|
Katarina or just Kat for short
![[image loading]](http://yogware.bluegillstudios.com/shpib/files/726_katarina-splash.png)
Katarina is a mana-free, energy-free, hp-cost free assassin hero who specializes in poking, laning attrition, chasing, and dishing out tons of damage in team fights as long as she doesn't get stunned or silenced.
Innate Ability - Voracity ---- This is what makes Kat Kat. It is her Soul. ---- Whenever she scores a kill or assist, all of her cooldowns are reduced by ~13 seconds.
Q - Bouncing Blade ---- scales with AD - 100% ---- hits 1 + 1 x level targets, dealing 10% less damage each bounce
W - Killer Instincts ---- Gives Killer Instincts buff for 10 seconds ---- While KI buff is active using a Q or E skill will remove it and, -------- next Bouncing Blade will do full damage on bounces and give 50% regeneration debuff -------- next Shunpo will give Kat 10-25% damage reduction for ~3-4 seconds
E - Shunpo ---- scales with AP - 75% ---- targets friendly and enemy ---- deals damage if enemy and teleports Kat to the target
R - Death Lotus ---- scales with AD (33% of AD from items only) or AP (50%) ---- hits 1 x level targets repeatedly over a 2 second interval ---- try not to get silenced!
Generally accepted playstyles
There are two ways to play Kat, AD and AP, and people love to argue over which is better. Personally I think AD is better, so its what I'll write about because I know it best.
I'm sure all different kinds summoner spells are good on kat (heal, cleanse, flash, ghost, teleport, etc) but in my opinion exhaust and ignite are the best pair. They help you get kills early on in lane and push your attrition game as hard as possible, so much more than any other pair.
Regardless of whether you are building AP or AD, you don't want to just stack that one stat. I've found that Katarina needs both defensive and offensive items to work her magic. In particular, it's great to get some extra HP, a Banshee's Veil in most situations, and possibly a Guardian Angel.
Although the mana buff from banshee's veil is totally wasted, the protection from CC it provides can be more than worth it. It allows you to Q warwick with impunity and not have to worry about his ult. It allows you to dive into a team fight next to that sion that has been saving his stun for you and come out with a triple kill. It comes up and saves your ass when you least expect it.
The argument for AP kat is that there are great AP items like Rylais Crystal Scepter and Haunting Guise that boost defense and offense at the same time which have no parallel on the AD side. Although having lots of HP and having your ult slow is utterly fabulous, I still think AD is better. It's more well rounded and allows you to win the game without focusing on just killing people and without getting super lucky with voractiy-fueled double-ult quadra kills, That is, AD farms really well and takes down turrets really well, plus it allows you to be useful in team fights while your ult is down.
So without further blathering, here's how I play Katarina. I'm not high elo at all just fyi
Or rather, how I don't play her. I will not play Kat if I think that my team has a lot less stuns / slows / silences than the other team. AD kat brings zero CC to the table, and is only really effective when she can float along on other peoples stuns, roots, and such. But when she does.....
My runes are magic pen marks, armor seals, cdr glyphs, and flat hp quints.
I go 9/21/0 in masteries to get the extra magic pen, extra damage reduction and hp.
I pick Exhaust and Ignite and a Doran's Shield plus Health Pot, and go mid unless someone else really wants to.
I level up Q, E, Q, W, Q, R Q, Q, E etc
Kat is a good mid champion. She can use her Q to either farm minions from a safe distance, harass, or both. In combination with her W, it gives great attrition. With the correct timing, you can actually out-attrition a Vlad who bought more potions than you did. Don't hesitate to use ignite to nullify a potion if Killer Instincts and Bouncing Blade aren't up.
If your opponent has 5 HP bars or less and no flash, you may be able to kill them or force them back at level 2. Try to land a couple Q hits beforehand, don't push towards their tower to bring them out farther, then if they take the bait, shunpo, auto attack, exhaust / ignite, Bouncing Blade, and keep auto attacking. If they get to their turret with < 150 hp, you might be able to do one final shunpo + BB combo for the kill, then use your refreshed cooldown on shunpo to get out before the turret kills you. Do not attempt this if you aren't sure or if there are no minions to jump to. Watch out for heals / red pots and stuns when you are tower diving.
If you didn't die or got a couple kills, you should be able to go back and buy a BF sword and boots on your first trip back. Thats an optimal situation. It doesn't always happen, but when it does and you are the highest level character on the map at level 8 or so, it makes you god. You hit hard with your Q and basic attacks, you are very mobile, and your ult can squish a health bar down to size in the blink of an eye. So, be bold, farm hard and harass, but don't do anything stupid. Constantly remind yourself that even though you don't have any snowball items, you are still snowballing. Kats dominance depends on her being bigger and stronger than everyone else. You want to have more hp than their tank during the early stages of the game, and you do it by starting out hp heavy (defensive tree, hp quints, dorans shield) and keeping it up by leveling up consistently. I usually buy a ruby crystal after my first BF sword if its practical and because Banshees veil is almost always a good idea. If they have a lot of casters I might even buy the negatron cloak early as well.
I view Kat as a carry. She should get the imba black shield on her. She should get healed. She doesn't engage first and doesn't get CC'd, because she has Banshees and waits for the enemy team to burn most of thier CC. If you start out in mid or a 1v2 lane and don't die, even if you don't get many kills, your Q and E should allow you to outfarm your opponent and be the highest level character on the map, with the most farm and damage output. You try to lever that and never let it go, just exploit it more and more.
Getting the red buff helps tons at any stage of the game. Blue is ok too for the CDR, but someone else needs it more than you in almost every case.
The final stage of your domination consists of two Bloodthirsters, a zeal / phantom dancer, Banshees Veil, and a Guardian Angel. If you never die thanks to your nice movespeed, lifesteal and defensive items, your bloodthirsters will become superbaddass and make your q, ult, and autoattacks rape face even harder. 1 extra bf sword or a GA is a tradeoff you can make, but either way you should be a hell of a pain in the ass for the other team, especially if you get a zeal / phantom dancer. The extra speed lets you chase better and makes your auto attack relatively ferocious. You can never disregard your autoattack when playing AD Kat.
|
Banshees is not that useful on her because with tons of spells thrown around in a team fight, the shield will pop quickly, especially since Kat is in the middle of everything. Also, AD is typically not preferable (IMO) because you will lose your BT charges quite often and there is no utility. There are better champs to poke with than AD Kat. AP provides a ton more for the team and more survivability.
Kat is a champ with a lot of small tactics that can only be picked up by experience, particularly in the laning phase, which is her strength.
|
|
The banshee's veil is used for tower diving and 1v1 or 1v2 situations, in team fights yeah its pretty useless I agree. It still has a chance of saving you though. If you go in with black shield and banshees up then you are probably going to get a lotus off 
Edit, thanks for linking that redtooth post - its got some really good builds and information on specific tricks to do with kat.
|
1v1 and 1v2 tower diving situations typically occur early-mid game. To get a banshee's so early would hurt your early game power. Considering Kat is much stronger earlier than later, getting banshees over another dps item would hurt her ganking/team fight potential. Yes it might save you from a stun, but playing Kat is more of knowing when to go in so you don't get interrupted instantly. I've never found the need for banshee's to get kills early/midgame and I find that getting your sorc boots, haunting guise, and rylais are much more key to getting kills than banshees is.
|
IMO, AP Kat is strictly better then AD Kat. There are quite a few reasons for this:
1. You want some form of spell pen so your abilities will actually hurt their targets - in game it can only be found on AP items, if you opt for an AD build this AP is wasted (with respect to your ult)
2. Your ult scales better off of AP then AD for similar gold expenditures (50 AD = 27.5 damage for 1850g - you need 91.667 AP for the same damage which costs 1833g if you use BFS and NLR for item efficiencies)
3. Significantly better utility from AP items. You get things like Rylai's Slow, or spell vamp or Z-Ring immunity in an AP build but the AD build gives you lifesteal which you can't really use.
You trade that for harder hitting auto-attacks, which you don't do often, and a harder hitting BB which is not hugely important.
Also, Banshee's is huge on Katarina, when you ult you will be the focus of CC and forcing them to use two instead of one is excellent for your team since that CC isn't on your ranged physical carry or a support healer.
|
|
i'm back now.
Awwwwwww shit.
|
Does your ult not scale from AP and AD simultaneously? Like it only chooses the higher number or something?
|
yea, it only chooses the higher number, so go AD if you're a noob and go straight AP if you're a baller, but never go hybrid because it sucks.
|
I rush Locket+Visage on her and own everyone these days. Riot prob nerfing it soon rofl. edit: not really.
|
On December 03 2010 01:38 Ruken wrote: I rush Locket+Visage on her and own everyone these days. Riot prob nerfing it soon rofl.
o.O the mana is completely wasted tho.... idk how u justify spending so much on an item that is as much mana regen and increasing mana pool as it is increasing hp regen and hp pool on a hero that doesnt have mana
|
kat doesn't need regen. she needs health (real or indirect). you're gonna get focused down asap so either you blow up and do shit-tons of damage or survive a little longer to do a little more damage.
|
how viable is AD kat now? they nerfed her BB's AD scaling and made her ult scale off of both
|
Pretty sure Hybrid Kat is easily best Kat now.
|
AD kat easily better, since you can get rylais for her, and she pokes much better.
EDIT: Or rather, triple snowball kat best kat. That levi and that w.
|
On December 14 2010 22:12 cascades wrote: AD kat easily better, since you can get rylais for her, and she pokes much better.
EDIT: Or rather, triple snowball kat best kat. That levi and that w.
Wouldn't buying a Rylais on her make it an AP build?
|
AD with Rylai and triple snowball are hybrid builds, the idea being that you get the best damage/effects from both damage types.
|
But she doesn't seem like a hybrid that wants a rageblade... or does she?
|
On December 15 2010 02:28 sylverfyre wrote: But she doesn't seem like a hybrid that wants a rageblade... or does she? I dont think so. So much of playing kat is waiting for the right time to shunpo in and ulti. I dont think you will be able to build and hold stacks prior to teamfights well enough.
Could be proven wrong though.
|
Gunblade seems more useful on her now as she gets the AD/AP + an on-use and doesn't have to worry about not being able to stack for rageblade.
|
my first attempt at Gunblade Kat
|
You had to put over half your team on ignore?
|
/ignore ally is such a beautiful and effective thing
|
What order have you been using ive been Using Sorc Boots Rylais Gunblade just cause I think she needs the health from rylais more early and I found her damage isnt bad at all early game either. Especially solo lane, once her BB gets lvl 3 it hurts a lot still.
|
I just Did Sorc Boots Haunting Guise HTGB Rylais Zhonyas.
|
Boots GB Rylai's
I have been considering dropping the Rylai's has the passive might be overkill with GB slow and Exhaust. But then Kat also need some hp or death becomes another form of crowd control that stop Death Lotus.
|
Okay so I've experimented with the new hybrid kat and I've come to a rather good conclusion so I'm going to write it out as a guide for you all.
Playstyle Kat is technically a melee champion but really shouldn't be played that way she was excellent poking ability and can wear down the other team very slowly to the point where if they dont run away she can blast them.
This means harass with Q, maybe E if you know their skills are on cooldown but usually E to lasthit in lane when their main abilities are on cooldown and it's safe. As laning phase continues start saving E for escapes and be aware of your surroundings. Kat is a rather safe champion in that E is a great escape ability especially if you W first.
If you're doing a good job of harassing and you force them to redpot immediately try and get a W+Q combo off to half the healing on their potion sometimes this will cause people to overreact and do something stupid.
Lategame you should be poking with Q on minions to bounce onto the other team as much as possible this takes a lot of practice to figure out how the bounce AI works.
Q AI
This is complicated but just draw a picture it's the easiest way.
It appears to be random but it really isn't. Basically from what I can deduce the blade will draw a circle around your target and hit the maximum number of targets it can without expanding the circle. So throw your dagger when the champion is near a minion or when the minions are split into two lines and they're closer to one line than the other line is. It does not prioritize on champions and it selects the targets when you THROW Q it does not change in realtime so this can lead to what look like ridiculous bounces.
Skill Order R>Q>E>W
Start off by going Q first just because low level Kat doesnt have much of a lane presence until you get Q higher. Use this to last hit whenever possible melee some creeps if you can but play safe the first level or 2 you'll catch up. Go for E next as said above use it to last hit when it is safe keep in mind that you'll always land behind the creep if another creep is behind that you'll be behind that one. Pick up another level of Q at 3, W at 4 and another Q at 5. Around now you should be pushing the enemy back in lane if you're doing a good job judging which creeps to throw your dagger at. Getting the hang of your dagger just takes practice and is the key to having a good laning phase.
Runes I'm running flat MPen Reds Armor Yellows and CDR Blues, Blues you can swap out for MRes because of her passive if you want but I like being able to throw the Dagger a big faster in the early game.
Quints can be Flat HP or movespeed both are helpful.
Masteries
Okay bear with me here this is the strange part:
I'm running 9/21/0 masteries
My reasoning here is that the Support tree really doesn't help out Kat a whole lot as the useful stuff is pretty deep and instead of dropping deeper into offensive for just 3 attack damage you can get down to 3/3 Ardor for 4% extra AP AND attack damage at levle 18. Plus all the other stuff in offensive is mostly about melee hits which you don't really use as Katarina mostly using your abilities and her passive to recharge them so that you're spamming a lot.
Items I've tried Dorans Blade and Dorans Shield but I'm trending towards starting with Shield and a redpot both are workable but I like the survivability the Shield + your runes + masteries means it's hard to force you out of lane especially at level 1/2 when you're rather weak. Sorc shoes are tempting but your ult tends to make the other team CC the shit out of you so I usually go for Merc treads as it can help you get out alive.
So go
Dorans Shield + Redpot First Back should pick up boots and Hextech Revolver, if you're owning in lane pick up a pickaxe too, If you dont have enough for a pickaxe a Mantle for merc treads can be useful. Next back Finish gunblade if you can, if not merc treads. Once gunblade is done grab a giant's belt for getting started on Rylais blasting wand too if you can manage it. Once your Rylai is done BF swords are really good amounts of AD for their cost really gold effective.
I don't like Rageblade too much because of the fact that Kat pokes a lot and waits on the timer of Q so it falls off a ton and you really shouldn't be meleeing a lot with Kat. Once you have the Gunblade finished you get a HUGE boost in power 60 AD, 75 AP plus lifesteal and spell vamp. You'll have a huge amount of survivability your Q E R will all hit very hard and you can shoot them with the gunblade to nuke/slow a key target. Once you have this item you really should be owning up their other team very hard and putting the fear of Katarina into their heart. Use this point in the game to snowball out of control and not give them control back. Lategame you'll probably have to get a few defensive items but those are situational the other team will realize you're blowing them up and try and focus you.
edit: a note about gunblade with the massive boost to AD/AP from gunblade your Q can easily surpass 400 damage per bounce and her ult can get near 200 damage per dagger. Gunblade is an amazing item I find better than rageblade because you don't have to charge it up and the active is incredible.
|
hybrid kat is ridiculous. lawlll
|
ardor gives attack speed not attack damage afaik
|
i've come to the conclusion that with the new kat being weaker early-game and scaling better, she doesn't particularly need a solo lane any more. it's a bit harder to get early kills with her now (especially because so many people run defensive masteries now... i had a fucking vlad come to lane at level 1 with over 900 HP wtf) so you're better off just farming a duo lane i THINK. ofc if the opposing mid is a 5-bar sivir you should definitely switch mid because that's a free win for you, but i think solo-mid kat is no longer a necessity imo imo imo
|
WHY DOES SHE SUCK SO MUCH NOW.
|
On January 03 2011 08:19 redtooth wrote: WHY DOES SHE SUCK SO MUCH NOW. AD was nerfed, ult base damage was nerfed in exchange for hybridization BB was nerfed but given an AP ratio
|
I go with the boots -> gunblade ->rylais and it works wonders with the new patch. The gunblade actually gives a lot of survivability in a team fight with your ultimate due to the spell vamp you have. Warmogs is also an item worth considering because you can get maximum benefit extremely quickly due to your high farming capabilities.
|
so what are ppl getting as second summoner skill? and is rushing gunblade really worth it?
|
On December 15 2010 11:05 GranDim wrote: /ignore ally is such a beautiful and effective thing Amen brother! I've started to once I see anyone who's acting stupid, immidiately /ignore ally. I just cba anymore.
|
On January 03 2011 08:19 redtooth wrote: WHY DOES SHE SUCK SO MUCH NOW. because they're trying to balance a hero with no CC away from the early game and towards the late game, lawl.
|
On January 12 2011 05:53 Mogwai wrote:because they're trying to balance a hero with no CC away from the early game and towards the late game, lawl. So true. Add to that the fact that she has HSS-like something as an ulti and there's no way Riot will balance it the way they want.
|
So I picked up Kat. No1 posted here in over a month.
She's a noob raper. Not that great vs non retards. I go Q, E, E, W, R>E>Q>W
Items, I go either Dorans Shield, boots, cloth armor x pots, or regen bead x pots depending on who I'm up against. Then I go rylais, Deathcap, and tankier ap items like abyssal or hourglass, into revolver, into void staff.
Summoners:Ignite, Ghost
Kat is all about raping noobs in the laning phase. Every1 underestimates her damage and try to trade hits with her or just flat out get raped. Under lvl 5, I use weq combo if opponent overextends or makes mistakes. I usually start the standard harass from 5 on if they're not dumb. Just WEQ and back to not draw creep aggro and back off after your combo is on cd. Rinse and repeat, and ignite to kill. Add r to the combo after lvl 6. ult has something like slightly over 40 sec cd, so you can spam it for dmg against tankier champs. Without some sort of nice heavy farm early, you're useless. Kat all about early domination.
You start dealing heavy dmg around early - mid game. Always use your ult after people use their stuns, and to as many people as possible. Or you just weq combo back up, rinse and repeat untill you can get ult off. Kat starts scaling down towards late game because fights start becoming 5v5 and people get smarter and save their CC. Kat is like a burst caster, and without her ult she becomes useless so get it off smartly for full duration. Not full duration mitigates dmg a lot.
|
On February 20 2011 05:54 0123456789 wrote: So I picked up Kat. No1 posted here in over a month.
She's a noob raper. Not that great vs non retards. I go Q, E, E, W, R>E>Q>W
Items, I go either Dorans Shield, boots, cloth armor x pots, or regen bead x pots depending on who I'm up against. Then I go rylais, Deathcap, and tankier ap items like abyssal or hourglass, into revolver, into void staff.
Summoners:Ignite, Ghost
Kat is all about raping noobs in the laning phase. Every1 underestimates her damage and try to trade hits with her or just flat out get raped. Under lvl 5, I use weq combo if opponent overextends or makes mistakes. I usually start the standard harass from 5 on if they're not dumb. Just WEQ and back to not draw creep aggro and back off after your combo is on cd. Rinse and repeat, and ignite to kill. Add r to the combo after lvl 6. ult has something like slightly over 40 sec cd, so you can spam it for dmg against tankier champs. Without some sort of nice heavy farm early, you're useless. Kat all about early domination.
You start dealing heavy dmg around early - mid game. Always use your ult after people use their stuns, and to as many people as possible. Or you just weq combo back up, rinse and repeat untill you can get ult off. Kat starts scaling down towards late game because fights start becoming 5v5 and people get smarter and save their CC. Kat is like a burst caster, and without her ult she becomes useless so get it off smartly for full duration. Not full duration mitigates dmg a lot.
Edit: Reading comprehension fail...
That said, what runes and masteries are you going with?
|
On February 21 2011 15:49 BlackHat wrote:Show nested quote +On February 20 2011 05:54 0123456789 wrote: So I picked up Kat. No1 posted here in over a month.
She's a noob raper. Not that great vs non retards. I go Q, E, E, W, R>E>Q>W
Items, I go either Dorans Shield, boots, cloth armor x pots, or regen bead x pots depending on who I'm up against. Then I go rylais, Deathcap, and tankier ap items like abyssal or hourglass, into revolver, into void staff.
Summoners:Ignite, Ghost
Kat is all about raping noobs in the laning phase. Every1 underestimates her damage and try to trade hits with her or just flat out get raped. Under lvl 5, I use weq combo if opponent overextends or makes mistakes. I usually start the standard harass from 5 on if they're not dumb. Just WEQ and back to not draw creep aggro and back off after your combo is on cd. Rinse and repeat, and ignite to kill. Add r to the combo after lvl 6. ult has something like slightly over 40 sec cd, so you can spam it for dmg against tankier champs. Without some sort of nice heavy farm early, you're useless. Kat all about early domination.
You start dealing heavy dmg around early - mid game. Always use your ult after people use their stuns, and to as many people as possible. Or you just weq combo back up, rinse and repeat untill you can get ult off. Kat starts scaling down towards late game because fights start becoming 5v5 and people get smarter and save their CC. Kat is like a burst caster, and without her ult she becomes useless so get it off smartly for full duration. Not full duration mitigates dmg a lot. Edit: Reading comprehension fail... That said, what runes and masteries are you going with?
I go magic pen reds, armour yellows, mr blues, health quints. Quints should probably be changed.
I run 9/0/21
|
I'm having trouble early game with kat... I don't seem to do any damage, and I can't really harass until lvl 4, which seems late... help?
|
On June 07 2011 04:55 Misder wrote: I'm having trouble early game with kat... I don't seem to do any damage, and I can't really harass until lvl 4, which seems late... help?
no, that's about right. she doesn't have high damage output until her cooldowns start getting lower and she can be throwing daggers all the time
the key thing with *any* melee solo champ (especially a magical one, like katarina, kassadin, akali) is that you need to play extremely passively UNTIL you've hit your harassment sweet-spot. for akali this may be level 3 when she's got 2 levels of Q and her shroud to help zone. for kassadin it's closer to 5 when his Q starts doing appreciable damage. for katarina it's around 4 (if you use killer instincts to activate the damage reduction and shunpo->bouncing blade) or 5 (if you're just maxing shunpo and bouncing blade and the cooldowns are starting to line up better). until you hit that sweet spot, it is imperative that you stay at high HP and don't go for risky last-hits. 10 extra last-hits isn't worth it if you hit level 5 but you're at 300 HP and the enemy ranged mid has complete lane control.
so basically what i'm saying is you're playing her right. she's not a level 1 dominator. her strength is the fact that her skills have no mana/health/fury/heat/karma restrictions, they are only cooldown-based. so when you start getting lower cooldowns, you can start engaging more aggressively because you'll have your skills up quickly and have more sustained damage. until then, just play passively
|
play super passive till level 5, then your Q is high enough to actually hit them once in a while
|
On June 07 2011 05:06 gtrsrs wrote:Show nested quote +On June 07 2011 04:55 Misder wrote: I'm having trouble early game with kat... I don't seem to do any damage, and I can't really harass until lvl 4, which seems late... help? no, that's about right. she doesn't have high damage output until her cooldowns start getting lower and she can be throwing daggers all the time the key thing with *any* melee solo champ (especially a magical one, like katarina, kassadin, akali) is that you need to play extremely passively UNTIL you've hit your harassment sweet-spot. for akali this may be level 3 when she's got 2 levels of Q and her shroud to help zone. for kassadin it's closer to 5 when his Q starts doing appreciable damage. for katarina it's around 4 (if you use killer instincts to activate the damage reduction and shunpo->bouncing blade) or 5 (if you're just maxing shunpo and bouncing blade and the cooldowns are starting to line up better). until you hit that sweet spot, it is imperative that you stay at high HP and don't go for risky last-hits. 10 extra last-hits isn't worth it if you hit level 5 but you're at 300 HP and the enemy ranged mid has complete lane control. so basically what i'm saying is you're playing her right. she's not a level 1 dominator. her strength is the fact that her skills have no mana/health/fury/heat/karma restrictions, they are only cooldown-based. so when you start getting lower cooldowns, you can start engaging more aggressively because you'll have your skills up quickly and have more sustained damage. until then, just play passively k, so then when I hit 4, do I just harass as much as I can?
