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Active: 29071 users

LotV closed beta announced to start on March 31 - Page 7

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 5 6 7 8 9 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 18 2015 18:01 GMT
#121
On March 19 2015 02:56 SC2Toastie wrote:
OK so Terran really gets the worst additions. Cyclone looks fun but looks heavily nerfed compared to alpha. Except for Siege Medivac play, there isn't really anything new and exciting showcased here. BUFF GHOST PL0X!

Protoss and especially Zerg MOTHER OF GOD PLEASE INVITE ME

I PLAY RANDOM INVITE ME T_____T!!!!!!!!!!!!!!!!

Bout time they didn't start out dominating in a beta.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 18:01 GMT
#122
On March 19 2015 03:00 The_Red_Viper wrote:
Show nested quote +
Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized


Does this mean they basically slow the game down a bit? Right now these "5 seconds" are in fact less than 5 real time seconds. To me this paragraph reads like they keep all the basic stats, but make it real time.
Which would lead to a slower game, no?

They'll translate 40 seconds Blizz Time Build time to something like 30 secs Actual Time, If I understand correctly.
At least, if you look at it that way, the memorization part makes sense.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 18 2015 18:01 GMT
#123
On March 19 2015 03:00 The_Red_Viper wrote:
Show nested quote +
Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized


Does this mean they basically slow the game down a bit? Right now these "5 seconds" are in fact less than 5 real time seconds. To me this paragraph reads like they keep all the basic stats, but make it real time.
Which would lead to a slower game, no?

The game is the same speed, but the units of time have changed. I think.
Moderatorshe/her
TL+ Member
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 18:02 GMT
#124
On March 19 2015 03:01 ThomasjServo wrote:
Show nested quote +
On March 19 2015 02:56 SC2Toastie wrote:
OK so Terran really gets the worst additions. Cyclone looks fun but looks heavily nerfed compared to alpha. Except for Siege Medivac play, there isn't really anything new and exciting showcased here. BUFF GHOST PL0X!

Protoss and especially Zerg MOTHER OF GOD PLEASE INVITE ME

I PLAY RANDOM INVITE ME T_____T!!!!!!!!!!!!!!!!

Bout time they didn't start out dominating in a beta.

Salt?
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 18:02 GMT
#125
On March 19 2015 03:00 The_Red_Viper wrote:
Show nested quote +
Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized


Does this mean they basically slow the game down a bit? Right now these "5 seconds" are in fact less than 5 real time seconds. To me this paragraph reads like they keep all the basic stats, but make it real time.
Which would lead to a slower game, no?

The speed is on "faster" but instead of it saying 17 seconds to build an SCV it will say 12.
Go TAEJA
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 18 2015 18:02 GMT
#126
On March 19 2015 03:01 SC2Toastie wrote:
Show nested quote +
On March 19 2015 02:59 Teoita wrote:
On March 19 2015 02:47 ANLProbe wrote:
What does everyone think of the adept?


They are strongly implying that it's going to be a strong straight up fighting unit, which i love. I'm ok with the teleport thing, with the way they presented it it's quite different from blink stalkers so we will see.

Also, i like that it's not just NEW PROTOSS LAZORZ

As for the little movie, I think the teleport ability needs some toning down. I am afraid that it'll be far too Blink stalker like, both being teleporting units. Why not just a solid non-gimmick unit


It can be solid if, as they imply, it's stronger in fights than blink stalkers. The teleport spell can just be a situational thing, we will see.

Also this would be great to address the good old "blink stalker aa sucks balls".
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 18:03 GMT
#127
On March 19 2015 03:02 Teoita wrote:
Show nested quote +
On March 19 2015 03:01 SC2Toastie wrote:
On March 19 2015 02:59 Teoita wrote:
On March 19 2015 02:47 ANLProbe wrote:
What does everyone think of the adept?


