercs because you have OP shield Rod of Ages -Provides everything Morg needs: HP, mana, AP. Morg needs to have enough HP to get into the midst of the enemy team and ult. Granted the mana isn't as essential, but the added HP is just too useful on Morg. Zhonya’s Hourglass – Get your full ult off without being focused down, and allow time for Q/W to come off CD
End game: Rabadon’s Deathcap Void Staff Abyssal Scepter
Play style
• When ulting 1v1, Always initiate with R -> ignite -> W just before stun -> Q after stun maximum damage. Use shield immediately after R if they have hard CC. • In teamfights, don't initiate with your ult. They can simply flash/run out and you put yourself in danger of being focused quickly (However, if there is a perfect chance to hit all 5 with flash and your teammates are near, you can flash in- > ult -> zhonya for good effect) • Learning to activate your zhonya’s during your ult is important- too early and they just run out of your shackes; too late and you do no dmg while they are all stunned. • Always use shield before you ult in teamfights to allow yourself better positioning for the stun • As mentioned previously, landing Q’s is what differentiates bad vs good morgs. Practice makes perfect
Notable Matchups
Katarina - Her shunpo basically makes it a nightmare matchup, as her high mobility makes it hard to land Q's and subsequently W. Her ult also cannot be CC'ed by Q, and your shield doesn't block its damage. The only thing you can do is to push as hard as possible while staying away from your creepline to ensure that you don't get wittled down from her blades. If she ults you, don't engage but just pull back immediately.
Kassadin- Easy matchup. Your shield blocks his slow-ass Q, and you push to his tower all day, forcing him to stay and clear the creeps or letting the tower fall early.
Cassiopeia For some reason I hardly face cass when I play Morg, but it's not much of an issue if you can shield from her spells at the right time. If you decide to 1v1, you need to play the mind game of deciding when she will ult you, and when to time your shield. Most likely, she'll do a knee-jerk reaction and ult the moment you ult her, so self-casting shield right after your ult is your best bet.
Annie - Again it all comes down to the timing of your shield. Since Annie has a very dangerous burst combo that WILL kill you from 100% hp after lvl 6, you definitely need to be ready to shield quickly. If your shield blocks Annie's stun-charged spell, then Annie's burst damage is crippled as she needs a stunned target to combo effectively. Blocking Annie's flash/ult with shield will make you feel like a bawwwws.
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United States37500 Posts
Good overview of Morg. I like the tidbits you included about how/when to use her Ulti.
I prefer early Zhonya's over Deathcap with my NLR. My usual opening is Ring Ring NLR Zhonya's. I don't really think RoA is core on her though. Her spells aren't that mana intensive and usually Ringx2 and Blue solves any mana issues she has.
One thing to note is that some players like to put 3 points into W then max Q first. 3W is enough to clear the ranged minions and you auto to finish the melee ones.
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I disagree with the way you fight in a 1v1. I'd rather ensure damage when I use the ult, so I wait to be sure a Q will hit, follow immediatly with W, and use the snare to get near them and cast the ult. If you do it while you're near enough, the second tick of your ult will benefit from the full MR reduction from tormented soil, which allows for substantial additional damage.
Also, considering Q travel time and W instant cast, when you're sure that your Q will hit, casting W before it happens can net a little bit of damage since your target will first receive the first tick (and reduction) from W.
I like RoA because the catalyst gives you even more sustain in lane (Morgana is quite mana hungry as soon as she does anything besides one W per wave), and the tankiness it provides allows you to take some hits. Morgana is quite good at escaping (a snare, a shield to prevent her from being cc'd) but her cooldowns are long so if she have enough HP to live until another round of spells, it's never wasted.
As for engaging in teamfights, I noticed (awhile ago, before her E and R were nerfed... never stop QQing about her permaban status!) that a Q-W combo can easily take out more than 50% of a squishy's health. So I tend to try and get some CDR (against an heavy AD team I have no qualms about getting a Frozen Heart as 3rd-4th big item if nobody else does it) and use Q to poke, trying to catch someone for the team to focus. If that happens, you don't even need to flash: simply walking towards them, threatening to finish them off with your ult is enough to force the enemy team to commit.
One of the weaknesses of her kit in lane is the length it takes to damage people: you aren't an instant burst like Annie or Brand, and you aren't a sustained dps mage either. Which means someone like Ryze or Cassiopea may hurt you more than the opposite in the timespan to cast your full combo, while if you and Annie can 100-0 one another when you pour in all your damage she'll kill you far faster than the 3-4s you need. For these reasons, champions like Katarina can counter her (she has no ways to escape Kata's ult since her only interruption takes 3 seconds to kick in, Lotus Blade's duration, and Shumpo allows easy escapes from Q and R, along with the sustain Katarina can get from rushing revolver, and her harass and pushing power coming from maxing her Q).
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On February 17 2012 05:13 NeoIllusions wrote: Good overview of Morg. I like the tidbits you included about how/when to use her Ulti.
I prefer early Zhonya's over Deathcap with my NLR. My usual opening is Ring Ring NLR Zhonya's. I don't really think RoA is core on her though. Her spells aren't that mana intensive and usually Ringx2 and Blue solves any mana issues she has.
One thing to note is that some players like to put 3 points into W then max Q first. 3W is enough to clear the ranged minions and you auto to finish the melee ones.
I feel like 2 DR doesn't give enough HP for teamfights, and it significantly delays your other big AP items. I'd probably get 1 if I had to back early and was losing badly, but otherwise I'd rush catalyst.
I included your tip about maxing Q after 3 into W- thx!
+ Show Spoiler +I disagree with the way you fight in a 1v1. I'd rather ensure damage when I use the ult, so I wait to be sure a Q will hit, follow immediatly with W, and use the snare to get near them and cast the ult. If you do it while you're near enough, the second tick of your ult will benefit from the full MR reduction from tormented soil, which allows for substantial additional damage.
Also, considering Q travel time and W instant cast, when you're sure that your Q will hit, casting W before it happens can net a little bit of damage since your target will first receive the first tick (and reduction) from W.
I like RoA because the catalyst gives you even more sustain in lane (Morgana is quite mana hungry as soon as she does anything besides one W per wave), and the tankiness it provides allows you to take some hits. Morgana is quite good at escaping (a snare, a shield to prevent her from being cc'd) but her cooldowns are long so if she have enough HP to live until another round of spells, it's never wasted.
