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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 10.22: Live on Oct. 28, 2020
Team Fight Tactics Patch 10.22 Live on Oct. 28, 2020
Seraphine, The Starry-Eyed Songstress, will take the stage in 10.22. To learn more check these links out:
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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is seraphine supposed to be support or mid?
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Brand changes are insane imo.
Annie changes makes her relevant as a support again (on the cusp of being broken imo). When I first learned about the shield cast on allies I thought: this was a change I thought of about 5 seasons ago.. strange for them to do it now, but it feels like something necessary to make her relevant again I guess?
Ashe w change shows they're experimenting with scaling normal skills. Feels kind of good for them to finally start doing this. It feel impactful to skill up a normal skill (or ultimate) and have more range/more stuff in it, instead of just more damage tied to it.
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Agreed, that Brand E seems pretty crazy.
I don't like Annie change, why does she give allies a shield.
Isn't that Xayah buff huge?
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I should reread it, glanced over that one tbh.
It seems consistent with her as a caster. But I would've liked the damage reduction as opposed to the shield. However, it was probably a bit too op in testing.
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I don't think it's consistent with her champion design, Annie is some little abandoned girl, probably of her own making since she's kind of implied to be a disturbed psycho (She's a bit like the Pyro from Team Fortress 2). Shielding other people seems to contradict that.
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She's just misunderstood. You portraying her as a psycho seems to reflect that. Does the animated video add or contradict the lore, because I haven't read her background stuff at all (like most champs).
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Idk, her background story hints that's she's killed everyone in her family. She lives in a dangerous forest alone because she doesn't like city people, and because Tibbers beats the shit out of anything that comes close to her. Her story is sad but she's not really misunderstood, rather she's the one who doesn't understand. So I don't really understand why she would want to shield someone.
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She's finally come around.. character development and such?
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I agree that shielding doesn't fit Annie thematically. I mean mostly the crazy little girl you can see in game here, not her lore version. They could easily write a story about the magic of friendship to justify shielding Annie, but that wouldn't change the in-game champion, which is way more important.
Also, it makes no sense that Tibbers will get the shield even when she casts it on someone else. They're supposed to have a special bond, why does he need to benefit from a shield casted on someone else?
I wish they'd do something wiith Annie's current shield instead of replacing it with Karma's E. Molten shield could be something unique but they're choosing the easy way.
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Tibbers with the shield can now solo Baron. :D
On October 28 2020 17:01 M2 wrote: is seraphine supposed to be support or mid? Yes.
More seriously I think she's best as a high utility AP botlane carry. But from PBE she can kinda work in all three roles. Starting to be a little concerned we will soon hit critical mass and GOAT meta in League of Legends. zzz
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On October 29 2020 02:38 Jek wrote:Tibbers with the shield can now solo Baron. :D Show nested quote +On October 28 2020 17:01 M2 wrote: is seraphine supposed to be support or mid? Yes. More seriously I think she's best as a high utility AP botlane carry. But from PBE she can kinda work in all three roles. Starting to be a little concerned we will soon hit critical mass and GOAT meta in League of Legends. zzz yeah I was mostly asking what is her meant to be role by riot, since, from the 6 new champions that we were promised, only support and mage mid are left for 2020. Otherwise its obvious that she is mega busted and will be probably S tier on all 4 lanes but jungle, maybe even S+ on some of them or with specific compositions.
p.s. She will be at least Yone&Samira on release busted level imo
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Is Yone busted? He feels broken in late game because of his 'no counter play super safe high damage' kit, but his early lane is pretty atrocious. Samira is bonkers broken, she's stupidly mobile while having the best defense ability in the game, great early but even better late because her ultimate is basically hypercarry amounts of damage.
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Dunno his damage is crazy, but I never felt like my team was winning or losing because of Yone. Can't say the latter about Samira.
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Not a fan of the new health indicator, it works for smaller heals, but it's impossible to see Vlad's actual health when he ults, your eyes naturally focus on the big heal bar and not his actual health.
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The change to Annie's shield is so niiiiiiice. :D
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How's the ranked grind going for everybody? Less than 10 days left, any goals that you're looking to achieve?
