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[Patch 9.10] Yuumi Release General Discussion - Page 3

Forum Index > LoL General
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cLutZ
Profile Joined November 2010
United States19574 Posts
May 24 2019 13:58 GMT
#41
On May 24 2019 07:01 Gahlo wrote:
Show nested quote +
On May 24 2019 06:15 Jek wrote:
On May 24 2019 03:31 cLutZ wrote:
The Yi changes don't seem to be very good this patch. IDK what the point of them even is.

Less low Elo stomper more s k i l l e x p r e s s i o n for high Elo.

Meanwhile the changes made the exact opposite happen.

In what world would they not have? I just don't get it.
Freeeeeeedom
chipmonklord17
Profile Joined February 2011
United States11944 Posts
May 24 2019 15:59 GMT
#42
i've had near 100% Yi rate in my games since the patch. Its fucking obnoxious
dsyxelic
Profile Joined May 2010
United States1417 Posts
May 24 2019 19:03 GMT
#43
i do not like yuumi much

seems pretty snowbally if your team is ahead but feels like the champ is even more shit than it should be when behind

also was not fun finding out you can get hit mid w. makes it pretty meh for actually dodging spells
TL/SKT
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 24 2019 22:20 GMT
#44
Yuumi Q ist invisible with Twitch stealth, either play testing is retarded, or balance team is retarded.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
May 24 2019 22:52 GMT
#45
On May 25 2019 07:20 DarkCore wrote:
Yuumi Q ist invisible with Twitch stealth, either play testing is retarded, or balance team is retarded.

Considering how many busted and broken things that have went through I'd say a bit of both. That or their QA department is too busy playing Fortnite.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8778 Posts
May 25 2019 03:12 GMT
#46
On May 25 2019 07:20 DarkCore wrote:
Yuumi Q ist invisible with Twitch stealth, either play testing is retarded, or balance team is retarded.

is that supposed to be an is or isnt?
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 25 2019 07:51 GMT
#47
It's an is, mb. Think the answer was pretty obvious though. This is one of the unique interactions that are just so gimmicky and exploitable, least of all they are not intuitive for the opponents when you first see them. Wonder how many games have been won with this cheese.
Fixed a bug where LeBlanc could lose
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 27 2019 21:31 GMT
#48
Morde rework looks cool, I can understand why they would get rid of his ult. Personally, I think they did it because it was super buggy and nobody was ever going to be able to fix it.
Fixed a bug where LeBlanc could lose
chipmonklord17
Profile Joined February 2011
United States11944 Posts
Last Edited: 2019-05-27 23:48:23
May 27 2019 22:37 GMT
#49
I completely disagree, I love current Mord and am pretty unhappy with what they've done. Much rather see this be a new champion.

I should clarify, I like the actual kit and think it looks pretty sick and fun, I just hate that they did it to him
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
May 27 2019 22:58 GMT
#50
--- Nuked ---
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
May 28 2019 01:45 GMT
#51
I think they need to tune down the light flashes by like 50%. For a bringer of death, the man looks like he's raving pretty hard.
Que Sera Sera
cLutZ
Profile Joined November 2010
United States19574 Posts
May 28 2019 04:28 GMT
#52
One Morde's newest rework I think I need to register my bias before commenting, as one should usually do on these things. I never really have played morde even before his first rework. And I certainly never got into this new one because I've never been interested in playing the AP/Melee bots as they just don't jive with me.

That said, there are a few things I would think are obvious to all coming in:

1. Ghost Dragon was always going to have to die. It was stupid at introduction.

2.I don't buy getting rid of ghost entirely, or their "explanation", because they still have Kat in the game, and Yi, and a bunch of teamfight snowballers. That said, the new ult's new mechanic isn't entirely bad in a vacuum. The problem probably will manifest during neutral objectives where it seems ridiculously strong if used on enemy junglers.

3. New Passive is probably better for balance.

4. New W is fine.

5. Q change is disappointing in light of the E change. His old E, IMO what an iconic part of the kit, and Q is trying to meld both together, but I think it ruins the old E, which was my favorite part of the old kit.

