• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:09
CEST 19:09
KST 02:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues27LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1663 users

[Champion] Xin Zhao - Page 14

Forum Index > LoL Strategy
Post a Reply
Prev 1 12 13 14 15 16 25 Next All
Alaric
Profile Joined November 2009
France45622 Posts
December 14 2012 22:29 GMT
#261
Tried Smash's build, I was surprised how tanky you can get once you used your ult on several people (went ghostblade -> bc -> tabi -> SV).
Also was frustrated how cc can screw you over, everytime I tried to charge on somebody to pop them up, Fiddle, or Draven's E, or even the slow on Vlad's pool. I missed mercs that game. :<

Since Xin doesn't scale too well off of AD and you can only stack so much ArPen, warmogs seems like a good defensive option on top of your ult's resistances, but I'm kind of at a loss regarding the offensive options. I definitely felt the fall down late game once my base damage wasn't doing that much, and W + ghostblade won't last you a full teamfight if there are tanky targets. So should I turn over to zephyr, wit's, or another source of AS once I'm tanky enough?
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 15 2012 00:26 GMT
#262
If you have max CDR I see NO way you can fall off lategame, wtf, you one combo squishies every 3 seconds or whatever it is when E + 3 talon strike is up. God knows how mcuh damage you do with ult and ignite and ghostblade as well.
Alaric
Profile Joined November 2009
France45622 Posts
December 15 2012 00:28 GMT
#263
Well I couldn't chain it because of the amount of cc they had (I think less than half my Es connected during teamfight, there was always some hard cc thrown at me mid air) so maybe that was just an annoying comp and I didn't get to see Xin's "usual" power.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 15 2012 00:34 GMT
#264
If you're getting CC'd a lot you might be going in too deep/early
what's your damage doing? they're probably just DPSing tanks when you're getting focused.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 20 2012 21:24 GMT
#265
How do people skill Xin jungle and what runes/masteries/summoners?
Tula
Profile Joined December 2010
Austria1544 Posts
December 20 2012 23:02 GMT
#266
On December 21 2012 06:24 zulu_nation8 wrote:
How do people skill Xin jungle and what runes/masteries/summoners?

what do you mean how? He has rather been buffed in S3 since his main dps is his Q which is single target.

Anyway I jungle xin like this:

10 points in def (bladed armor and veteran scars. 1 point in summoner's resolve for the smite. All other points in AD or UT, personally i take AD). Runes I run pretty standard AD runes for jungle (arpen red, armor yellow, scaling MRes blue, quints MS as jungle).

Summoners, well flash and smite... not sure if there is any other option beside flash
Tooplark
Profile Joined October 2008
United States3977 Posts
December 21 2012 00:02 GMT
#267
Level 2 gank: QE, twingols -> red
Level 3 gank: QWE, wolves -> smiteless blue -> red
Level 4 gank: QWQE, standard route
After that, max either E against a team with lots of escapes, or W otherwise.

I go aspd reds & quints, armor yellows and blues. Armor pen is good, mr blues are good. 9/21/0, ghost smite. I feel like Xin benefits more from ghost, since you already have a way to get in and you sometimes need to stay close to get that third hit off. It also helps you keep up with a carry with PD or triforce.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 21 2012 00:31 GMT
#268
On December 21 2012 09:02 Tooplark wrote:
After that, max either E against a team with lots of escapes, or W otherwise.


This actually makes a lot of sense.

Most people I asked said to max Q then W. Like half said to start W lv1 and other half said Q. Not really sure what's better. I've been getting 3pts in Q then maxing E and starting W lv1 per Smash's advice.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2012-12-21 01:37:13
December 21 2012 01:34 GMT
#269
The only difference between starting W and Q is that you clear maybe 2-3 seconds faster with Q and that W leaves you with more health. The difference without a leash is about 3-4 seconds, so with a leash it should be pretty negligible.

Personally, I'm not a fan of W, since you need to be able to burst and get the fuck out since you're coming from the jungle and you're underfarmed in comparison to a top XZ. I like a mixture of Q and E, Q helps the jungle clear and reducing E's CD is pretty critical in a extended teamfight.
God Bless
Tooplark
Profile Joined October 2008
United States3977 Posts
December 21 2012 02:50 GMT
#270
On December 21 2012 09:02 Tooplark wrote:
Level 2 gank: QE, twingols -> red
Level 3 gank: QWE, wolves -> smiteless blue -> red
Level 4 gank: QWQE, standard route
After that, max either E against a team with lots of escapes, or W otherwise.

