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Since i said id make a guide here it is : a guide to..
Miss Fortune : The Bounty Hunter
Skills :
Passive : Strut : Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
Note: Not the greatest passive, if youre good at avoiding damage you wont need boots for a good while, and its nice for chasing
Q : Double Up : Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects. (Bounce range: 500)
Note: Main harassing skill, iirc it bounces the opposite way of what you hit it so take that into account when using it(can anyone confirm?)
W : Impure Shots : (Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50%.
Note: Nice attack speed, the passive isnt too noticeable though.. but its not a terrible skill
E : Make it Rain : Miss Fortunes fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 seconds
Note: Nice slow and farming skill, usually i'll max this first so i can farm entire waves at lvl 9 :D
R : Bullet Time : Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing damage plus the higher value between 20% of her ability power or 40% of her bonus attack damage as magic damage per bullet.
Note: Very nice ult, however its effectiveness depends on how many you catch in it and how long so it takes some positioning to use well.
Runes/Masteries/Spells Personally i run Health Quints Armpen Red Mp5/l Yellow MagicRez/l Blue
Obviously these are changeable depending on what you prefer or what you like/have
For Masteries i usually run 21/0/9 however you can change these as needed also
Summoner spells i always run Ghost/Flash, this way you can chase and if you see some scary shit coming your way you can lol gtfo out of there
Now on to the main part.. Gameplay!
Skill Build :
EWQEER R>E>Q>W(solo lane) I like maxing E just so you can farm waves alot easier however in a double lane i usually
QWEQQR R>Q>E>W This way harassing is alot more effective
Laning :
Solo Lane : Try to farm up as much as you can and always always make sure to hit them with E when you use it, it doesnt do alot early but it adds up later, if you think you can kill them dont be afraid to flash and then E, Q and when they run R and net the kill, personally i like the farm approach better, as its safer and i dont like death.
When dragon fights occur obv go help out with your ult, try ulting over the wall into dragon or from a bush or something hidden where it wont be interrupted.
Double Lane :
Last hit with auto attacks and use Q to harass whenever possible, make sure you buy a ward for river and try not to die and just farm as best you can
Team Fights : Position yourself where you can ult over a wall, through a bush whatever the fuck to make sure you hit as many of them as possible with your ult, after that just E on whoevers lowest and auto attack/ use Q to finish them off
Item Build : If im going for straight ult ill do Dorans -> Merc treads -> stack bloodthirsters and make sure you dont die
However sometimes i play her like an auto attack champ in which i go Dorans -> Merc/Berseker -> Inf Edge > Catalyst > Last Whisper(thnx barbsq) > banshees
And of course add on up to 3 dorans if youre having trouble in the lane or if you just want survivability
There you go! hopefully some better player can tell me anything wrong, however i hope you enjoy this guide!
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Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks
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On November 04 2010 08:56 barbsq wrote: Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks Bloodthirster instead of inf edge?
Usually i dont do that but if we are in dire need of a bloodrazor i will. or are yout alking last whisper/inf edge?
i could have swore i put that in there
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imo Q > E for solo lane as well. Q puts so much pressure on people since it jumps in strange ways where you can think you'll miss and it jumps retarded and hits them. Maybe I'm just bad ^_^
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I don't see why people would max E over Q tbh.
Q just gives such early game dominance and honestly farming with mf shouldn't be a problem.
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you should stack straight attack damage, ie bloodthirster, on MF, at least at first, because it works with her Q and her ulty. the big selling points of inf edge and last whisper, crit and aspd/armpen respectively, are wasted on those spells which will be a large part of your damage output. Rushing inf edge just makes your ult tickle =P. Last whisper later on is good though just because of the raw dps it gives.
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chauster does bloodthrister ghostblade into banshees into BR he also runs armor pen quints
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On November 04 2010 11:05 HeavOnEarth wrote: chauster does bloodthrister ghostblade into banshees into BR he also runs armor pen quints Going to try this and make a post on it(without armpen quints cause im a cheap ass)
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I played quite alot of MF and here's how I roll.
