• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:13
CEST 01:13
KST 08:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202510Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced26BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update Serral wins EWC 2025 Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/ Afreeca app available on Samsung smart TV Google Play ASL (Season 20) Announced
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
How many questions are in the Publix survey?
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 585 users

[Champion] Amumu - Page 2

Forum Index > LoL Strategy
Post a Reply
Prev 1 2 3 4 5 19 20 21 Next All
arnath
Profile Joined May 2010
United States1317 Posts
February 18 2011 23:22 GMT
#21
Yeah I've never understood the "predictable" argument. Everybody runs basically the same path (Blue -> small golems) on every jungler but Shaco unless they get counter-jungled or something. The two major things holding Amumu back were his dependency on blue and the fact that he got pretty low on HP while doing the usual path and both of those were helped somewhat by this latest buff.
R04R
Profile Joined March 2009
United States1631 Posts
February 18 2011 23:34 GMT
#22
I would say he doesn't have the burst damage that other junglers have to secure the buff. He just has w, which is easy to interrupt without protection

Udyr - Q
Olaf - Q or W? I don't play him
Trundle - Q
Yi - Q
Nasus - Q
Nunu - Q
ô¿ô
Dgiese
Profile Joined July 2010
United States2687 Posts
February 19 2011 01:38 GMT
#23
On February 19 2011 08:22 arnath wrote:
Yeah I've never understood the "predictable" argument. Everybody runs basically the same path (Blue -> small golems) on every jungler but Shaco unless they get counter-jungled or something. The two major things holding Amumu back were his dependency on blue and the fact that he got pretty low on HP while doing the usual path and both of those were helped somewhat by this latest buff.


I run at least a wraith jack when I jungle. Only a miniscule amount of junglers at 1200-1400 actually counter jungle. If Amumu doesn't get his jungle disrupted then he is an absolute pimp.

I loved seeing Amumu jungle on the enemy team before the buff because it meant free first blood, haven't jungled against him since the patch though.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-19 19:18:44
February 19 2011 01:47 GMT
#24
I think people honestly overstate how "predictable" Amumu is. While starting at blue certainly is ideal, he can reasonably wraith jack, start at your team's wraiths, or minigols while maintaining decent speed. He can't start at red or do more aggressive counterjungling starts, but he doesn't need to, because he's definitely a stronger mid/lategame champion than junglers that are stronger than him early.
Moderator
ManBearPig
Profile Blog Joined July 2007
Belgium207 Posts
February 19 2011 16:01 GMT
#25
Wow watching jiji's stream just now, Lilballz on mumu cleared jungle in 4:00 (with some help at blue tho) and had enough hp for double buff gank and got fb for his team. Maybe it was because of the help at blue, but if I recall correctly, before minions MR buff mumu couldnt rly do complete jungle and have enough hp for safe gank? did his recent buff change that much? I've never ran armor runes on him tho, but I did go 1-14-15, think that might make a difference?
Tooplark
Profile Joined October 2008
United States3977 Posts
February 19 2011 17:29 GMT
#26
Mumu is pretty much the easiest champ to fit on a team, solo queue wise. Stun, AoE disable, can jungle, can tank...
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
Last Edited: 2011-02-19 21:57:22
February 19 2011 21:56 GMT
#27
On February 20 2011 01:01 ManBearPig wrote:
Wow watching jiji's stream just now, Lilballz on mumu cleared jungle in 4:00 (with some help at blue tho) and had enough hp for double buff gank and got fb for his team. Maybe it was because of the help at blue, but if I recall correctly, before minions MR buff mumu couldnt rly do complete jungle and have enough hp for safe gank? did his recent buff change that much? I've never ran armor runes on him tho, but I did go 1-14-15, think that might make a difference?

If you read the guide I outlined this specifically...he has a VERY fast jungle clear now and a very safe one. The buffs did make a difference to the damage he takes and the amount of mana he uses to dish out damage. Armor runes are the way to go to further reduce that damage.
Personally I prefer a safer gank so I go back and grab boots after clearing, but a quick gank after clearing is definitely viable.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Rho_
Profile Blog Joined January 2009
United States971 Posts
February 20 2011 04:22 GMT
#28
I definitely think that base for boots is the better play unless there is a good follow up disable in the lane you're ganking. So many amumu ganks turn into chasing with w/e for the final bit of hp that boots are very key.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2011-02-20 04:51:13
February 20 2011 04:47 GMT
#29
I think some discussion needs to be done with Dan Dinh's Amumu path:

Masteries: 0/21/9
Runes: ArPen marks, Dodge seals, MR/lvl glyphs, HP quints (obviously a bit awkward for Amumu--it's a general page for tanky champs, could probably be tweaked a bit for better results)
Item start: Sapphire Crystal + 2pots
Route: Wraiths->Wolves->Blue->Minigols->Wraiths->Wolves->bluepill

I was extremely surprised by how much the path cleared off only two HP pots. It delays your gank for quite a while, as you don't pick up red buff until after your first bluepill, but lets you stay on-level with the solo lanes for quite a good length of time. Probably the one thing that bothers me is that it doesn't seem doable with more utility-centered masteries--I tried completing it with 1/14/15 masteries, and had to bluepill after minigols.

