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Since i said id make a guide here it is : a guide to..
Miss Fortune : The Bounty Hunter
Skills :
Passive : Strut : Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
Note: Not the greatest passive, if youre good at avoiding damage you wont need boots for a good while, and its nice for chasing
Q : Double Up : Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects. (Bounce range: 500)
Note: Main harassing skill, iirc it bounces the opposite way of what you hit it so take that into account when using it(can anyone confirm?)
W : Impure Shots : (Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.
Note: Nice attack speed, the passive isnt too noticeable though.. but its not a terrible skill
E : Make it Rain : Miss Fortunes fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 seconds
Note: Nice slow and farming skill, usually i'll max this first so i can farm entire waves at lvl 9 :D
R : Bullet Time : Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing damage plus the higher value between 20% of her ability power or 40% of her bonus attack damage as magic damage per bullet.
Note: Very nice ult, however its effectiveness depends on how many you catch in it and how long so it takes some positioning to use well.
Runes/Masteries/Spells Personally i run Health Quints Armpen Red Mp5/l Yellow MagicRez/l Blue
Obviously these are changeable depending on what you prefer or what you like/have
For Masteries i usually run 21/0/9 however you can change these as needed also
Summoner spells i always run Ghost/Flash, this way you can chase and if you see some scary shit coming your way you can lol gtfo out of there
Now on to the main part.. Gameplay!
Skill Build :
EWQEER R>E>Q>W(solo lane) I like maxing E just so you can farm waves alot easier however in a double lane i usually
QWEQQR R>Q>E>W This way harassing is alot more effective
Laning :
Solo Lane : Try to farm up as much as you can and always always make sure to hit them with E when you use it, it doesnt do alot early but it adds up later, if you think you can kill them dont be afraid to flash and then E, Q and when they run R and net the kill, personally i like the farm approach better, as its safer and i dont like death.
When dragon fights occur obv go help out with your ult, try ulting over the wall into dragon or from a bush or something hidden where it wont be interrupted.
Double Lane :
Last hit with auto attacks and use Q to harass whenever possible, make sure you buy a ward for river and try not to die and just farm as best you can
Team Fights : Position yourself where you can ult over a wall, through a bush whatever the fuck to make sure you hit as many of them as possible with your ult, after that just E on whoevers lowest and auto attack/ use Q to finish them off
Item Build : If im going for straight ult ill do Dorans -> Merc treads -> stack bloodthirsters and make sure you dont die
However sometimes i play her like an auto attack champ in which i go Dorans -> Merc/Berseker -> Inf Edge > Catalyst > Last Whisper(thnx barbsq) > banshees
And of course add on up to 3 dorans if youre having trouble in the lane or if you just want survivability
There you go! hopefully some better player can tell me anything wrong, however i hope you enjoy this guide!
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Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks
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On November 04 2010 08:56 barbsq wrote: Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks Bloodthirster instead of inf edge?
Usually i dont do that but if we are in dire need of a bloodrazor i will. or are yout alking last whisper/inf edge?
i could have swore i put that in there
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imo Q > E for solo lane as well. Q puts so much pressure on people since it jumps in strange ways where you can think you'll miss and it jumps retarded and hits them. Maybe I'm just bad ^_^
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I don't see why people would max E over Q tbh.
Q just gives such early game dominance and honestly farming with mf shouldn't be a problem.
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you should stack straight attack damage, ie bloodthirster, on MF, at least at first, because it works with her Q and her ulty. the big selling points of inf edge and last whisper, crit and aspd/armpen respectively, are wasted on those spells which will be a large part of your damage output. Rushing inf edge just makes your ult tickle =P. Last whisper later on is good though just because of the raw dps it gives.
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chauster does bloodthrister ghostblade into banshees into BR he also runs armor pen quints
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On November 04 2010 11:05 HeavOnEarth wrote: chauster does bloodthrister ghostblade into banshees into BR he also runs armor pen quints Going to try this and make a post on it(without armpen quints cause im a cheap ass)
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I played quite alot of MF and here's how I roll.
9/0/21 Ghost/Flash
Runes Blue = Magic resist Red = Armor Pen Yellow = Dodge Quint = Movement Speed
Items
1. Dorans blades + pot 2. If no kills or Death = berserkers boots first If you die, buy another dorans blade. 3. If you make your 2nd recall early, get the pick axe. 4. Get IE ( with BF b4 crit) 5. Start stacking green elexir every trip back. 6. Work on LW but invest on red/green elexir as needed because by now, the game is probably decided.
Try to solo top, its the best, if you can't, get solomid. Dual with mf is not really good.
Q>W>E
Q let you win 1v1 lanes quite good and W help alot vs tower and Liz (which you should get around lvl 7)
in 1v2 E could be better than Q but I'm not sold at all.
I'm SaiBot on US add me if you wanna play, I'm often on TL chatroom.
See ya !
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what do you guys think about ap mf?
i've tried her a few times and it really feels like my ult is op, and lich bane burst with q is pretty good.
obviously not the best way to build her, but "bad" for higher elo?
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On November 05 2010 07:21 nennx wrote: what do you guys think about ap mf?
i've tried her a few times and it really feels like my ult is op, and lich bane burst with q is pretty good.
obviously not the best way to build her, but "bad" for higher elo? yeah, she wont be doing anything with her auto attacks after lich bane and that makes her fairly useless, her ult scales worse with ap too i think.
also really liked that chauster build ill prob be trying it again
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N1 think Manamune can be cost effective on MF?
It's a good item that I buy sometimes but every time I got back to my normal IE --> LW --> Bloodthirster I find it better.
Any thought on that ?
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On November 06 2010 05:46 ScDeluX wrote: N1 think Manamune can be cost effective on MF?
