• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:18
CEST 13:18
KST 20:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8678 users

Community Feedback Update - October 29 - Page 5

Forum Index > Legacy of the Void
123 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
fenix404
Profile Joined May 2011
United States305 Posts
October 30 2015 18:15 GMT
#81
On October 30 2015 21:37 GodZo wrote:
The Dark Archon?


the shield battery

the scourge

the science vessel

they gave valkyrie

they gave lurker

disruptor became weird reaver...

all are in the campaign though...
"think for yourself, question authority"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 30 2015 18:17 GMT
#82
On October 31 2015 03:12 KeksX wrote:
Show nested quote +
On October 31 2015 02:32 Dangermousecatdog wrote:
Is there anything incorrect what he has written? He basically wrote accurately hat blizzard has said with the PR bullshit taken out. If it sounds negative, well that's just your interpretation of the essence of the update.


Oh come on, don't play that game. If you follow those guys' posts, they're never satisfied with anything.

They are also assuming the worst at any point in time. And they're leaving out the past to establish their point. Blizzard >DID< change more things than just balance in the past. It wouldn't the first time and it certainly wasn't the last time when they did it with the Swarm Host.

I'm the first one to judge Blizzard for not being bold enough, but at this point many people on Teamliquid.net, especially newer posters, are just playing into the "ded gaem" narrative Destiny started with his post a few years ago.

EDIT: Took out the name since it's not just him.

Maybe also consider this : some people think this game is bad and is not getting good. So they voice it, or try to understand what's going on. They are not satisfied because they honestly don't like it. I'm one of them. I don't mind that you think differently. But you will not shut my/our voice, so deal with it
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-30 18:19:54
October 30 2015 18:17 GMT
#83
On October 31 2015 03:15 ProMeTheus112 wrote:
Show nested quote +
On October 31 2015 03:05 Blizzkrieg wrote:
Still wish they would've kept the starting workers at 6.

Yeah when I watch games with this 12 worker start, what really bothers me is that I think what I'm seeing is players basically blind expo + 2 gate + tech ? I see they nexus 2 gate cyber blind? If you definitely have to FE every time, it means it is no longer strategically relevant the time and the way that you expand the first time and when you choose to build these first buildings which is such an important part of opening a game leading to diversity of stuff happening early, and to different midgames. What was said is the reason why they put 12 worker starts, to speed up the early game?? Or to simplify openings???


To speed up the game.

I also fail to see how the FE-focused strategies are any different from HotS. There wasn't that much one base play in HotS and LotV ladder already has its fair share of 1 base openings as well, at least in ZvX matchups.

On October 31 2015 03:17 ProMeTheus112 wrote:
Show nested quote +
On October 31 2015 03:12 KeksX wrote:
On October 31 2015 02:32 Dangermousecatdog wrote:
Is there anything incorrect what he has written? He basically wrote accurately hat blizzard has said with the PR bullshit taken out. If it sounds negative, well that's just your interpretation of the essence of the update.


Oh come on, don't play that game. If you follow those guys' posts, they're never satisfied with anything.

They are also assuming the worst at any point in time. And they're leaving out the past to establish their point. Blizzard >DID< change more things than just balance in the past. It wouldn't the first time and it certainly wasn't the last time when they did it with the Swarm Host.

I'm the first one to judge Blizzard for not being bold enough, but at this point many people on Teamliquid.net, especially newer posters, are just playing into the "ded gaem" narrative Destiny started with his post a few years ago.

EDIT: Took out the name since it's not just him.

Maybe also consider this : some people think this game is bad and is not getting good. So they voice it, or try to understand what's going on. They are not satisfied because they honestly don't like it. I'm one of them. I don't mind that you think differently. But you will not shut my/our voice, so deal with it



I'm not saying that it is bad. I just think there's a major difference between being disappointed by principle, making up points to support that and "just voicing your concerns".

I value every criticism and I hope that Blizzard reads most of it. But the post that was talked about here for example is plain wrong.
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2015-10-30 18:27:12
October 30 2015 18:25 GMT
#84
On October 31 2015 03:15 ProMeTheus112 wrote:
Show nested quote +
On October 31 2015 03:05 Blizzkrieg wrote:
Still wish they would've kept the starting workers at 6.