Also, is there any matchups I should definitely win? Definitely lose?
|
On June 07 2011 06:07 Misder wrote:Show nested quote +On June 07 2011 05:06 gtrsrs wrote:On June 07 2011 04:55 Misder wrote: I'm having trouble early game with kat... I don't seem to do any damage, and I can't really harass until lvl 4, which seems late... help? no, that's about right. she doesn't have high damage output until her cooldowns start getting lower and she can be throwing daggers all the time the key thing with *any* melee solo champ (especially a magical one, like katarina, kassadin, akali) is that you need to play extremely passively UNTIL you've hit your harassment sweet-spot. for akali this may be level 3 when she's got 2 levels of Q and her shroud to help zone. for kassadin it's closer to 5 when his Q starts doing appreciable damage. for katarina it's around 4 (if you use killer instincts to activate the damage reduction and shunpo->bouncing blade) or 5 (if you're just maxing shunpo and bouncing blade and the cooldowns are starting to line up better). until you hit that sweet spot, it is imperative that you stay at high HP and don't go for risky last-hits. 10 extra last-hits isn't worth it if you hit level 5 but you're at 300 HP and the enemy ranged mid has complete lane control. so basically what i'm saying is you're playing her right. she's not a level 1 dominator. her strength is the fact that her skills have no mana/health/fury/heat/karma restrictions, they are only cooldown-based. so when you start getting lower cooldowns, you can start engaging more aggressively because you'll have your skills up quickly and have more sustained damage. until then, just play passively k, so then when I hit 4, do I just harass as much as I can? Also, is there any matchups I should definitely win? Definitely lose? definitely win vs any ranged dps or skill shot champ such as ez/anivia/morg there is nothing that you should definitely lose as kat
|
On June 07 2011 06:14 Frolossus wrote: definitely win vs any ranged dps or skill shot champ such as ez/anivia/morg there is nothing that you should definitely lose as kat
there are plenty of auto-loses for kat
anyone that has a location-based or character-based skill will beat kat on virtue of her taking too much damage when she tries to shunpo. for example, rumble will fuck kat's shit up all day because every time she tries to shunpo on him he will turn on flamespitter. garen is another similar example. i also have a feeling kat would have a really hard time against orianna but i haven't played either side of that matchup yet. kat also auto-loses to malphite and kass IMO.
she is very strong against ranged dps, however. and i do agree that skillshot champs have a hard time against her since she can dodge via shunpo
|
On June 07 2011 07:49 gtrsrs wrote:Show nested quote +On June 07 2011 06:14 Frolossus wrote: definitely win vs any ranged dps or skill shot champ such as ez/anivia/morg there is nothing that you should definitely lose as kat there are plenty of auto-loses for kat anyone that has a location-based or character-based skill will beat kat on virtue of her taking too much damage when she tries to shunpo. for example, rumble will fuck kat's shit up all day because every time she tries to shunpo on him he will turn on flamespitter. garen is another similar example. i also have a feeling kat would have a really hard time against orianna but i haven't played either side of that matchup yet. kat also auto-loses to malphite and kass IMO. she is very strong against ranged dps, however. and i do agree that skillshot champs have a hard time against her since she can dodge via shunpo lolno kat doesn't shunpo TO a person directly unless they can't harass back you just QQQQQQQQ all day
|
On June 07 2011 04:55 Misder wrote: I'm having trouble early game with kat... I don't seem to do any damage, and I can't really harass until lvl 4, which seems late... help? I play passively and just get occasional shunpos and BBs in, if they get low enough I fake b and runaround back pathway to flank them. Pop ignite+exhaust = gg, also ult obviously if you're already 6.
I'm a noob though
|
I mained Kat for a while since she was so fun.
Kat early game doesn't have sustained dps or high burst dmg, but what she does have is a great poke with Q. I like to open QWQE and just Q the heck out of them. You have to get used to how Q bounces. Once you can predict the bouncing well, you can harass them safely from level 1. With the bounce range, you will outrange anything besides Urgot. There are a few matchups that I open QEQQ because I can EQ combo them without them hitting back for much. You should be able to send them back home once or twice before you hit 6, but if they refuse to budge, they'll probably be low hp and you can ult them down.
There are plenty of champs that shut down Kat pretty well though. Fiddle is probably the hardest counter, followed by Urgot. Tanky dps champs with a heal (irelia, xin, warwick, renekton, etc) are perfectly safe from Kat, but at the same time, they don't pose a huge threat, so it ends up being a farm fest.
|
On June 12 2011 15:40 Chairman Ray wrote: I mained Kat for a while since she was so fun.
Kat early game doesn't have sustained dps or high burst dmg, but what she does have is a great poke with Q. I like to open QWQE and just Q the heck out of them. You have to get used to how Q bounces. Once you can predict the bouncing well, you can harass them safely from level 1. With the bounce range, you will outrange anything besides Urgot. There are a few matchups that I open QEQQ because I can EQ combo them without them hitting back for much. You should be able to send them back home once or twice before you hit 6, but if they refuse to budge, they'll probably be low hp and you can ult them down.
There are plenty of champs that shut down Kat pretty well though. Fiddle is probably the hardest counter, followed by Urgot. Tanky dps champs with a heal (irelia, xin, warwick, renekton, etc) are perfectly safe from Kat, but at the same time, they don't pose a huge threat, so it ends up being a farm fest. urgot is easy to beat, as soon as he tries to E you shunpo away you can just poke down irelia/xin/ww/renek fiddles dies from healing debuffs
|
On June 07 2011 09:34 Frolossus wrote:Show nested quote +On June 07 2011 07:49 gtrsrs wrote:On June 07 2011 06:14 Frolossus wrote: definitely win vs any ranged dps or skill shot champ such as ez/anivia/morg there is nothing that you should definitely lose as kat there are plenty of auto-loses for kat anyone that has a location-based or character-based skill will beat kat on virtue of her taking too much damage when she tries to shunpo. for example, rumble will fuck kat's shit up all day because every time she tries to shunpo on him he will turn on flamespitter. garen is another similar example. i also have a feeling kat would have a really hard time against orianna but i haven't played either side of that matchup yet. kat also auto-loses to malphite and kass IMO. she is very strong against ranged dps, however. and i do agree that skillshot champs have a hard time against her since she can dodge via shunpo lolno kat doesn't shunpo TO a person directly unless they can't harass back you just QQQQQQQQ all day
Then you max Q first? Is it worth going AP still if maxing Q?
|
On June 13 2011 07:39 Misder wrote:Show nested quote +On June 07 2011 09:34 Frolossus wrote:On June 07 2011 07:49 gtrsrs wrote:On June 07 2011 06:14 Frolossus wrote: definitely win vs any ranged dps or skill shot champ such as ez/anivia/morg there is nothing that you should definitely lose as kat there are plenty of auto-loses for kat anyone that has a location-based or character-based skill will beat kat on virtue of her taking too much damage when she tries to shunpo. for example, rumble will fuck kat's shit up all day because every time she tries to shunpo on him he will turn on flamespitter. garen is another similar example. i also have a feeling kat would have a really hard time against orianna but i haven't played either side of that matchup yet. kat also auto-loses to malphite and kass IMO. she is very strong against ranged dps, however. and i do agree that skillshot champs have a hard time against her since she can dodge via shunpo lolno kat doesn't shunpo TO a person directly unless they can't harass back you just QQQQQQQQ all day Then you max Q first? Is it worth going AP still if maxing Q? yes Q is everything during laning it has a massive range and nice damage at higher ranks so you level it first with one point in E at 2 to escape ganks and 1 point in W at 4 so that you can use the healing debuff and keep the maximum damage
|
With the new meta, are there any mages that kat can exchange blows with?
|
On June 22 2011 12:56 Misder wrote: With the new meta, are there any mages that kat can exchange blows with?
plenty, you just have to look at two things (a) how many damage skills do they have, and (b) what are their cooldowns like?
for example, anivia has a slow, skillshot stun, and a long cooldown single-target nuke. at ~4 kat can just push anivia out of lane on virtue of Q spam and dodging anivia's ice ball with shunpo.
annie, on the other hand, has 2 extremely low cooldown, high base damage skills, and she will chain one of those into a stun on you and throw another Q on you every second. you definitely can't stand and fight annie.
akali has a very low-cooldown nuke that does massive damage if you get into melee range of her, as well as a low-damage, long cooldown aoe "nuke" in her E. she also has her shroud to disengage from you. engaging akali is tricky. you can whittle her down all you want with Q but as soon as you try to close the gap and shunpo/ult onto her, you're going to incur the wrath of her Q->auto combo, which tears you apart.
basically, if they have long-cooldown spells (vlad), or rely entirely on skillshots (galio), or a good combination of the worst part of both (heimer) you'll beat them.
|
I'm thinking about getting back to LoL, I have not played it much since june/july last year. What are some of the main changes? I have read the description of the skills (like AP scaling and others), but since I have not played in a long time, they just don't make much sense to me. Some of my friends say kat is not as good now, but I really want to play as her, since she is just so fun.
|
Valhalla18444 Posts
kat is really strong if you have a team comp that allows her pretty much free reign. she can work in comps where the rest of your team is beefy and has a fuckton of cc, similar to how akali can saunter in and kill everyone if nobody can fuck with her
basically if ya got mumu, galio, etc on your team, go nuts and penta
otherwise she is a mad strong pub stomper, if you can get a solo lane where the opponent lets you level E over Q (which makes a huge huge huge huge HUGE difference in her ability to fight other champs - i don't level Q first unless i'm getting completely and totally fucked in lane), then you can get that level 6-7 kill pretty easily and just snowball for the rest of the match
|
Can someone do a guide for stomping normals as kat? Never played her before and i'm trying to level up my smurf, and this OP is not helpful
|
Abuse the fact that your skills are only limited by cooldowns. With finesse, you can slowly chip away your opponent's health with properly bounced Qs amongst minions or just directly Qing them. When you want to go for a kill activate W, Q, E, R, ignite and they explode before they can even react. Remember when you kill an enemy champ your cooldowns are reduced so tower diving is pretty easy once you get a kill just shunpo out of tower range.
Teamfighting you have to be careful of the CC and wait for an opportune moment to get into the battle
|
good advice r04r
I have been playing low level games all day with a noob friend, man kat is fun as hell when youre playing against bad people. I can see why she would be useless in decent elo's though.
But i don't get why people always build rylai's on her. it seems like only her E does the full slow and you are usually supposed to use that as an escape. i guess so that you E in on someone and ult them? But then couldn't you just build more ap to do effectively the same thing, i.e. more damage?
|
Valhalla18444 Posts
you need the slow, when you're going for the kill it synergizes greatly with her ult - lots of people can straight walk out of your ult before it deals its full damage. rylai's helps with that. the other nice thing is you can open boots -> GB, so you can shrug off harass much easier and can farm like an asshole all lane long
after rylai i get deathcap (if my team has lots of cc and i'm the damage) or HTGB (if my team has less cc and i need more hybrid damage and sustain), then the other, then a banshee's veil, then a void staff
|
Yeah, Kat is hilariously fun as a pub-stomper <3
|
On July 28 2011 17:03 FakeSteve[TPR] wrote: you need the slow, when you're going for the kill it synergizes greatly with her ult - lots of people can straight walk out of your ult before it deals its full damage. rylai's helps with that. the other nice thing is you can open boots -> GB, so you can shrug off harass much easier and can farm like an asshole all lane long
after rylai i get deathcap (if my team has lots of cc and i'm the damage) or HTGB (if my team has less cc and i need more hybrid damage and sustain), then the other, then a banshee's veil, then a void staff Try Gunblade on her, it gives her great laning since it goes through the spellvamp and it does way more damage than a rylai would do
only problem is that you're more squishy, but I play kat with armor / mr runes and defensive masteries so it compliments it. Besides I usually add Abyssal / Rylai / Haunting guise after my gunblade
Btw, what do you think of the boots of choice? Mercs if a lot of CC is a no brainer, but if ur allowed to be gimmicky what do you pick? CDR or Sorcs?
I dont usually get alot of CDR with her so CDR might be a good idea (havent tryed it yet), though I know how strong Sorcs is on her
any help?
|
Valhalla18444 Posts
cdr is kinda redundant imo, all it helps you do is throw more Qs in poking situations. not that useful. kat's primary source of cdr is her passive, so kill people.
gunblade is a great item on katarina, but i find you're much too squishy with just a revolver. the giant's belt in the rylai recipe really, really helps. at level 6-7 katarina has enough natural damage for a burst kill if you've harassed them a bit, even then the amp tome or two (or even the revolver itself) won't increase your damage very much. having more hp and therefore more survivability after those levels in lane makes you much stronger than that period between the very modest damage increase of revolver and the massive damage increase of gunblade
as far as boots go, sorc all the way. shouldn't be out of position to be hit by errant cc and aoe slows etc. much better off getting sorc boots + some endgame defensive item like banshee's veil, which has a direct effect on your ult's duration in teamfights. merc treads don't really help beyond running away when you get caught out of position
edit: i should mention i use 21/0/9 and mpen/armor/scaling mr/mpen & flat hp quints
|
On July 29 2011 09:00 FakeSteve[TPR] wrote: cdr is kinda redundant imo, all it helps you do is throw more Qs in poking situations. not that useful. kat's primary source of cdr is her passive, so kill people.
gunblade is a great item on katarina, but i find you're much too squishy with just a revolver. the giant's belt in the rylai recipe really, really helps. at level 6-7 katarina has enough natural damage for a burst kill if you've harassed them a bit, even then the amp tome or two (or even the revolver itself) won't increase your damage very much. having more hp and therefore more survivability after those levels in lane makes you much stronger than that period between the very modest damage increase of revolver and the massive damage increase of gunblade
as far as boots go, sorc all the way. shouldn't be out of position to be hit by errant cc and aoe slows etc. much better off getting sorc boots + some endgame defensive item like banshee's veil, which has a direct effect on your ult's duration in teamfights. merc treads don't really help beyond running away when you get caught out of position
edit: i should mention i use 21/0/9 and mpen/armor/scaling mr/mpen & flat hp quints hmm, I've always found gunblade, and any other AD/hybrid items on kat quite lackluster. you don't autoattack much at all and the only place AD comes into play is on your q, which IMO isn't realllly worth it. Straight AP for me!
Also 21/0/9 is reallllly ballsy, i'd be much too scared to use it - especially when crit damage/aspd/armpen/crit chance are fairly wasted on her. Havoc would be nice though. To help out in lane I go 9/21/0, taking the magic pen thing in offense.
|
Valhalla18444 Posts
gunblade makes her very strong 1v1 or 2v2. if you're in a game where you'll have the opportunity to fight 1v1 against some champs (they're split pushing, you're split pushing, they wander the jungle aimlessly, etc. pub stomping.) then it's probably her best item.
if you're not terrorizing the enemy in small skirmishes then definitely get a deathcap instead lol
|
On July 29 2011 09:59 FakeSteve[TPR] wrote: gunblade makes her very strong 1v1 or 2v2. if you're in a game where you'll have the opportunity to fight 1v1 against some champs (they're split pushing, you're split pushing, they wander the jungle aimlessly, etc. pub stomping.) then it's probably her best item.
if you're not terrorizing the enemy in small skirmishes then definitely get a deathcap instead lol For some reason your post makes me wonder if q procs tiamat
|
On July 28 2011 16:53 Attakijing wrote: good advice r04r
I have been playing low level games all day with a noob friend, man kat is fun as hell when youre playing against bad people. I can see why she would be useless in decent elo's though.
But i don't get why people always build rylai's on her. it seems like only her E does the full slow and you are usually supposed to use that as an escape. i guess so that you E in on someone and ult them? But then couldn't you just build more ap to do effectively the same thing, i.e. more damage? rylais is the single most important item on kat generally you WER on top of them kill them and E out or to the next guy
gunblade is situational because they need to have little CC for it to be effective
CDR boots also imo are better then sorcs cause they make your ult refresh after 2 kills instead of 3
|
Trying to pick up Kat recently but having a hard time... everyone says her laning is good but I find that BB don't seem to do that much damage and shupoing to the enemy is just stupid since you end up behind them all the time. Half the time I also can't seem to hit the enemy with BB, is there some type of trick to bouncing if off minions?
Kind of confused on item/skill order on her too. BB has like a. 3 ap ratio do you still get that over shunpo? And should i bother going revolver rylais or just go into straight deathcap or something?
|
On July 29 2011 09:31 sRapers_ValkS wrote:Show nested quote +On July 29 2011 09:00 FakeSteve[TPR] wrote: cdr is kinda redundant imo, all it helps you do is throw more Qs in poking situations. not that useful. kat's primary source of cdr is her passive, so kill people.
gunblade is a great item on katarina, but i find you're much too squishy with just a revolver. the giant's belt in the rylai recipe really, really helps. at level 6-7 katarina has enough natural damage for a burst kill if you've harassed them a bit, even then the amp tome or two (or even the revolver itself) won't increase your damage very much. having more hp and therefore more survivability after those levels in lane makes you much stronger than that period between the very modest damage increase of revolver and the massive damage increase of gunblade
as far as boots go, sorc all the way. shouldn't be out of position to be hit by errant cc and aoe slows etc. much better off getting sorc boots + some endgame defensive item like banshee's veil, which has a direct effect on your ult's duration in teamfights. merc treads don't really help beyond running away when you get caught out of position
edit: i should mention i use 21/0/9 and mpen/armor/scaling mr/mpen & flat hp quints hmm, I've always found gunblade, and any other AD/hybrid items on kat quite lackluster. you don't autoattack much at all and the only place AD comes into play is on your q, which IMO isn't realllly worth it. Straight AP for me! Also 21/0/9 is reallllly ballsy, i'd be much too scared to use it - especially when crit damage/aspd/armpen/crit chance are fairly wasted on her. Havoc would be nice though. To help out in lane I go 9/21/0, taking the magic pen thing in offense.
doesnt ad scale better than ap on Q and R on kat?
|
There aren't any good high-end AD items for Kat; gunblade is probably the most efficient AD-item on her.
|
I forgot her E will proc the full rylai's. I guess i'll just go hextech into rylai's and then deathcap instead of gunblade. edit: also her ult proc's the fully rylais too, apparently.
|
I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger.
|
On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. used to mess around with that exact same AD build but then i realized its easier to build 1 deathcap than worry about keeping my BTs farmed for a more reliable source of damage
you want gunblade now because of that 300 damage nuke + massive single target slow over will
|
On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. First of all, I'd like to say that I have played the majority of this game as Katarina, I'd guess about 300+ games. I get her like I get no other champ, and I really really love her.
Why I think your build isn't good:
WotA does not give her more sustain than Gunblade. The 5% are overshadowed by 15% lifesteal, especially since you seem to be building AD (which is also bad, I'll tell you why.). Then, you build Rylai's, which is a bad item on Katarina (assuming you are going mid) in more scenarios than not.
Okay Shiv, nice, you now have basically been a dick so far and told me what I do is bad but didn't tell me why, well fuck you!
No, no. I'm getting to it.
Katarina is the epitome of an Assassin. You have no Shroud to hide until your bruisers arrive if you went in too early, as your Shunpo will most likely be on cooldown, and you have no ability to undo your Shunpo or even use it twice in a row (why hello there LeBonk.). What you want to do is look for the perfect moment to jump into a teamfight, most likely the point where all major CCs have been blown and you are able to help your team gib someone. Your whole usefulness as Kat in a team fight is reliant on you and your team being able to blow up someone as quick as possible without being caught.
Why is that? Her passive. Voracity is the single most important ability Katarina has, and knowing how to utilize it correctly makes or breaks a good Kat. The possibility to reset your cooldowns and use your skills lets you deal retarted amounts of damage in a teamfight. It's really hard to explain HOW good it is, but trust me, it is. It is also the reason gunblade is an awesome item, part of the reason Rylai's is bad and the biggest reason building AD isn't good.
If you build Rylai's, you spend 3000 gold for basically 80 AP and a bit of HP. The HP isn't needed (again, assuming you went mid), mainly because if you ever seriously get caught on Katarina, you'll die no matter what. The slow is mediocre since it only gives the 30% on Shunpo and it does not offer enough killing potential. Gunblade meanwhile offers a superior slow (you won't desperately need it one more than one person because of your passive), a 300 damage on click burst (an amount of damage Rylai's does not even slightly offer), and it's the one item in the game that gives you the most damage increase on your ultimate before retarted amounts of AP+Deathcap. Gunblade gives you the possibility to practically GIB someone right from the get-go with a decently placed W-E-Gunblade-Q-R. It's all about the timing WHEN to do so. 80 AP don't do all that much for your damage, especially if you consider how low her ratios are and she basically relies on the ability to use her skills so often due to her passive. By the time you get it, you realize you're tankier than you need to be and don't deal enough damage.
Also, because of her passive, you get to use Shunpo multiple times during a fight. That's the reason biggest reason AD is bad on her. You basically ignore her ability that scales the best with AP, and that damage you miss out on adds up during a teamfight.
You say you like to get WotA+BT. That combination offers you 50 AP, 25% Spellvamp, 60-100 AD and 15-25% life steal for 5100 gold. Gunblade gives you 70 AP, 40 AD, 20% Spellvamp and 15% life steal for 3600 gold. Taking into account how often you won't have a fully stacked bloodthirster, I think I don't need to bring out any math to make you realize how much superior Gunblade is over WotA+BT.
I'm sorry if I sound like a dick or if that post reads a bit confusing, I didn't intend to insult or offend you and I'm realllllly tired. I just wanted you to show the way I'm sure Katarina is supposed to be played.
