• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:57
CEST 14:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7
Community News
Weekly Cups (June 23-29): Reynor in world title form?10FEL Cracov 2025 (July 27) - $8000 live event14Esports World Cup 2025 - Final Player Roster14Weekly Cups (June 16-22): Clem strikes back1Weekly Cups (June 9-15): herO doubles on GSL week4
StarCraft 2
General
Weekly Cups (June 23-29): Reynor in world title form? StarCraft Mass Recall: SC1 campaigns on SC2 thread The SCII GOAT: A statistical Evaluation How does the number of casters affect your enjoyment of esports? Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29) WardiTV Mondays SOOPer7s Showmatches 2025 $200 Biweekly - StarCraft Evolution League #1
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread [BSL20] ProLeague LB Final - Saturday 20:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
Game Sound vs. Music: The Im…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 609 users

qxc's thoughts: Disruptor in Review - Page 3

Forum Index > Legacy of the Void
62 CommentsPost a Reply
Prev 1 2 3 4 Next All
jinjin5000
Profile Joined May 2010
United States1415 Posts
Last Edited: 2015-06-18 07:18:41
June 18 2015 07:18 GMT
#41
I like Qxc's analysis and enjoy reading them but I personally need to admit that I can't get over the bias of this unit even after generous positive spin from Qxc and its good points in its defense by Qxc.

Sorry but invincible unit that requires constant attention on your army as well as protoss's due to its huge range that are all or nothing doesn't add too much to protoss arsenal other than another form of gimmick in my non-pro opinion.

Its invincibility and speed, as other poster pointed out, not only serves injustice for immobile units like siege tank and lurkers, wouldn't really be fun for casuals and be cause of frustration on the receiving end while having equal woes on attacking end if it doesn't work due to 300 gas investment.

I think protoss needs less of these type of units.
ScandiLot
Profile Joined June 2015
Sweden3 Posts
June 18 2015 07:38 GMT
#42
Nice writeup from qxc, the multitalent of the community.
My personal suggestion for disruptor PvP relevance would be making it a forcefield-breaking unit (massive).
Lunareste
Profile Joined July 2011
United States3596 Posts
June 18 2015 08:19 GMT
#43
On June 18 2015 16:18 jinjin5000 wrote:
I like Qxc's analysis and enjoy reading them but I personally need to admit that I can't get over the bias of this unit even after generous positive spin from Qxc and its good points in its defense by Qxc.

Sorry but invincible unit that requires constant attention on your army as well as protoss's due to its huge range that are all or nothing doesn't add too much to protoss arsenal other than another form of gimmick in my non-pro opinion.

Its invincibility and speed, as other poster pointed out, not only serves injustice for immobile units like siege tank and lurkers, wouldn't really be fun for casuals and be cause of frustration on the receiving end while having equal woes on attacking end if it doesn't work due to 300 gas investment.

I think protoss needs less of these type of units.


Spread Lurkers, unburrow or reposition. Pick up Tanks with Medivacs.
KT FlaSh FOREVER
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2015-06-18 08:58:29
June 18 2015 08:58 GMT
#44
It'd be fun to hear what Mana and Nightend think as well. Seems like a fun unit overall!
Antonidas
Profile Joined August 2014
United States105 Posts
June 18 2015 09:41 GMT
#45
nice write up. learned a lot.
as long as there is Starcraft, life is good *insert propaganda here*
Annie92
Profile Joined August 2014
Sweden10 Posts
June 18 2015 10:46 GMT
#46
2x Disruptors blowing up 4 roaches seems cool but for 1/3 of the gas you could do the same thing with 2x Immortals. In it's current state I think it is best to use against high value targets. Against Zerg as an example you got storm immortal and colossus against zergs bread n butter. Infestors, HT:s, mech units, lurkers etc, those units are generally slower and harder to split and represents a higher game impact per supply.
ZergLingShepherd1
Profile Joined June 2015
404 Posts
June 18 2015 11:23 GMT
#47
I love this data. But from what im seeing is that, Disruptor would be useless in pro player scene that plays Terran and to powerful against Zerg, mostly because Hydra/Roach is to slow to split it up, while Terran could just pick all the units, be it mech or bio in Medivacs and just dodge any Disruptors.

Warp prism/Disruptor harass would also be great against Zerg but really UP against Terran.

