• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:59
CEST 18:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence7Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence Diplomacy, Cosmonarchy Edition BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1212 users

Community Feedback Update - October 8

Forum Index > Legacy of the Void
125 CommentsPost a Reply
1 2 3 4 5 6 7 Next All
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 08 2015 22:48 GMT
#1
http://us.battle.net/sc2/en/forum/topic/19267196539#1

Welcome back for another Community Feedback Update. We’ve got some topics to discuss regarding balance, as well as some topics on Terran and Protoss.

Perfect Balance Thread

We saw the popular thread this week stating how Heart of the Swarm has near perfect balance. We wanted to say a few things about that. First is the game’s current balance is really a combined effort of everyone doing his or her part to make the results this good. For example, if players of a certain race aren’t playing as well as they would normally, even with our current numbers, the in-game stats wouldn’t look as good. Also, due to the heavy collaboration with our community, we feel that the perception around good stats has improved. In the past, we’ve seen many negative responses to posts like this due to less people being connected. Now however, due to increased community collaboration, we feel that this weird negativity has largely been dispelled.

The other important thing we’d like to point out is that while it’s true that LotV balance definitely won’t start off this good, this post and your thoughts around it was a good example of how there’s an extremely high confidence that we can get there over time. We say this because our processes having improved over the years, many community members have leveled up in their thought processes and suggestions, and players playing the game at a much higher level.

Thank you everyone for the high positive engagement throughout this year, and we hope that we can continue this throughout LotV as well.

Heart of the Swarm Patch?

Balance is looking pretty good right now, better players seem to win in each matchup, and we don’t want to risk Zerg being on the stronger side for BlizzCon finals, so we’ve decided not to do a HotS patch. Thank you for your feedback regarding this, and thank you for playtesting in the latest balance test map. Your efforts are always appreciated and helpful when we make these kinds of decisions.

Terran MULE

We’ve seen that the mining rate nerf wasn’t a good choice for the MULE. It’s hurting the cases where MULE’s need to be pulled off of minerals, and the randomness that can occur of a MULE not being dropped optimally causes more varying return amounts per MULE than we expected. Therefore, we’d like to revert this nerf, and reduce the harvest amount per trip instead to not have these effects. Also, the harvest amount nerf was too much, so we’ll be looking at a slightly smaller overall nerf to the MULE for the next patch. This should bring Terran up a bit in strength overall, which we think is a good thing since Terran is the slightly weaker of the 3 races currently.

Adept

Adepts do look to be in a much better place like you guys point out, but we also agree with the feedback that they probably need to be nerfed slightly more. We’d like to go for a slight nerf again to see where the unit stands. We’re currently thinking of reducing its life by 10.

Warp Prism and Warp-in Changes

The reduction in warp-in time is looking like it has a very small impact on the defensive case (units already warped in fast enough), and on the offense, the defending player really has no time to move the defending units around. We believe this is the issue with the Warp Prism, and would like to try out going to 4-5 seconds to warp in units. In this scenario, we would also remove the double-damage penalty for units warping in. We’re not too worried about the defensive warp-in case with these changes, because defensive units being warped-in to defend has always been strong and quick enough throughout Wings and HotS.

We did also look into the popular suggestion of making faster warp-ins an upgrade, but during internal playtesting, we realized it just pushes the problem to a later timing where the issue is arguably worse. Not having time to react in terms of army movement is the issue, so we felt the super quick warp-in ability just isn’t that great at any stage of the game.

Cyclone

We’ve had many discussions with players regarding this unit in the past week, and there seems to be a general consensus that Cyclones, when in small numbers, need to be buffed. We definitely agree but we want to make sure any buff we apply doesn’t make massing only Cyclones a viable strategy. We feel that it’s the 7 range required to lock-on that makes mass Cyclones much less effective than before, so we will try to avoid a buff in areas such as this.

For the early/mid game buff, we have been playtesting with a movement speed increase to the base unit to allow the Cyclone to be microed a bit easier, and it’s looking pretty solid so far. It definitely buffs both the defensive and offensive Cyclone usage in the early/mid game, so we would like to try out this change in the beta.

We also heard the feedback that they should be removed from the game, and while this is doable if it truly came down to it, we’d like to explore getting them to a good place first. We also wanted to remind everyone that being too extreme in feedback generally isn’t as helpful as offering constructive ways to solve issues within the game.

The Disruptor and the Warp Prism

We heard your feedback about allowing the Disruptor to load into the Warp Prism while Purification Nova is active and we also agree that this would be a good change. This will add new tactics in Disruptor versus Disruptor fights where, in the past, the person who fired off their nova second would be guaranteed dead. How it will work is if you have fired the ability, but pick up the Disruptor before the damage goes off, the damaging effect will fizzle, dealing no damage. This will create for cool micro moments in game where players will need to decide if they would rather save their Disruptor or deal damage. We’ll be making this change in the next balance update.

