• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:19
CEST 13:19
KST 20:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach3[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7555 users

[Patch 9.4] Rek'sai Buffs!!! General Discussion - Page 4

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 Next All
Fildun
Profile Joined December 2012
Netherlands4124 Posts
March 02 2019 23:05 GMT
#61
On March 03 2019 07:21 boost_gg wrote:
Rek'sai is one of those champions that is great in competitive but to balance, is not that great in SoloQ by comparison.

Why do you think this? A quick glance would say that the champion doesn't have much in common with champions for which this has traditionally been the case, for example Azir and Ryze.
Slayer91
Profile Joined February 2006
Ireland23427 Posts
Last Edited: 2019-03-02 23:19:30
March 02 2019 23:19 GMT
#62
It was true in the past when reksai could tunnel around the map like an extra tp and be a tank later in the game - right now, not so sure. He's just like a better Vi or something.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2019-03-02 23:24:25
March 02 2019 23:22 GMT
#63
basically what Teut said, when the full tank build was viable the radar alone was worth picking for pro play. After they changed all her ratios and ult, forced you build damage to be useful, and removed AoE unburrow, she either is overtuned enough for both or trash.
Carrilord has arrived.
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
Last Edited: 2019-03-02 23:28:29
March 02 2019 23:27 GMT
#64
>He's

TRIGGERED

REK'SAI IS A SHE. SHE'S LITERALLY THE VOID QUEEN REEEE

But yes, new rek'sai is better in soloq. Falls off like a truck in both soloq and comp tho and is essentially a champ that you have to maintain a gold lead to be useful.
Que Sera Sera
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 02 2019 23:37 GMT
#65
--- Nuked ---
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 03 2019 01:01 GMT
#66
On March 03 2019 08:37 JimmiC wrote:
Maybe she transitioned to a he? I'm not one to judge.

You wat mate? Rek'sai is a proud and independant woman.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
March 03 2019 02:59 GMT
#67
On March 03 2019 06:16 dsyxelic wrote:
they completely fucked it up

the problem isnt even low elo vs high elo

its that there is 0 incentive for players offrole/autofilled to try, so a lot of them just soft int/troll the game

before, they would simply have to dodge if they didnt want to lose their precious LP

now they dont have to dodge to lose LP (this especially matters in their promos) and waiting another 5+X+Y minutes for requeue/champselect/dodge timer is comparable to simply playing out the game and soft inting for 15-20 minute ff. Or hoping someone else dodges as you announce to the team you dont give a fuck about this game in particular because you are autofilled.

The concept of having separate ranks for positions intrigued me but the execution was piss poor

To me, it is the natural extension of the ideas behind role queues (ideas I find to be flawed, but still), so it's not Riot's fault that when they took the next step it went off a cliff. The opinion that they were even going in a dangerous direction was a minority position. And with the insular culture at riot it's likely no one in the building holds views about the game that are skeptical towards role segregation.
Freeeeeeedom
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2019-03-03 04:15:32
March 03 2019 04:14 GMT
#68
Its a natural extension in some regards, but autofill and off-role really put a huge wrench into the equation. If they got rid of off-role there wouldn't really be a problem, but they already have auto-fill to fix queue times.

It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?
cLutZ
Profile Joined November 2010
United States19574 Posts
March 03 2019 04:32 GMT
#69
I mean, screwing non-specialists was the point from the beginning...
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
March 03 2019 13:09 GMT
#70
On March 03 2019 10:01 Jek wrote:
Show nested quote +
On March 03 2019 08:37 JimmiC wrote:
Maybe she transitioned to a he? I'm not one to judge.

You wat mate? Rek'sai is a proud and independant woman.


For a long time I actually thought Ezreal was a woman, not sure why.

It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?


