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Community Feedback Update - September 18 - Page 4

Forum Index > Legacy of the Void
225 CommentsPost a Reply
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SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
September 18 2015 22:14 GMT
#61
I can't believe we're going back to a far worse MULE system. Great, so now we go back to Terran not needing workers in the late game and being able to drop MULE hammers on new bases. I can't believe they think this is superior design.

I wasn't totally sold on the new macro boosters, but the fact that they are just defaulting back to HotS and saying "we know this isn't great design but its the best we can do" is so disappointing and makes me worry about who's hands this game is in. We have a month left in beta and there are SETTLING FOR MEDIOCRE DESIGN.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Big J
Profile Joined March 2011
Austria16289 Posts
September 18 2015 22:16 GMT
#62
On September 19 2015 07:06 Jaedrik wrote:
Show nested quote +
On September 19 2015 06:44 Fran_ wrote:Bye, please close the door when you exit.

I'm happy they are bringing back macro mechanics and I really enjoy the community updates. I'm convinced they have the absolute right to have their opinion and make decisions that are not popular, after they read the feedback.
Aww, you didn't quote my whole post.

I'll lock the door on my way out. May need to break in through the window later.
Of course, they have the absolute right to their opinions, and the sovereign right to make whatever decision concerning their game they wish for it is their property, however it does not mean they are correct.
They are in grave error about the merits of the design and flavor of the macro boosters (not mechanics).


Both of you are wrong if you think that blizzard's opinion is that the game is better with the HotS macro boosters. They literally said that their opinion is that there can be better designs, e.g. automated injects. But the community is bullying them with catchphrases like "zerg macro too easy" so that they cannot go through with it.

Sources:
After many discussions, we realized that, at the root of it, it boils down to this: Are we chasing the best design for each of these mechanics or is taking away a skill that players have been practicing for years better for the game in the long-term?

What it boils down to is we think the gain of having auto inject does not outweigh this negative perception that the change creates.
Jaedrik
Profile Joined June 2015
113 Posts
Last Edited: 2015-09-18 22:26:43
September 18 2015 22:25 GMT
#63
On September 19 2015 07:16 Big J wrote:Both of you are wrong if you think that blizzard's opinion is that the game is better with the HotS macro boosters. They literally said that their opinion is that there can be better designs, e.g. automated injects. But the community is bullying them with catchphrases like "zerg macro too easy" so that they cannot go through with it.

Sources:
Show nested quote +
After many discussions, we realized that, at the root of it, it boils down to this: Are we chasing the best design for each of these mechanics or is taking away a skill that players have been practicing for years better for the game in the long-term?

Show nested quote +
What it boils down to is we think the gain of having auto inject does not outweigh this negative perception that the change creates.
Oh my, I didn't realize that.
Well, they are panderers for allowing the community perception to shape their decisions against rightly ordered game design, and in error for believing that automation is superior design from complete removal, but correct in that they believe automation to be superior design to HotS macro boosters.
Fran_
Profile Joined June 2010
United States1024 Posts
September 18 2015 22:25 GMT
#64
On September 19 2015 07:16 Big J wrote:
Show nested quote +
On September 19 2015 07:06 Jaedrik wrote:
On September 19 2015 06:44 Fran_ wrote:Bye, please close the door when you exit.

I'm happy they are bringing back macro mechanics and I really enjoy the community updates. I'm convinced they have the absolute right to have their opinion and make decisions that are not popular, after they read the feedback.
Aww, you didn't quote my whole post.

I'll lock the door on my way out. May need to break in through the window later.
Of course, they have the absolute right to their opinions, and the sovereign right to make whatever decision concerning their game they wish for it is their property, however it does not mean they are correct.
They are in grave error about the merits of the design and flavor of the macro boosters (not mechanics).


Both of you are wrong if you think that blizzard's opinion is that the game is better with the HotS macro boosters. They literally said that their opinion is that there can be better designs, e.g. automated injects. But the community is bullying them with catchphrases like "zerg macro too easy" so that they cannot go through with it.

Sources:
Show nested quote +
After many discussions, we realized that, at the root of it, it boils down to this: Are we chasing the best design for each of these mechanics or is taking away a skill that players have been practicing for years better for the game in the long-term?

Show nested quote +
What it boils down to is we think the gain of having auto inject does not outweigh this negative perception that the change creates.


I'm convinced they are not being bullied by anyone in making their decisions. Mind you, i don't agree with several decisions they are taking (12 workers for example).
Endymion
Profile Blog Joined November 2009
United States3701 Posts
September 18 2015 22:29 GMT
#65
if they could be bullied DH would be in the game (or at least in the beta), i don't think they were bullied
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
Last Edited: 2015-09-18 22:29:50
September 18 2015 22:29 GMT
#66
On September 19 2015 06:38 TimeSpiral wrote:
David Kim is a senior game designer, at the top of his industry, working for one of the most prestigious outfits in the world. He and his team are much, much more sophisticated than everyone on this forum. If that does not apply to you, immediately submit your resume/CV to Blizzard and see what happens.

