Disclaimer: I suck at this game. Take this advice at your own risk.
Introduction
~Best skin because it makes you harder to click on in bush
Caitlynn has, by virtually 99% of all LoL players, been seen as a bad champ. This is true in some ways. However, just because she does not handle like a typical ranged carry does not mean she is bad. Just because her ult is canceled by virtually anything (not that it does that much damage to begin with) doesn't mean she's bad. You just have to find ways to deal with it.
Now before I begin, you guys are clearly going to be trolling about my tiamat build. You make the argument that Tiamat simply isn't worth the gold because the splash range is minimal. Well good sir, it just so happens that it doesn't matter. Caitlyn is strongest at two phases: the early game (levels 1-6) and the late game (whenever her IE and PD is done). Unfortunately, you are very weak in the midgame, which coincidently happens to be the most important period of the game.
My solution is to simply skip the midgame phase. How do you do that? By farming like a madman, abusing your early game strength, and in general getting gold until you have your items. To be sure, champions like Kogmaw, Miss Fortune, Kassadin, and the like will carry harder than you can. So ideally you want to end the game before they can do so.
Now onto the Masteries and Runes:
Masteries are 11/0/19. I have points in Crit Chance, Attack Speed, and Armor Penetration. As for Utility, I have points in Perseverence, Maximum Mana, Mana Regen, 1 point in EXP boost, Movement Speed, Ghost, Flash, and cooldown. You notice that I do not get points in neutral creep bonus. This is simply because even with red buff you are not going to be doing very much. Any gain in duration is inconsequential to a tad more movement speed or EXP.
Runes are armor penetration reds, Mana per 5 per Level yellows, and straight CDR blues. I run movement speed quintessences on Caitlyn as well.
Skill Order: I always leave my first skill point unused. This is because at Level 1 you have no idea what you will need. If you go for an early gank, all 3 are useful. If you don't go for a level 1 fight, all 3 are still useful. I usually don't pick a point until I absolutely need it. For example, if I need to run for whatever reason, put the point in E and use it to escape. If we can stack a stun on an enemy, I get W and throw down the trap. If I need to last hit an enemy that's running away, or I'm getting zoned really hard, I use Q to shoot the enemy creeps/whatever. If the lane is being pushed hard, I use Q to weaken the creeps and stop the push. And so on. I typically will have Q and E by level 2, then level 2 Q at level 3. After that, I tend to get one point in W (if you haven't already) followed by R>Q>E>W. Your Q is strongest early game, so I max it out asap to abuse this advantage the most. E is good for lowering the CD for your blink. W is essentially pointless to level. And your ultimate is fun.
Summoner Spells Ghost/Flash. Duh. Ghost is good for running around and Flash is useful for escaping. You can actually cast your ultimate and then flash away while its channeling to be sniping in a safer spot. Although I'd rather use it to run from a Jax or something.
Item Build: This is probably the part you are looking forward to. Here it is: Doran's Blade HP Pot Boots of Speed Pickaxe Tiamat (prioritizing damage, then mana regen items in recipe) Boots of Swiftness Tiamat #2 Last Whisper OR Tiamat #3 (purely situational, although I find the LW is more useful. Alternatively you can skip this item). Infinity Edge Phantom Dancer (sell Doran's Blade, prioritize Zeal first)
You should be buying HP pots whenever you can (I like to have 2 or 3 on me just in case). Pop them whenever you dive a tower or are escaping a gank or are just low on HP. Be more conservative with your first HP pot though.
How to actually play Caitlyn properly
Caitlyn is very hard to use.compared to all other champs. While the skills are all very straightforward, using them properly requires a bit of thinking and judgement that you often have to learn while playing. Most people who play Caitlyn play her for a little bit, do shitty, claim the champion sucks, and stop playing (ex. Cassiopeia). But every loss you get with Caitlyn (and I assure you you will have many losses) makes you stronger. As does every win, I suppose. You should be farming nonstop the entire game. In the laning phase, keep your attacks to last hits, unless they're at your tower, in which case try and weaken all the creeps so you can Q them all at the same time. After laning phase, wander around to a safe looking lane, throw down a trap at a nearby bush where people may come, and then Q the creep wave and then just shoot the creeps/last hit as necessary.
