• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:41
CET 11:41
KST 19:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2668 users

The Warp In change didnt nerf the Protoss all ins.

Forum Index > Closed
Post a Reply
Unbannableman
Profile Joined September 2015
2 Posts
Last Edited: 2015-09-02 14:56:29
September 02 2015 14:53 GMT
#1
I feel that even tho Protoss got a change with the warp ins they just got buffed in both areas.

Defense wise because you get defense in 2 seconds. This is a good change !
Offense wise cuz you have the warp prism. This is the worst change ever !

Protoss player just stopped using pylons, instead their going for warp prism and just do the same old all ins.
I feel like warp prism should have the old 5-6 sec warp in and not the 2 sec warp in that supposed to help defenders advantage.

2 sec for defense or when you have pylon and warpgate on the map
5-6 sec at warp prism for normal warp ins
16 sec at pylons without warpgate or nexus



Also i will quote Snute, i feel his right again.

On August 23 2015 20:44 Liquid`Snute wrote:
Nice post!

As MorroW pointed out, Warp Prism in LOTV has to move all the way from the Protoss base before it becomes a real threat.
However, it still acts as an UNLIMITED warp-in tunnel once it's there. This is different from Medivac or Overlord that has to 'reload' units that need to walk across the map first. Not much of an issue for Zerg usually, but for Terran, absolutely.

Anyway back to the prism. Still only 200 minerals (?), and it takes on average way, way more resources to deflect it than 200 minerals. I think it is unjustified to nerf the forward Pylon hard into the ground while leaving the Warp Prism untouched. The warp prism still acts as an unlimited warp-in tunnel and unlike a Medivac or Overlord it will never stop until killed. Its real threat value isn't 200 minerals, it can be as much as 1500-2000 minerals and gas, sometimes 3000+. With a warp-in time of less than two seconds, even stronger than before. For T and Z (and P), this type of guessing game feels gimmicky from a player perspective. At least in Brood War, you knew that a Shuttle could only contain max 2 archons or 2 reavers (eh maybe just 1? i forgot lol T_T), and then it would have to "reload". I'm strongly against the new nydus worm as well compared to, say, a nydus rocket launcher that would resemble Zerg Drop Pods from the campaign (with a cooldown), or the new Overlord drop.

Infinite tunnels are some of the most theoretically powerful and devastating tools in RTS and they should not be thrown around lightly for cheap money imo. If the warp prism all of a sudden becomes deliberately strong for its cheap cost, increasingly mobile and durable, etc., to compensate for other flaws of the race (forward pylons being weak, Protoss mobility being weak), we might have missed the mark again. I would not be surprised to see late-game Protoss turn into "only camp&defend while testing waters with Prisms to open up an opportunity to move out". But that might be what designers and Protoss players want? Dunno


User was banned for this post.
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2015 14:58 GMT
#2
Noone is unbannable.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
Last Edited: 2015-09-02 15:01:53
September 02 2015 15:00 GMT
#3
I said it before, I say it again, splitting warp-in and energy power was by far the best solution (i.e. you can only warp around warpgates, Nexi and prisms with standard warp-in time). Huge nerf to strats based on offensive pylons, doesn't buff anything. Perfect. But of course they had to do it in their own complicated and inelegant way that in the end creates more problems than it solved.

And the warp prism problem is going to have to be addressed someday anyway, because let's face it it's already quite a broken unit. We don't get to see it often because robo time is important in most HotS match-ups, but for 200 minerals it does far more than it should, and the retarded long range pick-up is not going to make things any better.
Unbannableman
Profile Joined September 2015
2 Posts
September 02 2015 15:06 GMT
#4
On September 03 2015 00:00 [PkF] Wire wrote:
I said it before, I say it again, splitting warp-in and energy power was by far the best solution (i.e. you can only warp around warpgates, Nexi and prisms with standard warp-in time). Huge nerf to strats based on offensive pylons, doesn't buff anything. Perfect. But of course they had to do it in their own complicated and inelegant way that in the end creates more problems than it solved.

And the warp prism problem is going to have to be addressed someday anyway, because let's face it it's already quite a broken unit. We don't get to see it often because robo time is important in most HotS match-ups, but for 200 minerals it does far more than it should, and the retarded long range pick-up is not going to make things any better.


They could have done that but if they choose this route they could at least make the warp prism have the wap in time 5-6 sec and not the dumb 2 sec.

