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On April 06 2019 14:21 evilfatsh1t wrote: nerfing herald to only give 1 plate max when he bombs the tower might be nice. winning 1 lane no matter what character you are is nowhere near as impactful atm because the team that has map control over herald just gets so much money and map dominance from the early tower push. same reason why we dont see many successful hyper carry drafts in progames. the herald does too much to not give the hyper carries time to come online
Herald is just a mistake. There should never be 2 major neutral objectives on the map now that they changed warding.
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The items don’t work anymore if you are alone thanks to frostmancer.
But in most cases I would add being alone in bot as a support is a mistake
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You cannot generate gold with no team members within 1200 yards thank to frostmancy (the no cs top lane strat)
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Your support item is deactivated either way
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On April 07 2019 01:07 cLutZ wrote:Show nested quote +On April 06 2019 14:21 evilfatsh1t wrote: nerfing herald to only give 1 plate max when he bombs the tower might be nice. winning 1 lane no matter what character you are is nowhere near as impactful atm because the team that has map control over herald just gets so much money and map dominance from the early tower push. same reason why we dont see many successful hyper carry drafts in progames. the herald does too much to not give the hyper carries time to come online Herald is just a mistake. There should never be 2 major neutral objectives on the map now that they changed warding.
Disagree, Herald is great. There was this major lul where the game slowed down while everyone waited for Baron. However, they should probs nerf its spawn to 12 or 13 mins instead, so it's harder to use for turret plating.
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Earlygame luls are good for the game. They increase comp diversity by forcing earlygame comps to make aggressive plays at turrets instead of just camping neutrals to get a gold lead.
But the 2 objective problem isn't only for earlygame. Elder dragon also is bad.
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On April 07 2019 11:43 cLutZ wrote: Earlygame luls are good for the game. They increase comp diversity by forcing earlygame comps to make aggressive plays at turrets instead of just camping neutrals to get a gold lead.
But the 2 objective problem isn't only for earlygame. Elder dragon also is bad.
Herald is what prevents boring scaling comps from just stalling the first 20 minutes under tower, and forces proactive play, I also think it was a good addition. Although I agree that elder dragon is a bit problematic, for a different reason: as we've seen for the past two weeks or so, teams have realized that rushing open inhibitors while the enemy takes an objective on the map is a valid strategy. This shifts the advantage way too hard towards teams with mountain drake stacks. Losing an inhibitor tower should be a bad thing, but being able to rush through an inhibitor, nexus towers and the nexus itself, or less if some have been taken down, should not be a complete deterrent to taking neutral objectives.
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I think the suggestion of the charge only taking one plate is an easy and elegant solution
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On April 08 2019 01:23 Slusher wrote: I think the suggestion of the charge only taking one plate is an easy and elegant solution
Does the charge take only one plate, or only do one plate of damage because those are two different things. I think it would be an interesting decision to make the rift herald charge take one plate, but make it do its current damage post-plate. That creates a level of choice in games imo.
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just accept the fact that all your plates are belong to us now
its the only thing junglers have left we are in xp poverty
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On April 08 2019 03:08 chipmonklord17 wrote:Show nested quote +On April 08 2019 01:23 Slusher wrote: I think the suggestion of the charge only taking one plate is an easy and elegant solution Does the charge take only one plate, or only do one plate of damage because those are two different things. I think it would be an interesting decision to make the rift herald charge take one plate, but make it do its current damage post-plate. That creates a level of choice in games imo.
I think this would be a great way to nerf herald if you wanted to, but I’m personally ok with it as is.
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On April 08 2019 03:08 chipmonklord17 wrote:Show nested quote +On April 08 2019 01:23 Slusher wrote: I think the suggestion of the charge only taking one plate is an easy and elegant solution Does the charge take only one plate, or only do one plate of damage because those are two different things. I think it would be an interesting decision to make the rift herald charge take one plate, but make it do its current damage post-plate. That creates a level of choice in games imo. this was the kind of idea i had in mind. takes only 1 plate if plates are still up but does normal damage if plates are gone. basically a deterrence from using it just to farm plate money
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On April 07 2019 17:12 DarkCore wrote:Show nested quote +On April 07 2019 11:43 cLutZ wrote: Earlygame luls are good for the game. They increase comp diversity by forcing earlygame comps to make aggressive plays at turrets instead of just camping neutrals to get a gold lead.
But the 2 objective problem isn't only for earlygame. Elder dragon also is bad. Herald is what prevents boring scaling comps from just stalling the first 20 minutes under tower, and forces proactive play, I also think it was a good addition. Although I agree that elder dragon is a bit problematic, for a different reason: as we've seen for the past two weeks or so, teams have realized that rushing open inhibitors while the enemy takes an objective on the map is a valid strategy. This shifts the advantage way too hard towards teams with mountain drake stacks. Losing an inhibitor tower should be a bad thing, but being able to rush through an inhibitor, nexus towers and the nexus itself, or less if some have been taken down, should not be a complete deterrent to taking neutral objectives. Umm, that's what scaling comps are supposed to do. Giving early comps extra tools is unnecessary and bad for balance.
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On April 08 2019 09:12 evilfatsh1t wrote:Show nested quote +On April 08 2019 03:08 chipmonklord17 wrote:On April 08 2019 01:23 Slusher wrote: I think the suggestion of the charge only taking one plate is an easy and elegant solution Does the charge take only one plate, or only do one plate of damage because those are two different things. I think it would be an interesting decision to make the rift herald charge take one plate, but make it do its current damage post-plate. That creates a level of choice in games imo. this was the kind of idea i had in mind. takes only 1 plate if plates are still up but does normal damage if plates are gone. basically a deterrence from using it just to farm plate money
I don't think they should change herald but this is definitely how I'd do it if I was forced to
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On April 08 2019 10:27 JimmiC wrote: I really hope they dont nerf morg, Im as high as I have ever been and climbing.
Disgusting morg abusers...
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On April 08 2019 12:38 AdsMoFro wrote:Show nested quote +On April 08 2019 10:27 JimmiC wrote: I really hope they dont nerf morg, Im as high as I have ever been and climbing. Disgusting morg abusers...
+ Show Spoiler +
Guess who that is . Although that was from before the visual update.
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