• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:53
CET 16:53
KST 00:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1021 users

Community Feedback Update - September 18 - Page 12

Forum Index > Legacy of the Void
225 CommentsPost a Reply
Prev 1 10 11 12 All
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
September 21 2015 09:44 GMT
#221
On September 21 2015 17:54 sushiman wrote:
Show nested quote +
On September 21 2015 02:08 KeksX wrote:
On September 21 2015 01:46 Ovid wrote:
On September 21 2015 01:36 K)Vincent wrote:
On September 20 2015 23:31 CheRRyKiTTy wrote:
On September 20 2015 18:09 K)Vincent wrote:
is just my opinion guys, I wany an hard game... I don't want an user-friendly game like Blizzard did with Heroes of the storm that is a fail game... look at mobas for example, the most successful one is Dota2, the hardest one... and I'm not talking about twitch viewers but about prize pools. Honestly a guy saying "I'm not low league, I stuck in mid master from 4 years and I complain cause I want auto-inject" is one of those players that Blizzard shouldn't hear


Most successful RTS is simply not enough at the moment. There is literally no competition in RTS scene. You are competing against other games like Counter Strike, MOBAs etc. and Starcraft is losing that competition HARD. If there is no entry level game to make people familiar with the gameplay, then the harder games can't flourish because the people who would eventually change from an easier game to the harder one are playing another genre.

Since Starcraft is pretty much the only competitive RTS it needs to be easily approachable. Maybe Warcraft 4 or some other company is able to create this entry level RTS so that the competitive scene can flourish in the future, but at the moment we need to ease the mechanics slightly or we are going to lose to the easier competition.

I personally understand the need for very hard game, but I don't see how it could work in the current situation.


solid argument... I think you are right dude


That's why they've implemented the easier transition game modes, as not to fuck the higher level players.



If the core game isn't attracting players no amount of game modes will fix that.

That's quite a strange argument considering the majority of players in WC3 and BW played UMS or team games. Especially WC3 had a far larger player-base doing UMS rather than the core game.
What SC2 doesn't have compared to those two is good interface. They'd be able to retain far many players if they had bothered fixing up the arcade and bnet 0.2 properly - throw people in a chat room at login, allow creation of named custom games, rework the arcade... But since they've allowed bnet to be utter shit since launch, they'll never successfully keep players that hate 1v1 like they did in WC3 and BW.


It's not strange at all if you're considering the fact that nowadays you have a ton of free to play titles and there is simply not a big need for UMS anymore.

Also, how many of those that played funmaps in WC3 had an interest in standard ranked play or even pro games?
crazedrat
Profile Joined July 2015
272 Posts
Last Edited: 2015-09-21 09:56:02
September 21 2015 09:50 GMT
#222
More people played team games in wc3, too. There was a competitive 2v2 scene. That's literally nonexistent in this game. Why? Probably because the community is so broken. There weren't even chat channels at launch. It's still hard to find an active clan on bnet like some of the old clans were so active. Clans are too competitive and obsessed with rank, there aren't enough ... simple clans of people enjoying the game. And most people seem to keep to themselves. Does this game just attract loners or is this a fault of blizzard? I think the channels combined with the arcade fail it's blizzard to blame in a large part. Definitely there were people interested in WOL at the beginning.
sushiman
Profile Joined September 2003
Sweden2691 Posts
September 21 2015 11:19 GMT
#223
On September 21 2015 18:44 KeksX wrote:
Show nested quote +
On September 21 2015 17:54 sushiman wrote:
On September 21 2015 02:08 KeksX wrote:
On September 21 2015 01:46 Ovid wrote:
On September 21 2015 01:36 K)Vincent wrote:
On September 20 2015 23:31 CheRRyKiTTy wrote:
On September 20 2015 18:09 K)Vincent wrote:
is just my opinion guys, I wany an hard game... I don't want an user-friendly game like Blizzard did with Heroes of the storm that is a fail game... look at mobas for example, the most successful one is Dota2, the hardest one... and I'm not talking about twitch viewers but about prize pools. Honestly a guy saying "I'm not low league, I stuck in mid master from 4 years and I complain cause I want auto-inject" is one of those players that Blizzard shouldn't hear


Most successful RTS is simply not enough at the moment. There is literally no competition in RTS scene. You are competing against other games like Counter Strike, MOBAs etc. and Starcraft is losing that competition HARD. If there is no entry level game to make people familiar with the gameplay, then the harder games can't flourish because the people who would eventually change from an easier game to the harder one are playing another genre.

Since Starcraft is pretty much the only competitive RTS it needs to be easily approachable. Maybe Warcraft 4 or some other company is able to create this entry level RTS so that the competitive scene can flourish in the future, but at the moment we need to ease the mechanics slightly or we are going to lose to the easier competition.

I personally understand the need for very hard game, but I don't see how it could work in the current situation.


solid argument... I think you are right dude


That's why they've implemented the easier transition game modes, as not to fuck the higher level players.



If the core game isn't attracting players no amount of game modes will fix that.

