• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:02
CEST 16:02
KST 23:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)53ZeroSpace at Steam NextFest - Last free demo26Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
HackErIsTop take on Patch 5.0.16 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? ByuL, and the Limitations of Standard Play Daily SC2 Player Grid - feedback wanted
Tourneys
INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion STARCRAFT MOVIE - Last Night at the Command center
Tourneys
[BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST [Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Games for Kids Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
Canadian Politics Mega-thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7215 users

[Champion] Xin Zhao - Page 14

Forum Index > LoL Strategy
Post a Reply
Prev 1 12 13 14 15 16 25 Next All
Alaric
Profile Joined November 2009
France45622 Posts
December 14 2012 22:29 GMT
#261
Tried Smash's build, I was surprised how tanky you can get once you used your ult on several people (went ghostblade -> bc -> tabi -> SV).
Also was frustrated how cc can screw you over, everytime I tried to charge on somebody to pop them up, Fiddle, or Draven's E, or even the slow on Vlad's pool. I missed mercs that game. :<

Since Xin doesn't scale too well off of AD and you can only stack so much ArPen, warmogs seems like a good defensive option on top of your ult's resistances, but I'm kind of at a loss regarding the offensive options. I definitely felt the fall down late game once my base damage wasn't doing that much, and W + ghostblade won't last you a full teamfight if there are tanky targets. So should I turn over to zephyr, wit's, or another source of AS once I'm tanky enough?
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 15 2012 00:26 GMT
#262
If you have max CDR I see NO way you can fall off lategame, wtf, you one combo squishies every 3 seconds or whatever it is when E + 3 talon strike is up. God knows how mcuh damage you do with ult and ignite and ghostblade as well.
Alaric
Profile Joined November 2009
France45622 Posts
December 15 2012 00:28 GMT
#263
Well I couldn't chain it because of the amount of cc they had (I think less than half my Es connected during teamfight, there was always some hard cc thrown at me mid air) so maybe that was just an annoying comp and I didn't get to see Xin's "usual" power.
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 15 2012 00:34 GMT
#264
If you're getting CC'd a lot you might be going in too deep/early
what's your damage doing? they're probably just DPSing tanks when you're getting focused.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 20 2012 21:24 GMT
#265
How do people skill Xin jungle and what runes/masteries/summoners?
Tula
Profile Joined December 2010
Austria1544 Posts
December 20 2012 23:02 GMT
#266
On December 21 2012 06:24 zulu_nation8 wrote:
How do people skill Xin jungle and what runes/masteries/summoners?

what do you mean how? He has rather been buffed in S3 since his main dps is his Q which is single target.

Anyway I jungle xin like this:

10 points in def (bladed armor and veteran scars. 1 point in summoner's resolve for the smite. All other points in AD or UT, personally i take AD). Runes I run pretty standard AD runes for jungle (arpen red, armor yellow, scaling MRes blue, quints MS as jungle).

Summoners, well flash and smite... not sure if there is any other option beside flash
Tooplark
Profile Joined October 2008
United States3977 Posts
December 21 2012 00:02 GMT
#267
Level 2 gank: QE, twingols -> red
Level 3 gank: QWE, wolves -> smiteless blue -> red
Level 4 gank: QWQE, standard route
After that, max either E against a team with lots of escapes, or W otherwise.

I go aspd reds & quints, armor yellows and blues. Armor pen is good, mr blues are good. 9/21/0, ghost smite. I feel like Xin benefits more from ghost, since you already have a way to get in and you sometimes need to stay close to get that third hit off. It also helps you keep up with a carry with PD or triforce.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 21 2012 00:31 GMT
#268
On December 21 2012 09:02 Tooplark wrote:
After that, max either E against a team with lots of escapes, or W otherwise.


This actually makes a lot of sense.

Most people I asked said to max Q then W. Like half said to start W lv1 and other half said Q. Not really sure what's better. I've been getting 3pts in Q then maxing E and starting W lv1 per Smash's advice.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
Last Edited: 2012-12-21 01:37:13
December 21 2012 01:34 GMT
#269
The only difference between starting W and Q is that you clear maybe 2-3 seconds faster with Q and that W leaves you with more health. The difference without a leash is about 3-4 seconds, so with a leash it should be pretty negligible.

Personally, I'm not a fan of W, since you need to be able to burst and get the fuck out since you're coming from the jungle and you're underfarmed in comparison to a top XZ. I like a mixture of Q and E, Q helps the jungle clear and reducing E's CD is pretty critical in a extended teamfight.
God Bless
Tooplark
Profile Joined October 2008
United States3977 Posts
December 21 2012 02:50 GMT
#270
On December 21 2012 09:02 Tooplark wrote:
Level 2 gank: QE, twingols -> red
Level 3 gank: QWE, wolves -> smiteless blue -> red
Level 4 gank: QWQE, standard route
After that, max either E against a team with lots of escapes, or W otherwise.

