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Siege tank drops in TvT getting fixed?
Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances.
If that happens TvT will revert to HoTS, and is only one medivac nerf away from going back to glorious WoL TvT.
I have placed information vital to the survival of sc2 TvT into this post. You know how to retrieve it. You must see this post safely delivered to the PTR server. This is our most desperate hour. Help me, David Kim. You're my only hope.
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Fuck lotv. Fuck map diversity. Seriously. I'm feeling my tolerance towards this idiocy is running out. I can't take it anymore.
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On October 30 2015 15:22 Thaniri wrote: Siege tank drops in TvT getting fixed?
Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances.
If that happens TvT will revert to HoTS, and is only one medivac nerf away from going back to glorious WoL TvT.
I have placed information vital to the survival of sc2 TvT into this post. You know how to retrieve it. You must see this post safely delivered to the PTR server. This is our most desperate hour. Help me, David Kim. You're my only hope. "Got it! Unboosted Medivac removed, medivac always flies at fullspeed. And we believe to have found the perfect tankdrop delay with the last patch. However, to offer more tools as counters to it, medivacs can now pick up bunkers. Also banshee cloak now refunds 200minerals and 200gas upon research."
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Working together as we have all throughout the beta
Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.
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On October 30 2015 16:56 boxerfred wrote:Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up.
I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod.
I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.
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On October 30 2015 17:01 BEARDiaguz wrote:Show nested quote +On October 30 2015 16:56 boxerfred wrote:Working together as we have all throughout the beta
Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up. I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod. I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.
How dare you insinuate that there are people who are paid to understand this game better than random people on a forum.
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Once again the Blizzard forums are painful and full of crying.
Once again the TL threads aren't that much better, surprisingly.
Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.
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On October 30 2015 17:01 BEARDiaguz wrote:Show nested quote +On October 30 2015 16:56 boxerfred wrote:Working together as we have all throughout the beta
Yes. It would be a shame if the community suggested a whole economy model and Blizzard wouldn't pick it up. I don't blame them for picking it up at all. It's nothing about the viability of the Double Harvest method, it's just whatever Blizzard's design process and plan for the game is. You seriously cannot expect them to have spent all this time working on LotV as it was and then drop it all suddenly because some people made a fancy extension mod. I think the community vastly overestimates it's potential value to SC2's design and development. But that's mostly Blizzard's fault for not convincing them how much better and smarter they are, so idk.
Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.
On October 30 2015 17:40 Mistakes wrote: Once again the Blizzard forums are painful and full of crying.
Once again the TL threads aren't that much better, surprisingly.
Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.
This is not about winrates. It's about flawed game design and the lack of being honestly interested in community feedback. If they want a Beta to consist only of rough balance test, then they should say "yo guys, play the game and let us check the balance based on your stats". Nothing more.
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On October 30 2015 17:40 Mistakes wrote: Once again the Blizzard forums are painful and full of crying.
Once again the TL threads aren't that much better, surprisingly.
Blizzard is doing a fantastic job. Everything will be ok. Calm down. If you don't know how to win, you haven't explored all possibilities.
Your last sentence just makes me a little bit sad. For me this feels like "ok jump over the street with closed eyes, everything will be fine, if you get hit by a car you didn't jump fast enough". I know you wanted to calm us down but not everyone here is just stupidly crying. Sure there is a lot of crying in forums and thats not good and blizzard deserves respect. But on the other hand (unit balance) if you see something is broken or does not feel good and the whole community agrees and blizzard doesn't even mention it in patchnotes then it is absolutely legit to get angry. I feel that the beta needed at least 1 month more banalce testing. And i think its much better to nerf something if its obviously too strong having the risk that it might be a bit underpowered instead of letting this strat ruin a whole tournament (lets see what happens at dreamhack). I don't want to mention any examples because i do not want to start a balancediskussion again ;D
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Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration.
What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work.
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Sadly enough I think the main mistake during this beta was giving the community this feeling of "taking an active role" in the whole design, with all these comunity feedback stuff.