That's quite a strange argument considering the majority of players in WC3 and BW played UMS or team games. Especially WC3 had a far larger player-base doing UMS rather than the core game.
What SC2 doesn't have compared to those two is good interface. They'd be able to retain far many players if they had bothered fixing up the arcade and bnet 0.2 properly - throw people in a chat room at login, allow creation of named custom games, rework the arcade... But since they've allowed bnet to be utter shit since launch, they'll never successfully keep players that hate 1v1 like they did in WC3 and BW.


It's not strange at all if you're considering the fact that nowadays you have a ton of free to play titles and there is simply not a big need for UMS anymore.

Also, how many of those that played funmaps in WC3 had an interest in standard ranked play or even pro games?

I don't know of many systems that offer the wide variety of different games that UMS does. Sure, there's free games; but the bnet interface allows you to play many different types of games with your friends without the hassle of changing clients. Or rather, that's how it used to be, the new bnet is extremely bad for social gaming.

I can't say I know of any statistics about how many that played UMS that also played standard; I know through playing both BW and WC3 that I met the same people in both modes from time to time, and viewership in both games (especially BW) always was quite high despite the fairly low amount of 1v1 players. Not playing the same type of mode as competitive gamers doesn't mean no interest in it, since there's a large degree of familiarity in the mechanics no matter what.
1000 at least.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-09-21 12:30:39
September 21 2015 12:13 GMT
#224
But even in the old B.Net systems >90% of games played were DotA and DotA-likes, TD and maybe BGH-likes. TD etc still exist in SC2 and DotA has a ton of high-quality free-to-play options available. So you have only a small portion of the regular players left in SC2 and those are scattered across many different maps.

And those might also be interested in ranked play, but I think at this stage they're such a small portion of players that it doesn't really matter. Even if they were watching back then(which still wasn't much for the amount of players WC3 for example had, and the vast majority of casual players certainly weren't interested in ranked 1v1 or pro games).

So right now you have either non-players or ranked 1v1 players who make up the base of SC2 eSports. So if you want to grow that, I think improving 1v1 or the viewing experience of 1v1 are the two most viable options.
Little-Chimp
Profile Joined February 2008
Canada948 Posts
Last Edited: 2015-09-21 15:37:55
September 21 2015 15:18 GMT
#225
Remind me why we can't make a properly done casual mode Ala CSGO where macro mechanics can be automated, and more simplifications can be made like infinite mineral lines bgh style or even auto queuing and shit like that.

This means if you want to relax and chill you can hit up the easier modes with your friends, and if you're ready to burn rubber you hit up the normal sc2. The casual mode needs to be in your face as well CSGO style, it can't be hidden in the arcade because people won't give a shit when they have 50 unplayed steam games at their disposal. It needs to be part of the main game.

Casual team games in brood war kept it alive for years, archon mode and maybe allied commanders are a good step in the right direction for sc2. Just leave the core game alone, this is where the big boys play and you will kill it of you casualize it too much.
Frakkofff
Profile Joined May 2014
Russian Federation66 Posts
Last Edited: 2015-09-21 16:23:57
September 21 2015 15:23 GMT
#226
Little suggestions with my bad english :

-The liberator should be in the center of his target zone like the tank. And it'd be cool if you cancel this ugly red animation, that hurt the spectator during the fight.

-The lurker should be quicker to burrowed and less powerfull, this change can give him a more agressive role i think. And made him a more "micro-intensive" unit like it was on BW.

-The ravager should be an AOE(only) unit, like a mortar. In his actual version he seems too much like the roach to me.

-The corruptor is like a weird muta right now. I don't think he need to change from his Hots version. Maybe you can just cancel his hots spell, we have the strong "late game" spell from the viper anyway.

Kiss



Prev 1 10 11 12 All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 276
TKL 188
Rex 118
StarCraft: Brood War
Britney 36644
Calm 4623
Bisu 3207
Jaedong 1303
GuemChi 637
Mini 611
Soma 500
Light 431
BeSt 408
ZerO 316
[ Show more ]
Sharp 299
hero 274
Snow 270
actioN 248
Soulkey 217
ggaemo 201
Rush 198
Mong 133
Hyun 87
Mind 69
sorry 53
JYJ 52
Movie 42
Shuttle 42
Backho 42
Hm[arnc] 37
Aegong 32
Free 29
ToSsGirL 29
IntoTheRainbow 26
Hyuk 23
scan(afreeca) 22
GoRush 17
ajuk12(nOOB) 17
Shinee 17
910 16
Rock 15
Sacsri 15
SilentControl 13
HiyA 11
Terrorterran 10
ivOry 8
Dota 2
qojqva2322
Dendi780
syndereN274
XcaliburYe87
febbydoto13
Counter-Strike
allub294
adren_tv117
oskar80
Other Games
B2W.Neo1185
hiko920
DeMusliM341
RotterdaM278
crisheroes245
ArmadaUGS79
Mew2King64
KnowMe52
Liquid`VortiX48
Trikslyr30
ZerO(Twitch)21
Organizations
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• poizon28 25
• LUISG 8
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV60
League of Legends
• TFBlade1252
• Stunt789
Upcoming Events
Replay Cast
8h 7m
The PondCast
18h 7m
WardiTV Invitational
20h 7m
Replay Cast
1d 8h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.