Yeah when I watch games with this 12 worker start, what really bothers me is that I think what I'm seeing is players basically blind expo + 2 gate + tech ? I see they nexus 2 gate cyber blind? If you definitely have to FE every time, it means it is no longer strategically relevant the time and the way that you expand the first time and when you choose to build these first buildings which is such an important part of opening a game leading to diversity of stuff happening early, and to different midgames. What was said is the reason why they put 12 worker starts, to speed up the early game?? Or to simplify openings???


this bothered me from the get go. sure cannon rush and six pool are done away with (not really tho), but so are more solid openers, and more importantly, CHOICE. when coupled with the resource reduction at each base, that makes it forced.
"think for yourself, question authority"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-10-30 18:28:40
October 30 2015 18:27 GMT
#85
On October 31 2015 03:17 KeksX wrote:
I'm not saying that it is bad. I just think there's a major difference between being disappointed by principle, making up points to support that and "just voicing your concerns".

I value every criticism and I hope that Blizzard reads most of it. But the post that was talked about here for example is plain wrong.

Well BigJ's post, personally I feel exactly this way, it reminds me of Diablo 3 community managers serving as community pacifiers/appeasers instead of an actual communication bridge between the community and the company. One sided, giving an illusion of two sided. It is a bit different than with Diablo 3, but interesting common points. Some little points brought by community they seem to follow, for the rest it seems they have not much of an opinion or direction for the style of the game and races in a broader scale.

However, who knows, maybe you are right. Let's see what follows. Didn't Blizzard give the impression that much more interesting changes would be tested through this beta, or that LotV would be something that it is not ? Aren't they now again using lines to pacify the community and tell us to have faith in a future that will never be satisfying ? Personally I am 100% unimpressed, in fact I find the state of game now even less appealing than WoL I think. But I respect that you think different.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-10-30 18:40:33
October 30 2015 18:38 GMT
#86
On October 31 2015 03:25 fenix404 wrote:
Show nested quote +
On October 31 2015 03:15 ProMeTheus112 wrote:
On October 31 2015 03:05 Blizzkrieg wrote:
Still wish they would've kept the starting workers at 6.

Yeah when I watch games with this 12 worker start, what really bothers me is that I think what I'm seeing is players basically blind expo + 2 gate + tech ? I see they nexus 2 gate cyber blind? If you definitely have to FE every time, it means it is no longer strategically relevant the time and the way that you expand the first time and when you choose to build these first buildings which is such an important part of opening a game leading to diversity of stuff happening early, and to different midgames. What was said is the reason why they put 12 worker starts, to speed up the early game?? Or to simplify openings???


this bothered me from the get go. sure cannon rush and six pool are done away with (not really tho), but so are more solid openers, and more importantly, CHOICE. when coupled with the resource reduction at each base, that makes it forced.

Yeah and taking away choice that way is equal to reducing strategic depth. By a lot, since openings are strategically at the root of the rest of the game. Maybe, an easy way for the company to kill problems of design and balance of the early game that they could never quite nail down?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-30 18:45:36
October 30 2015 18:43 GMT
#87
On October 31 2015 03:27 ProMeTheus112 wrote:
Show nested quote +
On October 31 2015 03:17 KeksX wrote:
I'm not saying that it is bad. I just think there's a major difference between being disappointed by principle, making up points to support that and "just voicing your concerns".

I value every criticism and I hope that Blizzard reads most of it. But the post that was talked about here for example is plain wrong.

Well BigJ's post, personally I feel exactly this way,


Feel what? What he said is wrong. This is not what the game is going to be. It wasn't in WoL Beta and it wasn't in HotS Beta. It will also not be the case this time.

On October 31 2015 03:38 ProMeTheus112 wrote:
Show nested quote +
On October 31 2015 03:25 fenix404 wrote:
On October 31 2015 03:15 ProMeTheus112 wrote:
On October 31 2015 03:05 Blizzkrieg wrote:
Still wish they would've kept the starting workers at 6.

Yeah when I watch games with this 12 worker start, what really bothers me is that I think what I'm seeing is players basically blind expo + 2 gate + tech ? I see they nexus 2 gate cyber blind? If you definitely have to FE every time, it means it is no longer strategically relevant the time and the way that you expand the first time and when you choose to build these first buildings which is such an important part of opening a game leading to diversity of stuff happening early, and to different midgames. What was said is the reason why they put 12 worker starts, to speed up the early game?? Or to simplify openings???


this bothered me from the get go. sure cannon rush and six pool are done away with (not really tho), but so are more solid openers, and more importantly, CHOICE. when coupled with the resource reduction at each base, that makes it forced.

Yeah and taking away choice that way is equal to reducing strategic depth. By a lot, since openings are strategically at the root of the rest of the game. Maybe, an easy way for the company to kill problems of design and balance of the early game that they could never quite nail down?


I'm not sure what you're getting at. Why are you saying that there are fewer openings? They just look different now.