As for engaging in teamfights, I noticed (awhile ago, before her E and R were nerfed... never stop QQing about her permaban status!) that a Q-W combo can easily take out more than 50% of a squishy's health. So I tend to try and get some CDR (against an heavy AD team I have no qualms about getting a Frozen Heart as 3rd-4th big item if nobody else does it) and use Q to poke, trying to catch someone for the team to focus. If that happens, you don't even need to flash: simply walking towards them, threatening to finish them off with your ult is enough to force the enemy team to commit.
One of the weaknesses of her kit in lane is the length it takes to damage people: you aren't an instant burst like Annie or Brand, and you aren't a sustained dps mage either. Which means someone like Ryze or Cassiopea may hurt you more than the opposite in the timespan to cast your full combo, while if you and Annie can 100-0 one another when you pour in all your damage she'll kill you far faster than the 3-4s you need. For these reasons, champions like Katarina can counter her (she has no ways to escape Kata's ult since her only interruption takes 3 seconds to kick in, Lotus Blade's duration, and Shumpo allows easy escapes from Q and R, along with the sustain Katarina can get from rushing revolver, and her harass and pushing power coming from maxing her Q).
Well I feel like the stun portion of your ult is wasted if you proceed with Q -> W -> R, and you necessarily wouldn't want to commit fully once you land a Q due to jungler nearby. I don't think this method also has more damage output, as the decreased MR from pool doesn't last when they get the ult stun damage (2nd tick of the ult) as they'll have moved far away (correct me if I'm wrong).
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It depends. I guess if you max Q late and are too far they can get away from the pool fast enough thanks to R's slow—I personally tend to wait until they get into kill range, then bait some harass or or stop pushing to force them to take risks so that when I go in we weren't too far apart, but that may just be bad play from my opponents. Regarding the stun, since it only comes after 3 seconds, when it's a 1v1 where I want to kill and not to cripple it doesn't bother me to pass up on the stun just so my (already long) combo is more compressed in time.
I may be wrong though, and I'll try your way next time I manage to grab her. Regarding Annie from my experience if you manage to E her initiation, on top of the boss feeling you mentioned ( ) it's enough to make you survive it (you should have catalyst or at least a ruby by the time you hit 6), while your own combo can 100-0 her. That was before her ult and shield ratios' nerf, so I'd have to play against Annie again to check if this still holds true.
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I really don't understand why you would go for the utility tree on morgana. She's an ap carry, the offensive tree is really too good, the utility tree is going to give you what..? Some cdr and lowers summoners cd ? For which you'll lose a ton of damage. Same for the runes I've never felt the need to run mana reg runes with her, catalyst into roa is all I need. As for the way of engaging 1v1 the safest way is always to engage with ult, how could you know you're going to hit Q for sure ?
tl;dr how I play her:
21/0/9 mpen reds ap lvl yellows ap lvl blues flat ap quints
boots potx3, catalyst, roa, sorc, large rod, zhonya, rabaddon, void staff, [insert 6th item here]
Also I feel like adding the fact that morgana is really very very easy to play AND very strong, probably one of the best champ to gain ELO. I'm always disgusted when I look at my win % in rankeds and realize that it is way higher with my morg than with my karth despite karth being my main and despite the fact that I don't really play morgana that much.
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At which Elo isn't she permabanned? Oo And I don't engage with Q, once I'm looking for a kill I engage when Q hits. Safer commitment. 
Matchups btw: Gragas can give her trouble because after some levels and AP he can start one-shotting waves (at least the ranged minions), disrupting her ability to farm a still minion wave. He also has some kind of sustain himself and a better poke (less cd, more damage since you max it first) as well as damage mitigation. He's rather safe against ganks himself, and can ult-body slam out of your ult rangeif he so wishes. Your lack of harass doesn't allow you to punish him with much more than auto-attacks during the levels where being melee hurts him. Your E should make you safe from his kill combo if you've got good reflexes, tho.
Basically any pusher able to clear a wave in less than 3-4s can be troublesome because he won't let you pool farm, and they often have short cds than you, allowing them to roam effectively or harass you. Sion is obnoxious if he can one-hit the wave, and totally hapless if you can hit Q-W combo early on (destroys his shield, even if you pay more mana for it if he can't farm up to one-shot status you can keep on bullying him).
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I play at 2K elo and she is far from perma-banned. Too much champs to ban nowadays .
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Now I'm jealous. I wish they'd ban Kassadin/Shaco/Shen/WW/Tryndamere/Amumu or some other retar... non-sensical/sheep stuff at my 1200. Time to grind!
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On February 17 2012 19:40 Alaric wrote: At which Elo isn't she permabanned? Oo Morg is banned in around 1-5% of my games with 1800-2100 players.
Whether you engage with Q or not depends on the circumstances. When you're poking and sieging you're throwing Q's out trying to lower their HP or create an opening to initiate. When you're team fighting and the fight is already commited, you want to be more sure your Q's hit, which often means waiting until your ult proc or someone else lands a CC. However, considering you often have to Zhonya's mid-ult, you may want to use it beforehand to get the CD rolling or just hold it for a better opportunity since the CD is fairly long.
It can be extremely effective to flash ult a team with yourself shielded and then W+Q after the proc.
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On February 17 2012 19:15 RouaF wrote: I really don't understand why you would go for the utility tree on morgana. She's an ap carry, the offensive tree is really too good, the utility tree is going to give you what..? Some cdr and lowers summoners cd ? For which you'll lose a ton of damage. Same for the runes I've never felt the need to run mana reg runes with her, catalyst into roa is all I need. As for the way of engaging 1v1 the safest way is always to engage with ult, how could you know you're going to hit Q for sure ?
tl;dr how I play her:
21/0/9 mpen reds ap lvl yellows ap lvl blues flat ap quints
boots potx3, catalyst, roa, sorc, large rod, zhonya, rabaddon, void staff, [insert 6th item here]
Also I feel like adding the fact that morgana is really very very easy to play AND very strong, probably one of the best champ to gain ELO. I'm always disgusted when I look at my win % in rankeds and realize that it is way higher with my morg than with my karth despite karth being my main and despite the fact that I don't really play morgana that much.
