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[Champion] Xin Zhao - Page 12

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57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
August 06 2012 22:55 GMT
#221
Alright, I've played him a few times, mostly as jungle. (Went top once against a Yorick, didn't end well. Xin may not be a counter to him anymore.) I've been maxing W first, and the attack speed you get is pretty crazy. You don't specifically need to build attack speed items to get the most out of Xin's kit any more. I'm going to start editing the OP, but I will need some criticism because I am playing a bunch of champs now and can't focus on just one.
Survival is winning, everything else is bullshit.
Highwayman
Profile Joined March 2010
United States181 Posts
August 06 2012 23:54 GMT
#222
For jungle is anyone else going wriggles into triforce into tank items? I've been doing that consistently and it definitely feels OP. If you start blue you pretty much never have to recall early on unless you took a lot of damage on a gank. His clear speed is really good, and as others are saying the ganks really surprise people early on. I tried playing him a bunch at top lane but had a lot of problems because he has no escapes and I was consistently targeted for level 2 and 3 ganks. But as a jungler I think you really emphasize his strengths and hide his weaknesses. It seems like the only times I don't go tri force oriented is when I get really behind and just have to build pretty much pure tank to even stay in fights. But I usually go for sunfire or warmogs after tri force and it usually seems to be great timing on it. And as others have mentioned I feel like his counter jungling may be one of the best if not the best because QW + smite is a really fast red/blue buff kill and I've found his R is really really good for avoiding getting caught in enemy jungle.
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 07 2012 03:34 GMT
#223
Takes so long to get 6k gold in jungle for boots wriggles triforce :/
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2012-08-11 21:49:19
August 11 2012 07:25 GMT
#224
Recently started jungling Xin... He's really, really strong.

Edit: Also, I see no reason to get Wriggles on him, tbh. I think 1600 sets him back too much.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
101toss
Profile Blog Joined April 2010
3232 Posts
August 11 2012 22:40 GMT
#225
Protip: When playing support xin, take a point in Q and camp top bush at level 1. Pick up first blood and top lane win
Math doesn't kill champions and neither do wards
VashTS
Profile Joined September 2010
United States1675 Posts
August 12 2012 00:11 GMT
#226
On August 12 2012 07:40 101toss wrote:
Protip: When playing support xin, take a point in Q and camp top bush at level 1. Pick up first blood and top lane win

ROFL nice
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
Vaporized
Profile Joined July 2010
United States1471 Posts
August 12 2012 00:22 GMT
#227
On August 11 2012 16:25 VashTS wrote:
Recently started jungling Xin... He's really, really strong.

Edit: Also, I see no reason to get Wriggles on him, tbh. I think 1600 sets him back too much.

ya he doesnt need wriggles. i go philo (could get hog, i like the mp5), avarice. he is indeed very strong.
Leonite7
Profile Joined July 2011
Ireland921 Posts
October 02 2012 15:48 GMT
#228
So, I'm just wondering, what do you guys recommend building on Xin? There were a lot of new ideas coming out after the changes and I was curious about what you guys thought works?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2012-10-03 20:01:11
October 03 2012 16:36 GMT
#229
he gets free armor and MR from his ult, so he scales extremely well with health. I usually get FM to cover his health needs. At first glance, his AD scaling is just meh, but he also gets a huge AS steroid, an auto-enhancer, and his passive gives 15% AR. Building pure damage on him probably isn't great, but doing damage/crit/armor shred works out great due to his insane attack speed. Once you get level 5 W and youmuu's you have over 2.0 AS (with youmuu's active).

He can be built tanky or assassin-y.

Offense items:
trinity force
youmuu's for low armor/LW for high armor
black cleaver

bruiser items:
early wriggle's (only if you're behind against melee champ)
frozen mallet
atma's
maw
zeke's

defense items:
aegis
randuin's
FoN


next week on Everybody Loves HypnoToad:
Tooplark
Profile Joined October 2008
United States3977 Posts
October 07 2012 22:12 GMT
#230
Ok so here's what I do on jungle xin:
Runes are aspd red, armor yellow, flat cdr blue, aspd quints
Masteries are 21/9/0 taking 4% cdr and all the other hitting things ones
Ghost Smite, though Flash or Exhaust is ok.
Skills QWE Q>W>E, though if you're going to lv 2 gank and are SURE it'll work, you can take E at level 2.

Boots or Cloth first, depending on enemy jungle; usually boots.
Against a gank-oriented, blue-first jungler, steal wraiths-red. From there, lv2 gank if I see a good opportunity; else wolves blue (check for gank opportunity) -> standard jungle clear.
Against a red-first jungler, steal blue -> clear red side jungle, gank, clear blue

Item build is madred's (no wriggles, you don't need it) -> phage sv (sv first if you need the mr) -> tabi or mercs.
After that you ahve a few choices:
Get Warden's Mail -> Randuins if you're the main initiator on your team and you're getting focused down.
Get Bruta -> Ghostblade if you're initiating but you're not the main target of focus.
Get Frozen Mallet if you're trying to peel someone like Singed off your carries.
Get Trinity Force if you're stomping super hard or split pushing.
Ghostblade/Randuins should be your first two big items 90% of the time, and usually the game will be over before you finish both. Once you have both, you'll be at 40% cdr (6% runes, 4% masteries, 10% spirit visage, 15% ghostblade, 5% randuins), with piles of armor, mr and health and a reasonable amount of deeps stats.