Also, they're hardly the root of the rest of the game. Openings, for the most part, look the same in standard games. And only in those really edge cases where someone goes for a 1base timing push etc they really matter.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-10-30 19:05:58
October 30 2015 18:58 GMT
#88
If you can blindly open nexus gate cyber, that means it is not a strategic choice to expand and get cyber tech. So the availability and timing of 2 base economy and of cyber tech is no longer strategically relevant because you always get it first the same way at start? What valid choices do you really have at start which are not all-ins? And, how well does it scale with the subsequent choices you make? If you always get a blind very fast Nexus first in a match up, you're always going to have plenty of gas from the start to get any tech on the way and good number of units. If you also have PO to defend, you are... just playing a safe game of picking your cards for midgame? Why even have an early game then???? Sped up, but without choice, is that a opening knowledge + speed check without choice then ? I don't know if I'm seeing this right, just questions, but that's why I feel I don't like this. Great impact on diversity of midgames if you don't introduce stuff in early game that define styles and ways to fight/threaten every choice your opponent makes. And not just all-ins, as then there are no midgames most of the time when the non-standard branch happens. That's what I like in.. Starcraft.
OSCEWiNtER
Profile Joined May 2015
Hungary20 Posts
October 30 2015 21:53 GMT
#89
Lurker timing isn't the problem. It's damage and health is.
My life for Aiur! My love for Starcraft
Big J
Profile Joined March 2011
Austria16289 Posts
October 30 2015 23:49 GMT
#90
On October 31 2015 02:08 BisuDagger wrote:
Show nested quote +
On October 30 2015 10:46 Big J wrote:
TLDR: Beta is over, that's what the game will be. Patches will come because the game won't be perfectly balanced right now. But balance issues aside nothing will change from now on.

You continue to post super negative front page posts. You're whole attitude is terrible, outlook on this op is wrong, and it's a shame you can't seem to change. DK did a solid job here of vocalizing acknowledgement of all the current issues mentioned on TL and has said they are reviewing them. You can't ask for anything more. This is very positive and should be regarded so.

The post in itself isn't negative. Of course I personally think that this interpretation I give is not good for the game, but I deliberately left out the part where I said I want more and bigger changes, so that anyone who wanted could respond with a "and that's good, LotV is great as it is".
The fact that you yourself interprete what I feel DK is saying as negative and the fact that many people in this community have been voicing that they'd rather have a long experimental beta instead of actually getting a grab on their next (potentially) favorite toy is what justifies my fear of nomore changes.

And let's not make this a question of who was right about the interpretation. What scares the crap out of me is how little they did after HotS came out besides balancing it. the first thing they gave up upon was their dedicated goal to make mech playable TvP. They weakened that stance again and again until they settled on "at least they can play widow mines now and don't always suicide their factories for scouting". Mech TvZ took them around one year to become playable. Swarm Hosts were only fixed due to tournament organizers not being able to schedule properly anymore and only after everyone had been training this style forever. Blink was left broken in TvP - though it seems like they learned from that one and seem to have the goal to not balance by pidgeonholing maps, but actually tackle unit problems. The comments before that were the same as nowadays though. Blizzard always tells us how they are ready to make big changes if necessary, so far it just never seemed necessary besides that one time after 2years of complaints with swarm hosts...
So if that is what the pace and philosophy of the patching is going to be - and again, the comments are oh-so-similar to HotS - then I feel like it's going to take a long, long time until actual diverse gameplay will be possible or until grave balance failures like the ultralisk are going to be adressed. If at all.
And yes I'm negative. I've been positive very often, I've defended blizzard, tried to interprete well-meanings in their content and patches, tried to be objective towards features I didn't like (e.g tank drops are great fun, e.g. liberators make a lot of sense in the relation to new ultralisks and in heneral zerg techswitches between ultras/mutas, e.g. ling/bling ZvZ being mechanical intense), but it has gotten tiresome. At some point I would just like to play a game of which I knew it offered what I expect. Now, not in 2years after the metagame has settled where they maybe acknowledge that every ZvT is mutas because of medivacs.
NyxNax
Profile Joined March 2014
United States227 Posts
Last Edited: 2015-10-31 00:14:29
October 31 2015 00:12 GMT
#91
Never have I seen Blizzard flat out say we got a flawed game were going to balance after release.

and then this...
a. We do plan on testing potential issues a bit more aggressively in LotV. The reason for this is to be more quick to react on solutions once something is determined to be an issues.


