|
On March 03 2019 07:21 boost_gg wrote: Rek'sai is one of those champions that is great in competitive but to balance, is not that great in SoloQ by comparison. Why do you think this? A quick glance would say that the champion doesn't have much in common with champions for which this has traditionally been the case, for example Azir and Ryze.
|
It was true in the past when reksai could tunnel around the map like an extra tp and be a tank later in the game - right now, not so sure. He's just like a better Vi or something.
|
basically what Teut said, when the full tank build was viable the radar alone was worth picking for pro play. After they changed all her ratios and ult, forced you build damage to be useful, and removed AoE unburrow, she either is overtuned enough for both or trash.
|
>He's
TRIGGERED
REK'SAI IS A SHE. SHE'S LITERALLY THE VOID QUEEN REEEE
But yes, new rek'sai is better in soloq. Falls off like a truck in both soloq and comp tho and is essentially a champ that you have to maintain a gold lead to be useful.
|
|
On March 03 2019 08:37 JimmiC wrote: Maybe she transitioned to a he? I'm not one to judge. You wat mate? Rek'sai is a proud and independant woman.
|
On March 03 2019 06:16 dsyxelic wrote: they completely fucked it up
the problem isnt even low elo vs high elo
its that there is 0 incentive for players offrole/autofilled to try, so a lot of them just soft int/troll the game
before, they would simply have to dodge if they didnt want to lose their precious LP
now they dont have to dodge to lose LP (this especially matters in their promos) and waiting another 5+X+Y minutes for requeue/champselect/dodge timer is comparable to simply playing out the game and soft inting for 15-20 minute ff. Or hoping someone else dodges as you announce to the team you dont give a fuck about this game in particular because you are autofilled.
The concept of having separate ranks for positions intrigued me but the execution was piss poor To me, it is the natural extension of the ideas behind role queues (ideas I find to be flawed, but still), so it's not Riot's fault that when they took the next step it went off a cliff. The opinion that they were even going in a dangerous direction was a minority position. And with the insular culture at riot it's likely no one in the building holds views about the game that are skeptical towards role segregation.
|
Its a natural extension in some regards, but autofill and off-role really put a huge wrench into the equation. If they got rid of off-role there wouldn't really be a problem, but they already have auto-fill to fix queue times.
It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?
|
I mean, screwing non-specialists was the point from the beginning...
|
On March 03 2019 10:01 Jek wrote:Show nested quote +On March 03 2019 08:37 JimmiC wrote: Maybe she transitioned to a he? I'm not one to judge. You wat mate? Rek'sai is a proud and independant woman.
For a long time I actually thought Ezreal was a woman, not sure why.
It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?
True MMR is such a myth, most casual players fluctuate greatly in terms of actual skill when looking at a sample of 20+ games. Like 2-4 divisions I'd say. The big factor that reduces this is consistently playing, because repetition irons out a lot of mistakes. That's why divisions were implemented to begin with, because people tilted when they watched their MMR drop by 200 points on a losing streak. Which also seems to be related to the problem Masters experienced in the early season, losing streaks or sub 50% win rates didn't seem to result in big MMR drops like it should, probably because they tried to accommodate for the removal of D5 and adding Masters,
There are a lot of examples of good elo systems out there, but the big take from all of them is that they are extremely simple, basically only taking into account winning and losing, with adjustments based on how good your opponents/team were and sometimes looking at WR in a set number of previous games. Riot decided to throw this all out, and make system that considers a million different parameters, making the system obscure and riddled with unintended behavior.
|
They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway.
|
On March 04 2019 02:14 Jek wrote: They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway. The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos
|
On March 04 2019 18:58 M2 wrote:Show nested quote +On March 04 2019 02:14 Jek wrote: They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway. The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos That's where the more aggressive MMR decay would kick in.
If you stop putting in effort and are no longer capable of playing at your older level the system would kick you down. If you are capable of hanging in diamond despite only playing a few games a week. I cannot see why you should have to go through the hassle of playing the shitty coinflip games just after a reset.
They accomplish literally nothing. By the end of the day gold players are still gold players diamonds are still diamonds. It only give the illusion of a clean slate. I've always considered the hard resets in online games silly in no sport do you randomly have to start over just because the season is over.
|
|
I mean, we all get those coin flip games at the start of season, this time it was just worse. I think some form of mild MMR reset did occur: even when winning most of provisionals, there were seasons where I started lower than what I ended with. This season though I haven't finished my provisionals and am already placed where I ended last season, despite ending the season 2-9 because I barely had time to play. So I have no idea what's going on.
Hard reset would make early season absolute cancer. How long would it take for players to repopulate diamond? What about a player who's obviously silver level, but sports a 75% win rate because he's gone 15-5 in his first 20 games since he got lucky. Without prior knowledge, the system has no idea where to place him, because there's too little information on his opponents besides himself. So he ends up in a game against a diamond player with the same win rate, and gets smashed. Since even teams, neither player gains or loses much MMR. It would take like 50 games just for the system to get an idea of your real level, but probably more because it has no information to reference to.
|
|
I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break
|
On March 05 2019 07:00 Slusher wrote: I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break
There's no such thing as MMR decay? Even in Plat+, it's only LP Decay. Your MMR stays the same.
|
Yeah, don't think MMR decay exists, it might seem that way in early season because everyone has wildly different ranks compared to their real MMR.
|
To be honest that doesn’t come as a surprise and I think it should be a thing
|
|
|
|