As I mentioned previously, I feel like she benefits more from the utility tree because her playstyle is built around helping your teammates get the kill, because your kit lacks the burst or dps of other AP carrys. She doesn't carry games in the sense that she racks up 10+ kills and gets godly damage. So Having flash up nearly every teamfight, as well as getting your spells back up a little quicker is so much better than doing a little more damage. This is my opinion, and I mentioned that 21/0/9 is also an option in my guide, although I never use it on her. Since I've also had success with her in my games, I guess both ways are totally viable =P
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Russian Federation164 Posts
Hi there
Have a question regarding mid pushing... I know with most champs it's suicidal (Jesus, I hate early feeds >:[ ), but.. you know, Q+E...
Basically what I do is sometimes delay Q till lvl 2 (WQWEWR), and use Tornment to not let opposing summoner make last hits. I rarely use Q since it never works against any competent player, instead spam couple extra W. It gains me a nice gold advantage and sometimes grants a kill or two @6. But it pushes me to the 'red zone' (his tower) a lot. So far E + Q + emergency Ghost/Flash never led me down. but.. Maybe it's still better to stick to my tower? Any thoughts? I insist, I DO NOT die ever, by 7-8 lvl get like 20-30 minions more and may also make a kill or two, which is a huge gold advantage, but maybe it's just that gankers aren't good (unranked game :D :S)?
TL;DR: Herp derp I out-farm mid with W, push, never die. Noob opponents or ez Morgana?
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On May 14 2012 20:52 Elefes wrote: Hi there
Have a question regarding mid pushing... I know with most champs it's suicidal (Jesus, I hate early feeds >:[ ), but.. you know, Q+E...
Basically what I do is sometimes delay Q till lvl 2 (WQWEWR), and use Tornment to not let opposing summoner make last hits. I rarely use Q since it never works against any competent player, instead spam couple extra W. It gains me a nice gold advantage and sometimes grants a kill or two @6. But it pushes me to the 'red zone' (his tower) a lot. So far E + Q + emergency Ghost/Flash never led me down. but.. Maybe it's still better to stick to my tower? Any thoughts? I insist, I DO NOT die ever, by 7-8 lvl get like 20-30 minions more and may also make a kill or two, which is a huge gold advantage, but maybe it's just that gankers aren't good (unranked game :D :S)?
TL;DR: Herp derp I out-farm mid with W, push, never die. Noob opponents or ez Morgana?
That's what makes morgana so strong. Put pool down, back off to your tower. Impossible to gank due to shield. Deny enemy cs and never missing a single one yourself.
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On May 14 2012 20:52 Elefes wrote: Hi there
Have a question regarding mid pushing... I know with most champs it's suicidal (Jesus, I hate early feeds >:[ ), but.. you know, Q+E...
Basically what I do is sometimes delay Q till lvl 2 (WQWEWR), and use Tornment to not let opposing summoner make last hits. I rarely use Q since it never works against any competent player, instead spam couple extra W. It gains me a nice gold advantage and sometimes grants a kill or two @6. But it pushes me to the 'red zone' (his tower) a lot. So far E + Q + emergency Ghost/Flash never led me down. but.. Maybe it's still better to stick to my tower? Any thoughts? I insist, I DO NOT die ever, by 7-8 lvl get like 20-30 minions more and may also make a kill or two, which is a huge gold advantage, but maybe it's just that gankers aren't good (unranked game :D :S)?
TL;DR: Herp derp I out-farm mid with W, push, never die. Noob opponents or ez Morgana?
take it 1 step further and shove mid lane to gank top/bot. If you're fast/efficient with your time, you can get a gank in with minimal creep loss. Works especially well vs champs that can't push back very fast.
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You should basically be ganking bot everytime your R is up since you can push waves so quickly. Ask your jungler or support to pink the river.
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Russian Federation164 Posts
Tnx for advice! 
Well, I think I struggle mostly vs. good mids with TP.. They are smart enough not to feed me, and are able to put pressure back after a recall and TP. Should I still try to gank (gang? o_O) or is it okay since my mid rival is not really able to harass either? I mean, If fail to gank them I lose the advantage I gained in my lane, and some tower hp, etc.. Kinda difficult to evaluate risk/reward ratio
Guess it can not be answered quickly, I'll figure it out eventually!
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It depends. If it's again a champ that scales harder than you should you give him freefarm, or that pushes harder than you (basically all instaclears, Morde, Malzahar, Gragas, etc.) you should consider all factors before you decide. But a champ that can't push back that fast? Either he loses cs, or you put pressure on one of the two other lanes without significant loss for you.
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If you wanna carry and win games consistently in solo queue you have to gank gank gank gank. If your ganks are efficient, you should not be losing too much farm, much less your mid tower by leaving every 2-3 waves. It also forces their mid to make a choice of either farm mid or counter gank when you are MIA.
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Just went 14-3-38 as her on my first attempt, thank you very much for the guide! Also, I had a question: Would it be a good idea to get Athene's Unholy Grail late-game? I did, and it worked, but I don't know about all situations.
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On June 04 2012 15:05 plasmidghost wrote: Just went 14-3-38 as her on my first attempt, thank you very much for the guide! Also, I had a question: Would it be a good idea to get Athene's Unholy Grail late-game? I did, and it worked, but I don't know about all situations.
Absolutely not. She doesn't have any mana problems, especially late game
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I am fairly certain that Morgana destroys Katarina in lane.
if Katarina uses Shunpo, immediately use R; Katarina then has to Flash out because Kat's R cannot kill Morgana with shield and if she doesn't break the tether, Morg's Q + W after stun will surely kill Kat.
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She can also bait your shield, and if then, try to get you. WQ also reduces Morgana's passive healing. The problem is that Morgana can just push freely as Kat is bad at that, so Kat has to harass her enough to threaten a kill if Morg comes out to try and push.
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Russian Federation164 Posts
Hey guys.
A bit of a tip: if you don't want your opponent to cry MIA/ss every time you leave lane, just make sure to push lane and farm Wraiths from time to time (you can start at lvl3, depending on jungler's actions; usually at 5). At some point, he will get used to it and delay alerts. If you do this consistantly, you will have 'free' 15-20 seconds when you will actually go for a gank. If you use flat mana reg runes, that may not work (prefer mreg/lvl...)
