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[Champion] Lee Sin - Page 12

Forum Index > LoL Strategy
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ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 03 2014 08:06 GMT
#221
it is entirely possible to play lee sin without trying to ward hop kick people a million times per game
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 03 2014 15:56 GMT
#222
On January 03 2014 17:06 ShaLLoW[baY] wrote:
it is entirely possible to play lee sin without trying to ward hop kick people a million times per game

If you wanna look like a noob that is.

I've noticed almost everyone in soloq nowadays thinking anyone who plays Lee Sin should be able to ward -> w -> kick their entire team with no effort.
its ridiculous.
Artillery spawned from the forges of Hell
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 03 2014 22:20 GMT
#223
i win games in gold wardhopping maybe three times all game, not because i can't do the wardkick combo, but because doing it for no reason burns energy and cooldowns that could be better used shielding/dashing to a teammate imo
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
karelen
Profile Joined October 2003
Sweden2407 Posts
January 05 2014 08:57 GMT
#224
Lee's kit is so good that you dont have to be able to ward hop like a pro. However, when you have played a really gifted Lee player that can avoid skillshots and/or kick peope back at will using ward hop, you either start training or switch champions..
zzzzzz
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2014-01-05 15:07:12
January 05 2014 15:06 GMT
#225
the wardhop initiation is a workaround for lee not having a single target lockdown. It can be good in some situations, but when you regularly have to do it then you should have picked Naut/WW/Vi/Seju. Lee should be picked for his burst, early dueling/ganking and his mobility/disengage. In a comp with other mobile burst champions such as Ahri/Ez/Gragas/Renekton etc. he can really shine. If he is the sole initiator and needs to wardhop into R to be effective then someone at least is picking the wrong way.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
ZataN
Profile Joined July 2010
New Zealand414 Posts
January 06 2014 03:54 GMT
#226
On January 04 2014 00:56 arb wrote:
Show nested quote +
On January 03 2014 17:06 ShaLLoW[baY] wrote:
it is entirely possible to play lee sin without trying to ward hop kick people a million times per game

If you wanna look like a noob that is.

I've noticed almost everyone in soloq nowadays thinking anyone who plays Lee Sin should be able to ward -> w -> kick their entire team with no effort.
its ridiculous.


Probably cos its really not that hard.
CJ BABY | FAKER > PAWN BELIEVE IT
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
January 06 2014 12:50 GMT
#227
it actually is very hard. people don't stand around waiting for you to get closer than Q range so you can wardhop behind them. and when they do they are often tanks, which means a regular R back into their team would be better in 90% of the time.

Teamfight inititiation is extremely situational and can go terribly wrong or win the game right on the spot depending on judgement, postitioning, timing. Especially Lee Sins wardhop R combo which is basicly a riskier version of a hook/grab.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
January 07 2014 18:50 GMT
#228
you should be able to get anywhere from 2.5k to 3k hp by 27~ min. jumping into 5 of them should not be too big of an issue when deciding to 5v5
Team[AoV]
Sephy90
Profile Blog Joined January 2010
United States1785 Posts
January 08 2014 06:47 GMT
#229
On January 06 2014 21:50 clickrush wrote:
it actually is very hard. people don't stand around waiting for you to get closer than Q range so you can wardhop behind them. and when they do they are often tanks, which means a regular R back into their team would be better in 90% of the time.

Teamfight inititiation is extremely situational and can go terribly wrong or win the game right on the spot depending on judgement, postitioning, timing. Especially Lee Sins wardhop R combo which is basicly a riskier version of a hook/grab.