Anyways, here's how you use your skills.
Q-Pillover Peacemaker This is used for two purposes: harassing/killing and farming. In fact, I often use it at the same time for both purposes. The best way to aim it when farming is simply right down the middle of the creep line. If you're targeting an enemy champion, never aim at where they are. Instead, aim at the side of the target closer to more open space, or if they are clearly playing very passively, at the path that would take them further away from you. It requires judgement and practice to really get the aiming right. But aiming this correctly will make you a much stronger player. It does stupid amounts of damage, even with the so called damage reduction, so abuse its long range to harass and farm. Aiming it into fog is also useful-just guesstimate where they would be given their movement speed, aim a tad ahead of that, and fire. I use this in combination with E a lot in teamfights. Also use it to check bushes. If you hear a weird squishy sound, you've hit something.
Aim like this. It cuts off their line of retreat. This also works near their tower.
W-Yordle Trap This is an almost worthless ability but it has its merits. In the beginning of the game, I put a trap into the side bushes (in the corner closer to me in mid) or in the bush on the river (if in a side lane). If they decide to go trigger it you harass them and Q them in the face. But you're not going to catch anyone with the traps. But by forcing jungle gankers to go in a weird way, it buys you just a little more time to escape. This is where those ms quints and masteries come in handy. You can also use W to check bushes, although its far more unreliable and functions just like Nidalee traps. The duration for it to arm is about the same as a Nidalee trap as well. Thus, when running away when an enemy is attacking you (Yi, Akali, and co come to mind) throw it about a certain distance ahead of you. This forces the enemy to go around it, buying you more time to run away. The other good use is when the enemy is currently stunned by an ally. The trap will set in time for the stun to wear off and you can get easy kills like this. Other than that, just use them like Nidalee traps to have some map control. You only have two though so make sure you don't burn your own traps behind you, if you know what I mean. One cute tactic I do with the trap is I put one right under me. Then, when some melee comes to kill me, they trigger the trap. I then cast E and cast Q at them, thus dealing lots of damage and getting away to a safe distance. Pretty easy way to get kills if you're careful.
Good places to put traps at top as an example. The one at tower is so the enemy can't attack it without you being able to harass safely. Also, you might get lucky.
E-50 Caliber Net This spell is straightforward but also about as reliable as me carrying. If you stand right on the edge of a cliff, it will propel you over. But if you're trying to blink across like Tristana (where there's a thick wall in the middle, like the one near the second tower on the right side) it won't work. It only works when going from a lower to a higher elevation (and vice versa), and you have to be very precise with it. Since it's really a matter of luck, I usually just shoot it at the enemies coming to me and away from the direction that you want to run. Also, don't use it for chasing, unless you're completely spent or 100% sure your ultimate will finish them. Don't spam this. You need it at hand at all times.
Do this to chase, but don't expect anything amazing, the actual gain in distance is quite small.
R-Semi-useless Spell This is tricky. At the beginning of the game you can use it to score free kills at your opponents in lane. This is kind of a duh. Just make sure to click so you have enough time before they run into a bush, and so on. It's a bit harder to use in teamfights. If you have Tiamats and the enemy is packed together, I sometimes use it to initiate the fight-properly farmed, you can take out half of the enemy team's HP before they realize what's going on. You can also use it to snipe targets, but it's really hit or miss and depends a lot on luck/how stupid the enemy team is. Still, as it applies on-hit effects, those items work with it. But the only one good for burst damage is Tiamat-hence, this build.
Passive-Headshot This is actually both your passive and your range/autoattack. You have the best attack animation in the game. Abuse it. Last hit creeps with ease. Caitlyn has the closest thing to moving shot out of all champions. Click the enemy and move, click the enemy and move, and so on. Just get your attack timing down (if you attack at say 1 attack/second, shoot the enemy, walk, count to a second, click on the enemy again). You can use this to both kite and chase enemies. As for headshot, if the enemy is in range, I shoot them with it, but I'm perfectly fine hitting minions too. I'm not sure if this is 100% correct, but it feels like whenever headshot is up, Tiamat's splash range is larger. So go experiment with that.
