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[Champion] Jax - Page 33

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crbox
Profile Joined August 2010
Canada1180 Posts
December 21 2012 19:33 GMT
#641
Yo from what I've seen in http://www.mobafire.com/league-of-legends/build/mr-jax-complete-guide-131040
People use Mercury's Thread instead of Ninja Tibi.

Any thoughts on this or should I stick to TL's guide?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-12-21 19:59:16
December 21 2012 19:45 GMT
#642
On December 22 2012 04:33 crbox wrote:
Yo from what I've seen in http://www.mobafire.com/league-of-legends/build/mr-jax-complete-guide-131040
People use Mercury's Thread instead of Ninja Tibi.

Any thoughts on this or should I stick to TL's guide?

While you shouldn't trust mobafire, the OP's guide is farnot much older. If you think the tenacity is more useful than the physical damage reduction then build it first.

Most people these days build mercs. Tenacity means you can get out of a close distance Veigar stun before the W lands. It's also the source of a rare and elusive stat: mr.
Tenacity will not give you the time you need to catch someone after being hit by a snare. QSS and slowing items like bilgewater and twin shadows are better for that.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
foxmeep
Profile Joined July 2009
Australia2335 Posts
December 21 2012 19:57 GMT
#643
It all depends on their team comp, but in general merc treads > ninja tabi... tenacity makes all the difference between you being locked down doing nothing and zoning their carries.

And like the post above said, MR is much harder to obtain than AR. Especially with the revised costs, there's almost never any reason to go tabi over mercs unless you're facing a heavy AD team.
crbox
Profile Joined August 2010
Canada1180 Posts
December 21 2012 20:52 GMT
#644
On December 22 2012 04:45 obesechicken13 wrote:
Show nested quote +
On December 22 2012 04:33 crbox wrote:
Yo from what I've seen in http://www.mobafire.com/league-of-legends/build/mr-jax-complete-guide-131040
People use Mercury's Thread instead of Ninja Tibi.

Any thoughts on this or should I stick to TL's guide?

While you shouldn't trust mobafire, the OP's guide is farnot much older. If you think the tenacity is more useful than the physical damage reduction then build it first.

Most people these days build mercs. Tenacity means you can get out of a close distance Veigar stun before the W lands. It's also the source of a rare and elusive stat: mr.
Tenacity will not give you the time you need to catch someone after being hit by a snare. QSS and slowing items like bilgewater and twin shadows are better for that.


Alright, thanks. I rarely play Jax, but I think I'll build merc.
Thanks for helping a LoL clueless
zer0das
Profile Blog Joined May 2007
United States8519 Posts
January 06 2013 01:23 GMT
#645
I've been experimenting with a bloodthirster/hydra into defensive items build. I'm not entirely sure how the damage output compares to other builds (I don't play much Jax) but it seems pretty solid and gives him a lot of pushing power. Hydra is pretty expensive though, so the defensive items come out a bit late.
xDaunt
Profile Joined March 2010
United States17988 Posts
Last Edited: 2013-01-06 01:58:59
January 06 2013 01:29 GMT
#646
On January 06 2013 10:23 zer0das wrote:
I've been experimenting with a bloodthirster/hydra into defensive items build. I'm not entirely sure how the damage output compares to other builds (I don't play much Jax) but it seems pretty solid and gives him a lot of pushing power. Hydra is pretty expensive though, so the defensive items come out a bit late.

I haven't done the cost efficiency math, but I strongly suspect that pure AD items are a waste on Jax in terms of damage output because his ability scaling predominantly comes from AP (and AS obviously).

Edit: just to be clear, my point is that hybrid items should give the most bang for the buck,
Jaydosu
Profile Joined December 2012
22 Posts
January 06 2013 22:34 GMT
#647
On January 06 2013 10:29 xDaunt wrote:
Show nested quote +
On January 06 2013 10:23 zer0das wrote:
I've been experimenting with a bloodthirster/hydra into defensive items build. I'm not entirely sure how the damage output compares to other builds (I don't play much Jax) but it seems pretty solid and gives him a lot of pushing power. Hydra is pretty expensive though, so the defensive items come out a bit late.