I like the pick up range, its cool for micro but 2 sec warp in for them is dumb.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
Last Edited: 2015-09-02 15:28:08
September 02 2015 15:26 GMT
#5
With the current state of Adepts and Zealots (charge damage - lol) I must admit that my only play now as Protoss (v T) is to get Warp Prism, make a pretend play at the front and then demolish the main with a drop. Now if only I had an Oracle spare to statis ward the ramp.

Broken, totally broken. I would prefer a cool down on the WP or a limit to the number of units it can warp at a time. Obviously these are separate to normal WG cool down and number of warp gates.

Until then I will just have to enjoy free, undeserved wins - oh the agony of it

Unbannableman - at first I thought that ZerglingSheperd had returned, but the OP seems far too reasonable for that.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
September 02 2015 15:38 GMT
#6
On September 03 2015 00:26 DeadByDawn wrote:
With the current state of Adepts and Zealots (charge damage - lol) I must admit that my only play now as Protoss (v T) is to get Warp Prism, make a pretend play at the front and then demolish the main with a drop. Now if only I had an Oracle spare to statis ward the ramp.

Broken, totally broken. I would prefer a cool down on the WP or a limit to the number of units it can warp at a time. Obviously these are separate to normal WG cool down and number of warp gates.

Until then I will just have to enjoy free, undeserved wins - oh the agony of it

Unbannableman - at first I thought that ZerglingSheperd had returned, but the OP seems far too reasonable for that.

A solution to limit the number of units a WP can warp in (the problem Snute mentioned) would be to make warp-ins energy based, like 25 energy per warp-in, so that a full energy warp prism can only drop 4 units and warp-in 8 others at full energy. It would make high templars a cool counter to warp prisms at the same time.
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 02 2015 15:44 GMT
#7
Funny - it was ZerglingSheperd. Reasonable point though.
OverlordBan
Profile Joined September 2015
1 Post
Last Edited: 2015-09-02 15:52:24
September 02 2015 15:46 GMT
#8
On September 03 2015 00:26 DeadByDawn wrote:
With the current state of Adepts and Zealots (charge damage - lol) I must admit that my only play now as Protoss (v T) is to get Warp Prism, make a pretend play at the front and then demolish the main with a drop. Now if only I had an Oracle spare to statis ward the ramp.

Broken, totally broken. I would prefer a cool down on the WP or a limit to the number of units it can warp at a time. Obviously these are separate to normal WG cool down and number of warp gates.

Until then I will just have to enjoy free, undeserved wins - oh the agony of it

Unbannableman - at first I thought that ZerglingSheperd had returned, but the OP seems far too reasonable for that.

I am a resonable man. Yes i might be assholish but im reasonable.

And im glad someone agrees that 2 sec warp prism is pretty stupid, i dont want to take off the power of warp prism with cooldowns and other limits or band aids.

Even more when blizz said the 30 DMG is a bug and sooner or later adepts will get a nerf to early game.
So normal warp in for prism, 5-6 sec is the perfect way to solve this without doing any major band aids.

On September 03 2015 00:38 [PkF] Wire wrote:
Show nested quote +
On September 03 2015 00:26 DeadByDawn wrote:
With the current state of Adepts and Zealots (charge damage - lol) I must admit that my only play now as Protoss (v T) is to get Warp Prism, make a pretend play at the front and then demolish the main with a drop. Now if only I had an Oracle spare to statis ward the ramp.

Broken, totally broken. I would prefer a cool down on the WP or a limit to the number of units it can warp at a time. Obviously these are separate to normal WG cool down and number of warp gates.

Until then I will just have to enjoy free, undeserved wins - oh the agony of it

Unbannableman - at first I thought that ZerglingSheperd had returned, but the OP seems far too reasonable for that.

A solution to limit the number of units a WP can warp in (the problem Snute mentioned) would be to make warp-ins energy based, like 25 energy per warp-in, so that a full energy warp prism can only drop 4 units and warp-in 8 others at full energy. It would make high templars a cool counter to warp prisms at the same time.


It would limit them to much, after a fail drop they would have to wait alot.

They would basically be the Overlord Drop that will be useless once it will be moved to lair if it doesnt get a huge buff to speed or more cargo for significant drops.
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 02 2015 15:51 GMT
#9
I have no idea how to fix the Warp Prism, but--in my experience in both spectating and playing as Terran--it feels incredibly difficult to defend.

