18.0
- Small changes
- Implemented LotV-GTAI 2.80
- Implemented latest Patch (Thanks, Soulfilcher and Team)
18.1
- Bugfix: TechLab tries to cloak => Research Cloaking Field
- Dropped Tank leaves the area without fighting
19.0
- Implemented LotV-GTAI 2.81
- Improved Terran-Drops and Drop-Micro drastically
- Bugfix: New VentralSacs need Lair
- Bugfix: Moved new VentralSacs to the right position
- Bugfiix: Terran-Drops do not move
- Bugfix: Reaper- and Hellion-Harass did not work
TERRAN
- Armory: Vehicle and Ship armor upgrades have been combined again, weapon upgrades stay separate.
- Ghost: Steady Aim ability added.
- Liberator: Anti-ground mode no longer requires an upgrade; transformation time reduced to 2 seconds; Anti-ground mode cast range increased by 1.
- Raven: Auto-turret damage increased to 16 and duration reduced to 10 seconds; Seeker Missile cost increased to 125; Durable Materials upgrade removed; New upgrade increases Auto-turret and Seeker Missile damage by 30%.
ZERG
- Overlord: Transport is an individual upgrade now.
- Ravager: Attack range increased to 6.
PROTOSS
- Disruptor: Cost reduced to 100/100 and 3 supply; Purification Nova area of damage reduced to 1.5 and movement speed increased to 4.25; Disruptors can be loaded into transports while Purification Nova is active but doing so cancels it.
LotV Custom with GTAI (Green Tea AI) - Page 2
Forum Index > Legacy of the Void |
NeoBlade
Germany262 Posts
| ||
NeoBlade
Germany262 Posts
Download and install guide: http://wiki.teamliquid.net/starcraft2/User:NeoBlade/LotV_GTAI_Unit_Tester Quick start: Download the maps. Drag and drop one of them on to the "SC2Switcher_x64.exe" (folder: "Support64"). ![]() General information: http://us.battle.net/sc2/en/forum/topic/18716983832?page=1 | ||
NeoBlade
Germany262 Posts
- Patch 3.0 destroyed the GTAI galaxy script It will take a few weeks to fix HOTS-GTAI. Please be patient. It's done, when it's done. :D | ||
NeoBlade
Germany262 Posts
- Patch 3.0 destroyed the GTAI galaxy script Both Mods "Green Tea AI (GTAI)" and "LOTV custom (GTAI)" are working again. Enjoy! | ||
NeoBlade
Germany262 Posts
- Implemented LotV-GTAI 3.18 | ||
y0su
Finland7871 Posts
| ||
NeoBlade
Germany262 Posts
It has most of the Eco and Unit changes, so just try it (suggestion), thanks! | ||
Op
73 Posts
First of all, love GTAI, I have been playing around with it quite some time ago for WoL and later HoTS and it is really great, so much better than the Standard AI.. I have been trying out the GTAI with the LOTV beta, and it works fine (it still works even with the Beta closed). The only thing is that the AI always plays the same strategy (very fast 3-base). Is there a way to change the commander / strategy ? | ||
NeoBlade
Germany262 Posts
This is only true for Terran, but Protoss-GTAI plays 4Gate, and Zerg plays 12Pool. > Is there a way to change the commander / strategy ? Yes, if you know Galaxy-Script. Example: You can download the GTAI for free: http://wiki.teamliquid.net/starcraft2/User:NeoBlade/LotV_GTAI_Unit_Tester ... but you should know how to handle the http://wiki.teamliquid.net/starcraft2/StarCraft_II_Editor and you should have some programming and very good Google skills. ![]() | ||
NeoBlade
Germany262 Posts
- Bugfix: Problems with "900" LOTV mineral patches | ||
NeoBlade
Germany262 Posts
| ||
| ||