And there you have it. After my games with Caitlyn, this is how I feel about her so far. She's definitely very frustrating sometimes, but she's also hilariously entertaining.
About Yordle Snap Traps, I actually disagree with using them to cover ganking paths, particularly if you're mid. The fact that you only get 2 means that you simply don't cover enough ground for them to be reliable in that purpose.
IMO you should abuse the fact that unlike every other trap mechanic, minions/monsters don't trigger them. Because of that fact, you can use them to control space in the lane--you don't have to put them out of the way of minions. Particularly when you're top and you can control the brush, you can use the traps to limit the places through which your opponent can move around in lane.
On January 09 2011 14:17 TheYango wrote: About Yordle Snap Traps, I actually disagree with using them to cover ganking paths, particularly if you're mid. The fact that you only get 2 means that you simply don't cover enough ground for them to be reliable in that purpose.
IMO you should abuse the fact that unlike every other trap mechanic, minions/monsters don't trigger them. Because of that fact, you can use them to control space in the lane--you don't have to put them out of the way of minions. Particularly when you're top and you can control the brush, you can use the traps to limit the places through which your opponent can move around in lane.
The problem is you have two traps. If you set them somewhere and the lane is pushed in either direction, they just sit on the trap and you just wasted mana for not enough damage, or the traps are wasted because you pushed too far. Mana is really important on her because she runs out really fast. Tiamat helps to deal with this with mana regen.
Gonna give this build a shot exactly the way you specified (sans cdr blues, don't have them, but mana regen will have to do).
I've tried a few odd builds for cait and had little success in gaining a reason to play her over MF, but maybe this one will end up legit. Aoe on her autoattacks might be a huge deal, considering her autoattack range is really silly.
On January 09 2011 15:01 NeoIllusions wrote: Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.
In caller's defense battlefury is OP in HoN and dota.
If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks
On January 09 2011 15:19 Phrost wrote: If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks
On January 09 2011 15:19 Phrost wrote: If you dont want to make Tiamat's you can either go the Black Cleaver/ IE route if they have a lot of low armor squishies or BT/ LW route if they have lots of tanks
fuck that shit
lol dont hate.
I think the tiamats are cute but i value the trap higher for controlling space.
Well first try in normal resulted in a lux who bought two pairs of T2 boots on my team, but the enemy team had two starks, so eh, it evened out. I went 2/0/0, everyone else had at least five deaths on my team, lux came to leech mid once in awhile for shits and giggles. Got two tiamats and had enough to buy my BFsword, but my four teammmates surrendered at 25. Was doing decent farm with 155 cs there too.
On to the next one, I'm not seeing the genius quite yet (didn't have a chance to see any effectual AoE, they had health stacking/warmogs/leviathan cho and yeti who got fed, so eh) but who knows! The two tiamats still give you 84 damage, so it isn't alllll bad really....well....we'll see.
lol, i love your commitment to callers build sanman, keep up the good work ^.^ i dont think you know exactly who caller is tho, haha.
on a more serious note, i think i have to agree with phrost that on a purely speculative basis (i havnt actually played her yet) it is looking like generic ranged carry builds are going to be the strongest on this champ, and will simply have to abuse her insanely long range to make up for a lack of aspeed steroid skill
Caitlyn just feels meh to me. Her q is great for farming, traps are semi useful for controlling space, the net is good escapability. Her ulti is horrid however. And not just because it doesnt do any damage, although that might be part of it. I just find there is literally no good time to use it. It is way to unreliable to save for the end of a fight, not to mention you have no guarantee of being alive to do so. If you use it in the middle to pick of the first available target, you stop auto-attacking (her only contribution to the teamfight) and you probably get picked off and have your bullet intercepted. The only time that seems decent is at the start, but again, it probably gets picked and does 100 damage to rammus.
I just find that she is nothing but a pure right click champion. Not a single one of her abilities (save running away with e) make me want to stop auto-attacking in a teamfight. Not really a brilliant kit design wise.
On January 09 2011 15:01 NeoIllusions wrote: Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.
This champ is not worth playing over any other AD carry right now, way too weak in every aspect. However, as Riot has promised, she will be buffed.. and probably so buffed thats she will be like border line retarded like leblanc was when first released, so stay tuned.
