• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:14
CEST 09:14
KST 16:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"0Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
[GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
(UMS) Artosis vs Ogre Zerg [The Legend Continues] BW General Discussion BGH auto balance -> http://bghmmr.eu/ Recent recommended BW games Preserving Battlereports.com
Tourneys
[ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET [CSLPRO] $1000 Spring is Here!
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Elon Musk's lies, propaganda, etc.
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13157 users

[Patch 12.7] Arcana Skins Release Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 Next All
M2
Profile Joined December 2002
Bulgaria4103 Posts
May 12 2022 11:47 GMT
#21
On May 12 2022 08:51 chipmonklord17 wrote:
This new post game menu should be considered a crime against humanity. Its just so much nonsense

I literally cannot comprehend what I am seeing there? Can we still see graphs? I cant find graphs menu
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2022-05-12 14:53:12
May 12 2022 14:52 GMT
#22
On May 12 2022 16:26 DarkCore wrote:
Show nested quote +
On May 11 2022 23:35 M2 wrote:
new olaf if hilariously bad, decided to try him top, he loses to everything early and gets outscaled later xD. Maybe he is fine vs tanks, but yeah there is nothing interesting or working well in his rework imo

Everything I've seen on streams seems to confirm this, champ sprints it down every part of the game, he has zero redeeming features.

Really? Everyone on /olafmains looks like they are loving it. He looks like he (like Swain) is going to benefit immensely from the sustainability patch and his numbers are with that in mind.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
May 28 2022 19:12 GMT
#23
am i the only one who dislikes this durability patch? i think i definitely liked it when there was more damage than now where everyone is tankier
M2
Profile Joined December 2002
Bulgaria4103 Posts
May 29 2022 06:50 GMT
#24
relevant flair xD, the patch is a mess, but I personally prefer this direction, I was not a big fan of zed or talon one shotting sejuani with splash damage while diving for the adc, however, the main point is that riot strategy is to make changes and big changes for the sake of the changes every now and then and this patch is mostly due to that imo
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
May 29 2022 06:56 GMT
#25
well i lost 3 games yesterday when i was like like 15kills+ and it felt like the enemies just wouldnt die. i mean i understand people complaining about getting one shotted by some 1/1/1 character, but if im 6 slotted i expect to be able to kill people. even with ldr/void it seems crazy difficult to kill.
lol used to have a problem where it was increasingly harder to solo carry because teammates feeding would be too much of a hindrance to your 1v9. now i feel like its harder to solo carry because you literally dont have the damage to 1v5 even if youre stacked
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 29 2022 08:02 GMT
#26
Think the tankiness is a bit overtuned, but this mostly comes down to items. Tank items were actually pretty strong before, you just didn't feel it because assassins could chunk them with their aoe when diving a squishy. Either they need to tune the health numbers a bit, or add a bit more ArPen/MPen to the anti tank items.
Fixed a bug where LeBlanc could lose
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
May 29 2022 11:04 GMT
#27
yeah i think reverting the nerfs to the pen items should be a good start. i think the general idea behind the patch was that they didnt want to nerf damage, just buff survivability, but that isnt consistent with nerfs to ldr/void. its especially relevant because armor/mr gain per level all went up as well
M2
Profile Joined December 2002
Bulgaria4103 Posts
May 29 2022 17:47 GMT
#28
the thing is that the fed sustain damage dealers deal with the fed tanks fairly easy imo
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
May 29 2022 18:30 GMT
#29
i had a veigar game where i had over 1.2k ap with void and i couldnt kill anyone. game was fairly long and both teams got pretty stacked, eventually lost to a fed kat that i couldnt deal with. thing is i couldnt deal with any of the other opponents either. ulting ppl at like 40%hp and they wont die
M2
Profile Joined December 2002
Bulgaria4103 Posts
Last Edited: 2022-05-29 21:33:44
May 29 2022 21:33 GMT
#30
On May 30 2022 03:30 evilfatsh1t wrote:
i had a veigar game where i had over 1.2k ap with void and i couldnt kill anyone. game was fairly long and both teams got pretty stacked, eventually lost to a fed kat that i couldnt deal with. thing is i couldnt deal with any of the other opponents either. ulting ppl at like 40%hp and they wont die

its weird yeah, I just had a game as swain bot with nami vs lux and mf and if they miss an ability or two, nami was able to outsustain their damage. The weirdest parts were when I was surviving lux full combo + ult + MF's E+R however without eating the full bullet time. I was like What? last patch half of this would have overkilled me
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
Last Edited: 2022-05-30 05:40:52
May 30 2022 05:36 GMT
#31
looking around and it seems that most high elo players agree that the patch feels shit.
low elo players complained about getting popped and it seems the patch in its current iteration has been designed specifically to cater to those complaints, however the real issue is that the low elo players probably just suck and dont know how to stay alive/peel etc.
the evidence is that the memes about adcs getting deleted and being unplayable is a low elo problem. in high elo adcs were actually one of the strongest roles and games were decided usually by the botside, because adcs know how to position and teammates actually peel.