I haven't done the cost efficiency math, but I strongly suspect that pure AD items are a waste on Jax in terms of damage output because his ability scaling predominantly comes from AP (and AS obviously).

Edit: just to be clear, my point is that hybrid items should give the most bang for the buck,



exactly, thats why rageblade is such a good starting item on him, the ad and ap stack well and gives AS as well. plus it only costs 2k gold.

btw, is the bc any good on him?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-01-07 19:40:00
January 07 2013 19:39 GMT
#648
Yeah, I tested out Triforce/Rageblade... seems better for its cost. Maybe hydra as a 6th item? I don't know... I really want hydra to work on Jax. Meh.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-01-07 20:01:57
January 07 2013 20:01 GMT
#649
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).
Administrator@TL_Zess
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Terranasaur
Profile Joined May 2011
United States2085 Posts
January 07 2013 20:24 GMT
#650
On January 08 2013 05:01 xes wrote:
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).


I was under the impression Hydra applied Sheen Procs, Ult Procs, and W in the AoE. Is that not the case?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 07 2013 20:27 GMT
#651
On January 08 2013 05:24 Terranasaur wrote:
Show nested quote +
On January 08 2013 05:01 xes wrote:
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).


I was under the impression Hydra applied Sheen Procs, Ult Procs, and W in the AoE. Is that not the case?

No. It only applies 60% of your AD, and gives lifesteal. No other effects afaik.

That said, though, it's still 75 AD, some lifesteal, and the AoE is decent pushing/clearing power. Not terrible, but I don't play him enough to speak frankly about it.

Also, I'm looking for a jungler that I can easily snowball on and just win because Skarner got boring. I only really played Jax once in S3 jungle, how is it going?
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-01-07 20:28:59
January 07 2013 20:27 GMT
#652
On January 08 2013 05:01 xes wrote:
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).

It's probably because Jax doesn't have much AoE they want to shore up some of his weaknesses. Jax isn't that slow at clearing waves though if you just throw a triforce on him which is what everyone does so I don't think it's necessary.

I also don't agree that AP does more damage than AD. I think AD does more damage if you're getting a lot of attacks off. If you're moving 3 seconds in between each attack though AP is better.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Terranasaur
Profile Joined May 2011
United States2085 Posts
January 07 2013 20:30 GMT
#653
On January 08 2013 05:27 Requizen wrote:
Show nested quote +
On January 08 2013 05:24 Terranasaur wrote:
On January 08 2013 05:01 xes wrote:
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).


I was under the impression Hydra applied Sheen Procs, Ult Procs, and W in the AoE. Is that not the case?

No. It only applies 60% of your AD, and gives lifesteal. No other effects afaik.

That said, though, it's still 75 AD, some lifesteal, and the AoE is decent pushing/clearing power. Not terrible, but I don't play him enough to speak frankly about it.

Also, I'm looking for a jungler that I can easily snowball on and just win because Skarner got boring. I only really played Jax once in S3 jungle, how is it going?


Rough. Haven't really worked out an efficient build for him. You pretty much need Machete but all the machete items feel so weak on Jax. If you do somehow get some money though he still wrecks shit same as always, but getting there out of the jungle has been harder in s3.
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 07 2013 20:37 GMT
#654
Does jax like the (kinda odd) combination of stats on Zephyr enough that it's a viable alternative source of tenacity when you really want Ninja Tabi for your lane (autoattack based lane opponents) Some AD, a lot of AS, and 10% MS is quite a lot. It's an entirely offensive item though, so you still need to pick up your defenses somewhere else. I'm just not sure how much Jax likes AS - having both an "every 3rd hit AND passive ramping +AS - an AS item could be nice to make you ramp up your 6 hit passive faster.

koreasilver
Profile Blog Joined June 2008
9109 Posts
January 07 2013 20:55 GMT
#655
Building Zephyr is kinda like Nashor's Tooth, except way better. It seems like everyone has completely forgotten just how good Stinger is on Jax. Like the main reason I wouldn't still wouldn't get Rageblade early on Jax is because I would just rather buy Stinger earlier if I wasn't going to try to finish Trinity as early as I can. It's just that Zephyr is so expensive that even if it's like a dream item on Jax, it's hard to spend gold for it because I feel that Trinity is still better as the one big offensive item.
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 07 2013 21:03 GMT
#656
I guess Zephyr doesn't give you the Sheen or Phage aspects of trinity - maybe if you chose to go the Zephyr route, you could use IBG instead - getting you the sheen and slowing parts of Trinity while also rounding out you to be a bit more tanky, while Zephyr is doing most (but not all) of the work of your "one big offensive item"