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On November 02 2020 20:00 Fildun wrote: How's the ranked grind going for everybody? Less than 10 days left, any goals that you're looking to achieve? Haven't played solo this season so I think I'll get gold for the skin in solo just chill at plat in flex and call it a day. Would like to climb in TFT too but I'm kinda bad at it so dont know if I'll make it out of gold in time. 
Have had way too much fun with Apex Legends to really play much.
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Ranked has been far more cancerous this season than the other 5 or 6 years I've played the game. I would go through streaks where I'd be reporting at minimum 1 person per game for toxic/inting for like a week straight. My worst week was going like 2-8 in my past 10 games, with 9 ACE/MVP (including a 10.0 score in a loss) on op.gg with at most 1 teammate in the top 4 with me.
I don't know what made this season horrible but I hope it changes next season. Playing with the boys is still fun, but solo/duo alone was extra garbage
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The above post is exactly why I don't play ranked anymore, came to a similar conclusion last season. For me, ranked started becoming super unfun in S8. That was when changes to the game started making it faster paced, less macro and more snowball. Player behavior also changed: playing clean was not enough, if someone on your team starts to lose lane then that snowballs into a sizeable lead that can completely turn a game on its head. The random snowball in soloQ also means big win/loss streaks, looking at my op.gg I saw winrates in my last 20 games of 20% or 80%, seldom close to 50%. If you play only 1-3 games a day, this is basically a week or more of hard losing. And that creates a really toxic environment where people point fingers every time someone on their team makes a mistake.
Watching NoWay's one champ to Challenger stream this season really reinforced my beliefs. Dude is working on his 3rd Challenger account before the season ends, but especially his games in P2-D4, i.e. the MMR I was playing around in, where mind-numbing toxic. The irony was that over 75% of people he played with where nice, but the toxic 10% completely ruined games, muting them did little because the rest of his team would get pulled in. There were also a disgusting amount of smurfs who were especially prone to flaming bouts. A 65% winrate Heca OTP thinks he can lecture an 80% winrate account playing every champ midlane once, lmao. To make matters worse, NoWay got him twice, and they stomped the second game hard, must've been really fun for the opponents.
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yeah i agree with the quality of ranked being really shit. ive played just 200 games this season and the entire season has been win streak -> loss streak -> win streak -> loss streak on repeat. somethings fucked up with mm because every game one team has 1 or 2 retards who are just simply too shit to play with the remaining 8 or 9. been a really toxic and stressful season especially for a casual like me
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I think a large part of the rise of toxicity over the last few seasons is 99% due to the toxic ragelord manchild streamers pulling big numbers. Back when the biggest streamers were people like Voy and Scarra there was next to nothing.
Annie feels absolutely bonkers now and I have no idea if Seraphine is trash or super strong. Played her twice in mid in our 5 stack, did pretty good but it felt like I was riding on my team. A farmed support that could wave clear and if the stars align had pretty strong AoE burst. Her ultimate is super sexy. Found her surprisingly fun to play.
EDIT: Is it sus if you have a Nidalee that goes 14/0 with ~90% win rate on junglers and on his op.gg he "was" a Nautilus OTP with flash on other key that appearently out of the blue decided to play Nidalee and Kha'zix only?
........Boosters are out to play, I love end of season. At least I had him on my team twice but still zzzzzzz
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wow I thought that its just me feeling like the rank has never been so shitty since I started at the end of season 3. I was always getting to platinum easy and when I was in a mood to grind I was getting diamond. This season for the 1st time I wont get to plat. Like I even had a losing streaks of 40 games out of 50 in gold where I had S in half of these loses. I was just unable to do anything to impact the games and I had no idea what I was doing wrong. I mean for the last 3 seasons I am playing a lot less and without trying to grind, but as I said platinum was never a challenge until this season where my skill drastically dropped over night or something. Everything is so chaotic, I just cant impact my games and it feels shitty :-)
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Seraphine has a sub 50% winrate on SR, but over 67% on ARAM. Haven't seen too much of her yet, but based on my games and those numbers, it suggests she's a super good team fighter but nobody knows how to play her in the laning phase yet (support or mid?).
