The 8 Armor Ultralisk
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Piousflea84
17 Posts
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blade55555
United States17423 Posts
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sc2chronic
United States777 Posts
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-NegativeZero-
United States2141 Posts
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richlol
28 Posts
Despite the bio comp being more entertaining than mech in the TvZ matchup, it seems like Dkim wants mech to be the only option T has vs Z, unless things are changed. | ||
Gretorp
United States586 Posts
T and P have the harder times | ||
Big J
Austria16289 Posts
On April 26 2015 05:53 Gretorp wrote: I went 10 ultras against Stephano thinking I'd wreck him. He had lurkers and made me feel like a prison boy. T and P have the harder times haha, yeah lurkers counter everything except cyclones (according to his stream). Stephano's got it all figured out. ![]() | ||
Pontius Pirate
United States1557 Posts
On April 26 2015 05:47 richlol wrote: Combined with the Marauder vs Armored nerf, it also completely hard counters Bio, which I thought Dkim wanted to move away from (hard counters). Despite the bio comp being more entertaining than mech in the TvZ matchup, it seems like Dkim wants mech to be the only option T has vs Z, unless things are changed. Yeah, it would be nice if the Marauder nerf had instead been to 10 + 8 armored, or 12 + 6 armored, coupled with a mild cooldown nerf. It just seems too vulnerable to super high armor targets now. On April 26 2015 05:53 Gretorp wrote: I went 10 ultras against Stephano thinking I'd wreck him. He had lurkers and made me feel like a prison boy. T and P have the harder times Does the player with Lurkers usually need to engage the Ultras with Lings to hold them in place for the Lurker shots, or is it more of a straight-up counter relationship? | ||
Gretorp
United States586 Posts
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FrostedMiniWheats
United States30730 Posts
Additionally, I always thought it would be cool if Frenzied boosted the Ultralisks attack and movement speed when near death. That way they actually have a means of retreating if an engagement goes bad instead of getting picked off by stim bio, banshees, or blink stalkers. | ||
Pontius Pirate
United States1557 Posts
On April 26 2015 06:37 FrostedMiniWheats wrote: Additionally, I always thought it would be cool if Frenzied boosted the Ultralisks attack and movement speed when near death. That way they actually have a means of retreating if an engagement goes bad instead of getting picked off by stim bio, banshees, or blink stalkers. While I disagreed with your first point, as I mostly enjoy them being tweaked to increase their sense of towering titanic bulk and impervious carapace, that frenzy idea would be cool as hell, especially since that would effect BLs as well. In fact, I could imagine players weakening their BLs to the frenzy threshold to get them across the map faster. | ||
KiWiKaKi
Canada691 Posts
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404AlphaSquad
839 Posts
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royalroadweed
United States8301 Posts
On April 26 2015 07:17 404AlphaSquad wrote: Just reduce their ridiculous size already... These clunky big things by Activision Blizzard have only brought problems to this RTS. I'd prefer this with a small speed buff off creep, instead of making them practically immortal. | ||
Topin
Peru10038 Posts
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StatixEx
United Kingdom779 Posts
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FrostedMiniWheats
United States30730 Posts
On April 26 2015 06:46 Pontius Pirate wrote: While I disagreed with your first point, as I mostly enjoy them being tweaked to increase their sense of towering titanic bulk and impervious carapace, that frenzy idea would be cool as hell, especially since that would effect BLs as well. In fact, I could imagine players weakening their BLs to the frenzy threshold to get them across the map faster. Well, I was actually hoping they'd remove frenzied on the BL (along with adjusting fungal and removing abduct) ^^; but that's a separate topic. | ||
Charoisaur
Germany15867 Posts
On April 26 2015 07:37 StatixEx wrote: for me its the least u can have, just build a wall and some 1 hex spaces structures . .these things derp pretty hard doesnt matter how much hp they have and then you sit behind your wall for the rest of the game until you run out of money while the zerg takes the entire map and then kills you with endless remaxes | ||
Loccstana
United States833 Posts
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StasisField
United States1086 Posts
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