To me it looked a great idea at first. But if feels like it has only brought disappointment to many people, because everyone has their many own ideas for the game and of course the new patches didn't please most of them. And everyone thinks they are better game designers than the whole Blizz team, so they think "why the hell aren't they doing what I told them? Wtf is this feedback about then?" The economy model is a great example of this.
Weekly updates and sharing their thoughts were great, make no mistake. But the "involving the whole community" thing created more problems than it solved IMO. Over the good or bad design, there are the feelings of the players about the game. And they were kinda crushed for many.
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On October 30 2015 15:22 Thaniri wrote: Probably just need a 98.9 second delay on shot after dropping the tank to make it absolutely atrocious except for specific harassment instances. Tank drop delay is going to be the new bunker build time in LotV.
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My main issues with lotv from worst to less worse: -Ultras -parasitic bomb -tank drop -chronoboost -warpin nerf
Ultras and pb make terran play on a timer in tvz and we all know how exciting that is. Tank drop ruin tvt because you can instantly siege everywhere on the map which removes all the positional aspects of the matchup. chronoboost is just terrible and impractical while the warpin nerf nerfs protoss map control and harass potential.
Also I'm really dissatisfied that oracles and tempests are still in their bad state from hots.
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i hope that someday they will stop patching the gameplay, making it possible for casual gamers like me to play the game every once in a while without having to relearn every single stat, build time and cost.
I feel like every time I want to play I'd have to read through pages of patch logs first. it's not fun!
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I feel like the first half of this update could be summarized as "please don't be so negative, people on the internet!". Good luck with that, company on the internet.
Personally I don't like the direction of maps, and I'm more in favour of standard-ish maps. I guess what might end up happening is GSL/SSL start using their own maps again, if the ladder maps are too wonky, which would suck for ladder-only players. But I have an open mind, so let's wait and see how it pans out.
I'm pleased to see Blizzard committed to continuing to improve the game and the balance post launch.
And most importantly, thank you Blizzard for all the community updates, they were a great means of communication, and have on the whole been superb.
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On October 30 2015 18:20 BEARDiaguz wrote:Show nested quote +Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration. What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work. Sorry, I failed at typing. I meant that you cannot say "lets work together, please take part" when in reality all you want to Do is balance test.
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The only problem in SC2, it's the pace... it's too fast, sometimes even the casters/players can't see wtf is going on.
They have been always BUFFING every unit SPEED, instead of nerfing the one that is too fast.
I have been playing SC since 2002, and my experience with someone else watching you play sc2 is, "WTF is going on your screen?" The only prize you can gain for playing? It is tendinitis.
The best thing they did, was changing the macro. But everyone knows why they didn't keep it, because it was a bet, either could fail or be a success. Fail, means fired.
Sorry about the bad english.
And anyway, good luck Starcraft, I always loved you, but is time to move on.
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Concerning mapdiversity, I think that its not so much an issue about where you only want to see "standard" maps, but maps that are balanced for your race (i.e. no island expo map for Z). Moonlight Madness and Dash and Terminal may be cool and diverse to play on but they lack good balance so I will eventually veto them out.
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On October 30 2015 19:07 boxerfred wrote:Show nested quote +On October 30 2015 18:20 BEARDiaguz wrote:Yes. Basically you cannot go ahead and say "please, everyone, play and test and give feedback" when your design process is mainly already finished. I'm not naive enough to expect Blizzard to take over ideas that other guys do that are not part of the company and are "only" playing the game. But I do expect Blizzard to pick up incentives, especially if they call for good collaboration. What? Of course you can! Blizzard are all "ok here's some new units we've been working on, 12 worker start, 60% patches and geysers, let's try and make this all work". That's literally what happened and that sort of thing is pretty much how all betas work. Sorry, I failed at typing. I meant that you cannot say "lets work together, please take part" when in reality all you want to Do is balance test.
Yes they can, its their game. They can do everything.
I agree that Beta is for design and balance change but not every company cares
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goodbye starcraft, i enjoyed you until it became an expand or die game, bye, literally cried for months because i did not want to leave, yet the playing experience and the feedback updates have made me believe that this is not my game anymore, its not fun, its frustrating and it gets boring really fast.
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