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On October 30 2015 19:00 MrMischelito wrote: i hope that someday they will stop patching the gameplay, making it possible for casual gamers like me to play the game every once in a while without having to relearn every single stat, build time and cost.
I feel like every time I want to play I'd have to read through pages of patch logs first. it's not fun! We've come out of Beta now, the coast is clear, don't worry this isn't DotA 
Seems like flavour patches won't be coming anymore, like say giving Thor an ability, or spicing up Hellbats or so. But I think there are so many areas where you can provide more flavour to faded out units that they should do this, whenever balance is skewed. So instead of tweaking boring numbers, use this as an opportunity to ADD something to the game that the design team has had time to think about and from that point the players can find out ways to balance the matchup. Otherwise we end up with a perfectly balanced, but never changing matchup, since with 50% balance there's not much need to explore more of the game.
Don't tweak numbers as much, but provide the tools for the players.
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DK still wants to see Pararistic bomb massacre the whole enemy fleet. Terrible, terrible humiliation if this happens in the real tournament. After that, maybe he will release a patch and pretend to understand the situation: "We agree that the curent pararistic bomb is so fucking OP and retared blah blah..." (i guest the only thing backing him up is: "It’s not about who was right and who was wrong"). Not a single word on Pararistic bomb after all discussions from the community during 6 god-damn-months of beta. Sorry everybody, i'm really mad this time.
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On multiplayer panel:
Finally, this panel will go in depth into thoughts behind the ladder system revamp as well as the current ideas and solutions we have on the design side.
Sounds like there could be some changes that are more than just balance.
I love that they're going for more map diversity. I'm one of those guys that was terribly bored by the stale map meta in HotS and loved the maps the community came up with. But they were never used because they weren't exactly like the other maps. So hopefully this means both: maps become more diverse and more community maps being used.
Just disappointed that they didn't decide on scratching sieged tank drops or gave an outlook on a potential cyclone replacement. Hopefully they will do this at the panels (if at all). Terran seems like the most problematic at this point, seeing as how they basically got nothing except for more mobile tanks and a flying tank variant.
@Thinh123456:
The thing you're missing is that removing/nerfing parasatic bomb now would essentially mean every Terran and Protoss would just go air against Zerg and win, especially in tournaments. It's the best weapon zerg users have against air right now and is needed to beat liberator-based deathballs or carriers reliably. If they removed it NOW, it'd be horribly imbalanced. So it might not be shining & beautiful, but at least it works until they can get back to the balance/drawing board and actually put out patches.
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On October 30 2015 20:57 Thinh123456 wrote: DK still wants to see Pararistic bomb massacre the whole enemy fleet. Terrible, terrible humiliation if this happens in the real tournament. After that, maybe he will release a patch and pretend to understand the situation: "We agree that the curent pararistic bomb is so fucking OP and retared blah blah..." (i guest the only thing backing him up is: "It’s not about who was right and who was wrong"). Not a single word on Pararistic bomb after all discussions from the community during 6 god-damn-months of beta. Sorry everybody, i'm really mad this time.
Nerfing parasitic bomb just means you'll have the hots situation where terran just turtles up and builds a god army, it all comes back to the fact air units are far too strong in sc2.
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On October 30 2015 21:01 91matt wrote:Show nested quote +On October 30 2015 20:57 Thinh123456 wrote: DK still wants to see Pararistic bomb massacre the whole enemy fleet. Terrible, terrible humiliation if this happens in the real tournament. After that, maybe he will release a patch and pretend to understand the situation: "We agree that the curent pararistic bomb is so fucking OP and retared blah blah..." (i guest the only thing backing him up is: "It’s not about who was right and who was wrong"). Not a single word on Pararistic bomb after all discussions from the community during 6 god-damn-months of beta. Sorry everybody, i'm really mad this time. Nerfing parasitic bomb just means you'll have the hots situation where terran just turtles up and builds a god army, it all comes back to the fact air units are far too strong in sc2.
That's not really it. It's the fact that air units lead to very boring play because suddenly half of your unit options cannot fight any longer. Like anything in the game, to be useful airplay must be as strong as other options. Which it isn't even, most games are still won by the "far too strong" basic units. Worst of all, the underlying factor for most won games are the "ridiculously overpowered" worker units which can pay for themselves without micro in less than one minute.