Also, you can read scarra's thoughts on how to build her here. He's the most accomplished Katarina player there is..
|
On January 11 2012 06:40 Shiv. wrote:Show nested quote +On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. First of all, I'd like to say that I have played the majority of this game as Katarina, I'd guess about 300+ games. I get her like I get no other champ, and I really really love her. Why I think your build isn't good: WotA does not give her more sustain than Gunblade. The 5% are overshadowed by 15% lifesteal, especially since you seem to be building AD (which is also bad, I'll tell you why.). Then, you build Rylai's, which is a bad item on Katarina (assuming you are going mid) in more scenarios than not. Okay Shiv, nice, you now have basically been a dick so far and told me what I do is bad but didn't tell me why, well fuck you! No, no. I'm getting to it. Katarina is the epitome of an Assassin. You have no Shroud to hide until your bruisers arrive if you went in too early, as your Shunpo will most likely be on cooldown, and you have no ability to undo your Shunpo or even use it twice in a row (why hello there LeBonk.). What you want to do is look for the perfect moment to jump into a teamfight, most likely the point where all major CCs have been blown and you are able to help your team gib someone. Your whole usefulness as Kat in a team fight is reliant on you and your team being able to blow up someone as quick as possible without being caught. Why is that? Her passive. Voracity is the single most important ability Katarina has, and knowing how to utilize it correctly makes or breaks a good Kat. The possibility to reset your cooldowns and use your skills lets you deal retarted amounts of damage in a teamfight. It's really hard to explain HOW good it is, but trust me, it is. It is also the reason gunblade is an awesome item, part of the reason Rylai's is bad and the biggest reason building AD isn't good. If you build Rylai's, you spend 3000 gold for basically 80 AP and a bit of HP. The HP isn't needed (again, assuming you went mid), mainly because if you ever seriously get caught on Katarina, you'll die no matter what. The slow is mediocre since it only gives the 30% on Shunpo and it does not offer enough killing potential. Gunblade meanwhile offers a superior slow (you won't desperately need it one more than one person because of your passive), a 300 damage on click burst (an amount of damage Rylai's does not even slightly offer), and it's the one item in the game that gives you the most damage increase on your ultimate before retarted amounts of AP+Deathcap. Gunblade gives you the possibility to practically GIB someone right from the get-go with a decently placed W-E-Gunblade-Q-R. It's all about the timing WHEN to do so. 80 AP don't do all that much for your damage, especially if you consider how low her ratios are and she basically relies on the ability to use her skills so often due to her passive. By the time you get it, you realize you're tankier than you need to be and don't deal enough damage. Also, because of her passive, you get to use Shunpo multiple times during a fight. That's the reason biggest reason AD is bad on her. You basically ignore her ability that scales the best with AP, and that damage you miss out on adds up during a teamfight. You say you like to get WotA+BT. That combination offers you 50 AP, 25% Spellvamp, 60-100 AD and 15-25% life steal for 5100 gold. Gunblade gives you 70 AP, 40 AD, 20% Spellvamp and 15% life steal for 3600 gold. Taking into account how often you won't have a fully stacked bloodthirster, I think I don't need to bring out any math to make you realize how much superior Gunblade is over WotA+BT. I'm sorry if I sound like a dick or if that post reads a bit confusing, I didn't intend to insult or offend you and I'm realllllly tired. I just wanted you to show the way I'm sure Katarina is supposed to be played. Also, you can read scarra's thoughts on how to build her here. He's the most accomplished Katarina player there is.. Well if you have multiple shunpo's you also get multiple dagger throws.... from the passive. The whole WotA over gunblade is a choice to help the other AP's on teh team. I've always been able to keep BT stacked fairly high, perhaps stack gunblade + BT? that's what I was thinking as well... Also I think your shunpo point is void, mostly because your over all damage output will always be higher with dagger and ulti. than just the low AP ratios between all 3 skills.
and thanks for your input.
|
shunpo hits way harder than Q thus it synergizes better with her passive
|
On January 11 2012 07:29 wei2coolman wrote:Show nested quote +On January 11 2012 06:40 Shiv. wrote:On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. First of all, I'd like to say that I have played the majority of this game as Katarina, I'd guess about 300+ games. I get her like I get no other champ, and I really really love her. Why I think your build isn't good: WotA does not give her more sustain than Gunblade. The 5% are overshadowed by 15% lifesteal, especially since you seem to be building AD (which is also bad, I'll tell you why.). Then, you build Rylai's, which is a bad item on Katarina (assuming you are going mid) in more scenarios than not. Okay Shiv, nice, you now have basically been a dick so far and told me what I do is bad but didn't tell me why, well fuck you! No, no. I'm getting to it. Katarina is the epitome of an Assassin. You have no Shroud to hide until your bruisers arrive if you went in too early, as your Shunpo will most likely be on cooldown, and you have no ability to undo your Shunpo or even use it twice in a row (why hello there LeBonk.). What you want to do is look for the perfect moment to jump into a teamfight, most likely the point where all major CCs have been blown and you are able to help your team gib someone. Your whole usefulness as Kat in a team fight is reliant on you and your team being able to blow up someone as quick as possible without being caught. Why is that? Her passive. Voracity is the single most important ability Katarina has, and knowing how to utilize it correctly makes or breaks a good Kat. The possibility to reset your cooldowns and use your skills lets you deal retarted amounts of damage in a teamfight. It's really hard to explain HOW good it is, but trust me, it is. It is also the reason gunblade is an awesome item, part of the reason Rylai's is bad and the biggest reason building AD isn't good. If you build Rylai's, you spend 3000 gold for basically 80 AP and a bit of HP. The HP isn't needed (again, assuming you went mid), mainly because if you ever seriously get caught on Katarina, you'll die no matter what. The slow is mediocre since it only gives the 30% on Shunpo and it does not offer enough killing potential. Gunblade meanwhile offers a superior slow (you won't desperately need it one more than one person because of your passive), a 300 damage on click burst (an amount of damage Rylai's does not even slightly offer), and it's the one item in the game that gives you the most damage increase on your ultimate before retarted amounts of AP+Deathcap. Gunblade gives you the possibility to practically GIB someone right from the get-go with a decently placed W-E-Gunblade-Q-R. It's all about the timing WHEN to do so. 80 AP don't do all that much for your damage, especially if you consider how low her ratios are and she basically relies on the ability to use her skills so often due to her passive. By the time you get it, you realize you're tankier than you need to be and don't deal enough damage. Also, because of her passive, you get to use Shunpo multiple times during a fight. That's the reason biggest reason AD is bad on her. You basically ignore her ability that scales the best with AP, and that damage you miss out on adds up during a teamfight. You say you like to get WotA+BT. That combination offers you 50 AP, 25% Spellvamp, 60-100 AD and 15-25% life steal for 5100 gold. Gunblade gives you 70 AP, 40 AD, 20% Spellvamp and 15% life steal for 3600 gold. Taking into account how often you won't have a fully stacked bloodthirster, I think I don't need to bring out any math to make you realize how much superior Gunblade is over WotA+BT. I'm sorry if I sound like a dick or if that post reads a bit confusing, I didn't intend to insult or offend you and I'm realllllly tired. I just wanted you to show the way I'm sure Katarina is supposed to be played. Also, you can read scarra's thoughts on how to build her here. He's the most accomplished Katarina player there is.. Well if you have multiple shunpo's you also get multiple dagger throws.... from the passive. The whole WotA over gunblade is a choice to help the other AP's on teh team. I've always been able to keep BT stacked fairly high, perhaps stack gunblade + BT? that's what I was thinking as well... Also I think your shunpo point is void, mostly because your over all damage output will always be higher with dagger and ulti. than just the low AP ratios between all 3 skills. and thanks for your input. Sorry, but you are wrong. It's a choice of cost efficiency. Also, my point is not void at all because of Shunpo's superior scaling. As I said, Gunblade is the item that increases your ult damage the most and you only get to use that once per teamfight. The overall damage output will NOT be higher with Ulti+Dagger, because, as said, Ulti only works once per teamfight and the combined AP scaling on BB+Shunpo is better than BBs AD scaling.
Then, Kat is a snowball champion, and by the time you have WotA AND Bloodthirster, the enemy team will shrug your damage off anyways.
|
On January 11 2012 08:31 Shiv. wrote:Show nested quote +On January 11 2012 07:29 wei2coolman wrote:On January 11 2012 06:40 Shiv. wrote:On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. First of all, I'd like to say that I have played the majority of this game as Katarina, I'd guess about 300+ games. I get her like I get no other champ, and I really really love her. Why I think your build isn't good: WotA does not give her more sustain than Gunblade. The 5% are overshadowed by 15% lifesteal, especially since you seem to be building AD (which is also bad, I'll tell you why.). Then, you build Rylai's, which is a bad item on Katarina (assuming you are going mid) in more scenarios than not. Okay Shiv, nice, you now have basically been a dick so far and told me what I do is bad but didn't tell me why, well fuck you! No, no. I'm getting to it. Katarina is the epitome of an Assassin. You have no Shroud to hide until your bruisers arrive if you went in too early, as your Shunpo will most likely be on cooldown, and you have no ability to undo your Shunpo or even use it twice in a row (why hello there LeBonk.). What you want to do is look for the perfect moment to jump into a teamfight, most likely the point where all major CCs have been blown and you are able to help your team gib someone. Your whole usefulness as Kat in a team fight is reliant on you and your team being able to blow up someone as quick as possible without being caught. Why is that? Her passive. Voracity is the single most important ability Katarina has, and knowing how to utilize it correctly makes or breaks a good Kat. The possibility to reset your cooldowns and use your skills lets you deal retarted amounts of damage in a teamfight. It's really hard to explain HOW good it is, but trust me, it is. It is also the reason gunblade is an awesome item, part of the reason Rylai's is bad and the biggest reason building AD isn't good. If you build Rylai's, you spend 3000 gold for basically 80 AP and a bit of HP. The HP isn't needed (again, assuming you went mid), mainly because if you ever seriously get caught on Katarina, you'll die no matter what. The slow is mediocre since it only gives the 30% on Shunpo and it does not offer enough killing potential. Gunblade meanwhile offers a superior slow (you won't desperately need it one more than one person because of your passive), a 300 damage on click burst (an amount of damage Rylai's does not even slightly offer), and it's the one item in the game that gives you the most damage increase on your ultimate before retarted amounts of AP+Deathcap. Gunblade gives you the possibility to practically GIB someone right from the get-go with a decently placed W-E-Gunblade-Q-R. It's all about the timing WHEN to do so. 80 AP don't do all that much for your damage, especially if you consider how low her ratios are and she basically relies on the ability to use her skills so often due to her passive. By the time you get it, you realize you're tankier than you need to be and don't deal enough damage. Also, because of her passive, you get to use Shunpo multiple times during a fight. That's the reason biggest reason AD is bad on her. You basically ignore her ability that scales the best with AP, and that damage you miss out on adds up during a teamfight. You say you like to get WotA+BT. That combination offers you 50 AP, 25% Spellvamp, 60-100 AD and 15-25% life steal for 5100 gold. Gunblade gives you 70 AP, 40 AD, 20% Spellvamp and 15% life steal for 3600 gold. Taking into account how often you won't have a fully stacked bloodthirster, I think I don't need to bring out any math to make you realize how much superior Gunblade is over WotA+BT. I'm sorry if I sound like a dick or if that post reads a bit confusing, I didn't intend to insult or offend you and I'm realllllly tired. I just wanted you to show the way I'm sure Katarina is supposed to be played. Also, you can read scarra's thoughts on how to build her here. He's the most accomplished Katarina player there is.. Well if you have multiple shunpo's you also get multiple dagger throws.... from the passive. The whole WotA over gunblade is a choice to help the other AP's on teh team. I've always been able to keep BT stacked fairly high, perhaps stack gunblade + BT? that's what I was thinking as well... Also I think your shunpo point is void, mostly because your over all damage output will always be higher with dagger and ulti. than just the low AP ratios between all 3 skills. and thanks for your input. Sorry, but you are wrong. It's a choice of cost efficiency. Also, my point is not void at all because of Shunpo's superior scaling. As I said, Gunblade is the item that increases your ult damage the most and you only get to use that once per teamfight. The overall damage output will NOT be higher with Ulti+Dagger, because, as said, Ulti only works once per teamfight and the combined AP scaling on BB+Shunpo is better than BBs AD scaling. Then, Kat is a snowball champion, and by the time you have WotA AND Bloodthirster, the enemy team will shrug your damage off anyways. pretty sure deathcap gives more after the gunblade nerfs if not then it gives more after a single other AP item
|
On January 11 2012 08:40 Frolossus wrote:Show nested quote +On January 11 2012 08:31 Shiv. wrote:On January 11 2012 07:29 wei2coolman wrote:On January 11 2012 06:40 Shiv. wrote:On January 11 2012 03:18 wei2coolman wrote: I've been playing a lot of Kat recently, like 40 games in the past 2 weeks.
There are some things that I've been doing that seem to been working to great success. Rushing WotA, I prefer it over gunblade because A) double wota meta, b)it's cheaper, and better sustain imo c)rylais already slow, and you have shunp, you shouldn't really need the hextech gunblade slow.
I also like playing glasscannon Kat with AD. So this is my usual build, boots 3pot-4pot, to sorc and revolver, to wota, then to Bloodthirster, rylais, another BT or voidstaff.
What I've been trying in mid is starting dblade first (depends on matchup in mid or top). it helps with last hitting, and the increased damage on dagger is great for poking.
Everyone probably thinks i'm trolling with this build, but it works pretty fucking amazing for me.
there are some reasons as to why I prefer AD kat over AP kat. 1) if you're gunna be leveling up dagger, the Ad ratio on dagger is >>>> AP, and it helps midgame farming by a lot. 2) the damage output from the dagger throw has way more total damage output compared to shunpo, because of the bounce, in teamfights, not to mention the increased damage out put means increased spell vamp. 3) The increased midgame farm also means extremely fast BT stacks, that means you'll be getting full use of your BT very quickly.
There are different gameplay changes by going AD, you'll be focusing on your dagger, a lot more than shunpo. The only time you should be using shunpo is if A) if you get a kill with it, and B) if you're setting up your ulti. Right after you get a kill, you want to shunpo out right away, and then continue spamming your dagger. First of all, I'd like to say that I have played the majority of this game as Katarina, I'd guess about 300+ games. I get her like I get no other champ, and I really really love her. Why I think your build isn't good: WotA does not give her more sustain than Gunblade. The 5% are overshadowed by 15% lifesteal, especially since you seem to be building AD (which is also bad, I'll tell you why.). Then, you build Rylai's, which is a bad item on Katarina (assuming you are going mid) in more scenarios than not. Okay Shiv, nice, you now have basically been a dick so far and told me what I do is bad but didn't tell me why, well fuck you! No, no. I'm getting to it. Katarina is the epitome of an Assassin. You have no Shroud to hide until your bruisers arrive if you went in too early, as your Shunpo will most likely be on cooldown, and you have no ability to undo your Shunpo or even use it twice in a row (why hello there LeBonk.). What you want to do is look for the perfect moment to jump into a teamfight, most likely the point where all major CCs have been blown and you are able to help your team gib someone. Your whole usefulness as Kat in a team fight is reliant on you and your team being able to blow up someone as quick as possible without being caught. Why is that? Her passive. Voracity is the single most important ability Katarina has, and knowing how to utilize it correctly makes or breaks a good Kat. The possibility to reset your cooldowns and use your skills lets you deal retarted amounts of damage in a teamfight. It's really hard to explain HOW good it is, but trust me, it is. It is also the reason gunblade is an awesome item, part of the reason Rylai's is bad and the biggest reason building AD isn't good. If you build Rylai's, you spend 3000 gold for basically 80 AP and a bit of HP. The HP isn't needed (again, assuming you went mid), mainly because if you ever seriously get caught on Katarina, you'll die no matter what. The slow is mediocre since it only gives the 30% on Shunpo and it does not offer enough killing potential. Gunblade meanwhile offers a superior slow (you won't desperately need it one more than one person because of your passive), a 300 damage on click burst (an amount of damage Rylai's does not even slightly offer), and it's the one item in the game that gives you the most damage increase on your ultimate before retarted amounts of AP+Deathcap. Gunblade gives you the possibility to practically GIB someone right from the get-go with a decently placed W-E-Gunblade-Q-R. It's all about the timing WHEN to do so. 80 AP don't do all that much for your damage, especially if you consider how low her ratios are and she basically relies on the ability to use her skills so often due to her passive. By the time you get it, you realize you're tankier than you need to be and don't deal enough damage. Also, because of her passive, you get to use Shunpo multiple times during a fight. That's the reason biggest reason AD is bad on her. You basically ignore her ability that scales the best with AP, and that damage you miss out on adds up during a teamfight. You say you like to get WotA+BT. That combination offers you 50 AP, 25% Spellvamp, 60-100 AD and 15-25% life steal for 5100 gold. Gunblade gives you 70 AP, 40 AD, 20% Spellvamp and 15% life steal for 3600 gold. Taking into account how often you won't have a fully stacked bloodthirster, I think I don't need to bring out any math to make you realize how much superior Gunblade is over WotA+BT. I'm sorry if I sound like a dick or if that post reads a bit confusing, I didn't intend to insult or offend you and I'm realllllly tired. I just wanted you to show the way I'm sure Katarina is supposed to be played. Also, you can read scarra's thoughts on how to build her here. He's the most accomplished Katarina player there is.. Well if you have multiple shunpo's you also get multiple dagger throws.... from the passive. The whole WotA over gunblade is a choice to help the other AP's on teh team. I've always been able to keep BT stacked fairly high, perhaps stack gunblade + BT? that's what I was thinking as well... Also I think your shunpo point is void, mostly because your over all damage output will always be higher with dagger and ulti. than just the low AP ratios between all 3 skills. and thanks for your input. Sorry, but you are wrong. It's a choice of cost efficiency. Also, my point is not void at all because of Shunpo's superior scaling. As I said, Gunblade is the item that increases your ult damage the most and you only get to use that once per teamfight. The overall damage output will NOT be higher with Ulti+Dagger, because, as said, Ulti only works once per teamfight and the combined AP scaling on BB+Shunpo is better than BBs AD scaling. Then, Kat is a snowball champion, and by the time you have WotA AND Bloodthirster, the enemy team will shrug your damage off anyways. pretty sure deathcap gives more after the gunblade nerfs if not then it gives more after a single other AP item Oh yeah, just did the math. A single Deathcap now gives exactly 1 damage more on your ult. Literally. Then again, rushing Deathcap is retarted on Kat and Gunblade offers so much more than just damage on her ult.
|
@Shiv - I like your thoughts on Rylai's and I have had good success with this AP build:
Boots+3hp > Revolver > Boots2 > Rylai's > Deathcap > Gunblade > Zhonya's > Void Staff
What would you recommend I build instead of Rylai's in this setup? I'm thinking that without the slow from Rylai's then I should finish my Gunblade before Deathcap. I am also considering building either Guardian Angel or a Banshee's Vail instead of Zhonya's. What are anyones thoughts?
|
On January 11 2012 09:34 Ghost-z wrote: @Shiv - I like your thoughts on Rylai's and I have had good success with this AP build:
Boots+3hp > Revolver > Boots2 > Rylai's > Deathcap > Gunblade > Zhonya's > Void Staff
What would you recommend I build instead of Rylai's in this setup? I'm thinking that without the slow from Rylai's then I should finish my Gunblade before Deathcap. I am also considering building either Guardian Angel or a Banshee's Vail instead of Zhonya's. What are anyones thoughts? I'm pretty much copying and quoting scarra, the most accomplished Kat player here: Sorc Shoes -> Gunblade -> if you feel like you need a defensive item early, defensive item -> Deathcap -> Guardian Angel -> Void -> Lich Bane.
So I'd say get GA. It provides so much more in a teamfight than Rylai's does and has turned around teamfights and even whole games for me.
|
Okay I did some math, and I think Shiv is right, and I'm wrong , sadly enough I'll admit this...
Shiv's build, which is a copy of Scarra, goes Sorc Shoes->gunblade->(defensive item)->deathcap->void staff->lich bane. Mine is a bit more varied. Sorc Shoes-> WotA-> BT-> BT->Void Staff
Now, for Shiv's opinion, he prefers gunblade + deathcap. Let's analyze what these items give, Gunblade costs 3625 40 AD 70AP 15% life steal 20%spell vamp 300 magic damage + 3 second slow.
Death Cap 3600 offer 140AP+30%.
So after deathcap, you'll have 273 AP, and 40 AD, 15% life steal, 20% spell vamp, +300 damage slow, for 7225. That means for Kat's abilities will do this amount of "bonus" damage q, will do a bonus damage of 95.5+32 damage (127.5) to PRIMARY target. e, will do a bonus damage of 204 to single target r, will do a bonus damage of (full damage of 10 dagger, single target) 200+682.5 damage (882.5)
Now for an equivalent cost, you can have. WotA, Blood Thirster, BF sword, vampic scepter, total cost of 7200 your end stats will be. 80AP 25% spellvamp (60-100 AD from BT, we'll average 80)+45=125AD (average out stacks, 20% from BT) + 12%=32% lifesteal. q, will do a bonus damage of 128 to PRIMARY target. e, will do a bonus damage of 60 to single target. r, will do a bonus damage of (full damage of 10 dagger, single target) 625+200 (825)
However if BT is at full stacks... q, 144 e, 60 still r, 925
So, full stacked BT is better, but also a lot harder to reach. But with my build the 2nd BT is only 900 left from completing, thus offering another BT, as we can see can scale power wise much better than another blasting wand.
While an aditional 900 to Scarra's build offers a blasting wand which is only 40AP+.3x40= 52 AP... In my honest opinion I think AD Kat is just as viable as AP Kat, and that each build has a different power peak point, but also remember that with AD Kat, you will also end up building a void staff.
Here are some intangibles. WotA gives teammates spell vamp, and 30 AP. While Hextech gunblade gives you a nice single target slow. With physical damage, you are always using it, with AP you only use it when you use spells, for example auto attacks hit a lot harder, that means farming becomes a lot easier, and the increased dagger damage is extremely important, because if we count the bounces, the damage for AD goes up quite a bit on a fully stacked BT.
5 person bounce x 144=720 5 person bounce x 127.5=637.5
that's a 80pt damage output difference!
Also, the decieving part about the lack of shunpo damage with AD Kat, is that it doesn't include the auto attack right after the shunpo, which can easily deal another 145AD damage...
Hopefully my math is all correct, and you guys can sort of see the reasons why i like to go AD kat, over full AP kat
|
On January 11 2012 10:26 wei2coolman wrote:Okay I did some math, and I think Shiv is right, and I'm wrong  , sadly enough I'll admit this... It takes a real man to admit he's wrong! I tried out all builds you can imagine on Kat and I found this one the most suitable for my play style and probably the best all-around balanced build.
On January 11 2012 10:26 wei2coolman wrote: Hopefully my math is all correct, and you guys can sort of see the reasons why i like to go AD kat, over full AP kat
I still don't really get it, as you might aswell get a WotA before your Deathcap and pretty much have all the upsides of your build, BUT: as long as you are having fun and it works for you and the way you play Kat, why not? It might not be the best build around, but I'm sure you can make it work. Again, I was really not trying to be a dick, just showing a fellow Kat player a different way to play her.
P.S. One reason I think AD Kat is weaker is that people tend to build a lot more armor than MR in most games and I never find the time autoattacking. Always Shunpo, never not Shunpo.
Edit: what happened to the Rylai's in your build?
Edit 2: some things to think about: BB rarely if ever actually gets 5 bounces, if you ever die, you just lost 80 AD, and I think you forgot to calculate the 300 damage from Gunblade on your final numbers. Still not saying AD is bad, but AP is a lot less reliant on staying alive and has harder burst potential, which, after all, is what you need the most in order to trigger your passive.
|
On January 11 2012 10:37 Shiv. wrote:Show nested quote +On January 11 2012 10:26 wei2coolman wrote:Okay I did some math, and I think Shiv is right, and I'm wrong  , sadly enough I'll admit this... It takes a real man to admit he's wrong! I tried out all builds you can imagine on Kat and I found this one the most suitable for my play style and probably the best all-around balanced build. Show nested quote +On January 11 2012 10:26 wei2coolman wrote: Hopefully my math is all correct, and you guys can sort of see the reasons why i like to go AD kat, over full AP kat
I still don't really get it, as you might aswell get a WotA before your Deathcap and pretty much have all the upsides of your build, BUT: as long as you are having fun and it works for you and the way you play Kat, why not? It might not be the best build around, but I'm sure you can make it work. Again, I was really not trying to be a dick, just showing a fellow Kat player a different way to play her. P.S. One reason I think AD Kat is weaker is that people tend to build a lot more armor than MR in most games and I never find the time autoattacking. Always Shunpo, never not Shunpo. Edit: what happened to the Rylai's in your build? Edit 2: some things to think about: BB rarely if ever actually gets 5 bounces, if you ever die, you just lost 80 AD, and I think you forgot to calculate the 300 damage from Gunblade on your final numbers. Still not saying AD is bad, but AP is a lot less reliant on staying alive and has harder burst potential, which, after all, is what you need the most in order to trigger your passive.
rylais was always a "do i need it item?" and after playing more and more games, I just preferred the bruteforce increase of AD WAY WAY WAY over the suriviability of Rylais.
Yeah, I definitely agree that AP is better overall, but I definitely see AD as a pretty viable option as well, especially when it comes to later stages of midgame, but AP probably scales better into lategame.
Oh also never really counted the whole Armor thing, good point.
Also i'm a terrible last hitter, so AD kat makes farming soooo much easier for me.
|
AD is probably viable, too, yeah! It is a lot better for most 1v1 scenarios I suppose, so if you find yourself going AD, might want to try to look for some people to pick off when they're alone.
|
On January 11 2012 10:54 Shiv. wrote: AD is probably viable, too, yeah! It is a lot better for most 1v1 scenarios I suppose, so if you find yourself going AD, might want to try to look for some people to pick off when they're alone. Yeah, well with AD I tend to clear my creep wave pretty fast, and can usually roam to top or bottom for a quick gank, then come back in time for the next wave. But I think it is definitely a stylistic choice on how one plays kat.
|
Whether you're building AD or AP Kat all of your abilities deal magic damage. The only time armor would be counted is on auto attacks.
|
Wait why would you build WotA instead of Gunblade if you are going for AD Kat?
|
On January 11 2012 11:18 Ghost-z wrote: Wait why would you build WotA instead of Gunblade if you are going for AD Kat? Gunblade is expensive, it delays BT too long. The 1500 difference in cost is pretty much 1 bf sword. Also, I often solo top Kat, so WotA always benefits the AP mid. And I can often convince the othe ap mid to get another will of ancients, and dual wota is lulzies.
On January 11 2012 11:16 Ghost-z wrote: Whether you're building AD or AP Kat all of your abilities deal magic damage. The only time armor would be counted is on auto attacks. Yes, that's why we were talking about armor for the auto attacks, because directly after shunpo there is a quick auto attack right after. So the 145 damage I talked about is far more mitigated compared to a larger AP shunpo value.
|
One last question I have about Kat is which skill do you max first for AD and AP?
I usually build AP Kat and max Shunpo first since it scales the best with AP or do you max BB first on AP Kat?
Do you max BB first when playing AD? I can't imaging you wouldn't since shunpo gets no benefit from AD.
|
Always max bouncing blades first no matter what items you plan to build. It's your main laning and harassment tool, far better for harass than teleporting yourself behind your opponent with the only skill that can save you from jungle ganks.
I mean eventually you'll shunpo for your ulti to attempt the kill, but if you level shunpo first you're basically giving up harassing them with any level of safety. Even without the jungle ganks you can't shunpo harass safely pre-5 because you don't have the threat of your ultimate to stop them from wailing on you.
