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Active: 1824 users

LotV closed beta announced to start on March 31 - Page 66

Forum Index > Legacy of the Void
2700 CommentsPost a Reply
Prev 1 64 65 66 67 68 136 Next
Thanks to Reddit sleuths, everyone can try the LotV test maps by following instructions here.

Note: This is not a beta key, it is simply access to Vs. AI and a Unit Tester. I have no idea how cool with this Blizzard is or is not, use at your own risk.
Elentos
Profile Blog Joined February 2015
55553 Posts
March 30 2015 16:03 GMT
#1301
On March 31 2015 01:01 Tenks wrote:
Show nested quote +
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 16:07 GMT
#1302
On March 31 2015 01:03 Elentos wrote:
Show nested quote +
On March 31 2015 01:01 Tenks wrote:
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.



You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them.
Wat
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 30 2015 16:15 GMT
#1303
On March 31 2015 01:07 Tenks wrote:
Show nested quote +
On March 31 2015 01:03 Elentos wrote:
On March 31 2015 01:01 Tenks wrote:
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.



You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them.


Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost.

Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere.

One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
purakushi
Profile Joined August 2012
United States3300 Posts
March 30 2015 16:17 GMT
#1304
Hopefully Korean audio is available in the beta.
T P Z sagi
Big J
Profile Joined March 2011
Austria16289 Posts
March 30 2015 16:17 GMT
#1305
On March 31 2015 01:15 opisska wrote:
Show nested quote +
On March 31 2015 01:07 Tenks wrote:
On March 31 2015 01:03 Elentos wrote:
On March 31 2015 01:01 Tenks wrote:
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.



You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them.


Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost.

Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere.

One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however.

Doomdropping is going to be glorious with you being sieged faster than the defender! It's about time they buffed that, never seen it in HotS TvT.
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 30 2015 16:18 GMT
#1306
On March 31 2015 01:01 Tenks wrote:
Show nested quote +
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

It takes 8 seconds to unsiege and then resiege. The "repositioning" must have taken 7 seconds for him.
"Nerfing Toss can just make them stronger"
TronJovolta
Profile Joined April 2013
United States323 Posts
March 30 2015 16:19 GMT
#1307
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 16:20 GMT
#1308
On March 31 2015 01:17 Big J wrote:
Show nested quote +
On March 31 2015 01:15 opisska wrote:
On March 31 2015 01:07 Tenks wrote:
On March 31 2015 01:03 Elentos wrote:
On March 31 2015 01:01 Tenks wrote:
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.



You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them.


Sure, but it makes is at similar dynamics as for example hellbat drops on tanks and these can be immensely successfull - if you have enough medivacs, you just barrell through anti-air, particularly with boost.

Siege-unsiege takes 8 seconds. Eight fucking seconds is a lifetime in SC2 - and the tank is slow as hell on top of that. This change suddenly makes the tank a potentially highly mobile thing that dishes 50 splash damage against armoured targets the instant it falls down from a vac anywhere.

One thing I don't know is whether they will manage to fire a volley if dropped within lethal siege fire range however.

Doomdropping is going to be glorious with you being sieged faster than the defender! It's about time they buffed that, never seen it in HotS TvT.



But you can load 2xunsieged tanks vs 1xsieged tanks. If you're doom dropping you'll still want the tanks unsieged unless you have like 12 medivacs.
Wat
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 30 2015 16:20 GMT
#1309
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 16:23 GMT
#1310
Armory upgrades are still unified in LotV, right? I know there were talking about undoing that change but didn't see if it went through or not.
Wat
Elentos
Profile Blog Joined February 2015
55553 Posts
Last Edited: 2015-03-30 16:25:44
March 30 2015 16:24 GMT
#1311
Honestly after playing around with it a bit, I'm not too hot on the cyclone's lock-on mechanism, especially since it auto-casts and the range is quite ridiculous. It's standard attack would be enough tbh.
On March 31 2015 01:23 Tenks wrote:
Armory upgrades are still unified in LotV, right? I know there were talking about undoing that change but didn't see if it went through or not.