9/0/21 Ghost/Flash
Runes Blue = Magic resist Red = Armor Pen Yellow = Dodge Quint = Movement Speed
Items
1. Dorans blades + pot 2. If no kills or Death = berserkers boots first If you die, buy another dorans blade. 3. If you make your 2nd recall early, get the pick axe. 4. Get IE ( with BF b4 crit) 5. Start stacking green elexir every trip back. 6. Work on LW but invest on red/green elexir as needed because by now, the game is probably decided.
Try to solo top, its the best, if you can't, get solomid. Dual with mf is not really good.
Q>W>E
Q let you win 1v1 lanes quite good and W help alot vs tower and Liz (which you should get around lvl 7)
in 1v2 E could be better than Q but I'm not sold at all.
I'm SaiBot on US add me if you wanna play, I'm often on TL chatroom.
See ya !
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what do you guys think about ap mf?
i've tried her a few times and it really feels like my ult is op, and lich bane burst with q is pretty good.
obviously not the best way to build her, but "bad" for higher elo?
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On November 05 2010 07:21 nennx wrote: what do you guys think about ap mf?
i've tried her a few times and it really feels like my ult is op, and lich bane burst with q is pretty good.
obviously not the best way to build her, but "bad" for higher elo? yeah, she wont be doing anything with her auto attacks after lich bane and that makes her fairly useless, her ult scales worse with ap too i think.
also really liked that chauster build ill prob be trying it again
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N1 think Manamune can be cost effective on MF?
It's a good item that I buy sometimes but every time I got back to my normal IE --> LW --> Bloodthirster I find it better.
Any thought on that ?
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On November 06 2010 05:46 ScDeluX wrote: N1 think Manamune can be cost effective on MF?
It's a good item that I buy sometimes but every time I got back to my normal IE --> LW --> Bloodthirster I find it better.
Any thought on that ?
its an okay item, but BF items are so much better on carries right now. besides, on most carries that aren't engaged in teamfights 24/7, with mp5/level seals if not glyphs as well mana should not be an issue and if you are engaged in teamfights 24/7 and are not getting a triple kill every time you're doing something wrong
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Okay, so Ezpz and I were doing MF vs Pantheon mid with standard runes/masteries/builds, the kind you would find in a real game, and it got me thinking about the MU. Is MF with flash/ghost at a huge disadvantage vs pantheon with exhaust/ghost? Pantheon seems to edge MF out in fights just slightly. Is there a way to deal with this? What's MF's best strategy against Pantheon? We were theorycrafting that level 1 E was a good way to shut down the harass because whenever he walks towards you to spear you just AoE slow him and he eats a bunch of damage on the retreat. It's still dangerous because with his passive he can tank like tower shots and double ups and even just an auto-attack, and at level 2 he's got a wicked stun to combo with. Boots + 3 pot on Pantheon seems to stomp dorans blade + pot MF pretty hard, it allows you to zone her at level 1 with just spear shots. In another game today MF made the mistake of going top and I just completely zoned her out as Pantheon then got a towerdive kill with my spear-stun-auto-spear combo at level 5. Mid seems a lot safer but the matchup is still hard as hell, our best ideas were to only engage when we had a siege creep to trigger the passive and to take E first. Any tips for MF?
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United States37500 Posts
QEEQE, if you can assure a hit with 2nd hit of Q, then harass him.
Level E for increased slowed. Stay back obviously, when you need to last hit, run up 1 second before, if Panth responds with moving up as well, drop a E on him, trying to make him eat the full duration. Give up that one minion for Panth taking an entire E. You should be able to last hit the melee creeps with ease. Use the above mentioned E harassment for ranged minions.
Play it smart and you should end up with equal or movr HP than Panth. Your CS will suffer as a result but at least you won't be in giving Panth FB territory. If at level 5, Panth is still aggressive and decides to charge you, bait and you must be able to flash out of Aegis stun. Flash left or right (not back), drop a level 3 E on Panth to slow him in tower range and proceed to kite him. Understand that Flashing is to avoid the stun, not to create distance. If he's diving into tower range, you want to be able to fight him. Of course, this is assuming you played level 1-4 right and didn't eat 34213 Spears.
