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On January 12 2014 14:41 ticklishmusic wrote: You can skip that flashy ward hopping stuff by just positioning well a lot of the time honestly.
Lee Sin is stupid good as support, you have free ranged poked and the tankiness of a melee character. Oh yeah, you also have a slow, a shield and a dash. He's really strong in other places, but if you are support I fully endorse picking him if you have the basic mechanics. You won't be tanky enough to do much fancy stuff in teamfights, but you can almost auto-win lane and be a pretty effective splitpusher later on.
I've been thinking if taking energy regen runes lets you pull off any slightly longer combos by getting the crucial 5/10 energy, any thoughts?
u wont auto-win lane against certain supports like ali/lulu/taric. squishy enemy supports with little cc pre 6 is ez win tho. also, u def dont need the nrg runes, should be managing ur nrg in lane anyways. going ad red/quint and 21/9/0 maximizes his dmg done (pretty much all early game) and his nrg costs early on arent very significant if u arent spamming every time the abilities go off cd
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Sorry, I didn't make it clear, I had two separate thoughts in my previous post-- first was using Lee as support (the guys you mentioned are some of his harder matchups but mana vs manaless means you will win if you don't completely screw things up) and second of taking energy runes to try and squeeze out slightly longer combos than are possible regularly.
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energy runes are pretty terrible in general, i dont see how this is different on lee support
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On January 13 2014 01:20 ticklishmusic wrote: Sorry, I didn't make it clear, I had two separate thoughts in my previous post-- first was using Lee as support (the guys you mentioned are some of his harder matchups but mana vs manaless means you will win if you don't completely screw things up) and second of taking energy runes to try and squeeze out slightly longer combos than are possible regularly.
the most combo-ing u can do goes something like this: q+e+r+q (and you def have nuff nrg for that) anything else you do really goes into extended fights and not individual combo
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aparantly lee support made a showing in ogn (in lane, not as a roamer) and the lane was extremely scary/strong.
the question of picking lee into the support role has nothing to do with him being better in any other position, the question should be "does he something uniquely better than other support picks and does he have a strong farmless game" and the answer is yes: he has a very strong disengage&peel and packs alot of burst with it. The amount of disenage/peel he provides is almost janna level and the burst is up there with the most damaging supports. He is not as good at poking and he has virtually no sustain as a babysitter though. So much about the theory. In practice we have seen that it's absolutely reasonable, even strong in pro level play. And you can bet they have practiced it before.
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On January 13 2014 09:09 clickrush wrote: aparantly lee support made a showing in ogn (in lane, not as a roamer) and the lane was extremely scary/strong.
the question of picking lee into the support role has nothing to do with him being better in any other position, the question should be "does he something uniquely better than other support picks and does he have a strong farmless game" and the answer is yes: he has a very strong disengage&peel and packs alot of burst with it. The amount of disenage/peel he provides is almost janna level and the burst is up there with the most damaging supports. He is not as good at poking and he has virtually no sustain as a babysitter though. So much about the theory. In practice we have seen that it's absolutely reasonable, even strong in pro level play. And you can bet they have practiced it before.
link vod
also, lee sin has decent poke potential pre 6. landing ur q+q combo does more solo dmg vs any other support (cept maybe annie). the one main plus for lee sin is his mobility early on. getting a ss means that after pushing a wave to the tower, u can roam jungle/mid and waste little time getting back to ur ad
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how? wardhopping all the way to mid and back?
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On January 14 2014 10:46 ShaLLoW[baY] wrote: how? wardhopping all the way to mid and back?
pretty much, also q to jungle camps
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ive pretty much got to the point where i can pull off the wardhop+dragon rage combo successfully about 80% of the times. its actually scary how dangerous it is especially since the combo flys out of nowhere
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I like playing lee mid. give me tips for lee mid!
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tiamat to push lane, ss to roam. use ur power spike from lvl 11/12 to 16 to dominate the mid-late game
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What do you mean by "ss"?
My normal build was hydra->lw->defensive boots->randuins->cleaver+bt sometimes with a hexdrinker mixed in but now I'm building more cdr to deal with the long cooldown on w.
When should I roam rather than back after getting a kill mid and shoving?
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sightstone
Also roaming is more of a feel thing, you have to set up the right conditions beforehand to roam. You should be constantly going into your jungle and theirs to ward and do wraith camps, which can disguise your roam because it looks like it's just part of your farm pattern. The idea is that you're sacrificing time in your lane because you can afford to do it while influencing another lane, ideally to set up an objective, but sometimes just to get you or your teammates ahead. You don't just randomly roam, it's a risk analysis based on a lot of things like jungler positions, coverage, warding, timing, etc.
If it doesn't look like a horrible idea, go for it, but forcing plays when you don't know what you're doing is almost always bad.
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Thanks. I thought sightstone was only a standard buy on jungle lee and mid lee usually just buys green wards.
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On May 29 2014 11:44 catplanetcatplanet wrote: Thanks. I thought sightstone was only a standard buy on jungle lee and mid lee usually just buys green wards. you arent buying a sightstone, youre buying a play maker
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On May 29 2014 11:44 catplanetcatplanet wrote: Thanks. I thought sightstone was only a standard buy on jungle lee and mid lee usually just buys green wards.
You can play without sightstone if you need the 800 gold, but usually its good to get one.It will pay off in the long run
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When do I stop building damage (after winning lane)?
If I die more than once in lane I usually go full tank and try to peel for adc.
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On May 30 2014 13:22 catplanetcatplanet wrote: When do I stop building damage (after winning lane)?
If I die more than once in lane I usually go full tank and try to peel for adc.
u just need 1-2-3 damage items as lee in lane then you can start build tanky items.
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On May 31 2014 21:45 MegashLoL wrote:Show nested quote +On May 30 2014 13:22 catplanetcatplanet wrote: When do I stop building damage (after winning lane)?
If I die more than once in lane I usually go full tank and try to peel for adc. u just need 1-2-3 damage items as lee in lane then you can start build tanky items.
the preciseness of this statement is through the roof!!
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On May 30 2014 13:22 catplanetcatplanet wrote: When do I stop building damage (after winning lane)?
If I die more than once in lane I usually go full tank and try to peel for adc.
Look at what your 6 items are going to be. If their mid looks like they know how to play the game, you probably will need MR. If they have some semblence of physical damage, you'll need at least randuins and most likely thornmail as well. Boots, and that pretty much leaves you with only 2 damage items. If you want to do damage, one of those will have to be LW, and because hydra is so gd cost effective, that is usually the item you're rushing anyways... so most of the time, you really only get 1-2 items. You can just go full tank after hydra and then get lw leisurely.
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