In what dcemuser enabled us to play, they're still unified.
Every 60 seconds in Africa, a minute passes.
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 16:38 GMT
#1312
Does the Cyclone receive benefit from damage upgrades? Or is the lock-on considered a spell so it doesn't gain damage?
Wat
TronJovolta
Profile Joined April 2013
United States323 Posts
March 30 2015 16:45 GMT
#1313
On March 31 2015 01:20 OtherWorld wrote:
Show nested quote +
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again


Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing.
Dingodile
Profile Joined December 2011
4135 Posts
March 30 2015 16:47 GMT
#1314
its safe to say that someone is going to stream at 12am today? ^^
Grubby | ToD | Moon | Lyn | Sky
SuperYo1000
Profile Joined July 2008
United States880 Posts
March 30 2015 16:57 GMT
#1315
On March 31 2015 01:07 Tenks wrote:
Show nested quote +
On March 31 2015 01:03 Elentos wrote:
On March 31 2015 01:01 Tenks wrote:
On March 31 2015 00:56 SuperYo1000 wrote:
On March 31 2015 00:25 Tenks wrote:
On March 31 2015 00:15 opisska wrote:
I just thought about the sieged tank drops and came to the conclusion that it has the potential to ruin the greatest art that ever existed in SC2, that is marine-tank TvT. Granted, Blizzard has been doing everything possible for quite some time to prevent the game from even reaching that stage, but when it ever happens, positional marine-tank play can be pretty awesome. But this play is based on the fact that your tanks cannot move while sieged, which will no longer be the case ...



You can still only pick up and drop 1 tank at a time. It isn't much different than unsieging and repositioning the tank.


isnt much difference?, unsieging and repositioning took like 15 seconds and you where vulnerable. With drop ship it takes like 2-3 seconds


If E, rclick, shift D took you 15 seconds you may have bigger issues

The tank siege animation takes forever tho.



You really only wait on the unsiege. After that you just queue them up to do their thing. Really the biggest difference between dropping the tanks and just repositioning them is you can instantly pick it up if you drop it within range of another tank. But everytime you pick up a tank there is a chance some Vikes will snipe it and it is pretty rough losing not only a tank but a medivac as well. It isn't like it is without risks to ferry them.



wait for unsiege? that takes 1 second...siege takes 3 seconds. then moving at ground speed of 2.25 thru an army you have around. The difference of being able to reposition in 2-3 seconds compared to 8+ seconds means 1-2 tank shots....thats huge

viking snipes? ya sure if you totally obvious. With medivac boost you can reposition lighning fast
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2015-03-30 17:03:23
March 30 2015 17:02 GMT
#1316
On March 31 2015 01:45 TronJovolta wrote:
Show nested quote +
On March 31 2015 01:20 OtherWorld wrote:
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again


Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing.


Read it again. One more section.

In the case that you are just being depressed about what the beta is going to open with, be patient. After all, it's Blizzard we are talking about.
T P Z sagi
KatatoniK
Profile Blog Joined October 2013
United Kingdom978 Posts
March 30 2015 17:03 GMT
#1317
On March 31 2015 01:45 TronJovolta wrote:
Show nested quote +
On March 31 2015 01:20 OtherWorld wrote:
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again


Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing.


What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage.
Flying on the Jin Air hype plane. Lets go Maru, Rogue, sOs and the handsome CJ herO
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 30 2015 17:05 GMT
#1318
On March 31 2015 02:03 KatatoniK wrote:
Show nested quote +
On March 31 2015 01:45 TronJovolta wrote:
On March 31 2015 01:20 OtherWorld wrote:
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again


Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing.


What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage.


This, and protoss is already bad at defending terran drops before late game.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 30 2015 17:07 GMT
#1319
On March 31 2015 02:03 KatatoniK wrote:
Show nested quote +
On March 31 2015 01:45 TronJovolta wrote:
On March 31 2015 01:20 OtherWorld wrote:
On March 31 2015 01:19 TronJovolta wrote:
So seriously Terran gets nothing but the cyclone and nerfs? Holy fuck this is depressing.

...
Read the OP again


Oh I'm sorry did I not mention the tanks and bc's? Seems kinda negligible compared to all the gifts Zerg is getting, not to mention Protoss. Like I said, depressing.


What? Protoss is getting hit the hardest with all the LotV changes. Immortal nerf, warp-in nerf. Then there's the fact there's really nothing in place to help Protoss deal with the economic changes, they will still struggle to defend several bases at once without dying/taking severe damage.

Euh.
The adept alone is pretty nice for drop defense i think. the ability is designed to make the unit highly mobile, the "aoe" upgrade will do fairly well vs bio.
Then there is the disruptor which looks pretty cost effective on its own (in comparison to the colossus especially)
I think protoss will be extremely fun in LOTV (just like zerg)
Terran on the other hand has to hope for an interesting new unit i feel like...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Tenks
Profile Joined April 2010
United States3104 Posts
March 30 2015 17:08 GMT
#1320
Adapt with Splash (was this upgrade confirmed?) will absolutely shred marines. Marauders are now (5+5)x2 so they're slightly less effective against structures now so cannons may be a bit better. And that is taking for granted that bio will still be the staple in TvP.

People really need to let the beta play and simmer for a bit prior to freaking out with theorycraft
Wat
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