Instead just use shunpo early on as a mobility tool to escape ganks, dodge skill shots, help your jungler gank, or when you want to kill.
|
always max bb first, it lets you harrass and farm much more safely than shunpo does. bb pushes lane, so be sure not to waste shunpo and always carry a ward on you to shunpo to/have a minion wave coming up behind you when you are pushing
i really don't recommend playing ad kat at all but if you're set on it, go for it
edit: i should also mention that bb first gives you kill potential in certain matchups as early as level 3/4. bb harrass can be very very strong and can let you start winning your lane even without ult, which is very important in letting you roam asap
|
Katarina Skills build order: QEQWQR into Max R>Q>E>W
|
|
A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
|
|
On January 11 2012 12:23 Ghost-z wrote: One last question I have about Kat is which skill do you max first for AD and AP?
I usually build AP Kat and max Shunpo first since it scales the best with AP or do you max BB first on AP Kat?
Do you max BB first when playing AD? I can't imaging you wouldn't since shunpo gets no benefit from AD. Ap or AD, should always be maxing dagger throw, just merely for poke + farming reasons.
|
On January 11 2012 13:44 petered wrote: A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
Utility does nothing for kat. If you're going for the 3% spell vamp, I can tell you it does absolutely nothing for Kat.
9/21/0 or 21/9/0 is your best bet. I've ran both. If I feel like really really trying I run 30/0/0 kat, just for pure glasscannon AD kat. But, usually I don't like to try, so I run 9/21/0, it's a lot more forgiving in terms of making mistakes.
|
21/9/0 usually, with a nice MR+Mpen+AP set and Dorans shield to start vs pretty much all matchups mid.
|
On January 11 2012 13:44 petered wrote: A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
CDR on Kat is useless due to her passive. Those are the best Kat masteries around in my opinion.
Nothing beats the offensive tree in terms of gold value.
MPen Reds, HP/lvl or Armor Yellows, flat MR blues, MS Quints.
|
On January 11 2012 23:48 Shiv. wrote:Show nested quote +On January 11 2012 13:44 petered wrote: A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
CDR on Kat is useless due to her passive. Those are the best Kat masteries around in my opinion.Nothing beats the offensive tree in terms of gold value. MPen Reds, HP/lvl or Armor Yellows, flat MR blues, MS Quints. Hmm, I rarely feel like I need MS quints on kat, mostly because shunpo mechanics are already amazing, and that I don't feel that I'd be missing anything by not running them... I've been running AD quints with kat, just cause they scale better than AP quints for her, especially early game. I was also thinking of perhaps running mpen quints? Or would that simply be too much mpen to be useful?
|
On January 12 2012 02:27 wei2coolman wrote:Show nested quote +On January 11 2012 23:48 Shiv. wrote:On January 11 2012 13:44 petered wrote: A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
CDR on Kat is useless due to her passive. Those are the best Kat masteries around in my opinion.Nothing beats the offensive tree in terms of gold value. MPen Reds, HP/lvl or Armor Yellows, flat MR blues, MS Quints. Hmm, I rarely feel like I need MS quints on kat, mostly because shunpo mechanics are already amazing, and that I don't feel that I'd be missing anything by not running them... I've been running AD quints with kat, just cause they scale better than AP quints for her, especially early game. I was also thinking of perhaps running mpen quints? Or would that simply be too much mpen to be useful? MPen would probably not be too good. You have 28 MPen with your reds+Shoes, which is basically true damage to the enemy mid laner a majority of the time. If the enemy team starts stacking MR, you want a Void Staff anyhow which kind of makes the MPen quints obsolete. I don't like AD Quints because, well, I don't like AD Kat and I have no problems last hitting. I don't like AP quints because I don't need the early AP and 15 AP is nothing late game. I like MS because they are consistently strong throughout the whole game, from positioning, dodging skill shots and always staying as far away as possible from an enemy in lane to cleaning up mid game team fights to running away from nasty bruisers late game. Also, I like them because they let me catch people I want to Shunpo. It's a matter of preference, though. To new Kat players, I'd honestly suggest running flat HP because of her insanely weak early laning.
|
On January 12 2012 03:12 Shiv. wrote:Show nested quote +On January 12 2012 02:27 wei2coolman wrote:On January 11 2012 23:48 Shiv. wrote:On January 11 2012 13:44 petered wrote: A lot of people seem to hate utility tree but I think 9/0/21 is the best on kat. mostly for the 10% cdr, 3% spell vamp and 2% movespeed which I think help kat during laning a whole lot more than offensive of defensive tree.
True the other trees probably scale better, but to me kat is all about not getting pushed out of lane early then racking up kills mid game.
CDR on Kat is useless due to her passive. Those are the best Kat masteries around in my opinion.Nothing beats the offensive tree in terms of gold value. MPen Reds, HP/lvl or Armor Yellows, flat MR blues, MS Quints. Hmm, I rarely feel like I need MS quints on kat, mostly because shunpo mechanics are already amazing, and that I don't feel that I'd be missing anything by not running them... I've been running AD quints with kat, just cause they scale better than AP quints for her, especially early game. I was also thinking of perhaps running mpen quints? Or would that simply be too much mpen to be useful? MPen would probably not be too good. You have 28 MPen with your reds+Shoes, which is basically true damage to the enemy mid laner a majority of the time. If the enemy team starts stacking MR, you want a Void Staff anyhow which kind of makes the MPen quints obsolete. I don't like AD Quints because, well, I don't like AD Kat and I have no problems last hitting. I don't like AP quints because I don't need the early AP and 15 AP is nothing late game. I like MS because they are consistently strong throughout the whole game, from positioning, dodging skill shots and always staying as far away as possible from an enemy in lane to cleaning up mid game team fights to running away from nasty bruisers late game. Also, I like them because they let me catch people I want to Shunpo. It's a matter of preference, though. To new Kat players, I'd honestly suggest running flat HP because of her insanely weak early laning. Yeah, well I'd run AD quints for the same reason you put those first 3 points of offense masteries in AD, it's mostly because i don't know what else to put in those quint spots, but yeah, probably a good idea to run ms quints, i'll try that out.
|
Kat is one of the free champions this week, so I tried her out.
I'm pretty noob (only level 12 on my first and only account), but I'm learning quick and Kat seems like a pretty easy champion to play, since she doesn't require any mana/energy management.
Based on what I've read in this thread and in other forums, AP Kat is the way to go, based on Shunpo's insane damage, utility, and short cooldown. Since the only thing limiting her abilities is CDR, I figured I'd try to make a build to max out CDR. But then in this thread I read this:
On January 11 2012 23:48 Shiv. wrote: CDR on Kat is useless due to her passive.
And now I'm confused Even though the passive resets everything (except Ultimate), it only procs when a champion dies; unless you're constantly killing champions all game, isn't it important to try and max CDR so you can use knives/shunpo/ult as often as possible? I would think this would be especially important in the early levels when Kat is supposedly at her weakest.
It also seems very useful late game to be able to shunpo every 3.6 seconds (lvl 5 Shunpo with 40% CDR).
|
What exactly would you build to get her CDR?
|
On March 08 2012 04:32 BlasiuS wrote:Kat is one of the free champions this week, so I tried her out. I'm pretty noob (only level 12 on my first and only account), but I'm learning quick and Kat seems like a pretty easy champion to play, since she doesn't require any mana/energy management. Based on what I've read in this thread and in other forums, AP Kat is the way to go, based on Shunpo's insane damage, utility, and short cooldown. Since the only thing limiting her abilities is CDR, I figured I'd try to make a build to max out CDR. But then in this thread I read this: Show nested quote +On January 11 2012 23:48 Shiv. wrote: CDR on Kat is useless due to her passive.
And now I'm confused  Even though the passive resets everything (except Ultimate), it only procs when a champion dies; unless you're constantly killing champions all game, isn't it important to try and max CDR so you can use knives/shunpo/ult as often as possible? I would think this would be especially important in the early levels when Kat is supposedly at her weakest. It also seems very useful late game to be able to shunpo every 3.6 seconds (lvl 5 Shunpo with 40% CDR).
kat has very poor cdr itemization. a lot of cdr items come with mana stats, which are totally wasted. The ones that don't are focused towards AD champs. So basically you got cdr shoes and blue pot and that's about the extent of cdr you can get, and sorc shoes are pretty hard to give up on kat. The only other item that has cdr that doesn't have stats completely wasted is mybe spirit visage, but that's a hard buy to justify.
|
Katarina relies on levels more than almost any other champion. All of her skills scale up really well, and her getting to level 18 is significantly more important than pretty much any other champion I can think of.
In terms of itemization, I think you'd have to experiment on what gives you the best method of clearing creeps and moving around the map quickly. I can't really think of any item that's particularly vital to kat because she's going to be doing a ton of damage at level 18 if her ults goes off properly even if the only thing you have is a void staff.
|
On March 08 2012 04:39 Juicyfruit wrote: What exactly would you build to get her CDR?
no cdr item is great for kat. you should maximize it by runes and masteries.
|
I was thinking:
-CDR per level glyphs(8.1% at level 18) -4 points in Sorcery mastery (4%) -Ionian Boots of Lucidity (15%) -Blue Elixir (10%) -2 CDR quints (1.64% each, for a total of 3.28%)
total is 40.38%, however without the elixir (which would be most of the game) it's only 30.38%. After looking over the possible CDR items, the only thing I could see possibly being worthwhile as a substitute for the elixir would be Kindlegem early-> Hextech Sweeper later on. I've read enough guides to notice that Sweeper is never used by anyone, but: Sweeper is fairly cheap, gives AP, health, and CDR (all useful to Kat), its passive makes it easier to chase down people escaping in the jungle, and its active lets you clear out jungle wards(BONUS: very good against stealth-reliant characters like Twitch/Shaco). Getting the kindlegem after Gunblade would give you ~35% CDR, and once you reach level 18 you'd have the full 40% CDR.
Cons: requires 2 CDR quints, you give up Sorc Boots, and kindlegem delays what would normally be your next big item after Gunblade.
Not sure which is better. This is mostly theorycrafting, since I haven't played with her enough, but I'm looking to create a decent build with her.
|
That's too many suboptimal itemization for a gimmick that Kat doesn't particularly need, really.
If you're really that hurting for late-game CDR just go 9/21/0 and build a DFG. It's pretty good late-game especially if you have void staff and wota already.
|
On March 08 2012 05:17 BlasiuS wrote: I was thinking:
-CDR per level glyphs(8.1% at level 18) -4 points in Sorcery mastery (4%) -Ionian Boots of Lucidity (15%) -Blue Elixir (10%) -2 CDR quints (1.64% each, for a total of 3.28%)
total is 40.38%, however without the elixir (which would be most of the game) it's only 30.38%. After looking over the possible CDR items, the only thing I could see possibly being worthwhile as a substitute for the elixir would be Kindlegem early-> Hextech Sweeper later on. I've read enough guides to notice that Sweeper is never used by anyone, but: Sweeper is fairly cheap, gives AP, health, and CDR (all useful to Kat), its passive makes it easier to chase down people escaping in the jungle, and its active lets you clear out jungle wards(BONUS: very good against stealth-reliant characters like Twitch/Shaco). Getting the kindlegem after Gunblade would give you ~35% CDR, and once you reach level 18 you'd have the full 40% CDR.
Cons: requires 2 CDR quints, you give up Sorc Boots, and kindlegem delays what would normally be your next big item after Gunblade.
Not sure which is better. This is mostly theorycrafting, since I haven't played with her enough, but I'm looking to create a decent build with her. This build only works on Dominion, so I don't exactly know what to say. It might actually be pretty good over there because of how fights will almost never be 5v5, so the value of your passive is a lot lower than on SR.
On SR, I would not run this build. - I don't want CDR Glyphs. Her early laning is really weak, I need flat MR to keep up until I'm lvl 4. - 4 points in Sorc Mastery are standard - I'd have a hard time giving up Sorc shoes because of how her teamfights are supposed to be played out* - Blue Elixir also fairly standard - CDR quints are inferior to basically any other common quint on Kat.
Kindlegem doesn't build into anything useful and to play Kat effectively, you will NEED to snowball, at least a little. Investing 850 gold into a little bit of health and some CDR (both stats which won't give you much laning presence compared to what you could get) won't get you all that far.
*:The real reason I heavily dislike CDR on Kat is the way she teamfights, though. You don't want straight up to jump in, you'll wait until CCs are blown and you can be sure to get a kill or an assist. The moment you get that assist, any runes and items with CDR basically are wasted. You can Shunpo to the next target, generally with -% dmg reduction again. The amount of damage you put out by being able to use your abilities basically TWICE IN A ROW is what makes Kat a great asset in teamfight. It's also the reason you REALLY want Sorcs over Ludicity. Her Ult is neat for cleaning up and if they really just blew ALL their CC, but generally, people tend to focus on it way too much.
Basically, the only ability that really benefits from CDR is her ultimate, an ability that is highly situational anyway.
|
|
He says in the "pros" that you can bypass resistances because you build AD if they go for MR and AP if they go for armor... does he really believe that his skills will do their AD ratio as physical damage and AP as magic, or something?
|
i disagree strongly with the bit about not using BB first when you gank things because using it then shunpoing and ulting allows you to use it again + gunblade when they run
|
I don't really see the appeal of AP quints over AD quints on Katarina. You're trading 12 damage on shumpo for 7 less autoattack damage, and the latter is way more useful.
|
On March 09 2012 03:09 Juicyfruit wrote: I don't really see the appeal of AP quints over AD quints on Katarina. You're trading 12 damage on shumpo for 7 less autoattack damage, and the latter is way more useful. MS Quints are probably superior to both.
|
Ok I have been convinced that maxing CDR on kat isn't good 
I have a question about her ult: Can you use Hextech Gunblade's ability while in the middle of using her ult?
|
On March 09 2012 03:35 Shiv. wrote:Show nested quote +On March 09 2012 03:09 Juicyfruit wrote: I don't really see the appeal of AP quints over AD quints on Katarina. You're trading 12 damage on shumpo for 7 less autoattack damage, and the latter is way more useful. MS Quints are probably superior to both.
For mid, probably. For top, I think it's debatable.
|
not getting rylais on kat is simply wrong imo.
|
On March 09 2012 06:03 BlasiuS wrote:Ok I have been convinced that maxing CDR on kat isn't good  I have a question about her ult: Can you use Hextech Gunblade's ability while in the middle of using her ult?
Yes, but you'll break the ult if they're out of range when you try.
|
Am I the only person that goes AD Kat?
|
On March 09 2012 06:44 barbsq wrote:not getting rylais on kat is simply wrong imo. Scarra and anyone I've ever seen playing her successfully at a high level would like a word with you. Basic reasoning: you spend 3k gold on 80 AP and then wonder why your assassin isn't assassinating anyone. I've linked the reddit champion of the day discussion about her, where scarra explains a lot of things in depth.
On March 09 2012 13:36 MindBreaker wrote: Am I the only person that goes AD Kat? Nah, wei2coolman does it, lol. So yeah, pretty much. AD Kat is too squishy to stick to a target, you waste a precious 0.7 AP ratio on your Shunpo. Multiple times in a teamfight, that is.
|
On March 09 2012 18:11 Shiv. wrote:Show nested quote +On March 09 2012 06:44 barbsq wrote:not getting rylais on kat is simply wrong imo. Scarra and anyone I've ever seen playing her successfully at a high level would like a word with you. Basic reasoning: you spend 3k gold on 80 AP and then wonder why your assassin isn't assassinating anyone. I've linked the reddit champion of the day discussion about her, where scarra explains a lot of things in depth. Show nested quote +On March 09 2012 13:36 MindBreaker wrote: Am I the only person that goes AD Kat? Nah, wei2coolman does it, lol. So yeah, pretty much. AD Kat is too squishy to stick to a target, you waste a precious 0.7 AP ratio on your Shunpo. Multiple times in a teamfight, that is.
actually, yeah. This is a (apparantly wrong) perception that i've had for the longest time and never really updated, still stuck in wrawra's kat and kat builds he posted like a year ago. Read thru a lot of scarra's comments on that thread and they make a lot of sense, plus there's a lot of overlap with gextech hunblade and rylais as well, which is something I didn't really consider since the last time i played kat on SR, AP and AD ratios didn't mix in her ult .
this is what i get for sticking my head in places i'm not really qualified to say anything, haha.
|
Both AD and AP are good. My feeling is AD scales better into midgame, AP does better in lategame.
|
On March 12 2012 09:11 wei2coolman wrote: Both AD and AP are good. My feeling is AD scales better into midgame, AP does better in lategame. AD costs too much and doesn't scale with E so it is the inferior choice
|
|
"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need
scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient
|
I think AD Kat is my favorite champ so much fun.
|
On March 12 2012 10:45 Frolossus wrote:"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient
Did you not read the gold costs of my math?
AD with equivalent gold costs into mid games does more damage than AP.
EDIT: with the 900 extra = another BT, vs 1 more blasting wand
|
On March 12 2012 10:45 Frolossus wrote:"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient You're still using every single stat on the void staff regardless of whether you choose AD or AP. You just aren't getting +30% AP on your voidstaff from the deathcap.
E effectively benefits from AD, because kat will auto her target pretty much instantly after shunpo, right? So you auto at LEAST once. By the way, it looks like you ignored the math for 50% stacks BT, which really isn't all that bad, and isn't "never going to happen" like you claim fullstack BT will.
There's kindof a lot of intangibles with the AD style that don't math out well. The ability to pop a wave with Q (so you can roam, etc) is one, the loss of the slow on Gunblade is another, the better siege-poking with Q (more than just your primary target get greatly increased damage with WQ)
Why is CDR so hated on katarina? If you could have 40% CDR from items that dont feel gross on her, your ult comes off CD instantly after 2 kills or assists, opening the potential for essentially back-to-back ulting. I could see DFG working ok on her. Sure, you "waste" the mana regen, but does anyone [besides veigar] who builds DFG REALLY give a shit about that mana regen anyway? Nobody puts value on that, the value on DFG is in the nuke, the CDR, and the reasonable amount of AP. And DFG could help kat burst her way to that oh-so-important FIRST KILL of a teamfight so she can make use of her passive. If only her passive lowered the DFG cooldown...
|
On March 12 2012 17:08 sylverfyre wrote:Show nested quote +On March 12 2012 10:45 Frolossus wrote:"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient You're still using every single stat on the void staff regardless of whether you choose AD or AP. You just aren't getting +30% AP on your voidstaff from the deathcap. E effectively benefits from AD, because kat will auto her target pretty much instantly after shunpo, right? So you auto at LEAST once. By the way, it looks like you ignored the math for 50% stacks BT, which really isn't all that bad, and isn't "never going to happen" like you claim fullstack BT will. There's kindof a lot of intangibles with the AD style that don't math out well. The ability to pop a wave with Q (so you can roam, etc) is one, the loss of the slow on Gunblade is another, the better siege-poking with Q (more than just your primary target get greatly increased damage with WQ) Why is CDR so hated on katarina? If you could have 40% CDR from items that dont feel gross on her, your ult comes off CD instantly after 2 kills or assists, opening the potential for essentially back-to-back ulting. I could see DFG working ok on her. Sure, you "waste" the mana regen, but does anyone [besides veigar] who builds DFG REALLY give a shit about that mana regen anyway? Nobody puts value on that, the value on DFG is in the nuke, the CDR, and the reasonable amount of AP. And DFG could help kat burst her way to that oh-so-important FIRST KILL of a teamfight so she can make use of her passive. If only her passive lowered the DFG cooldown... In terms of CDR, it's mostly because CD itemizing things aren't that great, sure you can pick up CDR through masteries (4%), and then if you get the occaisional blue (another 20%), then blue elixer (34%), isn't half bad, but to spend 2k-3k gold for items on CDR, her damage output is dramatically weaker, than the CDR used.
On the voidstaff issue, it has to do with peak power curves. There's no doubt AP is stronger late game compared to AD kat, but AD kat hits certain power points that AP kat can't.
|
On March 12 2012 17:19 wei2coolman wrote:Show nested quote +On March 12 2012 17:08 sylverfyre wrote:On March 12 2012 10:45 Frolossus wrote:"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient You're still using every single stat on the void staff regardless of whether you choose AD or AP. You just aren't getting +30% AP on your voidstaff from the deathcap. E effectively benefits from AD, because kat will auto her target pretty much instantly after shunpo, right? So you auto at LEAST once. By the way, it looks like you ignored the math for 50% stacks BT, which really isn't all that bad, and isn't "never going to happen" like you claim fullstack BT will. There's kindof a lot of intangibles with the AD style that don't math out well. The ability to pop a wave with Q (so you can roam, etc) is one, the loss of the slow on Gunblade is another, the better siege-poking with Q (more than just your primary target get greatly increased damage with WQ) Why is CDR so hated on katarina? If you could have 40% CDR from items that dont feel gross on her, your ult comes off CD instantly after 2 kills or assists, opening the potential for essentially back-to-back ulting. I could see DFG working ok on her. Sure, you "waste" the mana regen, but does anyone [besides veigar] who builds DFG REALLY give a shit about that mana regen anyway? Nobody puts value on that, the value on DFG is in the nuke, the CDR, and the reasonable amount of AP. And DFG could help kat burst her way to that oh-so-important FIRST KILL of a teamfight so she can make use of her passive. If only her passive lowered the DFG cooldown... On the voidstaff issue, it has to do with peak power curves. There's no doubt AP is stronger late game compared to AD kat, but AD kat hits certain power points that AP kat can't. Concerning CDR, I'd suggest going back a page and check out my opinion on it.
About that power curve: I'd really like to see more math. 7200 gold (the amount you used in your calculations) is already a good chunk of gold spent, and considering how AD Kat has less burst potential (not saying she deals less damage), it's probably going to be harder to Shunpo out of a teamfight as AD Kat compared to AP Kat. Also, I'd be genuinely interested in numbers of a more realistic scenario, because post 1200 Elo, I don't see people clumping up if there's a Kat on the enemy team, making 5-man-BBs a rare occasion.
That being said, I tried it, it's fun in normals, I still like AP better at almost any given point in the game. That's my personal feeling and I have no numbers to back it up, it just doesn't work as well for me. I'd also never play it if I'm in tryhard mode, but then again, nowadays I prolly wouldn't pick Kat in the first place if that was the case.
|
On March 12 2012 16:31 wei2coolman wrote:Show nested quote +On March 12 2012 10:45 Frolossus wrote:"if BT is at fulls stacks" when does this ever happen on a melee champion? the problem with that math is that he assumes that AD and AP are equal per gold which they obviously aren't AP is far cheaper per point than AD death cap also makes all of your AP scale better into the game where for AD you have to waste gold on void staff/will or whatever to get stats you need scarra also said that the reason to rush gunblade is for the most efficient damage output, bloodthirsters are not efficient Did you not read the gold costs of my math? AD with equivalent gold costs into mid games does more damage than AP. EDIT: with the 900 extra = another BT, vs 1 more blasting wand so you are trying to argue that a bloodthirster is a better midgame item than a gunblade? it depends on where your midgame starts because AD kat peaks at the first bf sword vs a revolver then falls off from there
|
I like the utility of the slow on gunblade more than anything the AD route has to offer.
|
On March 09 2012 13:36 MindBreaker wrote: Am I the only person that goes AD Kat?
A friend and I have ran AD Kat the whole time we've played her basically now for at least a year or two. The results are generally the same anyway. You max Q before E in most instances so generally with good play and positioning you can kill Kat's intended kill targets and move on.
|
Does kat ult do damage while zhonyas is active?
|
On April 02 2012 14:35 Cloud wrote: Does kat ult do damage while zhonyas is active? No. If I understand it correctly, Kat's ult is a channel, so you can cancel it early. One way to cancel it early is to by using zhonyas. Same thing for Nunu's ult. Morgana's ult is not a channel which is why you can use zhonyas while tethering enemies.
|
Kat's ult will stop once you hit the ZHG. I don't think rylai's is a must have, but I do think the Giant's belt is. The issue is that there really isn't much else to build it into unless you want to get a Warmogs which is even more expensive. Gunblade is a better slow mostly because as an assassin you can actually kill people that try to run from you, but for actually wanting to team fight (idk why you are kat) you'd want the Rylai's.
|
On April 02 2012 15:29 Cixah wrote: Kat's ult will stop once you hit the ZHG. I don't think rylai's is a must have, but I do think the Giant's belt is. The issue is that there really isn't much else to build it into unless you want to get a Warmogs which is even more expensive. Gunblade is a better slow mostly because as an assassin you can actually kill people that try to run from you, but for actually wanting to team fight (idk why you are kat) you'd want the Rylai's. Meh. I'd much, much rather get Abyssal, Zhonya's, GA and be a lot tankier and have items I actually NEED.
|
If you have to stay still through the cast of an ability, Zhonya's will interrupt it.
|
On March 09 2012 18:11 Shiv. wrote:Show nested quote +On March 09 2012 06:44 barbsq wrote:not getting rylais on kat is simply wrong imo. Scarra and anyone I've ever seen playing her successfully at a high level would like a word with you. Basic reasoning: you spend 3k gold on 80 AP and then wonder why your assassin isn't assassinating anyone. I've linked the reddit champion of the day discussion about her, where scarra explains a lot of things in depth.