It's a good item that I buy sometimes but every time I got back to my normal IE --> LW --> Bloodthirster I find it better.
Any thought on that ?
its an okay item, but BF items are so much better on carries right now. besides, on most carries that aren't engaged in teamfights 24/7, with mp5/level seals if not glyphs as well mana should not be an issue and if you are engaged in teamfights 24/7 and are not getting a triple kill every time you're doing something wrong
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Okay, so Ezpz and I were doing MF vs Pantheon mid with standard runes/masteries/builds, the kind you would find in a real game, and it got me thinking about the MU. Is MF with flash/ghost at a huge disadvantage vs pantheon with exhaust/ghost? Pantheon seems to edge MF out in fights just slightly. Is there a way to deal with this? What's MF's best strategy against Pantheon? We were theorycrafting that level 1 E was a good way to shut down the harass because whenever he walks towards you to spear you just AoE slow him and he eats a bunch of damage on the retreat. It's still dangerous because with his passive he can tank like tower shots and double ups and even just an auto-attack, and at level 2 he's got a wicked stun to combo with. Boots + 3 pot on Pantheon seems to stomp dorans blade + pot MF pretty hard, it allows you to zone her at level 1 with just spear shots. In another game today MF made the mistake of going top and I just completely zoned her out as Pantheon then got a towerdive kill with my spear-stun-auto-spear combo at level 5. Mid seems a lot safer but the matchup is still hard as hell, our best ideas were to only engage when we had a siege creep to trigger the passive and to take E first. Any tips for MF?
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United States37500 Posts
QEEQE, if you can assure a hit with 2nd hit of Q, then harass him.
Level E for increased slowed. Stay back obviously, when you need to last hit, run up 1 second before, if Panth responds with moving up as well, drop a E on him, trying to make him eat the full duration. Give up that one minion for Panth taking an entire E. You should be able to last hit the melee creeps with ease. Use the above mentioned E harassment for ranged minions.
Play it smart and you should end up with equal or movr HP than Panth. Your CS will suffer as a result but at least you won't be in giving Panth FB territory. If at level 5, Panth is still aggressive and decides to charge you, bait and you must be able to flash out of Aegis stun. Flash left or right (not back), drop a level 3 E on Panth to slow him in tower range and proceed to kite him. Understand that Flashing is to avoid the stun, not to create distance. If he's diving into tower range, you want to be able to fight him. Of course, this is assuming you played level 1-4 right and didn't eat 34213 Spears.
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On November 09 2010 02:59 ZERG_RUSSIAN wrote: Okay, so Ezpz and I were doing MF vs Pantheon mid with standard runes/masteries/builds, the kind you would find in a real game, and it got me thinking about the MU. Is MF with flash/ghost at a huge disadvantage vs pantheon with exhaust/ghost? Pantheon seems to edge MF out in fights just slightly. Is there a way to deal with this? What's MF's best strategy against Pantheon? We were theorycrafting that level 1 E was a good way to shut down the harass because whenever he walks towards you to spear you just AoE slow him and he eats a bunch of damage on the retreat. It's still dangerous because with his passive he can tank like tower shots and double ups and even just an auto-attack, and at level 2 he's got a wicked stun to combo with. Boots + 3 pot on Pantheon seems to stomp dorans blade + pot MF pretty hard, it allows you to zone her at level 1 with just spear shots. In another game today MF made the mistake of going top and I just completely zoned her out as Pantheon then got a towerdive kill with my spear-stun-auto-spear combo at level 5. Mid seems a lot safer but the matchup is still hard as hell, our best ideas were to only engage when we had a siege creep to trigger the passive and to take E first. Any tips for MF?
Top it's stupid, bush control will make Panth rape the matchup.
Anyhow, I think the best way to run the matchup is to push the lane, use that time to go back and heal/spam potions. It's more money than you'd like to invest normally as a mid ranged carry but it prevents the zoning/tower diving, and lets you actually exchange damage with him, which is a far better option than sitting at your tower waiting for him to push the creep wave ( he won't ).
Edit: For what it's worth I had this exact matchup in a recent 5s vs reginald's team and the Panth didn't bother me nearly as much as the Shaco ganks, Double Up lets you get a lot more out of the exchanges than you might think, especially because he almost ALWAYS runs predictably away from his aegis/attack/spear combo, free bounce 115% shot.
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MF is one of the better ranged carries for dealing with Pantheon's bullshit. The hardest time I had with an MF as Panth was when she opened W and waited in my top brush so that when I came to the lane, she just immediately activated W and shot the shit out of me before I had time to build up a shield. On the whole though, I do think Pantheon will usually bully her around like any ranged carry, though at mid I think she should do fine because there's not a whole hell of a lot of space with which pantheon can zone her and if he wants to pull that shit, he leaves himself open to off-tempo jungle ganks.
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United States37500 Posts
Yeah, not knowing where Panth is exactly is pretty awful for whoever is solo top. You need to be able to gauge when/where that Aegis stun is coming.
What's even worse is that if Panth is in the brush, you (as MF) will naturally lean towards right of the creep. That angle makes it nearly impossible for Double Up to hit.
Edit: lolololol, Mogwai also calling it "Panth bullshit". XD <3 Gizmo
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what? I love Pantheon, but what he does to ranged carries in lane is totally bullshit and I'll admit it, LOL. it's funny though because I'm bad vs. ranged carries and awesome vs. casters with Pantheon... it's like sucking at ZvP and being rape at ZvT in BW, lol.
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United States37500 Posts
You're so cute.
And on an offnote, LoCi is petitioning in Council to give Panth 4 (yes, that's right FOUR) skills for Panth. If Guinsoo and the designers listen, we might have a toned down Q but allow HSS do something besides throw feathers at the enemy team.
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