• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:39
CET 10:39
KST 18:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
BGE Stara Zagora 2026 cancelled Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2989 users

[Champion] Jax - Page 48

Forum Index > LoL Strategy
Post a Reply
Prev 1 46 47 48 49 50 54 Next
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 05 2013 21:54 GMT
#941
I feel like Jax is very vulnerable to chain CC, so the tenacity you can pick up in the defense tree is just worth more than anything else in the other trees. That's just my thought process though.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 06 2013 04:35 GMT
#942
21 utility barely gives anything compared to the other trees

Dyrus trolls in soloq with 21 util jax and stomps in easy lanes and people are trying to copy him all of a sudden? Just run something like 17/13, 21/9 or 9/21
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 06 2013 05:14 GMT
#943
On October 06 2013 13:35 Dusty wrote:
21 utility barely gives anything compared to the other trees

Dyrus trolls in soloq with 21 util jax and stomps in easy lanes and people are trying to copy him all of a sudden? Just run something like 17/13, 21/9 or 9/21

Is it really a troll thing though? More recently almost everyone is doing these utility tree builds. I see guides all the time about utility tree and people talk about the Koreans doing it.

I like to keep things simple.
If I want to be tanky I go 9/21/0 or 0/30/0 if I can afford to
If I want to do damage I go 21/9/0

I don't think the Utility tree is weak, I just don't think it has a solid focus. It'd be nice if it were called the "movement speed tree" or the "sustain tree" or the "jungling tree". Then maybe if I wanted to play a champion lacking mobility I could use it, or if I wanted to jungle Twitch I could go into the sustain tree. The utility tree is more like a "miscellaneous tree".
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2013-10-09 01:36:11
October 06 2013 06:34 GMT
#944
My thoughts are generally something along these lines for masteries, I've played jax a good bit recently and am currently running:

I'm going to be taking heavy early harass (kennen, jayce, renek etc.) but expect to win after I hit level 6-8
min. 13 in defense - getting reduced enemy champion damage and auto damage.
Generally 16/14/0

The enemy team is heavy on slows, cc and/or interrupts -> 21 defense ensuring I get tenacious. (Shen (Can duel him down without 21 offense later on np), Udyr, leona etc). I expect to eat CC and still need to push through to kill the AD/AP carry.
9/21/0

I can win lane somewhat easily and expect to be able to snowball/splitpush from there until victory (Nidalee, vlad etc).
21/9/0

I can't see myself getting away with 9/0/21, it may work but it's not anywhere near optimal after the first 10 minutes of the game. You lose out on so much tankiness in exchange for a lead that doesn't do much for you.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-07 00:24:51
October 07 2013 00:20 GMT
#945
On October 06 2013 14:14 obesechicken13 wrote:
Show nested quote +
On October 06 2013 13:35 Dusty wrote:
21 utility barely gives anything compared to the other trees

Dyrus trolls in soloq with 21 util jax and stomps in easy lanes and people are trying to copy him all of a sudden? Just run something like 17/13, 21/9 or 9/21

Is it really a troll thing though? More recently almost everyone is doing these utility tree builds. I see guides all the time about utility tree and people talk about the Koreans doing it.

I like to keep things simple.
If I want to be tanky I go 9/21/0 or 0/30/0 if I can afford to
If I want to do damage I go 21/9/0

I don't think the Utility tree is weak, I just don't think it has a solid focus. It'd be nice if it were called the "movement speed tree" or the "sustain tree" or the "jungling tree". Then maybe if I wanted to play a champion lacking mobility I could use it, or if I wanted to jungle Twitch I could go into the sustain tree. The utility tree is more like a "miscellaneous tree".


The thing is a lot of the better stuff in the Utility tree Jax specifically doesn't have a use for.

Strength of Spirit and Intelligence are both amazing in terms of stats gained per mastery point, but Jax doesn't like either of these. Max mana isn't a big deal for him because he's not building Muramana/Archangel. Meditation not that great.

There's a lot of good stuff in the utility tree and there are champions that I'm sure can make an argument for it. I just don't see it on Jax. From points 9 to 21 really all he gains that's relevant is movespeed, the explorer ward and Vampirism. That's not much for 12 mastery points.


Lmui's logic sounds a lot more sensible to me. Something like this I like a lot more: http://www.finalesfunkeln.com/s3/#plUvSllqMa2k37qd
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-07 00:48:21
October 07 2013 00:31 GMT
#946
HMM

I am wondering if AP/level and Mpen would outdamage Havoc, flat AD and Spellsword.

My initial thought is that it would not, but I may math this later.