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The thing you're missing is that removing/nerfing parasatic bomb now would essentially mean every Terran and Protoss would just go air against Zerg and win, especially in tournaments. It's the best weapon zerg users have against air right now and is needed to beat liberator-based deathballs or carriers reliably. If they removed it NOW, it'd be horribly imbalanced. So it might not be shining & beautiful, but at least it works until they can get back to the balance/drawing board and actually put out patches. I agree, the spell is okay in principle, it just needs to be tuned so there can be counterplay and it's not as devastating.
What I think is more problematic is how it makes the Viper your all around counter to everything. I wish there was more variety and the Infestor was not as useless.
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In the current beta, how do you guys beat mass air zerg + pararistic bomb??? Multipronged attacks or don't let the zerg get into that OP state?? It sounds pretty familiar to the OP era of fungal growth right? I don't like this much.
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"Not overreacting too quickly" : this coming from the dev team who actually made the zealot charge deal 30 damage, I find this hilarious. The game is dead, and you're just trying to sell your last piece. BW is litterally 20x more watched than SC2 right now, even with the beta out.
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Yeah, keep the whining coming. Blizzard has stated that they are definitely going to listen to over negative posts. So it is really useful to keep writing them. Haha instead of trying to cooperate with blizzard Teamliquid is now called a negative minority. Haha, keep up the good work folks. It is working!!
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Really sad that we didnt get many actual Design changes. I was hoping they'd at least change the Ultra into being able to walk over lings similar as colossus does and then reduce its armor back. Or do TLO's idea with smaller Ultras that cost less but can be controlled better etc.
Nothing done with Colossus, Thor, Tank, Infestor (was hoping for 1 or 2 new abilities, i like the mutation we had at start) I dunno, theres so many neat things they coulda done with these Units, and nothing changed at all. No small HP increase across all units to test a small change for slightly longer fights (not as long as in WC3 but slightly longer would have helped a lot with microing fights - which is where the fun is at)
Felt like the Beta was a Beta for 2-3 Units only and nothing else got even looked at (Beta for Disruptor, Adept, Cyclone and Ravagers and everything else is the same.
Not worried about balance tho, and Blizzards shown again and again how good they are here but yeah i feel like many missed opportunities and we wont have that back
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On October 30 2015 12:32 Sogetsu wrote: No faith here... but it is time for the Modders to shine...
Like, seriously, now the Devs stated they won't be patching fast, but using PTRs... and remember what happened the last time with PTRs and everything regarded to Swarm Hosts? Yep... almost nobody tested it, and they got flying locust... later they made another PTR and they rolled back the changes.
The only thing I hope is to see decent and different games from pros, instead the same thing over and over.
yeah, i definitely hope we will see a lot of good mods, hopefully at least one can get a healthy playerbase running
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What an unfortunate community update. It reads more like an information pamphlet on how to cope. Where is the update that discusses many of the unanswered community concerns? Hopefully those answers will surface in the BlizzCon panels...
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So it has been a couple months since I last played any sc2... I actually bought LotV before they started messing with the core macro boosters and I actually loved the game but once they started messing with the core of the game i quickly fell into a strong disarray of disappointment leaving me in a state where I just wanted my money back for a game that no longer existed... I thought to myself maybe just maybe they will make it worth playing again by following the path that it was then they reverted the changes and wanted to make everything automated... unfortunately this has left me in an even worse state. You can look at my posts I was a strong optimist but now I can't bear to think about the $30 i wasted on what I thought was going to be a good game... Sorry for the rant but I needed to get this off my chest about the biggest disappointment to a 17 year long fan of the SC saga...
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I won't be really happy as long as the chronoboost isn't reverted back to HotS. Otherwise, promising announcements. As usual.
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On October 30 2015 23:10 [PkF] Wire wrote: I won't be really happy as long as the chronoboost isn't reverted back to HotS. Otherwise, promising announcements. As usual.
I'm surprised they revert some of the control mechanisms of CB back to HotS. I think some of the efficiency nerfs are required, because of other pacing changes, but the control mechanic seems to be a "side-grade" (as they like to call it), or maybe even a downgrade (without some sort of GUI help, like a line showing which Nexus is doing what).
