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[Champion] Sivir - Page 10

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Dark_Chill
Profile Joined May 2011
Canada3353 Posts
January 25 2012 03:30 GMT
#181
Can anyone recommend a good rune build for Sivir now? I don't want to go with a build that's before she got reworked. I think that armor pen red, mr blue, armor yellow and armor pen quint is good, but I'd like to hear from other people.
CUTE MAKES RIGHT
icemanzdoinwork
Profile Joined August 2010
447 Posts
January 26 2012 11:04 GMT
#182
I go flat ad red/quints vs anyone other than graves.
Arp red and ad quints vs graves.

That lvl 2 Q with +15 ad mmmmkay
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2012-01-26 11:35:50
January 26 2012 11:35 GMT
#183
You do less damage with AD reds than ARP reds.

With standard 21/X/X masteries and a dblade,

Four setups, each testing first hit of Q, return hit of Q, and one auto attack. No minions getting hit by Q to dilute the Q. I walk into lane as Sivir with 33 armor; other ADs are going to be at a similar amount except Graves.

13 Armor vs AD reds + AD quints: 95/75 Q, 75 Auto
13 Armor vs ARP reds + AD quints: 91/73 Q, 71 Auto

33 Armor vs AD reds + AD quints: 81/65 Q, 64 Auto
33 Armor vs ARP reds + AD quints: 82/66 Q, 64 Auto

Basically the only time AD do more damage than ARP is when the person walks into lane with no +armor whatsoever, which doesn't happen. Even then you're talking doing an extra 5 damage in a best case scenario.
twitch.tv/cratonz
Norada
Profile Joined August 2010
China482 Posts
January 26 2012 11:50 GMT
#184
flat ad good because it helps csin too !
arthur
Profile Joined April 2009
United Kingdom488 Posts
Last Edited: 2012-01-26 11:57:50
January 26 2012 11:57 GMT
#185
On January 26 2012 20:35 Craton wrote:
You do less damage with AD reds than ARP reds.

With standard 21/X/X masteries and a dblade,

Four setups, each testing first hit of Q, return hit of Q, and one auto attack. No minions getting hit by Q to dilute the Q. I walk into lane as Sivir with 33 armor; other ADs are going to be at a similar amount except Graves.

13 Armor vs AD reds + AD quints: 95/75 Q, 75 Auto
13 Armor vs ARP reds + AD quints: 91/73 Q, 71 Auto

33 Armor vs AD reds + AD quints: 81/65 Q, 64 Auto
33 Armor vs ARP reds + AD quints: 82/66 Q, 64 Auto

Basically the only time AD do more damage than ARP is when the person walks into lane with no +armor whatsoever, which doesn't happen. Even then you're talking doing an extra 5 damage in a best case scenario.


So you lose 2 damage at lvl 1 and CSing is considerably harder... AD all the way.

Also remember some supports will have gold/10 instead of armour seals = free frags for flat ad.
youtube.com/f1337
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
January 26 2012 12:03 GMT
#186
On January 26 2012 20:57 arthur wrote:
Show nested quote +
On January 26 2012 20:35 Craton wrote:
You do less damage with AD reds than ARP reds.

With standard 21/X/X masteries and a dblade,

Four setups, each testing first hit of Q, return hit of Q, and one auto attack. No minions getting hit by Q to dilute the Q. I walk into lane as Sivir with 33 armor; other ADs are going to be at a similar amount except Graves.

13 Armor vs AD reds + AD quints: 95/75 Q, 75 Auto
13 Armor vs ARP reds + AD quints: 91/73 Q, 71 Auto

33 Armor vs AD reds + AD quints: 81/65 Q, 64 Auto
33 Armor vs ARP reds + AD quints: 82/66 Q, 64 Auto

Basically the only time AD do more damage than ARP is when the person walks into lane with no +armor whatsoever, which doesn't happen. Even then you're talking doing an extra 5 damage in a best case scenario.


So you lose 2 damage at lvl 1 and CSing is considerably harder... AD all the way.