I go aspd reds & quints, armor yellows and blues. Armor pen is good, mr blues are good. 9/21/0, ghost smite. I feel like Xin benefits more from ghost, since you already have a way to get in and you sometimes need to stay close to get that third hit off. It also helps you keep up with a carry with PD or triforce.


I should have specified that I always max Q first, then E or W depending. Getting Q's cooldown low is really important imo, since it effectively reduces the cooldown on all your skills. The heal from W isn't a very big deal.


In other news I watched someone play AP Xin (Stinger -> Nashors, GRB). He 1v2ed a fed Warwick and a Janna and came out with more health than he went in with. It was pretty amazing.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-12-21 22:14:31
December 21 2012 22:14 GMT
#271
quick Q vs. E leveling lesson time.

Q
CD: 9/8/7/6/5
Damage/hit: 15/30/45/60/75
Total Damage: 45/90/135/180/225

E
CD: 13/12/11/10/9
Damage: 70/110/150/190/230
Slow: 25/30/35/40/45%

ok, so pretty straight forward right? Q's lower CD, higher damage/level, so max Q over E, right? this is the obvious answer and what 80% of Xin players are doing without any further thought. however, it's a shallow analysis that misses out on optimizing Xin's damage over realistic engagement times. here's where the simple analysis falls apart:

1. Q does more damage than E. irrefutably true, however, E's damage is point & click at 600 range, instantaneous, AoE and magic on an otherwise physical kit, all of which are useful attributes. in a single burst cycle of 1 E and all three hits of Q, Q realistically only slightly outperforms E on average due to armor/mres differential and in scenarios where it's optimal to prime Q to the 3rd hit before Eing in, E actually does significantly higher damage.

2. Q's CD is lower than E, ergo, putting your damage on Q nets you more dps in the long run than E. swing and a miss due to how Xin's CD mechanics actually work. Q goes on CD after the third hit, meaning that even if you have a 1.5 attack speed, you're going to have a 1.3-2.0 second delay between the cast on your Q and when it's cooldown starts ticking, regardless of any other stats. this delay accounts for part of the bridged gap between effective CDs on Q and E, and the other part is pretty simply coming from E's CD being effectively reduced by 3 from the Q hits. Even if you're at a high pre level 13 attack speed and have no CDR, a leveled E's effective CD is lower than the effective CD on a leveled Q. Not to mention that as you build CDR, the effective CD gap only widens in favor of E (since E's base CD is higher, it scales down faster with CDR).

So bam, end of discussion right? Again, wrong, this doesn't even finish off my argument as to why leveling E is better, despite the fact that this should be enough to convince you. The rest of the argument in favor of E has to do with ability flow over realistic scenarios and stickiness. let's look at a level 9 Xin with 1.0 AS and 0% CDR, note that this is absolute worst case with the E maxing Xin, as his cycles improve faster with CDR. In cases like this, regardless of skill leveling, the burst opening looks like this:

0.00 E
0.25 auto attack
0.50 Q1
1.50 Q2
2.50 Q3
3.50 auto attack

now, if you've maxed Q, at this point, E has 5.5 seconds left on it's CD, Q has 4 seconds left on it's CD and we've dealt 335 + 5.6 AD damage. if instead you've maxed E, at this point, E has 2.5 seconds left on it's CD, Q has 7 seconds left on it's CD and we've dealt 320 + 5.6 AD damage. By maxing E, we've drastically increased the damage we do in a 6-8 second burst because in the course of our standard combo, we've added in another full ability (and it's the one who's damage we've been leveling no less). It's also allowed us to double dash and guarantee our damage better via a much stronger slow %. This might look like I'm weighting this comparison in favor of E by taking such a short window after the initial burst, but in realistic scenarios, this is all you have with Xin. In a Q maxing scenario, your opponent has 4 seconds to put auto-attack range between you and him before you can Q him again, and 5.5 seconds to put E range between you and him. In an E maxing scenario, he only has 2.5 seconds to put a full E range between you two before you re-engage with a 45% slow.