Show nested quote +On March 09 2012 13:36 MindBreaker wrote: Am I the only person that goes AD Kat? Nah, wei2coolman does it, lol. So yeah, pretty much. AD Kat is too squishy to stick to a target, you waste a precious 0.7 AP ratio on your Shunpo. Multiple times in a teamfight, that is. Can you link it again i cant seem to find it. I actually started playing kat because of watching scarra i would be very interested to see what he has to say
|
On April 02 2012 23:18 jaybrundage wrote:Show nested quote +On March 09 2012 18:11 Shiv. wrote:On March 09 2012 06:44 barbsq wrote:not getting rylais on kat is simply wrong imo. Scarra and anyone I've ever seen playing her successfully at a high level would like a word with you. Basic reasoning: you spend 3k gold on 80 AP and then wonder why your assassin isn't assassinating anyone. I've linked the reddit champion of the day discussion about her, where scarra explains a lot of things in depth.
On March 09 2012 13:36 MindBreaker wrote: Am I the only person that goes AD Kat? Nah, wei2coolman does it, lol. So yeah, pretty much. AD Kat is too squishy to stick to a target, you waste a precious 0.7 AP ratio on your Shunpo. Multiple times in a teamfight, that is. Can you link it again i cant seem to find it. I actually started playing kat because of watching scarra i would be very interested to see what he has to say sure thing.
|
According to this post by Riot, they are looking to tweak Katarina soon (TM). What do you think needs adjusted to make her more viable, without completely making her OP?
|
On April 06 2012 09:31 susySquark wrote:According to this post by Riot, they are looking to tweak Katarina soon (TM). What do you think needs adjusted to make her more viable, without completely making her OP? tweak her Q a bit, maybe give it the vlad treatment so it isn't so bad until level 5/7 and shes fine
|
Ahhhhhhhhhhhhhhhhhhhhhhhw yeah.
Did this a few days ago in a 1.7k ranked game.
http://i.imgur.com/4z1Ar.jpg
Feels good man. Feel like she's a beast in solo q if you can find a good matchup to make it through the first 10 minutes of the game.
|
Im surprised you did so well ! The enemy team seems to have Janna and Nautilus which is an incredible amount of cc! Not sure how you managed it !
EDIT: Never mind I got it. Your score is 13-3-7 thats why. The greatest score possible.
|
England2662 Posts
On April 06 2012 09:31 susySquark wrote:According to this post by Riot, they are looking to tweak Katarina soon (TM). What do you think needs adjusted to make her more viable, without completely making her OP?
Riot seem to think there's a problem with you doing nothing if your ult doesn't go off. Personally, as soon as I started understanding Kat and playing her properly I haven't had this issue. I don't think you need to change anything with Katarina. She's plenty good as it is and always seems to have a fair shot at doing well in the game. She has hard matchups, but every champion does. Not even sure what I would like them to change. I can't think of anything that would be fair. Maybe make her Q prioritise low health minions/champions.
|
I don't think Kat has a problem, her ult is good enough that the disadvantage of stuns/silences disabling it is fine. She's not a pure "ult and win" champ anyways, you shouldn't rely on the ult when you play her.
I honestly think she's a great laner as well, there's only a couple champs that can consistently beat her out in my experience (like Cassiopia).
|
Her Q range is pretty mediocre and it doesn't really focus on low health minions which is pretty frustrating as a Kat player. If they can fix her Q, it would help her out a lot.
|
On April 12 2012 16:47 bovineblitz wrote: I don't think Kat has a problem, her ult is good enough that the disadvantage of stuns/silences disabling it is fine. She's not a pure "ult and win" champ anyways, you shouldn't rely on the ult when you play her.
I honestly think she's a great laner as well, there's only a couple champs that can consistently beat her out in my experience (like Cassiopia).
Kat imo is actually highly dependant on her ult. Its a major source of damage for her and you shouldn't write it off. Because of this reason you need to wait before you use your ult. While it might be tempting, you dont jump on a 1v5 just to ult. You'll get cc'ed and you'll die. Wait for their ccs to be used up and then jump in between the cds. If you cannot get an opening, pressure them with blades. If you are confident cc will not kill you, or if it will give your team an advantage jump in so that your team can come out ahead.
|
I didn't mean to say her ult isn't good, but you can't really rely on it is all. Sure, you have to choose wisely when to use it, and if you can get a kill in there before they focus you you're golden, but you obviously should expect to get cc'd every time and be ready to drop a shunpo on a target instantly. Pretty much the only thing that keeps you alive is your own team's ccs and the fact that it's hard to focus a blinking/flashing target.
|
They just need to fix her sustain tbh. she has a tuff time in lane, mostly because she's melee (but not strong). So she's completely reliant on her Q for last hitting.
Her ult being countered is okay, because it's one of the highest DPS ults in the game, and an ult like that w/ no counter would be beyond broken.
Plus i play Kat AD most of the time, meaning I just spam Q from safe distance after my ult goes off. That w/ the W anti-heal debuff.
any changes to kat could make her broken....
|
I find Kat really, really hard to play, because I have absolutely no idea how to lane with her... it's kind of like trying to lane with Evelynn, except I don't have mana... but my kit also does less damage.
The thing about Rylai's is probably right. I should try it out.
|
On April 16 2012 21:42 Sufficiency wrote: I find Kat really, really hard to play, because I have absolutely no idea how to lane with her... it's kind of like trying to lane with Evelynn, except I don't have mana... but my kit also does less damage.
The thing about Rylai's is probably right. I should try it out. laning with kat is pretty much based on who the enemy is. but general rule of thumb is to max q first, and use that as your main last hitting ability.
|
On April 16 2012 21:46 wei2coolman wrote:Show nested quote +On April 16 2012 21:42 Sufficiency wrote: I find Kat really, really hard to play, because I have absolutely no idea how to lane with her... it's kind of like trying to lane with Evelynn, except I don't have mana... but my kit also does less damage.
The thing about Rylai's is probably right. I should try it out. laning with kat is pretty much based on who the enemy is. but general rule of thumb is to max q first, and use that as your main last hitting ability.
I think the problem is that Kat has no innate escape abilities (E is situational at best) and she has no stun/snare/slow. When my opponent comes at me for any reason, I have no means to react.
|
On April 12 2012 16:47 bovineblitz wrote: I don't think Kat has a problem, her ult is good enough that the disadvantage of stuns/silences disabling it is fine. She's not a pure "ult and win" champ anyways, you shouldn't rely on the ult when you play her.
I honestly think she's a great laner as well, there's only a couple champs that can consistently beat her out in my experience (like Cassiopia).
If Kat doesn't rely on her Ult, what skill can she rely on? Her shunpo is pretty good damage but it's only 1 skill. Her Q falls off in damage compared to her shunpo.
|
|
As far as buffing Kat to make her more viable maybe a slight range buff on her Q and let Bouncing Blade target the next closet champion or minion rather than jumping randomly. That would let you control the damage better.
|
On April 16 2012 21:58 GhostOwl wrote:Show nested quote +On April 12 2012 16:47 bovineblitz wrote: I don't think Kat has a problem, her ult is good enough that the disadvantage of stuns/silences disabling it is fine. She's not a pure "ult and win" champ anyways, you shouldn't rely on the ult when you play her.
I honestly think she's a great laner as well, there's only a couple champs that can consistently beat her out in my experience (like Cassiopia). If Kat doesn't rely on her Ult, what skill can she rely on? Her shunpo is pretty good damage but it's only 1 skill. Her Q falls off in damage compared to her shunpo. Her Q only falls off in damage if you build AP. Ergo my teh epic AD build. Not to mention it pretty much prevents the entire enemy team from healing, in combo w/ her W.
|
On April 17 2012 04:46 wei2coolman wrote:Show nested quote +On April 16 2012 21:58 GhostOwl wrote:On April 12 2012 16:47 bovineblitz wrote: I don't think Kat has a problem, her ult is good enough that the disadvantage of stuns/silences disabling it is fine. She's not a pure "ult and win" champ anyways, you shouldn't rely on the ult when you play her.
I honestly think she's a great laner as well, there's only a couple champs that can consistently beat her out in my experience (like Cassiopia). If Kat doesn't rely on her Ult, what skill can she rely on? Her shunpo is pretty good damage but it's only 1 skill. Her Q falls off in damage compared to her shunpo. Her Q only falls off in damage if you build AP. Ergo my teh epic AD build. Not to mention it pretty much prevents the entire enemy team from healing, in combo w/ her W.
Her Q doesn't fall off in damage as much as you'd think. The ratio's on Kat's Q are .8 for AD and .35 for AP. AP is currently over 50% cheaper on average and even more when you count the 30% AP bonus from deathcap and 5% bonus AP from masteries.
Deathcap = 182 AP / 3600 gold = 19.8 gold/AP Bloodthirster = 60 AD / 3000 gold = 50 gold/AD Bloodthirster = 100 AD / 3000 gold = 30 gold/AD
Spending 1000 gold on AP grants her Q ~17.7 more damage (doesn't include 5% from masteries) Spending 1000 gold on AD grants her Q ~20 more damage (assuming half stacks on BT)
So AD and AP katarina deal relatively equal damage with her Q with AP being more reliable imo. AP also grants .75 ratio on her Shunpo. It comes down to whether you want better AA or a much stronger Shunpo on Katarina and considering she's a melee squishy I want the Shunpo nuke damage. Also the ratio's for AP > AD are better on her ult when you add the Deathcap 30% passive and 5% masteries. The only AD I build on Katarina is from Gunblade and I always build it first.
TL:DR > AP Katarina does about the same damage as AD Katarina in regards to Q & R abilities.
|
Riot announced a rework and just put it on the PBE.
http://na.leagueoflegends.com/news/champion-relaunch-katarina-sinister-blade
I liked it a lot. Shunpo is more utility based now, it does less damage but it has the Killer Instincts buff by default. Her Q harass feels a tad weaker but her new W makes up for that . I feel like she's not so useless before level 6 now. The movement speed buff from W hitting a champion + rylai's + shunpo means whatever slim hope of escape you had are now gone forever. The base damage on her ult got reduced to 400>500>600. I didn't look at the new scaling but it's definitely over 1, I think like 1.2. So the late game nuking remains the same without her dominating with her new W and ult combo at lower levels.
The new model is just fucking sexy. I love what they did there
|
Q sucks no because no AD scaling for gunblade W feels like its trying to fix her problems in all the wrong ways and will feel very clunky in conjunction with the rest of her spells nothing should provide incentive for a kat to shunpo aggressively in lane or you can expect to die they already have nerfed her ult base once or twice i don't see why it should be nerfed again for a shitty W spell to exist
so lets see, they moved damage from her E to her W but nerfed her ult and Q hard to compensate and then call these buffs
|
|
Scarra's really excited about it:
Scarra on Twitter: I HAVE TO BUY NEW PANTS
|
On August 10 2012 14:28 Frolossus wrote: Q sucks no because no AD scaling for gunblade W feels like its trying to fix her problems in all the wrong ways and will feel very clunky in conjunction with the rest of her spells nothing should provide incentive for a kat to shunpo aggressively in lane or you can expect to die they already have nerfed her ult base once or twice i don't see why it should be nerfed again for a shitty W spell to exist
so lets see, they moved damage from her E to her W but nerfed her ult and Q hard to compensate and then call these buffs
Her lane is rape now. Q them, Shunpo -> W and walk away with super MS.
|
On August 11 2012 01:27 Curu wrote:Show nested quote +On August 10 2012 14:28 Frolossus wrote: Q sucks no because no AD scaling for gunblade W feels like its trying to fix her problems in all the wrong ways and will feel very clunky in conjunction with the rest of her spells nothing should provide incentive for a kat to shunpo aggressively in lane or you can expect to die they already have nerfed her ult base once or twice i don't see why it should be nerfed again for a shitty W spell to exist
so lets see, they moved damage from her E to her W but nerfed her ult and Q hard to compensate and then call these buffs
Her lane is rape now. Q them, Shunpo -> W and walk away with super MS. or they could just turn and rape you with their full combo cause you decided to shunpo onto them
|
I believe her R was severely nerfed though. You also can't refresh it in the teamfight anymore.
|
so i've been playing her on pbe and the only questions in my mind are currently, why is healing debuff not on Q still and where did the rest of my burst damage go? it seriously feels like she lost a good 1/3 of her burst for this W which is just another spammy spinny anyways
basically her shunpo is too weak right now to get any of the kills she needs to do any more damage in a team fight to begin with
|
I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap.
|
On August 11 2012 06:22 Frolossus wrote: so i've been playing her on pbe and the only questions in my mind are currently, why is healing debuff not on Q still and where did the rest of my burst damage go? it seriously feels like she lost a good 1/3 of her burst for this W which is just another spammy spinny anyways
basically her shunpo is too weak right now to get any of the kills she needs to do any more damage in a team fight to begin with
Here's the thing.
Katarina originally had only two non-ultimate damage abilities. Now they make it three. Now Shunpo is more of a utility spell for positioning, not for damage.
Essentially, they disjointed the damage and the utility portion of her original Shunpo. This is considered a buff, because now you can use them separately in different situations.
|
On August 11 2012 08:03 Sufficiency wrote: I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap.
Yeah, i'm actually a little worried. Her E does shitty damage now to compensate for the shorter duration ult and new W... but it's a lot tougher to "get the reset" now on low HP targets. You E them when they have no health, and then you have to follow them while spamming W and awkwardly auto attacking >.>
|
On August 11 2012 08:03 Sufficiency wrote: I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap.
Which is kind of disappointing, because Gunblade's active had such good synergy with her ult. Maybe people start moving back to Rylais? Going to have to mess around with it.
|
On August 11 2012 10:05 CatharsisUT wrote:Show nested quote +On August 11 2012 08:03 Sufficiency wrote: I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap. Which is kind of disappointing, because Gunblade's active had such good synergy with her ult. Maybe people start moving back to Rylais? Going to have to mess around with it.
I think with her ultimate nerf, and the speed boost from her W, CC might not be important on her anymore.
|
On August 11 2012 11:00 Sufficiency wrote:Show nested quote +On August 11 2012 10:05 CatharsisUT wrote:On August 11 2012 08:03 Sufficiency wrote: I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap. Which is kind of disappointing, because Gunblade's active had such good synergy with her ult. Maybe people start moving back to Rylais? Going to have to mess around with it. I think with her ultimate nerf, and the speed boost from her W, CC might not be important on her anymore. its a 1 sec ms boost on a 4s cooldown not really that huge man
|
On August 11 2012 11:17 Frolossus wrote:Show nested quote +On August 11 2012 11:00 Sufficiency wrote:On August 11 2012 10:05 CatharsisUT wrote:On August 11 2012 08:03 Sufficiency wrote: I am interested about the new Kat.
It seems to me that her main spell will still be her Q, but her Q no longer has AD ratio. So I think the optimal way to play the new kat is to build revolver (or perhaps wota) and go straight into death cap. Which is kind of disappointing, because Gunblade's active had such good synergy with her ult. Maybe people start moving back to Rylais? Going to have to mess around with it. I think with her ultimate nerf, and the speed boost from her W, CC might not be important on her anymore. its a 1 sec ms boost on a 4s cooldown not really that huge man
And a MS boost doesn't help while you're channeling. It's like someone said above, it seems like there's going to be a lot more chasing with Kat now. It's going to be harder to finish off kills in one place and immediately shunpo to someone else.
|
One thing too is that her W and E cd make it seem like she'll rely more on getting close, rather than using shunpo to close the gap, to be able to proc her Q marks. Or I'm seeing it entirely wrong, but she looks less "safe" to me.
|
Is it just me or does anyone else want to build SFC on new Kat?
I mean new W is basically SFC aura, and SFC stacking is overpowered, right?
|
On August 13 2012 01:51 phyvo wrote: Is it just me or does anyone else want to build SFC on new Kat?
I mean new W is basically SFC aura, and SFC stacking is overpowered, right?
SFC?
|
On August 13 2012 02:51 Sufficiency wrote:Show nested quote +On August 13 2012 01:51 phyvo wrote: Is it just me or does anyone else want to build SFC on new Kat?
I mean new W is basically SFC aura, and SFC stacking is overpowered, right? SFC?
Sunfire Cape
|
http://na.leagueoflegends.com/news/mid-august-patch-notes
The kat remake has come out and I'm really interested in a support kat. Get a quick kages and kindel and then get agressive with roaming at 6-9 all blaze style.
I'm thinking that w will be whats good to max first. with the timing on a shunpo w ult combo it should be up twice while you're bulldogging whoever you're on before shunpoing out of the turret. Can I do a ward shunpo combo like lee sin?
|
Rengar looks like a good jungler because of stealth and root.
I hope riot doesn't take too much consideration into two of the posts on reddit. The kat talk says she will become a good jungler even though she lacks cc. And buffing her shunpo cooldown will make her a better jungler... because moving around...
|
i don't see how something with less CC than shyvanna or mundo could ever be a viable jungler period
|
Upset about this rework 
Been talking about my friend about this for the past hour, and he has concluded that basically Kat is more of a tanky dps (due to W) instead of a burst assassin like she is now (which is what I loved about her). E damage is cut by 1/3, ratio is down to 0.5 from 0.75. Q no longer scales from gunblade, but is now 0.5 from ap. W is also 0.5. Total scaling is higher, but only at level 18. All of this makes her so that she does more continuous damage, but less burst damage. You basically go in, ult which does most of the damage now, and spam W and hope you can proc some marks. And you'll die faster too because its 20% damage reduction instead of 35% reduction (this is big).
Why Riot :'(
|
On August 15 2012 14:49 MusicalPulse wrote:Upset about this rework  Been talking about my friend about this for the past hour, and he has concluded that basically Kat is more of a tanky dps (due to W) instead of a burst assassin like she is now (which is what I loved about her). E damage is cut by 1/3, ratio is down to 0.5 from 0.75. Q no longer scales from gunblade, but is now 0.5 from ap. W is also 0.5. Total scaling is higher, but only at level 18. All of this makes her so that she does more continuous damage, but less burst damage. You basically go in, ult which does most of the damage now, and spam W and hope you can proc some marks. And you'll die faster too because its 20% damage reduction instead of 35% reduction (this is big). Why Riot :'(
You'll take more damage initially, but the key is that every single Shunpo results in damage reduction, rather than just the first. If you can cap CDR you'll reach 3.6s Shunpos, which is 83% uptime on the 20% reduction. So the 35% reduction is only better when you're tanking an initial wave of burst.
It's capping CDR that's the hard part.
|
kat just isn't naturally tanky enough an doesn't have the playstyle suited to abuse the damage reduction imo
|
Why does bouncing blades not have an AD ratio?? I never understood why Kat is an AP champion, it just doesn't make any sense.
If it had an AD ratio new Kat would be a really good jungler and viable top lane. Now she's another gimmicky melee AP champ just like Diana.
|
On August 15 2012 16:44 Seuss wrote:Show nested quote +On August 15 2012 14:49 MusicalPulse wrote:Upset about this rework  Been talking about my friend about this for the past hour, and he has concluded that basically Kat is more of a tanky dps (due to W) instead of a burst assassin like she is now (which is what I loved about her). E damage is cut by 1/3, ratio is down to 0.5 from 0.75. Q no longer scales from gunblade, but is now 0.5 from ap. W is also 0.5. Total scaling is higher, but only at level 18. All of this makes her so that she does more continuous damage, but less burst damage. You basically go in, ult which does most of the damage now, and spam W and hope you can proc some marks. And you'll die faster too because its 20% damage reduction instead of 35% reduction (this is big). Why Riot :'( You'll take more damage initially, but the key is that every single Shunpo results in damage reduction, rather than just the first. If you can cap CDR you'll reach 3.6s Shunpos, which is 83% uptime on the 20% reduction. So the 35% reduction is only better when you're tanking an initial wave of burst. It's capping CDR that's the hard part. Not so sure about CDR on Kat though; before the remake, Kat played cleanup in teamfights, and due to her passive, her skills refreshed on kill or assist, regardless of how much CDR you had on her, so CDR was a shit stat on her. After the remake, I can't be sure just yet but I still think CDR should mostly be avoided... the bigger question for me is whether hybrid items (Gunblade) are still worthwhile now that 2/4 abilities scale only with AP, or if you should go for stuff like Deathcap -> Rylai's instead to get your slow effect. Also, if you want to go AP Kat, what to build early game? Doran's Rings waste a lot of budget on mana5, buying Dblades (like AP kennen does sometimes) gives you AD at a time when only one of your skills has an AD ratio, and if you're rushing deathcap then saving up 1600g so early in the game seems daunting... maybe you should go for Revolver anyway, but with the intent to build it into a WotA instead of a Gunblade.
|
I'm guess a wota with the gunblade is whats gona happen now. she has a lot of go now in lane harassing with her q with only one level in it alowing you to put 3 points into her w. the thing is though she doesn't need the slow anymore. Her ult only lasts 2 seconds now and it hits more then one person. the q still procs the rylais 35% slow and her w speed boost allows her to set up well in the clinch and with that new passive she can get crazy damage if people start droping. quick q and w use's with a shunpo to stay in position.
revolver rylias abyssial sfc wota dcap I think
|
On August 16 2012 00:16 Zato-1 wrote:Show nested quote +On August 15 2012 16:44 Seuss wrote:On August 15 2012 14:49 MusicalPulse wrote:Upset about this rework  Been talking about my friend about this for the past hour, and he has concluded that basically Kat is more of a tanky dps (due to W) instead of a burst assassin like she is now (which is what I loved about her). E damage is cut by 1/3, ratio is down to 0.5 from 0.75. Q no longer scales from gunblade, but is now 0.5 from ap. W is also 0.5. Total scaling is higher, but only at level 18. All of this makes her so that she does more continuous damage, but less burst damage. You basically go in, ult which does most of the damage now, and spam W and hope you can proc some marks. And you'll die faster too because its 20% damage reduction instead of 35% reduction (this is big). Why Riot :'( You'll take more damage initially, but the key is that every single Shunpo results in damage reduction, rather than just the first. If you can cap CDR you'll reach 3.6s Shunpos, which is 83% uptime on the 20% reduction. So the 35% reduction is only better when you're tanking an initial wave of burst. It's capping CDR that's the hard part. Not so sure about CDR on Kat though; before the remake, Kat played cleanup in teamfights, and due to her passive, her skills refreshed on kill or assist, regardless of how much CDR you had on her, so CDR was a shit stat on her. After the remake, I can't be sure just yet but I still think CDR should mostly be avoided... the bigger question for me is whether hybrid items (Gunblade) are still worthwhile now that 2/4 abilities scale only with AP, or if you should go for stuff like Deathcap -> Rylai's instead to get your slow effect. Also, if you want to go AP Kat, what to build early game? Doran's Rings waste a lot of budget on mana5, buying Dblades (like AP kennen does sometimes) gives you AD at a time when only one of your skills has an AD ratio, and if you're rushing deathcap then saving up 1600g so early in the game seems daunting... maybe you should go for Revolver anyway, but with the intent to build it into a WotA instead of a Gunblade. I'd think Haunting Guise would be the ideal first item. Cheap stats including some health and nice damage.
|
I feel that the new Kat has problems in the laning phase. She can't poke effectively anymore with her Q, and going all-in with her E is OK, but she can rarely win the trades.
|
On August 16 2012 00:16 Zato-1 wrote:Show nested quote +On August 15 2012 16:44 Seuss wrote:On August 15 2012 14:49 MusicalPulse wrote:Upset about this rework  Been talking about my friend about this for the past hour, and he has concluded that basically Kat is more of a tanky dps (due to W) instead of a burst assassin like she is now (which is what I loved about her). E damage is cut by 1/3, ratio is down to 0.5 from 0.75. Q no longer scales from gunblade, but is now 0.5 from ap. W is also 0.5. Total scaling is higher, but only at level 18. All of this makes her so that she does more continuous damage, but less burst damage. You basically go in, ult which does most of the damage now, and spam W and hope you can proc some marks. And you'll die faster too because its 20% damage reduction instead of 35% reduction (this is big). Why Riot :'( You'll take more damage initially, but the key is that every single Shunpo results in damage reduction, rather than just the first. If you can cap CDR you'll reach 3.6s Shunpos, which is 83% uptime on the 20% reduction. So the 35% reduction is only better when you're tanking an initial wave of burst. It's capping CDR that's the hard part. Not so sure about CDR on Kat though; before the remake, Kat played cleanup in teamfights, and due to her passive, her skills refreshed on kill or assist, regardless of how much CDR you had on her, so CDR was a shit stat on her. After the remake, I can't be sure just yet but I still think CDR should mostly be avoided... the bigger question for me is whether hybrid items (Gunblade) are still worthwhile now that 2/4 abilities scale only with AP, or if you should go for stuff like Deathcap -> Rylai's instead to get your slow effect. Also, if you want to go AP Kat, what to build early game? Doran's Rings waste a lot of budget on mana5, buying Dblades (like AP kennen does sometimes) gives you AD at a time when only one of your skills has an AD ratio, and if you're rushing deathcap then saving up 1600g so early in the game seems daunting... maybe you should go for Revolver anyway, but with the intent to build it into a WotA instead of a Gunblade.