The sheer randomness in soloQ these days is really off putting, majority of games are a stomp in either direction. And many people don't understand that when you're slightly behind in S10, you're 2 team fights away from losing the game: pre-15 minute fight where the enemy team gets Herald, dragon and 2+ towers, and a post 20 minute fight where your opponent either gets baron and 3+ towers, or straight up pushes the Herald all the way to your nexus. Ofc, in soloQ people don't do these things properly, but you're still looking at 3 lost team fights to end the game.
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With plat MMR I climbed piss easy to gold playing Malphite top only, not touching ranked until next season tho. Ban Vladimir and buy 3x Doran's Ring for Q spam on cooldown. People counterpicking Vayne or Fiora against Malphite = free LP. Think I'll see how high I can take 100% Malphite next season.
On November 03 2020 17:57 DarkCore wrote: Seraphine has a sub 50% winrate on SR, but over 67% on ARAM. Haven't seen too much of her yet, but based on my games and those numbers, it suggests she's a super good team fighter but nobody knows how to play her in the laning phase yet (support or mid?).
The sheer randomness in soloQ these days is really off putting, majority of games are a stomp in either direction. And many people don't understand that when you're slightly behind in S10, you're 2 team fights away from losing the game: pre-15 minute fight where the enemy team gets Herald, dragon and 2+ towers, and a post 20 minute fight where your opponent either gets baron and 3+ towers, or straight up pushes the Herald all the way to your nexus. Ofc, in soloQ people don't do these things properly, but you're still looking at 3 lost team fights to end the game. Played a fair bunch of Seraphine in our 5 man flex. She's decent with Ashe in bot, but feel pretty underwhelming with everyone else. In midlane she felt best played as a wonky support/utility-carry for your jungler. They need to do something about her Q and/or W, right now every point after the first completely wasted. Her ultimate is legit bonkers, it has such an insane range, if you can bruteforce the game into back to back teamfights she's amazing.
Glacial items are massive powerspikes for her in mid and a full AP/damage build feels so bad it's downright trolling.
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wow i decided ill play a series of games to just get plat before the end of the season. 5 games, 5 games with 1 laner going 10+ deaths, two 15min ff with 10min rqers, 5 losses. nope. fuck this mm system
im not even exaggerating when i say faker himself wouldnt be able to carry the shit i see. i go 3-0-0 in 13mins as mid akali and i have to watch my 1-7 top lucian just run down my lane because "jg diff".
played 1 more game and my opposing mid dies a few times and decides to play hide and seek the rest of the game. what a quality experience this season has been.
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I legit couldn't take it anymore. 1 guy shitting the bed completely, whatever. 2 of 3 or even 4 guys completely shitting the bed game after game after game just made me boil. I'm too competitive for it to be healthy. I know I should blame myself for not being able to carry 1v9, but I legit had (I think in the same night even) a few toplaners being 100 cs down around 15 minutes. That's just a setup for something unwinnable. And when you try not to waste time by forfeiting, you always get the players that believe they can still bring it back, which leads to just inevitable timewaste.
LoL ranked S10 has truly been a prison, or, more apt perhaps, a hostage situation.
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Just play champs with strong ganks and gank your bleeding lanes every single time your ult is off cooldown. Losing plates or even tower is insignificant compared to having a team member put insurmountable far behind.
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I had high highs and low lows this ranked season (what's the point of ranked splits btw?). Sadly most of the highs were in the first half. Climbed like 4 divisions rapidly due to abusing Diana and Ekko mid when they were good, and then the system started matching me with people much better than me. I fell down like 5-6 divisions next and was still losing way more games than I was winning with exactly the same playstyle. I think the fun I had stomping games wasn't worth the suffering I got later because not only I kept losing games, my teammates also kept flaming me. Trying different things, champions and roles didn't help. I was still losing more than winning. This probably broke my mental because next I stopped trying to main anything and just played champions I (kind of) know how to play until I got a hextech chest on them. That's how I spent most of the season. Then I realized it's october and I'm still not back in plat, so I jumped onto the enchanter support freelo train and got my plat IV 0 lp achievement.
