• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week5[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL70
StarCraft 2
General
RSL Revival patreon money discussion thread TL Team Map Contest #4: Winners Esports World Cup 2025 - Final Player Roster Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click BW General Discussion ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource! [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 625 users

Community Feedback Update - October 29 - Page 4

Forum Index > Legacy of the Void
123 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 30 2015 14:56 GMT
#61
The same reason they thought invincible anything was good, The_Red_Viper
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 30 2015 15:04 GMT
#62
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Spyridon
Profile Joined April 2010
United States997 Posts
October 30 2015 15:31 GMT
#63
On October 31 2015 00:04 The_Red_Viper wrote:
Show nested quote +
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.
MrFreeman
Profile Joined January 2015
207 Posts
October 30 2015 15:43 GMT
#64
For me, the game has become too fast paced, reactive, with things happening all the time, to really enjoy. I would really like to see how will the "casual" and new players react.
I love the new units and less demanding MM, I just hope that the game will get paced down with future updates. Ideally before HotS player base gets too small.
xenonn40
Profile Joined October 2011
United States282 Posts
Last Edited: 2015-10-30 16:07:21
October 30 2015 16:05 GMT
#65
On October 31 2015 00:43 MrFreeman wrote:
For me, the game has become too fast paced, reactive, with things happening all the time, to really enjoy. I would really like to see how will the "casual" and new players react.
I love the new units and less demanding MM, I just hope that the game will get paced down with future updates. Ideally before HotS player base gets too small.


The problem is, there is no way for Blizzard to satisfy everyone. Some people want carriers/battlecruisers/broodlords, etc to be useful, while others (including me) find mass air late game to be extremely boring. Some people don't like that you have to expand fast "or die", while others (including me) find it extremely boring when players turtle to a perfect army on 3 bases. Some players want only standard maps, so they can do their one standard build per matchup, while others want a diverse map pool so that we can see a variety of different play styles in pro games.

Personally, I would like to avoid the slow games like the Infestor/BL, Swarmhost, Turtlemech, Protoss death ball games of the past, and see more games like the bio vs muta/ling/bane, blink stalker vs roach/hydra/viper games where the action is fast paced and spread out across the map, and its not just spending 20-30 minutes building up perfect armies that no one can engage, or just clash them into each other and the game is over.

Also, I would prefer there to be less coinflippy, game ending harassment like oracles and widowmines and more things like immortal/warp prism drops.

zealotstim
Profile Joined February 2015
United States455 Posts
October 30 2015 16:09 GMT
#66
As someone who loves to watch but doesn't play, I really hope they keep siege tank drops.
TelecoM
Profile Blog Joined January 2010
United States10670 Posts
October 30 2015 16:16 GMT
#67
On October 31 2015 01:09 zealotstim wrote:
As someone who loves to watch but doesn't play, I really hope they keep siege tank drops.

That makes sense, as you watch but don't play...
AKA: TelecoM[WHITE] Protoss fighting
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
October 30 2015 16:19 GMT
#68
On October 31 2015 01:16 GGzerG wrote:
Show nested quote +
On October 31 2015 01:09 zealotstim wrote:
As someone who loves to watch but doesn't play, I really hope they keep siege tank drops.

That makes sense, as you watch but don't play...


Yeah agreed. They might be "fun to watch"(which is absurd compared to siege tank lines), but they're definitely completely frustrating to play against.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 30 2015 16:22 GMT
#69
On October 31 2015 00:31 Spyridon wrote:
Show nested quote +
On October 31 2015 00:04 The_Red_Viper wrote:
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.

Yeah you completely missed the point.
IDC about nydus balance, as i said before i am sure you can stop it atm even with queen healing.
The problem is the nydus design from the get go, it's an allin mechanic, nothing more (before they made it invincible it simply wasn't worth it in 99% of the cases)
Not that interesting of a unit/structure if the sole purpose is to allin the enemy.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
RaFox17
Profile Joined May 2013
Finland4581 Posts
Last Edited: 2015-10-30 16:23:31
October 30 2015 16:22 GMT
#70
On October 31 2015 01:19 KeksX wrote:
Show nested quote +
On October 31 2015 01:16 GGzerG wrote:
On October 31 2015 01:09 zealotstim wrote:
As someone who loves to watch but doesn't play, I really hope they keep siege tank drops.

That makes sense, as you watch but don't play...


Yeah agreed. They might be "fun to watch"(which is absurd compared to siege tank lines), but they're definitely completely frustrating to play against.