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On November 09 2010 02:59 ZERG_RUSSIAN wrote: Okay, so Ezpz and I were doing MF vs Pantheon mid with standard runes/masteries/builds, the kind you would find in a real game, and it got me thinking about the MU. Is MF with flash/ghost at a huge disadvantage vs pantheon with exhaust/ghost? Pantheon seems to edge MF out in fights just slightly. Is there a way to deal with this? What's MF's best strategy against Pantheon? We were theorycrafting that level 1 E was a good way to shut down the harass because whenever he walks towards you to spear you just AoE slow him and he eats a bunch of damage on the retreat. It's still dangerous because with his passive he can tank like tower shots and double ups and even just an auto-attack, and at level 2 he's got a wicked stun to combo with. Boots + 3 pot on Pantheon seems to stomp dorans blade + pot MF pretty hard, it allows you to zone her at level 1 with just spear shots. In another game today MF made the mistake of going top and I just completely zoned her out as Pantheon then got a towerdive kill with my spear-stun-auto-spear combo at level 5. Mid seems a lot safer but the matchup is still hard as hell, our best ideas were to only engage when we had a siege creep to trigger the passive and to take E first. Any tips for MF?
Top it's stupid, bush control will make Panth rape the matchup.
Anyhow, I think the best way to run the matchup is to push the lane, use that time to go back and heal/spam potions. It's more money than you'd like to invest normally as a mid ranged carry but it prevents the zoning/tower diving, and lets you actually exchange damage with him, which is a far better option than sitting at your tower waiting for him to push the creep wave ( he won't ).
Edit: For what it's worth I had this exact matchup in a recent 5s vs reginald's team and the Panth didn't bother me nearly as much as the Shaco ganks, Double Up lets you get a lot more out of the exchanges than you might think, especially because he almost ALWAYS runs predictably away from his aegis/attack/spear combo, free bounce 115% shot.
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MF is one of the better ranged carries for dealing with Pantheon's bullshit. The hardest time I had with an MF as Panth was when she opened W and waited in my top brush so that when I came to the lane, she just immediately activated W and shot the shit out of me before I had time to build up a shield. On the whole though, I do think Pantheon will usually bully her around like any ranged carry, though at mid I think she should do fine because there's not a whole hell of a lot of space with which pantheon can zone her and if he wants to pull that shit, he leaves himself open to off-tempo jungle ganks.
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United States37500 Posts
Yeah, not knowing where Panth is exactly is pretty awful for whoever is solo top. You need to be able to gauge when/where that Aegis stun is coming.
What's even worse is that if Panth is in the brush, you (as MF) will naturally lean towards right of the creep. That angle makes it nearly impossible for Double Up to hit.
Edit: lolololol, Mogwai also calling it "Panth bullshit". XD <3 Gizmo
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what? I love Pantheon, but what he does to ranged carries in lane is totally bullshit and I'll admit it, LOL. it's funny though because I'm bad vs. ranged carries and awesome vs. casters with Pantheon... it's like sucking at ZvP and being rape at ZvT in BW, lol.
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United States37500 Posts
You're so cute.
And on an offnote, LoCi is petitioning in Council to give Panth 4 (yes, that's right FOUR) skills for Panth. If Guinsoo and the designers listen, we might have a toned down Q but allow HSS do something besides throw feathers at the enemy team.
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On November 04 2010 08:56 barbsq wrote: Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks LW before inf or bloodthirster?.... YOu're crazy bro. I use to rush Blood thirster, but now, rush IE all the way. God damn, it is so much better. I never get a LW until i have 2 damage items, like 2 bf sword items or more. I usually run dorans> first back bf + boots>finish boots 2>inf edge
On November 04 2010 09:32 Blitzkrieg0 wrote: imo Q > E for solo lane as well. Q puts so much pressure on people since it jumps in strange ways where you can think you'll miss and it jumps retarded and hits them. Maybe I'm just bad ^_^ In a solo lane against 2 people, max E definately because if you get denied, you cant do anything about it. I was playina morde and shen at top. couldnt do anything.