While I'm mathing out a bunch of different items for Kat all I see are tradeoffs. Nothing seems inherently wrong. You can go rageblade/gunblade and rely on autos to do more DPS than deathcap + more AP, gaining sustain and a slow but relying on an item CD's burst. You can go GRB + DC and lose basically nothing at all compared to DC + more AP. Rushing WotA puts your behind personally but could be good for your team. Rylai's would sacrifice damage but make you hard to escape and tough. DFG ties your burst in with an unrefreshable CD but the increase in ability usage during non-cleanup would be big. Even sunfire cape the only downside I see is getting reported (ok maybe that's actually more troll).
As a result I think new Kat is not theorycraftable. If we were all me I would stop jabbering and just go and try *everything*, because *everything* might work.
|
Man, the Death Lotus damage nerfs were harsh. Here's some numbers:
Base damage per dagger reduced from 50/65/80 to 40/50/60 AP ratio reduced from .25 to .175 AD ratio reduced from .5 to .3
So that's a 20%/23%/25% nerf to base damage, a 30% nerf to AP ratio, and a 40% nerf to AD ratio, probably a 25-30% damage nerf overall. And this is without taking Killer Instincts into consideration.
At level 18 with 400 AP and no bonus AD, old Kat's DL would deal 80 damage base, +24 from Killer Instincts, +400*.25 = 100 from AP = 204 per dagger; New Kat DL would deal 60 base + 400*.175 = 130 per dagger, for a total of 36% less overall damage.
EDIT: As to Shunpo and BB:
Shunpo was nerfed from 80/120/160/200/240 (+0.75 AP ratio) to 40/70/100/130/160 (+0.5 AP ratio) so that's 33% reduced damage, and BB was changed from 60/95/130/165/200 (+0.8 AD, +0.35 AP) to 50/85/120/155/190 (+0.5 AP) and can detonate mark for 15/30/45/60/75 (+0.2 AP) so that's roughly 30-40% more damage than old BB if you detonate the mark.
|
I think Katarina needs to be built tanky now. She no longer can abuse her DPS through R like the old Kat, and she requires to stick to her target to do real damage...
She will probably be played like Diana/Kassadin now, except less tanky and more escape.
|
kitty kat and red card both look worse now imho
|
Also I think there is no longer any point in getting even hextech revolver. Might as well go for straight AP....
|
On August 16 2012 04:29 Sufficiency wrote: Also I think there is no longer any point in getting even hextech revolver. Might as well go for straight AP.... no AD ratio on Q makes me want to DFG rush or something now over gunblade
|
Would lich bane be any good? Goes with the mark.
|
Valhalla18444 Posts
million dollar question, what does she look like? im at work D:
i would imagine sandstorm looks pretty well the same cuz it wasn't hair in the first place
|
On August 16 2012 06:08 FakeSteve[TPR] wrote: million dollar question, what does she look like? im at work D:
i would imagine sandstorm looks pretty well the same cuz it wasn't hair in the first place
lolking.com
|
On August 16 2012 06:08 FakeSteve[TPR] wrote: million dollar question, what does she look like? im at work D:
i would imagine sandstorm looks pretty well the same cuz it wasn't hair in the first place Actually, I liked the old Sandstorm Kat better 
The way she moves her feet while walking towards the left or right of your screen is really cool now, the animation gives the impression of her running very light. On the other hand, the way she holds both her daggers off to one side as she runs definitely looks less graceful than her previous animation.
|
really have no idea how you are supposed to carry with her right now cause her early game is so god damn terrible right now
edit: actually the way i'm viewing her redesign right now is that previously her kit was more tailored to the concept of dropping 1 person at a time. her new kit seems to be more AoE focused with all her damage being supposedly shifted into her W. the problem with this is that now its either kill everything or kill nothing and doesn't allow you to kind of hop in and chain a few kills with shunpo or something.
it very much feels like her new W goes completely against her passive and made her even more of a hit or miss character than she was before the rework
|
Valhalla18444 Posts
On August 16 2012 07:14 Zato-1 wrote:Show nested quote +On August 16 2012 06:08 FakeSteve[TPR] wrote: million dollar question, what does she look like? im at work D:
i would imagine sandstorm looks pretty well the same cuz it wasn't hair in the first place Actually, I liked the old Sandstorm Kat better  The way she moves her feet while walking towards the left or right of your screen is really cool now, the animation gives the impression of her running very light. On the other hand, the way she holds both her daggers off to one side as she runs definitely looks less graceful than her previous animation.
aw did they give her the stupid run animation that zealots have in sc2? where they hold one of their arms bent in front of them like a retarded anime character? i have no idea why designers still think that looks cool. it was cool when the Phantom of the Opera held his cape menacingly around him as he creeped about, it looks fucking stupid on someone who is supposed to fight stuff
edit: AW THEY DID, LOOKS RETARDED. NOBODY RUNS LIKE THAT, ESPECIALLY NOT WHEN CARRYING BIG, HEAVY KNIVES
|
On August 16 2012 04:46 MusicalPulse wrote: Would lich bane be any good? Goes with the mark. The mark isn't as strong on detonate as Akali's is. It's like 25% of the skill's damage rather than Akali's 50-50.
|
On August 16 2012 07:26 Frolossus wrote: really have no idea how you are supposed to carry with her right now cause her early game is so god damn terrible right now
edit: actually the way i'm viewing her redesign right now is that previously her kit was more tailored to the concept of dropping 1 person at a time. her new kit seems to be more AoE focused with all her damage being supposedly shifted into her W. the problem with this is that now its either kill everything or kill nothing and doesn't allow you to kind of hop in and chain a few kills with shunpo or something.
it very much feels like her new W goes completely against her passive and made her even more of a hit or miss character than she was before the rework It's actually just the opposite.
Let me quote a recent post of mine on this thread:
+ Show Spoiler +On August 16 2012 02:07 Zato-1 wrote: Man, the Death Lotus damage nerfs were harsh. Here's some numbers:
Base damage per dagger reduced from 50/65/80 to 40/50/60 AP ratio reduced from .25 to .175 AD ratio reduced from .5 to .3
So that's a 20%/23%/25% nerf to base damage, a 30% nerf to AP ratio, and a 40% nerf to AD ratio, probably a 25-30% damage nerf overall. And this is without taking Killer Instincts into consideration.
At level 18 with 400 AP and no bonus AD, old Kat's DL would deal 80 damage base, +24 from Killer Instincts, +400*.25 = 100 from AP = 204 per dagger; New Kat DL would deal 60 base + 400*.175 = 130 per dagger, for a total of 36% less overall damage.
EDIT: As to Shunpo and BB:
Shunpo was nerfed from 80/120/160/200/240 (+0.75 AP ratio) to 40/70/100/130/160 (+0.5 AP ratio) so that's 33% reduced damage, and BB was changed from 60/95/130/165/200 (+0.8 AD, +0.35 AP) to 50/85/120/155/190 (+0.5 AP) and can detonate mark for 15/30/45/60/75 (+0.2 AP) so that's roughly 30-40% more damage than old BB if you detonate the mark.
BB's direct damage remains more or less the same, Shunpo lost about a third of its damage, but you can recover that chunk of damage now by detonating BB's mark; taken together, BB + Shunpo deal about as much total damage post-rework as they did before it. Add Sinister Steel into the mix and and Kat's basic ability combo hits a LOT harder post-rework than it used to.
Then there's Death Lotus, which saw a 25-35% damage nerf and that's huge. As per my example in spoiler text, a full duration Death Lotus at level 18 with 400 AP used to do 204*10 = 2040 damage, now it would do 130*10 = 1300 damage, which means you're 740 damage behind. With that much AP, Sinister Steel can make up 340 damage or about half of the difference, but you still end up 400 damage short.
To recap: A full spell combo (assuming you channeled DL to its full duration) will now deal noticeably less damage. On the other hand, a spell combo of her basic abilities will be significantly stronger; this is what you get when you have DL on cooldown or if it's interrupted immediately. Her reliable damage (basic abilities) went up, while her maximum potential damage (if you hit a full duration DL) went down; that's the opposite of making Kat more hit or miss.
As a side note: BB cast animation seems a lot faster now and due to the mark it leaves, the order for using her abilities should probably now be Q -> E -> W -> R or maybe E -> Q -> W -> R, as opposed to the old W -> E -> R -> Q as the target's just getting out of DL range (with a gunblade clicky in between E and R).
Has anyone tried jungle Kat yet? WQWE makes for some pretty decent clear times, but I haven't tried it in any real games so far.
On August 16 2012 04:46 MusicalPulse wrote: Would lich bane be any good? Goes with the mark. Note that you don't need to autoattack to detonate BB's mark, ability damage from W, E or R will also do it, so it's different from lich bane in that regard.
|
On August 16 2012 14:32 Zato-1 wrote:Show nested quote +On August 16 2012 07:26 Frolossus wrote: really have no idea how you are supposed to carry with her right now cause her early game is so god damn terrible right now
edit: actually the way i'm viewing her redesign right now is that previously her kit was more tailored to the concept of dropping 1 person at a time. her new kit seems to be more AoE focused with all her damage being supposedly shifted into her W. the problem with this is that now its either kill everything or kill nothing and doesn't allow you to kind of hop in and chain a few kills with shunpo or something.
it very much feels like her new W goes completely against her passive and made her even more of a hit or miss character than she was before the rework It's actually just the opposite. Let me quote a recent post of mine on this thread: + Show Spoiler +On August 16 2012 02:07 Zato-1 wrote: Man, the Death Lotus damage nerfs were harsh. Here's some numbers:
Base damage per dagger reduced from 50/65/80 to 40/50/60 AP ratio reduced from .25 to .175 AD ratio reduced from .5 to .3
So that's a 20%/23%/25% nerf to base damage, a 30% nerf to AP ratio, and a 40% nerf to AD ratio, probably a 25-30% damage nerf overall. And this is without taking Killer Instincts into consideration.
At level 18 with 400 AP and no bonus AD, old Kat's DL would deal 80 damage base, +24 from Killer Instincts, +400*.25 = 100 from AP = 204 per dagger; New Kat DL would deal 60 base + 400*.175 = 130 per dagger, for a total of 36% less overall damage.
EDIT: As to Shunpo and BB:
Shunpo was nerfed from 80/120/160/200/240 (+0.75 AP ratio) to 40/70/100/130/160 (+0.5 AP ratio) so that's 33% reduced damage, and BB was changed from 60/95/130/165/200 (+0.8 AD, +0.35 AP) to 50/85/120/155/190 (+0.5 AP) and can detonate mark for 15/30/45/60/75 (+0.2 AP) so that's roughly 30-40% more damage than old BB if you detonate the mark. BB's direct damage remains more or less the same, Shunpo lost about a third of its damage, but you can recover that chunk of damage now by detonating BB's mark; taken together, BB + Shunpo deal about as much total damage post-rework as they did before it. Add Sinister Steel into the mix and and Kat's basic ability combo hits a LOT harder post-rework than it used to. Then there's Death Lotus, which saw a 25-35% damage nerf and that's huge. As per my example in spoiler text, a full duration Death Lotus at level 18 with 400 AP used to do 204*10 = 2040 damage, now it would do 130*10 = 1300 damage, which means you're 740 damage behind. With that much AP, Sinister Steel can make up 340 damage or about half of the difference, but you still end up 400 damage short. To recap: A full spell combo (assuming you channeled DL to its full duration) will now deal noticeably less damage. On the other hand, a spell combo of her basic abilities will be significantly stronger; this is what you get when you have DL on cooldown or if it's interrupted immediately. Her reliable damage (basic abilities) went up, while her maximum potential damage (if you hit a full duration DL) went down; that's the opposite of making Kat more hit or miss. As a side note: BB cast animation seems a lot faster now and due to the mark it leaves, the order for using her abilities should probably now be Q -> E -> W -> R or maybe E -> Q -> W -> R, as opposed to the old W -> E -> R -> Q as the target's just getting out of DL range (with a gunblade clicky in between E and R). Has anyone tried jungle Kat yet? WQWE makes for some pretty decent clear times, but I haven't tried it in any real games so far. Show nested quote +On August 16 2012 04:46 MusicalPulse wrote: Would lich bane be any good? Goes with the mark. Note that you don't need to autoattack to detonate BB's mark, ability damage from W, E or R will also do it, so it's different from lich bane in that regard.
I am guessing you can spam W and auto in melee range. I don't see this working out though, because Katarina is way too squishy to try to do this kind of sustained damage.
|
On August 16 2012 01:48 Sufficiency wrote: I feel that the new Kat has problems in the laning phase. She can't poke effectively anymore with her Q, and going all-in with her E is OK, but she can rarely win the trades. Poking with Q has always been a lottery, and you couldn't win trades with old Kat either, unless you consider waiting for TF to randomly use PaC on creeps, then ERQ him to be a trade. The issue with the new Kat is that because of how much damage you miss out on a full rotation, it will be hard to ever force a situation where you can kill the enemy laner unless they fuck up really badly. That being said, pushing out the wave and roaming is now more of an option than ever before, so maybe Kat players need to start roaming even more now.
|
On August 16 2012 14:46 Shiv. wrote:Show nested quote +On August 16 2012 01:48 Sufficiency wrote: I feel that the new Kat has problems in the laning phase. She can't poke effectively anymore with her Q, and going all-in with her E is OK, but she can rarely win the trades. Poking with Q has always been a lottery, and you couldn't win trades with old Kat either, unless you consider waiting for TF to randomly use PaC on creeps, then ERQ him to be a trade. The issue with the new Kat is that because of how much damage you miss out on a full rotation, it will be hard to ever force a situation where you can kill the enemy laner unless they fuck up really badly. That being said, pushing out the wave and roaming is now more of an option than ever before, so maybe Kat players need to start roaming even more now.
The old Kat can at least randomly bounce her Q onto the opposing laner, wear him down, then go in for the kill.
The new Kat can't really do that. The new Kat can, however, E in and trade with Q + W. But I find her trade underwhelming.
|
On August 16 2012 15:23 Sufficiency wrote:Show nested quote +On August 16 2012 14:46 Shiv. wrote:On August 16 2012 01:48 Sufficiency wrote: I feel that the new Kat has problems in the laning phase. She can't poke effectively anymore with her Q, and going all-in with her E is OK, but she can rarely win the trades. Poking with Q has always been a lottery, and you couldn't win trades with old Kat either, unless you consider waiting for TF to randomly use PaC on creeps, then ERQ him to be a trade. The issue with the new Kat is that because of how much damage you miss out on a full rotation, it will be hard to ever force a situation where you can kill the enemy laner unless they fuck up really badly. That being said, pushing out the wave and roaming is now more of an option than ever before, so maybe Kat players need to start roaming even more now. The old Kat can at least randomly bounce her Q onto the opposing laner, wear him down, then go in for the kill. The new Kat can't really do that. The new Kat can, however, E in and trade with Q + W. But I find her trade underwhelming. I think we're on the same page here and just arguing semantics. What I was trying to put across is that a) her laning phase has always been horrible and b) that she never wanted to trade but rather, as you said, wittle them down and then punish them for not going back. New Kat punishes less hard and apparently still can't trade too well.
|
Has anyone read her lore since the change? So bad -_-
|
On August 16 2012 14:32 Zato-1 wrote:Show nested quote +On August 16 2012 07:26 Frolossus wrote: really have no idea how you are supposed to carry with her right now cause her early game is so god damn terrible right now
edit: actually the way i'm viewing her redesign right now is that previously her kit was more tailored to the concept of dropping 1 person at a time. her new kit seems to be more AoE focused with all her damage being supposedly shifted into her W. the problem with this is that now its either kill everything or kill nothing and doesn't allow you to kind of hop in and chain a few kills with shunpo or something.
it very much feels like her new W goes completely against her passive and made her even more of a hit or miss character than she was before the rework It's actually just the opposite. Let me quote a recent post of mine on this thread: + Show Spoiler +On August 16 2012 02:07 Zato-1 wrote: Man, the Death Lotus damage nerfs were harsh. Here's some numbers:
Base damage per dagger reduced from 50/65/80 to 40/50/60 AP ratio reduced from .25 to .175 AD ratio reduced from .5 to .3
So that's a 20%/23%/25% nerf to base damage, a 30% nerf to AP ratio, and a 40% nerf to AD ratio, probably a 25-30% damage nerf overall. And this is without taking Killer Instincts into consideration.
At level 18 with 400 AP and no bonus AD, old Kat's DL would deal 80 damage base, +24 from Killer Instincts, +400*.25 = 100 from AP = 204 per dagger; New Kat DL would deal 60 base + 400*.175 = 130 per dagger, for a total of 36% less overall damage.
EDIT: As to Shunpo and BB:
Shunpo was nerfed from 80/120/160/200/240 (+0.75 AP ratio) to 40/70/100/130/160 (+0.5 AP ratio) so that's 33% reduced damage, and BB was changed from 60/95/130/165/200 (+0.8 AD, +0.35 AP) to 50/85/120/155/190 (+0.5 AP) and can detonate mark for 15/30/45/60/75 (+0.2 AP) so that's roughly 30-40% more damage than old BB if you detonate the mark. BB's direct damage remains more or less the same, Shunpo lost about a third of its damage, but you can recover that chunk of damage now by detonating BB's mark; taken together, BB + Shunpo deal about as much total damage post-rework as they did before it. Add Sinister Steel into the mix and and Kat's basic ability combo hits a LOT harder post-rework than it used to. Then there's Death Lotus, which saw a 25-35% damage nerf and that's huge. As per my example in spoiler text, a full duration Death Lotus at level 18 with 400 AP used to do 204*10 = 2040 damage, now it would do 130*10 = 1300 damage, which means you're 740 damage behind. With that much AP, Sinister Steel can make up 340 damage or about half of the difference, but you still end up 400 damage short. To recap: A full spell combo (assuming you channeled DL to its full duration) will now deal noticeably less damage. On the other hand, a spell combo of her basic abilities will be significantly stronger; this is what you get when you have DL on cooldown or if it's interrupted immediately. Her reliable damage (basic abilities) went up, while her maximum potential damage (if you hit a full duration DL) went down; that's the opposite of making Kat more hit or miss. As a side note: BB cast animation seems a lot faster now and due to the mark it leaves, the order for using her abilities should probably now be Q -> E -> W -> R or maybe E -> Q -> W -> R, as opposed to the old W -> E -> R -> Q as the target's just getting out of DL range (with a gunblade clicky in between E and R). Has anyone tried jungle Kat yet? WQWE makes for some pretty decent clear times, but I haven't tried it in any real games so far. Show nested quote +On August 16 2012 04:46 MusicalPulse wrote: Would lich bane be any good? Goes with the mark. Note that you don't need to autoattack to detonate BB's mark, ability damage from W, E or R will also do it, so it's different from lich bane in that regard. she has less burst which makes it harder to secure kills and get resets which makes her even more snowbally then before right?
|
Ugh, witnessed Kat firsthand at this point. Verdict: No damage. It's depressing when a kat comes into a fight with several opponents already chunked down to around half, gets off at least most of an ulti (It MIGHT have been the full thing? It felt so short...) QE, 2-3 W's and they finally finish her (and me) off and all get out with low health and nobody ever died to trigger her passive.
It's like... that's when Kat is SUPPOSED to jump into a fight and mop it up. Where's the mop?
|
On August 16 2012 18:52 Frolossus wrote:Show nested quote +On August 16 2012 14:32 Zato-1 wrote:On August 16 2012 07:26 Frolossus wrote: really have no idea how you are supposed to carry with her right now cause her early game is so god damn terrible right now
edit: actually the way i'm viewing her redesign right now is that previously her kit was more tailored to the concept of dropping 1 person at a time. her new kit seems to be more AoE focused with all her damage being supposedly shifted into her W. the problem with this is that now its either kill everything or kill nothing and doesn't allow you to kind of hop in and chain a few kills with shunpo or something.
it very much feels like her new W goes completely against her passive and made her even more of a hit or miss character than she was before the rework It's actually just the opposite. Let me quote a recent post of mine on this thread: + Show Spoiler +On August 16 2012 02:07 Zato-1 wrote: Man, the Death Lotus damage nerfs were harsh. Here's some numbers:
Base damage per dagger reduced from 50/65/80 to 40/50/60 AP ratio reduced from .25 to .175 AD ratio reduced from .5 to .3
So that's a 20%/23%/25% nerf to base damage, a 30% nerf to AP ratio, and a 40% nerf to AD ratio, probably a 25-30% damage nerf overall. And this is without taking Killer Instincts into consideration.
At level 18 with 400 AP and no bonus AD, old Kat's DL would deal 80 damage base, +24 from Killer Instincts, +400*.25 = 100 from AP = 204 per dagger; New Kat DL would deal 60 base + 400*.175 = 130 per dagger, for a total of 36% less overall damage.
EDIT: As to Shunpo and BB:
Shunpo was nerfed from 80/120/160/200/240 (+0.75 AP ratio) to 40/70/100/130/160 (+0.5 AP ratio) so that's 33% reduced damage, and BB was changed from 60/95/130/165/200 (+0.8 AD, +0.35 AP) to 50/85/120/155/190 (+0.5 AP) and can detonate mark for 15/30/45/60/75 (+0.2 AP) so that's roughly 30-40% more damage than old BB if you detonate the mark. BB's direct damage remains more or less the same, Shunpo lost about a third of its damage, but you can recover that chunk of damage now by detonating BB's mark; taken together, BB + Shunpo deal about as much total damage post-rework as they did before it. Add Sinister Steel into the mix and and Kat's basic ability combo hits a LOT harder post-rework than it used to. Then there's Death Lotus, which saw a 25-35% damage nerf and that's huge. As per my example in spoiler text, a full duration Death Lotus at level 18 with 400 AP used to do 204*10 = 2040 damage, now it would do 130*10 = 1300 damage, which means you're 740 damage behind. With that much AP, Sinister Steel can make up 340 damage or about half of the difference, but you still end up 400 damage short. To recap: A full spell combo (assuming you channeled DL to its full duration) will now deal noticeably less damage. On the other hand, a spell combo of her basic abilities will be significantly stronger; this is what you get when you have DL on cooldown or if it's interrupted immediately. Her reliable damage (basic abilities) went up, while her maximum potential damage (if you hit a full duration DL) went down; that's the opposite of making Kat more hit or miss. As a side note: BB cast animation seems a lot faster now and due to the mark it leaves, the order for using her abilities should probably now be Q -> E -> W -> R or maybe E -> Q -> W -> R, as opposed to the old W -> E -> R -> Q as the target's just getting out of DL range (with a gunblade clicky in between E and R). Has anyone tried jungle Kat yet? WQWE makes for some pretty decent clear times, but I haven't tried it in any real games so far. On August 16 2012 04:46 MusicalPulse wrote: Would lich bane be any good? Goes with the mark. Note that you don't need to autoattack to detonate BB's mark, ability damage from W, E or R will also do it, so it's different from lich bane in that regard. she has less burst which makes it harder to secure kills and get resets which makes her even more snowbally then before right? What I understand by a hit-or-miss champion is characters like AD Yi or old Kat; sometimes they get fed and become unstoppable, teamfight-wrecking forces, other times they fall behind a bit and are useless in teamfights because they don't manage to get that first kill, their abilities don't reset, they get CC'ed and shut down and they didn't even contribute any CC for their own team.