It also seems relatively resilient to counterjungling compared to a normal start, in part because of how unexpected it is, and in part due to how the route works out--you can stop wraith jacks by being there at the start, you spend less time doing blue than if you did it at level 1, delay minigols long enough that if they get jacked at the start, they'll respawn by the time you get there, and do red safely because you do it after you bluepill and come back with full HP, items, and pots.
Moderator
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
February 20 2011 04:57 GMT
#30
I'll have to give that one a try.
Lately I've been opting for the fastest gank routes every time because I'm used to having to save bad top/bottom lanes, but this one seems like an excellent way to prevent counterjungling.
I guess with all the extra mana from mana crystal you can spam E more? That's the only way I could see this doable on 2 hp pots...
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
February 20 2011 05:01 GMT
#31
The biggest advantage is the fast catalyst.
Aduromors
Profile Joined July 2009
United States279 Posts
February 20 2011 09:26 GMT
#32
On February 20 2011 13:47 TheYango wrote:
I think some discussion needs to be done with Dan Dinh's Amumu path:

Masteries: 0/21/9
Runes: ArPen marks, Dodge seals, MR/lvl glyphs, HP quints (obviously a bit awkward for Amumu--it's a general page for tanky champs, could probably be tweaked a bit for better results)
Item start: Sapphire Crystal + 2pots
Route: Wraiths->Wolves->Blue->Minigols->Wraiths->Wolves->bluepill

I was extremely surprised by how much the path cleared off only two HP pots. It delays your gank for quite a while, as you don't pick up red buff until after your first bluepill, but lets you stay on-level with the solo lanes for quite a good length of time. Probably the one thing that bothers me is that it doesn't seem doable with more utility-centered masteries--I tried completing it with 1/14/15 masteries, and had to bluepill after minigols.

It also seems relatively resilient to counterjungling compared to a normal start, in part because of how unexpected it is, and in part due to how the route works out--you can stop wraith jacks by being there at the start, you spend less time doing blue than if you did it at level 1, delay minigols long enough that if they get jacked at the start, they'll respawn by the time you get there, and do red safely because you do it after you bluepill and come back with full HP, items, and pots.


Bashed my head against the wall for almost an hour in practice games trying to figure out this path, came as close as taking down one twin before dying. Had to take E first, wait until smite cooldown was at 15 seconds before taking golem, and ran 1/21/8, but I don't have dodge seals, only health quints and MR blues. Am I missing something else? Replays would be nice..
Niton
Profile Blog Joined March 2009
United States2395 Posts
February 20 2011 10:06 GMT
#33
On February 20 2011 18:26 Aduromors wrote:
Show nested quote +
On February 20 2011 13:47 TheYango wrote:
I think some discussion needs to be done with Dan Dinh's Amumu path:

Masteries: 0/21/9
Runes: ArPen marks, Dodge seals, MR/lvl glyphs, HP quints (obviously a bit awkward for Amumu--it's a general page for tanky champs, could probably be tweaked a bit for better results)
Item start: Sapphire Crystal + 2pots
Route: Wraiths->Wolves->Blue->Minigols->Wraiths->Wolves->bluepill

I was extremely surprised by how much the path cleared off only two HP pots. It delays your gank for quite a while, as you don't pick up red buff until after your first bluepill, but lets you stay on-level with the solo lanes for quite a good length of time. Probably the one thing that bothers me is that it doesn't seem doable with more utility-centered masteries--I tried completing it with 1/14/15 masteries, and had to bluepill after minigols.

It also seems relatively resilient to counterjungling compared to a normal start, in part because of how unexpected it is, and in part due to how the route works out--you can stop wraith jacks by being there at the start, you spend less time doing blue than if you did it at level 1, delay minigols long enough that if they get jacked at the start, they'll respawn by the time you get there, and do red safely because you do it after you bluepill and come back with full HP, items, and pots.


Bashed my head against the wall for almost an hour in practice games trying to figure out this path, came as close as taking down one twin before dying. Had to take E first, wait until smite cooldown was at 15 seconds before taking golem, and ran 1/21/8, but I don't have dodge seals, only health quints and MR blues. Am I missing something else? Replays would be nice..