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For the record I disagree with Infinity Edge because it doesn't add to her ult at all and bloodthirster is cheaper for more damage and lifesteal.
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I play MF a bit and just to add
Runes Blue = Magic resist Red = Armor Pen Yellow = Armour/MP5/lvl Quint = Movement Speed
9/0/21 Ghost + Flash
Items Dorans blade + pot Merc treads Bruatlizer Infini Edge Last whisper Banshee if dying a bit else Madreds + Christmas tree
Skills QEW then R>Q>E>W
Mid solo and you can generally dominate the lane or at least get them passive enough for you to farm up fairly freely, only person I run into problems against personally are Nidalee, *grumble op grumble*
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mf should stomp on nid, w > her heals, and she will generally take bushwhack level 1 so just level q and fuck her face from level 1-> 2. If you do it right, you can actually score first blood or zone her at level 1. Level 2 level w. and just get in her face.
if she somehow wins the war of attrition then at level 6 i suppose just ult the creepwave and go buy cause her panther thing kinda hurts. You can juke it and own with e + kite kite (anticipate when shes gonna stop running and jump back at you) But i find good nidalees are just too good at doing this, and somehow ill end up get flash pounced for first blood. so i just play passive
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On November 09 2010 13:47 xJacky wrote:Show nested quote +On November 04 2010 08:56 barbsq wrote: Please do not go critfinity + razors, for the love of god, ever. Instead, get lw, it has much better synergy. Also note that you should be red+green potting regularly
otherwise, i prefer q>e since it doesnt push as hard, more of a stylistic difference imo, esp if ur good about warding and whatnot and if you're more comfortable last hitting with autoattacks LW before inf or bloodthirster?.... YOu're crazy bro. I use to rush Blood thirster, but now, rush IE all the way. God damn, it is so much better. I never get a LW until i have 2 damage items, like 2 bf sword items or more. I usually run dorans> first back bf + boots>finish boots 2>inf edge
lolwut, i was commenting on the 'critfinity + mbr' build he had up earlier. Its retarded and has 0 synergy, plus the cost for two such completely different dmg types is huge and prohibitive, notice that he changed his critfinity + mbr build to critfinity + lw (thanks barbsq), l2read
also, you only need 1 bf item + lw then go survivability then more dmg if you can. Trying to build 100% glass cannon is retarded. 1 dmg item + accompanying, synergizing aspeed item is plenty for the vast majority of ranged carries for a looong time. After that, they want to invest in not exploding at the slightest touch, usually in the form of either ga or veil
edit: something i think you should mention in the op is that you shouldn't be afraid to q and just click on the enemy. For some bizarre reason, the vast majority of mf's i see feel like they HAVE to hit you with the bounce, which is retarded. The bounce is good for extending the range of the skill, but if they're already in click range, just shoot it at them instead of relying on a wonky bounce thing.
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I'd like some information on Ezpz's MF build if he's around to answer. Apparently he opens bruta into BT and then turns his bruta into a ghostblade. Is there specific reasons for getting a ghostblade besides having an extra ghost being awesome?
I also feel unsafe when I don't open with an extra Doran blade or two, especially if they're gunning for me, but I'm also playing in solo Q ^_^ I don't understand how he survives without em...
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On November 21 2010 02:28 Blitzkrieg0 wrote: I'd like some information on Ezpz's MF build if he's around to answer. Apparently he opens bruta into BT and then turns his bruta into a ghostblade. Is there specific reasons for getting a ghostblade besides having an extra ghost being awesome?
I also feel unsafe when I don't open with an extra Doran blade or two, especially if they're gunning for me, but I'm also playing in solo Q ^_^ I don't understand how he survives without em... Sort of like the salce build (i think its him) described earlier in the post? im assuming its for making her more of an auto attack champion rather than an ult based champ
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Pretty sure it'd be the opposite. If you want to auto-attack you go for infinity edge.
