• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:16
CEST 19:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back9BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Is the larve respawn broken? Weekly Cups (July 6 - 12): Protoss strike back Interview with an American 16 Year Old Grandmaster Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
screpdb: new Starcraft reporting tool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5769 users

LotV Balance Update Preview - May 11 - Page 8

Forum Index > Legacy of the Void
320 CommentsPost a Reply
Prev 1 6 7 8 9 10 17 Next All
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 12 2015 00:55 GMT
#141
Interesting changes. Glad to see the Mothership not being forgotten. I think there's potential there.

Even the BL is getting some love o.O. Dunno how I feel about that route though, 11 range is pretty nice but I think I'd rather they just make the morph off of the muta combined with a new direction for the corruptor.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
NKexquisite
Profile Joined January 2009
United States911 Posts
May 12 2015 01:03 GMT
#142
On May 12 2015 09:53 shin_toss wrote:
Show nested quote +
Crap! You're right!! If only Protoss had a flying unit that could drop units into other players bases as well!!


Oh yeah bec Distruptors can destroy bases.. riigght.


http://wiki.teamliquid.net/starcraft2/Warp_Prism
Whattttt Upppppppp Im Nesteaaaaaa!!
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
May 12 2015 01:06 GMT
#143
On May 12 2015 09:55 FrostedMiniWheats wrote:
Interesting changes. Glad to see the Mothership not being forgotten. I think there's potential there.

Even the BL is getting some love o.O. Dunno how I feel about that route though, 11 range is pretty nice but I think I'd rather they just make the morph off of the muta combined with a new direction for the corruptor.

I had this idea in my head of reworking the Corruptor to be anti light, and for corruption to be redesigned as a small splash spell that slowed down all bio units. This would serve as a genuinely reliable method of wresting away air control in ZvZ. Then you could reintroduce something thematically similar to the Devourer as a morph off of the Mutalisk that served as Zerg's anti armored and anti capital ship air-to-air attacker. But I like both the Ravager and the Lurker a lot, so I wouldn't want them to remove one of them in favor of this concept. Granted, the Devourer was a bit lame in BW, but it had an intriguing potential to its acid spores effect, and it looked soooo cool that I always wished it could've had more of a role in high-level gameplay.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
jasonbourne907
Profile Joined May 2015
17 Posts
May 12 2015 01:28 GMT
#144
recall change is crazy... are you kidding..?
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
May 12 2015 01:51 GMT
#145
On May 12 2015 07:33 EleanorRIgby wrote:
so negative, maybe wait to play with the new changes before being so overly critical.

Everytthing sucks, everything is shit, Blizzard doesn't care anymore. *fires up CS:GO*.

To be fair, most people are very constructive. Some are just burned, I think, and want to see "Guys we make BW now again!!" to be happy about Blizzard's approach.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 12 2015 01:53 GMT
#146
On May 12 2015 10:03 NKexquisite wrote:
Show nested quote +
On May 12 2015 09:53 shin_toss wrote:
Crap! You're right!! If only Protoss had a flying unit that could drop units into other players bases as well!!


Oh yeah bec Distruptors can destroy bases.. riigght.


http://wiki.teamliquid.net/starcraft2/Warp_Prism


Warp Ins are not even half as close effective as bio drops and mutaballs going back n forth (unlimited times you want) not just 4 times ^_^

AKMU / IU
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-05-12 01:55:36
May 12 2015 01:55 GMT
#147
On May 12 2015 10:53 shin_toss wrote:
Show nested quote +
On May 12 2015 10:03 NKexquisite wrote:
On May 12 2015 09:53 shin_toss wrote:
Crap! You're right!! If only Protoss had a flying unit that could drop units into other players bases as well!!


