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Active: 769 users

LotV closed beta announced to start on March 31 - Page 68

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 66 67 68 69 70 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2015 17:39 GMT
#1341
On March 31 2015 02:36 darkness wrote:
So are stalkers supposed to be the counter for lurkers? Just like dragoons.

I'm assuming that Immortals will pack a quite a punch against them.

Stargate units would be pretty decent counters too
ㅇㅅㅌㅅ
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 17:47 GMT
#1342
I assume Oracles tagging Lurkers will be pretty useful as well.

Oracles still gets it's tagging ability in LotV right?
Wat
Supersamu
Profile Joined November 2014
Germany296 Posts
March 30 2015 17:47 GMT
#1343
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
Last Edited: 2015-03-30 17:48:49
March 30 2015 17:48 GMT
#1344
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 30 2015 17:56 GMT
#1345
On March 31 2015 02:48 Hider wrote:
Show nested quote +
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.

Nah, you obviously need to spot the drop before it hits, but that's the case atm too.
Someone said adepts don't have enough dps, so maybe that's really an issue though
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
MonkeyBot
Profile Joined June 2013
United States125 Posts
March 30 2015 17:57 GMT
#1346
Apologies if this has already been discussed, but will the Adept's shade be vulnerable to movement-affecting abilities like abduct, forcefields and fungals? I think making it invulnerable is ok, but it would be interesting if you could still use these abilities against it.
Supersamu
Profile Joined November 2014
Germany296 Posts
March 30 2015 17:58 GMT
#1347
On March 31 2015 02:48 Hider wrote:
Show nested quote +
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.


I think that is an interesting and unique aspect to the unit that the shade has a timer that both players know, so the defending and the attacking player should in theory know where the adept is able to reappear. This also makes it very important at what exact moment you send out the shade. It becomes very useful for Protoss players to know before the battle how it is likely going to go.
TronJovolta
Profile Joined April 2013
United States323 Posts
March 30 2015 18:16 GMT
#1348
All I'm sayin is Zerg sounds fucking scary.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 30 2015 18:17 GMT
#1349
On March 31 2015 03:16 TronJovolta wrote:
All I'm sayin is Zerg sounds fucking scary.

It's only the early beta though. I seriously doubt that all the current changes will make it to the end game untouched.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Hider
Profile Blog Joined May 2010
Denmark9377 Posts
March 30 2015 18:19 GMT
#1350
On March 31 2015 02:58 Supersamu wrote:
Show nested quote +
On March 31 2015 02:48 Hider wrote:
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.


I think that is an interesting and unique aspect to the unit that the shade has a timer that both players know, so the defending and the attacking player should in theory know where the adept is able to reappear. This also makes it very important at what exact moment you send out the shade. It becomes very useful for Protoss players to know before the battle how it is likely going to go.


Sure, I agree it's interesting, but I don't see this as a particularly storng defensive unit. Rather, I believe it's intended to have strong harass options.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 30 2015 18:22 GMT
#1351
On March 31 2015 02:57 MonkeyBot wrote:
Apologies if this has already been discussed, but will the Adept's shade be vulnerable to movement-affecting abilities like abduct, forcefields and fungals? I think making it invulnerable is ok, but it would be interesting if you could still use these abilities against it.

Nope. Not affected and not targetable from what I've seen. Really only affected by buildings and terrain.
ㅇㅅㅌㅅ
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 30 2015 18:22 GMT
#1352
On March 31 2015 03:19 Hider wrote:
Show nested quote +
On March 31 2015 02:58 Supersamu wrote:
On March 31 2015 02:48 Hider wrote:
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.


I think that is an interesting and unique aspect to the unit that the shade has a timer that both players know, so the defending and the attacking player should in theory know where the adept is able to reappear. This also makes it very important at what exact moment you send out the shade. It becomes very useful for Protoss players to know before the battle how it is likely going to go.


Sure, I agree it's interesting, but I don't see this as a particularly storng defensive unit. Rather, I believe it's intended to have strong harass options.

Well, in theory it's supposed to be a "core" unit, but yeah...
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Charoisaur
Profile Joined August 2014
Germany15955 Posts
Last Edited: 2015-03-30 18:36:02
March 30 2015 18:28 GMT
#1353
I'm really looking forward to the beta although I'm extremely sceptical about the economy change.
But even if it won't be as good as the current economy it will still be a lot of fun to develope all the new build orders etc.

for the new units I think especially ravagers and cyclones will be really fun to play with and fill holes the races needed.
I'm a bit sceptical for disruptor and lurkers though because I don't think we need even more splash damage in the game.
If the disruptor ends up replacing the collossus it might be okay but if both remain strong it will be just to much.

