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Active: 29428 users

LotV Custom with GTAI (Green Tea AI)

Forum Index > Legacy of the Void
Post a Reply
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NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-02 17:23:18
May 17 2015 17:34 GMT
#1
First of all ... LOTV Custom was created by JaKaTaK, TemplarFreak, decemberscalm, Narudek, 7xZeratul, IeZaeL, Existor, JCoto, SoulFilcher and RedRookLord. Thank you very much!

[image loading]

I took the Mod and implemented the GTAI (Green Tea AI).

Please take a look at
- http://us.battle.net/sc2/en/forum/topic/14729973727
- http://www.teamliquid.net/forum/legacy-of-the-void/471982-lotv-custom-unofficial-fan-alpha

@LOTV-Custom-Team: You did an awesome job. Keep up the good work!

Open "Custom Games" to use an Extension Mod => LotV Custom (GTAI)

NA:
battlenet://starcraft/map/1/256812

EU:
battlenet://starcraft/map/2/180239

New version and Patch Changes:
https://redd.it/3qkte0
http://youtube.com/NeoBladeSC2
tokinho
Profile Blog Joined December 2010
United States792 Posts
May 17 2015 19:59 GMT
#2
by the way i played this last night and its fun as hell.
Smile
redviper
Profile Joined May 2010
Pakistan2333 Posts
May 18 2015 02:32 GMT
#3
I used it today and it was fun (2 human vs 2 AI). But I can't get -op or -qr to work. Have these commands changed?
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 18 2015 12:55 GMT
#4
No, they do not work anymore. "-qr" is prolly "quick reset" I will try to fix that in the next release.

What is "-op"?
http://youtube.com/NeoBladeSC2
redviper
Profile Joined May 2010
Pakistan2333 Posts
May 18 2015 13:19 GMT
#5
-op was to launch the option menu. That let's you set some of the gtai specific options.
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
May 18 2015 19:10 GMT
#6
The GTAI-Options (UI) does not work anymore. It's been like this for ages.

http://sc2.nibbits.com/assets/green-tea-ai/
=> closed

Quote: "This asset was last updated on April 6, 2013"
http://youtube.com/NeoBladeSC2
redviper
Profile Joined May 2010
Pakistan2333 Posts
May 19 2015 01:49 GMT
#7
Oh well!
Is there a way to make some changes to the AI's tactics then?

Still its awesome fun! thanks for putting it up
ETisME
Profile Blog Joined April 2011
12359 Posts
May 19 2015 02:07 GMT
#8
that very hard ai with the crazy economy is so hard to win lol
I love the mod, thanks!
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-05-19 12:15:23
May 19 2015 12:12 GMT
#9
Is there a way to make some changes to the AI's tactics then?

Yes, but you have to understand Galaxy-Script.

Changelog:
- New Feature: Help Protoss with Upgrades
- New Feature: Attack Waves (Protoss)
- New Feature: Attack expansions (Protoss)
- New Feature: Harass with Zealots and Oracles (Protoss)
- Removed Research c_PR_SentryHallucination in "Protoss18"
- Protoss18 plays a bad all-in. Tried to improve it.
- Refactoring "GTZCommand.galaxy"
- Add trigger "-qr" (restart Game)

- Tweaked Micro (Disruptor)
- Bugfix: AI does not make upgrades "Controller PLAYER_AI = CPU"
- Bugfix LOTV: Reduced cost from 100 to 50 (MassRecall)
- Implemented LotV-GTAI 1.40
- New Feature: Help Zerg with Upgrades
- New Feature: Attack Waves (Zerg )
- New Feature: Attack expansions (Zerg)
- New Feature: Attack Waves (Terran)
- New Feature: Attack expansions (Terran)
- New Feature: Harass with Zerglings
- New Feature: Harass with Marines
http://youtube.com/NeoBladeSC2
Psychotikah
Profile Joined January 2015
Canada101 Posts
May 21 2015 01:45 GMT
#10
Wow! This is actually a blast to play! I never actually tried the LOTV custom (neither the beta) so the curve was steep. Still got to beat the ai on medium on my first try...

