• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:36
CEST 04:36
KST 11:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash7[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy11ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple1Aligulac acquired by REPLAYMAN.com/Stego Research3Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Weekly Cups (March 23-29): herO takes triple Aligulac acquired by REPLAYMAN.com/Stego Research What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
[ASL21] Ro24 Preview Pt2: News Flash BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey vs Ample ASL21 General Discussion RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group D [ASL21] Ro24 Group C [ASL21] Ro24 Group B
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7623 users

Community Feedback Update - October 29 - Page 2

Forum Index > Legacy of the Void
123 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
Thaniri
Profile Blog Joined March 2011
1264 Posts
October 30 2015 06:22 GMT
#21
Siege tank drops in TvT getting fixed?

Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances.

If that happens TvT will revert to HoTS, and is only one medivac nerf away from going back to glorious WoL TvT.

I have placed information vital to the survival of sc2 TvT into this post. You know how to retrieve it. You must see this post safely delivered to the PTR server. This is our most desperate hour. Help me, David Kim. You're my only hope.
insitelol
Profile Joined August 2012
845 Posts
October 30 2015 06:26 GMT
#22
Fuck lotv.
Fuck map diversity.
Seriously. I'm feeling my tolerance towards this idiocy is running out. I can't take it anymore.
Less is more.
Big J
Profile Joined March 2011
Austria16289 Posts
October 30 2015 07:53 GMT
#23
On October 30 2015 15:22 Thaniri wrote:
Siege tank drops in TvT getting fixed?

Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances.

If that happens TvT will revert to HoTS, and is only one medivac nerf away from going back to glorious WoL TvT.

I have placed information vital to the survival of sc2 TvT into this post. You know how to retrieve it. You must see this post safely delivered to the PTR server. This is our most desperate hour. Help me, David Kim. You're my only hope.

"Got it! Unboosted Medivac removed, medivac always flies at fullspeed. And we believe to have found the perfect tankdrop delay with the last patch. However, to offer more tools as counters to it, medivacs can now pick up bunkers. Also banshee cloak now refunds 200minerals and 200gas upon research."
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 30 2015 07:56 GMT
#24
Working together as we have all throughout the beta


Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 30 2015 08:01 GMT
#25
On October 30 2015 16:56 boxerfred wrote:
Show nested quote +
Working together as we have all throughout the beta


Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.


I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod.

I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.
ProgamerAustralian alcohol user follow @iaguzSC2
ThunderBum
Profile Joined November 2010
Australia192 Posts
October 30 2015 08:31 GMT
#26
On October 30 2015 17:01 BEARDiaguz wrote:
Show nested quote +
On October 30 2015 16:56 boxerfred wrote:
Working together as we have all throughout the beta


Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.


I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod.

I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.


How dare you insinuate that there are people who are paid to understand this game better than random people on a forum.
Mistakes
Profile Joined February 2011
United States1102 Posts
October 30 2015 08:40 GMT
#27
Once again the Blizzard forums are painful and full of crying.

Once again the TL threads aren't that much better, surprisingly.

Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
Last Edited: 2015-10-30 09:05:28
October 30 2015 09:02 GMT
#28
On October 30 2015 17:01 BEARDiaguz wrote:
Show nested quote +
On October 30 2015 16:56 boxerfred wrote:
Working together as we have all throughout the beta


Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.


I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod.

I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.


Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.

On October 30 2015 17:40 Mistakes wrote:
Once again the Blizzard forums are painful and full of crying.

Once again the TL threads aren't that much better, surprisingly.

Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.


This is not about winrates. It's about flawed game design and the lack of being honestly interested in community feedback. If they want a Beta to consist only of rough balance test, then they should say "yo guys, play the game and let us check the balance based on your stats". Nothing more.
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
October 30 2015 09:03 GMT
#29
On October 30 2015 17:40 Mistakes wrote:
Once again the Blizzard forums are painful and full of crying.

Once again the TL threads aren't that much better, surprisingly.

Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.


Your last sentence just makes me a little bit sad. For me this feels like "ok jump over the street with closed eyes, everything will be fine, if you get hit by a car you didn't jump fast enough". I know you wanted to calm us down but not everyone here is just stupidly crying.
Sure there is a lot of crying in forums and thats not good and blizzard deserves respect.
But on the other hand (unit balance) if you see something is broken or does not feel good and the whole community agrees and blizzard doesn't even mention it in patchnotes then it is absolutely legit to get angry.
I feel that the beta needed at least 1 month more banalce testing.
And i think its much better to nerf something if its obviously too strong having the risk that it might be a bit underpowered instead of letting this strat ruin a whole tournament (lets see what happens at dreamhack).
I don't want to mention any examples because i do not want to start a balancediskussion again ;D
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
October 30 2015 09:20 GMT
#30
Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.


What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work.
ProgamerAustralian alcohol user follow @iaguzSC2
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 30 2015 09:28 GMT
#31
Sadly enough I think the main mistake during this beta was giving the community this feeling of "taking an active role" in the whole design, with all these comunity feedback stuff.

To me it looked a great idea at first. But if feels like it has only brought disappointment to many people, because everyone has their many own ideas for the game and of course the new patches didn't please most of them. And everyone thinks they are better game designers than the whole Blizz team, so they think "why the hell aren't they doing what I told them? Wtf is this feedback about then?" The economy model is a great example of this.