I really want to write constructive criticism, but the majority of the bullet points before this quote are about how they're too cautious to make any changes for being unsure if they're actually a problem, which I dont know how many times I've heard "many times in the past we've been too quick to nerf things only realize they werent needed".

I love SC, I'm not giving up on it yet and I've committed to buying the game. I suppose we'll just have to see how it goes from here on out...
skatbone
Profile Joined August 2010
United States1005 Posts
October 31 2015 01:09 GMT
#92
I'm not the first to post this but I will reiterate: an easy comparison of Blizzard's response post-WoL and HoTS release to post LotV release is disingenuous. Blizzard will likely respond to LotV differently as the multiplayer experience is all the game has left. In the absence of a future expansion, I expect more consistent and sensitive attention.

Why do we expect that they will sit idly and watch another BL-Infestor, or Swarmhost meta to dominate?

Doubters argue that Blizzard's past behavior is evidence of their future behavior.

I am not convinced by this line of argumentation. I am naively optimistic enough to entertain the notion that up until now, the balance team has always had their hands tied, in part, by the inevitability of a future expansion. Now that they are free of that inevitability (the constant specter of another team working on future units and future changes), they have LotV and only LotV to commit to.
Mercurial#1193
Terranist
Profile Blog Joined March 2009
United States2496 Posts
October 31 2015 08:11 GMT
#93
On October 31 2015 09:12 NyxNax wrote:
Never have I seen Blizzard flat out say we got a flawed game were going to balance after release.

and then this...
Show nested quote +
a. We do plan on testing potential issues a bit more aggressively in LotV. The reason for this is to be more quick to react on solutions once something is determined to be an issues.


I really want to write constructive criticism, but the majority of the bullet points before this quote are about how they're too cautious to make any changes for being unsure if they're actually a problem, which I dont know how many times I've heard "many times in the past we've been too quick to nerf things only realize they werent needed".

I love SC, I'm not giving up on it yet and I've committed to buying the game. I suppose we'll just have to see how it goes from here on out...


It's a sad truth that the only reason I will buy lotv is because the hots community is going to deprecate itself very quickly. Adding a few units and halving a couple mineral patches is not exactly what was going to fix starcraft but they seem to be content with it.
The Show of a Lifetime
Hider
Profile Blog Joined May 2010
Denmark9442 Posts
Last Edited: 2015-10-31 09:38:49
October 31 2015 09:35 GMT
#94
On October 31 2015 01:27 KeksX wrote:
Show nested quote +
On October 31 2015 01:22 The_Red_Viper wrote:
On October 31 2015 00:31 Spyridon wrote:
On October 31 2015 00:04 The_Red_Viper wrote:
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.

Yeah you completely missed the point.
IDC about nydus balance, as i said before i am sure you can stop it atm even with queen healing.
The problem is the nydus design from the get go, it's an allin mechanic, nothing more (before they made it invincible it simply wasn't worth it in 99% of the cases)
Not that interesting of a unit/structure if the sole purpose is to allin the enemy.


There are so many interesting things you could do with the Nydus worm. Just three on top of my head:

1) New tool to spread creep (in line, bigger radius)

2) Mass burrow units( units go into nydus -> burrowed, have fixed speed, can move all over creep)

3) Production facility -> produces larvae/can be injected(same as teleport, just slower)

But the time of experimenting with the nydus didn't even come in beta :/


1. Not interesting - try convince players to comeback from LOL/CS because you now have a new tool to spread creep.

2. Don't get your point.

3. New more semi-complicated macrotools is not the way to go.

What could be interesting is if it allowed you play new more aggressive playstyles without being an all-in or lose mechanic.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-31 12:52:57
October 31 2015 12:36 GMT
#95
On October 31 2015 18:35 Hider wrote:
Show nested quote +
On October 31 2015 01:27 KeksX wrote:
On October 31 2015 01:22 The_Red_Viper wrote:
On October 31 2015 00:31 Spyridon wrote:
On October 31 2015 00:04 The_Red_Viper wrote:
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.

Yeah you completely missed the point.
IDC about nydus balance, as i said before i am sure you can stop it atm even with queen healing.
The problem is the nydus design from the get go, it's an allin mechanic, nothing more (before they made it invincible it simply wasn't worth it in 99% of the cases)
Not that interesting of a unit/structure if the sole purpose is to allin the enemy.


There are so many interesting things you could do with the Nydus worm. Just three on top of my head:

1) New tool to spread creep (in line, bigger radius)

2) Mass burrow units( units go into nydus -> burrowed, have fixed speed, can move all over creep)

3) Production facility -> produces larvae/can be injected(same as teleport, just slower)

But the time of experimenting with the nydus didn't even come in beta :/


1. Not interesting - try convince players to comeback from LOL/CS because you now have a new tool to spread creep.

2. Don't get your point.

3. New more semi-complicated macrotools is not the way to go.

What could be interesting is if it allowed you play new more aggressive playstyles without being an all-in or lose mechanic.



