On March 31 2015 01:01 Tenks wrote:
If E, rclick, shift D took you 15 seconds you may have bigger issues
If E, rclick, shift D took you 15 seconds you may have bigger issues
The tank siege animation takes forever tho.
Forum Index > Legacy of the Void |
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here. Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk. | ||
Elentos
55456 Posts
March 30 2015 16:03 GMT
#1301
On March 31 2015 01:01 Tenks wrote: Show nested quote + On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. | ||
Tenks
United States3104 Posts
March 30 2015 16:07 GMT
#1302
On March 31 2015 01:03 Elentos wrote: Show nested quote + On March 31 2015 01:01 Tenks wrote: On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them. | ||
opisska
Poland8852 Posts
March 30 2015 16:15 GMT
#1303
On March 31 2015 01:07 Tenks wrote: Show nested quote + On March 31 2015 01:03 Elentos wrote: On March 31 2015 01:01 Tenks wrote: On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them. Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost. Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere. One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however. | ||
purakushi
United States3300 Posts
March 30 2015 16:17 GMT
#1304
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Big J
Austria16289 Posts
March 30 2015 16:17 GMT
#1305
On March 31 2015 01:15 opisska wrote: Show nested quote + On March 31 2015 01:07 Tenks wrote: On March 31 2015 01:03 Elentos wrote: On March 31 2015 01:01 Tenks wrote: On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them. Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost. Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere. One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however. Doomdropping is going to be glorious with you being sieged faster than the defender! It's about time they buffed that, never seen it in HotS TvT. | ||
royalroadweed
United States8301 Posts
March 30 2015 16:18 GMT
#1306
On March 31 2015 01:01 Tenks wrote: Show nested quote + On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues It takes 8 seconds to unsiege and then resiege. The "repositioning" must have taken 7 seconds for him. | ||
TronJovolta
United States323 Posts
March 30 2015 16:19 GMT
#1307
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Tenks
United States3104 Posts
March 30 2015 16:20 GMT
#1308
On March 31 2015 01:17 Big J wrote: Show nested quote + On March 31 2015 01:15 opisska wrote: On March 31 2015 01:07 Tenks wrote: On March 31 2015 01:03 Elentos wrote: On March 31 2015 01:01 Tenks wrote: On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them. Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost. Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere. One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however. Doomdropping is going to be glorious with you being sieged faster than the defender! It's about time they buffed that, never seen it in HotS TvT. But you can load 2xunsieged tanks vs 1xsieged tanks. If you're doom dropping you'll still want the tanks unsieged unless you have like 12 medivacs. | ||
OtherWorld
France17333 Posts
March 30 2015 16:20 GMT
#1309
On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again | ||
Tenks
United States3104 Posts
March 30 2015 16:23 GMT
#1310
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Elentos
55456 Posts
March 30 2015 16:24 GMT
#1311
On March 31 2015 01:23 Tenks wrote: Armory upgrades are still unified in LotV, right? I know there were talking about undoing that change but didn't see if it went through or not. In what dcemuser enabled us to play, they're still unified. | ||
Tenks
United States3104 Posts
March 30 2015 16:38 GMT
#1312
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TronJovolta
United States323 Posts
March 30 2015 16:45 GMT
#1313
On March 31 2015 01:20 OtherWorld wrote: Show nested quote + On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing. | ||
Dingodile
4132 Posts
March 30 2015 16:47 GMT
#1314
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SuperYo1000
United States880 Posts
March 30 2015 16:57 GMT
#1315
On March 31 2015 01:07 Tenks wrote: Show nested quote + On March 31 2015 01:03 Elentos wrote: On March 31 2015 01:01 Tenks wrote: On March 31 2015 00:56 SuperYo1000 wrote: On March 31 2015 00:25 Tenks wrote: On March 31 2015 00:15 opisska wrote: I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ... You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank. isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds If E, rclick, shift D took you 15 seconds you may have bigger issues The tank siege animation takes forever tho. You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them. wait for unsiege? that takes 1 second...siege takes 3 seconds. then moving at ground speed of 2.25 thru an army you have around. The difference of being able to reposition in 2-3 seconds compared to 8+ seconds means 1-2 tank shots....thats huge viking snipes? ya sure if you totally obvious. With medivac boost you can reposition lighning fast | ||
purakushi
United States3300 Posts
March 30 2015 17:02 GMT
#1316
On March 31 2015 01:45 TronJovolta wrote: Show nested quote + On March 31 2015 01:20 OtherWorld wrote: On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing. Read it again. One more section. In the case that you are just being depressed about what the beta is going to open with, be patient. After all, it's Blizzard we are talking about. | ||
KatatoniK
United Kingdom978 Posts
March 30 2015 17:03 GMT
#1317
On March 31 2015 01:45 TronJovolta wrote: Show nested quote + On March 31 2015 01:20 OtherWorld wrote: On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing. What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage. | ||
Shield
Bulgaria4824 Posts
March 30 2015 17:05 GMT
#1318
On March 31 2015 02:03 KatatoniK wrote: Show nested quote + On March 31 2015 01:45 TronJovolta wrote: On March 31 2015 01:20 OtherWorld wrote: On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing. What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage. This, and protoss is already bad at defending terran drops before late game. | ||
The_Red_Viper
19533 Posts
March 30 2015 17:07 GMT
#1319
On March 31 2015 02:03 KatatoniK wrote: Show nested quote + On March 31 2015 01:45 TronJovolta wrote: On March 31 2015 01:20 OtherWorld wrote: On March 31 2015 01:19 TronJovolta wrote: So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing. ... Read the OP again Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing. What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage. Euh. The adept alone is pretty nice for drop defense i think. the ability is designed to make the unit highly mobile, the "aoe" upgrade will do fairly well vs bio. Then there is the disruptor which looks pretty cost effective on its own (in comparison to the colossus especially) I think protoss will be extremely fun in LOTV (just like zerg) Terran on the other hand has to hope for an interesting new unit i feel like... | ||
Tenks
United States3104 Posts
March 30 2015 17:08 GMT
#1320
People really need to let the beta play and simmer for a bit prior to freaking out with theorycraft | ||
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