So yeah, I'd agree that the quality of ranked this year was really shitty, but I'm still not sure how much of the blame for my bad experience I can put on Riot instead of myself.
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i blame riot 100%. i play < 300 games a season but ive always been able to get plat and stay there if i grinded for it. this season i get trolled into loss streaks that pull me from gold 1 back down to gold 3 and i have to actually grind to even get gold 1 again. my guess is the introduction of iron and loss of 5th division did something to mm because something is definitely wrong with team balancing.
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On November 07 2020 13:23 evilfatsh1t wrote: i blame riot 100%. i play < 300 games a season but ive always been able to get plat and stay there if i grinded for it. this season i get trolled into loss streaks that pull me from gold 1 back down to gold 3 and i have to actually grind to even get gold 1 again. my guess is the introduction of iron and loss of 5th division did something to mm because something is definitely wrong with team balancing.
100% this. There's no way that everyone here who has shared a similar experience has just randomly declined in skill in the exact same season
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On November 07 2020 23:16 chipmonklord17 wrote:Show nested quote +On November 07 2020 13:23 evilfatsh1t wrote: i blame riot 100%. i play < 300 games a season but ive always been able to get plat and stay there if i grinded for it. this season i get trolled into loss streaks that pull me from gold 1 back down to gold 3 and i have to actually grind to even get gold 1 again. my guess is the introduction of iron and loss of 5th division did something to mm because something is definitely wrong with team balancing. 100% this. There's no way that everyone here who has shared a similar experience has just randomly declined in skill in the exact same season We be getting old, grey haired and slow. 
I dont think division changes has anything to do with it, MMR should function completely independant of it. Rather I think it's general toxicity being higher and a ton of newly added mechanics to the game add negative experiences; getting double scuttled is basically equal to getting a buff stolen, if not worse, and relies almost entirely on your laners, new dragons add a stressful clock rather than "just" gold, elder can unfairly lose you a game, shelly is way too impactful - you can literally lose lane just because the jungler drops it and does nothing else to you.
There's a ton of mechanics that heavily punish you for something completely outside your control. A negative enviroment could easily lead to players being more prone to tilting and toxic behavior.
Players are way way way way way less toxic in high Elo tryhard ARAM.
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Idk, I have good and bad ARAM days. Sometimes everyone is nice and accept losses gracefully, other times the D1 dude flames and trolls because everyone else is a peasant gold player (ironic, some of those gold players have Diamond level mechanics and exclusively play ARAM). A lot of it has to do with how many games of Sona/Akali/Yuumi/Veigar people have had to suffer through.
On SR, imo the game has become far more team oriented, which is great for pro play but sucks for soloQ. You can't dictate a game alone, your team has to participate. Which means a troll or brain dead zombie can completely deny you from carrying the game, your good plays look like int.
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On November 07 2020 23:16 chipmonklord17 wrote:Show nested quote +On November 07 2020 13:23 evilfatsh1t wrote: i blame riot 100%. i play < 300 games a season but ive always been able to get plat and stay there if i grinded for it. this season i get trolled into loss streaks that pull me from gold 1 back down to gold 3 and i have to actually grind to even get gold 1 again. my guess is the introduction of iron and loss of 5th division did something to mm because something is definitely wrong with team balancing. 100% this. There's no way that everyone here who has shared a similar experience has just randomly declined in skill in the exact same season Considering that the distribution of players seems to be the same as last season, it can very much be the case. People get better and worse, plus the game changes. Skills you had previously might not be suited to the current iteration of the game. The only real change I see in matchmaking this year is that they added smurf duoq, so it tries to remove smurfs from regular play even more than before. (which should in theory be good for regular players)
Was thinking of trying to grind masters, but I'd probably need 50-100 games for that in the last 2 weeks, which wasn't doable with my schedule. D2 finish is decent though.
