The 8 Armor Ultralisk - Page 2
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Hot_Ice
139 Posts
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[PkF] Wire
France24192 Posts
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Wildmoon
Thailand4189 Posts
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Reptilia
Chile913 Posts
what happens if a marine with no upgrades (6dmg) attacks an ultra with 8 armor? does it always deal 1 damage? or it can miss? | ||
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Pursuit_
United States1330 Posts
On April 26 2015 10:23 Reptilia wrote: question: what happens if a marine with no upgrades (6dmg) attacks an ultra with 8 armor? what about a marine with 6(+3) attack? does it always deal 1 damage? or it can miss? IIRC it goes down to .5 damage, which is the lowest. | ||
Big J
Austria16289 Posts
On April 26 2015 10:13 Wildmoon wrote: I wouldn't worry that much about it. Ultra will be nerfed in some ways or at the very least other races's options to deal with them will be buffed. Yeah, and that's what I fear so much about LotV. They introduce hardcounters and then introduce their hardcounter-solutions as well. And what happens if you have hardcounter armies? It becomes a numbers game. Did I build enough cyclones? If yes, ultralisks are dead. If no, ultralisks run me over. There's not much room for skill with units that just fuck up other units. Combats should be about dealing damage and receiving damage and trying to mini-maxing that through micro. But an 8armor ultralisk just doesn't receive damage from most of the units, and a longrange moving fortress neither. | ||
Wildmoon
Thailand4189 Posts
On April 26 2015 10:31 Big J wrote: Yeah, and that's what I fear so much about LotV. They introduce hardcounters and then introduce their hardcounter-solutions as well. And what happens if you have hardcounter armies? It becomes a numbers game. Did I build enough cyclones? If yes, ultralisks are dead. If no, ultralisks run me over. There's not much room for skill with units that just fuck up other units. Combats should be about dealing damage and receiving damage and trying to mini-maxing that through micro. But an 8armor ultralisk just doesn't receive damage from most of the units, and a longrange moving fortress neither. They could just buff options that's not obvious counter but deal with Ultralisk well based on circumstances. Tank? Archon? Immortal? whatever but I think nerfing Ultralisk is the best option here. 8 armor is a bit too much. | ||
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digmouse
China6326 Posts
On April 26 2015 10:24 Pursuit_ wrote: IIRC it goes down to .5 damage, which is the lowest. I thought it's 1 damage, you can't decrease damage below 1. | ||
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Pursuit_
United States1330 Posts
On April 26 2015 11:45 digmouse wrote: I thought it's 1 damage, you can't decrease damage below 1. http://wiki.teamliquid.net/starcraft2/Armor Also just tested it in the HotS uni tester with an unupgraded marine vs a 6 armor battlecruiser, .5 damage per hit. | ||
andrewlt
United States7702 Posts
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[UoN]Sentinel
United States11320 Posts
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Just_a_Moth
Canada1941 Posts
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NasusAndDraven
359 Posts
Ultralisk were unstoppable in HotS zvz exept by broods and swarm host. Ultralisk are unstopable in lotv zvz exept by lurkers and broods to a smaller extent. Its just that getting hive tech is really hard in the match up. But if you think that its news that ultras can plow through zerglings banelings queens roaches hydras and infestors then the only problem is that you do not know the matchup. | ||
mCon.Hephaistas
Netherlands891 Posts
On April 26 2015 14:07 NasusAndDraven wrote: Ultralisk were unstoppable in WoL zvz exept by brood lords. Ultralisk were unstoppable in HotS zvz exept by broods and swarm host. Ultralisk are unstopable in lotv zvz exept by lurkers and broods to a smaller extent. Its just that getting hive tech is really hard in the match up. But if you think that its news that ultras can plow through zerglings banelings queens roaches hydras and infestors then the only problem is that you do not know the matchup. That's wrong, roach hydra could deal with broodlords decently well, especially if you use some infested terran to screw their pathing | ||
pure.Wasted
Canada4701 Posts
On April 26 2015 06:02 Gretorp wrote: Stephano just went roach/hydra/lurker and wiped the floor of my ultra/roach/ravager. I had no clue it was possible. He had some spines too. How he puts pressure is he takes more and more bases faster than you, and has small attacks around the map until he has his ultimate composition Action all over the map? In a ZvZ? Is this the promised land? | ||
Ramiz1989
12124 Posts
On April 26 2015 13:47 andrewlt wrote: This change is just redundant with the marauder and immortal changes. What is Blizzard thinking with it? Immortals still wreck Ultralisks, that didn't change. Marauder change was overdone, not the Ultralisk one. If Marauders still had 1 shot I think that it would be ok, they would deal more damage and coupled with Mines/Tanks/Cyclones they could handle Ultralisks. I have also seen Terran doing great job defending against Ultralisks when playing Bio with 5-6 Siege Tanks and Medivacs, just the fact that Siege Tanks are mobile now means a lot against Ultralisks and in the late game where Zerg can't have enormous flock of Mutalisks if he wants to make more Ultralisks, Zerglings and Banelings. Perhaps lowering armor to 7 would work. Right now units that deal ok or really well with current Ultralisks are: PvZ - Archons, Immortals, Void Rays, Tempests(new ability kills Ultralisk no matter what since there is no healing/regeneration for those 550 damage). TvZ - Siege Tanks with Medivacs, Thors, Cyclones, Widow Mines are somewhat ok. ZvZ - Roaches, Ravagers, Lurkers Not saying that there shouldn't be any changes but there are ways to deal with current Ultralisks with each race. | ||
404AlphaSquad
839 Posts
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avilo
United States4100 Posts
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Amazonic
Sweden239 Posts
Personally I don't see the reasoning behind buffing the ultra so hard, it was already so damn good. Maybe +1 armor, the change is super drastic. | ||
Big J
Austria16289 Posts
On April 26 2015 19:54 Ramiz1989 wrote: Immortals still wreck Ultralisks, that didn't change. Marauder change was overdone, not the Ultralisk one. If Marauders still had 1 shot I think that it would be ok, they would deal more damage and coupled with Mines/Tanks/Cyclones they could handle Ultralisks. I'm actually of the reverse opinion. The marauder change was pretty good. For units that are: armored with 0base armor, nothing changes unarmored with 0base armor, the marauder is a tiny bit buffed armored with 1base armor, the marauder is a tiny bit nerfed unarmored with 1base armor, the marauder is a tiny bit worse when unupgraded and a tiny bit better when upgraded Units with higher base armor: Ultralisk, Tempest, Battlecruiser. The later two fly and thus nothing changes The only real problem unit should be the ultralisk, unless they messed up the upgrading, which I'm not sure they haven't. It should be +1 (x2) instead of +1(+1vs armored) now, hence a buff against unarmored targets when considering higher upgrades. The real issue is still that Terran has a very hard time incorporating anything that doesn't come from the barracks into bio-play for the one or other reason. And that barracks play essentially means Marines and Marauders with some lategame applications for the ghost against protoss. Perhaps lowering armor to 7 would work. There would be much better solutions to buffing ultralisks if they wanted to. There have been suggestions by people on the forums as well as on the Late Game Show before. The only suggestion that I haven't seen in 5years of SC2 is buffing the armor. | ||
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