Fucker reacted to my nexus first with 6 very quick lings but I was able to distract them long enough with a probe to get a zealot out. Still.. They max out so fast!!

Great work, going to have fun with this for a short while!
ETisME
Profile Blog Joined April 2011
12359 Posts
May 21 2015 04:05 GMT
#11
at which difficulty does ai have the resource cheat map?
Very hard resource cheat is just too hard unless I do some kind of very strong timing.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-05-26 16:06:50
May 25 2015 09:10 GMT
#12
> at which difficulty does ai have the resource cheat map?

I do not know exactly ... "Harder" I guess, but you can see hitting "I" (Income) in a Replay. The Cheat was implemented in 2010.

EDIT: I need to check, if my Mod is patched, too

[image loading]
Copyright LOTV-Custom-Team, posted by Existor
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
June 27 2015 16:14 GMT
#13
New version:

- Critical Bug: AI "Medium" gets too much minerals
- New Feature: Zerg drops, harass and air strike with Mutalisks
- Bugfix: Zerg drops are way too early
- Improved BO "LOTV_zerg_fast_3base"
- Bugfix: Zerg AI always plays the same BO
- Banshee evades damage if possible
- Implemented LotV-GTAI 2.10
- Bugfix: Strange bug destroys map
- Implemented LotV-GTAI 2.20
- Bugfix: Commander "Gabriel" builds 5 Ebays
- New LOTV build "NeoBlade" Roach-Hydra-Lurker
- Zerg: Help AI with Lurker production
- Implemented LotV-GTAI 2.27
- Changed Ravager production to town 0 and prio 10
- Removed "TriggerLibs/Green Tea Main/GTZBoard"
- Massive Refactoring
- Removed OviScout for HARD and below
- Bugfix: "--reset" was missing (Restart Game)
http://youtube.com/NeoBladeSC2
redviper
Profile Joined May 2010
Pakistan2333 Posts
July 14 2015 00:43 GMT
#14
Just to update you Neo, the mod seems to be broken atm. We can start the game but there is a giant debug message on the screen (and game fps is really low).
looknohands119
Profile Joined March 2010
United States815 Posts
July 14 2015 02:32 GMT
#15
So, when is this gonna be updated to include the liberator, the adept, the reaper bomb, and the other more recent changes?
"The kingdom of the heavens is buried treasure. Would you sell yourself to buy the one you've found?" - Jon Foreman ('Your Love Is Strong' - Spring EP)
Nick8472
Profile Joined July 2015
1 Post
July 27 2015 20:30 GMT
#16
I think the project was abandoned... I haven't seen anything about this since 1.7
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-07-28 13:58:18
July 28 2015 13:57 GMT
#17
> I think the project was abandoned

No, it was not abandoned. My project is the GTAI, not "LOTV Custom". I can make small changes, which I did like 2K Gas on every gas and Protoss-Mass-Recall 50 energy, but I do not have the time to create a new unit.

And yes,

http://www.teamliquid.net/forum/legacy-of-the-void/471982-lotv-custom-unofficial-fan-alpha

seems to be abandoned ... sad.

Last Version:

http://us.battle.net/sc2/en/forum/topic/14729973727?page=5
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
July 29 2015 22:12 GMT
#18
New version:

- Implemented LotV-GTAI 2.40
- New Feature: Added "Tactical Jump" for BC
- Help AI with Banshees if attacked (improved)
- Protoss: Build Cannons with Overmins
- Terran: Help AI with Factory production
- Terran: Help AI with Marine productiion
- Bugfix: Protoss Harass triggers Zerg-Units (Master plan :-)
- DEBUG: Created "Leaderbord" to check BO
- Improved "Very Easy": AI makes upgrades now
- Protoss: Build Cannons, if Minerals > 800
- Bugfix: TacticalJump is not used often enough => "Number_of_BC = 2"
- Better and faster upgrades for all races
- Terran Tank-Drop and Harass
- Better WarpPrism Warp-Ins and Harass