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On November 09 2020 00:29 Fildun wrote:Show nested quote +On November 07 2020 23:16 chipmonklord17 wrote:On November 07 2020 13:23 evilfatsh1t wrote: i blame riot 100%. i play < 300 games a season but ive always been able to get plat and stay there if i grinded for it. this season i get trolled into loss streaks that pull me from gold 1 back down to gold 3 and i have to actually grind to even get gold 1 again. my guess is the introduction of iron and loss of 5th division did something to mm because something is definitely wrong with team balancing. 100% this. There's no way that everyone here who has shared a similar experience has just randomly declined in skill in the exact same season Considering that the distribution of players seems to be the same as last season, it can very much be the case. People get better and worse, plus the game changes. Skills you had previously might not be suited to the current iteration of the game. The only real change I see in matchmaking this year is that they added smurf duoq, so it tries to remove smurfs from regular play even more than before. (which should in theory be good for regular players) Was thinking of trying to grind masters, but I'd probably need 50-100 games for that in the last 2 weeks, which wasn't doable with my schedule. D2 finish is decent though.
I disagree. Sure, for example, if we're talking about the Ardent meta and you were a Lulu one trick beforehand and now you're playing against those grifters who are playing soraka like she's brand, or trying to play Trundle with Ardent because they watched X pro do it sure you might increase a little bit in rank because you have a skill that's suited to the current game. But that would be like suggesting that a gold 3 player would be plat 3 in the ardent meta because their skill lines up.
I actually did some analysis on my first 332 games this season a few months ago. I found out I had a 48% (160 games) win rate, where 53% (175 games) of the time I had the 10th place player on my team, 72% (238 games) of the time I was in the top 5 of op.gg and at least one of my teammates is in bottom 5, and 17% (55 games) of my games I was in top 5 playing with my whole team in the bottom 5, while my average score was 7.3/10. I'm not really sure of what to make of this. It FEELS like a match making issue, but obviously I'm bias toward myself as any human is
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Isn't a 53% chance of a 10th place person on your team reasonable, even 300 games won't get you a perfect 50% likelihood, especially if you yourself rarely get 10th place.
Don't take op.gg stats too seriously, it doesn't consider things like getting camped, sacrificing farm for the team etc. I've also seen people get 1st place who absolutely did not deserve it, i.e. playing very selfishly.
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That's still a higher % of games I have 10th place on my team than loss %, albeit not by much. IE I'm more likely to get the worst person on the rift on my team than I am likely to lose the game. Compared to the literally 2/332 games that I myself was 10th place. It was more of the combination of everything, having 17% of your games be statistically unwinnable (because good luck winning a game if all 4 players on the team are 6th and below) is absurd in my opinion. I agree that op.gg isn't the end all be all, but its certainly one of the best sources to gather data from.
Maybe its more of a complaint to how Riot pairs teams together than anything else. Like sure those stats are CLOSE to a 50/50 win rate, but to do that by making almost 1/5 of the games unwinnable is just a terrible experience. Basically the wins are struggles, given 70% of the time we're carrying at least one person's worth of dead weight, and about 20% of the losses are impossibly difficult. And if I'm not playing at 110% the game is over, whereas I'm still losing games I'm going beast mode in because all 4 of my teammates are straight toxic trash.
I should stress I haven't done this kind of analysis for other seasons, so its possible that other seasons play similar to this one mathematically. But the only reason I put this all together was it felt like I was getting trolled almost all of my matches this season
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You seem to be approaching this like op.gg scores lead to good/bad gameplay, but obviously the reverse is true. Maybe your playstyle and the op.gg scoring mechanism interact in such a way that your team just gets a bit worse score on average. The focus on op.gg score you seem to have seems a bit weird in general to me to be honest. The only thing that actually measures how good you are as a player is the rate at which the enemy nexus explodes compared to the rate at which your own nexus explodes. Sure, if I was trying to play for op.gg score I could probably get top 5 in 75% of games as well, but that's not what makes you gain ladder points.
When I look at my own play (I play toplane), the way I approach the game is that I try to make sure that the enemy toplaner doesn't accelerate and that on relatively low gold compared to the rest of the players in the game, I will be more useful that him. In the games that this works I still won't have a great op.gg score since I will have relatively low kill participation nor great cs numbers. In the games where it doesn't work I'm useless and I'll have even an worse score. I still have 60% winrate over 300 games doing this.
Edit: Also with regard to your Ardent example, gold 3 players were actually diamond just playing ardent that season, FYI.