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On November 21 2010 07:13 Blitzkrieg0 wrote: Pretty sure it'd be the opposite. If you want to auto-attack you go for infinity edge. does brutalizer work with her ult? if so i just learned something
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On November 09 2010 03:48 NeoIllusions wrote: You're so cute.
And on an offnote, LoCi is petitioning in Council to give Panth 4 (yes, that's right FOUR) skills for Panth. If Guinsoo and the designers listen, we might have a toned down Q but allow HSS do something besides throw feathers at the enemy team.
I don't find hss fun to use and that might make me drop the character tbh. Not interested in being forced to use a disintegrate you have to sit there and channel, how is that enjoyable?
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Bruta gives cdr and AD even if the armor pen doesn't work with the ult (which I'm unsure about). Pretty sure ghostblade is more for the ghost and the stats it gives are great regardless.
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On November 21 2010 07:32 arb wrote:Show nested quote +On November 21 2010 07:13 Blitzkrieg0 wrote: Pretty sure it'd be the opposite. If you want to auto-attack you go for infinity edge. does brutalizer work with her ult? if so i just learned something no ult is magic dmg, speccing 9 in offense for teh 15% magic pen affects e and ult, as do sorc bots haunting guise, void staff, etc etc.
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But is it worth taking over SoS
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On November 21 2010 13:46 Blitzkrieg0 wrote: But is it worth taking over SoS if u have an aoe comp? i find i dont use mf ulti a lot because i have to kite
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On November 21 2010 02:28 Blitzkrieg0 wrote: I'd like some information on Ezpz's MF build if he's around to answer. Apparently he opens bruta into BT and then turns his bruta into a ghostblade. Is there specific reasons for getting a ghostblade besides having an extra ghost being awesome?
I also feel unsafe when I don't open with an extra Doran blade or two, especially if they're gunning for me, but I'm also playing in solo Q ^_^ I don't understand how he survives without em... i like the flat pen on brutal. chauster does BR after BT GB and banshees but i prefer LW, i guess he has better last hitting or something but i always feel so gimped when im building the BR pieces.
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+ Show Spoiler +23.Miss Fortune 24. 25. * Double Up 26. o Bonus damage reduced to 0/10/20/30/40. AD ratio remains 115%. 27. * Make It Rain 28. o Slow removed. 29. * Bullet Time 30. o Cone width decreased by 100 units. 31. o Bonus damage ratio decreased to 10% from 20%. 32. o Bonus ability power ratio increased to 0.8 from 0.4. 33. Does this mean that AP MF is now viable? since her ults AP ratio is higher than her AD ratio for it? or played as more of a hybrid perhaps?
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On November 24 2010 22:23 arb wrote:+ Show Spoiler +23.Miss Fortune 24. 25. * Double Up 26. o Bonus damage reduced to 0/10/20/30/40. AD ratio remains 115%. 27. * Make It Rain 28. o Slow removed. 29. * Bullet Time 30. o Cone width decreased by 100 units. 31. o Bonus damage ratio decreased to 10% from 20%. 32. o Bonus ability power ratio increased to 0.8 from 0.4. 33. Does this mean that AP MF is now viable? since her ults AP ratio is higher than her AD ratio for it? or played as more of a hybrid perhaps?
it means i just found a new hero to stack hextechs on....... :O
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On November 24 2010 22:23 arb wrote:+ Show Spoiler +23.Miss Fortune 24. 25. * Double Up 26. o Bonus damage reduced to 0/10/20/30/40. AD ratio remains 115%. 27. * Make It Rain 28. o Slow removed. 29. * Bullet Time 30. o Cone width decreased by 100 units. 31. o Bonus damage ratio decreased to 10% from 20%. 32. o Bonus ability power ratio increased to 0.8 from 0.4. 33. Does this mean that AP MF is now viable? since her ults AP ratio is higher than her AD ratio for it? or played as more of a hybrid perhaps? God, nerfed into the fucking ground. MF without slow on make it rain makes her into ashe without the slow, her ult is already thin as fk and double up gets gimped super hard. I'm interested in what ezpz thinks about this.