OR MAYBE I WILL DO IT RIGHT NOW



Okay lets see, pulling Neo's build out again.
538 phys DPS and 238 magic DPS

Getting 3 AD, Spellsword and Havoc increases DPS by:
6 phys (3 AD)
3 magic (Spellsword)
11 phys and 5 magic (Havoc)
For a total of 555 phys DPS and 246 magic DPS

Whereas AP/level would increase DPS by:
12 magic
For a total of 538 phys DPS and 250 magic DPS

So lets say we're vs. a target with 100 armor and 100 MR.

Modified DPS (build 1): 289+123 = 412
Modified DPS (build 2): 280+130 = 410

Factor in that Havoc and AD are making your burst higher by increasing your Leap Strike and Counterstrike damage, and also increasing the damage on your BotRK passive and active, and I think we have an obvious winner.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 07 2013 03:13 GMT
#947
I think you're trying to hard to find something good for Jax when it's extremely simple what would be good for masteries for him.

http://mullinator.com/tools/masteries/GlU7glrMa2PUrd - 17/13 : up against a lane with a strong early game and want to do a carry-splitpush style of jax
http://mullinator.com/tools/masteries/glU7glqTvMa2vEd - 21/9 : going full yolo to dump on a weak early lane and assert your dominance
http://mullinator.com/tools/masteries/ZMUq7nMa2x3Hvd - 9/21 : sacrificing early-mid game strength to be tanky as hell all game long.

all of these mastery pages with very slight changes in the first row of the offense tree are the best to take on Jax, each serving different purposes.

21 utility is just for "l0l gotta go fast"
LightningStrike
Profile Joined February 2011
United States14277 Posts
October 07 2013 03:37 GMT
#948
Anyone know what masterys and runes Impact used in each game in the finals? I would like to know please. Thanks!
May the next light shine/Former #1 Alliance LoL fan/ Current Teamliquid LoL Fan
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2013 04:37 GMT
#949
On October 07 2013 12:13 Dusty wrote:
I think you're trying to hard to find something good for Jax when it's extremely simple what would be good for masteries for him.

http://mullinator.com/tools/masteries/GlU7glrMa2PUrd - 17/13 : up against a lane with a strong early game and want to do a carry-splitpush style of jax
http://mullinator.com/tools/masteries/glU7glqTvMa2vEd - 21/9 : going full yolo to dump on a weak early lane and assert your dominance
http://mullinator.com/tools/masteries/ZMUq7nMa2x3Hvd - 9/21 : sacrificing early-mid game strength to be tanky as hell all game long.

all of these mastery pages with very slight changes in the first row of the offense tree are the best to take on Jax, each serving different purposes.

21 utility is just for "l0l gotta go fast"


Did you really post after my math post builds that took mpen?

Shameful. Shameful!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2013-10-07 05:27:05
October 07 2013 05:07 GMT
#950
Probably would be a good idea to post direct links to my personal mastery pages for Jax

21/9/0 - Coupled with dualpen+AD or AD+LS depending on lane
http://mullinator.com/tools/masteries/ZlUMSllTvMa6vEd

14/16 - Coupled with AD+LS
http://mullinator.com/tools/masteries/3MUMGlrMatkUTqd

9/21 - Coupled with AD+LS or AD depending on lane
http://mullinator.com/tools/masteries/ZMUq7nMatkAtvd

The 9/21 varies the most since the amount of weight I put on tenacious/MR varies a lot depending on the lane.

I like the idea of getting dualpen but I honestly feel the points are better spent elsewhere. For 5 points I'd much rather take less harass from enemy champions, get CC reduction or just tankier. It's alright early on but mid-lategame, after grabbing botrk and triforce, your damage leans heavily towards the physical side, ~80/20 split which means that the 8% mpen is negligible compared to the other stuff you can get for 5 points.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 07 2013 05:09 GMT
#951
You should definitely be taking Spellsword, as long as you're getting any kind of a Sheen item.

Fury is the worst mastery in the game, don't put points in it if there are other options.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2013-10-07 05:25:47
October 07 2013 05:25 GMT
#952
Did some quick math, you need 216 AD after a triforce before fury overtakes spellsword. Good call, updating masteries. You'd easily hit that much on ADCs but not on jax.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-07 05:42:13
October 07 2013 05:34 GMT
#953
Spellsword is actually like really stupidly absurdly strong for 1 mastery point. But it can be because almost nobody makes really efficient use of it other than like Teemo/Fizz/Kayle etc.

Even on 35 AP it's better for Jax's overall damage than almost any other single point in the offense tree. It's reeeeeeallly cost efficient.