Regarding question about Unholy Grail: IMO, it's great item on morgana! Mana regen is a just a decent bonus, nothing more, what really is important is CDR. 40% CDR (with blue) is HUGE dps and survivability boost for you. Besides, what the *** am I supposed to buy If I hate ROA and go [boots hourglass cap void] lol. Except for 'situational' counter-items, obviously.
Regarding Morg vs Kat, I am a firm believer that no ***** matter what you do she will dominate you mid/lategame in a hardcore fashion :D You counter her by farming better, avoiding engagements and ganking.
ps edit: alarm --> alert still not sure what's the correct word xD
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After you get hourglass, you should be looking at dcap and abyssal. Void staff is unnecessary unless the enemy team is stacking mad MR. If the game is still going after dcap and abyssal, I'd usually consider WotA, especially if you're running dual AP or if your team comp could benefit from the 20% spellvamp aura. Honestly, I wouldn't really consider getting Grail for a long time. The cdr is definitely really nice, but you're probably better off hogging blue and chugging elixirs for the cdr.
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2 ways to counter Morg now that her passive and black shield have been nerfed (too much, IMO)
1. Harass her out of lane. 2. Push the lane faster than her soil.
If you can accomplish at least one of these things against the enemy Morgana, you have a good shot at winning the lane and possibly killing her when she gets too greedy for CS.
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My favourite thing to do with morgana learned from froggen (Can also be done with lux and anivia, maybe others)
![[image loading]](http://i.imgur.com/15975.png)
Clear a wave, get out of vision by moving straight back and then move behind one of these pillars. Once the next wave comes, if the other person realizes you're gone and tries to push the wave into your tower, you can hit a binding, pool, shield yourself on the way in and just walk right up ulti and ignite for an easy kill. It's especially potent against the melee mids (katarina/fizz)
You can also do this with the pillar by their tower but you have to have the side warded to save yourself against jungler intervention.
If you've been routinely taking wraiths (yours by walking around and pooling, their big one by bind + pooling), mia's aren't particularly interesting for the enemy mid and most of the time they get lazy/complacent allowing for an easy catch/kill.
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Russian Federation164 Posts
jpak , that's why we don't open with D ring anymore. Boots + 3 pots, eventually blue to spam QW. Lmui nice one Ryuu314 I dislike Abyssal. Grail costs more but it's WAY better. Even after buff, ppl underappeciate dat grail, that's sad. Agree on Void, I skip it very often, unless they have annoying offtanks or mres items on everyone).
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On July 30 2012 22:27 Elefes wrote: jpak , that's why we don't open with D ring anymore. Boots + 3 pots, eventually blue to spam QW. I don't see how this is relevant? Also, pushing faster than her has always been possible (and, frankly, easy). Morgana is not a good pusher, she is a safe pusher because of her range. But she takes friggin' 5 whole seconds to clear a wave, an awful lot of champions fuck her up by clearing as fast or faster than her, and while Malz, Gragas, etc. can still instaclear the wave if you push faster than them, Morg is very binary: either she can, or she can't at all, because she needs the wave to stay immobile and if you take that from her she loses most if not all of her pushing power. She's really not that much when it comes to pushing/being impossible to push.
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Gragas spends roughly the same amount of time clearing a wave as morgana imo. In later lvls morganas W only needs 1-2 sec to clear a whole wave while gragas surely has to Q between ranged and melee creeps to instant-kill ranged minions then finish up melee creeps with E.
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On July 30 2012 22:32 Alaric wrote:Show nested quote +On July 30 2012 22:27 Elefes wrote: jpak , that's why we don't open with D ring anymore. Boots + 3 pots, eventually blue to spam QW. I don't see how this is relevant? Also, pushing faster than her has always been possible (and, frankly, easy). Morgana is not a good pusher, she is a safe pusher because of her range. But she takes friggin' 5 whole seconds to clear a wave, an awful lot of champions fuck her up by clearing as fast or faster than her, and while Malz, Gragas, etc. can still instaclear the wave if you push faster than them, Morg is very binary: either she can, or she can't at all, because she needs the wave to stay immobile and if you take that from her she loses most if not all of her pushing power. She's really not that much when it comes to pushing/being impossible to push.
She has decent wave clearing, certainly not bad AND she can clear wraith camp really easily. Adding to that black shield makes her a hard mid to actually straight up beat in lane by more then 20-30 creeps, and hard to kill at that. The wave doesn't have to stay immobile to farm properly with morg, just needs some proper w management and situation awareness. Because of her passive spellvamp she can also do wraith/wolves while other mid farms the wave mid, then tank & w the wave while other mid does his jungle camp.
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On July 30 2012 23:19 Sponkz wrote: Gragas spends roughly the same amount of time clearing a wave as morgana imo. In later lvls morganas W only needs 1-2 sec to clear a whole wave while gragas surely has to Q between ranged and melee creeps to instant-kill ranged minions then finish up melee creeps with E.
which can be done almost at the same time, which is far faster than morgana
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On July 30 2012 23:19 Schwopzi wrote:Show nested quote +On July 30 2012 22:32 Alaric wrote:On July 30 2012 22:27 Elefes wrote: jpak , that's why we don't open with D ring anymore. Boots + 3 pots, eventually blue to spam QW. I don't see how this is relevant? Also, pushing faster than her has always been possible (and, frankly, easy). Morgana is not a good pusher, she is a safe pusher because of her range. But she takes friggin' 5 whole seconds to clear a wave, an awful lot of champions fuck her up by clearing as fast or faster than her, and while Malz, Gragas, etc. can still instaclear the wave if you push faster than them, Morg is very binary: either she can, or she can't at all, because she needs the wave to stay immobile and if you take that from her she loses most if not all of her pushing power. She's really not that much when it comes to pushing/being impossible to push. She has decent wave clearing, certainly not bad AND she can clear wraith camp really easily. Adding to that black shield makes her a hard mid to actually straight up beat in lane by more then 20-30 creeps, and hard to kill at that. The wave doesn't have to stay immobile to farm properly with morg, just needs some proper w management and situation awareness. Because of her passive spellvamp she can also do wraith/wolves while other mid farms the wave mid, then tank & w the wave while other mid does his jungle camp.