imo if you make a mistake you should be punished for it with death. if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone. most champs have like almost 200 extra hp, and 5-10 armor/mr by lvl 9 just through the extra base stat gains. thats 1-2 extra skills or 3-4 autos.

i think the best thing would be to half the 12.10 changes and find some middle ground. not being able to kill people that deserve to die for their poor positioning or itemisation just feels so stupid.
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2022-05-30 09:41:21
May 30 2022 09:39 GMT
#32
if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone.


Imo assassins can still do this, except that the fed ADC likely has a support nearby that will save them. And yeah, I think it's fair if you're a super behind assassin you will struggle to make picks, this is what it was like in earlier seasons, feast or famine. A fed assassin could murder an ADC missing half their abilities pre-patch, that is where the frustration came from. From a utility perspective, assassins are just as one dimensional as ADC, they have one purpose and they sacrifice everything to do it. Once they fall behind it's hard to comeback.

Riot only needs to do a small change to overall tankiness, and imo they should go after items and masteries first.
Fixed a bug where LeBlanc could lose
Fildun
Profile Joined December 2012
Netherlands4122 Posts
May 30 2022 10:19 GMT
#33
On May 30 2022 14:36 evilfatsh1t wrote:
looking around and it seems that most high elo players agree that the patch feels shit.
low elo players complained about getting popped and it seems the patch in its current iteration has been designed specifically to cater to those complaints, however the real issue is that the low elo players probably just suck and dont know how to stay alive/peel etc.
the evidence is that the memes about adcs getting deleted and being unplayable is a low elo problem. in high elo adcs were actually one of the strongest roles and games were decided usually by the botside, because adcs know how to position and teammates actually peel.

imo if you make a mistake you should be punished for it with death. if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone. most champs have like almost 200 extra hp, and 5-10 armor/mr by lvl 9 just through the extra base stat gains. thats 1-2 extra skills or 3-4 autos.

i think the best thing would be to half the 12.10 changes and find some middle ground. not being able to kill people that deserve to die for their poor positioning or itemisation just feels so stupid.

didn't think it was possible to be wrong multiple times in every single sentence you wrote but congrats you did it
loSleb
Profile Joined December 2010
Austria1389 Posts
May 30 2022 12:01 GMT
#34
On May 30 2022 03:30 evilfatsh1t wrote:
i had a veigar game where i had over 1.2k ap with void and i couldnt kill anyone. game was fairly long and both teams got pretty stacked, eventually lost to a fed kat that i couldnt deal with. thing is i couldnt deal with any of the other opponents either. ulting ppl at like 40%hp and they wont die


Maybe stop ulting the tank then? There is no way an adc/mage survives veigar ult at 40% hp with 1.2k ap
evilfatsh1t
Profile Joined October 2010
Australia8614 Posts
Last Edited: 2022-05-30 12:40:22
May 30 2022 12:37 GMT
#35
On May 30 2022 19:19 Fildun wrote:
Show nested quote +
On May 30 2022 14:36 evilfatsh1t wrote:
looking around and it seems that most high elo players agree that the patch feels shit.
low elo players complained about getting popped and it seems the patch in its current iteration has been designed specifically to cater to those complaints, however the real issue is that the low elo players probably just suck and dont know how to stay alive/peel etc.
the evidence is that the memes about adcs getting deleted and being unplayable is a low elo problem. in high elo adcs were actually one of the strongest roles and games were decided usually by the botside, because adcs know how to position and teammates actually peel.

imo if you make a mistake you should be punished for it with death. if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone. most champs have like almost 200 extra hp, and 5-10 armor/mr by lvl 9 just through the extra base stat gains. thats 1-2 extra skills or 3-4 autos.

i think the best thing would be to half the 12.10 changes and find some middle ground. not being able to kill people that deserve to die for their poor positioning or itemisation just feels so stupid.

didn't think it was possible to be wrong multiple times in every single sentence you wrote but congrats you did it

feel free to point out where im wrong

On May 30 2022 21:01 loSleb wrote:
Show nested quote +
On May 30 2022 03:30 evilfatsh1t wrote:
i had a veigar game where i had over 1.2k ap with void and i couldnt kill anyone. game was fairly long and both teams got pretty stacked, eventually lost to a fed kat that i couldnt deal with. thing is i couldnt deal with any of the other opponents either. ulting ppl at like 40%hp and they wont die