But that ship has sailed, folks!
@BigJ - you seem a little more feisty thank usual in this thread. I like it. My and my brother--Archon partner--joke around in that vein often. "What's next, a global announcement every time a fucking Liberator is built?!" Lol.
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On October 30 2015 21:01 91matt wrote:Show nested quote +On October 30 2015 20:57 Thinh123456 wrote: DK still wants to see Pararistic bomb massacre the whole enemy fleet. Terrible, terrible humiliation if this happens in the real tournament. After that, maybe he will release a patch and pretend to understand the situation: "We agree that the curent pararistic bomb is so fucking OP and retared blah blah..." (i guest the only thing backing him up is: "It’s not about who was right and who was wrong"). Not a single word on Pararistic bomb after all discussions from the community during 6 god-damn-months of beta. Sorry everybody, i'm really mad this time. Nerfing parasitic bomb just means you'll have the hots situation where terran just turtles up and builds a god army, it all comes back to the fact air units are far too strong in sc2. Keeping parasitic bomb also means we have the hots situation, only that it's the zerg who turtles up to the god army.
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It's just so disappointing to think about what the Beta could have been. I didn't think they tried enough and as many people have pointed out already it was more or less just a balance test for a few more units.
I have always been a huge fan of starcraft and have always considered the single player to be a nice bonus that I was going to play eventually. I have prepurchased LotV and I don't regret it but for the first time ever I am more excited about the single player and consider the multiplayer a nice bonus that I will mess around with a little bit before moving on to another game. And that is just really sad, tbh.
Well, at least Blizz is offering a lot more interesting alternatives with Overwatch, Heroes and Hearthstone.
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On October 30 2015 23:22 Charoisaur wrote:Show nested quote +On October 30 2015 21:01 91matt wrote:On October 30 2015 20:57 Thinh123456 wrote: DK still wants to see Pararistic bomb massacre the whole enemy fleet. Terrible, terrible humiliation if this happens in the real tournament. After that, maybe he will release a patch and pretend to understand the situation: "We agree that the curent pararistic bomb is so fucking OP and retared blah blah..." (i guest the only thing backing him up is: "It’s not about who was right and who was wrong"). Not a single word on Pararistic bomb after all discussions from the community during 6 god-damn-months of beta. Sorry everybody, i'm really mad this time. Nerfing parasitic bomb just means you'll have the hots situation where terran just turtles up and builds a god army, it all comes back to the fact air units are far too strong in sc2. Keeping parasitic bomb also means we have the hots situation, only that it's the zerg who turtles up to the god army.
Maybe but like I said, air units (including zerg) are stupid in sc2 and basically ruin the game.
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However, if a particular mechanic is cool and has potential, we shouldn’t be too quick to nerf it
This basically sums up their view on designing sc2. It has to be "cool". Oh siege tank drops are so "cool", what doomdrops are maybe a problem? Wait you guys say that siege tanks should be rather strong on their own and not only with this new mechanic? This kind of thinking allowed for forcefields to be in the game for all these years when most of the community simply didn't think this spell belongs into the game. It bothers me so much that they think this is a valid reasoning to neglect the views of the community. (tbh "being cool" is MAYBE a reason when the community thinks that way, the developer should have better reasons)
We can be more aggressive with balance test maps, but perhaps not with actual patches.
a. We do plan on testing potential issues a bit more aggressively in LotV. The reason for this is to be more quick to react on solutions once something is determined to be an issues.
b. Feedback regarding this line of though is greatly welcome, since now is the time to be discussing this plan. WHo the fuck even plays these balance test maps? If you want people to test these things you need an actual test server with matchmaking and maybe even rewards for playing it. Obviously i don't have the numbers, but i would be surprised if balance test maps would be a succesful concept.
For example, if Nydus all in like many of you point out is really unstoppable, we’d easily see a huge amount of games where Nydus is being used in major tournaments + opponents not being able to counter them.
I simply cannot understand how they can even begin to think that invincible nydus worms are good gameplay, no matter if there actually is a reliable way to stop it.
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