So yea, max E on Xin. 3 levels of Q for opening up in the jungle is good just because of the mana efficiency of the damage, but maxing that E drastically increases your ability to chase down and butcher people after that point.
mogwaismusings.wordpress.com
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
December 22 2012 03:24 GMT
#272
Point click slow + Knock up + CDR = just silliness.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Slayer91
Profile Joined February 2006
Ireland23335 Posts
December 23 2012 11:25 GMT
#273
yeah maxing E has almost always been better than Q yet everyone seemed to max Q and W has always been pretty bad to max wtf
-Kato-
Profile Joined June 2010
Spain1146 Posts
December 25 2012 23:04 GMT
#274
I feel like BC is better than GB because you already get AS from W and BC has HP, am i wrong?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 25 2012 23:55 GMT
#275
whats GB?
Leonite7
Profile Joined July 2011
Ireland921 Posts
Last Edited: 2012-12-26 00:06:23
December 26 2012 00:06 GMT
#276
Youmuu's Ghostblade.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
December 26 2012 00:07 GMT
#277
builds for top should be different than jungle. If you're a solo who's taking a lot of gold you need to build damage items, if you're a jungle who needs to build efficiently, you mostly like would have to go straight tank. I only jungle xin but I usually just build straight tank but rush a BC if i'm really ahead, always wriggles first though.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2012-12-26 02:18:27
December 26 2012 02:12 GMT
#278
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though
I come in for the scraps
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2012-12-26 02:32:23
December 26 2012 02:31 GMT
#279
On December 26 2012 11:12 VayneAuthority wrote:
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though


My thinking is the opposite. You activate Q in lane, your opponent is not going to let you land all 3 hits of Q on them if they're even remotely competent. Leveling E increases to slow and the likelihood of you landing your Q as a follow up.

In Jungle, make use of the AD ratio of Q against inanimate creeps. I'd only use QW in Jungle, not E. Use E as gapcloser for ganks and hope the lane you're ganking for has additional CC so you can make use of your max'd Q.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Tula
Profile Joined December 2010
Austria1544 Posts
Last Edited: 2012-12-26 02:35:05
December 26 2012 02:31 GMT
#280
On December 26 2012 11:12 VayneAuthority wrote:
You max Q top lane because of E's mana costs and because you should be running full armor pen. You can trade with Q up every 5 seconds very well and dont have to waste precious mana on E.

max E looks way better in jungle though


personally i put my first point into E at level 4 when jungling (QWQEEREEQE basically) because you do need 2 points in Q and one in W to jungle efficiently. For ganks the lower CD and higher slow on E is pretty mandatory. You'll seldom get off more than one Q when ganking the solo lanes, but sometimes when they flash the cooldown of E is just short enough to run them down.

In Top lane on the other hand I always max Q simply because it is more mana efficient to trade with Q every few seconds.

Curiously, does anyone buy hybrid items on xin to use his AP ratio on E and W? Personally I experimented with rageblade, but even as top lane I don't feel I have the money to afford it. Straight up tank items with a smattering of damage (phage and ghostblade basically) seem to pay off far more.

edit: Neo, it obviously depends on the matchup, but some top laners have almost no choice. They either move into Q range to last hit when you activate it, or they back off for nearly 10 seconds while you can easily use the first two hits to last hit normally. I wouldn't put any points except the first in Q against Teemo, Nidalee or Jayce, mostly because i know they will not let me hit them for the full combo unless I go full bore all in, but others like malphite, darius or even Zed really don't have much choice. They can either move into my range, or let themselves be zoned from level 3 onwards.
Prev 1 12 13 14 15 16 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 58m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko683
LamboSC2 595
Ryung 136
Rex 106
StarCraft: Brood War
Calm 5720
Jaedong 1412
Mini 861
EffOrt 682
Light 656
Soma 549
Soulkey 354
firebathero 296
Snow 240
actioN 191
[ Show more ]
Rush 133
ggaemo 104
Zeus 93
[sc1f]eonzerg 73
Leta 59
JYJ 52
Hyun 44
Killer 38
Aegong 33
ToSsGirL 30
Sharp 24
scan(afreeca) 23
yabsab 19
JulyZerg 18
Terrorterran 17
Hm[arnc] 16
zelot 13
Shine 11
Sacsri 11
IntoTheRainbow 11
ajuk12(nOOB) 9
Icarus 7
Dota 2
Gorgc2608
qojqva1529
Dendi1304
420jenkins172
Counter-Strike
byalli405
kRYSTAL_76
Other Games
singsing2506
B2W.Neo1091
hiko837
DeMusliM360
crisheroes341
Sick203
Mew2King84
QueenE45
MindelVK7
Organizations
Dota 2
PGL Dota 2 - Main Stream7879
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH280
• StrangeGG 116
• Gemini_19 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2009
• Nemesis1385
• TFBlade779
Upcoming Events
OSC
2h 58m
MaxPax vs Percival
Solar vs ShoWTimE
Lambo vs Arrogfire
YoungYakov vs GgMaChine
Krystianer vs ArT
NightMare vs Iba
Douyu Cup 2020
14h 58m
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
1d 1h
Douyu Cup 2020
1d 14h
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
2 days
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
3 days
BSL22 NKC (BSL vs China)
3 days
Online Event
4 days
[ Show More ]
RSL Revival
4 days
RSL Revival
4 days
WardiTV Weekly
4 days
RSL Revival
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.