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Active: 15691 users

request : A key to unbind units from CG

Forum Index > Legacy of the Void
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1 2 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
April 03 2015 21:23 GMT
#1
It is a rather simple request, that could improve the game in my opinion.

Right now, if you want to remove units from control groups, you have to select your control group, click on each units you want to remove and re-create an other control group to override the initial one. I find it not intuitive and encourage you to keep all your units together, especially for zerg player that add units in control groups from the eggs.
I know there are some solutions like splitting your army to recreates two CG but that would remove the reinforcements , or control+shift+click to remove all units of the same type but it's a all or nothing solution which is not what I suggest, I want (and propose) a solution to simply remove small fraction of units.

With LoTv right around the corner and the new economy system we will have to spread the bases across the map, and therefore the army too, it would be beneficial if there was a better way to control the setup of control groups, in order to set up runby, small groups units defending different bases.. and so on.

What I suggest is really simple, it would be just one key that unbind the selected units from any control group. So basically, you select the units you want to unbind, press the "unbind key" and these units will be remove from any control group.

It will be good to split your army when you want to attack from two different angle, to do some harass and defend your bases from drops... and so on. On a side note, it would also be good to remove morphing baneling from your main army.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 03 2015 21:23 GMT
#2
It would indeed make everyone's life easier (the command actually exists but it's not very practical).
Hider
Profile Blog Joined May 2010
Denmark9448 Posts
April 03 2015 21:54 GMT
#3
Agree with OP. This is not just a chance that is gonna make the game more fun to play, but could also result in more aggression as it does become a bit easier to send out a dropship or other units to harass.
TurboMaN
Profile Joined October 2005
Germany925 Posts
April 03 2015 21:55 GMT
#4
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 21:59 GMT
#5
He's talking about batching them out, like cntrl shift and box on screen takes them out of the selected and then you can redo hotkey. I'm not sure how I would feel it's sort of a limit that makes it slightly harder to harass because you either have to forgo hotkeys or slowly shift them out.
Because LoTV forces the spread of bases I think you need to be hitting even more spots than the normal 2-3 in HoTs probably more like 4-5 and because of the extra amount to focus on shifting and or not using hotkeys isn't the limiting factor in skill? (If that makes sense)
I like it since microing on 4/5 fronts hotkeys aren't the limiting factor and it would help lower level players harass.
I will make Yogg Saron priest work...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 22:01 GMT
#6
On April 04 2015 06:55 TurboMaN wrote:
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


Cntrl+Shift click takes out all of that unit type it's not efficient, shift clicking is the single method which I think you're talking about. Sure it's fine for hots where there's not much maximum of fighting on 2/3 fronts where hots you can see 4/5 so the limit shouldn't be the hotkeys but keeping track, so they might aswell make it easier to get to attack on 4/5 fronts.
I will make Yogg Saron priest work...
StasisField
Profile Joined August 2013
United States1086 Posts
April 03 2015 22:18 GMT
#7
I like the idea. The current system for getting rid of units is basically too repetitive and time consuming, or too simple in what units it takes out of the control group and makes harassment for all three races, and control for zerg, a serious pain that can be very frustrating to deal with.
What do you mean Immortals can't shoot up?
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-04-03 23:32:22
April 03 2015 23:23 GMT
#8
In War 3 there is a subgroup modifier key for sending highlighted type of units independent of the whole group command. You could ctrl right click on the map and send the unit of those type without affecting other units in the group. I think I would like that one as well (even more than the unit un-group key which I believe is shift delete in BW).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
April 03 2015 23:48 GMT
#9
I'd love that command, it's not a major thing but I don't really see the downside of this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 04 2015 00:05 GMT
#10
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
April 04 2015 01:09 GMT
#11
It's a simple command that frees up your attention to do other things.

Considering the legality of certain fast warpin/inject methods, deselecting single units with a bind would be fantastic. I've even got the space for such a thing on my layout having unbound the select all army button ffs
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 04 2015 01:19 GMT
#12
I don't see how a command like this would make the game easier. It's another command you'd have to learn how and when to use through experience, not a crutch for newbs to lean on.
~ ~ <°)))><~ ~ ~
Lexender
Profile Joined September 2013
Mexico2665 Posts
April 04 2015 01:46 GMT
#13
On April 04 2015 09:05 Charoisaur wrote:
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.


A command like this will have no impact on gameplay, it wouldn't make the game easier, it would only help give option to players to do more with his time and thus make skill to have more of an impact.
WombaT
Profile Blog Joined May 2010
Northern Ireland27479 Posts
April 04 2015 01:51 GMT
#14
In that vein I'd like the ability to customise unit priority, some people have different preferences than what the defaults are and it similarly wouldn't largely effect the gameplay
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-04 17:32:13
April 04 2015 17:28 GMT
#15
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
April 04 2015 17:41 GMT
#16
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-04-04 18:02:11
April 04 2015 17:56 GMT
#17
On April 05 2015 02:28 HewTheTitan wrote:
Show nested quote +
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too

I want an autospread button. also stim on perfect autocast. also perfect autocast kiting button! thanks! I think it is unfair that I have to spend time practicing and I still cant be as fast as MVP, he has a mechanical unfair advantage! flawed reasoning. stop beeing a troll and give solid arguments on why this should be or shouldnt be in the game.
This isnt reddit.
I dont see the point in uncontrolgrouping something. I mean you can deselect units via UI and recontrol group everything no? even individually clicking on units with shift works. I wouldnt mind the option for other players though.
aka Kalevi
Charoisaur
Profile Joined August 2014
Germany16103 Posts
April 04 2015 18:05 GMT
#18
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.
Many of the coolest moments in sc2 happen due to worker harassment
Vanadiel
Profile Joined April 2012
France961 Posts
April 04 2015 21:29 GMT
#19
I don't see your point. So whatever makes the game harder, let's go? Let's remove control group then, they are for noobs!

It's nothing like autocast split or making the game easier, but just giving the player more options and better control.
Lexender
Profile Joined September 2013
Mexico2665 Posts
Last Edited: 2015-04-04 22:00:21
April 04 2015 22:00 GMT
#20
On April 05 2015 03:05 Charoisaur wrote:
Show nested quote +
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.


The better player will still have better multitasking and control, this wouldn't give a lesser player ANY IF AT ALL advantage in comparison to ah more skilled player. Quite the opposite, if we give more tools the better player will have more chancess to show his skill.
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