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The op.gg score hardly gives a insightful score at all, it doesn't take anything about how the game was actually played into account. Supports can giga smurf and still end up 10th because their carries do fuck all with the huge lead you gave them. Toplaners playing weakside are (unless their opponent suck complete ass) going to be in sub 5.
Congrats ACE Tryndamere, you had 10cs/m and a couple of kills but your perma split lead to nothing since you got stonewalled by the 10th placed tank that played a large part in his team winning the teamfights.
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you all bash op.gg pointing out different possible scenarios, however, it is very close to the in game S, A,B etc. assessment system where getting S or C might not exactly show what happened in the game, but if you look at the scores in a larger scale throughout plenty of games, you'll notice that you win 70-80% of your S games and lose 90%+ of your C games. So, in my opinion if you make a score analysis over 300+ games, the results will show at least 70-80% of the truth
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Shit shit shit I went on a loss streak after making it to plat and now I'm back in gold less than a day before the lock. I won't get the plat border in the next season if I won't make it back to plat today, right?
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I'd like to point out that getting an S (or even an A+) is pretty rare, it's something like top 10% of performers on the given champion. You only get those numbers by stomping the game, and unless you're a smurf, that means your entire team did well too. Ofc you're very likely to win those games. If Chipmonklord constantly gets top 5 op.gg score and rarely gets 10th place, but only wins 48% of games, then that means a) he is gaming the op.gg score calculation, or b) op.gg scores are a poor indicator of actual carry performance. Choice b) seems likely. I doubt the matchmaking system is out to get him.
Imo his complaint about games being so lopsided is because of what I said previously, the snowball meta makes for very stompy games where players feel they have little control over what is happening elsewhere on the map. The winrate standard deviation is probably much bigger this season than ever before, i.e. even if you're at your true MMR, you will have very good and very bad weeks, 50% winrate is actually pretty unlikely. That means your assessment of a player will change wildly from game to game.
Here's a different way to look at Chipmonklord's numbers: Instead of looking at op.gg rank as a player carry rating, look at it as a measurement of how much of a stomp of the game was. If he only wins 48% of his games, and losses often end up in stomps, then it would make sense for him to have the op.gg 10th ranked person on his team 53% of the time. The op.gg numbers don't really say anything about how well he carried, only that he doesn't feed horribly since he rarely gets 10th rank. I'm interested in what his winrate is when he's bottom 5 himself, and also what his winrate when he's bottom 5 but someone else on his team is top 1 or 2.
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I won 8 of the 75 games that I was in bottom 5. As far as if I have a teammate that is top 1 or 2, my assumption is that didn't happen in any of those 8 games. I'd have to go back to those 8 games specifically to confirm. My data only lists the champion I played and the op.gg score for a reference (unless I placed 1st or 10th specifically) so it would be difficult to confirm
I also lost all 55 games that I was in top 5 and my entire team was bottom 5.
Again I think I should stress that: a) op.gg isn't the end all be all, but it is the only "real" source of stats to analyze. Its useless to go to say leagueofgraphs and see that my Lilla jungle stats were comparative to the average diamond player at the time because of course they would be. I was a low-mid gold player playing in low Silver, I was always going to hard gap (higher dps than average silver lilla, higher wards, higher farm, etc) someone who actually should be in low silver, making the stat comparison worthless, because I'm not comparing to a peer. b) I've since gotten up 3 ranks because it literally was just getting trolled continuously for weeks on end, and you can only be kept lower than your "actual skill level" for so long before you muscle your way through. I haven't done a full season analysis and don't intend to, I ran out of my free excel trial and am too lazy to buy it lmao
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My university told me I would lose my Office license after graduation, but I still have it so who knows haha. Honestly, it's impressive you kept track of 300 games by hand, that's dedication. Tbh, it makes me want to write a script and access Riot's API directly, see what information I can extract about myself and my team mates.
I also lost all 55 games that I was in top 5 and my entire team was bottom 5. That's not really surprising, 4 people with low op.gg scores suggests the game was a stomp, if you had carried the team to a win it would be drastically unlikely they all place bottom 5 to begin with, since to win you need to take objectives and kills, and that would raise their score via gold and KDA.