What are you running in yellow? Mitigation yellows make a huge difference in jungling, regardless of whether they're armor or dodge.
tree.hugger: Coming off of [(T)fantasy v. (T)Really] into [(T)Barracks v. (T)MVP] is like coming out of Manhattan into New Jersey. You just have to speed up and ignore it.
-Kato-
Profile Joined June 2010
Spain1146 Posts
February 20 2011 13:36 GMT
#34
I think armor yellows are much better than dodge yellows. Amumus E makes you take less damage, and reduces cooldown when hit right? So when you dodge you dont get that 0,5 sec E reduction, that makes you jungle slower.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
February 20 2011 14:00 GMT
#35
from what i know, armor is better and more importantly consistent in jungling, whereas dodge is better in teamfights and overall use
"come korea next time... FXO house... 10 korean, 10 korean"
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
February 20 2011 14:00 GMT
#36
Btw with amumu, it helps a lot to have mid "leash" the blue buff
"come korea next time... FXO house... 10 korean, 10 korean"
TheYango
Profile Joined September 2008
United States47024 Posts
February 20 2011 16:08 GMT
#37
On February 20 2011 18:26 Aduromors wrote:
Bashed my head against the wall for almost an hour in practice games trying to figure out this path, came as close as taking down one twin before dying. Had to take E first, wait until smite cooldown was at 15 seconds before taking golem, and ran 1/21/8, but I don't have dodge seals, only health quints and MR blues. Am I missing something else? Replays would be nice..

I got the path to work with 0/21/9 and my standard runepage. I could probably work with less defensive masteries if I were using armor marks (which seem to be the most sensible marks to run this path with).
Moderator
Tooplark
Profile Joined October 2008
United States3977 Posts
February 20 2011 16:18 GMT
#38
I just run my armor page (with mp5 blues). Start with 70something armor gg
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Eiii
Profile Blog Joined April 2009
United States2566 Posts
February 21 2011 04:47 GMT
#39
On February 20 2011 13:47 TheYango wrote:
I think some discussion needs to be done with Dan Dinh's Amumu path:

Masteries: 0/21/9
Runes: ArPen marks, Dodge seals, MR/lvl glyphs, HP quints (obviously a bit awkward for Amumu--it's a general page for tanky champs, could probably be tweaked a bit for better results)
Item start: Sapphire Crystal + 2pots
Route: Wraiths->Wolves->Blue->Minigols->Wraiths->Wolves->bluepill

I was extremely surprised by how much the path cleared off only two HP pots. It delays your gank for quite a while, as you don't pick up red buff until after your first bluepill, but lets you stay on-level with the solo lanes for quite a good length of time. Probably the one thing that bothers me is that it doesn't seem doable with more utility-centered masteries--I tried completing it with 1/14/15 masteries, and had to bluepill after minigols.

It also seems relatively resilient to counterjungling compared to a normal start, in part because of how unexpected it is, and in part due to how the route works out--you can stop wraith jacks by being there at the start, you spend less time doing blue than if you did it at level 1, delay minigols long enough that if they get jacked at the start, they'll respawn by the time you get there, and do red safely because you do it after you bluepill and come back with full HP, items, and pots.


It's resilient to counterjungling to start, but (as far as I can do it) your entire path after minigols is spent at under 250 health... I can't imagine that's safe against someone who would want to gank you normally at red like shaco or maybe fiddle. You're going to be in about the same position at about the same time, doing slightly different things with much less health.

I dunno, I haven't ever seen it done so maybe I'm doing it all wrong. Anyone got a VOD of the path?
:3
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2011-02-21 05:01:29
February 21 2011 04:58 GMT
#40
I use attack speed red, armor yellow, mr blues, flat health quints, basically a standard jungle page. I don't run magic pen because it doesn't help your jungle whereas attack speed does, a lot.

Mumu does tons of damage natively, your weak point is your early game and getting ganked while farming... so use your runes to cover that.

I also assume that attack speed must be balanced to add more raw damage than armor pen because pen doesn't rely on your opponent standing in range and getting hit multiple times. Haven't done the math but I'm pretty sure this is true.

1/17/12 masteries, start whereever. My two most common routes are blue first, start with W and clear, or E first, wraiths --> wolves --> blue -- > twin gols -- > red, and then wraiths again before B if I'm feeling greedy.

I always max W first because it's just way better than your other spells.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Prev 1 2 3 4 5 19 20 21 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 185
StarCraft: Brood War
eros_byul 0
League of Legends
Grubby4978
Counter-Strike
Fnx 2493
taco 745
fl0m158
Super Smash Bros
Liquid`Ken70
Other Games
summit1g14799
shahzam1003
ToD318
C9.Mang0241
Maynarde150
Liquid`Hasu101
fpsfer 1
Organizations
Other Games
gamesdonequick578
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta91
• Hupsaiya 88
• RyuSc2 76
• musti20045 44
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22571
League of Legends
• Doublelift7640
• TFBlade820
Other Games
• imaqtpie1382
• Shiphtur718
Upcoming Events
Sparkling Tuna Cup
10h 47m
WardiTV European League
16h 47m
PiGosaur Monday
1d
OSC
1d 13h
uThermal 2v2 Circuit
1d 16h
The PondCast
2 days
Online Event
2 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
Online Event
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.