Also remember some supports will have gold/10 instead of armour seals = free frags for flat ad.


Does not compute. Does not low armor mean that APen is more effective than AD? Like with APen reds you have 21 APen so you can shit on people without armor boosts at levels 1-2 and maybe 3, then you stop negating 100% their armor. With AD reds your damage is greater on people with extremely low armor (like 5-10, this just doesn't exist) and on people with 30+ armor.
You want 20 good men, but you need a bad pussy.
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
Last Edited: 2012-01-26 14:58:19
January 26 2012 14:13 GMT
#187
On December 25 2011 18:05 unichan wrote:
Show nested quote +
On December 25 2011 10:49 Perplex wrote:
On December 25 2011 04:03 unichan wrote:
On December 08 2011 18:28 spinesheath wrote:
I don't get how you can not be mana starved on Sivir (or pretty much every champ with a ranged spell that is good for harrassing). As long as you can harrass efficiently, you should do it. And considering Sivir's low range, you should actually HAVE to use spells a lot to not get denied. Otherwise your enemies will just pressure you whenever you try to lasthit.

press e helps a lot
i play sivir a lot on my smurf cuz she's one of the few champs i can carry with, but even on my main it's not that hard to predict when to use e... q is great but i use it very sparingly for farm, if a last hit is far away i'll use w to get it instead :3

lol i haven't tried triforce on her yet but it sounds like fun.. i usually go boots of speed start with zerks > BT > PD > BT > BT > PD/GA or something like that


I can't tell if you're kidding about your build or not...

nope
why, do you have a problem with my build?


Neo
Stacking BTs is a legitimate strat on Sivir. It sounds stupid but she's the only AD that can go 3 BTs and roll face. Her farming is unparalleled.


Standard ranged carry masteries + runes assumed:
Berserkers greaves, phantom dancer, bloodthirster (fully stacked) on level 18 Sivir with ultimate on (+60% attack speed):
502 damage per second

Add another bloodthirster and a pickaxe (3975 gold):
801 dps (299 extra)

Add infinity edge instead (3800 gold):
980 dps (478 extra)

I actually think multiple bloodthirsters on anyone is terrible, even if they can be kept fully stacked. Every auto attacker seems to benefit the most from balancing all of the multiplicatively scaling offensive stats (attack damage, critical strike, attack speed and armor penetration).
Besides, you will have a huge power lull after dying with three bloodthirsters as suggested in the build by unichan.



Edit:
Actually the math suggests that bloodthirster in itself is a terrible item. Only with full stacks can it be considered cost effective, and even then it should only be bought when you need more attack damage but already have infinity edge. This would occur after multiple phantom dancers, so realistically bloodthirster would be worthwhile as the next item when you are sitting on:
Berserkers greaves + infinity edge + phantom dancer + phantom dancer. If you have in-built attack speed steroid, you could skip the second phantom dancer.

PS. I draw these conclusions from mingling with a spread sheet with ~every item combination for each AD carry. Another fun observation is that on-hit builds are very effective for guys like kog and vayne until you hit IE + double PD, at which point the AD builds take over. However, the lack of movespeed is devastating even though on hit items give defensive stats.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
Craton
Profile Blog Joined December 2009
United States17264 Posts
Last Edited: 2012-01-26 15:03:15
January 26 2012 15:02 GMT
#188
BT stacking stopped being good a long time ago.

Supports that rune gp10 seals still run armor reds and some defensive masteries.
twitch.tv/cratonz
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 27 2012 07:34 GMT
#189
I've had much success with this build recently:

Dblade > Zerkers > BT > PD > IE > PD > LW

Should I be getting the second PD or instead use another BT since her ult gives you basically the same stuff? Personally I like the mobility and ASPD from sporting 2 PD which helps when bursting enemy towers.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Blyf
Profile Blog Joined December 2007
Denmark408 Posts
Last Edited: 2012-01-27 10:12:58
January 27 2012 10:11 GMT
#190
Rushing IE + PD is the most effective build dps-wise.