The reason i don´t really even watch TvT unless it´s two really big names is because of the prevalence of doom dropping. Doom dropping siege tanks will just make it even more difficult to watch for me personally.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-30 16:28:11
October 30 2015 16:27 GMT
#71
On October 31 2015 01:22 The_Red_Viper wrote:
Show nested quote +
On October 31 2015 00:31 Spyridon wrote:
On October 31 2015 00:04 The_Red_Viper wrote:
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.

Yeah you completely missed the point.
IDC about nydus balance, as i said before i am sure you can stop it atm even with queen healing.
The problem is the nydus design from the get go, it's an allin mechanic, nothing more (before they made it invincible it simply wasn't worth it in 99% of the cases)
Not that interesting of a unit/structure if the sole purpose is to allin the enemy.


There are so many interesting things you could do with the Nydus worm. Just three on top of my head:

1) New tool to spread creep (in line, bigger radius)

2) Mass burrow units( units go into nydus -> burrowed, have fixed speed, can move all over creep)

3) Production facility -> produces larvae/can be injected(same as teleport, just slower)

But the time of experimenting with the nydus didn't even come in beta :/
Apoteosis
Profile Joined June 2011
Chile820 Posts
October 30 2015 16:33 GMT
#72
Just revert the lurker den morph time
Life won like 200k and didn't hire a proper criminal lawyer.
Antonidas
Profile Joined August 2014
United States105 Posts
October 30 2015 16:53 GMT
#73
time flies... I love how they are collaborating with members of the community...
as long as there is Starcraft, life is good *insert propaganda here*
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
October 30 2015 17:08 GMT
#74
On October 30 2015 10:46 Big J wrote:
TLDR: Beta is over, that's what the game will be. Patches will come because the game won't be perfectly balanced right now. But balance issues aside nothing will change from now on.

You continue to post super negative front page posts. You're whole attitude is terrible, outlook on this op is wrong, and it's a shame you can't seem to change. DK did a solid job here of vocalizing acknowledgement of all the current issues mentioned on TL and has said they are reviewing them. You can't ask for anything more. This is very positive and should be regarded so.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2015-10-30 17:34:05
October 30 2015 17:32 GMT
#75
Is there anything incorrect what he has written? He basically wrote accurately hat blizzard has said with the PR bullshit taken out. If it sounds negative, well that's just your interpretation of the essence of the update.
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2015-10-30 17:45:58
October 30 2015 17:41 GMT
#76
On October 31 2015 01:22 The_Red_Viper wrote:
Show nested quote +
On October 31 2015 00:31 Spyridon wrote:
On October 31 2015 00:04 The_Red_Viper wrote:
On October 30 2015 23:56 KeksX wrote:
The same reason they thought invincible anything was good, The_Red_Viper

Because it is cool?
Nah i think Disruptors being invincible made kinda sense for their design.
But nydus worms? The nydus worm in general is in a really weird spot to begin with if you ask me. In reality it only is used to allin your opponent, i don't think this is a good sign. In reality sc2 would probably be better if they just removed it (or completely redesigned it, for another purpose) and just buffed drops accordingly.


They just need to remove the ability to heal nydus, at least spam heals, and nydus will be perfectly balanced.

That's the only thing stopping the counter play, invincibility has nothing to do with it.

Yeah you completely missed the point.
IDC about nydus balance, as i said before i am sure you can stop it atm even with queen healing.
The problem is the nydus design from the get go, it's an allin mechanic, nothing more (before they made it invincible it simply wasn't worth it in 99% of the cases)
Not that interesting of a unit/structure if the sole purpose is to allin the enemy.



Ironic that you claim Nydus is only useful for allin's, as you accuse me of "missing the point".

Nydus has a huge amount of uses - for example breaking out/around positional dominance, retreating, blocking expansions, global range creep spread with a queen or 2, or bringing your queens across the map to assist your army as a support unit. Easily setting up static defenses across the map.

Nydus is actually one of the things Zerg has that you can get most creative with it's use. Your argument is flawed.

But in WoL/HotS you never seen it. Why? Because it was so ridiculously easy to counterplay. Your opponent had a chance to counterplay it far before you could do anything about it. The counterplay had no interaction between players whatsoever. It was completely asynchronous.

The new Nydus, in theory, forces interaction between the players better. The counterplay is real time, with both players having a chance to interact as the nydus erupts. But the problem right now is the balance.