The unit is either to good or to bad, and it depends mostly on the match up.
Suprising an enemy and flanking could work for months unitl the player adapts to Disruptors, then it becomes basically nothing.
"The Fractured but Whole"
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
June 18 2015 12:00 GMT
#48
Blizzard pleaseeeeeee...... This is not how you fix death ball
FlashDave.999 aka Star
ejozl
Profile Joined October 2010
Denmark3355 Posts
Last Edited: 2015-06-18 13:15:44
June 18 2015 13:13 GMT
#49
On June 18 2015 21:00 aka_star wrote:
Blizzard pleaseeeeeee...... This is not how you fix death ball

I think it is, stuff like Disruptor/Lurker/Liberator makes it impossible to blindly walk up a ramp, or attack moving across the map while macroing up. Players will have to be very delicate about splitting up their units at all times, when they need to spend time macroing at home.

Also as a small side bonus, players who are pre split will be at advantage. This means the defender gets more advantage, since attacking will clump up your units, unless utilizing flanks.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
ZackAttack
Profile Joined June 2011
United States884 Posts
June 18 2015 13:14 GMT
#50
If people don't want it to be invincible during its charge up phase, then it is going to have to be a lot cheaper and faster to build. Its costs 300 gas, so that is going to have to be reduced if it is just going to die.
It's better aerodynamics for space. - Artosis
qxc
Profile Blog Joined May 2009
United States550 Posts
June 18 2015 14:37 GMT
#51
If you'd like to influence what my next post is about, please let me know via pm, post here or tweet @col_qxc. I'm considering doing another unit in review from LoTV or perhaps something a more general/game design related.
ProgamerDesigner of Aeon's End
Beezleking
Profile Joined November 2011
Canada91 Posts
June 18 2015 14:39 GMT
#52
My love for (T)qxc continues to grow <3
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 18 2015 14:47 GMT
#53
On June 18 2015 22:14 ZackAttack wrote:
If people don't want it to be invincible during its charge up phase, then it is going to have to be a lot cheaper and faster to build. Its costs 300 gas, so that is going to have to be reduced if it is just going to die.


The "its invincible argument" doesn't make sense for the same reason "Why do they have infinite bullets" also doesn't make sense. This is a game, it has an invincible attack just like every other unit in SC2, no one ever complains you can't shoot a tank's bullet in mid-air and yet they care that this guy has a charge attack?

Humans don't make sense to me.
Hark, what baseball through yonder window breaks?
TronJovolta
Profile Joined April 2013
United States323 Posts
June 18 2015 15:07 GMT
#54
Thanks QXC. The most level headed feedback on LOTV anyone is doing. Much appreciated.
Athenau
Profile Joined March 2015
569 Posts
June 18 2015 15:11 GMT
#55
On June 18 2015 23:37 qxc wrote:
If you'd like to influence what my next post is about, please let me know via pm, post here or tweet @col_qxc. I'm considering doing another unit in review from LoTV or perhaps something a more general/game design related.


I'd like your opinion on positional play in LoTV, i.e is it actually going to be a thing with the Liberator and Lurker?
ejozl
Profile Joined October 2010
Denmark3355 Posts
June 18 2015 15:48 GMT
#56
On June 19 2015 00:11 Athenau wrote:
Show nested quote +
On June 18 2015 23:37 qxc wrote:
If you'd like to influence what my next post is about, please let me know via pm, post here or tweet @col_qxc. I'm considering doing another unit in review from LoTV or perhaps something a more general/game design related.


I'd like your opinion on positional play in LoTV, i.e is it actually going to be a thing with the Liberator and Lurker?

Yeah this coupled with Mineral changes, is turtling gonna work? just how cost efficient do you have to be. etc.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Lexender
Profile Joined September 2013
Mexico2627 Posts
June 18 2015 16:29 GMT
#57
On June 18 2015 17:19 Lunareste wrote:
Show nested quote +
On June 18 2015 16:18 jinjin5000 wrote:
I like Qxc's analysis and enjoy reading them but I personally need to admit that I can't get over the bias of this unit even after generous positive spin from Qxc and its good points in its defense by Qxc.

Sorry but invincible unit that requires constant attention on your army as well as protoss's due to its huge range that are all or nothing doesn't add too much to protoss arsenal other than another form of gimmick in my non-pro opinion.

Its invincibility and speed, as other poster pointed out, not only serves injustice for immobile units like siege tank and lurkers, wouldn't really be fun for casuals and be cause of frustration on the receiving end while having equal woes on attacking end if it doesn't work due to 300 gas investment.

I think protoss needs less of these type of units.


Spread Lurkers, unburrow or reposition. Pick up Tanks with Medivacs.


This will only work with bio, because you have a lot of medivacs and few tanks.