Any thoughts on Black Cleaver for attack speed? Caitlyn seems starved for speed, so I've been getting a quick dagger to build later into a black cleaver.
I've also tried going straight trinity force. Her Q doesn't have quite enough cooldown to maximize the proc's efficiency, but it definitely helps pop heads and comes with a good amount of attack speed.
On January 09 2011 15:01 NeoIllusions wrote: Caller, did you like Battlefury in DotA or are you just attracted to bad items? Just trying to make some sense of things about you.
On January 09 2011 14:17 TheYango wrote: About Yordle Snap Traps, I actually disagree with using them to cover ganking paths, particularly if you're mid.
Cait shouldn't be mid because her passive requires brush for you to use it correctly.
Caller is hands down the best Cait on TL so idk why you guys are hating. He's won us a couple of TT games with her in ranked using that same tiamat build and I'm actually thinking that it's one of the best ways to play her.
Just curious, has anyone tried a skill order like QWEEER for the first 6 levels?
Seeing as her whole kit is pretty lackluster after the laning phase,getting 3 levels of E before 6 maximizes your burst, putting it ahead of other ranged carries, and o n par with burst casters.
It's probably bad, but I figured it's something that might be worth trying.
On January 10 2011 05:54 TheYango wrote: Just curious, has anyone tried a skill order like QWEEER for the first 6 levels?
Seeing as her whole kit is pretty lackluster after the laning phase, it would seem like getting a gold advantage early on is the best way to leverage her skill set. Getting 3 levels of E before 6 maximizes your burst, putting it ahead of other ranged carries, and on par with burst casters.
It's probably bad, but I figured it's something that might be worth trying.
The problem with E's damage is it pushes you away, which means if you're trying to kill someone its counter productive. I only really use E as a utility spell to get away or move faster (shoot it backwards) to get more auto attacks.
On January 10 2011 05:59 Phrost wrote: The problem with E's damage is it pushes you away, which means if you're trying to kill someone its counter productive. I only really use E as a utility spell to get away or move faster (shoot it backwards) to get more auto attacks.
I mean, it's counter-productive if you still want to chase and push more auto-attacks, but if you can Trap-Q-Ignite-Auto-E-R, then you've got a solid amount of burst damage, which may not necessitate chasing (particularly since she's new and people won't correctly judge her burst).
Plus, since E's range is longer than your autoattack, you don't necessarily even lose autoattacks casting it, because if you were already outside of 650 range (or if chasing further would put you in tower range), you weren't going to get any more autos.
On January 10 2011 06:10 ZERG_RUSSIAN wrote: If you're leading with trap you're doing it wrong lol
Without an opponent triggering a trap or someone with CC ganking you're lane (in which case, you can try to chain trap off of their CC anyway) you're not going to reliably lock someone down anyway.
I'm willing to accept that it's probably bad, but somehow, a ranged carry that can achieve 600+ level 6 burst damage without even considering autoattacks yet feels like it warrants at least some experimentation.
On January 10 2011 05:59 Phrost wrote: The problem with E's damage is it pushes you away, which means if you're trying to kill someone its counter productive. I only really use E as a utility spell to get away or move faster (shoot it backwards) to get more auto attacks.
I mean, it's counter-productive if you still want to chase and push more auto-attacks, but if you can Trap-Q-Ignite-Auto-E-R, then you've got a solid amount of burst damage, which may not necessitate chasing (particularly since she's new and people won't correctly judge her burst).
Plus, since E's range is longer than your autoattack, you don't necessarily even lose autoattacks casting it, because if you were already outside of 650 range (or if chasing further would put you in tower range), you weren't going to get any more autos.
The cooldown reduction from leveling Q is significant enough that I think E would be strictly for escaping or shooting backwards for an extra auto or two
On January 10 2011 06:10 ZERG_RUSSIAN wrote: If you're leading with trap you're doing it wrong lol
Without an opponent triggering a trap or someone with CC ganking you're lane (in which case, you can try to chain trap off of their CC anyway) you're not going to reliably lock someone down anyway.
I'm willing to accept that it's probably bad, but somehow, a ranged carry that can achieve 600+ level 6 burst damage without even considering autoattacks yet feels like it warrants at least some experimentation.