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It was mostly because it felt like I was getting trolled for so long that it made me introspective about whether it was just a feeling or if something was actually happening. Sometimes if you have 5 bad games in a row or whatever you'd forget that games 6-10 were actually close. But as it turned out I was carrying a lot of dead weight, and if I didn't perform my team didn't win. Which as a high diamond tier Starcraft 2 player there's a part of me that feels okay with that, but as a person who also loses games I pop off (in addition to those 55 games I also had a dozen games I was MVP of the game in the loss) it feels extra shitty that when I play poorly my team doesnt come through AND when I play well my team still fucks up.
But again, I also ended up going up 3ish ranks from that time so it really was just getting trolled a lot through MMR wonkyness at the beginning of the season that percolated through half the season
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Went through my latest op.gg scores heres my rating and team's. Tried to recall and objectively describe.
mvp win -6,3,5,2 - stomp (3rd place mid giga smurfing, but low cs and few wards) - enemy mvp 4th should have been 1st literal 1v9 performance
3rd win -4,7,mvp,5 - close game - their mvp did nearly nothing, their mid playing out of her mind 9th low cs, 6th their jungler also unfair
2nd win -3,4,mvp,6 - they had ragequit...
10th loss -6,8,9,7 - mega stomp
6th win -2,3,8,mvp - our mvp support omega super giga gigantic overlord carried, none of us except jungler (2nd) should have been in top 5.
3rd win -6,4,5,mvp - our mid and senna adc popped off, their mid 8th and jungler ace/2 played out of their mind, bot+top diff
8th win -mvp,2,4,6 - mvp and 4th(!) were boosters("new" roles and swapped flash keys), should have been mvp+2nd. 4th completely undeserved, xerath with 3rd lowest damage all he did was wave clear.
5th win -mvp,4,2,3 - mvp and 2nd were boosters from above game. Everyone else could have had different placements. Underserved 10th and 8th for enemy - laned vs boosters.
6th win -9,3,2,mvp - Enemy 8th definitely should have been in top 5.
3rd win -4,mvp,5,2 - failed invade -> desperate cheese gank -> stomp
2nd win -mvp,8,3,4 - MvP made no sense, adc wish lowest damage on team Ashe with 3/11/22 all assists basically random volley hits. 8th should have been 2nd, rough early game adapted to hard carry with one-way ticket insanely well played engages....
10th loss -6,9,5,3 - 6th should have been 3rd, 5 and 3 should have been swapped. Close game.
mvp win -4,2,5,3 - Malphite vs full ad...... long game, slowly grinded them out.
8 win -2,mvp,4,3 - mvp and 4th carried. Enemy ace (adc) made no sense, did literally nothing except farming.
3rd win -mvp,2,5,7 - enemy 6th should have been top 5.
3rd win -2,mvp,5,7 - 5th and 7th should have been 8 and 9. Close game. All I did was stonewall on Ornn until level 15->group and win with ornaments on mid+adc. Boring as fuck game.
8th win -2,7,4,mvp - Swapped to mid. My standard ezmode free LP perma roam style to make botlane snowball and saccing own lane. mvp played very well.
ace loss -9,8,10,5 - my faul, did nothing to spread my lead. Thought it was a win lane win game, horrible idea in modern league.
10 loss -6,ace,8,9 - swapped to adc. My support admitted to being high and drunk....... mvp mid 1v9. I could do literally nothing thanks to support, she should have been 10th IMO. I got back into the game in the last part of the game, did alright compared to what I got to work with IMO.
7th loss -10,9,ace,6 - Shouldn't have swapped with our top (10th). Neither should our 6th - gave up jungle (which went 9th) to play adc.
*** I ALWAYS dodge lobbies with the slightest hint of toxicity in champ select. ...................................
What I could conclude. Dodging lobbies is OP. You dont need to "carry". Be a role player and dodge to climb. Often spam ping the hell out of free objectivesIn close games it's kind of natural losing team get bottom placings since they slowly start losing here and there which adds up. Very often the "ace" did nothing to spread their lead.
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