With mech you will never have enoguh medivacs for all your tanks, and even if you do you won't have enough for everything else (hellbats,thors, WM).

Its just another one of those things thats forces mech to be only cyclone/hellion
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
June 18 2015 18:26 GMT
#58
this rocks really happy to see this
Administrator
JCoto
Profile Joined October 2014
Spain574 Posts
June 18 2015 19:20 GMT
#59
On June 19 2015 01:29 Lexender wrote:
Show nested quote +
On June 18 2015 17:19 Lunareste wrote:
On June 18 2015 16:18 jinjin5000 wrote:
I like Qxc's analysis and enjoy reading them but I personally need to admit that I can't get over the bias of this unit even after generous positive spin from Qxc and its good points in its defense by Qxc.

Sorry but invincible unit that requires constant attention on your army as well as protoss's due to its huge range that are all or nothing doesn't add too much to protoss arsenal other than another form of gimmick in my non-pro opinion.

Its invincibility and speed, as other poster pointed out, not only serves injustice for immobile units like siege tank and lurkers, wouldn't really be fun for casuals and be cause of frustration on the receiving end while having equal woes on attacking end if it doesn't work due to 300 gas investment.

I think protoss needs less of these type of units.


Spread Lurkers, unburrow or reposition. Pick up Tanks with Medivacs.


This will only work with bio, because you have a lot of medivacs and few tanks.

With mech you will never have enoguh medivacs for all your tanks, and even if you do you won't have enough for everything else (hellbats,thors, WM).

Its just another one of those things thats forces mech to be only cyclone/hellion



With 13 range I'm pretty sure you can spread your tanks really efficiently to mitigate the AoE of Disruptors. Each disruptor costs 300 gas so that's almost 3 tanks.

In fact PLaying Hellion/Clyclone is the worse option vs Disruptors, since the units work well when clumped, unlike Siege tanks.

Antonidas
Profile Joined August 2014
United States105 Posts
Last Edited: 2015-06-18 21:05:41
June 18 2015 21:04 GMT
#60
On June 18 2015 21:00 aka_star wrote:
Blizzard pleaseeeeeee...... This is not how you fix death ball




Watching slow repetitive micro fights is BORING. I think that fits the definition of boring. Slow. And REPETITIVE.


eh, I don't think you can create a research paper on why the double harvest model is more exciting to watch and play than the current LoTV model.

I'm assuming the current LoTV model encourages more aggressive playstyles. That spells more exciting to watch and play to me.

The disruptor looks like it's going towards the right direction. It gives players more hope in making comebacks and keeps them more alert throughout the game, so cockiness is punished more severely.
as long as there is Starcraft, life is good *insert propaganda here*
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#42
WardiTV1108
Harstem359
Rex163
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 359
Rex 163
StarCraft: Brood War
Calm 14485
Sea 3486
Flash 2157
Bisu 765
Hyuk 515
Mini 455
EffOrt 414
Soma 389
Stork 384
ToSsGirL 317
[ Show more ]
BeSt 255
ZerO 235
Light 218
Soulkey 215
Snow 195
GuemChi 129
Zeus 121
Pusan 109
hero 101
Mind 84
Sharp 64
Hyun 62
Rush 61
Sea.KH 59
sas.Sziky 49
Backho 48
Shinee 25
Movie 24
Noble 17
Barracks 16
Shine 16
Yoon 16
Free 15
sSak 14
scan(afreeca) 11
ajuk12(nOOB) 6
Bale 3
Britney 0
Stormgate
Nina123
Dota 2
Gorgc3797
qojqva2716
BananaSlamJamma399
XcaliburYe352
League of Legends
singsing2661
Counter-Strike
x6flipin487
byalli146
Super Smash Bros
Mew2King115
Westballz29
Other Games
B2W.Neo604
hiko541
crisheroes369
XaKoH 333
Pyrionflax308
DeMusliM291
Fuzer 286
Lowko254
Happy155
QueenE36
ZerO(Twitch)16
Organizations
Other Games
gamesdonequick195
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV502
League of Legends
• Stunt643
Upcoming Events
PiGosaur Monday
11h 3m
The PondCast
21h 3m
Replay Cast
1d 11h
RSL Revival
1d 21h
ByuN vs Classic
Clem vs Cham
WardiTV European League
2 days
Replay Cast
2 days
RSL Revival
2 days
herO vs SHIN
Reynor vs Cure
WardiTV European League
3 days
FEL
3 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
RSL Revival
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
5 days
BSL: ProLeague
5 days
Dewalt vs Bonyth
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.