We're fortunate to be members of the beta, and our thoughts and experience and valuable to them, but this entitled grandiosity that we're somehow a better game designer than Kim and his team is utterly delusional.


Nepotism is a real phenomenon. People who don't deserve jobs frequently get those jobs and then keep those job.

PR is a real marketing tool. People who are the faces of companies can't always be reprimanded because it would make customers lose faith in the product.

Unions, tenure, and contracts exist to prevent - sometimes entirely justified - termination, so long as some criteria are met by an employee.

I'm not saying that all of these things, or even any of these things, apply to anyone on the SC2 dev team. But unless you're privy to some sort of insider information that I'm not, claiming with authority that they don't is hopelessly naive.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 18 2015 22:33 GMT
#67
I'm happy we're done with these auto macro mechanics. Now I hope Blizzard will nerf macro mechanics accordingly by reducing the efficiency of mules and chrono (and hopefully do that mass mule nerf that David Kim talked about in one of the other community feedback updates). And please give us back the old chrono, anyone who's actually used the new chrono knows how clunky it is to use. I'll adapt to the new chrono if it gets released with the game without much complaint, but I do think it's fundamentally an inferior design.

But most of all, I hope we're just done with macro mechanic changes in general. I'd much rather Blizzard to focus on making the necessary balance changes before the game goes live. No doubt the game will be broken when it goes live, that's sort of inevitable, but they can certainly reduce the extent of that.

Also, the "OMG NO AUTO INJECTS, I'M NOT PLAYING THIS GAME EVER AGAIN" crowd on the Blizzard forum makes me laugh.
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
crazedrat
Profile Joined July 2015
272 Posts
September 18 2015 22:36 GMT
#68
On September 19 2015 04:18 Big J wrote:
so blizzard lets the community bully them around once more.

It's actually one of the worst communities of any game.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
Last Edited: 2015-09-18 22:40:51
September 18 2015 22:37 GMT
#69
On September 19 2015 04:06 WrathSCII wrote:
Source


First of all, we would like to point out that we saw the poll and posts relating to macro mechanics this week, and we'd like to thank you for the discussions. We don't agree with the idea that macro mechanics should be completely removed. When we tried this, and many of you pointed this out, each of the three races lost a bit of their identity and uniqueness.



this feels so wrong :/

and why the hell haven't they try to remove entirely all macro mechanics (including inject larva) WHILE balancing the game around it
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2015-09-18 22:39:19
September 18 2015 22:38 GMT
#70
I'm seeing issues with queued chronoboosts, sounds a bit harder to master than the regular HotS one and I can foresee a lot of newbs using way more chronos on a building than is needed for their unit or upgrades. To be totally honest you just can't beat the old one, the permanent one with 4 seconds isn't terribly bad though if they absolutely have to change it.
Too weird to live, too rare to die.
Big J
Profile Joined March 2011
Austria16289 Posts
September 18 2015 22:42 GMT
#71
On September 19 2015 07:29 Endymion wrote:
if they could be bullied DH would be in the game (or at least in the beta), i don't think they were bullied


Not really. The macro discussion has been a lot bigger than the DH discussion in my perception. And there has been a general positive reception of the LotV "economy" change(s), so the discussion is mainly between "that one change people like" or "that other change people might like more".

Most importantly though, at the end of the day the negative reception for not-doing a change will always be much less severe than the negative reception for doing a change. Or in other words, it is always harder to take something away, than to not give something.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
September 18 2015 22:47 GMT
#72
On September 19 2015 07:37 ROOTFayth wrote:
Show nested quote +
On September 19 2015 04:06 WrathSCII wrote:
Source


First of all, we would like to point out that we saw the poll and posts relating to macro mechanics this week, and we'd like to thank you for the discussions. We don't agree with the idea that macro mechanics should be completely removed. When we tried this, and many of you pointed this out, each of the three races lost a bit of their identity and uniqueness.



this feels so wrong :/

and why the hell haven't they try to remove entirely all macro mechanics (including inject larva) WHILE balancing the game around it


Far too late in LOTV's development. The game needs to be finalized so it can go gold.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-18 23:04:43
September 18 2015 22:47 GMT
#73
- For automation, he speaks specifically about Zerg. THe automated Zerg inject is a good design. But I am actually very happy with the new implementation, so it's ok. I like my 4th larvae back. And macroing is not a big distraction in the lategame with the macro rhythm now being adaptable. For those reasons I prefer the new design as a Zerg over automation; the quelling of the vast insane community is needed but the change is ok regardless.

-During the no macro mechanics patch every game was triple hatch, CC 1st, Nexus 1st. There was no ability to be aggressive early. The metagame became very bland very quickly. I noticed this myself, he's just reaffirming what I know.