You also have to remember that that Spellsword damage is being increased by things like baron buff, super late game blue elixirs, Sona aura etc, and then being magnified by Havoc and Executioner. It's like, so good.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Dusty
Profile Blog Joined December 2010
United States3359 Posts
October 07 2013 05:58 GMT
#954
Stop thinking about masteries in the lategame scenarios only, you also have to consider the early game..

that said, havoc is a terrible mastery and taking points in it is terrible. The only time it's ever good is for stuff like ultra-lategame carries like karthus or ad carries that want to build crit.

and the MPen makes Jax's early to mid significantly stronger
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-07 14:22:55
October 07 2013 14:05 GMT
#955
On October 07 2013 14:58 Dusty wrote:
Stop thinking about masteries in the lategame scenarios only, you also have to consider the early game..

that said, havoc is a terrible mastery and taking points in it is terrible. The only time it's ever good is for stuff like ultra-lategame carries like karthus or ad carries that want to build crit.

and the MPen makes Jax's early to mid significantly stronger


No. You are wrong.


At level 1 with a Dorans Blade, Jax has lets say about 70 AD.

3 points in Havoc increases the damage from a level 1 Empower from 110 to 112.2

4 points in Blast increases it from 110 to 110.6

Now lets say our target has about 40 armor and 40 MR. How much does the mpen help?

With Havoc: 80.33 modified damage
With mpen: 80.84 modified damage

So for an extra 2 mastery points you are getting an increase of 0.5 damage on one attack. The extra 2 mastery points you're taking from Havoc are going to give you more than 0.5 damage per attack pretty much regardless of what you put them in.

Now considering that Havoc

A - Increases the damage on all of your attacks and not just Empower.
B - Scales with any other runes or masteries you might have. A more serious look at the math would favor Havoc.
C - Makes it easier to last hit.
D - Increases your sustain by increasing your physical damage.
E - Is better late game which you've already admitted.
F - Costs fewer mastery points.

I hope you can see why you are wrong.

I appreciate looking at things from different angles and in different scenarios, but if you're going to say something like "X is terrible" when I'm taking the time to actually put these things through a calculator and look at them, you should do the same.

Or you could just take the common sense approach of thinking that mastery points that scale with levels and your opponents stats are probably not as good at level 1 as masteries that give you the full bonus immediately, and that mpen on a character that only does 20-25% magic damage is not very efficient.

1 AP better than 2% more damage right after you admitted that 18 AP is not better than 2% more damage? Did you really think that through?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
October 08 2013 06:40 GMT
#956
On October 07 2013 23:05 Ketara wrote:
Show nested quote +
On October 07 2013 14:58 Dusty wrote:
Stop thinking about masteries in the lategame scenarios only, you also have to consider the early game..

that said, havoc is a terrible mastery and taking points in it is terrible. The only time it's ever good is for stuff like ultra-lategame carries like karthus or ad carries that want to build crit.

and the MPen makes Jax's early to mid significantly stronger


No. You are wrong.


At level 1 with a Dorans Blade, Jax has lets say about 70 AD.

3 points in Havoc increases the damage from a level 1 Empower from 110 to 112.2

4 points in Blast increases it from 110 to 110.6

Now lets say our target has about 40 armor and 40 MR. How much does the mpen help?

With Havoc: 80.33 modified damage
With mpen: 80.84 modified damage

So for an extra 2 mastery points you are getting an increase of 0.5 damage on one attack. The extra 2 mastery points you're taking from Havoc are going to give you more than 0.5 damage per attack pretty much regardless of what you put them in.

Now considering that Havoc

A - Increases the damage on all of your attacks and not just Empower.
B - Scales with any other runes or masteries you might have. A more serious look at the math would favor Havoc.
C - Makes it easier to last hit.
D - Increases your sustain by increasing your physical damage.
E - Is better late game which you've already admitted.
F - Costs fewer mastery points.

I hope you can see why you are wrong.

I appreciate looking at things from different angles and in different scenarios, but if you're going to say something like "X is terrible" when I'm taking the time to actually put these things through a calculator and look at them, you should do the same.

Or you could just take the common sense approach of thinking that mastery points that scale with levels and your opponents stats are probably not as good at level 1 as masteries that give you the full bonus immediately, and that mpen on a character that only does 20-25% magic damage is not very efficient.

1 AP better than 2% more damage right after you admitted that 18 AP is not better than 2% more damage? Did you really think that through?

I feel like this post was more confrontational than it needed to be.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-10-08 10:02:23
October 08 2013 10:00 GMT
#957
and it also only accounts for the level 1, which is apparently the entire early/mid game. need to consider things like (leapstrike) w + ult proc harass, the added ratios from sheen/trinity along with the pen.. you can't just say "this is better at level 1" which according to your math, your masteries are better at level 1. what about levels 2-17?