I agreed in that she's safe (as long as her opponent doesn't push faster than her, allowing her to W and fall back) but clearing wraiths reliably and safely isn't something that is unique to her, and about tanking the creep wave in case the opponent pushes faster than her, then he can go gank while she tanks, instead of taking his wraiths from his jungler, or he can simply harass her—she won't last long eating all that free damage.
I don't see how Malzahar, Ahri, Sion, Mordekaiser and others can't do the same in terms of clearing speed and farming wraiths, for example, and I'm passing on a bunch of champs in the same situation.
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Russian Federation164 Posts
On July 30 2012 22:32 Alaric wrote:Show nested quote +On July 30 2012 22:27 Elefes wrote: jpak , that's why we don't open with D ring anymore. Boots + 3 pots, eventually blue to spam QW. I don't see how this is relevant? Also, pushing faster than her has always been possible (and, frankly, easy). Morgana is not a good pusher, she is a safe pusher because of her range. But she takes friggin' 5 whole seconds to clear a wave, an awful lot of champions fuck her up by clearing as fast or faster than her, and while Malz, Gragas, etc. can still instaclear the wave if you push faster than them, Morg is very binary: either she can, or she can't at all, because she needs the wave to stay immobile and if you take that from her she loses most if not all of her pushing power. She's really not that much when it comes to pushing/being impossible to push.
What I mean is by lvl 6 we lose lots of hp and now that there's 5% less spell vamp at lvl6, it's harder to spam QW to regain hp. So it's safer to get potions and preserve mana, which allows opponents to push lane much easier and you may end up losing some cs. It's very hard, though, to push lane as hard as you say. Morg is ranged and every time you try to do smth to her you risk getting QW-ed. It's also easy to aggro minions and strafe left-right to not let them go straight to tower. Farming under tower is ok too, hit, 2 tower hits, last hit. If you have blue, no matter what, lane can't be pushed ever unless you want it to be.
I just played lots of games and I saw infinite amount of weird risky attempts to get a kill/prevent me from farming, and opponents usually end up losing as much hp as I do, but AFTER me. They also risk getting ganked.
I don't want want to argue, I mean, your points are correct! It's just that it sounds easy on paper and is much harded in reality.
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I know from when I played Morgana that Gragas, Malz and Mordekaiser become annoying after awhile because of that (Morde will usually have his rotation back up to force your shield or free damage if you try to tank too). I also started consolidating this opinion after Viktor came out, since I noticed that his E, as a line skillshot, allows him to one shot the creep wave before they form a circle (augment:death and a doran is pretty much enough AP w/ runes) at the cost of extending a bit. If you do this then go gank, Morg will have to choose between following you or tanking the creep wave. Twisted Fate and Janna can do the same.
I've had trouble against Karthus and Swain sitting in the wave and using their AoE too, as they'll clear faster and threaten me if I go near (Swain a lot less so, as he has to use his W for this and is quite short-ranged; it may as well have been me being rusty at Morg). I think Orianna can do it with blue too (QW with a bit of AP clears very well, but uses a lot more mana in the long run than Morg's W).
I agree that it won't stop her from farming, tho, it'll only set the players even by preventing Morg from freefarming or following you on a gank/invade without losing some farm, but she'll still be able to farm all the same as Ryze or any other of this kind if she wants to.
Regarding DRing, I don't know, I've stopped using it as a starting item as soon as my runes allowed me to have enough AP to one shot the wave by level 5.
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On July 30 2012 23:38 arb wrote:Show nested quote +On July 30 2012 23:19 Sponkz wrote: Gragas spends roughly the same amount of time clearing a wave as morgana imo. In later lvls morganas W only needs 1-2 sec to clear a whole wave while gragas surely has to Q between ranged and melee creeps to instant-kill ranged minions then finish up melee creeps with E.
which can be done almost at the same time, which is far faster than morgana
You're forgetting that when gragas has to do so, morg can just tank the creep wave and W and then dance with gragas untill the next wave comes, because gragas won't be able to punish her in any way.
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On July 31 2012 01:24 Sponkz wrote:Show nested quote +On July 30 2012 23:38 arb wrote:On July 30 2012 23:19 Sponkz wrote: Gragas spends roughly the same amount of time clearing a wave as morgana imo. In later lvls morganas W only needs 1-2 sec to clear a whole wave while gragas surely has to Q between ranged and melee creeps to instant-kill ranged minions then finish up melee creeps with E.
which can be done almost at the same time, which is far faster than morgana You're forgetting that when gragas has to do so, morg can just tank the creep wave and W and then dance with gragas untill the next wave comes, because gragas won't be able to punish her in any way. Indeed, when Gragas has both his Q and E on cooldown, if he throws out a barrel, shield and run away - he has no followup to his ulti. Even if that ult blasts far more damage than your shield, just preventing the knockback is enough that you won't be in a bad situation at all.
Alternatively, if you're sure theres no jungler around, let him knock you into him, RWQ, blow him up because his mobility is on CD.
When he dosen't E the melee creeps, you should be able to just puddle the creeps without tanking them.
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I found out I can't edit my original post anymore, so I'll just chime in some points since there's been some Morgana picks lately in OGN/IPL/scrims, and since ppl actually posted on this thread since February :D
Even with the shield nerf she is certainly one of the top picks for mid AP. I have played her a lot more lately, and I've made a few notable changes in her build, most notably skipping RoA for 2x DRing --> zhonya --> Dcap. Game usually ends by this point, but I guess if prolonged you could go abyssal/void (if they stack MR)/WotA, but I can't remember a single time the game took that long. I think this has become THE standard build for Morg now, as Morg doesn't need extra mana pool from RoA.
EDIT: Second: I always go 21/0/9 now.
Third, as pointed out by others, it's so easy to outfarm your opponent by pushing wave to their tower and taking wraiths every time. It's also good practice to push the wave to their tower every time opponent backs to shop/heal and gank side lanes. Even against certain champs that "counter" Morg, it's really hard to deny farm on Morg due to her great wave clear.
Fourth, I've also gotten some great tips from watching froggen's stream (basically Lmui's post) to get surprise q binds for unleashing your combo. It's very effective.