Maybe stop ulting the tank then? There is no way an adc/mage survives veigar ult at 40% hp with 1.2k ap

i shouldnt have to. pre patch with 1.2k ap as veigar your ult should kill pretty much anything at 40%, with the exception of tanks stacked on mr. my ult couldnt take out a support maokai
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2022-05-30 13:18:58
May 30 2022 13:17 GMT
#36
On May 30 2022 21:37 evilfatsh1t wrote:
Show nested quote +
On May 30 2022 19:19 Fildun wrote:
On May 30 2022 14:36 evilfatsh1t wrote:
looking around and it seems that most high elo players agree that the patch feels shit.
low elo players complained about getting popped and it seems the patch in its current iteration has been designed specifically to cater to those complaints, however the real issue is that the low elo players probably just suck and dont know how to stay alive/peel etc.
the evidence is that the memes about adcs getting deleted and being unplayable is a low elo problem. in high elo adcs were actually one of the strongest roles and games were decided usually by the botside, because adcs know how to position and teammates actually peel.

imo if you make a mistake you should be punished for it with death. if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone. most champs have like almost 200 extra hp, and 5-10 armor/mr by lvl 9 just through the extra base stat gains. thats 1-2 extra skills or 3-4 autos.

i think the best thing would be to half the 12.10 changes and find some middle ground. not being able to kill people that deserve to die for their poor positioning or itemisation just feels so stupid.

didn't think it was possible to be wrong multiple times in every single sentence you wrote but congrats you did it

feel free to point out where im wrong




On May 30 2022 14:36 evilfatsh1t wrote:
1. looking around and it seems that most high elo players agree that the patch feels shit.
2. low elo players complained about getting popped and it seems the patch in its current iteration has been designed specifically to cater to those complaints, however the real issue is that the low elo players probably just suck and dont know how to stay alive/peel etc.
3. the evidence is that the memes about adcs getting deleted and being unplayable is a low elo problem. in high elo adcs were actually one of the strongest roles and games were decided usually by the botside, because adcs know how to position and teammates actually peel.

4. imo if you make a mistake you should be punished for it with death. if youre a 5/0/0 mage/adc and you dont have any armor/mr, you should still die to a 0/3/0 assassin if you give them a chance to throw their whole combo on you.
5. right now if you play an assassin you have to play perfectly, because if you go behind then you literally cannot punish anyone. most champs have like almost 200 extra hp, and 5-10 armor/mr by lvl 9 just through the extra base stat gains. thats 1-2 extra skills or 3-4 autos.

6. i think the best thing would be to half the 12.10 changes and find some middle ground. not being able to kill people that deserve to die for their poor positioning or itemisation just feels so stupid.

1. What I've seen from streams/twitter/reddit and various regional league discord servers is that there are a few whiners who complain every patch but most people like the direction of the patch. Sure, some think it went a bit too far which is imo an entirely reasonable argument, even though I do not agree with it, but that's mostly asking to revert one change such as tower damage.
I also see a lot more high elo people on my friendslist playing compared to last patch.

2. Sure, low elo sucks but really not in the way you're describing. Low elo players can't play Qiyana, Zed, Fizz, etc. Nobody dies when they should die because nobody deals the damage they should do. This makes assassins worse because they don't have sustained damage whereas if you miss a couple Qs on Ezreal you can still just continue to throw Qs if you're low elo, if you miss Fizz ulti you have to wait over a minute.
Whenever I play low elo nothing ever happens and nobody ever dies, everybody is just happy to have no hands or brains and to do their own thing.

3. Look at any high elo player making a list of impact roles in the game from the last year. Top and adc are always at the bottom. Jungle/support/mid are the three most impactful roles in soloq, only in pro play adcs become somewhat relevant and even then it's tough.
Also I really don't understand what you mean by 'The memes are a low elo problem'. Does this mean only low elo players create memes? How do you even know the elo of a meme maker?

4. Sure, if an assassin presses all their buttons and the mid/adc presses no buttons that mid/adc should probably die. However, this isn't relevant to most gameplay situations and every time someone says that they couldn't oneshot someone while the other person did nothing I go into the replay and see something very different happen.

5. You have to play well to do well? Gee, what a surprise. Sure, the kill zones have changed but so did your own stats. Champs like Qiyana/Talon poke people down in lane as well and they now have more space to do that before going for the kill. General trading patterns haven't changed. Plus, you were overkilling in a lot of situations before, so it's definitely not always 2 spells or 4 autos extra you have to do now.

6. If people don't die with poor positioning you either misplayed or their positioning isn't poor. Yes, this patch changes ranges of various champs, that's usually what happens with big patches. Sure, the enemies are a bit tankier which gives them a bit more room to play, but you also get a bit more room to flank because you don't get instantly blown up when found out. The patch hasn't just changed things for the enemies, it also changed things for you.