I've never been a math heavy player and I've always been a feel-heavy player as in I am extremely good at feeling things out on my own, and from my experience mpen on Jax allows him to be stronger early game which in turn snowballs him to be an unbeatable splitpush-god-tank-carry sooner; and that havoc's effect on damage is extremely minmimal
Apoptotic
Profile Blog Joined May 2013
United States137 Posts
October 08 2013 11:35 GMT
#958
On October 08 2013 15:40 obesechicken13 wrote:
Show nested quote +
On October 07 2013 23:05 Ketara wrote:
On October 07 2013 14:58 Dusty wrote:
Stop thinking about masteries in the lategame scenarios only, you also have to consider the early game..

that said, havoc is a terrible mastery and taking points in it is terrible. The only time it's ever good is for stuff like ultra-lategame carries like karthus or ad carries that want to build crit.

and the MPen makes Jax's early to mid significantly stronger


No. You are wrong.


At level 1 with a Dorans Blade, Jax has lets say about 70 AD.

3 points in Havoc increases the damage from a level 1 Empower from 110 to 112.2

4 points in Blast increases it from 110 to 110.6

Now lets say our target has about 40 armor and 40 MR. How much does the mpen help?

With Havoc: 80.33 modified damage
With mpen: 80.84 modified damage

So for an extra 2 mastery points you are getting an increase of 0.5 damage on one attack. The extra 2 mastery points you're taking from Havoc are going to give you more than 0.5 damage per attack pretty much regardless of what you put them in.

Now considering that Havoc

A - Increases the damage on all of your attacks and not just Empower.
B - Scales with any other runes or masteries you might have. A more serious look at the math would favor Havoc.
C - Makes it easier to last hit.
D - Increases your sustain by increasing your physical damage.
E - Is better late game which you've already admitted.
F - Costs fewer mastery points.

I hope you can see why you are wrong.

I appreciate looking at things from different angles and in different scenarios, but if you're going to say something like "X is terrible" when I'm taking the time to actually put these things through a calculator and look at them, you should do the same.

Or you could just take the common sense approach of thinking that mastery points that scale with levels and your opponents stats are probably not as good at level 1 as masteries that give you the full bonus immediately, and that mpen on a character that only does 20-25% magic damage is not very efficient.

1 AP better than 2% more damage right after you admitted that 18 AP is not better than 2% more damage? Did you really think that through?

I feel like this post was more confrontational than it needed to be.


All the math is appreciated, Ketara. :D Calculations are cool but definitely not my forte, so I'm very thankful for all the math posts.
SC2: Apoptotic.156 || LoL NA: DeathCapForCutíe PI: apoptotic || "There's something in my brain here that's telling me he needs to 2base all-in." "That's called a lesion."
Alaric
Profile Joined November 2009
France45622 Posts
October 08 2013 11:40 GMT
#959
That's ridiculous. Jax gets more from base damage than ratios, a single level in Empower gives it more additional damage than Sheen's AP for example. Leapstrike has more base damage than Empower (and if you want to harass a bunch you'll level it over Empower) while being physical, and every time you trigger Empower you also get a normal hit in, so your total AD.
Basically, everytime you level up and don't buy AP items or level W or R, Havoc becomes stronger (because the other 2 skills are physical and you get some more AD and AS) comparatively to the other thing.

And the Sheen proc outperforms the AP it gives by far.
Cant take LMS hipsters serious.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 08 2013 13:41 GMT
#960
On October 08 2013 19:00 Dusty wrote:
I've never been a math heavy player and I've always been a feel-heavy player as in I am extremely good at feeling things out on my own, and from my experience mpen on Jax allows him to be stronger early game which in turn snowballs him to be an unbeatable splitpush-god-tank-carry sooner; and that havoc's effect on damage is extremely minmimal


league is a numbers game; relying on gut feeling is never as good as relying on hard evidence.
next week on Everybody Loves HypnoToad:
Prev 1 46 47 48 49 50 54 Next
Please log in or register to reply.
Live Events Refresh
Next event in 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Sea 35199
Calm 12857
GuemChi 1261
BeSt 764
actioN 460
Soma 174
EffOrt 95
ToSsGirL 86
Hm[arnc] 77
sorry 76
[ Show more ]
Backho 49
HiyA 34
NaDa 32
JulyZerg 27
Barracks 26
Dewaltoss 25
GoRush 23
IntoTheRainbow 20
ivOry 15
Rush 13
Terrorterran 8
SilentControl 7
Dota 2
XaKoH 593
NeuroSwarm157
League of Legends
JimRising 552
Counter-Strike
Stewie2K1510
Super Smash Bros
Mew2King114
Heroes of the Storm
Khaldor222
MindelVK4
Organizations
Dota 2
PGL Dota 2 - Main Stream15295
Other Games
gamesdonequick727
ComeBackTV 317
StarCraft: Brood War
lovetv 19
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1697
League of Legends
• HappyZerGling140
Upcoming Events
Sparkling Tuna Cup
21m
RSL Revival
21m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
2h 21m
Patches Events
7h 21m
BSL
10h 21m
GSL
22h 21m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
WardiTV Team League
2 days
PiGosaur Cup
2 days
[ Show More ]
Kung Fu Cup
3 days
OSC
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
5 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.