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if that patchnotes are real, wow mf just got worse than urgot lol
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On November 24 2010 23:44 byFd wrote: if that patchnotes are real, wow mf just got worse than urgot lol
hey dont diss urgot
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Was MF really that overpowered that she needed all these nerfs ^_^
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I absolutely hate MF, but those nerfs seem a little heavy-handed. All they really need to do is make double up easier to avoid.
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On November 25 2010 00:55 Blitzkrieg0 wrote: Was MF really that overpowered that she needed all these nerfs ^_^ good mfs usually could abuse and rape, and if you ate a full ult it was pretty much 100% lol youre fucked. i cant count times where id have superb positioning and ult and just watch 1/8 of their hp disappear every second.
I dont think shes OP enough to warrant 2-3 nerfs every patch but still..
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On November 25 2010 00:42 tmonet wrote:Show nested quote +On November 24 2010 23:44 byFd wrote: if that patchnotes are real, wow mf just got worse than urgot lol hey dont diss urgot
i play urgot from time to time too, but i think he is the worst of the ranged ad carries, or am i missing someone? :/ he still is fun to play xD
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On November 25 2010 00:55 Blitzkrieg0 wrote: Was MF really that overpowered that she needed all these nerfs ^_^ Ranged carries are overpowered in general, IMO.
You can read L0CUST's take on the issue, and you can look at what Elementz' tier list has to say about it: MF, Ashe and Corki are top tier; Trist, Twitch, Kog'Maw, TF are tier 2. There's like 3 ranged carries below tier 2, all the others are really good. It's especially sad if you compare that to the list of melee carries.
So yeah, MF is still OP if you ask me. She's just one of many ranged carries who fit that description.
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In my opinion (I've never played MF but have laned against her several times), the only thing that really needs to be nerfed is the movespeed from her passive. She can just harass you so hard in the laning phase anyway, but with that inate boots3 passive you just cant get away or do anything back unless you play super super safe, and that often means taking a ton of hits on your tower.
I think if it wasn't for that, she wouldn't find it so easy to dominate her lane and would actually be harass-able.
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How do people play her now? Runes/masteries/items/skill leveling?
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speed fortune most fun fortune
start boots, movespeed quints, aspd marks seals glyphs (u kno to attack faster so u can get running again) 9-0-21 with benchmarks in movespeed (durr) and cdr (speedy spells)
don't buy any pots, they slow the time on ur boots 3 (stacking boots 5 is derp, u already have passive boots 5 imoimoimo). get 1 phantom dancer, get 1 IE for that "damage" bullshit everyone is into stack more phantom dancers 100% crit and super movespeed take cleanse ghost, ghost to run fastar (durr) and cleanse so u never get caught
seriously though its so fun
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So based off some random suggestion from Shake I read somewhere on these forums, I tried MF yesterday skilling W and E over Q (I think I went EWWEWR, R > W > E > Q).
I felt like it was actually really effective. Basically any competent player can dodge 90% of the Double Ups that you shoot at him. Skilling E and W lets you instead harass people by dropping your slow, popping Impure Shots, and getting off 3-4 pretty painful autoattacks every time you do this. It basically allows you to abuse your natural move speed to kite people like hell.
Anybody else tried this at all?
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On January 27 2011 16:31 Navi wrote: speed fortune most fun fortune
start boots, movespeed quints, aspd marks seals glyphs (u kno to attack faster so u can get running again) 9-0-21 with benchmarks in movespeed (durr) and cdr (speedy spells)
don't buy any pots, they slow the time on ur boots 3 (stacking boots 5 is derp, u already have passive boots 5 imoimoimo). get 1 phantom dancer, get 1 IE for that "damage" bullshit everyone is into stack more phantom dancers 100% crit and super movespeed take cleanse ghost, ghost to run fastar (durr) and cleanse so u never get caught
seriously though its so fun
That is sort of how I used to play Teemo back in the day; just kiting noobs all day long. There is definitely something to be said for just being completely annoying to the enemy team.