No, I'm not saying cait is bad, she's awesome, but you don't lead with trap, it's for the midgame when you can use it in a teamfight as part of a stunlock chain. In lane you basically just use it to block potential gank routes, force them to walk with their creeps and trap bushes.
On January 10 2011 05:59 Phrost wrote: The problem with E's damage is it pushes you away, which means if you're trying to kill someone its counter productive. I only really use E as a utility spell to get away or move faster (shoot it backwards) to get more auto attacks.
I mean, it's counter-productive if you still want to chase and push more auto-attacks, but if you can Trap-Q-Ignite-Auto-E-R, then you've got a solid amount of burst damage, which may not necessitate chasing (particularly since she's new and people won't correctly judge her burst).
Plus, since E's range is longer than your autoattack, you don't necessarily even lose autoattacks casting it, because if you were already outside of 650 range (or if chasing further would put you in tower range), you weren't going to get any more autos.
let's see the things wrong with this a) you expect the enemy to walk into a trap when you are in range b) you have ignite c) you expect to be in range to use ignite after using Q without being gibbed d) this combo of yours would do less than 1500 damage at level 11, assuming you hit everything and the enemy has no armor, and that you're not being chased or anything
I just figured that since her whole kit is lackluster after laning, I went with the logic of "what does the most damage during laning", and I guess I took that too far without considering any of the real practicalities.
How is her whole kit lackluster? Her range is fine, she has an escape mechanism that doubles as CC, she has a cc that doubles as an escape mechanism and adds to a stunlock, she can still contribute to a battle from waaaaaaay far and on top of that she's a ranged dps.
I mean, she's not corki, but she's not terrible either.
has anyone tried AP cait yet? Of course it wouldn't be a serious build, but I imagine seeing squishes lose half their health from a trap and nuking people down while being chased being pretty funny.
On January 10 2011 12:46 UniversalSnip wrote: she's a pretty solid counter to solo top xin actually, you abuse range and trap the bushes and if he tries to leap you he gets stunned.
On January 10 2011 09:32 Crazazyasian1337 wrote: has anyone tried AP cait yet? Of course it wouldn't be a serious build, but I imagine seeing squishes lose half their health from a trap and nuking people down while being chased being pretty funny.
So I just tried this build and started off 1/2/0 and then after the second tiamat I starting raking in the kills. Ended off 9/3/12. So many assists still though :O
On January 10 2011 15:46 Deluge- wrote: So I just tried this build and started off 1/2/0 and then after the second tiamat I starting raking in the kills. Ended off 9/3/12. So many assists still though :O
On January 10 2011 15:46 Deluge- wrote: So I just tried this build and started off 1/2/0 and then after the second tiamat I starting raking in the kills. Ended off 9/3/12. So many assists still though :O
On January 10 2011 12:46 UniversalSnip wrote: she's a pretty solid counter to solo top xin actually, you abuse range and trap the bushes and if he tries to leap you he gets stunned.
On January 10 2011 12:46 UniversalSnip wrote: she's a pretty solid counter to solo top xin actually, you abuse range and trap the bushes and if he tries to leap you he gets stunned.
So after this patch is up, will Tiamat Caitlyn no longer be best Caitlyn? Will she simply be shelved as a character you get cookie cutter carry builds on but is not as good as others?
More seriously though do you still think Tiamats will be worth it since they don't proc on ult? It seems they took a hit but if you were mainly using them to farm then they still serve that purpose.
Caitlyn my new fav champ. Some people think that she's really bad, but I think Infinity Edge Cait is really good. She's like trist with a q harass. Passive+crit=massiv dmg. She is kind of UP compared to the other ranged carries though.
On January 18 2011 23:46 BlackHat wrote: So after this patch is up, will Tiamat Caitlyn no longer be best Caitlyn? Will she simply be shelved as a character you get cookie cutter carry builds on but is not as good as others?
More seriously though do you still think Tiamats will be worth it since they don't proc on ult? It seems they took a hit but if you were mainly using them to farm then they still serve that purpose.
Caitlynn is a pretty safe farmer due to her natural range. She can also get a few creeps at a time with her Q easier than trist can with E's passive.
