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Community Feedback Update - October 29 - Page 7

Forum Index > Legacy of the Void
123 CommentsPost a Reply
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BabelFish1
Profile Joined September 2015
186 Posts
November 01 2015 20:27 GMT
#121
Why not nerf lurker burrow times instead of morph times? The fast burrow means it's almost impossible to catch them out of position during their timing window which seems wrong.

A player should be able to punish the other player for not positioning their units correctly. Case and point: the siege tank.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2015-11-01 20:40:12
November 01 2015 20:39 GMT
#122
On November 02 2015 05:27 BabelFish1 wrote:
Why not nerf lurker burrow times instead of morph times? The fast burrow means it's almost impossible to catch them out of position during their timing window which seems wrong.

A player should be able to punish the other player for not positioning their units correctly. Case and point: the siege tank.
You don't want to have a unit that is very hard to attack with and very strong for turtling/once set up. It's already hard to play aggressive with lurkers. Yet they can be very strong when set up. Decreasing burrow time would be actually better for the unit if accompanied with other changes. The siege tank example doesn't work, because siege tank doesn't work. Unless you want speed overlords dropping burrowed lurkers.
Designator
Profile Joined September 2015
11 Posts
November 02 2015 03:02 GMT
#123
ZvT at present feels particularly broken.

Getting out of early / mid game is ridiculous. Never seem to be able to have enough production to deal w/ that never ending push.
TedCruz2016
Profile Joined November 2014
Hong Kong271 Posts
November 02 2015 03:51 GMT
#124
Are they gonna fix the 8-armor ultra and the damn parasitic bomb or not?
Make DC listen!
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