Basically, a summary of all the posts here lol. I guess there's not much to playing Morg since she's an easy champ to play, and very effective if you learn how to position your ult and q bind properly.
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After some playtesting, I have decided that jungle morg is viable (neat since lane morg is pretty bad now): Smite/flash (obvious reasons) Hybrid reds/armor yellows/cdr blues/ap quints (hybrids since you auto stuff in the jungle and cdr blues since little need for mr) I go 9/9/12 but other specs work fine
Build: machete5->spirit stone->armguard->sorcs->zhonyas->wraith stone->abyssal/aegis/locket->insertsituationalitem Zhonyas rush is strong, vamp stone gives a lot of sustain and clearing speed (dem smite heals) Focus on ganking, pre-6 a bind will usually net a kill, post-6 ult will net a kill
Skill order is wqwe->r/w/q/e (smart level q first in invasion scenarios)
Maxing w offers a very fast clear, when big monsters have max mr debuff, q them and move out of their range. Mana does become an issue, so don't spam bind in the jungle every time it comes off cd.
I play heavily supportily, so I give laners kills (avg jungle morg stats are 3/3/10)
Feedback is appreciated
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Morgana has become my new favorite champ and SHOUT OUTS TO INHOUSE PLAYERS who can tell you about it
Anyway yeah, so what I do lately is:
Flat AP/Mpen/(Armor or scaling hp)/MR 9/0/21 with mp5/summoner cdr/cdr/exp/2 points spellvamp/biscuit/pickpocket (lol) Ignite/Flash or sometimes (rarely) TP or barrier + flash
Walk into the lane like whatup i got a dring (+ 2 pots + biscuit)
WQWEWR R>W>Q>E
If I'm invading at level 1 I take Q because I'm the god of bind (it has the same projectile speed as Bandage Toss so if you train on Amumu you are automatically a good Morgana)
Usually go something like 2 Dring -> either Zhonya's or Abyssal
If you're up against a strong caster, Abyssal first, if they're heavy on AD or you think you'll need Zhonya's first do that
Get the other one next and sorc boots when you can do it smoothly
Rylais or FH afterwards, usually Rylais unless they have a vayne + aatrox or something
Basically unless they have insane gankers like Xin/Voli/Lee you can just push the wave all day and not be afraid of getting punished if your flash and Q are up (don't burn Q unless you're sure it's safe cuz that shit will hurt you when ganks come)
Last hit well and farm your items, try to help out with wards too but don't delay your core of Abyssal/Zhonya's
Morgana is kinda like an AP Pantheon except instead of crushing your lane opponent when they mess up you crush their entire team when they mess up
GL and don't be afraid to get aggro on their asses at levels 2 and 3
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what do you do against say a panth or otherwise ad assassin?
Would love to pull out the best skin in the game again.
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Vs pantheon just make sure you harass him down with w and get a fast cloth on your first bluepill. You should never be far enough out of position to where he can all-in you without a miracle flash w ignite auto q auto and if you don't get 100-0'd you just escape with flash. Sit back and throw w on creeps and make damn sure you keep your bind up because if it's down you can't go out. You should generally stand near creeps so if he does W in on you he takes a ton of creep aggro and you can just bind him and put a little distance between you while chasing him back with autos and Q/W/ignite (if you can all-in).
Also if you are really good you can block W with Black Shield. It's really not that hard to time if you know W's range because every panth ever will jump to you thinking he can bully you but then you're like SURPRISE NERD BLACK SHIELD then bind them in a pool with creeps pounding on them. Usually this makes AD champs hesitant to jump on you but if they don't learn their lesson you can just kill them when they do it unless they are Talon who has a fking silence when he does that shit, what BS.
Basically you just keep your creep wave pushing into him and he can't waveclear fast enough early, then at level 6 you just win because his ult is useless 1v1. Fast Zhonya's and take his tower if he goes ganking.
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So you get all of your mana from the Drings? I'm used to getting a athene on her simply cause you get to spam spells like no tomorrow with it. Just played morg over a very long periond and won the game pretty hard vs a fizz (dia 5). Constantly pushing and trying to drag the game along while building up strength, could easily 1v1 fizz after some time even though that jump was annoying. That game with felt too good, surprisingly fun champ to play.
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2x Dring is 60 mana back per wave and 10 mp5, Athene's is a great item, but with how dependent Morg is on Hourglass, it's taking a back seat to dcap, sorry.
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I've never had mana issues on morg that 2xdring couldn't solve. Just picking your spots well is better than spamming. You don't need 100% uptime on pool, or to cast it multiple times per wave every wave, and the rest of her cd are long enough that it's kind of hard to waste all your mana without spamming all of your spells all the time. Just don't throw out binding unless you are sure it will hit, lay down the pool to at least kill the ranged minions and make an area of denial for your opponent (ideally catching them with a few ticks), and there's not much they can do about it and you'll eventually either push the lane out or they will have to back.
Being able to make plays with Zhonya's extra ap and active with your ult is far more important than getting an Athene's for sustained casting without any damage early game. It's good later in the game, but definitely not first. Early cd is better served by occasional blue, masteries, and possible blue pot or ionian boots, and getting the extra damage early instead from zhonya makes you more mana efficient to damage on your spells and lets you make those crucial plays morg needs to make.
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You can also just get a chalice. Chalice into Zhonyas allows you the mana you need to stay in lane and clear while Zhonyas lets you flash and ult to deny yourself as a target to the enemy team.
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I prefer 2 Dring and 9/0/21 personally, you should be getting blues and I'm more of an Abyssal Scepter rush fan in lanes where I need MR. I rarely ever run out of mana as Morgana with 2 drings and 3 points in meditation. Do what works best for you, though.
Personally, I think you're wasting pools and binds if you're running out of mana often enough to want a chalice or grail
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On August 15 2013 12:01 obesechicken13 wrote: You can also just get a chalice. Chalice into Zhonyas allows you the mana you need to stay in lane and clear while Zhonyas lets you flash and ult to deny yourself as a target to the enemy team.