(Remember, we're in this situation because we picked tabi instead of treads, so the enemy team is AD-focused or we'd have stuck with the merc treads - meaning the chain vest part of IBG is appreciated)
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 07 2013 21:07 GMT
#657
On January 08 2013 05:55 koreasilver wrote:
Building Zephyr is kinda like Nashor's Tooth, except way better.

Nashor's gives more CDR and the tenacity on Zephyr is wasted because if you needed tenacity you would've gotten Mercs way before buying a Stinger even
Administrator@TL_Zess
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sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-01-07 21:23:23
January 07 2013 21:21 GMT
#658
On January 08 2013 06:07 xes wrote:
Show nested quote +
On January 08 2013 05:55 koreasilver wrote:
Building Zephyr is kinda like Nashor's Tooth, except way better.

Nashor's gives more CDR and the tenacity on Zephyr is wasted because if you needed tenacity you would've gotten Mercs way before buying a Stinger even

What if you need tenacity because of the mid laner and/or support, but not your own lane opponent? You don't need it for the laning phase, but you want it laner on - Tabi for lane, zephyr later when tenacity becomes more necessary starts to make more sense. Obviously it's situational - I never said it wasn't. I'm just trying to decide, if the situation is right - is the item good enough to fit the situation?

Nashors also doesn't give a whopping 10% MS (largest flat MS boost of any [non-boot] item in S3, afaik)
xDaunt
Profile Joined March 2010
United States17988 Posts
January 07 2013 23:36 GMT
#659
On January 08 2013 05:30 Terranasaur wrote:
Show nested quote +
On January 08 2013 05:27 Requizen wrote:
On January 08 2013 05:24 Terranasaur wrote:
On January 08 2013 05:01 xes wrote:
What is the appeal of Hydra? It isn't an AA reset, just an extra item effect that uses your AA animation. Your next AA after using the Tiamat/Hydra active comes out faster, but you can't use it to cancel the animation the way you can with W. Furthermore, the animation time you spend swinging for the active doesn't count as a true AA in terms of increasing your passive or ult passive stacks.

If the active were a better abuse case for Jax it would be better, but if you want to build Hydra you might as well do it on a champ that stacks AD and lifesteal (unlike Jax who gets more damage from Sheen, CDR, and AS).


I was under the impression Hydra applied Sheen Procs, Ult Procs, and W in the AoE. Is that not the case?

No. It only applies 60% of your AD, and gives lifesteal. No other effects afaik.

That said, though, it's still 75 AD, some lifesteal, and the AoE is decent pushing/clearing power. Not terrible, but I don't play him enough to speak frankly about it.

Also, I'm looking for a jungler that I can easily snowball on and just win because Skarner got boring. I only really played Jax once in S3 jungle, how is it going?


Rough. Haven't really worked out an efficient build for him. You pretty much need Machete but all the machete items feel so weak on Jax. If you do somehow get some money though he still wrecks shit same as always, but getting there out of the jungle has been harder in s3.

I've been having a lot of success with Jungle Jax. The item progression that I like the best right now is machete + 5 hp => spirit stone + boots => phage => mobility boots => rageblade + sell spirit stone for sightstone. From there, you can either tank out into locket and spirit visage or build triforce/gunblade for more damage.

Don't be afraid to start ghosts/red instead of wolves/blue. You can catch a lot of people with their pants down doing this. Even if you fail to kill someone with a gank, it is still pretty easy to get blue alone with just CS, leap strike, and red buff.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-01-17 01:26:26
January 17 2013 01:20 GMT
#660
He feels a lot better as a jungler with the increased gold. I tried out madreds/gunblade/giant's belt/wit's end, and it worked pretty well. Probably work towards Randuin's or something.
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