Weekly updates and sharing their thoughts were great, make no mistake. But the "involving the whole community" thing created more problems than it solved IMO. Over the good or bad design, there are the feelings of the players about the game. And they were kinda crushed for many.
Revolutionist fan
Valyrian
Profile Joined August 2015
41 Posts
October 30 2015 09:52 GMT
#32
On October 30 2015 15:22 Thaniri wrote:
Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances.

Tank drop delay is going to be the new bunker build time in LotV.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
October 30 2015 09:57 GMT
#33
My main issues with lotv from worst to less worse:
-Ultras
-parasitic bomb
-tank drop
-chronoboost
-warpin nerf

Ultras and pb make terran play on a timer in tvz and we all know how exciting that is.
Tank drop ruin tvt because you can instantly siege everywhere on the map which removes all the positional aspects of the matchup.
chronoboost is just terrible and impractical while the warpin nerf nerfs protoss map control and harass potential.

Also I'm really dissatisfied that oracles and tempests are still in their bad state from hots.
Many of the coolest moments in sc2 happen due to worker harassment
MrMischelito
Profile Joined February 2014
347 Posts
October 30 2015 10:00 GMT
#34
i hope that someday they will stop patching the gameplay, making it possible for casual gamers like me to play the game every once in a while without having to relearn every single stat, build time and cost.

I feel like every time I want to play I'd have to read through pages of patch logs first. it's not fun!
Haighstrom
Profile Joined March 2011
United Kingdom207 Posts
Last Edited: 2015-10-30 10:55:09
October 30 2015 10:04 GMT
#35
I feel like the first half of this update could be summarized as "please don't be so negative, people on the internet!". Good luck with that, company on the internet.

Personally I don't like the direction of maps, and I'm more in favour of standard-ish maps. I guess what might end up happening is GSL/SSL start using their own maps again, if the ladder maps are too wonky, which would suck for ladder-only players. But I have an open mind, so let's wait and see how it pans out.

I'm pleased to see Blizzard committed to continuing to improve the game and the balance post launch.

And most importantly, thank you Blizzard for all the community updates, they were a great means of communication, and have on the whole been superb.
boxerfred
Profile Blog Joined December 2012
Germany8360 Posts
October 30 2015 10:07 GMT
#36
On October 30 2015 18:20 BEARDiaguz wrote:
Show nested quote +
Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.


What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work.

Sorry, I failed at typing. I meant that you cannot say "lets work together, please take part" when in reality all you want to Do is balance test.
zGt.MoSka
Profile Joined February 2004
Brazil30 Posts
October 30 2015 10:27 GMT
#37
The only problem in SC2, it's the pace... it's too fast, sometimes even the casters/players can't see wtf is going on.

They have been always BUFFING every unit SPEED, instead of nerfing the one that is too fast.

I have been playing SC since 2002, and my experience with someone else watching you play sc2 is, "WTF is going on your screen?" The only prize you can gain for playing? It is tendinitis.

The best thing they did, was changing the macro. But everyone knows why they didn't keep it, because it was a bet, either could fail or be a success. Fail, means fired.

Sorry about the bad english.

And anyway, good luck Starcraft, I always loved you, but is time to move on.
jackacea
Profile Joined April 2014
66 Posts
October 30 2015 10:36 GMT
#38
Concerning mapdiversity, I think that its not so much an issue about where you only want to see "standard" maps, but maps that are balanced for your race (i.e. no island expo map for Z). Moonlight Madness and Dash and Terminal may be cool and diverse to play on but they lack good balance so I will eventually veto them out.
praise kek
Kingultalisk
Profile Joined October 2015
4 Posts
October 30 2015 10:37 GMT
#39
On October 30 2015 19:07 boxerfred wrote:
Show nested quote +
On October 30 2015 18:20 BEARDiaguz wrote:
Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.


What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work.

Sorry, I failed at typing. I meant that you cannot say "lets work together, please take part" when in reality all you want to Do is balance test.


Yes they can, its their game. They can do everything.

I agree that Beta is for design and balance change but not every company cares
Espartaquen
Profile Joined September 2015
88 Posts
October 30 2015 10:53 GMT
#40
goodbye starcraft, i enjoyed you until it became an expand or die game, bye, literally cried for months because i did not want to leave, yet the playing experience and the feedback updates have made me believe that this is not my game anymore, its not fun, its frustrating and it gets boring really fast.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #19
CranKy Ducklings106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 644
RuFF_SC2 198
Ketroc 45
-ZergGirl 1
StarCraft: Brood War
GuemChi 5508
Shine 29
Terrorterran 16
Bale 12
Dota 2
monkeys_forever864
NeuroSwarm106
Counter-Strike
taco 508
Super Smash Bros
C9.Mang0400
Other Games
summit1g10809
Day[9].tv626
Artosis590
Maynarde105
Trikslyr48
Organizations
Other Games
gamesdonequick1010
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 77
• davetesta18
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4679
Counter-Strike
• Scarra977
Other Games
• Day9tv626
Upcoming Events
Sparkling Tuna Cup
7h 24m
Afreeca Starleague
7h 24m
Rush vs PianO
Flash vs Speed
PiGosaur Cup
21h 24m
Replay Cast
1d 6h
Afreeca Starleague
1d 7h
BeSt vs Leta
Queen vs Jaedong
Replay Cast
1d 21h
The PondCast
2 days
OSC
2 days
RSL Revival
3 days
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
3 days
[ Show More ]
RSL Revival
4 days
Maru vs MaxPax
BSL
4 days
RSL Revival
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS6
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.