• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:49
CEST 17:49
KST 00:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27
Community News
Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing How herO can make history in the Code S S2 finals Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey. Code S RO8 Results + RO4 Bracket (2025 Season 2) Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."
Tourneys
[GSL 2025] Code S: Season 2 - Semi Finals & Finals Sparkling Tuna Cup - Weekly Open Tournament $3,500 WardiTV European League 2025 Sea Duckling Open (Global, Bronze-Diamond) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] ProLeague Bracket Stage - Day 4
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Best crypto recovery experts in the world Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 32387 users

request : A key to unbind units from CG

Forum Index > Legacy of the Void
Post a Reply
1 2 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
April 03 2015 21:23 GMT
#1
It is a rather simple request, that could improve the game in my opinion.

Right now, if you want to remove units from control groups, you have to select your control group, click on each units you want to remove and re-create an other control group to override the initial one. I find it not intuitive and encourage you to keep all your units together, especially for zerg player that add units in control groups from the eggs.
I know there are some solutions like splitting your army to recreates two CG but that would remove the reinforcements , or control+shift+click to remove all units of the same type but it's a all or nothing solution which is not what I suggest, I want (and propose) a solution to simply remove small fraction of units.

With LoTv right around the corner and the new economy system we will have to spread the bases across the map, and therefore the army too, it would be beneficial if there was a better way to control the setup of control groups, in order to set up runby, small groups units defending different bases.. and so on.

What I suggest is really simple, it would be just one key that unbind the selected units from any control group. So basically, you select the units you want to unbind, press the "unbind key" and these units will be remove from any control group.

It will be good to split your army when you want to attack from two different angle, to do some harass and defend your bases from drops... and so on. On a side note, it would also be good to remove morphing baneling from your main army.
[PkF] Wire
Profile Joined March 2013
France24192 Posts
April 03 2015 21:23 GMT
#2
It would indeed make everyone's life easier (the command actually exists but it's not very practical).
Hider
Profile Blog Joined May 2010
Denmark9366 Posts
April 03 2015 21:54 GMT
#3
Agree with OP. This is not just a chance that is gonna make the game more fun to play, but could also result in more aggression as it does become a bit easier to send out a dropship or other units to harass.
TurboMaN
Profile Joined October 2005
Germany925 Posts
April 03 2015 21:55 GMT
#4
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 21:59 GMT
#5
He's talking about batching them out, like cntrl shift and box on screen takes them out of the selected and then you can redo hotkey. I'm not sure how I would feel it's sort of a limit that makes it slightly harder to harass because you either have to forgo hotkeys or slowly shift them out.
Because LoTV forces the spread of bases I think you need to be hitting even more spots than the normal 2-3 in HoTs probably more like 4-5 and because of the extra amount to focus on shifting and or not using hotkeys isn't the limiting factor in skill? (If that makes sense)
I like it since microing on 4/5 fronts hotkeys aren't the limiting factor and it would help lower level players harass.
I will make Yogg Saron priest work...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 22:01 GMT
#6
On April 04 2015 06:55 TurboMaN wrote:
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


Cntrl+Shift click takes out all of that unit type it's not efficient, shift clicking is the single method which I think you're talking about. Sure it's fine for hots where there's not much maximum of fighting on 2/3 fronts where hots you can see 4/5 so the limit shouldn't be the hotkeys but keeping track, so they might aswell make it easier to get to attack on 4/5 fronts.
I will make Yogg Saron priest work...
StasisField
Profile Joined August 2013
United States1086 Posts
April 03 2015 22:18 GMT
#7
I like the idea. The current system for getting rid of units is basically too repetitive and time consuming, or too simple in what units it takes out of the control group and makes harassment for all three races, and control for zerg, a serious pain that can be very frustrating to deal with.
What do you mean Immortals can't shoot up?
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-04-03 23:32:22
April 03 2015 23:23 GMT
#8
In War 3 there is a subgroup modifier key for sending highlighted type of units independent of the whole group command. You could ctrl right click on the map and send the unit of those type without affecting other units in the group. I think I would like that one as well (even more than the unit un-group key which I believe is shift delete in BW).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
WombaT
Profile Blog Joined May 2010
Northern Ireland24878 Posts
April 03 2015 23:48 GMT
#9
I'd love that command, it's not a major thing but I don't really see the downside of this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Charoisaur
Profile Joined August 2014
Germany15914 Posts
April 04 2015 00:05 GMT
#10
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland24878 Posts
April 04 2015 01:09 GMT
#11
It's a simple command that frees up your attention to do other things.