Tiamats are worthless without the ult. They were already pretty gimicky, and now worthless. She farms fine with her passive + Q.
So yeah, cookie cutter builds. Also, grab cleanse instead of flash IMO.
The base-damage boost on level 3 ult helps a lot, and ult's suppose to kill people so not proccing lizard doesn't seem to matter. What do I know, though.
Overall I find Caitlyn to be a pretty good late-game DPS. Compared to most ranged DPS, she thrives in early jungle-fights with her passive + traps + enemies lining up for her Q. That can lead to some good pressure against their jungler where you can force then to concede buffs.
She falls behind tristana in terms of ranged-pewpew with escape, and is probably a lot worse than ezreal early on. Still, she strikes a good balance in between.
I have been playing her a lot recently and I gotta say, she DOMINATES Vlad in a solo lane. Every time I've gone up against one I came out ahead in levels, farm, kills, you name it.
On another note, what do you guys think about cleaver instead of ie? I find cleaver brings a lot of things she needs to the table. Plus with her crazy range it's easy to put stacks on people.
Yeah I've actually scored 2 quadra kills now in 2 games with caitlyn. Granted it's normal games, but you just position yourself well and you have more range than other dps carries like ashe or MF so can deal quite a bit damage from behind your team. And her ult isn't as crappy anymore.
IDK she seems pretty strong to me now. I never lose lane with her and her q hits really hard now. But I've yet to play her in ranked, just been using her in normals.
On January 25 2011 02:38 Carnivorous Sheep wrote: Next patch: Yordle traps instantly kill Yordles.
its ironic that almost all the yordle champs hard counter caitlynn teemo q + shrooms, poppy, veigar to some extent, tristana (dat range) the only one she can do decently against is heimer, ironic because hes supposed to be the smartest
On January 25 2011 02:38 Carnivorous Sheep wrote: Next patch: Yordle traps instantly kill Yordles.
its ironic that almost all the yordle champs hard counter caitlynn teemo q + shrooms, poppy, veigar to some extent, tristana (dat range) the only one she can do decently against is heimer, ironic because hes supposed to be the smartest
well that's why she invented yordle traps man. do you think anyone who wasn't getting owned by yordles would invent a yordle trap
On January 25 2011 02:38 Carnivorous Sheep wrote: Next patch: Yordle traps instantly kill Yordles.
its ironic that almost all the yordle champs hard counter caitlynn teemo q + shrooms, poppy, veigar to some extent, tristana (dat range) the only one she can do decently against is heimer, ironic because hes supposed to be the smartest
well that's why she invented yordle traps man. do you think anyone who wasn't getting owned by yordles would invent a yordle trap
Also she uses a gun, do you remember how hard it was to kill Oddjob? Yordles definitely get an innate advantage against her.
If you know you'll be against some terrible noobs then I would definitely pick Caitlynn. Her range is equally as annoying as Trollface-Singed vs noobs.
I pick her if I'm queuing with friends who aren't level 30 yet. You should all give it a try, it's pretty hilarious, satisfying, and sad at the same time.
Currently playing Cait in normals. I am building Chalice -> DAMAGE!!!!.(Infinity, BT, Phantom) Spam Q as soon as I get chalice and completely take over my lane.
I was noticing weird numbers on Caitlyn when her passive crit and I had an Infinity Edge. It turns out that Infinity Edge's passive affects Caitlyn's passive on a crit. The math is pretty straight forward.
On January 26 2011 15:21 Seuss wrote: I was noticing weird numbers on Caitlyn when her passive crit and I had an Infinity Edge. It turns out that Infinity Edge's passive affects Caitlyn's passive on a crit. The math is pretty straight forward.
Essentially, Headshot damage is treated like crit damage for the purposes of IE's passive bonus, assuming you crit.
That's not straightforward at all...
AD * (2.0 [base crit multiplier] + 0.5 [IE] + X [runes/masteries]) = pre-mitigation damage
IE is not supposed to multiply the damage by 1.25 like you suggest (that would mean that crit damage stacks multiplicatively instead of additively, and that would be pretty sick). Headshot SHOULD just be a simple multiplier on top of all that: AD * 1.5 * CritDamage. Don't know if it actually is though.