Which brings me back to your claims of it being an "allin mechanic".... the only thing making it an allin mechanic right now is the fact that you could throw your entire army in it, queens and all, spawn a nydus right in the middle of hte opponents base, and spam it with heals as you erupt, in hopes that your opponent can't do anything about it.

Simply remove the ability to heal it (or spam heals, at least), and all of a sudden we have a mechanic that is NO LONGER USED FOR ALL-INS, but rather can be used creatively to force interaction. You wouldn't see people bringing their entire army + queens and spawn it right in the middle of their base anymore.

The ability to spam heal Nydus is the backbone of the "all in Nydus" strategy.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2015-10-30 17:45:34
October 30 2015 17:44 GMT
#77
On October 31 2015 02:32 Dangermousecatdog wrote:
Is there anything incorrect what he has written? He basically wrote accurately hat blizzard has said with the PR bullshit taken out. If it sounds negative, well that's just your interpretation of the essence of the update.

Yeah I feel pretty much the same as you and BigJ, that's the essence of this community management post.
Blizzkrieg
Profile Joined March 2014
95 Posts
October 30 2015 18:05 GMT
#78
Still wish they would've kept the starting workers at 6.
Man is equally incapable of seeing the nothingness from which he emerges and the infinity in which he is engulfed. -Blaise Pascal
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-10-30 18:14:31
October 30 2015 18:12 GMT
#79
On October 31 2015 02:32 Dangermousecatdog wrote:
Is there anything incorrect what he has written? He basically wrote accurately hat blizzard has said with the PR bullshit taken out. If it sounds negative, well that's just your interpretation of the essence of the update.


Oh come on, don't play that game. If you follow those guys' posts, they're never satisfied with anything.

They are also assuming the worst at any point in time. And they're leaving out the past to establish their point. Blizzard >DID< change more things than just balance in the past. It wouldn't the first time and it certainly wasn't the last time when they did it with the Swarm Host.

I'm the first one to judge Blizzard for not being bold enough, but at this point many people on Teamliquid.net, especially newer posters, are just playing into the "ded gaem" narrative Destiny started with his post a few years ago.

EDIT: Took out the name since it's not just him.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
October 30 2015 18:15 GMT
#80
On October 31 2015 03:05 Blizzkrieg wrote:
Still wish they would've kept the starting workers at 6.

Yeah when I watch games with this 12 worker start, what really bothers me is that I think what I'm seeing is players basically blind expo + 2 gate + tech ? I see they nexus 2 gate cyber blind? If you definitely have to FE every time, it means it is no longer strategically relevant the time and the way that you expand the first time and when you choose to build these first buildings which is such an important part of opening a game leading to diversity of stuff happening early, and to different midgames. What was said is the reason why they put 12 worker starts, to speed up the early game?? Or to simplify openings???
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
FEL
12:00
Cracov 2025: Qualifier #3
IndyStarCraft 638
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 638
Lowko264
Hui .107
Rex 94
MindelVK 21
StarCraft: Brood War
Jaedong 1047
EffOrt 752
Mini 612
BeSt 460
Light 454
ToSsGirL 422
Stork 368
firebathero 339
Larva 319
Last 258
[ Show more ]
PianO 218
Nal_rA 177
JulyZerg 149
Snow 145
soO 104
Mind 88
GuemChi 84
sas.Sziky 45
Movie 42
sSak 38
Barracks 29
zelot 27
Shinee 25
sorry 24
Noble 13
Terrorterran 8
Dota 2
Gorgc5240
qojqva1846
XcaliburYe350
Counter-Strike
oskar375
chrisJcsgo212
edward64
Heroes of the Storm
Khaldor264
Other Games
tarik_tv19300
FrodaN4623
B2W.Neo1562
singsing1145
DeMusliM487
shahzam422
crisheroes400
Fuzer 387
KnowMe202
SortOf110
ArmadaUGS72
Trikslyr22
Organizations
Other Games
gamesdonequick34923
StarCraft: Brood War
UltimateBattle 1265
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 70
• HeavenSC 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4252
Upcoming Events
FEL
2h 43m
Gerald vs PAPI
Spirit vs ArT
CSO Cup
2h 43m
BSL20 Non-Korean Champi…
4h 43m
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
DaveTesta Events
4h 43m
Sparkling Tuna Cup
20h 43m
RSL Revival
20h 43m
Classic vs Clem
FEL
1d 1h
BSL20 Non-Korean Champi…
1d 4h
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 21h
Replay Cast
2 days
[ Show More ]
WardiTV European League
3 days
PiGosaur Monday
3 days
uThermal 2v2 Circuit
4 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.