They are strongly implying that it's going to be a strong straight up fighting unit, which i love. I'm ok with the teleport thing, with the way they presented it it's quite different from blink stalkers so we will see.

Also, i like that it's not just NEW PROTOSS LAZORZ

As for the little movie, I think the teleport ability needs some toning down. I am afraid that it'll be far too Blink stalker like, both being teleporting units. Why not just a solid non-gimmick unit


It can be solid if, as they imply, it's stronger in fights than blink stalkers. The teleport spell can just be a situational thing, we will see.

Also this would be great to address the good old "blink stalker aa sucks balls".

Adept aa is non existant :|
Mura Ma Man, Dark Da Dude, Super Shot Sos!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 18 2015 18:03 GMT
#128
On March 19 2015 03:01 SC2Toastie wrote:
Show nested quote +
On March 19 2015 03:00 The_Red_Viper wrote:
Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.

This means all attack speed values, movement speed values, cooldown times, research times, upgrade times, and unit build times will all need to be re-memorized


Does this mean they basically slow the game down a bit? Right now these "5 seconds" are in fact less than 5 real time seconds. To me this paragraph reads like they keep all the basic stats, but make it real time.
Which would lead to a slower game, no?

They'll translate 40 seconds Blizz Time Build time to something like 30 secs Actual Time, If I understand correctly.
At least, if you look at it that way, the memorization part makes sense.

Hm yeah if we talk about memorizing numbers i agree. I thought they maybe talk about the "feeling"
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
March 18 2015 18:04 GMT
#129
If you use the game clock, you’ll notice it’s ticking much slower in the Legacy of the Void beta. We’ve changed the rate of time passage to match what you’d expect from a regular clock. We’re trying this out due to our community having asked for this feature, and also because it’s a bit confusing to not have the game display real time. We have a couple major concerns with this change, which we’d like to mention here.

Game speed changing to real time also means all game values that are related to time also must change. Eg. When we say a cooldown of an ability is 5 seconds, we want that to mean 5 seconds.


Woah, BIG technical question here. Is the game essentially being changed to run at normal speed? As is, "normal" uses a tick rate of ~16hz, but Faster runs at a tick rate of ~22hz because they speed up the game tick rate with the game clock so that simulation remains identical.

If the tick rate is being ran at 16hz, then performance would go up (and not only would there be higher FPS in general, but less slow frames coinciding with game ticks making slightly jerky motion and small input lag spikes) but i guess the simulation would be slightly less accurate.

The other possibility would be just making the base tick rate, like amount of ticks in 1 game second, be ~22. Then it would run pretty much as it does now. I'm really curious which one they chose
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
machinus
Profile Joined January 2010
United States290 Posts
March 18 2015 18:04 GMT
#130
Does anyone know what change they made to "Unit Scan Range"? They did not really explain what they did.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2015-03-18 18:05:35
March 18 2015 18:04 GMT
#131
On March 19 2015 03:03 SC2Toastie wrote:
Show nested quote +
On March 19 2015 03:02 Teoita wrote:
On March 19 2015 03:01 SC2Toastie wrote:
On March 19 2015 02:59 Teoita wrote:
On March 19 2015 02:47 ANLProbe wrote:
What does everyone think of the adept?


They are strongly implying that it's going to be a strong straight up fighting unit, which i love. I'm ok with the teleport thing, with the way they presented it it's quite different from blink stalkers so we will see.

Also, i like that it's not just NEW PROTOSS LAZORZ

As for the little movie, I think the teleport ability needs some toning down. I am afraid that it'll be far too Blink stalker like, both being teleporting units. Why not just a solid non-gimmick unit


It can be solid if, as they imply, it's stronger in fights than blink stalkers. The teleport spell can just be a situational thing, we will see.

Also this would be great to address the good old "blink stalker aa sucks balls".