You have nasty early ganks, and they get even nastier once you hit 6. Here are some ganking tips (and some general tips):
If you're ganking without E, or ganking someone with mad escapes, Ghost up to them and Q them up into the air.
Once you're 6, E to a minion BEHIND them, then ult. (Make sure they can't flash over you!)
If your bot lane is behind and you're ganking, try to ult so that it separates them.
If you're trying to clear jungle without blue, use only W on small camps.
If you're fast, you can ult, then activate Randuins and slow everyone with the bonus armor/MR from ult.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 10 2012 04:42 GMT
#231
After learning that his Q has a .6 AD ratio I'm not sure if xin is just weak right now or if I really don't know how to play him. He's definitely playable and I've been gibbed by xin's under tower but I can say that about any champ.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
zTz
Profile Blog Joined February 2003
United States476 Posts
October 10 2012 04:43 GMT
#232
Q,W,E,E,E,R for skill order. Got it.
where's the rants n flames section?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2012-11-06 22:24:59
November 06 2012 22:15 GMT
#233
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.
next week on Everybody Loves HypnoToad:
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 06 2012 23:52 GMT
#234
On November 07 2012 07:15 BlasiuS wrote:
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.

it's like skarner all over again. tooth is real good at 1v1ing and looks awesome on paper, FH is better for working towards CDR cap in practice in basically every conceivable scenario. that being said, I enjoy building tooth on Xin, but FH is just too imba to ever take tooth very seriously.
mogwaismusings.wordpress.com
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 07 2012 06:31 GMT
#235
On November 07 2012 08:52 Mogwai wrote:
Show nested quote +
On November 07 2012 07:15 BlasiuS wrote:
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.

it's like skarner all over again. tooth is real good at 1v1ing and looks awesome on paper, FH is better for working towards CDR cap in practice in basically every conceivable scenario. that being said, I enjoy building tooth on Xin, but FH is just too imba to ever take tooth very seriously.


I feel like Xin values the non-CDR stats on nashor's way more than the ones on FH. Skarner's different because he's way more mana-hungry than xin, and because xin already gets a bunch of free armor from his ult. But then again I've never tried FH on Xin.
next week on Everybody Loves HypnoToad:
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 07 2012 08:46 GMT
#236
On November 07 2012 15:31 BlasiuS wrote:
Show nested quote +
On November 07 2012 08:52 Mogwai wrote:
On November 07 2012 07:15 BlasiuS wrote:
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.

it's like skarner all over again. tooth is real good at 1v1ing and looks awesome on paper, FH is better for working towards CDR cap in practice in basically every conceivable scenario. that being said, I enjoy building tooth on Xin, but FH is just too imba to ever take tooth very seriously.


I feel like Xin values the non-CDR stats on nashor's way more than the ones on FH. Skarner's different because he's way more mana-hungry than xin, and because xin already gets a bunch of free armor from his ult. But then again I've never tried FH on Xin.

Zeke's or Ghostblade + FH is a very good CDR core on Xin. Outside of that, grab spark + phage and some other HP items and you're golden.

As for Xin valuing the non CDR stats more than Skarner... uhhh, no. Current Xin doesn't scale nearly as well with AS as old Xin and definitely scales worse than Scarner with it. Xin's special AS scaling right now is basically the speed at which his knockup comes out and the frequency of his W passive triggers. Skarner's AS is an integral part of his ability spamming engine because every attack flat reduces his abilities CDs. Xin is frankly getting enough AS just off of W + either Zeke's or Ghostblade active to suit his needs in at least 7 out of 10 games. Xin looks at 2 good AP ratios, Skarner looks at 4 GREAT AP ratios (seriously, for their effective CDRs, Skarner's AP ratios are nutty). Mana regen is w/e, it benefits both equally and for both of them is less relevant than FH because of how quickly they can spam all their skills when they get the full ability spam engine rolling.
mogwaismusings.wordpress.com
Tooplark
Profile Joined October 2008
United States3977 Posts
November 07 2012 13:23 GMT
#237
I do have to say that Nashor's/Rageblade Xin is hilarious on dominion though.
Frozen Heart is great because it increases the survivability of everyone on your team, as long as you're near their carry, as well as allowing you to basically ignore anyone without significant magic damage or LW.

One question I have is how do people usually use their ults? Just dive into the middle and scatter everyone?
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
November 07 2012 17:59 GMT
#238
On November 07 2012 17:46 Mogwai wrote:
Show nested quote +
On November 07 2012 15:31 BlasiuS wrote:
On November 07 2012 08:52 Mogwai wrote:
On November 07 2012 07:15 BlasiuS wrote:
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.

it's like skarner all over again. tooth is real good at 1v1ing and looks awesome on paper, FH is better for working towards CDR cap in practice in basically every conceivable scenario. that being said, I enjoy building tooth on Xin, but FH is just too imba to ever take tooth very seriously.