Dblade > Zerkers > IE > (vamp scepter) > PD > LW > Sell Dblade for PD > Upgrade vamp scepter to BT

And to answer your question: Yes, PD is better.
"ignorance more frequently begets confidence than does knowledge" - Charles Darwin --- wtf? begets isn't a word. quit trying to make up words, fuckface. - Some idiot --- D3 Evelynn main with a side of Ashe/Tristana
bmn
Profile Joined August 2010
886 Posts
January 27 2012 23:02 GMT
#191
On January 26 2012 23:13 Blyf wrote:
Standard ranged carry masteries + runes assumed:
Berserkers greaves, phantom dancer, bloodthirster (fully stacked) on level 18 Sivir with ultimate on (+60% attack speed):
502 damage per second

Add another bloodthirster and a pickaxe (3975 gold):
801 dps (299 extra)

Add infinity edge instead (3800 gold):
980 dps (478 extra)

I actually think multiple bloodthirsters on anyone is terrible, even if they can be kept fully stacked. Every auto attacker seems to benefit the most from balancing all of the multiplicatively scaling offensive stats (attack damage, critical strike, attack speed and armor penetration).
Besides, you will have a huge power lull after dying with three bloodthirsters as suggested in the build by unichan.



Edit:
Actually the math suggests that bloodthirster in itself is a terrible item. Only with full stacks can it be considered cost effective, and even then it should only be bought when you need more attack damage but already have infinity edge. This would occur after multiple phantom dancers, so realistically bloodthirster would be worthwhile as the next item when you are sitting on:
Berserkers greaves + infinity edge + phantom dancer + phantom dancer. If you have in-built attack speed steroid, you could skip the second phantom dancer.

PS. I draw these conclusions from mingling with a spread sheet with ~every item combination for each AD carry. Another fun observation is that on-hit builds are very effective for guys like kog and vayne until you hit IE + double PD, at which point the AD builds take over. However, the lack of movespeed is devastating even though on hit items give defensive stats.


As a noob who is trying to play Sivir well, I salute you for actually doing the math, and doing it in detail.

Now, a question about the general play style: For some reason I rarely seem to do particularly well as Sivir, I just don't have the good items fast enough. I suspect I leave my lane too soon, especially if we lost one tower early (e.g. in one game they pushed bot 4v2).

What is the most solid way to play Sivir (or similar AD carries) early/mid game?

When do you stop afkfarming bot? Is it based on your items, your team's towers, or something else?
If we lose bot tower, do I just stay in lane and farm up anyway, even if I can't push safely? Or do I start roaming/jungling/pushing another lane?

I realize this isn't really a Sivir-specific question. I don't have this "what do I do for the next ten minutes" problem as a jungler or solo top/mid, for some reason.
L
Profile Blog Joined January 2008
Canada4732 Posts
January 28 2012 06:59 GMT
#192
On January 26 2012 23:13 Blyf wrote:
Show nested quote +
On December 25 2011 18:05 unichan wrote:
On December 25 2011 10:49 Perplex wrote:
On December 25 2011 04:03 unichan wrote:
On December 08 2011 18:28 spinesheath wrote:
I don't get how you can not be mana starved on Sivir (or pretty much every champ with a ranged spell that is good for harrassing). As long as you can harrass efficiently, you should do it. And considering Sivir's low range, you should actually HAVE to use spells a lot to not get denied. Otherwise your enemies will just pressure you whenever you try to lasthit.

press e helps a lot
i play sivir a lot on my smurf cuz she's one of the few champs i can carry with, but even on my main it's not that hard to predict when to use e... q is great but i use it very sparingly for farm, if a last hit is far away i'll use w to get it instead :3

lol i haven't tried triforce on her yet but it sounds like fun.. i usually go boots of speed start with zerks > BT > PD > BT > BT > PD/GA or something like that


I can't tell if you're kidding about your build or not...

nope
why, do you have a problem with my build?


Neo
Show nested quote +
Stacking BTs is a legitimate strat on Sivir. It sounds stupid but she's the only AD that can go 3 BTs and roll face. Her farming is unparalleled.