The MULE still needs fixing in the late game; it would really be best if the MULE / scan / calldown supply were all on the same cooldown timer and energy was removed. Chronoboost ... As a Zerg I like the new version because early aggression seems much weaker. On the other hand Chrono becomes easier for toss to use throughout the rest of the game, disproportionate with the other mechanics.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17622 Posts
Last Edited: 2015-09-18 22:59:17
September 18 2015 22:58 GMT
#74
On September 19 2015 07:14 SetGuitarsToKill wrote:
I can't believe we're going back to a far worse MULE system. Great, so now we go back to Terran not needing workers in the late game and being able to drop MULE hammers on new bases. I can't believe they think this is superior design.

I wasn't totally sold on the new macro boosters, but the fact that they are just defaulting back to HotS and saying "we know this isn't great design but its the best we can do" is so disappointing and makes me worry about who's hands this game is in. We have a month left in beta and there are SETTLING FOR MEDIOCRE DESIGN.


according to Sigaty's WCS interviews Blizzard will continue making major post-release adjustments to the multiplayer and likened the scale of those changes to how much they changed Diablo3 after it was released.

so i wouldn't sweat it... no need to declare the sky is falling.. cause it ain't
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Garemie
Profile Joined April 2011
United States248 Posts
September 18 2015 23:03 GMT
#75
"First of all, we would like to point out that we saw the poll and posts relating to macro mechanics this week, and we'd like to thank you for the discussions. We don't agree with the idea that macro mechanics should be completely removed."


HAHAHA.

Blizzard. We've tried all three options now. Now that we've seen all of them, we (majority) agree that NO macro boosters was the best option. Going back to a previous idea isn't necessarily a bad idea. Please give it another chance.
Bomber | CJ herO | Snute
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
September 18 2015 23:04 GMT
#76
http://sports.news.naver.com/sports/index.nhn?category=e_sports&ctg=news&mod=read&office_id=442&article_id=0000023400

it`s a column dealing with the macro issue.- well-written. recommendable.
"Morality is simply the attitude we adopt towards people we personally dislike"
[PkF] Wire
Profile Joined March 2013
France24239 Posts
September 18 2015 23:07 GMT
#77
On September 19 2015 08:03 Garemie wrote:
"First of all, we would like to point out that we saw the poll and posts relating to macro mechanics this week, and we'd like to thank you for the discussions. We don't agree with the idea that macro mechanics should be completely removed."


HAHAHA.

Blizzard. We've tried all three options now. Now that we've seen all of them, we (majority) agree that NO macro boosters was the best option. Going back to a previous idea isn't necessarily a bad idea. Please give it another chance.

Time is running out. No macro mechanics at all was bound to introduce too many problems for the game to be playable at launch. I think they're going for the safe option and I won't blame them for that.
TheWinks
Profile Joined July 2011
United States572 Posts
September 18 2015 23:17 GMT
#78
On September 19 2015 08:03 Garemie wrote:
Blizzard. We've tried all three options now. Now that we've seen all of them, we (majority) agree that NO macro boosters was the best option. Going back to a previous idea isn't necessarily a bad idea. Please give it another chance.

This was never tested. Inject was never removed.
phfantunes
Profile Joined April 2010
Brazil170 Posts
September 18 2015 23:20 GMT
#79
I'm in favor of removing macro mechanics, but my guess is that they realized these were cornerstone to how the game was designed. There're so many harass units and the game is so much more mechanically acessible than BW that you kind need these boosters to get back into the game. During the no macro mechanics patch a hellion runby, liberator harass, banshee, DT, disruptor drop, etc,. would end the game right then and there if it did damage.

If they did remove it they'd have to completely redesign the game from the ground up with units, timings, compositions (just look at terran bio), etc., and they simply didn't have the time to do it, which is very, very unfortunate.

In an alternate timeline they do this and LotV grows to be more popular than soccer and is played for the next 100 years, but not on our universe.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 18 2015 23:21 GMT
#80
On September 19 2015 08:20 phfantunes wrote:
I'm in favor of removing macro mechanics, but my guess is that they realized these were cornerstone to how the game was designed. There're so many harass units and the game is so much more mechanically acessible than BW that you kind need these boosters to get back into the game. During the no macro mechanics patch a hellion runby, liberator harass, banshee, DT, disruptor drop, etc,. would end the game right then and there if it did damage.

If they did remove it they'd have to completely redesign the game from the ground up with units, timings, compositions (just look at terran bio), etc., and they simply didn't have the time to do it, which is very, very unfortunate.

In an alternate timeline they do this and LotV grows to be more popular than soccer and is played for the next 100 years, but not on our universe.

I somehow doubt that the secret to the success of LotV lies in macro boosters vs no macro boosters.
'StarCraft is just a fairy tale told to scare children actually.'
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