• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CEST 01:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event11Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced9
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers $1,400 SEL Season 3 Ladder Invitational
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Do we have a pimpest plays list? AI Question ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 4 [ASL21] Ro8 Day 3 [ASL21] Ro8 Day 2 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1280 users

request : A key to unbind units from CG

Forum Index > Legacy of the Void
Post a Reply
1 2 Next All
Vanadiel
Profile Joined April 2012
France961 Posts
April 03 2015 21:23 GMT
#1
It is a rather simple request, that could improve the game in my opinion.

Right now, if you want to remove units from control groups, you have to select your control group, click on each units you want to remove and re-create an other control group to override the initial one. I find it not intuitive and encourage you to keep all your units together, especially for zerg player that add units in control groups from the eggs.
I know there are some solutions like splitting your army to recreates two CG but that would remove the reinforcements , or control+shift+click to remove all units of the same type but it's a all or nothing solution which is not what I suggest, I want (and propose) a solution to simply remove small fraction of units.

With LoTv right around the corner and the new economy system we will have to spread the bases across the map, and therefore the army too, it would be beneficial if there was a better way to control the setup of control groups, in order to set up runby, small groups units defending different bases.. and so on.

What I suggest is really simple, it would be just one key that unbind the selected units from any control group. So basically, you select the units you want to unbind, press the "unbind key" and these units will be remove from any control group.

It will be good to split your army when you want to attack from two different angle, to do some harass and defend your bases from drops... and so on. On a side note, it would also be good to remove morphing baneling from your main army.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
April 03 2015 21:23 GMT
#2
It would indeed make everyone's life easier (the command actually exists but it's not very practical).
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
April 03 2015 21:54 GMT
#3
Agree with OP. This is not just a chance that is gonna make the game more fun to play, but could also result in more aggression as it does become a bit easier to send out a dropship or other units to harass.
TurboMaN
Profile Joined October 2005
Germany925 Posts
April 03 2015 21:55 GMT
#4
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 21:59 GMT
#5
He's talking about batching them out, like cntrl shift and box on screen takes them out of the selected and then you can redo hotkey. I'm not sure how I would feel it's sort of a limit that makes it slightly harder to harass because you either have to forgo hotkeys or slowly shift them out.
Because LoTV forces the spread of bases I think you need to be hitting even more spots than the normal 2-3 in HoTs probably more like 4-5 and because of the extra amount to focus on shifting and or not using hotkeys isn't the limiting factor in skill? (If that makes sense)
I like it since microing on 4/5 fronts hotkeys aren't the limiting factor and it would help lower level players harass.
I will make Yogg Saron priest work...
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
April 03 2015 22:01 GMT
#6
On April 04 2015 06:55 TurboMaN wrote:
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


Cntrl+Shift click takes out all of that unit type it's not efficient, shift clicking is the single method which I think you're talking about. Sure it's fine for hots where there's not much maximum of fighting on 2/3 fronts where hots you can see 4/5 so the limit shouldn't be the hotkeys but keeping track, so they might aswell make it easier to get to attack on 4/5 fronts.
I will make Yogg Saron priest work...
StasisField
Profile Joined August 2013
United States1086 Posts
April 03 2015 22:18 GMT
#7
I like the idea. The current system for getting rid of units is basically too repetitive and time consuming, or too simple in what units it takes out of the control group and makes harassment for all three races, and control for zerg, a serious pain that can be very frustrating to deal with.
What do you mean Immortals can't shoot up?
Odowan Paleolithic
Profile Blog Joined May 2013
United States232 Posts
Last Edited: 2015-04-03 23:32:22
April 03 2015 23:23 GMT
#8
In War 3 there is a subgroup modifier key for sending highlighted type of units independent of the whole group command. You could ctrl right click on the map and send the unit of those type without affecting other units in the group. I think I would like that one as well (even more than the unit un-group key which I believe is shift delete in BW).
I need a bigger fridge. I cannot hold all the Cheese that are given to me.
WombaT
Profile Blog Joined May 2010
Northern Ireland26765 Posts
April 03 2015 23:48 GMT
#9
I'd love that command, it's not a major thing but I don't really see the downside of this
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Charoisaur
Profile Joined August 2014
Germany16062 Posts
April 04 2015 00:05 GMT
#10
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.
Many of the coolest moments in sc2 happen due to worker harassment
WombaT
Profile Blog Joined May 2010
Northern Ireland26765 Posts
April 04 2015 01:09 GMT
#11
It's a simple command that frees up your attention to do other things.