We’re aiming to get the next balance update out as soon as possible, and while we don’t know for certain yet, we’d like to release the update as soon as tomorrow afternoon.

That’s it for this week. We’re looking forward to hear your thoughts after you’ve given these changes a go.
Facebook Twitter Reddit
ㅇㅅㅌㅅ
Espartaquen
Profile Joined September 2015
88 Posts
October 08 2015 22:57 GMT
#2
Phoenix wars in pvp?
Liberators?
Disruptor vs Disruptor wars?
No comment on these areas?
Times ticking and we need these adressed too...
AdrianHealeyy
Profile Joined June 2015
114 Posts
October 08 2015 23:01 GMT
#3
Disrupter vs Distuptor wars is *literally* addressed.

Reasonable update; taking things one step at a time. It's only normal they don't respond to everyone's Christmaslist, although I could also be mad that they didn't look at mine. But that would be highly unreasonable.
Charoisaur
Profile Joined August 2014
Germany15973 Posts
October 08 2015 23:01 GMT
#4
Ultras? Parasitic bomb? Carriers? I thought this is the balance phase so why don't you focus on the most broken things first?
Also remove tank drop, tvt is simply retarded with that.

And what about terribly designed units like tempests, oracles and swarmhosts, are they staying in their current form?
Many of the coolest moments in sc2 happen due to worker harassment
Valyrian
Profile Joined August 2015
41 Posts
October 08 2015 23:02 GMT
#5
Good call on the warp ins.

Also good to see they see the issue with Adepts, but disappointed they're looking at stat tweaks instead of addressing their timing, or the timing of their ability (no core unit starts with a special ability without upgrade).

Cyclone: I wish they considered a damage point of 0, if they are keen on making it more microable.
Clear World
Profile Joined April 2015
125 Posts
Last Edited: 2015-10-08 23:08:27
October 08 2015 23:07 GMT
#6
On October 09 2015 08:01 Charoisaur wrote:
Ultras? Parasitic bomb? Carriers? I thought this is the balance phase so why don't you focus on the most broken things first?
Also remove tank drop, tvt is simply retarded with that.

And what about terribly designed units like tempests, oracles and swarmhosts, are they staying in their current form?


Base on the devs past work, by 'balance', i think they mean, just making the game hit the 50/50 win ratio, regardless of the design.

They will probably only touch upon them if it skewes the win ratios.
:p <-- this is my sarcasm face
Athenau
Profile Joined March 2015
569 Posts
October 08 2015 23:08 GMT
#7

For the early/mid game buff, we have been playtesting with a movement speed increase to the base unit to allow the Cyclone to be microed a bit easier, and it’s looking pretty solid so far. It definitely buffs both the defensive and offensive Cyclone usage in the early/mid game, so we would like to try out this change in the beta.


On October 09 2015 00:00 Athenau wrote:
And let's be realistic, the unit is not going to be removed at this late stage, and it isn't going to be redesigned. So the best we can hope for is that Blizzard balances it properly. And, give them credit, Blizzard is very good at making these sorts of fine balance adjustments.

The unit seems a touch undertuned at the moment, so I expect the next patch to bring a small buff (like lower lock-on cooldown or slightly higher speed).


Called it.
ejozl
Profile Joined October 2010
Denmark3410 Posts
October 08 2015 23:15 GMT
#8
On October 09 2015 07:57 Espartaquen wrote:
Phoenix wars in pvp?
Liberators?
Disruptor vs Disruptor wars?
No comment on these areas?
Times ticking and we need these adressed too...

You can start by introducing the problems.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ejozl
Profile Joined October 2010
Denmark3410 Posts
October 08 2015 23:19 GMT
#9
I agree that they shouldn't patch HotS just before Blizzcon, but I have a hard time seeing any Zerg player win it, if they have to go through a strong meching Terran. Luckily most of the Blizzcon Terrans are Bio players and Rogue has shown promise vs Mech.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
NKexquisite
Profile Joined January 2009
United States911 Posts
October 08 2015 23:20 GMT
#10
Geez. All the changes they are making are fine. I'd rather them fix things in small batches and do it correctly rather than try to fix EVERYTHING in one giant patch and fail.
Whattttt Upppppppp Im Nesteaaaaaa!!
jinjin5000
Profile Joined May 2010
United States1432 Posts
October 08 2015 23:21 GMT
#11
No mention of siege tank
No mention of cycloen being re-purposed for AA
No mention of PO
No mention of prevalence of Air focused compositions (BL/viper, carrier/tempest, ect)

eh...
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-10-08 23:36:50
October 08 2015 23:28 GMT
#12
Please don't remove the double damage from warp ins! Don't go back to HotS warp-ins now with 4-5seconds and no downsides for the warping unit. I really liked the extra damage to the units, it gave you a clear incentive to targetfire in combats. If the damage is too extreme with the normal HotS warp time, maybe reduce it to 150% instead of 200%, but I feel like cutting it completely just takes away a lot from the new warpgate.