Most important: Tank drops

http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
August 05 2015 10:50 GMT
#19
New version:

- Implemented LotV-GTAI 2.52
- Better Protoss-Eco-Harass
- Improved Banshee Micro
- Created new trigger "Terran: Drops + EcoHarass"
- Zerg: Help AI with Ravager production
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-08-17 17:51:11
August 17 2015 17:45 GMT
#20
Liberator incoming ...

[image loading]

Sorry we're so behind, everybody! The two main data guys, Soul and I, have been quite busy with other things so we've been unable to make changes. We did just make an update that FINALLY added the Liberator. Some of our changes are also a bit off-sync with the actual LotV Beta, but please be patient as we're going to update it as best as we can!


Quote by TemplarFreak
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
August 22 2015 17:23 GMT
#21
New version:

18.0
- Small changes
- Implemented LotV-GTAI 2.80
- Implemented latest Patch (Thanks, Soulfilcher and Team)

18.1
- Bugfix: TechLab tries to cloak => Research Cloaking Field
- Dropped Tank leaves the area without fighting

19.0
- Implemented LotV-GTAI 2.81
- Improved Terran-Drops and Drop-Micro drastically
- Bugfix: New VentralSacs need Lair
- Bugfix: Moved new VentralSacs to the right position
- Bugfiix: Terran-Drops do not move
- Bugfix: Reaper- and Hellion-Harass did not work

TERRAN
- Armory: Vehicle and Ship armor upgrades have been combined again, weapon upgrades stay separate.
- Ghost: Steady Aim ability added.
- Liberator: Anti-ground mode no longer requires an upgrade; transformation time reduced to 2 seconds; Anti-ground mode cast range increased by 1.
- Raven: Auto-turret damage increased to 16 and duration reduced to 10 seconds; Seeker Missile cost increased to 125; Durable Materials upgrade removed; New upgrade increases Auto-turret and Seeker Missile damage by 30%.

ZERG
- Overlord: Transport is an individual upgrade now.
- Ravager: Attack range increased to 6.

PROTOSS
- Disruptor: Cost reduced to 100/100 and 3 supply; Purification Nova area of damage reduced to 1.5 and movement speed increased to 4.25; Disruptors can be loaded into transports while Purification Nova is active but doing so cancels it.
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-08-25 14:38:47
August 25 2015 12:39 GMT
#22
GTAI is now available in LOTV-Beta using a custom map.

Download and install guide:
http://wiki.teamliquid.net/starcraft2/User:NeoBlade/LotV_GTAI_Unit_Tester

Quick start:
Download the maps. Drag and drop one of them on to the "SC2Switcher_x64.exe" (folder: "Support64").

[image loading]

General information:
http://us.battle.net/sc2/en/forum/topic/18716983832?page=1
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
October 14 2015 14:11 GMT
#23
New version LOTV-GTAI:

- Patch 3.0 destroyed the GTAI galaxy script
- Better Warp-Prism-Harass
- Implemented LotV-GTAI 3.01

It will take a few weeks to fix HOTS-GTAI. Please be patient. It's done, when it's done. :D
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
October 20 2015 12:59 GMT
#24
New version HOTS-GTAI:

- Patch 3.0 destroyed the GTAI galaxy script
- Implemented LotV-GTAI 3.01

Both Mods "Green Tea AI (GTAI)" and "LOTV custom (GTAI)" are working again. Enjoy!
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-02 11:37:34
November 02 2015 11:36 GMT
#25
New version LOTV-GTAI:

- Implemented LotV-GTAI 3.18
- Terran "Sarah" did not produce enough in Mid- and Late-Game
- Patch 3.0.3 destroy "PlayerAlliance()" tried to fix it
- Terran: GTMacroChanges and GTHarass (part 1)
- Bugfix: Debug options => Param/Value
http://youtube.com/NeoBladeSC2
y0su
Profile Blog Joined September 2011
Finland7871 Posts
November 02 2015 12:46 GMT
#26
I used to play GTAI all the time in WOL before starting to ladder... Somehow missed that it was around for LOTV - will have to check it out after I purchase
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
November 02 2015 14:00 GMT
#27
This Mod is available right now in HOTS.