Considering the legality of certain fast warpin/inject methods, deselecting single units with a bind would be fantastic. I've even got the space for such a thing on my layout having unbound the select all army button ffs
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
April 04 2015 01:19 GMT
#12
I don't see how a command like this would make the game easier. It's another command you'd have to learn how and when to use through experience, not a crutch for newbs to lean on.
~ ~ <°)))><~ ~ ~
Lexender
Profile Joined September 2013
Mexico2656 Posts
April 04 2015 01:46 GMT
#13
On April 04 2015 09:05 Charoisaur wrote:
no reason to make the game easier then it is. What's next? a key that autosplits your units for you? let the AI build constantly worker for you?
If i want an easy game i play LoL.


A command like this will have no impact on gameplay, it wouldn't make the game easier, it would only help give option to players to do more with his time and thus make skill to have more of an impact.
WombaT
Profile Blog Joined May 2010
Northern Ireland26765 Posts
April 04 2015 01:51 GMT
#14
In that vein I'd like the ability to customise unit priority, some people have different preferences than what the defaults are and it similarly wouldn't largely effect the gameplay
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
HewTheTitan
Profile Joined February 2015
Canada331 Posts
Last Edited: 2015-04-04 17:32:13
April 04 2015 17:28 GMT
#15
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
April 04 2015 17:41 GMT
#16
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2015-04-04 18:02:11
April 04 2015 17:56 GMT
#17
On April 05 2015 02:28 HewTheTitan wrote:
Show nested quote +
CTRL+Shift Click is done pretty fast, don't make this game even easier (and more casual) than it is right now.


LOL.

That's right, we should make the UI as frustrating and difficult as possible. Make sure that casuls like MVP with his wrist problems will never win another tournament.

Warcraft 1 let you select 4 units at a time. Lets do that too

I want an autospread button. also stim on perfect autocast. also perfect autocast kiting button! thanks! I think it is unfair that I have to spend time practicing and I still cant be as fast as MVP, he has a mechanical unfair advantage! flawed reasoning. stop beeing a troll and give solid arguments on why this should be or shouldnt be in the game.
This isnt reddit.
I dont see the point in uncontrolgrouping something. I mean you can deselect units via UI and recontrol group everything no? even individually clicking on units with shift works. I wouldnt mind the option for other players though.
aka Kalevi
Charoisaur
Profile Joined August 2014
Germany16062 Posts
April 04 2015 18:05 GMT
#18
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.
Many of the coolest moments in sc2 happen due to worker harassment
Vanadiel
Profile Joined April 2012
France961 Posts
April 04 2015 21:29 GMT
#19
I don't see your point. So whatever makes the game harder, let's go? Let's remove control group then, they are for noobs!

It's nothing like autocast split or making the game easier, but just giving the player more options and better control.
Lexender
Profile Joined September 2013
Mexico2656 Posts
Last Edited: 2015-04-04 22:00:21
April 04 2015 22:00 GMT
#20
On April 05 2015 03:05 Charoisaur wrote:
Show nested quote +
On April 05 2015 02:41 Grumbels wrote:
I think this command would be very useful, since you have professional players noticeably running into UI issues every time they try to coordinate combined aggressive and defensive movement. And there are so many neat uses for this sort of functionality for players of all skill levels.


this UI issues can be overcome by skill. this command would just make worse player be able to do the same thing as better player which means the better players have less ways to show the skill difference.


The better player will still have better multitasking and control, this wouldn't give a lesser player ANY IF AT ALL advantage in comparison to ah more skilled player. Quite the opposite, if we give more tools the better player will have more chancess to show his skill.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft274
CosmosSc2 43
StarCraft: Brood War
Britney 11730
GuemChi 624
Artosis 607
NaDa 17
910 6
Dota 2
monkeys_forever517
League of Legends
Doublelift4865
Super Smash Bros
Mew2King73
PPMD46
Other Games
summit1g8424
tarik_tv6101
Liquid`RaSZi1452
shahzam593
C9.Mang0427
JimRising 202
ToD91
Organizations
Other Games
gamesdonequick772
BasetradeTV455
Dota 2
PGL Dota 2 - Main Stream39
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• musti20045 27
• davetesta27
• Hupsaiya 20
• Response 1
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 43
• RayReign 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie2025
Other Games
• Scarra839
Upcoming Events
PiGosaur Cup
23m
PiGStarcraft274
GSL
9h 53m
Classic vs Cure
Maru vs Rogue
GSL
1d 9h
SHIN vs Zoun
ByuN vs herO
OSC
1d 11h
OSC
1d 13h
Replay Cast
2 days
Escore
2 days
The PondCast
2 days
WardiTV Invitational
2 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
2 days
[ Show More ]
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
3 days
BSL
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
4 days
BSL
4 days
GSL
5 days
Afreeca Starleague
5 days
Monday Night Weeklies
5 days
Afreeca Starleague
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.