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qxc's thoughts: Disruptor in Review - Page 4

Forum Index > Legacy of the Void
62 CommentsPost a Reply
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weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2015-06-19 00:54:37
June 19 2015 00:52 GMT
#61
im still not sure on the disruptor.

he feels like he will be extremely strong at the beginning where people wont know the timings or the most efficient micro (think top tier WOL players and Hots - theres a huge difference)

IN the end he is a super baneling though.

1) costing way too much (making him need to hit something)
2) and cant truly be paired with zealots (splash friendly)
3) creating gimmicky wins or losses (i killed 40 supply vs i killed nothing)\

unlike banelings, he comes out at colossus tech and banelings auto detonate searching for their own target.

Guys, i know you want protoss to stay bad so youre defending a bad unit, but winter is coming and so are buffs for Protoss.
jinjin5000
Profile Joined May 2010
United States1504 Posts
June 19 2015 03:09 GMT
#62
On June 19 2015 04:20 JCoto wrote:
Show nested quote +
On June 19 2015 01:29 Lexender wrote:
On June 18 2015 17:19 Lunareste wrote:
On June 18 2015 16:18 jinjin5000 wrote:
I like Qxc's analysis and enjoy reading them but I personally need to admit that I can't get over the bias of this unit even after generous positive spin from Qxc and its good points in its defense by Qxc.

Sorry but invincible unit that requires constant attention on your army as well as protoss's due to its huge range that are all or nothing doesn't add too much to protoss arsenal other than another form of gimmick in my non-pro opinion.

Its invincibility and speed, as other poster pointed out, not only serves injustice for immobile units like siege tank and lurkers, wouldn't really be fun for casuals and be cause of frustration on the receiving end while having equal woes on attacking end if it doesn't work due to 300 gas investment.

I think protoss needs less of these type of units.


Spread Lurkers, unburrow or reposition. Pick up Tanks with Medivacs.


This will only work with bio, because you have a lot of medivacs and few tanks.

With mech you will never have enoguh medivacs for all your tanks, and even if you do you won't have enough for everything else (hellbats,thors, WM).

Its just another one of those things thats forces mech to be only cyclone/hellion



With 13 range I'm pretty sure you can spread your tanks really efficiently to mitigate the AoE of Disruptors. Each disruptor costs 300 gas so that's almost 3 tanks.

In fact PLaying Hellion/Clyclone is the worse option vs Disruptors, since the units work well when clumped, unlike Siege tanks.




Mech TvP is already on bit of fine line and a hit on buffer would turn table tremendously

All the units tend to clump and work poorly when split as a buffer
fluidrone
Profile Blog Joined January 2015
France1478 Posts
June 20 2015 13:11 GMT
#63
"TEAMLIQUIDESPORTS"qxc <3
"not enough rights"
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