Right. You have to execute so many inputs (mind you landing your Q on the correct target) on a split second reaction and if your reaction is bad you just die. The execution is quite demanding but nothing practice can't overcome :D
"So I turned the lights off at night and practiced by myself"
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
January 08 2014 06:57 GMT
#230
i say i can pull it off like 50-60% of the time on the correct target. WIP
Team[AoV]
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 09 2014 05:00 GMT
#231
the hardest part for me is usually figuring out where to put the ward based on where they're running/where their heavy cc champs are, the execution isn't THAT bad
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
January 09 2014 20:21 GMT
#232
i just try and go for it as much as possible. cant rly beat instinctive practice
Team[AoV]
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 10 2014 01:30 GMT
#233
i practice on jungle creeps all the time once i get sightstone haha
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Bam Lee
Profile Joined June 2012
2336 Posts
Last Edited: 2014-01-10 02:17:37
January 10 2014 02:14 GMT
#234
I feel like some people try way to hard to kick somebody in their own team. I have seen countless lee sins jump in the moment they hit a Q on the ap or adc and just get blown up or disabled, unable to successfully kick somebody in. People should really slow down a bit and not try to look cool by kicking somebody in to the team. Its not like the enemy team cant see it coming lol
Sometimes its better to keep the ult for peeling purposes or follow up cc.
And damn i still need to be a bit faster at doing the wardhop kick.Maybe i should try out smart cast
ZataN
Profile Joined July 2010
New Zealand414 Posts
January 10 2014 04:02 GMT
#235
Smart cast makes it way easier. The mechanics of the Insec move are pretty easy, its knowing when to use it which is hard part.

I find that other Lee Sin combo (which I assume doesnt have a name) way harder. The one that goes Q Enemy > ward jump to enemy >EE> R > Q back to them. I always mess that one up.
CJ BABY | FAKER > PAWN BELIEVE IT
saddaromma
Profile Joined April 2013
1129 Posts
January 10 2014 08:24 GMT
#236
On January 10 2014 13:02 ZataN wrote:
Smart cast makes it way easier. The mechanics of the Insec move are pretty easy, its knowing when to use it which is hard part.

I find that other Lee Sin combo (which I assume doesnt have a name) way harder. The one that goes Q Enemy > ward jump to enemy >EE> R > Q back to them. I always mess that one up.

you won't have energy for that. Why not WardJump->EE->AA->Q->R->Q? Much simpler and more damage.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
Last Edited: 2014-01-11 21:38:11
January 11 2014 21:37 GMT
#237
On January 10 2014 17:24 saddaromma wrote:
Show nested quote +
On January 10 2014 13:02 ZataN wrote:
Smart cast makes it way easier. The mechanics of the Insec move are pretty easy, its knowing when to use it which is hard part.

I find that other Lee Sin combo (which I assume doesnt have a name) way harder. The one that goes Q Enemy > ward jump to enemy >EE> R > Q back to them. I always mess that one up.

you won't have energy for that. Why not WardJump->EE->AA->Q->R->Q? Much simpler and more damage.




Similar combo (EE is at the end) zero chance to react since you're tagged with the Q AND gapclosed upon at the same instant (at ~42 seconds if the timed link doesn't work)
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2014-01-12 05:42:40
January 12 2014 05:41 GMT
#238
You can skip that flashy ward hopping stuff by just positioning well a lot of the time honestly.

Lee Sin is stupid good as support, you have free ranged poked and the tankiness of a melee character. Oh yeah, you also have a slow, a shield and a dash. He's really strong in other places, but if you are support I fully endorse picking him if you have the basic mechanics. You won't be tanky enough to do much fancy stuff in teamfights, but you can almost auto-win lane and be a pretty effective splitpusher later on.

I've been thinking if taking energy regen runes lets you pull off any slightly longer combos by getting the crucial 5/10 energy, any thoughts?
(╯°□°)╯︵ ┻━┻
TritaN
Profile Joined December 2010
United States406 Posts
January 12 2014 06:41 GMT
#239
I find it very hard to believe that there are Lee Sin players who can't even do a simple wardjump -> kick combo.

Turn smartcast for both skills and items on, go into a bot game, try it a couple times. Boom. Not hard. If you're going to play Lee Sin, you need to at least know how to do his most basic combo.
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
January 12 2014 06:49 GMT
#240
On January 12 2014 15:41 TritaN wrote:
I find it very hard to believe that there are Lee Sin players who can't even do a simple wardjump -> kick combo.

Turn smartcast for both skills and items on, go into a bot game, try it a couple times. Boom. Not hard. If you're going to play Lee Sin, you need to at least know how to do his most basic combo.


I would argue that Q>R>Q is his most basic combo.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
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