I go aspd reds & quints, armor yellows and blues. Armor pen is good, mr blues are good. 9/21/0, ghost smite. I feel like Xin benefits more from ghost, since you already have a way to get in and you sometimes need to stay close to get that third hit off. It also helps you keep up with a carry with PD or triforce.


I should have specified that I always max Q first, then E or W depending. Getting Q's cooldown low is really important imo, since it effectively reduces the cooldown on all your skills. The heal from W isn't a very big deal.


In other news I watched someone play AP Xin (Stinger -> Nashors, GRB). He 1v2ed a fed Warwick and a Janna and came out with more health than he went in with. It was pretty amazing.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-12-21 22:14:31
December 21 2012 22:14 GMT
#271
quick Q vs. E leveling lesson time.

Q
CD: 9/8/7/6/5
Damage/hit: 15/30/45/60/75
Total Damage: 45/90/135/180/225

E
CD: 13/12/11/10/9
Damage: 70/110/150/190/230
Slow: 25/30/35/40/45%

ok, so pretty straight forward right? Q's lower CD, higher damage/level, so max Q over E, right? this is the obvious answer and what 80% of Xin players are doing without any further thought. however, it's a shallow analysis that misses out on optimizing Xin's damage over realistic engagement times. here's where the simple analysis falls apart:

1. Q does more damage than E. irrefutably true, however, E's damage is point & click at 600 range, instantaneous, AoE and magic on an otherwise physical kit, all of which are useful attributes. in a single burst cycle of 1 E and all three hits of Q, Q realistically only slightly outperforms E on average due to armor/mres differential and in scenarios where it's optimal to prime Q to the 3rd hit before Eing in, E actually does significantly higher damage.

2. Q's CD is lower than E, ergo, putting your damage on Q nets you more dps in the long run than E. swing and a miss due to how Xin's CD mechanics actually work. Q goes on CD after the third hit, meaning that even if you have a 1.5 attack speed, you're going to have a 1.3-2.0 second delay between the cast on your Q and when it's cooldown starts ticking, regardless of any other stats. this delay accounts for part of the bridged gap between effective CDs on Q and E, and the other part is pretty simply coming from E's CD being effectively reduced by 3 from the Q hits. Even if you're at a high pre level 13 attack speed and have no CDR, a leveled E's effective CD is lower than the effective CD on a leveled Q. Not to mention that as you build CDR, the effective CD gap only widens in favor of E (since E's base CD is higher, it scales down faster with CDR).

So bam, end of discussion right? Again, wrong, this doesn't even finish off my argument as to why leveling E is better, despite the fact that this should be enough to convince you. The rest of the argument in favor of E has to do with ability flow over realistic scenarios and stickiness. let's look at a level 9 Xin with 1.0 AS and 0% CDR, note that this is absolute worst case with the E maxing Xin, as his cycles improve faster with CDR. In cases like this, regardless of skill leveling, the burst opening looks like this:

0.00 E
0.25 auto attack
0.50 Q1
1.50 Q2
2.50 Q3
3.50 auto attack

now, if you've maxed Q, at this point, E has 5.5 seconds left on it's CD, Q has 4 seconds left on it's CD and we've dealt 335 + 5.6 AD damage. if instead you've maxed E, at this point, E has 2.5 seconds left on it's CD, Q has 7 seconds left on it's CD and we've dealt 320 + 5.6 AD damage. By maxing E, we've drastically increased the damage we do in a 6-8 second burst because in the course of our standard combo, we've added in another full ability (and it's the one who's damage we've been leveling no less). It's also allowed us to double dash and guarantee our damage better via a much stronger slow %. This might look like I'm weighting this comparison in favor of E by taking such a short window after the initial burst, but in realistic scenarios, this is all you have with Xin. In a Q maxing scenario, your opponent has 4 seconds to put auto-attack range between you and him before you can Q him again, and 5.5 seconds to put E range between you and him. In an E maxing scenario, he only has 2.5 seconds to put a full E range between you two before you re-engage with a 45% slow.