Oh yeah bec Distruptors can destroy bases.. riigght.


http://wiki.teamliquid.net/starcraft2/Warp_Prism


Warp Ins are not even half as close effective as bio drops and mutaballs going back n forth (unlimited times you want) not just 4 times ^_^



Wow calm down on those absolute statements. Way too many variables included to say it like that. You can certainly argue about effectiveness in certain situations, but not generalising like that.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
May 12 2015 02:06 GMT
#148
Most of the time yes its more effective. Esp in early/mid game and base trade scenarios.
AKMU / IU
halfaspider
Profile Joined August 2013
United States31 Posts
May 12 2015 02:20 GMT
#149
Would anybody miss them if Blizz just took removed mines, oracles, and SH?
whatup
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2015-05-12 02:26:55
May 12 2015 02:21 GMT
#150
Uhm... why aren't people talking as much about the Chargelot speed boost? That sounds pretty major to the mobility of the protoss army and its effectiveness (considering zealots are melee). And the ability to deal with harassment. And the ability to back away from a fight. And... well... everything.
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
Last Edited: 2015-05-12 02:24:11
May 12 2015 02:23 GMT
#151
On May 12 2015 10:06 Pontius Pirate wrote:
Show nested quote +
On May 12 2015 09:55 FrostedMiniWheats wrote:
Interesting changes. Glad to see the Mothership not being forgotten. I think there's potential there.

Even the BL is getting some love o.O. Dunno how I feel about that route though, 11 range is pretty nice but I think I'd rather they just make the morph off of the muta combined with a new direction for the corruptor.

I had this idea in my head of reworking the Corruptor to be anti light, and for corruption to be redesigned as a small splash spell that slowed down all bio units. This would serve as a genuinely reliable method of wresting away air control in ZvZ. Then you could reintroduce something thematically similar to the Devourer as a morph off of the Mutalisk that served as Zerg's anti armored and anti capital ship air-to-air attacker. But I like both the Ravager and the Lurker a lot, so I wouldn't want them to remove one of them in favor of this concept. Granted, the Devourer was a bit lame in BW, but it had an intriguing potential to its acid spores effect, and it looked soooo cool that I always wished it could've had more of a role in high-level gameplay.


We're almost totally on the same page, I think they should turn it into a lair tech devourer as well as play up its role as an aerial tank. Mayyybe give it some sort of Hive tech air-to-ground ability (plaguuu?!), but I'd settle for just having them move and shoot with a devastating debuff effect. Additionally, this sounds bizarre, but I think burrow could work on them as well. It'd make them better at evading opponent air superiority and would allow them to ambush quicker air units like mutas provided there's no detection around.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Lobotomist
Profile Joined May 2010
United States1541 Posts
May 12 2015 02:29 GMT
#152
So...eco changes?

I'd have more of an opinion about specific unit changes if i had a beta key
Teching to hive too quickly isn't just a risk: it's an ultrarisk
HomeWorld
Profile Joined December 2011
Romania903 Posts
Last Edited: 2015-05-12 02:50:50
May 12 2015 02:34 GMT
#153
RIP mech.
Edit: hope they won't throw the game clock back in the prehistoric age.
Parcelleus
Profile Joined January 2011
Australia1662 Posts
May 12 2015 02:50 GMT
#154
Upgraded Zealot speed increased from 2.75 to 2.953

With the addition of the Adept, the Zealots role has been reduced in the later stages game. To adjust for this, we decided to make a mid/late game buff to Zealots that makes the Zealots be a more ideal choice in certain situations compared to the Adept. Alternatively, we could have toned down the effectiveness of the Adept, but overall we agree with the community opinion that Protoss isn’t as powerful as the other two races currently, so we felt this change was best.


Well by mid-late game Protoss usually has charge, so this change with their reasoning makes no sense. Charge is better for mid-late game than using this minor speed buff. Furthermore, this small speed buff makes no difference to someone who has good kiting.

Idea for you Blizz (free of charge this 1): Buff warpgate units and nerf warp-gate (both must happen together). I think you have heard from the community that we rather micro units (gateway units) , than rely on MSC or recall.
*burp*
BruMeister
Profile Joined February 2012
United States90 Posts
May 12 2015 02:56 GMT
#155
I am so excited about this Zealot speed buff. I have been clamouring for one for a long, long time.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
May 12 2015 02:57 GMT
#156
On May 12 2015 11:29 Lobotomist wrote:
So...eco changes?

I'd have more of an opinion about specific unit changes if i had a beta key


Yea for real... Where's my beta key?

And, where's the eco change...

Also for the auto-tourney, I have to say I agree on the time limit... Cause lets be real, who has the time to sit around for hours waiting for one person's game to finish, just so they can continue an already long tourney. I suppose it depends on how long the brackets are, but it's pretty understandable.