Edit: Also, I'm curious, what is your IGN/server? I could maybe take a look at the specific games.
DarkCore
Profile Joined March 2011
Germany4194 Posts
June 16 2022 18:39 GMT
#37
So this is not the right patch (we're on 12.11 now), but here are my observations so far:

- New champ is overtuned right now. Biggest proof is the growing popularity of the quack Frostfire Botrk build, I'm also not a big fan of a champ having access to 3.5 AS without going Lethal Tempo.
- I'm a fan of everything being tankier, but I don't support the nerf to GW. If someone like Vlad or Swain pulls ahead, you basically cannot itemize against them, the GW items don't give great stats before and now their main purpose has been nerfed.
- Olaf is kekw champ, make of that what you will
- Riot still doesn't know what to do with Senna and Tahm: they buff ADC Senna, give Tahm more damage and just let us deal with the aftermath.
Fixed a bug where LeBlanc could lose
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2022-06-16 20:30:43
June 16 2022 20:28 GMT
#38
On June 17 2022 03:39 DarkCore wrote:
So this is not the right patch (we're on 12.11 now), but here are my observations so far:

- New champ is overtuned right now. Biggest proof is the growing popularity of the quack Frostfire Botrk build, I'm also not a big fan of a champ having access to 3.5 AS without going Lethal Tempo.
- I'm a fan of everything being tankier, but I don't support the nerf to GW. If someone like Vlad or Swain pulls ahead, you basically cannot itemize against them, the GW items don't give great stats before and now their main purpose has been nerfed.
- Olaf is kekw champ, make of that what you will
- Riot still doesn't know what to do with Senna and Tahm: they buff ADC Senna, give Tahm more damage and just let us deal with the aftermath.

I think GW(healing in general) needs another pass. Combat healing specifically is asymptotic, it's hard to play in a region where it's just an increase in time to kill, rather than a binary killable and invincible.

I personally think it should be stackable, but shorter duration from different sources(champs), with stacks falling off one by one if they haven't been reapplied by the source(3s?). If you're getting targeted by 3 people who all built a cost-inefficient item to reduce healing, the target shouldn't be able to live just by healing. Zhonya's or other things (vlad pool) can drop stacks. GW can retain the current power level in this case.

Gives a team that is behind a way to focus down a target, but they have to invest in it.

Should also separate it out in self-healing, and then ally healing so they can have different percentages for each, or have ally spell healing reduce a stack before applying the heal.
Porouscloud - NA LoL
Fildun
Profile Joined December 2012
Netherlands4122 Posts
June 16 2022 20:45 GMT
#39
I'm kind of fine with Tahm after they nerfed his grey health in 12.2, at least you can kill him more easily now. Senna is in a weird spot but I'll give this patch some time to see how that shakes out.
Olaf is very different from pre rework, he seems to scale way better than anyone was used to which will take some adapting but at the end of the day he's still a short range melee champ.

New champ seems to do nothing but then he randomly kills everyone I don't really get it. Maybe they need to nerf the dash cd a bit? Feel like there's too much mobility for how strong the right click is.

Another thing I discovered recently is that smurfq also exists in normals, that was even less of a fun experience than master+ mmr smurfq
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
June 17 2022 13:13 GMT
#40
T1 vs NS game 2 is quite possibly one of the most insane games I've ever seen. It wasn't good, but it was simply bizarre how things turned out..
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 806
Nal_rA 642
PianO 415
TY 409
Larva 305
Sharp 136
NotJumperer 18
Sacsri 13
eros_byul 1
Dota 2
NeuroSwarm194
League of Legends
JimRising 730
Super Smash Bros
hungrybox1828
Heroes of the Storm
Khaldor269
Other Games
summit1g9207
WinterStarcraft675
Has16
Organizations
Counter-Strike
PGL16599
StarCraft 2
ESL.tv172
Other Games
BasetradeTV42
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2108
League of Legends
• HappyZerGling97
Other Games
• WagamamaTV207
Upcoming Events
Sparkling Tuna Cup
2h 46m
WardiTV Invitational
3h 46m
AllThingsProtoss
3h 46m
uThermal 2v2 Circuit
6h 46m
Chat StarLeague
8h 46m
BSL Season 20
10h 46m
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
11h 46m
Afreeca Starleague
1d 2h
BeSt vs Light
Wardi Open
1d 3h
Replay Cast
1d 16h
[ Show More ]
Replay Cast
2 days
Afreeca Starleague
2 days
Snow vs Soulkey
WardiTV Invitational
2 days
PiGosaur Monday
2 days
GSL Code S
3 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
4 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
4 days
RSL Revival
4 days
GSL Code S
5 days
Korean StarCraft League
5 days
RSL Revival
6 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.