Whatever Headshot should be, my equation provides accurate results (although it doesn't account for crit damage runes/masteries, I was running 11/0/19 during the practice game). This is true even when firing on a creep, just replace the .5 for Headshot with 1.5 in that case.
For example, when I was at 230 AD my non-crit Headshots did 345 damage, my regular crits did 575 damage, and my Headshot crits did 718 damage. My tests were run with sufficient APen to completely negate any Armor the bots had.
Obviously the next step is to test how Lethality affects this, something I didn't think of last night.
Can this guide be updated to reflect the actual usefulness of Caitlynn as a standard ranged AD carry? I find her to have very low base MS and AS and very little survivability so I haven't been having much success with IE/BC builds since the BC attack speed is fairly low. I've been pretty much just stacking AD (Thirster/IE), sometimes adding GB or Frozen Mallet for survivability. Mebbe a Zeal for the lols. The rest of the guide as far as how to play her still stands for the most part. Stand behind your team and win.
Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo.
On February 16 2011 10:15 WaveofShadow wrote: Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo.
Sure, generic AD carry works alright on cait, but at that point why not just play Ashe instead?
Tears lets you spam Q forever, and it's incredibly easy to hit the CDR cap with just masteries/runes, CDR boots, and brutalizer/ghostblade. With tons of armor pen from Last Whisper and Ghostblade, Q melts everything
i didnt know teamliquid had a LoL section. made my day
anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain
my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait)
the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose
On March 09 2011 05:12 PBC wrote: i didnt know teamliquid had a LoL section. made my day
anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain
my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait)
the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose
What? Are we even talking about the same game?
Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier.
On March 09 2011 05:12 PBC wrote: i didnt know teamliquid had a LoL section. made my day
anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain
my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait)
the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose
What? Are we even talking about the same game?
Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier.
shut up noob, that build is so fucking pro. so much HP, you just win, straight up. don't knock it until you try it, trust me, so OP.
On February 16 2011 10:15 WaveofShadow wrote: Aaaand I've learned how to play her properly. Standard AD carry....that is all. Her laning power is just so ridiculous. Like, better than Urgot ridiculous.
Interestingly enough there is a thread on the official forums now about how she should be built like Urgot...CDR/Arpen/manamune....seems bad imo.
Sure, generic AD carry works alright on cait, but at that point why not just play Ashe instead?
On March 09 2011 05:52 Mogwai wrote: why? just cause he suggested tiamats on Jarman? that's fucking racism right there is what that is. not every brazilean is Caller you know.
Also because he didn't include Mallet in his Ashe build. And because RoA Vlad is just imba.
On March 09 2011 05:12 PBC wrote: i didnt know teamliquid had a LoL section. made my day
anyways, i love early phage/frozen mallet on cait the HP/AD combined with Phage/Frozen Mallet's passive (slow) beefs up cait as well as acts as a slow imagine ashe's e on every shot without the mana drain
my build pure HP reds HP yellow HP quint AD blues (i have a BEEFY early game cait)
the berserker greaves for the 25% attack speed Frozen mallet for the HP/AD as well as the passive Phantom dancer obv wriggles for the AD/armor as well as the wards i love IE and black cleaver. IE for the crit and black cleaver for the attack speed but later game you can sell wriggles and add a bloodthirster i suppose
What? Are we even talking about the same game?
Ashe's E is Hawkshot, no slow whatsoever. Not even any mana cost. Q is the slow. Saw your post on Jarman too, you like Mallet waaaaaay too much. Your runes are just... WTF. Did you confuse red and blue? Or is your math THAT bad? All HP on Cait is a waste. She has so much range she absolutely doesn't need it. Never get Phantom Dancer before an AD item on champs like Cait. Never finish Mallet that early. If you get Wriggles, get it earlier.
Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently.
On March 25 2011 10:41 0123456789 wrote: Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently.
Pretty much how I build her. She is easy as hell to play. I can understand picking up a Frozen Mallet after a lot of AD/crit/AS items though--- with all the new melee dashes she will be one shot before you can even back off with net/flash. The little bit of HP and kiteability can help in certain situations.
