A player should be able to punish the other player for not positioning their units correctly. Case and point: the siege tank.
Community Feedback Update - October 29 - Page 7
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BabelFish1
186 Posts
A player should be able to punish the other player for not positioning their units correctly. Case and point: the siege tank. | ||
Tuczniak
1561 Posts
On November 02 2015 05:27 BabelFish1 wrote: You don't want to have a unit that is very hard to attack with and very strong for turtling/once set up. It's already hard to play aggressive with lurkers. Yet they can be very strong when set up. Decreasing burrow time would be actually better for the unit if accompanied with other changes. The siege tank example doesn't work, because siege tank doesn't work. Unless you want speed overlords dropping burrowed lurkers.Why not nerf lurker burrow times instead of morph times? The fast burrow means it's almost impossible to catch them out of position during their timing window which seems wrong. A player should be able to punish the other player for not positioning their units correctly. Case and point: the siege tank. | ||
Designator
11 Posts
Getting out of early / mid game is ridiculous. Never seem to be able to have enough production to deal w/ that never ending push. | ||
TedCruz2016
Hong Kong271 Posts
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