If her best-case scenario is now worse (because she deals less damage and it's harder for her to get that pentakill going) but her worst-case scenario is better (she can't get shut down quite as hard as old Kat), then that's less snowbally than before in my book.
|
messing around with R>W>Q>E managing to get a little over 10 cs a minute now wraith/wolves clear so fast but thats about it for new W's usefulness
|
|
I actually think the new Kat is pretty OP, way better than the old Kat. She is a real champion now who is no longer restricted to a situational pick. Her new BB also requires some more thinking...
One thing I am really annoyed at is how low her skill ceiling is giving how well-rounded she is now.
|
New kat has a harder time harassing in lane with Q if your opponent stays back because you cant random it anymore. But if they step in front of the ranged minions you can hit them more easily. She is still just as weak early game, maybe even weaker than she was but now her mid-game farming is increased greatly with Q+W.
While old kat could wear them down with Q+killer instincts, the new kat needs to wait until her opponent is on CD and then Q>E>W them. Her shunpo procs the Q mark and the speed boost from W lets you run away quickly for the trade.
Her Ult does indeed do less damage during the full channel but now its only a 2 second channel spell so the damage is slightly more bursty. Use her ult whenever you can maximize its damage and Q>E>W to pick off enemies and proc her passive in fights.
I still build her the exact same way as before with Sorcs>Gblade>Abyssal>Hat and sometimes I'll mix in DFG if we are playing the gp10 meta. You just need to get used to playing her new laning phase but her teamfighing is pretty much the same. I'd say the remake is a late game buff for her since midgame farming is easier.
|
I played Diana vs Katarina twice in a row tonight. Gosh. This has got to be the most annoying match-up ever.
On paper it seems that Diana should have an upper hand. WRONG. It is extremely difficult to land a Q on Katarina; on the other hand, once you miss a Q (which you will) she can Q you for free. If I don't Q before my R, she can actually come out on top in a trade because of her higher Q ratio, W, and damage reduction though E. Also I have to try to poke her, because she is manaless and she can spam her Q anytime she wants, whereas I am actually limited by my mana even though I am able to run MP5 yellows against Kat (compared to flat armor yellows against a ranged AP).
I know Tiensi and scarra both think the new Katarina is weak - this might be true; however, I think she is so well-rounded now that many of her old counters now lose to her in lane pretty badly. Katarina now crushes LeBlanc in lane because Katarina can spam her W until LeBlanc dies. Watching how scarra played as Kassadin against Tiensi's Katarina, I think it's safe to say that Kassadin is also very weak against Katarina now.
The main issue is with her W. It does a lot of sustain damage, has very short cooldown, and gives Kat a speed boost that allows her to chase her target. If you are playing a bursty AP and you don't kill Kat in one shot (which you won't, because Katarina has MR/lvl and her E provides damage reduction), she will slowly but surely W you to death.
On a different note, I got a delayed penta in the second game against Kat. Yay.
|
From what I can tell, straight AP is the only way to play Kat now. The base damage on her individual skills is too low now. Before, you could focus on Q and E and got all the damage out of your kit, now you need all of Q, E AND W to deal base damage. That delays her damage by a lot as you need more levels. Therefore you have to abuse the damage from AP ratios.
Deathcap first definitely would be core then.
|
i'm just glad she's still a fucking beast in proving grounds :3 (not that it was gonna change with her passive, but. lol)
|
What are you guys maxing second now, her W or E?
And now that Q doesn't scale with AD is rushing Gunblade into Dcap still the best play or would Revolver > DFG > Dcap be the better build for maximum mid-game damage?
|
i've been leaning on R>W>Q>E right now cause it makes farming wraiths happen quicker
|
W first? Are you jungling Kat? I'm only concerned with mid Kat.
|
no solo mid kat with W max can farm wraiths + wolves as soon as she has a revolver by her self safely
Q just feels too weak and useless to max first now
|
I'm pretty sure at this point that R>W>Q>E with Q at 3 or 4 is the way to go now in most situations. Also I totally recommend NOT getting a Revolver. Straight Deathcap, usually followed by Void Staff and then like DFG or Lichbane. Rageblade might potentially have a place in there. I personally have no problem with going Merc Treads early on since I don't really have any early defensive options (Revolver is NOT a defensive option, doesn't save you from burst) and Kat's base damages are shit anyways so Sorcs only make sense after Deathcap.
Focus on farming by spamming W and QW. If your enemy lets his guard down, you can combo him. Use your ult for harrass too. In teamfights, you can spam W on the enemy front line until you see a chance to go in on someone (even a low HP tank, if you can kill him your skills refresh anyways).
|
Tiensi goes R>Q>W>E with one early point in E for escape. Also he goes revolver, sorcerer, deathcap, zhonya, voidstaff
|
xPeke bringing out the Katarina vs Ocelot's Diana in Campus Party tourney. Went WEQ first few levels. He's W>Q>E though he got 2 points of Q before 6.
|
i feel like Q at 3 or 4 is way too late cause you will miss a ton of cs trying to get there
|
He might have gone WQE, I'm not certain. I just know level 1 W and level 3 1-of-each.
Itemwise he did Haunting Guise + Sorc boots -> looking to complete a DFG.
Edit: Abyssal before DFG completes, actually.
Oh whoa, he actually went W>E>Q with 2 points in Q pre-6, not W>Q>E.
|
I just bought Kat, and am liking QEW then R>W>Q>E. If I don't have Q at lvl 1 I can't last hit or harass effectively, and taking W without E seems silly unless they are trying to push IMO.
|
Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane?
|
On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane?
Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health.
|
On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? In the vast majority of cases I wouldn't get a Revolver either. Never in mid. I would only ever consider it against a low burst bruiser top. But that shouldn't happen all that much anyways...
Pots (and mabe a DShield, don't underestimate it on Kat) outclass Revolver for sustain. Not so much because you pay 330 for the spellvamp, but because you pay 1200 for a dead end item (at least on Kat). Kat is all about chain killing enemies as quickly as possible, there's not much room for spellvamp lategame anyways. It's kill or get killed.
|
On October 20 2012 04:19 Sufficiency wrote:Show nested quote +On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells
its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game
|
On October 20 2012 09:02 Frolossus wrote:Show nested quote +On October 20 2012 04:19 Sufficiency wrote:On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game
Yes, and 1500 obviously isn't 12% of 37500. (hint (of sorts): it's 4%)
|
On October 20 2012 09:05 Schwopzi wrote:Show nested quote +On October 20 2012 09:02 Frolossus wrote:On October 20 2012 04:19 Sufficiency wrote:On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game Yes, and 1500 obviously isn't 12% of 37500. (hint (of sorts): it's 4%) You get reduced spellvamp for aoe abilities and all of kat's abilities (except shunpo) are aoe.
|
On October 20 2012 11:49 Ryuu314 wrote:Show nested quote +On October 20 2012 09:05 Schwopzi wrote:On October 20 2012 09:02 Frolossus wrote:On October 20 2012 04:19 Sufficiency wrote:On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game Yes, and 1500 obviously isn't 12% of 37500. (hint (of sorts): it's 4%) You get reduced spellvamp for aoe abilities and all of kat's abilities (except shunpo) are aoe.
But you hardly do any damage on Shunpo now, so I just assumed it's 4%.
|
On October 20 2012 15:48 Sufficiency wrote:Show nested quote +On October 20 2012 11:49 Ryuu314 wrote:On October 20 2012 09:05 Schwopzi wrote:On October 20 2012 09:02 Frolossus wrote:On October 20 2012 04:19 Sufficiency wrote:On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game Yes, and 1500 obviously isn't 12% of 37500. (hint (of sorts): it's 4%) You get reduced spellvamp for aoe abilities and all of kat's abilities (except shunpo) are aoe. But you hardly do any damage on Shunpo now, so I just assumed it's 4%. shunpo still does a decent amount of damage, especially if you use it to proc your Q marks. But yea, most of her dmg gets reduced spellvamp so using 4% is probably best.
|
On October 20 2012 17:50 Ryuu314 wrote:Show nested quote +On October 20 2012 15:48 Sufficiency wrote:On October 20 2012 11:49 Ryuu314 wrote:On October 20 2012 09:05 Schwopzi wrote:On October 20 2012 09:02 Frolossus wrote:On October 20 2012 04:19 Sufficiency wrote:On October 20 2012 04:15 Ghost-z wrote: Is Revolver first still the optimal build on Katarina in certain matchups?
I've seen some pro level players building it then going into Deathcap. But TiensiNoAkuma (probably spelled that wrong) plays Kat for his main champion at ~2600 elo and ever since the remake he's stopped building revolver in favor of Kage's lucky pick. He claims its better to get a faster deathcap and DFG because kats AP ratios are too good and helps you snowball into a late game terror. He also says revolver isn't worth it since Gunblade is no longer a great item choice for her.
I agree with Tiensi that his build is better ever since the remake. But are their certain matchups where kat's sustain from pots wouldn't cut it and revolver would be necessary to remain in lane? Revolver is 330g for 12% spellvamp; that's ~10 pots, or 1500 extra health. You need to deal 37500 damage to spellvamp 1500 health. its less than 12% on everything except shunpo now that BB and DL where changed to count as AoE spells its always better right now to get a dfg so you can actually threaten to kill things mid early/mid game Yes, and 1500 obviously isn't 12% of 37500. (hint (of sorts): it's 4%) You get reduced spellvamp for aoe abilities and all of kat's abilities (except shunpo) are aoe. But you hardly do any damage on Shunpo now, so I just assumed it's 4%. shunpo still does a decent amount of damage, especially if you use it to proc your Q marks. But yea, most of her dmg gets reduced spellvamp so using 4% is probably best.
Are you sure that the proc has full spellvamp?
|
I used to max Q first but I think maxing W first really helps trading and wave clearing. gotta try that now. I still don't feel comfortable at not picking Q first. I really miss the poke and csing with Q, so I guess I'll stick to Q first.
|
Building revolver in Kat early or mid game is extremely dumb. The sustain she will gain will be worthless, she just need to rush MPen and then AP. Her sustain is killing the enemy before they kill her.
|
On October 21 2012 05:48 CrimsonLotus wrote: Building revolver in Kat early or mid game is extremely dumb. The sustain she will gain will be worthless, she just need to rush MPen and then AP. Her sustain is killing the enemy before they kill her.
So maybe a fast Haunting Guise? I just bought her as well, I'm wondering what good opening builds are.
|
On October 22 2012 06:56 Dalguno wrote:Show nested quote +On October 21 2012 05:48 CrimsonLotus wrote: Building revolver in Kat early or mid game is extremely dumb. The sustain she will gain will be worthless, she just need to rush MPen and then AP. Her sustain is killing the enemy before they kill her. So maybe a fast Haunting Guise? I just bought her as well, I'm wondering what good opening builds are. Either Guise + Sorcs, Kage's into fast DFG, or DShield (if needed) into Deathcap.
|
On October 20 2012 23:47 Argoth. wrote: I used to max Q first but I think maxing W first really helps trading and wave clearing. gotta try that now. I still don't feel comfortable at not picking Q first. I really miss the poke and csing with Q, so I guess I'll stick to Q first.
I am pretty sure either maxing Q or W is fine. Tiensi prefers to max Q, while some other players I've seen (scarra and westdoor) like to max W. There are obvious pros and cons for both choices.
|
sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E)
|
On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E) Why 9/21/0 as opposed to 21/9/0?
|
On October 22 2012 08:10 Dalguno wrote:Show nested quote +On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E) Why 9/21/0 as opposed to 21/9/0?
Because your 1-5 is horrible.
|
On October 22 2012 08:52 cLutZ wrote:Show nested quote +On October 22 2012 08:10 Dalguno wrote:On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E) Why 9/21/0 as opposed to 21/9/0? Because your 1-5 is horrible.
I'm a noob, what does that mean?
|
On October 22 2012 08:54 Dalguno wrote:Show nested quote +On October 22 2012 08:52 cLutZ wrote:On October 22 2012 08:10 Dalguno wrote:On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E) Why 9/21/0 as opposed to 21/9/0? Because your 1-5 is horrible. I'm a noob, what does that mean? he means levels 1-5 are really rough for kat, so u take 21 def to shore up her earlygame weaknesses
|
On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E)
The Kats in the SM series tournament have been building Abyssal after sorcs+HG. Definitely not a bad option...
|
The extra farm you can get thanks to 9/21/0 (and often defensive runes too) leads to more damage than 21 offense could provide you with. It also provides you with some necessesary burst protection which you would otherwise have to buy with gold.
|
On October 22 2012 09:04 APurpleCow wrote:Show nested quote +On October 22 2012 07:13 Mogwai wrote: sorcs -> kage's -> HG -> DFG -> Deathcap -> other stuff. 9/21/0, pew pew voracity, pew pew.
smash approved guide. (QEWWWR R> W > Q > E) The Kats in the SM series tournament have been building Abyssal after sorcs+HG. Definitely not a bad option... I guess that will be pretty popular post DFG nerf.
|
SorcBoots>HG>Abyssal is a good build on Kat.
Currently I prefer the SorcBoots>lucky pick>deathcap>DFG
I don't recommend dorans shield unless you're struggling against physical damage. Against castors i just buy extra pots. I also much prefer the safety of farming with Q during those early levels, using W just to proc the Q mark and saving E for my "get out of jail free card".
|
|
On October 24 2012 04:33 Sermokala wrote: sorry but whats the HG?
Haunting Guise.
|
|
An omen wouldn't be that bad for kat. Sunpo in and initiate like crazy with the large aoe slow hitting almost all of them and then her w ult combo doing a ton of damage.
|
On October 24 2012 08:29 Sermokala wrote: An omen wouldn't be that bad for kat. Sunpo in and initiate like crazy with the large aoe slow hitting almost all of them and then her w ult combo doing a ton of damage. If you want the slow, get Rylais then...
|
You don't want rylais on Kat. You don't want to slow them, you want to kill them, proc her passive and kill again. Most of kat's spells are AoE so you dont get much of a slow. You are better off getting MS quints (I always use these on Kat) to keep up with them.
|
Been doing 21/9/0 on kat during my elo jobs for people (3+ accounts from 1200-1500, 1 account from 1200-1850 in 20 games)
Red : Mpen Yellow : armor vs heavy physical ganknig junglers or Hp/lvl just because Blue : Flat MR Quint : MS quints
I've been going kages >>> Revolver >>> sorc boots >>> DFG/Aby
And yes your lvl 1-5 is PRETTY BAD, but you can fix it by missing a few cs here and there because you need to make sure you always have something to shumpo towards in case certain this get sticky.
QEWQQR.
I really like revolver because I end up taking wraith and wolf camps start from after my first shop and beyond. the spell vamp helps a ton since you can just spam all your shit and make the enemy back.
|
i need help with kat builds..
I just tried going reginald's build which is haunting guise>sorc>abyssal>GA and it felt like i did zero damage, I guess I like rabadons a bit quicker. thoughts on..:
>hextech revolver/sorc boots (i rush hextech for the sustain in lane/while farming. personal preference thing) >HG (if ahead) / Rabadons >abyssal or zhonya's depending on team comp >GA >void staff
not sure if this is good and i'm still not sure if i should go rylai's as it really helps you be a bit tankier in team fights
|
I have been trying to go back the Gunblade. I can't really tell if it's working out for me though, because the two games I've played with Gunblade so far have been stomps.
As far as her R is concerned, having Gunblade is equivalent to having ~140 AP. However her AD ratio on W is lower and none at all for her Q and E. The active provides additional burst, which is nice.
|
the problem with gunblade currently is that it doesn't help anything but her ult really, before you could actually use the AD from the pickaxe on your Q to poke people down but then they removed that. they also removed any single target E damage that she had so shes not gonna get crazy heals once your passive procs a few times and her ult doesn't really do enough damage to heal you massively either now
|
On October 29 2012 16:45 -Exalt- wrote: i need help with kat builds..
I just tried going reginald's build which is haunting guise>sorc>abyssal>GA and it felt like i did zero damage, I guess I like rabadons a bit quicker. thoughts on..:
>hextech revolver/sorc boots (i rush hextech for the sustain in lane/while farming. personal preference thing) >HG (if ahead) / Rabadons >abyssal or zhonya's depending on team comp >GA >void staff
not sure if this is good and i'm still not sure if i should go rylai's as it really helps you be a bit tankier in team fights
??
HG+Sorc+Abyssal is a very damaging build...maybe your farm just wasn't up to par?
|
What's a good Kat build assuming infinite money? Or an ideal build that you should strive to?
I was playing a 60-minute game and pretty much had enough money to throw at any item in the end, game was evenly balanced maybe a bit in my favor.
I had sorc boots, 3 deathcaps and 2 warmogs which gave me that high AP but still enough health to either tank some shots or run away as needed. Two rylais would net 26 extra AP (incl. 30% from another deathcap) and that nice unique passive but a warmog and deathcap would net 250 hp and the extra hp regen after a few minutes of farm.
I'm not a big fan of the gunblade because I feel the added damage to the R is offset a bit by the reduction in E and Q damage. And as someone who loves getting the deathcap reasonably early all that AD is going to waste.
|
well for starters don't stack deathcaps and warmogs rylais is bad,
you need some sort of spell pen late game whether it comes from flat pen(sorcs/guise/abyssal) or % pen from void staff you need deathcap you need at least 1 survivability item, i prefer GA. warmogs is kinda bad cause raw health is the least effective stat for tanking you need boots obviously
then you can have either 2 damage items or 1 damage item + 1 other survivability item
|
I like to go:
1-Boots of swiftness (for positioning) 2-deathcap 3-voidstaff 4-zhonya's 5-GA 6-abyssal
|
There seems to be a few builds floating around the internet at the moment, but these two are the ones I think are the most commonly used.
Magic Penetration Build (Reginald, etc):
Haunting Guise -> Sorcerer's Shoes -> Abyssal -> Guardian Angel
It obviously has its benefits in magic resistance against your AP mid (unless your against a lane swap, an AD carry or a Talon for example) and provides you with magic penetration, but I find it lacks that 'damage' behind it compared to the much more riskier, but in my opinion more rewarding strategy:
Full AP Damage Build (Tiensi, etc):
Boots of Swiftness & 3 Health Potions, then grab Kage's Lucky Pick & Sorcerer's Shoes (also pick up a ward and/or elixir of fortitude if necessary). Rush Rabadon's Deathcap. Get a defensive item (such as Zhonya's hourglass). Now depending on what you need, build a Deathfire Grasp (for Damage) or a Guardian's Angel (for Defense).
I generally run Katarina 21/9/0 and Magic Pen Reds, Health Seals, Ability Power Glypths and MS Quints.
Just my opinion! 
|
I don't think the Regi build is good for soloQ play. GA does not bring any damage whatsoever.
|
Regi's build is only good if you can farm up those items really fast. It relies on hitting that timing where your magic pen is going through so much of their MR you're basically doing true damage or near true damage and essentially out-dpsing AP builds.
The big problem tho is that Regi is really really good at taking Wraiths and Wolves w/out ever missing lane cs so he can get those items super fast. It also works because in the case that he misses that timing, he can rely on his team to do damage while he makes the switch to more AP-centric builds.
In other words, it's not very good for solo q.
|
Question about sustain.. I start with boots & 3 pots > HG > sorc boots
After that, do I keep buying pots as I need them while I save up directly to deathcap? Or do I get some defensive items to help?
(this is soloQ)
|
On November 01 2012 04:11 temps wrote: Question about sustain.. I start with boots & 3 pots > HG > sorc boots
After that, do I keep buying pots as I need them while I save up directly to deathcap? Or do I get some defensive items to help?
(this is soloQ) Sometimes DShield, but always pots. Pots are still pretty damn awesome, even after the 25% nerf.
|
yea, pots are typically worth it instead of wasting money on revolver before going for gunblade.
|
I'm level 15. Just played a game where I bought Doran's Shield at the beginning and two people on my team flipped out. One said that we'd already lost and started intentionally feeding after a while. What is going on...
|
Just ignore them. Typically that sort of thing is to excuse their own badness. The best way to prove them wrong is crap on your lane and laugh at them inside when they cry that you lost the game because kat fed, oh wait she only died once, but she didn't kill... oh she did, well, she didn't build for the te- oh she assisted every kill... and they went 0/45/2.
That said, sometimes (often) Dshield isn't a great starting item, so listen to them if they're vaguely rational and polite... Not sure if you're smurfing or actually level 15. If the latter, then you have a lot to learn, get it from anywhere you can.
|
On November 11 2012 19:43 GolemMadness wrote: I'm level 15. Just played a game where I bought Doran's Shield at the beginning and two people on my team flipped out. One said that we'd already lost and started intentionally feeding after a while. What is going on... It's true that starting DShield is rather bad for Kat. You need the movespeed of Boots1. It's no reason to flip and assume the game is lost, at least not if you're not playing at 1500+ elo, which you obviously aren't when you're lvl 15. But there will always be people who think they know the one and only way to play every single champ in this game. You can't do much about that. Don't let it bother you too much.
|
Don't look at the recommended items. They suck.
|
I replaced my opening item of Haunting Guise with Twin Shadows and it's slow is just exceptional + the ghosts on the proc will reveal ganks if you are overextending with the purpose of pushing the turret after a kill.
Open with Tome and potion and upgrade asap for the bonus gold, then get boots first to enjoy the bonus gold a little bit more - trust me this opening beats the 'recommended' trash the shop tells you.
However, I am by no means a pro and I have no clue what my elo is since I stopped ranked games since half a year ago (stopped at 1300 elo due to too much BM in the games, unranked is much more peaceful) so don't take my word for it if you're playing high ranked
|
The obvious problem I see with that opening is that Tome + 1 pot seems extremely vulnerable for a champ that has no choice but to eat harass early game. I can see twin shadows being a reasonable buy, but guise just adds SO much damage to both trades AND all-ins and is incredibly cost-efficient that it's hard to justify skipping.
|
On December 18 2012 00:31 Callynn wrote:I replaced my opening item of Haunting Guise with Twin Shadows and it's slow is just exceptional + the ghosts on the proc will reveal ganks if you are overextending with the purpose of pushing the turret after a kill. Open with Tome and potion and upgrade asap for the bonus gold, then get boots first to enjoy the bonus gold a little bit more - trust me this opening beats the 'recommended' trash the shop tells you. However, I am by no means a pro and I have no clue what my elo is since I stopped ranked games since half a year ago (stopped at 1300 elo due to too much BM in the games, unranked is much more peaceful) so don't take my word for it if you're playing high ranked 
ms is one of kats most important stats so a no-boots opening is a no-go atm. twin shadows looks kinda nice but gives less damage/gold than the other openings ppl use, especially guise is far more powerful in that regard. I would only build it when I need the reveal active for example against akali. the slow should not really be a huge thing as kat is one of the most mobile champions in the game.
|
On December 18 2012 01:12 clickrush wrote:Show nested quote +On December 18 2012 00:31 Callynn wrote:I replaced my opening item of Haunting Guise with Twin Shadows and it's slow is just exceptional + the ghosts on the proc will reveal ganks if you are overextending with the purpose of pushing the turret after a kill. Open with Tome and potion and upgrade asap for the bonus gold, then get boots first to enjoy the bonus gold a little bit more - trust me this opening beats the 'recommended' trash the shop tells you. However, I am by no means a pro and I have no clue what my elo is since I stopped ranked games since half a year ago (stopped at 1300 elo due to too much BM in the games, unranked is much more peaceful) so don't take my word for it if you're playing high ranked  ms is one of kats most important stats so a no-boots opening is a no-go atm. twin shadows looks kinda nice but gives less damage/gold than the other openings ppl use, especially guise is far more powerful in that regard. I would only build it when I need the reveal active for example against akali. the slow should not really be a huge thing as kat is one of the most mobile champions in the game.
If you have trouble without the ms you can take the boots first and tome + kage's lucky pick straight after, but that doesn't take away that the active on twin shadows will allow you to catch champions very far away (something guise doesn't give you). Also, the health you don't get due to not taking Haunting Guise is compensated with the MR on twin shadows which helps a lot against apc burst dmg in mid lane after lvl 6, giving very favorable exchanges.