Banshee, warpprism, immortal, carrier and bc changes are also great.
tank pick up, ultra buff, marauder nerf, warpgate nerf and the new viper ability are either dumb or just plain OP and hopefully will not make it into the game.

edit: the new terran unit really should be a lategame bio unit. that's the one thing terran needs right now, a viable lategame with bio so they don't play every game on a timer.
Many of the coolest moments in sc2 happen due to worker harassment
JCoto
Profile Joined October 2014
Spain574 Posts
March 30 2015 18:29 GMT
#1354
On March 31 2015 03:22 OtherWorld wrote:
Show nested quote +
On March 31 2015 03:19 Hider wrote:
On March 31 2015 02:58 Supersamu wrote:
On March 31 2015 02:48 Hider wrote:
On March 31 2015 02:47 Supersamu wrote:
I just realized how cool the adept is going to be. You can send out the shade, attack the terran army, and then teleport a frigging long distance away from them in an instant.
Or you can defend a drop and send out the shade to have it with your main army instantly.
You could defend 2 locations simultaneously with only one unit, so to speak.
The terran will have to look for shades running around to see whether the adepts will change positions and will have to be more careful about really dropping simultaneously, and not with a 7 second difference or so.


Except you dont control when you teleport, which makes it quite weak vs drop play.


I think that is an interesting and unique aspect to the unit that the shade has a timer that both players know, so the defending and the attacking player should in theory know where the adept is able to reappear. This also makes it very important at what exact moment you send out the shade. It becomes very useful for Protoss players to know before the battle how it is likely going to go.


Sure, I agree it's interesting, but I don't see this as a particularly storng defensive unit. Rather, I believe it's intended to have strong harass options.

Well, in theory it's supposed to be a "core" unit, but yeah...


In fact, the Adept is very solid. Slightly weaker than a Zealot, but with good damage output vs light.
They might tune the bounce damage (i'd say to 50%) and the damage a bit to be more standard (lower damage, faster attack), but the unit is very well designed.

The only thing I see is that is able to two shot too early maybe, considering that it's ranged, and attacks too slow for an infantry unit. But the concept is amazing.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 30 2015 18:35 GMT
#1355
Every test done so far shows it's awful against armored, so meh i was hoping it would be better overall
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 30 2015 18:37 GMT
#1356
On March 31 2015 02:08 Tenks wrote:
Adapt with Splash (was this upgrade confirmed?) will absolutely shred marines. Marauders are now (5+5)x2 so they're slightly less effective against structures now so cannons may be a bit better. And that is taking for granted that bio will still be the staple in TvP.

People really need to let the beta play and simmer for a bit prior to freaking out with theorycraft

I would be very surprised if people mech in TvP. Blizzard gave protoss 2 more units that are good at exploiting siege tanks.
"Nerfing Toss can just make them stronger"
Magnifico
Profile Joined March 2013
1958 Posts
March 30 2015 18:45 GMT
#1357
Immortal warpism harass will be hilarious in PvP.
dashiz
Profile Joined August 2010
Costa Rica193 Posts
March 30 2015 18:45 GMT
#1358
Anyone got their invite yet?
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 18:48 GMT
#1359
On March 31 2015 03:37 royalroadweed wrote:
Show nested quote +
On March 31 2015 02:08 Tenks wrote:
Adapt with Splash (was this upgrade confirmed?) will absolutely shred marines. Marauders are now (5+5)x2 so they're slightly less effective against structures now so cannons may be a bit better. And that is taking for granted that bio will still be the staple in TvP.

People really need to let the beta play and simmer for a bit prior to freaking out with theorycraft

I would be very surprised if people mech in TvP. Blizzard gave protoss 2 more units that are good at exploiting siege tanks.



The adapt and disruptor? Adapt just tickles armored units and I don't think the Disruptor one-shots tanks.
Wat
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
March 30 2015 18:49 GMT
#1360
Adepts can close in with tank lines quite easily though. Also stasis looks ok vs mech i guess, and carriers could be even better (and they are already decent against it)
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
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