Standard ranged carry masteries + runes assumed:
Berserkers greaves, phantom dancer, bloodthirster (fully stacked) on level 18 Sivir with ultimate on (+60% attack speed):
502 damage per second

Add another bloodthirster and a pickaxe (3975 gold):
801 dps (299 extra)

Add infinity edge instead (3800 gold):
980 dps (478 extra)

I actually think multiple bloodthirsters on anyone is terrible, even if they can be kept fully stacked. Every auto attacker seems to benefit the most from balancing all of the multiplicatively scaling offensive stats (attack damage, critical strike, attack speed and armor penetration).
Besides, you will have a huge power lull after dying with three bloodthirsters as suggested in the build by unichan.



Edit:
Actually the math suggests that bloodthirster in itself is a terrible item. Only with full stacks can it be considered cost effective, and even then it should only be bought when you need more attack damage but already have infinity edge. This would occur after multiple phantom dancers, so realistically bloodthirster would be worthwhile as the next item when you are sitting on:
Berserkers greaves + infinity edge + phantom dancer + phantom dancer. If you have in-built attack speed steroid, you could skip the second phantom dancer.

PS. I draw these conclusions from mingling with a spread sheet with ~every item combination for each AD carry. Another fun observation is that on-hit builds are very effective for guys like kog and vayne until you hit IE + double PD, at which point the AD builds take over. However, the lack of movespeed is devastating even though on hit items give defensive stats.

You're forgetting that sivir does more than auto, has an AA reset and has shorter range than many other AD carries, meaning that she's going to need some form of damage mitigation or sustain. BT lifesteal is non negligible.
The number you have dialed is out of porkchops.
R04R
Profile Joined March 2009
United States1631 Posts
January 28 2012 07:43 GMT
#193
This is all theorycrafting and you forget that you can kite while doing damage at the same time. The extra BTs let you sustain more than w/e combo of IE/PD/BT/LW thus lengthening the fight and outputting more damage overall. In some cases you're better off with something else other than stacking BTs like if you need to burst other squishies before they burst you, but saying BT stacking isn't viable is wrong.
ô¿ô
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2012-01-28 23:30:56
January 28 2012 23:30 GMT
#194
On January 28 2012 08:02 bmn wrote:
Show nested quote +
On January 26 2012 23:13 Blyf wrote:
Standard ranged carry masteries + runes assumed:
Berserkers greaves, phantom dancer, bloodthirster (fully stacked) on level 18 Sivir with ultimate on (+60% attack speed):
502 damage per second

Add another bloodthirster and a pickaxe (3975 gold):
801 dps (299 extra)

Add infinity edge instead (3800 gold):
980 dps (478 extra)

I actually think multiple bloodthirsters on anyone is terrible, even if they can be kept fully stacked. Every auto attacker seems to benefit the most from balancing all of the multiplicatively scaling offensive stats (attack damage, critical strike, attack speed and armor penetration).
Besides, you will have a huge power lull after dying with three bloodthirsters as suggested in the build by unichan.



Edit:
Actually the math suggests that bloodthirster in itself is a terrible item. Only with full stacks can it be considered cost effective, and even then it should only be bought when you need more attack damage but already have infinity edge. This would occur after multiple phantom dancers, so realistically bloodthirster would be worthwhile as the next item when you are sitting on:
Berserkers greaves + infinity edge + phantom dancer + phantom dancer. If you have in-built attack speed steroid, you could skip the second phantom dancer.

PS. I draw these conclusions from mingling with a spread sheet with ~every item combination for each AD carry. Another fun observation is that on-hit builds are very effective for guys like kog and vayne until you hit IE + double PD, at which point the AD builds take over. However, the lack of movespeed is devastating even though on hit items give defensive stats.


As a noob who is trying to play Sivir well, I salute you for actually doing the math, and doing it in detail.

Now, a question about the general play style: For some reason I rarely seem to do particularly well as Sivir, I just don't have the good items fast enough. I suspect I leave my lane too soon, especially if we lost one tower early (e.g. in one game they pushed bot 4v2).