Also I want to add that I believe the adept should not be nerfed further right now with the warp change. It's base stats are worse than those of a bio-unit and comparable to the roach. The issue is only partly the adept but in general the warpgate/warp prism allins against Terran. The combination of cyclone buff and warp in nerfs could deal with that. In that light it also makes sense to keep extra damage for the warping units to counteract this timing play!
jpg06051992
Profile Joined July 2015
United States580 Posts
Last Edited: 2015-10-08 23:30:52
October 08 2015 23:29 GMT
#13
Infestor still unviable?

Liberators still way better then the tank at holding ground?

Tank still able to be picked up yet sucking at doing it's original job of holding ground?

Adept still hella good early game (less so now) and sucks really bad late game.

Why do Cyclones even shoot at the ground? Mech has plenty of anti ground, Cyclone should be reworked into having a super crappy ground damage with better anti air capabilities (since they are obviously not going to put in the Goliath)

So many things that seem to be getting overlooked without even a mention.
"SO MANY BANELINGS!"
Pugfarmer
Profile Joined April 2014
70 Posts
October 08 2015 23:44 GMT
#14
Just separate mech upgrades in HOTS and problem solved.
Charoisaur
Profile Joined August 2014
Germany15973 Posts
October 08 2015 23:46 GMT
#15
The new disruptor is really awkard to control.
I much preferred the old version of the disruptor because it wasn't as complicated and simpler to use.
Especially when combined with other units like high templars or sentries it becomes really difficult to control everything.
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany15973 Posts
October 08 2015 23:46 GMT
#16
On October 09 2015 08:44 Pugfarmer wrote:
Just separate mech upgrades in HOTS and problem solved.

Which problem?
Many of the coolest moments in sc2 happen due to worker harassment
wongfeihung
Profile Blog Joined May 2010
United States763 Posts
October 08 2015 23:50 GMT
#17
On October 09 2015 08:44 Pugfarmer wrote:
Just separate mech upgrades in HOTS and problem solved.

And change Bunker build time.
sushiman
Profile Joined September 2003
Sweden2691 Posts
October 08 2015 23:57 GMT
#18
For the early/mid game buff, we have been playtesting with a movement speed increase to the base unit to allow the Cyclone to be microed a bit easier

Was microing an auto-kiting unit really such a problem before, that the best solution they can come up with is to make it even easier? Removing it seems a more sensible of fixing such a stupid unit tbh.
1000 at least.
Charoisaur
Profile Joined August 2014
Germany15973 Posts
October 08 2015 23:58 GMT
#19
On October 09 2015 08:50 wongfeihung wrote:
Show nested quote +
On October 09 2015 08:44 Pugfarmer wrote:
Just separate mech upgrades in HOTS and problem solved.

And change Bunker build time.

Or roach burrow move speed^^
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
October 09 2015 00:28 GMT
#20
I don't know, i still get the feeling that blizzard does the absolute minimum to make the community happy overall.
Dreamhack will be a big test and i hope it works out
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 337
Creator 168
ProTech94
UpATreeSC 60
StarCraft: Brood War
Calm 5775
Flash 2589
Bisu 2391
GuemChi 2166
EffOrt 992
PianO 920
Shuttle 852
Zeus 698
Mini 635
BeSt 481
[ Show more ]
hero 221
ZerO 197
Soulkey 185
ggaemo 173
Snow 115
Dewaltoss 88
Hyun 74
Rush 71
Backho 66
sorry 56
Movie 37
soO 31
JYJ28
Aegong 27
HiyA 13
ajuk12(nOOB) 13
Terrorterran 11
Sacsri 10
IntoTheRainbow 7
Hm[arnc] 6
Noble 5
SilentControl 4
Dota 2
Gorgc7277
singsing3520
qojqva3217
Dendi1471
Fuzer 295
XcaliburYe131
Counter-Strike
oskar333
Stewie2K269
fl0m0
Other Games
ceh9532
FrodaN518
Beastyqt403
Hui .389
Lowko342
QueenE98
Trikslyr64
FunKaTv 57
NeuroSwarm39
MindelVK15
ZerO(Twitch)12
fpsfer 2
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• intothetv
• Kozan
StarCraft: Brood War
• HerbMon 21
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4879
• WagamamaTV494
• masondota250
League of Legends
• Nemesis5263
• TFBlade685
Other Games
• Shiphtur240
Upcoming Events
OSC
6h 1m
PiGosaur Monday
7h 1m
LiuLi Cup
18h 1m
OSC
1d 2h
RSL Revival
1d 17h
Maru vs Reynor
Cure vs TriGGeR
The PondCast
1d 20h
RSL Revival
2 days
Zoun vs Classic
Korean StarCraft League
3 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
Online Event
4 days
Wardi Open
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.