Also strats would develop around time and experienced gained, which I think would diversify overall play.

Think chess vs speed chess. Both legit.

I am COMPLETELY AGAINST max game limit for regular melee games on ladder.
wUndertUnge
Profile Blog Joined September 2010
United States1125 Posts
Last Edited: 2015-05-12 03:04:55
May 12 2015 03:00 GMT
#157
Is there any unit in the Z arsenal that does damage vs. the Disruptor? If not, this doesn't help Zerg players

I'm curious to see how the MSC recall buff comes into play. It allows earlier aggression and harass right off the bat with an earlier escape plan. I was thinking having 3 MSCs at one's disposal over time might be OP - then couldn't think of a scenario where that might actually be helpful. Then again, I'm not a P player.
Clan: QQGC - wundertunge#1850
TL+ Member
Beelzebub1
Profile Joined May 2015
1005 Posts
Last Edited: 2015-05-12 03:06:02
May 12 2015 03:01 GMT
#158
Fairly disappointed with most of these changes, I'm not really understanding the timid approach that Kim and the team are working with, the early parts of the beta should be a time to make bold design changes that could never be made in the middle of a released product, I feel like the last 2 balance updates are more then standard balance patches and not beta design changes.

Specifically buffs to the mothership which with the cloaking is..well it's just a unit that totally promotes death balling so pretty lost on that one, I mean why would you ever spread out away from the Mothership? Why not a buff to Gateway instead? I mean the Zealot thing is nice but Gateway is still undesirable and charge should just be turned into Zealot legs to REALLY help Zealots close in and benefit from micro (i.e. actually be able to micro against mines) O__o

I guess on a more positive note I do appreciate the slow but meaningful Lurker nerf and the updates on the new Terran unit are cool, seems pretty interesting and I'm pretty psyched to see the unit model.

Just praying that the team is spending 10X as much effort on making Protoss the race it should have been and still can be and not making Terran even more well designed then they already are.

Also super surprised the good ol' Ultralisk escaped the nerf bat, I don't want to have to keep playing against mech, I accept it, the 8 armor just isn't working lol or rebuff Marauders idk I'm Zerg and they are a step away from indestructible, a bit comical to see how bad it was in HOTS and how insanely strong it is now xD

edit: spelling
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 12 2015 03:08 GMT
#159
Lurker change is stupid. The problem is the range, nothing else, unless you consider extreme alterations.
Beelzebub1
Profile Joined May 2015
1005 Posts
May 12 2015 03:13 GMT
#160
On May 12 2015 12:08 FabledIntegral wrote:
Lurker change is stupid. The problem is the range, nothing else, unless you consider extreme alterations.


Oh heey <3

edit: True, this might help though, I think more nerfs are on the table for the Lurker, not sure if they are going to mess with the range right away but I can definitely see a hp nerf.
Prev 1 6 7 8 9 10 17 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 15h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 281
CosmosSc2 48
BRAT_OK 33
MindelVK 15
StarCraft: Brood War
Calm 4577
Horang2 558
Light 322
Zeus 294
actioN 267
ggaemo 199
firebathero 164
Soulkey 126
Movie 62
Hyun 36
[ Show more ]
ToSsGirL 35
Terrorterran 33
soO 30
910 29
Barracks 28
scan(afreeca) 27
Rock 16
IntoTheRainbow 12
Sacsri 12
Sexy 9
Dewaltoss 1
Dota 2
Gorgc8701
qojqva861
League of Legends
Doublelift3271
KnowMe83
Counter-Strike
FalleN 1814
fl0m1403
x6flipin457
adren_tv96
kRYSTAL_46
Super Smash Bros
C9.Mang0167
Other Games
Grubby1486
singsing1346
Liquid`RaSZi1155
Beastyqt491
ceh9396
crisheroes155
Livibee122
XaKoH 108
SteadfastSC72
Organizations
Other Games
gamesdonequick2820
StarCraft 2
TaKeTV547
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2212
Other Games
• imaqtpie510
• Shiphtur322
Upcoming Events
Replay Cast
15h 44m
CrankTV Team League
17h 44m
Replay Cast
1d 15h
CrankTV Team League
1d 17h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.