On March 25 2011 10:41 0123456789 wrote: Playing caitlyn with an only glass cannon carry build is a good way to get better at carries. She's easier than a lot of carries due to her natural longer range, good laning phase, ez attack animation to trace, and really fun to play.
Caitlyn glass cannon build: Berserker's greaves No doran's items Bloodthirster Black Cleaver Phantom Dancer Infinity Edge Bloodthirster or another Phantom Dancer
This build makes it so that you get better at not getting hit in battles, and you focus more on positioning, having summoners up to live and deal damage, and works on your general mouse precision, teamfight, kiting, and targetting skills. You build no dorans to start so you get the higher tier ad items faster, and play real smart in lane.
Go 21/x/x so that your dmg output is higher, and use summoners with max cd to use them at more strategic times, and all dmg runes, no utility runes like cd or mana regen to use your q's and mana efficiently.
I'd say that if your game lasts forever, sell your berzerker's greaves for another phantom dancer : 100% crit + 2.5 attack speed + pretty much 450 move speed.
I've been playing a bit of Cait recently and I do pretty good, however I'm not entirely comfortable with the item build.
I go 21/9/0 with ghost and flash. I feel that with E and traps you should never be caught entirely off guard so you should be able to use your summoner spells sparingly. My runes at the moment are AP reds/quints and Mana regen yellow/blues. This allows me to be able to continuously use my skills throughout the laning phase without drowning out of mana any time soon because Caitlyn can do a lot with just one of her abilities such as clear a wave, trap a bush or have an escape ready.
Anywho, the build. I usually go Blade, Zerkers/Treads, BT into IF however I feel that although the damage is great for her abilities I just think it trails off for auto attacking like in team fights. Although you should be on the outskirts of the fight just poking from safety, I think that instead of the mass damage of let's say I have a BT at the time, maybe a Ghostblade/Bruta would be better so I can spam the Q harder and have E a little quicker plus it does a fair amount of damage anyway plus even more armour pen. However I got a shitload of coursework to do so I shouldn't play any time soon :[
What are Caitlyn's advantages/disadvantages? Basically, let's say your team asks for champs they play well, but the comp lacks AD ranged carry. When do you pick Caitlyn over Ashe/Tristana/MF? Sorry for necro, but it's inevitable with this model : /
On June 01 2011 01:16 BouBou.865 wrote: What are Caitlyn's advantages/disadvantages? Basically, let's say your team asks for champs they play well, but the comp lacks AD ranged carry. When do you pick Caitlyn over Ashe/Tristana/MF? Sorry for necro, but it's inevitable with this model : /
Well-played, Caitlyn dominates her lane against most champions thanks to traps, her Q and a mini-blink-slow. She also has 50 more range than nearly every other AD Carry and so wins those matchups. Her ult also has 2.0 AD scaling (!). That means with a fully charged BT, your ult does 400 damage with only 1 level and can't really be out run. Not to mention her Q has a 1.3 AD scaling ratio. You win lane, then take the tower.
Traps also help later on, such as around Baron fights or in the jungle. Immobilisation is so powerful when trying to catch someone out of position.
On June 01 2011 01:16 BouBou.865 wrote: What are Caitlyn's advantages/disadvantages? Basically, let's say your team asks for champs they play well, but the comp lacks AD ranged carry. When do you pick Caitlyn over Ashe/Tristana/MF? Sorry for necro, but it's inevitable with this model : /
Well-played, Caitlyn dominates her lane against most champions thanks to traps, her Q and a mini-blink-slow. She also has 50 more range than nearly every other AD Carry and so wins those matchups. Her ult also has 2.0 AD scaling (!). That means with a fully charged BT, your ult does 400 damage with only 1 level and can't really be out run. Not to mention her Q has a 1.3 AD scaling ratio. You win lane, then take the tower.
Traps also help later on, such as around Baron fights or in the jungle. Immobilisation is so powerful when trying to catch someone out of position.
Sold. Caitlyn's on sale right now, so this post convinced me to acquire her. thanks!
Just picked up cait since she was on sale. Evidently the meta has shifted, cait seems to be one of the most picked carries and along with kog is top tier. Anyone have some more recent tips for playing her?