I feel like Xin values the non-CDR stats on nashor's way more than the ones on FH. Skarner's different because he's way more mana-hungry than xin, and because xin already gets a bunch of free armor from his ult. But then again I've never tried FH on Xin.

Zeke's or Ghostblade + FH is a very good CDR core on Xin. Outside of that, grab spark + phage and some other HP items and you're golden.

As for Xin valuing the non CDR stats more than Skarner... uhhh, no. Current Xin doesn't scale nearly as well with AS as old Xin and definitely scales worse than Scarner with it. Xin's special AS scaling right now is basically the speed at which his knockup comes out and the frequency of his W passive triggers. Skarner's AS is an integral part of his ability spamming engine because every attack flat reduces his abilities CDs. Xin is frankly getting enough AS just off of W + either Zeke's or Ghostblade active to suit his needs in at least 7 out of 10 games. Xin looks at 2 good AP ratios, Skarner looks at 4 GREAT AP ratios (seriously, for their effective CDRs, Skarner's AP ratios are nutty). Mana regen is w/e, it benefits both equally and for both of them is less relevant than FH because of how quickly they can spam all their skills when they get the full ability spam engine rolling.


I don't think Xin values AS/AP more than skarner does...just that Xin makes more use of Nashor's than he does FH, unlike Skarner, who makes great use of FH (and therefore is the better choice for skarner).
next week on Everybody Loves HypnoToad:
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
November 07 2012 22:14 GMT
#239
On November 08 2012 02:59 BlasiuS wrote:
Show nested quote +
On November 07 2012 17:46 Mogwai wrote:
On November 07 2012 15:31 BlasiuS wrote:
On November 07 2012 08:52 Mogwai wrote:
On November 07 2012 07:15 BlasiuS wrote:
Has anyone tried Nashor's Tooth on xin? It gives 25% CDR and the AP alone nearly doubles the sustain he gets from W, plus a good AS boost. I'm thinking of trying a 40% CDR build on him, but was curious if anyone else has tried it.

I was thinking something like:

Youmuu's
Nashor's
Trinity Force

as core, then get tanky items or more damage items as needed. You could open something like brutalizer + phage + stinger early game, seems strong.

it's like skarner all over again. tooth is real good at 1v1ing and looks awesome on paper, FH is better for working towards CDR cap in practice in basically every conceivable scenario. that being said, I enjoy building tooth on Xin, but FH is just too imba to ever take tooth very seriously.


I feel like Xin values the non-CDR stats on nashor's way more than the ones on FH. Skarner's different because he's way more mana-hungry than xin, and because xin already gets a bunch of free armor from his ult. But then again I've never tried FH on Xin.

Zeke's or Ghostblade + FH is a very good CDR core on Xin. Outside of that, grab spark + phage and some other HP items and you're golden.

As for Xin valuing the non CDR stats more than Skarner... uhhh, no. Current Xin doesn't scale nearly as well with AS as old Xin and definitely scales worse than Scarner with it. Xin's special AS scaling right now is basically the speed at which his knockup comes out and the frequency of his W passive triggers. Skarner's AS is an integral part of his ability spamming engine because every attack flat reduces his abilities CDs. Xin is frankly getting enough AS just off of W + either Zeke's or Ghostblade active to suit his needs in at least 7 out of 10 games. Xin looks at 2 good AP ratios, Skarner looks at 4 GREAT AP ratios (seriously, for their effective CDRs, Skarner's AP ratios are nutty). Mana regen is w/e, it benefits both equally and for both of them is less relevant than FH because of how quickly they can spam all their skills when they get the full ability spam engine rolling.


I don't think Xin values AS/AP more than skarner does...just that Xin makes more use of Nashor's than he does FH, unlike Skarner, who makes great use of FH (and therefore is the better choice for skarner).

what? how so? Xin's a melee with no way to get out of a fight and the ability to rattle off tons of abilities over a short duration due to his Qs CDR refreshing mechanics. How would he ever not value armor/mana/AS Slow Aura as much as AS/AP/Mp5?
mogwaismusings.wordpress.com
Complete
Profile Joined October 2009
United States1864 Posts
Last Edited: 2012-11-18 17:49:31
November 18 2012 16:49 GMT
#240
Yo watched you play Xin Zhao last night Mogwai.

For anybody:
What runes do you use on him (TOP LANE)? I'm not sure how the armor penetration from Challenge works but it seems like maybe I should get flat AD marks/flat armor penetration quints or vice versa or something, but im not sure (edit: just red what runes mogwai uses in his stream thread, nvm).

21/9 or 9/21 masteries?

Also, when you E to somebody for your combo is there a pause before you AA, then you press Q to refresh, or does it insta AA? (if you feel like answering this I don't actually know how it works on Jax either with his Q )
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