So yea, max E on Xin. 3 levels of Q for opening up in the jungle is good just because of the mana efficiency of the damage, but maxing that E drastically increases your ability to chase down and butcher people after that point.
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 22 2012 03:24 GMT
#272
Point click slow + Knock up + CDR = just silliness.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 23 2012 11:25 GMT
#273
yeah maxing E has almost always been better than Q yet everyone seemed to max Q and W has always been pretty bad to max wtf
-Kato-
Profile Joined June 2010
Spain1146 Posts
December 25 2012 23:04 GMT
#274
I feel like BC is better than GB because you already get AS from W and BC has HP, am i wrong?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 25 2012 23:55 GMT
#275
whats GB?
Leonite7
Profile Joined July 2011
Ireland921 Posts
Last Edited: 2012-12-26 00:06:23
December 26 2012 00:06 GMT
#276
Youmuu's Ghostblade.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2012 00:07 GMT
#277
builds for top should be different than jungle. If you're a solo who's taking a lot of gold you need to build damage items, if you're a jungle who needs to build efficiently, you mostly like would have to go straight tank. I only jungle xin but I usually just build straight tank but rush a BC if i'm really ahead, always wriggles first though.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2012-12-26 02:18:27
December 26 2012 02:12 GMT
#278
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though
I come in for the scraps
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-12-26 02:32:23
December 26 2012 02:31 GMT
#279
On December 26 2012 11:12 VayneAuthority wrote:
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though


My thinking is the opposite. You activate Q in lane, your opponent is not going to let you land all 3 hits of Q on them if they're even remotely competent. Leveling E increases to slow and the likelihood of you landing your Q as a follow up.

In Jungle, make use of the AD ratio of Q against inanimate creeps. I'd only use QW in Jungle, not E. Use E as gapcloser for ganks and hope the lane you're ganking for has additional CC so you can make use of your max'd Q.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Tula
Profile Joined December 2010
Austria1544 Posts
Last Edited: 2012-12-26 02:35:05
December 26 2012 02:31 GMT
#280
On December 26 2012 11:12 VayneAuthority wrote:
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though


personally i put my first point into E at level 4 when jungling (QWQEEREEQE basically) because you do need 2 points in Q and one in W to jungle efficiently. For ganks the lower CD and higher slow on E is pretty mandatory. You'll seldom get off more than one Q when ganking the solo lanes, but sometimes when they flash the cooldown of E is just short enough to run them down.

In Top lane on the other hand I always max Q simply because it is more mana efficient to trade with Q every few seconds.

Curiously, does anyone buy hybrid items on xin to use his AP ratio on E and W? Personally I experimented with rageblade, but even as top lane I don't feel I have the money to afford it. Straight up tank items with a smattering of damage (phage and ghostblade basically) seem to pay off far more.

edit: Neo, it obviously depends on the matchup, but some top laners have almost no choice. They either move into Q range to last hit when you activate it, or they back off for nearly 10 seconds while you can easily use the first two hits to last hit normally. I wouldn't put any points except the first in Q against Teemo, Nidalee or Jayce, mostly because i know they will not let me hit them for the full combo unless I go full bore all in, but others like malphite, darius or even Zed really don't have much choice. They can either move into my range, or let themselves be zoned from level 3 onwards.
Prev 1 12 13 14 15 16 25 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
herO vs ZounLIVE!
ComeBackTV 1527
RotterdaM1028
PiGStarcraft470
IndyStarCraft 342
SteadfastSC201
Rex131
CranKy Ducklings129
EnkiAlexander 77
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1028
PiGStarcraft470
IndyStarCraft 342
SteadfastSC 201
Rex 131
MindelVK 9
StarCraft: Brood War
Britney 14889
ggaemo 101
Hyun 57
sSak 37
Shine 25
Hm[arnc] 14
sas.Sziky 13
Noble 6
Dota 2
The International208445
Gorgc18912
Dendi1180
BananaSlamJamma201
PGG 51
LuMiX0
Counter-Strike
flusha107
Super Smash Bros
Mew2King65
Heroes of the Storm
Liquid`Hasu29
Other Games
tarik_tv28496
gofns20644
FrodaN847
Mlord623
Hui .330
mouzStarbuck219
KnowMe193
ToD185
B2W.Neo140
Khaldor134
ArmadaUGS95
SortOf53
Trikslyr43
NeuroSwarm37
fpsfer 1
Organizations
Other Games
gamesdonequick578
EGCTV545
BasetradeTV24
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LUISG 19
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• 80smullet 12
• Michael_bg 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler96
• Noizen63
League of Legends
• Jankos1857
Other Games
• Shiphtur226
Upcoming Events
BSL Team Wars
1h 51m
Afreeca Starleague
16h 51m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
17h 51m
OSC
1d 6h
Sparkling Tuna Cup
1d 16h
Afreeca Starleague
1d 16h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.