It's something that Teemo and Singed both specialize in.
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This thread hasn't been posted on in awhile but I really like ranged physical carries and Miss Fortune is starting to become my favorite of the bunch. Her laning phase is pretty great, I can usually double my opponents farm if I'm soloing mid and I often push them out of lane or kill them. I like her damage output, her farm, and while her ult isn't the best in the game her spells are all good.
I've been building her with 3x Doran's, Boots, Bloodthirstier, Zerker's, Infinity Edge, and if the game is still going on I'll get a Last Whisper. Advice on what things to change up? I'm not level 30 yet, so how are ranked players using her? Or is she even viable in ranked play?
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She has a great laning phase but after that she is kind of overshadowed by champions like Corki (more damage & escape tool) or Ashe (more ultility). She just got nerfed a lot and now she's overshadowed by other champs but she's not unplayable or anything.
You really want a Banshees at least after your second big damage item (or first if they have a ton of stuns/cc)
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why play mf when u can corki
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United States47024 Posts
On February 25 2011 06:55 HeavOnEarth wrote: why play mf when u can corki What if corki is banned or picked?
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On February 25 2011 06:55 HeavOnEarth wrote: why play mf when u can corki
mf is anti healing. i guess thats about it tho....
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On February 25 2011 06:55 HeavOnEarth wrote: why play mf when u can corki
Because corki is banned/picked already.
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So if I like Miss Fortune, I should consider picking up Corki? Just from the replies they sound similar except that Corki deals more damage out. I was going to wait a bit before I picked him up as I have quite a few champs and so far in normal games I tend to destroy people with MF but I may pick up and practice with Corki so that I can have a viable ranged carry for ranked.
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No, they're completely different, but Corki's just straight better.
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But mf is also one if the only champs that can beat/tie corki in lane soooooo
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as long as the lane is in middle, hardly any ranged dps outclasses the other by much, if skill is ~even(and items) cloth=rejuv>shield=boots>blade, but usually u get cv for that anyways.
however, stronger ashe doesnt nessecary win lane vs weaker corki( elo difference), until later levels(past6).
and stronger corki autowins vs weak ashe(at level 4-> beyond)
corki is better than mf in this regard because he punishes lower elo ppl btr( solo q) 1) q harass stronger 2) w blows flash 3) flash for kill mf has her place in aoe comps i guess, i dont play her much anymore.
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So what kind of builds to people make on Ms Fortune now-a-days? It seems like bloodthirster and frozen mallet are good?
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frozen mallet are good?
Nooooooooooooo. Mallet is a terrible item. Bloodthirster is good though.
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Doran's blade->boots+1/2 more dorans->zerkers->IE->PD->BT+LW. Get banshees at some point usually if you feel you need it, but you really shouldnt get it before IE+PD, as you need good damage output asap.
Can also start out with BT or BC and I see lots of BT first, though I'm not convinced.
Bot with support run 21/0/9 exhaust, flash. If solo 9/0/21 or 1/8/21 is prob viable too. Q first, then 1 point in Q,W and E at 3. Then R>Q>E>W. Best thing about MF is sick damage output from auto attacks esp early game.
Ulti is very good for clearing creep waves when they are pushing or you are pushing.
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thanks for the tips. i will give it a whirl
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United States37500 Posts
On June 12 2011 09:35 Goshawk. wrote: Doran's blade->boots+1/2 more dorans->zerkers->IE->PD->BT+LW. Get banshees at some point usually if you feel you need it, but you really shouldnt get it before IE+PD, as you need good damage output asap.
Can also start out with BT or BC and I see lots of BT first, though I'm not convinced.
Bot with support run 21/0/9 exhaust, flash. If solo 9/0/21 or 1/8/21 is prob viable too. Q first, then 1 point in Q,W and E at 3. Then R>Q>E>W. Best thing about MF is sick damage output from auto attacks esp early game.
Ulti is very good for clearing creep waves when they are pushing or you are pushing.