Sure both give mana regen, but I personally value the health and ap from the drings over the mr from chalice. Morg is generally really safe anyway so the extra ap gives her that nice early boost, the health kind of makes up for the mr. If I need mr I usually just want to get the base mr item and then go back to building the more useful items rather than get a full item with mr whose other parts aren't as ideal for that time. I do like to get a grail on morg often for the late game poke sustain, but i don't like getting a chalice when there's the option to go dring and get ap, it's much more worth it in my opinion. Similar to the idea of attack damage and attack speed, I prefer to build up her flat damage(ap) first, then I build the sustained dps(mp5/cd).
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I really, really think that 2x dring -> abyssal is one of the strongest openings against a caster mid, it forces them to do the same or get wrecked by pool + abyssal aura reducing their MR to 0
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Double d rings into mobil boots? I always loved trucking into lane really fast and just going right next to them to gain a good snare/w to start off the lane again. Also map pressure is really really strong for mids and should be done with almost all of them.
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2 dring -> abyssal/sorc -> zhonya is by far the best core for Morgana. Though CDR is a pretty beast stat for Morgana because of her high CD's, i sometimes feel i dump my gold on too much mp5 if i go athenes/morello and my damage will be weak aswell.
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Double Dorans definitely has better kill potential than Chalice though less late game power due to selling. Easily you're down 20-26 cs late game from buying double dorans. I think the problem with Morg though is that she's started facing faster wave clearers and AD champions who negate the black shield.
Also most of the old guard are used to playing Morg and therefore know how to not get hit by Qs and when you're going to shoot one in lane.
How do you guys normally get kills as Morg. I feel like I have to allin because people stay behind minions but then if my enemy is good they'll flash when I flash to snare them. Do you harass by shooting Q's over walls? Morg definitely doesn't have the kill potential that some of the assasins have.
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I rarely get kills in lane, unless they screw up major and i can pick off a kill with my jungler and from there you should be able to roam. Normally i get kills by roaming; you have to play extremely agressive with your Q's if you want to secure kills in lane, and that opens up alot of bad shit for you, if you miss it.
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basically what Sponkz said covers most of it, only I'll add, selling Doran's rings is irrelevant, Morgs strength is mid game, which is also when Doran's peak out. it's so important to get major Damage items (read: not grail) before her power spike ends, anything other than Zhoynia's followed by Dcap or Abyssal isn't playing to your strengths.
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If selling them didn't matter and only your mid game did then you should get 4-5 dorans rings. There's justification for getting Dorans rings and there is counter justification on the other end.
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It's not like she's bad late game, it's just more difficult to get off a good ult that chunks enough people down. You just keep the dolan rings untill you need the slots, pretty simple imo.
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On August 16 2013 05:58 obesechicken13 wrote: If selling them didn't matter and only your mid game did then you should get 4-5 dorans rings. There's justification for getting Dorans rings and there is counter justification on the other end.
there is a masssive difference in going double doran on a champion who you want to fight early and often with and one who isn't good at it. It's one of the main reasons why the 2nd Doran was often skipped on Tristana in season 2 when that build was the adc gold standard.
In this case Morg is a mid game dominator who gravitates towards utility mid as the game goes on, and items like Athene's become really good. Perhaps irrellevent is a poor choice of words I'll give you that, but it's worth, it's like buying a tear on kassadin, he sucks 1-5 and now you are buying a tear? it becomes worth, Morg is incredibly strong 6 to ~13, having maximum stats for that time period is worth it.
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Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons.
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On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons. I was showing an extreme counterexample as to why sell costs are not ever irrelevant. Selling 2 dorans is almost the equivalent of buying a SotSW(2k gold item) and selling it in terms of late game power. Or having 2 GP10s for 10 minutes.
I never said anything about CDR, just that you have the option to skip grail and get Chalice if you just need the mana early on to stay in lane but not Doran's kill potential.
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you are just arguing to argue in a thread that is champion specific, in gd if someone was all like 2x doran is really strong at all times l0l, that would be one thing. This is a thread specific to a champion who has her best play making before you get 6 item capped, at which point Doran's are very gold efficient.
if you truly believe grail is a good build then lay out reasoning and try to convince us, saying shit like 5x doran is bad and selling 800 gold worth of items = selling 2k gold worth of items helps nobody.
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On August 16 2013 07:49 obesechicken13 wrote:Show nested quote +On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons. I was showing an extreme counterexample as to why sell costs are not ever irrelevant. Selling 2 dorans is almost the equivalent of buying a SotSW(2k gold item) and selling it in terms of late game power. Or having 2 GP10s for 10 minutes. I never said anything about CDR, just that you have the option to skip grail and get Chalice if you just need the mana early on to stay in lane but not Doran's kill potential.
Morg kind of needs that Doran's kill potential. While she is incredibly safe, she doesn't have the same burst killing potential as some other mids, she's no assassin. She can easily outfarm her lane opponent, but she can't just straight up kill them easily, you won't really get a kill in lane without a gank or your opponent screwing up. Dring's help you build on your advantage far better than a chalice, which just stunts your power curve.
Building dring power lets you push harder and force your opponent away so that you can roam and get kills that way. Building grail forces you to play more passively, you just don't have the damage and cds are just too long to make grail worth it, and she can generally cast pool enough already with good mana management. The other stats of chalice (need less gold later, slightly better mp5, mr) are just wasted at that point, morg farms well, doesn't need the slightly extra mp5 with good management, and can itemize abyssal for mr much better anyway (though for me personally abyssal is only for lane matchups I have very very serious trouble with, morg's ult is just to big a part of her kit to not get zhonya's so she can make midgame plays against the entire enemy team with her ult faster, even if it's not as good against her specific lane opponent).
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On August 16 2013 07:49 obesechicken13 wrote:Show nested quote +On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game. Your "why dont u buy 5 l0l" logic is dumb because we're not comparing strengths at level 9 and using that as our comparison for why a build is best, we're thinking about the game as a whole and trying to maximize efficiency and strength for the most amount of points on the timeline.
The reason you get Abyssal is because of the MR reduction aura synergy with both pool and ult. It gives you more AP and more MR and it has a ridiculous aura attached to it. You're really going to pay more for the mana regeneration and CDR when Morgana's main goal is to land ONE good ult? How many more skills will that extra CDR help you fire off in a fight? MAYBE one?