Let's put the obvious Adept issue to the side, as we all know--and hope--that this will be fixed eventually (still baffled that they are going to be buffed first, but *shrugs*).

The fast warp-in definitely seems like part of the issue. But also, it essentially grants the Blink ability to all ground units within a range: 6 (it's 6, right?). So this, with the fast warp in, and the relatively quick movement speed, just feels ... too difficult to deal with for how quickly it can come out.

It's to the point where if I'm not using the BQTY-QXC Ghost Rush play, I essentially have to rush to viking. But even then, you might still die to the pressure because now you have a fast lol-Viking in TvP. Unless you get really lucky, or the Protoss gets overly greedy, the viking should never catch the Warp Prism, essentially locking you in your base for a long, long time.

Maybe remove the ranged pick up? Maybe remove pick-up unload while in Phased Mode? Both? Could just modifying the cost fix the issue? I don't know.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-09-02 16:12:23
September 02 2015 16:12 GMT
#10
Why was he banned? Was his post offensive? Can someone explain what I am missing here?
Random is hard work dude...
Big J
Profile Joined March 2011
Austria16289 Posts
September 02 2015 16:16 GMT
#11
On September 03 2015 01:12 Phaenoman wrote:
Why was he banned? Was his post offensive? Can someone explain what I am missing here?

Previously banned user.

ZerglingShepard1, DeepBurrow, EasyMoney96 and all those aliases are the same banned guy.
Phaenoman
Profile Joined February 2013
568 Posts
September 02 2015 16:20 GMT
#12
Ty. I didn't know ZergShep was banned.
Random is hard work dude...
DeadByDawn
Profile Joined October 2012
United Kingdom476 Posts
September 02 2015 16:26 GMT
#13
On September 03 2015 01:20 Phaenoman wrote:
Ty. I didn't know ZergShep was banned.

And also MurlocBoss and now OverlordBan. He makes accounts as fast as they can be banned.
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
September 02 2015 16:36 GMT
#14
On September 03 2015 01:20 Phaenoman wrote:
Ty. I didn't know ZergShep was banned.

perma banned?
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
TimeSpiral
Profile Joined January 2011
United States1010 Posts
September 02 2015 17:10 GMT
#15
On September 03 2015 01:16 Big J wrote:
Show nested quote +
On September 03 2015 01:12 Phaenoman wrote:
Why was he banned? Was his post offensive? Can someone explain what I am missing here?

Previously banned user.

ZerglingShepard1, DeepBurrow, EasyMoney96 and all those aliases are the same banned guy.


Ha! Dude. I thought people were joking claiming these others were ZS1. Wow.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Cancertown
Profile Joined September 2015
1 Post
September 02 2015 17:48 GMT
#16
--- Nuked ---
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
September 02 2015 17:55 GMT
#17
Locking this. Just ignore him please.
AdministratorLaws change depending on who's making them, but justice is justice
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #121
Percival vs GeraldLIVE!
CranKy Ducklings39
LiquipediaDiscussion
PiG Sty Festival
09:00
PiGFest 7.0 FINAL DAY
Clem vs SerralLIVE!
TBD vs Maru
PiGStarcraft2014
ComeBackTV 1145
IndyStarCraft 217
BRAT_OK 197
Rex149
3DClanTV 97
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft2014
IndyStarCraft 217
BRAT_OK 197
Rex 149
StarCraft: Brood War
Britney 30160
firebathero 7596
Sea 2278
Rain 983
Pusan 396
Larva 336
Stork 317
ggaemo 308
JYJ 166
Last 115
[ Show more ]
ToSsGirL 68
Dewaltoss 67
Backho 33
JulyZerg 23
IntoTheRainbow 10
Dota 2
XaKoH 189
NeuroSwarm119
Counter-Strike
fl0m1287
Stewie2K1084
Super Smash Bros
Westballz27
Heroes of the Storm
MindelVK5
Other Games
B2W.Neo527
Mew2King65
Organizations
Counter-Strike
PGL279
StarCraft 2
IntoTheiNu 7
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 21
• iHatsuTV 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1923
Upcoming Events
uThermal 2v2 Circuit
4h 19m
Replay Cast
22h 19m
Wardi Open
1d 1h
Monday Night Weeklies
1d 6h
Replay Cast
1d 13h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

[S:21] ASL SEASON OPEN 2nd Round
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.