The point is not that these things are the ultimate solution to bring players over from LOL/CS, but it is more interesting to try out than what Nydus is used for right now.

nottapro
Profile Joined August 2012
202 Posts
October 31 2015 14:45 GMT
#96
i bought the game, archon mode is fun wish they had it in HOTS. I know blizzard says it's all going great, and that's cool, I think they are awesome guys and I wish them the best, LOTV is just too convoluted for me
Valyrian
Profile Joined August 2015
41 Posts
October 31 2015 16:44 GMT
#97
On October 31 2015 18:35 Hider wrote:
1. Not interesting - try convince players to comeback from LOL/CS because you now have a new tool to spread creep.

I'm not invested in this discussion, but what a ridiculous standard to set for any design question in LotV. You can basically shoot anything down with this argument. "Getting players back" shouldn't even be the primary concern. Designing a good game comes first, and that's not the same thing.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
Last Edited: 2015-10-31 19:06:51
October 31 2015 19:06 GMT
#98
On November 01 2015 01:44 Valyrian wrote:
"Getting players back" shouldn't even be the primary concern. Designing a good game comes first, and that's not the same thing.


It really is. A good game that nobody plays is not a good game, is it? It's just a game that you personally like.

Let me explain it this way: a game being good means that the majority of people like it. Which means they play it.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-31 19:11:34
October 31 2015 19:10 GMT
#99
On November 01 2015 04:06 NihiLStarcraft wrote:
Show nested quote +
On November 01 2015 01:44 Valyrian wrote:
"Getting players back" shouldn't even be the primary concern. Designing a good game comes first, and that's not the same thing.


It really is. A good game that nobody plays is not a good game, is it? It's just a game that you personally like.

Let me explain it this way: a game being good means that the majority of people like it. Which means they play it.


Would be great if it was that easy, right? Make a good game and people will play it for sure.

Sadly, thats not how it works in todays times. So many more factors play into this, many out of developers' control.
NihiLStarcraft
Profile Blog Joined January 2010
Denmark1413 Posts
October 31 2015 19:20 GMT
#100
On November 01 2015 04:10 KeksX wrote:
Show nested quote +
On November 01 2015 04:06 NihiLStarcraft wrote:
On November 01 2015 01:44 Valyrian wrote:
"Getting players back" shouldn't even be the primary concern. Designing a good game comes first, and that's not the same thing.


It really is. A good game that nobody plays is not a good game, is it? It's just a game that you personally like.

Let me explain it this way: a game being good means that the majority of people like it. Which means they play it.


Would be great if it was that easy, right? Make a good game and people will play it for sure.

Sadly, thats not how it works in todays times. So many more factors play into this, many out of developers' control.


That's true for indies but for Blizzard? What are you talking about? They have everything they could ask for in advantages. Can you give an example?
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
Ryung 962
WardiTV755
CranKy Ducklings244
IndyStarCraft 164
3DClanTV 89
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 962
Lowko281
SortOf 168
IndyStarCraft 164
StateSC2 69
StarCraft: Brood War
Britney 37224
Horang2 1974
Hyuk 1607
Sea 1395
Soulkey 263
actioN 235
Soma 199
Zeus 199
NaDa 167
ggaemo 115
[ Show more ]
Last 111
EffOrt 109
Rush 94
Light 91
Hyun 85
Dewaltoss 74
Leta 66
Snow 64
ToSsGirL 61
Free 52
Liquid`Ret 45
Aegong 44
Movie 27
Sharp 27
sorry 24
hero 21
GoRush 20
JYJ 19
Sacsri 16
Hm[arnc] 15
yabsab 14
Bale 14
scan(afreeca) 10
IntoTheRainbow 9
ajuk12(nOOB) 5
Dota 2
Gorgc1047
Dendi357
XaKoH 254
BananaSlamJamma121
League of Legends
JimRising 370
Reynor56
Counter-Strike
x6flipin368
Other Games
singsing1328
Liquid`RaSZi713
B2W.Neo513
crisheroes255
Mew2King137
Pyrionflax105
MindelVK2
Organizations
Dota 2
PGL Dota 2 - Main Stream6540
Other Games
BasetradeTV269
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1800
Upcoming Events
OSC
4h 42m
Douyu Cup 2020
17h 42m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 17h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
3 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.