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The 8 Armor Ultralisk

Forum Index > Legacy of the Void
Post a Reply
1 2 3 4 5 6 7 8 Next All
Piousflea84
Profile Joined April 2015
17 Posts
April 25 2015 20:13 GMT
#1
Anyone else feel like the 8-Armor Ultralisk is completely unbalancing for the ZvZ lategame? There isn't a Zerg unit in the game that can reasonably kill it. Terrans and Protoss at least have the Cyclone and Immortal.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
April 25 2015 20:21 GMT
#2
I think zvz is the least of the concern. If it gets that far that's pretty crazy as roach/ravager is so strong.
When I think of something else, something will go here
sc2chronic
Profile Joined May 2012
United States777 Posts
April 25 2015 20:22 GMT
#3
mutas and ultras can kill it pretty easily.
terrible, terrible, damage
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 25 2015 20:44 GMT
#4
maybe use broodlords to screw up their pathing while hydras whittle them down from range?
vibeo gane,
richlol
Profile Joined January 2009
28 Posts
Last Edited: 2015-04-25 20:48:33
April 25 2015 20:47 GMT
#5
Combined with the Marauder vs Armored nerf, it also completely hard counters Bio, which I thought Dkim wanted to move away from (hard counters).

Despite the bio comp being more entertaining than mech in the TvZ matchup, it seems like Dkim wants mech to be the only option T has vs Z, unless things are changed.
Gretorp
Profile Blog Joined September 2008
United States586 Posts
April 25 2015 20:53 GMT
#6
I went 10 ultras against Stephano thinking I'd wreck him. He had lurkers and made me feel like a prison boy.

T and P have the harder times
I am Unheard Change
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-04-25 20:58:49
April 25 2015 20:58 GMT
#7
On April 26 2015 05:53 Gretorp wrote:
I went 10 ultras against Stephano thinking I'd wreck him. He had lurkers and made me feel like a prison boy.

T and P have the harder times

haha, yeah lurkers counter everything except cyclones (according to his stream). Stephano's got it all figured out.
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 25 2015 20:59 GMT
#8
On April 26 2015 05:47 richlol wrote:
Combined with the Marauder vs Armored nerf, it also completely hard counters Bio, which I thought Dkim wanted to move away from (hard counters).

Despite the bio comp being more entertaining than mech in the TvZ matchup, it seems like Dkim wants mech to be the only option T has vs Z, unless things are changed.

Yeah, it would be nice if the Marauder nerf had instead been to 10 + 8 armored, or 12 + 6 armored, coupled with a mild cooldown nerf. It just seems too vulnerable to super high armor targets now.

On April 26 2015 05:53 Gretorp wrote:
I went 10 ultras against Stephano thinking I'd wreck him. He had lurkers and made me feel like a prison boy.

T and P have the harder times

Does the player with Lurkers usually need to engage the Ultras with Lings to hold them in place for the Lurker shots, or is it more of a straight-up counter relationship?
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Gretorp
Profile Blog Joined September 2008
United States586 Posts
April 25 2015 21:02 GMT
#9
Stephano just went roach/hydra/lurker and wiped the floor of my ultra/roach/ravager. I had no clue it was possible. He had some spines too. How he puts pressure is he takes more and more bases faster than you, and has small attacks around the map until he has his ultimate composition
I am Unheard Change
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 25 2015 21:37 GMT
#10
Dunno about balance, but I just think it's a totally boring change. I'd much rather they revert it to 6 armor with full upgrades but allow it to walk through units (including opponent units) so it's better at taking down priority targets and getting its damage in.

Additionally, I always thought it would be cool if Frenzied boosted the Ultralisks attack and movement speed when near death. That way they actually have a means of retreating if an engagement goes bad instead of getting picked off by stim bio, banshees, or blink stalkers.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
April 25 2015 21:46 GMT
#11
On April 26 2015 06:37 FrostedMiniWheats wrote:
Additionally, I always thought it would be cool if Frenzied boosted the Ultralisks attack and movement speed when near death. That way they actually have a means of retreating if an engagement goes bad instead of getting picked off by stim bio, banshees, or blink stalkers.

While I disagreed with your first point, as I mostly enjoy them being tweaked to increase their sense of towering titanic bulk and impervious carapace, that frenzy idea would be cool as hell, especially since that would effect BLs as well. In fact, I could imagine players weakening their BLs to the frenzy threshold to get them across the map faster.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
April 25 2015 21:51 GMT
#12
ultras too good pvz, only immortals have a chance
ur pro or ur noob , thats life
404AlphaSquad
Profile Joined October 2011
839 Posts
April 25 2015 22:17 GMT
#13
Just reduce their ridiculous size already... These clunky big things by Activision Blizzard have only brought problems to this RTS.
aka Kalevi
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 25 2015 22:19 GMT
#14
On April 26 2015 07:17 404AlphaSquad wrote:
Just reduce their ridiculous size already... These clunky big things by Activision Blizzard have only brought problems to this RTS.

I'd prefer this with a small speed buff off creep, instead of making them practically immortal.
"Nerfing Toss can just make them stronger"
Topin
Profile Blog Joined December 2010
Peru10128 Posts
April 25 2015 22:37 GMT
#15
marauders dont do anything to ultras...
i would define my style between a mix of ByuN, Maru and MKP
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
April 25 2015 22:37 GMT
#16
for me its the least u can have, just build a wall and some 1 hex spaces structures . .these things derp pretty hard doesnt matter how much hp they have
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
April 25 2015 22:55 GMT
#17
On April 26 2015 06:46 Pontius Pirate wrote:
Show nested quote +
On April 26 2015 06:37 FrostedMiniWheats wrote:
Additionally, I always thought it would be cool if Frenzied boosted the Ultralisks attack and movement speed when near death. That way they actually have a means of retreating if an engagement goes bad instead of getting picked off by stim bio, banshees, or blink stalkers.

While I disagreed with your first point, as I mostly enjoy them being tweaked to increase their sense of towering titanic bulk and impervious carapace, that frenzy idea would be cool as hell, especially since that would effect BLs as well. In fact, I could imagine players weakening their BLs to the frenzy threshold to get them across the map faster.


Well, I was actually hoping they'd remove frenzied on the BL (along with adjusting fungal and removing abduct) ^^;

but that's a separate topic.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Charoisaur
Profile Joined August 2014
Germany16089 Posts
April 26 2015 00:01 GMT
#18
On April 26 2015 07:37 StatixEx wrote:
for me its the least u can have, just build a wall and some 1 hex spaces structures . .these things derp pretty hard doesnt matter how much hp they have


and then you sit behind your wall for the rest of the game until you run out of money while the zerg takes the entire map and then kills you with endless remaxes
Many of the coolest moments in sc2 happen due to worker harassment
Loccstana
Profile Blog Joined November 2012
United States833 Posts
April 26 2015 00:26 GMT
#19
Marauder overnerfed, Ultra overbuffed
[url]http://i.imgur.com/lw2yN.jpg[/url]
StasisField
Profile Joined August 2013
United States1086 Posts
April 26 2015 00:51 GMT
#20
Stephano has been wrecking Ultras with Lurker play. In fact, he makes Ultras look weak with his Lurker play. Ultras are not a problem in ZvZ
What do you mean Immortals can't shoot up?
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