Considering the legality of certain fast warpin/inject methods, deselecting single units with a bind would be fantastic. I've even got the space for such a thing on my layout having unbound the select all army button ffs
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 04 2015 01:19 GMT
#12
I don't see how a command like this would make the game easier. It's another command you'd have to learn how and when to use through experience, not a crutch for newbs to lean on.
~ ~ <°)))><~ ~ ~
Lexender
Profile Joined September 2013
Mexico2627 Posts
April 04 2015 01:46 GMT
#13
On April 04 2015 09:05 Charoisaur wrote:
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.


A command like this will have no impact on gameplay, it wouldn't make the game easier, it would only help give option to players to do more with his time and thus make skill to have more of an impact.
WombaT
Profile Blog Joined May 2010
Northern Ireland24878 Posts
April 04 2015 01:51 GMT
#14
In that vein I'd like the ability to customise unit priority, some people have different preferences than what the defaults are and it similarly wouldn't largely effect the gameplay
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-04 17:32:13
April 04 2015 17:28 GMT
#15
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 04 2015 17:41 GMT
#16
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-04-04 18:02:11
April 04 2015 17:56 GMT
#17
On April 05 2015 02:28 HewTheTitan wrote:
Show nested quote +
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too

I want an autospread button. also stim on perfect autocast. also perfect autocast kiting button! thanks! I think it is unfair that I have to spend time practicing and I still cant be as fast as MVP, he has a mechanical unfair advantage! flawed reasoning. stop beeing a troll and give solid arguments on why this should be or shouldnt be in the game.
This isnt reddit.
I dont see the point in uncontrolgrouping something. I mean you can deselect units via UI and recontrol group everything no? even individually clicking on units with shift works. I wouldnt mind the option for other players though.
aka Kalevi
Charoisaur
Profile Joined August 2014
Germany15914 Posts
April 04 2015 18:05 GMT
#18
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.
Many of the coolest moments in sc2 happen due to worker harassment
Vanadiel
Profile Joined April 2012
France961 Posts
April 04 2015 21:29 GMT
#19
I don't see your point. So whatever makes the game harder, let's go? Let's remove control group then, they are for noobs!

It's nothing like autocast split or making the game easier, but just giving the player more options and better control.
Lexender
Profile Joined September 2013
Mexico2627 Posts
Last Edited: 2015-04-04 22:00:21
April 04 2015 22:00 GMT
#20
On April 05 2015 03:05 Charoisaur wrote:
Show nested quote +
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.


The better player will still have better multitasking and control, this wouldn't give a lesser player ANY IF AT ALL advantage in comparison to ah more skilled player. Quite the opposite, if we give more tools the better player will have more chancess to show his skill.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .330
trigger 76
StarCraft: Brood War
Britney 31374
Calm 9356
Rain 6339
Horang2 2161
EffOrt 1340
Stork 744
PianO 565
BeSt 289
actioN 218
sSak 105
[ Show more ]
Hyun 68
Sea.KH 67
Shinee 51
Movie 39
Terrorterran 25
Aegong 21
Killer 16
zelot 16
Noble 14
ivOry 3
Zeus 0
Dota 2
Gorgc5677
qojqva2617
Dendi2591
XcaliburYe289
LuMiX1
Counter-Strike
fl0m4583
Foxcn920
rGuardiaN77
Super Smash Bros
Mew2King138
Heroes of the Storm
Khaldor690
Other Games
tarik_tv9170
singsing1914
B2W.Neo1484
Beastyqt472
C9.Mang0368
Fuzer 192
KnowMe133
RotterdaM128
FrodaN24
Organizations
Dota 2
PGL Dota 2 - Main Stream13650
Other Games
EGCTV603
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• maralekos20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3194
• WagamamaTV536
• Ler90
League of Legends
• Jankos3174
Upcoming Events
WardiTV Qualifier
11m
BSL: ProLeague
2h 11m
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
8h 11m
Wardi Open
19h 11m
Replay Cast
1d 8h
Replay Cast
1d 18h
RSL Revival
1d 18h
Cure vs Percival
ByuN vs Spirit
RSL Revival
2 days
herO vs sOs
Zoun vs Clem
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
RSL Revival
3 days
Serral vs SHIN
Solar vs Cham
Replay Cast
4 days
RSL Revival
4 days
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
4 days
SC Evo League
5 days
Circuito Brasileiro de…
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2025-06-11
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.