6. New E is lame, but he probably needed something like it to be relevant. I'd prefer this be Q, and we keep old E.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
May 28 2019 07:28 GMT
#53
Commenting on this as a new champion as ofc I would advocate for original Morde. I have no fucking clue why his w is the most similar ability to his current as it’s clearly the most throw away. When I read a description of the ult 3rd hand I thought it was actually pretty smart to give him Leigon Commanded ult as his biggest problem is getting kited, the I saw the size of the arena lol. At least his new e should help depending how good it is.
Carrilord has arrived.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2019-05-28 08:01:05
May 28 2019 07:56 GMT
#54
Yeah I think not keeping E is a mistake. It's literally the only ability that's been kept so far.

His E just feels like darius and swain E. Not really special, and honestly, why does morde have to have a CC. The whole identity of the champ was a ton of damage without CC. Just keep the E, since at worse Morde still turns into this farming champ that runs at you.

Not every champ in the game needs a way to play against kite.

EDIT: Also death realm is a balance nightmare. I think neutrals should have a visible ghost form for balance reasons, because you can only not smite during suppress or silence. Morde ult is basically a 7 second smite silence, which is pretty bananas.
Porouscloud - NA LoL
iCanada
Profile Joined August 2010
Canada10660 Posts
May 28 2019 09:10 GMT
#55
It seems like you can see the players in summoners rift in the death realm, I imagine the same is true for those in the death realm on summoners rift.



I'm not a morde player by any means, but I think removing the ghost is healthy for him. Weird having such a win more ult on an immobile champion. Probably healthier for the game.
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 28 2019 09:46 GMT
#56
Not every champ in the game needs a way to play against kite.

It is nigh impossible to balance a champion with no CC/mobility in the current state of the game, either they're useless or completely broken. The juggernaut patch was a good example of it, Morde was roasting bot lanes with very little counterplay, on the other hand once he got nerfed he became gutter trash.

I like Morde's new kit, I'll try him out once he's live. From the looks of it, he is still quite susceptible to high mobility champs which can kite him, and also doesn't look invincible in melee. A lot of themes in his kit have actually been retained, his abilities have just all become AoE. Not the biggest fan of a built in heal though, seems to look pretty lackluster.
Fixed a bug where LeBlanc could lose
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2019-05-28 15:17:31
May 28 2019 15:09 GMT
#57
Here's a working video for Morde.



I thought Yuumi winrate would improve more by now, but I guess it's harder to play in soloqueue? I still think the champion is super busted though. The biggest problem I've found is that it can be kind of hard to go and ward independently and finding time to ward while tethered can be challenging.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
FaCE_1
Profile Blog Joined December 2006
Canada6182 Posts
May 28 2019 15:39 GMT
#58
agree that warding is an issue for her. specially since you don't really want to buy boots or use flash on her.
n_n
DarkCore
Profile Joined March 2011
Germany4194 Posts
May 28 2019 15:40 GMT
#59
A lot of Yuumi's play her like an afk champ, when her real power is being able to jump out whenever it's advantageous for her. You can poke, block skillshots, spread damage on things like Kai'Sa Q, she's quite a high skill cap champ, might actually be harder to master than Thresh/Pyke.

Except her Q, that's a 0 skill ability and I don't understand who thought it would be fun to play against.
Fixed a bug where LeBlanc could lose
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
May 28 2019 16:23 GMT
#60
On May 29 2019 00:40 DarkCore wrote:
A lot of Yuumi's play her like an afk champ, when her real power is being able to jump out whenever it's advantageous for her. You can poke, block skillshots, spread damage on things like Kai'Sa Q, she's quite a high skill cap champ, might actually be harder to master than Thresh/Pyke.

Except her Q, that's a 0 skill ability and I don't understand who thought it would be fun to play against.


It's pretty interesting how when you first see her you expect her to be an afk champ for people who cbf playing the game but to actually make her good she's gotta be played to such a high skill level. Considering she's got buffs coming on PBE....Damn. She'll probs see some play at LCS this week (assuming its hotfixed patch and she's playable which I think she should be) but if those buffs come through...p/b for sure.
Que Sera Sera
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