BT = Max Q first, get mad leech from Q on hit effects. IE = Max W first, chase people down with pewpew
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maybe my teams have all sucked tonight, but i cant seem to do good damage with her. Even the ult seems to not do as much as i thought it would. Will keep on trying until I get a competent team, i think Ive lost almost all of mine tonight except 1 :\
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What's your average cs at 10 minutes? When, on average, do you manage to complete your BT or IE?
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I last hit awesomely in a solo lane, but offhand I forget how much CS I get. I will check it out today and report back if I get to have a solo lane.
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For reference, 100 CS in 12 minutes is good, 14 minutes is still decent if there is a lit of action in lane or something. If youre getting owned/denied these benchmarks obviously dont count.
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So with recent change to MF with the Ult adding AP dmg as well as AD dmg has this affected her build at all?
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it prolly had more effect if they didnt nerf gunblade at the same time
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no. it just means that baron helps your ult more, a WotA helps you more, Taric's ult makes your ult huge and Sona's Q Aura helps you more.
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So overall she just gained more synergy it seems. I must have missed it but how was gunblade nerfed?
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The way it looks like on the forums right now it lost 5 AP, 5% Spell Vamp, 5% Lifesteal, and 20 AD. I haven't found the source of it however. If anything the change just made AP more useful, but no where near as useful as AD. Pretty sure Mogwai has it right in that only external sources of AP are what are going to really benefit it.
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I think MF will be horrible until Q stops costing 75 mana at level 1.
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I think I'm the only person who fucking loves make it rain :p, but I do and I never have bothered much with double up.
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Q at lvl 1? zzz W so good. Always max W.
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l0l yeah W first because Q so much maaaanaaaaa
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Wait so you max W>E>Q? mind=blown
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Should i stop playing MF since it is not viable @ current situation?
I mean is it that bad compared to other ad carries? Caitlyn Vayne, etc..?
I started playing 3 weeks ago but everytime i read some discussion on MF, i always find out that im playing a dated carry
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No, MF is perfectly fine. Also, even if she was weak just play w/e you feel like, it doesnt matter :p
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On October 30 2011 04:46 AleKSei23 wrote:Should i stop playing MF since it is not viable @ current situation? I mean is it that bad compared to other ad carries? Caitlyn Vayne, etc..? I started playing 3 weeks ago but everytime i read some discussion on MF, i always find out that im playing a dated carry  MF used to only outshine other range AD in 2 areas: early game dmg and aoe dmg. With introduction of Graves, she doesn't particularly excel in any area.
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MF is "horrible" she is outclassed by everyone: no mobility so for chargers ads like ezreal/corki/tristana are better with the escape for 1v1 fights corki, ezreal, vayne! are way better her lategame dmg is worse then all ads, but ashe her laning is probably weaker then caitlyn, graves
she is good vs healing which got nerfed anyway and they just heal after the debuff ends She cant move while casting the ultimate which makes her die very easy.
The main point is the no escape. Champions which are similar are : Sivir, Ashe, Kogmaw all no escape Sivir isnt viable at all at the moment Ashe just barely viable and I would always prefer ashe utility over slightly more mf dmg Kogmaw just deals more dmg and has his range!
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MF is not weak. Graves is better than her, but everyone has already admitted that he is incredibly OP
Her ult hurts like no other if people sit through it.
I've watched Chaox play her and with EQUAL farm as the enemy, he got a triple kill with just his ult + amumus in a 2v3 situation. It can easily take someone from full to 0.
Another thing is that she beats any AD carry without an attack speed steroid 1v1.
The bad thing about MF is that when she gets caught she has no escape, and can only keep attacking.
But with her having 70 extra movespeed, she should never be out of position when a teamfight starts unless the enemy has something like nocturne.
70 movespeed + slow from E = not catching MF/ not getting away.
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To reiterate from last page: MF uses too much mana. For a champion who is meant to start dominating the game from the laning phase, she really has trouble keeping that pace up because her manapool limits her ability to utilize her Q and E, which are both exceedingly powerful spells in lane.
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