What is the most solid way to play Sivir (or similar AD carries) early/mid game?

When do you stop afkfarming bot? Is it based on your items, your team's towers, or something else?
If we lose bot tower, do I just stay in lane and farm up anyway, even if I can't push safely? Or do I start roaming/jungling/pushing another lane?

I realize this isn't really a Sivir-specific question. I don't have this "what do I do for the next ten minutes" problem as a jungler or solo top/mid, for some reason.


It's really hard to tell you what you are doing wrong or what you need to do if you don't post any replays or a vod of you playing. Because every situation is different, and what you may think is the problem may not be the problem. And giving a really general or specific rule may not fit your play and situation.
Gahlo
Profile Joined February 2010
United States35160 Posts
January 29 2012 00:12 GMT
#195
On January 28 2012 16:43 R04R wrote:
This is all theorycrafting and you forget that you can kite while doing damage at the same time. The extra BTs let you sustain more than w/e combo of IE/PD/BT/LW thus lengthening the fight and outputting more damage overall. In some cases you're better off with something else other than stacking BTs like if you need to burst other squishies before they burst you, but saying BT stacking isn't viable is wrong.


Well it seems the new trend for first back is to end up with Boots, 2xDorans, Vamp Scepter and then making IE.
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
January 29 2012 20:05 GMT
#196
I've had some success with a triforce later on in the game. The slow early on can be really helpful.
CUTE MAKES RIGHT
Alaric
Profile Joined November 2009
France45622 Posts
January 31 2012 21:06 GMT
#197
Does Sivir spellshield have a delay? I noticed that the spell's animation (the bubble) doesn't play immediatly but rather progressively when you press the key, is it functional from the get-go or is the animation a "windup" and it only cancels a spell while the bubble is fully formed?
Cant take LMS hipsters serious.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2012-02-01 13:33:47
February 01 2012 13:32 GMT
#198
it appears to be instant, or if there is a delay you have enough time. any projectile attack you can wait till its in the air before hitting the shield and stop it if you pay attention.

so after q nerf on sivir my choice to open w lvl 1 on her looking even stronker. i always took w first because it only dealt 1 less dmg than q (assuming you only got 1 hit on the q) at level 1 and couldnt miss. this allowed me to get more reliable harras at level 1 setting up for some big pain at level 3.

On January 30 2012 05:05 Dark_Chill wrote:
I've had some success with a triforce later on in the game. The slow early on can be really helpful.



i love triforce too but, i hate not having a frozen mallet ;/ even though sivir runs at 10000 mph, the lack of 100% slow gives me ocd or something. its also more reliable in team situations, just because your running faster with passive doesnt mean team can keep up if you get unlucky on the phage.
Dgiese
Profile Joined July 2010
United States2687 Posts
February 01 2012 18:53 GMT
#199
On February 01 2012 22:32 turdburgler wrote:
it appears to be instant, or if there is a delay you have enough time. any projectile attack you can wait till its in the air before hitting the shield and stop it if you pay attention.

so after q nerf on sivir my choice to open w lvl 1 on her looking even stronker. i always took w first because it only dealt 1 less dmg than q (assuming you only got 1 hit on the q) at level 1 and couldnt miss. this allowed me to get more reliable harras at level 1 setting up for some big pain at level 3.

The greater range on Q is too good. And it's actually not that hard to get a double hit, just have to capitalise on errors in ther position, like if you notice their support go to ward, or if they are trapped in between tower, or when you see them going for a last hit.

And then there's the case wher eyou have taric as a support. stun -> q all day erry day.

The nerfs seem pretty big... but to be fair, she was pretty damn good, so these prrobably bring her back down to earth. I'll probably still make her my AD of choice, just cause I really liked playing her before.
0123456789
Profile Blog Joined November 2010
United States3216 Posts
Last Edited: 2012-02-02 00:53:01
February 02 2012 00:49 GMT
#200
Sivir still stronk. Give 20% ms to team. Not as good as 30% but still really good. Boomerang blade less OP. Take 30% of your life, not 40%
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