When I initiate as Morgana we usually end up crushing the entire team before I even have cooldowns up again. I wouldn't sacrifice this burst power to be able to hit more buttons. I was showing an extreme counterexample as to why sell costs are not ever irrelevant. Selling 2 dorans is almost the equivalent of buying a SotSW(2k gold item) and selling it in terms of late game power. Or having 2 GP10s for 10 minutes. I never said anything about CDR, just that you have the option to skip grail and get Chalice if you just need the mana early on to stay in lane but not Doran's kill potential. It's 800 gold to solve all of your mana and health problems and give you a noticable boost to killing power that you can sell at 30 minutes if you absolutely have to. I end most of my games without selling them.
Like why would you want the strictly worse choice? It's more gold for stats that don't even boost your early game because you already have black shield.
I mean build it if you want to but it's just strictly worse in my opinion, and I play a LOT of morgana.
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![[image loading]](http://i.imgur.com/NdbAi9z.png)
Morgana vs Veigar, completely trashed the whole team with playmaking
This is a good example of how to take advantage of your power curve and basic Morgana tricks
I realize they are bad, this is like Plat 4 to Gold 2 level. Their jungler was ganking a lot but I black shielded every single gank so I'm sure I could be punished harder by better players. Still, here's how you snowball games as Morgana when you get opponents who don't know matchups.
http://snk.to/f-cdn82ck7
Let me know if there's a better way to upload these files, I'm out of the filesharing loop.
[edit] Dammit I don't know if the replay is corrupted or I have a bad version of lolreplay or what but it keeps bugsplatting for me, does anyone know how to fix it? [/edit]
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Sad that you cannot get the replay to work :S I assume you were roaming for control after neglecting so much advantage for veigar and his team during lane?
What were your exact build order? Might open up some insight for people 
I might try and get a morgana game in ranked during the next week, so you guys can see how it works against the better people, just need to find the time :p
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Uh, does Liandry's do that much on Morgana? I'd expect Void Staff to fare better.
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Liandry's + Rylais for the pool harass when sieging towers, I'm not really worried about the burst damage because if I catch them they die no matter what
But I think I went something like Dorans -> Blasting Wand + Negatron -> Abyssal -> NLR -> Sorc -> Zhonyas -> Gbelt -> Rylais -> Liandry's
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For some reason i cannot upload my replays either. Kinda sucks lol.
I tried going abit like your build ZERG, i never got the chance to finish liandry or rylai before we won.
Build path was dorans+2 pots -> dorans+sorc -> abyssal -> zhonya -> guise
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On August 17 2013 10:42 ZERG_RUSSIAN wrote: Liandry's + Rylais for the pool harass when sieging towers, I'm not really worried about the burst damage because if I catch them they die no matter what
But I think I went something like Dorans -> Blasting Wand + Negatron -> Abyssal -> NLR -> Sorc -> Zhonyas -> Gbelt -> Rylais -> Liandry's
Yeah, the build seems pretty straightforward. Liandrys and Rylais are easily changed up as well (be it guise>rylais>liandrys, rylais>liandrys, gbelt>liandrys>rylais, etc). Since you already have tons of flat pen to make the liandrys, which is already great on morg since she's mostly persistent dot damage from pool, even better, and no one in that game had near enough magic resist to make a void staff's pen that useful, liandrys is very probably more damage than void staff. Abyssal + Pool + %Mastery + Runes + Sorc + Liandrys was obviously more than enough to take down that teams mr to nothing anyway.
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I think the opponents I play against are just really bad (just started playing ranked again, climbing out of plat 5 as we speak) and I usually end games right around when I finish Abyssal + Zhonya's because with 9/0/21 you have ult cooldowns so fast that you can fight two fights before having to base with a blue buff to regen mana and your passive to heal. Either that or we're really far behind at that point or too far ahead to care what I build.
Also I really like 9/0/21 because biscuit is so OP wtf
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Thank you, 5hat, for inspiring me to try to play morg, my first love in LoL, again.
How do you use your ult in teamfights before zhonya's? Just go in with shield?
Now, if only I can get my computer fixed...
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You put on your shield move into them and time your zonyas for it to come out when the stun lands. Gotta man up.
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I usually lead with bind on a high-percentage group or high-priority target (practice binds because it's bread and butter) then either alt+e flash ult or walk in with alt+e and ult with flash to stick on targets.
It's a fluid analysis of who you want to bind because a perfect Morgana ult is as rare as it is beautiful. Sometimes I choose to lock down more people, sometimes I choose to lock down high-priority targets. It really just depends on what I think is more important for the fight or game as a whole.
After or right before your ult goes off, drop pool on someplace that will do damage + reduce MR + spellvamp the most for you (or kill the guy you want to kill) then throw another bind at someone.
Zhonya's only if they collapse on you, if you're afraid you'll die before ult goes off, or if you're making a huge dive play where you need it. The cooldown is pretty low (lower than ult cd i think) so you should have it up basically whenever you need it.
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What do you get in utility? Flash mastery - mp5 summoners CDR buff duration - spellvamp - biscuit - CDR MS
Where do you put the 5 remaining points? I tend to put them in exp but Morgana isn't the kind of champ who can all-in as soon as she hit 6 like Xerath, LB or Ahri can. Additional starting gold? Item mastery?
Nvm. you said it there.
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On August 16 2013 07:36 ZERG_RUSSIAN wrote: Well, I think you should be buying tear on Kassadin, but you should also be going NLR immediately after.
Also you're being unreasonable obese, 2 dorans rings is clearly the best way to time your items with your power curve throughout the game.
I'm sorry, but after reading this thread I can't let you get away with this without some hearty laughter.
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Man, I forgot how much fun morgana could be in games.
Even when I'm losing, I have fun.
If I can learn how to roam, then I would be able to carry games, I feel.
You're right, 5hat. This abyssal scepter rush feels really strong. Even got a solo kill against a fizz with ult today cuz I had a negatron cloak.
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Ran into some trouble vs Malzahar today (as in, he killed me once in lane and outcs'd me) but going double dorans -> Negatron -> Abyssal -> Zhonyas -> Banshee's Veil instead of going for more damage or utility put me right back in there. Malzahar is a bitch in lane though, he clears better than you do and can farm wraiths a lot faster plus has basically a single target instant version of your ult, which is better for 1v1.
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![[image loading]](http://i.imgur.com/YHR6w7x.png)
Got my first ranked Morgana pentakill~
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