I suppose it's a stylistic choice, but you should seriously give it a try
|
again iam not saying it is bad. just that slowing is not one of the things i really mis when playing kat. I just want to be fast so i can dodge things, play more aggressively and be where i want to be. so the ms is nice on it as well as the mr can be quite welcome. but as long as I do not need the revealing effect I don't think the additional cost and lower damage output is worth it.
by the way I couldn't wrap my head around the fact that kat is so popular because I find her kinda lackluster compared to alot of the other ap carries (she is melee, has shitty poke, has no disables and stuns herself during ult). She has that annoying easy-to-play and psychologically aggressive edge on a lot of champions. no-mana-management and no skillshots mean you deal consistent damage except you are allready zoning your opponent and shunpo is probably one of the strongest basic abilities one can have mid.
|
Here are some random thoughts:
* None of the new items are all that good. Liandry's would be great for lane phase but by the time you have it, it's all about the roam and you dont need it any more. There might be some choices for late-late game but I haven't really gotten that far in any game yet. * Revolver is totally out of the questions. I don't know why it was every in question, but I liked it pre-patch and I dislike it post-patch. The leech on aoe dmg is just too little. * With the changes to how Mpen works, Void Staff becomes a great item after Haunting Guise! True damage son!. * I build like this: Start boots+3pots
Pots+ward on all backs (considering flask...). First back: < 750g - Ruby - you prolly need it since you backed before 750g. (buy boots before HG though) >750g - Mpen boots
Early build in order of importance: Mpen boots, HG, Void Staff.
* Still not sure on how to approach the next item. Usually want rabadon's or zhonya's. I tend to go for zhonya's.
|
spirit visage? how does that work on kat now?
anyways dfg is currently really solid on kat as it ups your burst by 20% immediately liandry's sucks cause kat can't proc the 10% or w/e from having their movement impaired
|
I guess it's the initials for Haunting Guise's Swedish name, since he says to buy sorcs before "SV" after a ruby.
|
On December 18 2012 02:52 Frolossus wrote: spirit visage? how does that work on kat now?
anyways dfg is currently really solid on kat as it ups your burst by 20% immediately liandry's sucks cause kat can't proc the 10% or w/e from having their movement impaired
I suppose since you get a Haunting Guise, if all other slots are filled there's no reason not to get it, especially since I like to build Rylais as 4 item on Kat
|
You pretty much have to open cloth + 5 pots against certain aggressive laners (Pantheon comes to mind, especially when he starts with flask + ward + pots and have infinite mana). Boots + 3 pots gets you pushed out of lane way too easily. The problem is that GA no longer uses a cloth armor, so it doesn't build into anything.
Pantheon is a really bad matchup though. You may be better off swapping with your top lane until you're 6+ if he's a bruiser that can take some harass from Pantheon.
But ideal item path seems to still be Sorc, Haunting Guise, Zhonya, Abyssal/Void Staff (depending if you need MR, which is usually yes), GA, and most likely Deathcap as your 6th.
|
On December 18 2012 03:22 Alaric wrote: I guess it's the initials for Haunting Guise's Swedish name, since he says to buy sorcs before "SV" after a ruby.
*blush* Yeah, so...it's not spirit visage...at all...been playing Rengar and...well. Fuck! 
HAUNTING GUISE!
I never tend to build DFG until later game. It's not that it's bad, it's just that when it's time to build the first NLR-item, I think Rabadon's and Zhonya's are both better (one for getting more ahead and one for cementing your lead). The damage increase on DFG activate could be the difference between reset and no reset though. Especially good with double AP.
|
an earlyish voidstaff is highly situational. if you want to get more out of your base damage after sorcs and guise you should consider abysmal
|
Changes to Hextech Gunblade! - It's viable on Kat again! - Max W first? Spell vamp is no longer unique! - Stack 'em? +45 attack damage +65 ability power +10% life steal +20% spell vamp Passive Unique - Reload: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. Active Unique: Deals 150 + 40% of your ability power as magic damage and slows the target champion's movement speed by 40% for 2 seconds. 60 second cooldown.
*Remember her Max Damage Ult has +3.0 AD & 1.75 AP ratios. Add 248.75 damage to her ult!
eathcap adds 262.5 damage to her ult for comparison.
|
On December 18 2012 05:06 MattBarry wrote:Show nested quote +On December 18 2012 02:52 Frolossus wrote: spirit visage? how does that work on kat now?
anyways dfg is currently really solid on kat as it ups your burst by 20% immediately liandry's sucks cause kat can't proc the 10% or w/e from having their movement impaired
I suppose since you get a Haunting Guise, if all other slots are filled there's no reason not to get it, especially since I like to build Rylais as 4 item on Kat Pretty sure if all other slots are filled (besides Haunting Guise) on Kat, you're better off selling the guise and buying something else. Even if you do have a Rylai's, you're not going to be leaving people ALIVE long enough for the Liandry DOT to provide significant damage when your only spell to provide the full duration is Shunpo - and when you're Shunpo'd onto someone, you'd better be going for burst and not "percent of current health" (meaning it's mostly effective at near full health, enemies, particularly those on the tankier side) DoT damage.
Liandry is a poke item, designed for chunking people before an all-in fight actually happens - when you have time to WAIT for it to do its damage. Kat does not shunpo onto someone and wait for the damage to tick. She fucking blows you up asap.
Even if you have Rylais as a 4th item, let's assume this is something like DFG Deathcap Haunting Rylai (boots). You're almost definitely better off selling the guise and buying some combination of Void staff, GA, Gunblade, or Zhonya's. Liandry is worse than all 4 of these items - it doesn't matter that it builds out of an item you already have - you're better off taking your 75% sell rate and buying an item that isn't completely dissonant to your kit.
|
After you have your core items just sell HG for a Void Staff for extra Mpen or another high damage item. Liandry is not efficient for Katarina. In fact its not efficient on a lot of champs but the item is new and people seem to like buying it anyway.
|
On December 18 2012 05:06 MattBarry wrote:Show nested quote +On December 18 2012 02:52 Frolossus wrote: spirit visage? how does that work on kat now?
anyways dfg is currently really solid on kat as it ups your burst by 20% immediately liandry's sucks cause kat can't proc the 10% or w/e from having their movement impaired
I suppose since you get a Haunting Guise, if all other slots are filled there's no reason not to get it, especially since I like to build Rylais as 4 item on Kat I'd say when you get to that phase, you should sell the haunting guise for a void staff, which isn't that expensive given that it's at lategame. Kat usually kills people very fast and need her resets ASAP, so i don't think liandry's would be a great choice even if you just want to finish it.
|
liandry's also doesn't increase the flat magic pen from guise. You're essentially paying 980 gold for 25 ap and the Liandry's burn passive, which is pretty terrible on Kat. The burn passive deals half damage on aoe skills, which is basically Kat's entire kit except for E. You're probably much better off selling guise for something else if the game ever goes so late that you need that inventory slot.
|
what do you think about kata top with warmogs first and scepter rylais/ Mask second. everytime you buy something you buy something with a belt like Odins or firecape. doesn't really matter. in the end you've got 5 k life and sick CDR. actually it works pretty fine for me right now.boots depends on enemy team.
|
I tried some Katarina today. I'm not much of a Katarina player so I expectedly sucked. I didn't feel like I could outtrade an AP Kog'maw today because' Kat's damage is relatively low in 1v1s (180 on W at max rank and low AP ratios unless you get 2 Ws or an ult) and against Kog especially you don't want to be the one backing out of trades because he can just auto you if you do.
But the weak trading was made up for by the strong pushing power and lack of mana. I was able to keep Kog underfarmed relative to myself just by keeping the lane even and threatening to push it every time he tried to go back. Then later on I messed up her combo quite a bit. It's Q, then E, then auto or W to proc Q... I constantly missed Q procs and never used my ult at the right time and didn't try too hard to be a cleanup crew. Kat seems hard. I would try her out if I weren't already happy with the mids I own.
|
On January 01 2013 12:19 Ryuu314 wrote: liandry's also doesn't increase the flat magic pen from guise. You're essentially paying 980 gold for 25 ap and the Liandry's burn passive, which is pretty terrible on Kat. The burn passive deals half damage on aoe skills, which is basically Kat's entire kit except for E. You're probably much better off selling guise for something else if the game ever goes so late that you need that inventory slot.
the burn damage does not deal half damage on AOE skills...where did you read that?
|
She's also deceptively useful when built tanky. Abyssal + zhonya and then judge if you should go void staff or warmogs.
|
I am just glad that she can't trade anymore. Previously, I had to ban her every game because picking her practically made Kat automatically win mid lane. It was so dumb.
Although now Katarina is back to her win % prior to the remake, lol. So I am not sure if the remake did her any good.
|
On April 13 2013 13:32 sob3k wrote:Show nested quote +On January 01 2013 12:19 Ryuu314 wrote: liandry's also doesn't increase the flat magic pen from guise. You're essentially paying 980 gold for 25 ap and the Liandry's burn passive, which is pretty terrible on Kat. The burn passive deals half damage on aoe skills, which is basically Kat's entire kit except for E. You're probably much better off selling guise for something else if the game ever goes so late that you need that inventory slot. the burn damage does not deal half damage on AOE skills...where did you read that? It used to, guess he didn't hear that it changed.
|
On April 13 2013 16:54 Sufficiency wrote: I am just glad that she can't trade anymore. Previously, I had to ban her every game because picking her practically made Kat automatically win mid lane. It was so dumb.
Although now Katarina is back to her win % prior to the remake, lol. So I am not sure if the remake did her any good.
She is actually good vs. good players now, so yes?
|
On April 13 2013 13:32 sob3k wrote:Show nested quote +On January 01 2013 12:19 Ryuu314 wrote: liandry's also doesn't increase the flat magic pen from guise. You're essentially paying 980 gold for 25 ap and the Liandry's burn passive, which is pretty terrible on Kat. The burn passive deals half damage on aoe skills, which is basically Kat's entire kit except for E. You're probably much better off selling guise for something else if the game ever goes so late that you need that inventory slot. the burn damage does not deal half damage on AOE skills...where did you read that? It USED to have half duration on aoe skills, but that made it a noobtrap on so many ap champs so it does full duration on aoe skills now. Rylai Liandry is actually pretty damn good on kat, who hits people often enough to maintain the burn without overwriting it much.
|
With new patch it looks like you can't go 2 wards 9 pots on Kat anymore since potions are capped at 5.
So what is the best starting build for Kat now
|
Rejuv+4pots+2wards or Rejuv+5 pots+1ward or Doran's Shield maybe (?????)..
|
Rejuvenation sounds like it could work great but do you just sell it at some point to get better items?
I'm not a fan of warmog tbh
|
What are accepted Runes on Kat now? I'm looking to start SoloQ with her and I feel the runeset's I had for her back in 2011 are inefficient now.
|
United States37500 Posts
I run Move Speed Quints - Magic Pen - Scaling HP - Flat MR TiensiNoAkuma runs MS - MPen - AP/Lvl - AP/Lvl scarra runs MS - MPen - Flat Armor - Flat MR
|
Hello friends,
I've started to play mid/top (depends on lane switching) on my team after we got a support sub and our mid player went on vacation. I have two questions and idea regarding Katarina (sorry if the question should be in the QA thread).
Question 1: Q vs W When do you decide which to max first? I like W vs an opponent who can't clear fast so I can roam faster and Q vs opponents where I have to frequently farm from a distance - is this the correct line of thinking, or is this a subpar skill order/choice?
Idea/Question: Spell Vamp+CDR? Originally I went for an early Gunblade due to Kat scaling off both AD and AP, but I've been trying out Wraith Stone - being able to start with a Bead I can actually turn into something really good have been nice and the CDR I've found to actually be surprisingly strong since her passive is a flat reduction (and shunpo is a beast with high CDR). It's fairly cheap compared to Gunblade while it obviously does not pack the same punch, it just feels like a much more 'liquid' item route. - against a heavy AD team (or lane opponent) I've tried using CDR blues to start with 10% granting me 20% with stone and thus easily reaching max. With max CDR Katarina's ult is immediately online with "just" 2 assists/kills making triggering her chain very easy.
CDR helps a lot with going into "Singed mode" vs Melee by spamming Sinister Steel and allows ultimate to be online in lane so much more frequently.
Question 2: Deathcap, yay or nay? I've been ignoring the cap for the last few games feeling much more confident with a tankier build with the philosophy that "only damage"-items are bad on a champion who needs to live long enough for resets to kick in. My core items have been: Boots Spellvamp Abyssal Sunfire
Where the two remaining slots usually are Guise, Rylai, Hourglass, ward slot and/or DFG. Is this feeling of need for more tankiness due to bad teamfight mechanics with a carry or is tanky Katarina the way to go? Basically is it worth to sacrifice frontloaded damage for "delayed damage".
Again, if this is the wrong thread I'm sorry.
|
max W in every situation where you aren't getting rolled over in lane spellvamp and cdr aren't stats worth prioritizing on her because all of her damage spells now register as AoE so you barely heal anything and her passive solves your cooldown issues. If you happen to pick up some from DFG/gunblade its fine but you simply don't get those items because they offer you cdr and spellvamp.
if you are confident enough that you can live when you go deathcap then you probably should. liandries + rylai build is rather weak imo because all of her main spells are AoE and currently her kit is designed to basically all in the enemy instead of sitting around and trying to poke them down.
i see most top lane katarinas opt for a slightly tankier build overall where mid lane usually we go full damage. also zhonyas is one of the best items first or second items you can build on her in both roles. just don't forget to use the active as soon as the focus switches onto you.
|
I thought that full AP Kat was the thing most people preferred in mid lane nowadays? I tried going Gunblade first, but it makes very little sense to me for many reasons. The active isn't particularly useful unless you're chasing someone, and you already have your shunpo + w ms steal for that. By the time you finish Gunblade, because it's such an expensive item, assuming you're also buying boots, wards and possibly pots, the lane phase is basically over, in which case the lifesteal won't help because you don't auto-attack in team fights as Kat. Spell vamp makes little sense to me because Kat is bursty and doesn't do sustained damage: you want to kill the squishies as fast as possible, not stay alive as long as possible. So isn't deathcap or zhonya's a much more viable first "big" item? Or am I completely wrong here?
I also don't understand the tankiness. Rylai's, Mask and Zhonya's are fine by me because they each give lots of AP, and the latter's active is fantastic for Kat since she gets focused all the time. But pure tank items like Sunfire Cape confuse me. Shouldn't Kat's strength be immediately killing someone to proc her passive, not doing-some-damage-and-then-waiting to proc her passive? Or is this just a stylistic choice and more viable than I'm understanding?
|
On June 29 2013 23:55 InfSunday wrote: I also don't understand the tankiness. Rylai's, Mask and Zhonya's are fine by me because they each give lots of AP, and the latter's active is fantastic for Kat since she gets focused all the time. But pure tank items like Sunfire Cape confuse me. Shouldn't Kat's strength be immediately killing someone to proc her passive, not doing-some-damage-and-then-waiting to proc her passive? Or is this just a stylistic choice and more viable than I'm understanding?
Im pretty sure by "tanky" he means zhonya's / abyssal / guise. Scarra often builds this way, getting zhonya first if against an AD opponent or Abyssal vs an AP opponent (first full item, he usually gets haunting and sorc shoes first). Deathcap is also a good item, but its very difficult to rush unless you are fed.
The site ProBuilds is also very good for build orders, especially because the site breaks down which items or components the pro buys each time they back.
|
There are scarra katarina videos on youtube.You can watch those to learn how to use and build her properly. Stacking CDR isnt a good idea on her because of her passive already does that.Everytime you get assist or kill your Q W E resets.I think best items on her are defensive AP items like zhonyas abysal rylai and liandras.Your damage is already very good i dont really buy deathcap to katarina.
|
A few things to note about kat:
1) You are not an assassin. You generally cannot 100->0 people. You can't even win most trades against other mages. Against melees you sometimes can by using your ranged poke of Q, speedboost of W and escape of E
2) Know how much damage your combo (without R) does. At 9, it's only around 300 damage post-resists even with an offensive item. Try to get a full channel R off, but don't rely on it to finish targets off, go ahead and hit it whenever it's safe to channel. Go allin when your QEW will drop a target, then either E out immediately or go harder if you can snowball the resets.
3) Be careful particularly about non-skillshot CC - even if you have Shunpo ready, no-nonsense CC can lock you down and prevent you from both evading damage and dealing damage.
|
On June 30 2013 06:36 sylverfyre wrote: A few things to note about kat:
1) You are not an assassin. You generally cannot 100->0 people. You can't even win most trades against other mages. Against melees you sometimes can by using your ranged poke of Q, speedboost of W and escape of E
2) Know how much damage your combo (without R) does. At 9, it's only around 300 damage post-resists even with an offensive item. Try to get a full channel R off, but don't rely on it to finish targets off, go ahead and hit it whenever it's safe to channel. Go allin when your QEW will drop a target, then either E out immediately or go harder if you can snowball the resets.
3) Be careful particularly about non-skillshot CC - even if you have Shunpo ready, no-nonsense CC can lock you down and prevent you from both evading damage and dealing damage. 1) I'm not much of a Kat player but this sounds true. I couldn't even 1v1 a 0-0 AP Kog as 0-0 Kat. You're pretty much a bitch in lane unless you think you can kill or get someone low enough for a kill. 2) Very important to know how much damage you do. I need to go back and update my spreadsheets. But now that I know how much damage Rengar does at 18 I feel more comfortable about whether I can kill people. I don't have to guess or waste ignites.
|
Thanks for all the fast replies!
I'll try to watch some more pro FPS VODS, but from the onces I've seen they don't talk much about their itemization - well Voy and Wings does, but I figure it's strictly in the toplane scenario?
Dropping a fast spell vamp sounds interesting, but I've loved it in lanes (it does help a bit on all skills since they do quite a potent amount of damage on minions when you hit alot) where I need to chill and be defensive until jungler helps - from the sounds of it I think it's just my Katarina mechanics, which is great as it's something I can improve! Something I do really like about the Wraith Stone is that I use it in lanes I'll struggle in and it makes clearing the wraith camp very easy and fast - every bit helps in these lane I feel like.
On the tankiness it's like Sajaki write, primarily AP items with a defensive ability/stat tacked on. I like Sunfire since there's a billion Jayce, Kha'Zix and Zeds lately in my Elo; helps me survive burst again it might/probably be my Katarina mechanics.
Insight on damage capability is something I've completely forgotten about - support main and everything I've always been concerned about ward timers, objective control, timing base->lane travel time, summoner timings, teamfight mechanics and skill CDR management rather than "pure kill potential" which I suppose is really important on champions like Katarina.
Sounds like there's a lot I need to learn and improve on (solo laners in general), great great great I now have something to work on and can hopefully become a better mid for my team in these situations someone is on vacation! Thanks a lot everyone giving their input, it have been tremendously helpful.
|
New patch, R is now 2.5 seconds instead of 2.
Old DPS per target: Level 6: 400 / 2 = 200 Level 11: 500 / 2 = 250 Level 16: 600 / 2 = 300 +200% AP and +300% AD over 2s meant that you'd get +1(AP) DPS and +1.5(AD) DPS.
New DPS per target: Level 6: 400 / 2.5 = 160 Level 11: 575 / 2.5 = 230 Level 16: 750 / 2.5 = 300 +250% AP and +375% AD over 2.5s means that you get +1(AP) DPS and +1.5(AD) DPS.
It's really just a way to make Kat scale even better into the lategame. On the bad side, you have less punch at level 6. Unless you have CC enemies have more time to get away. However you don't have the 0.25 channeling time anymore. Without AD/AP items, Kat does 517.5 damage in 2.25 seconds at level 11 versus old 500 damage, already an improvement. At 16 it's a bigger improvement. And also you now have a little bit of damage to outlast Zhonya's casting time.
Overall in the 2.25s timeframe that the spell used to occupy you do: 10% less damage at level 6 3.5% more damage at level 11 12.5% more damage at level 16
|
pretty much of the mindset that kat is very viable atm dfg rush into whatever and blow stuff up all day
her laning still sucks but she can actually do some of the damage she needed to be able to now
|
I dont understand how to play Kat well...
I just feel like a non-factor unless everyone ignores me, in which case I could probably crush face harder on one of several other champions.
I dont think she does anymore damage than say a Zed unless she gets a ton of resets, but how do you do that unless you left free to your devices to use your combo? I think she Roams poorly because even though she can shove waves she needs to be in a dangerous area of the lane to do so, and once she gets to her target she can't exactly keep them there.
I could be wrong, but I feel like the only way to be a factor in the game is if you have other threats on your team and your Jungler has enough early presence so that you can get some gold in by mid game. Which, call me crazy, but in Soloqueue that feels like a recipe for a free loss to me. I dunno, I see no reason to pick her over like Fizz/Zed/Kass.
Am I missing something? I dont see how she is viable at all. I'd even rather have a good LB because atleast she has sick good early game presence..
|
|
Pootie too good!4331 Posts
Kat is really one of those characters that you have to be a dick to your teammates in team fights.
Team fight starts and you just have to hang back and watch. as soon as someone gets low, QEW, acquire reset, and repeat. You have to be REALLY patient with her.
She's my favorite champion and I'm glad to see her getting some play.
|
Tiensi style dfg first Kat is so strong, even when behind you can still oneshot their mid/ad usually, instareset
|
^pretty much this kill their AD/mid/support then zhonyas the incoming damage and clean up
|
Valhalla18444 Posts
On October 10 2013 05:36 [UoN]Sentinel wrote: New patch, R is now 2.5 seconds instead of 2.
Old DPS per target: Level 6: 400 / 2 = 200 Level 11: 500 / 2 = 250 Level 16: 600 / 2 = 300 +200% AP and +300% AD over 2s meant that you'd get +1(AP) DPS and +1.5(AD) DPS.
New DPS per target: Level 6: 400 / 2.5 = 160 Level 11: 575 / 2.5 = 230 Level 16: 750 / 2.5 = 300 +250% AP and +375% AD over 2.5s means that you get +1(AP) DPS and +1.5(AD) DPS.
It's really just a way to make Kat scale even better into the lategame. On the bad side, you have less punch at level 6. Unless you have CC enemies have more time to get away. However you don't have the 0.25 channeling time anymore. Without AD/AP items, Kat does 517.5 damage in 2.25 seconds at level 11 versus old 500 damage, already an improvement. At 16 it's a bigger improvement. And also you now have a little bit of damage to outlast Zhonya's casting time.
Overall in the 2.25s timeframe that the spell used to occupy you do: 10% less damage at level 6 3.5% more damage at level 11 12.5% more damage at level 16
What do these new ratios say about Gunblade vs pure AP builds? +75% AD is pretty big
|
On October 31 2013 14:43 FakeSteve[TPR] wrote:Show nested quote +On October 10 2013 05:36 [UoN]Sentinel wrote: New patch, R is now 2.5 seconds instead of 2.
Old DPS per target: Level 6: 400 / 2 = 200 Level 11: 500 / 2 = 250 Level 16: 600 / 2 = 300 +200% AP and +300% AD over 2s meant that you'd get +1(AP) DPS and +1.5(AD) DPS.
New DPS per target: Level 6: 400 / 2.5 = 160 Level 11: 575 / 2.5 = 230 Level 16: 750 / 2.5 = 300 +250% AP and +375% AD over 2.5s means that you get +1(AP) DPS and +1.5(AD) DPS.
It's really just a way to make Kat scale even better into the lategame. On the bad side, you have less punch at level 6. Unless you have CC enemies have more time to get away. However you don't have the 0.25 channeling time anymore. Without AD/AP items, Kat does 517.5 damage in 2.25 seconds at level 11 versus old 500 damage, already an improvement. At 16 it's a bigger improvement. And also you now have a little bit of damage to outlast Zhonya's casting time.
Overall in the 2.25s timeframe that the spell used to occupy you do: 10% less damage at level 6 3.5% more damage at level 11 12.5% more damage at level 16 What do these new ratios say about Gunblade vs pure AP builds? +75% AD is pretty big Don't build gunblade. It's just inferior to other options
|
you can delete someone with dfg way faster
|
How do you build Kat early? I mean like after the opening items. Since no DRing/chalice/tear do you get guise as a early boost (seems very good idea to skip if for some reason you get tons of gold early, like killing mid+jungler). Flat pen seems to suck for her and it's really awkward to make an abyssal (unlike a zhonyas) for the MR if you get dumped on by an AP mid.
|
i usually go fiendish codex->nlr->dfg or otherwise seekers armguard into zhonyas
|
|
|
|