Adept aa is non existant :|


Exactly, now they can buff stalker's damage/aa/whatever without risking screwing things up because adpet will be more of a fighting unit. That, and viper aa spell looks scary good vs phoenixes. I hope that made sense

Oh also, APM will now be actual actions per actual minute! Hype!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Elentos
Profile Blog Joined February 2015
55510 Posts
March 18 2015 18:04 GMT
#132
The Adept looks awesome but the attack looks puny :/
Every 60 seconds in Africa, a minute passes.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
March 18 2015 18:04 GMT
#133
On March 19 2015 03:02 SC2Toastie wrote:
Show nested quote +
On March 19 2015 03:01 ThomasjServo wrote:
On March 19 2015 02:56 SC2Toastie wrote:
OK so Terran really gets the worst additions. Cyclone looks fun but looks heavily nerfed compared to alpha. Except for Siege Medivac play, there isn't really anything new and exciting showcased here. BUFF GHOST PL0X!

Protoss and especially Zerg MOTHER OF GOD PLEASE INVITE ME

I PLAY RANDOM INVITE ME T_____T!!!!!!!!!!!!!!!!

Bout time they didn't start out dominating in a beta.

Salt?

Like a pretzle <3
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 18:05 GMT
#134
Their attack didn't look very strong tbh.
Go TAEJA
Elentos
Profile Blog Joined February 2015
55510 Posts
March 18 2015 18:05 GMT
#135
On March 19 2015 03:04 machinus wrote:
Does anyone know what change they made to "Unit Scan Range"? They did not really explain what they did.

Stalkers won't run into detected widow mines anymore when you A-move them.
Every 60 seconds in Africa, a minute passes.
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
March 18 2015 18:05 GMT
#136
On March 19 2015 03:04 Teoita wrote:
Show nested quote +
On March 19 2015 03:03 SC2Toastie wrote:
On March 19 2015 03:02 Teoita wrote:
On March 19 2015 03:01 SC2Toastie wrote:
On March 19 2015 02:59 Teoita wrote:
On March 19 2015 02:47 ANLProbe wrote:
What does everyone think of the adept?


They are strongly implying that it's going to be a strong straight up fighting unit, which i love. I'm ok with the teleport thing, with the way they presented it it's quite different from blink stalkers so we will see.

Also, i like that it's not just NEW PROTOSS LAZORZ

As for the little movie, I think the teleport ability needs some toning down. I am afraid that it'll be far too Blink stalker like, both being teleporting units. Why not just a solid non-gimmick unit


It can be solid if, as they imply, it's stronger in fights than blink stalkers. The teleport spell can just be a situational thing, we will see.

Also this would be great to address the good old "blink stalker aa sucks balls".

Adept aa is non existant :|


Exactly, now they can buff stalker's damage/aa/whatever without risking screwing things up because adpet will be more of a fighting unit. I hope that made sense

Oh also, APM will now be actual actions per actual minute! Hype!


It will ALWAYS be "blizzard APM"

they will find yet another way to completely bork up the numbers, i guarantee it :D
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Redfish
Profile Joined April 2010
United States142 Posts
March 18 2015 18:05 GMT
#137
Nydus worms unable to take damage until they're done spawning? So a Zerg can create it right in range of a Photon cannon with impunity? What on earth?

Here come the Ravager/Nydus rushes to crush any hope of Protoss playing for an economic opening. If neither Forcefields nor solid base defense can keep enemies out, then what else can we be expected to rely on to survive?
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
March 18 2015 18:05 GMT
#138
On March 19 2015 03:04 machinus wrote:
Does anyone know what change they made to "Unit Scan Range"? They did not really explain what they did.

Mura Ma Man, Dark Da Dude, Super Shot Sos!
DarkPlasmaBall
Profile Blog Joined March 2010
United States44158 Posts
March 18 2015 18:05 GMT
#139
Lurkers can outrange photon cannons?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ANLProbe
Profile Joined October 2013
667 Posts
March 18 2015 18:06 GMT
#140
Did anyone else see that a new building is possible?
Go TAEJA
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