It has most of the Eco and Unit changes, so just try it (suggestion), thanks!
http://youtube.com/NeoBladeSC2
Op
Profile Joined November 2012
73 Posts
November 04 2015 14:30 GMT
#28
Hi,

First of all, love GTAI, I have been playing around with it quite some time ago for WoL and later HoTS and it is really great, so much better than the Standard AI..

I have been trying out the GTAI with the LOTV beta, and it works fine (it still works even with the Beta closed). The only thing is that the AI always plays the same strategy (very fast 3-base).

Is there a way to change the commander / strategy ?
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-04 15:53:15
November 04 2015 15:45 GMT
#29
> The only thing is that the AI always plays the same strategy (very fast 3-base).

This is only true for Terran, but Protoss-GTAI plays 4Gate, and Zerg plays 12Pool.


> Is there a way to change the commander / strategy ?

Yes, if you know Galaxy-Script.

Example:

//-----------------------------------------------
// Opening
//-----------------------------------------------
// CVB 2014-12-21: CC-First, Barracks
if (!GTFinishIA(player, c_TB_OrbitalCommand, 2))
{
GTrain(player, c_TU_SCV, 14);
GBuild(player, c_TB_SupplyDepot_Alias, 1);
GTrainI(player, c_TU_SCV, 18, c_TB_SupplyDepot_Alias, 1);

if (AIHasRes(player, 310, 0))
{
GTExpand2(player);
}

GTrainA(player, c_TU_SCV, 15, c_TB_SupplyDepot_Alias, 1);
// CVB 2014-12-21: "GBuildI" checks if a building
/// is "in progress or better" NOT "complete"
// CC, 2 => 2nd CC is building => Barracks
GBuildI(player, c_TB_Barracks, 1, c_TB_CommandCenter_Alias, 2);
GBuildI(player, c_TB_Refinery, 1, c_TB_CommandCenter_Alias, 2);
//GBuildI(player, c_TB_Refinery, 1, c_TB_Barracks, 1);
// CVB 2014-12-21: Morph first OC
GTBuildTA(player, 2, 0, c_TB_OrbitalCommand, 1, 0, c_TB_Barracks, 1);
GTrainI(player, c_TU_SCV, 19, c_TB_CommandCenter_Alias, 2);



You can download the GTAI for free:
http://wiki.teamliquid.net/starcraft2/User:NeoBlade/LotV_GTAI_Unit_Tester
... but you should know how to handle the

http://wiki.teamliquid.net/starcraft2/StarCraft_II_Editor

and you should have some programming and very good Google skills.

[image loading]
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
Last Edited: 2015-11-08 23:25:21
November 08 2015 23:24 GMT
#30
New version LOTV-GTAI:

- Bugfix: Problems with "900" LOTV mineral patches
- Bugfix: No Tactical Jump. AI-Difficulty < HARD, now > Medium
- Blizzard: Thank you very much! New class "Mineral Field (900)"
- New LOTV Feature: Nexus has now 15 basic supply
http://youtube.com/NeoBladeSC2
NeoBlade
Profile Blog Joined April 2011
Germany262 Posts
November 11 2015 16:42 GMT
#31
Note: Between 11th and 15th of November the GTAI will be changed to LOTV. That means: It is not available for HOTS players anymore.
http://youtube.com/NeoBladeSC2
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