True MMR is such a myth, most casual players fluctuate greatly in terms of actual skill when looking at a sample of 20+ games. Like 2-4 divisions I'd say. The big factor that reduces this is consistently playing, because repetition irons out a lot of mistakes. That's why divisions were implemented to begin with, because people tilted when they watched their MMR drop by 200 points on a losing streak. Which also seems to be related to the problem Masters experienced in the early season, losing streaks or sub 50% win rates didn't seem to result in big MMR drops like it should, probably because they tried to accommodate for the removal of D5 and adding Masters,

There are a lot of examples of good elo systems out there, but the big take from all of them is that they are extremely simple, basically only taking into account winning and losing, with adjustments based on how good your opponents/team were and sometimes looking at WR in a set number of previous games. Riot decided to throw this all out, and make system that considers a million different parameters, making the system obscure and riddled with unintended behavior.
Fixed a bug where LeBlanc could lose
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 03 2019 17:14 GMT
#71
They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway.
It's Elo not ELO - Every statiscian playing League
M2
Profile Joined December 2002
Bulgaria4179 Posts
Last Edited: 2019-03-04 09:59:28
March 04 2019 09:58 GMT
#72
On March 04 2019 02:14 Jek wrote:
They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway.

The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 04 2019 15:41 GMT
#73
On March 04 2019 18:58 M2 wrote:
Show nested quote +
On March 04 2019 02:14 Jek wrote:
They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway.

The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos

That's where the more aggressive MMR decay would kick in.

If you stop putting in effort and are no longer capable of playing at your older level the system would kick you down. If you are capable of hanging in diamond despite only playing a few games a week. I cannot see why you should have to go through the hassle of playing the shitty coinflip games just after a reset.

They accomplish literally nothing. By the end of the day gold players are still gold players diamonds are still diamonds. It only give the illusion of a clean slate. I've always considered the hard resets in online games silly in no sport do you randomly have to start over just because the season is over.
It's Elo not ELO - Every statiscian playing League
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 04 2019 15:48 GMT
#74
--- Nuked ---
DarkCore
Profile Joined March 2011
Germany4194 Posts
Last Edited: 2019-03-04 16:11:24
March 04 2019 16:10 GMT
#75
I mean, we all get those coin flip games at the start of season, this time it was just worse. I think some form of mild MMR reset did occur: even when winning most of provisionals, there were seasons where I started lower than what I ended with. This season though I haven't finished my provisionals and am already placed where I ended last season, despite ending the season 2-9 because I barely had time to play. So I have no idea what's going on.

Hard reset would make early season absolute cancer. How long would it take for players to repopulate diamond? What about a player who's obviously silver level, but sports a 75% win rate because he's gone 15-5 in his first 20 games since he got lucky. Without prior knowledge, the system has no idea where to place him, because there's too little information on his opponents besides himself. So he ends up in a game against a diamond player with the same win rate, and gets smashed. Since even teams, neither player gains or loses much MMR. It would take like 50 games just for the system to get an idea of your real level, but probably more because it has no information to reference to.
Fixed a bug where LeBlanc could lose
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
March 04 2019 16:14 GMT
#76
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 04 2019 22:00 GMT
#77
I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break
Carrilord has arrived.
AdsMoFro
Profile Joined January 2015
Japan4761 Posts
March 04 2019 22:50 GMT
#78
On March 05 2019 07:00 Slusher wrote:
I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break


There's no such thing as MMR decay? Even in Plat+, it's only LP Decay. Your MMR stays the same.
Que Sera Sera
DarkCore
Profile Joined March 2011
Germany4194 Posts
March 04 2019 22:55 GMT
#79
Yeah, don't think MMR decay exists, it might seem that way in early season because everyone has wildly different ranks compared to their real MMR.
Fixed a bug where LeBlanc could lose
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 04 2019 23:08 GMT
#80
To be honest that doesn’t come as a surprise and I think it should be a thing
Carrilord has arrived.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 525
WardiTV210
Rex99
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko347
mouzHeroMarine 321
ProTech122
Rex 99
OGKoka 2
StarCraft: Brood War
Bisu 11601
EffOrt 5582
BeSt 1744
ZerO 1141
Horang2 1021
Larva 851
Hyuk 849
Hyun 276
Zeus 267
Stork 213
[ Show more ]
Light 206
Killer 192
Barracks 123
Rush 86
Mini 83
Yoon 61
ggaemo 48
ToSsGirL 41
Shinee 35
Bale 32
Terrorterran 25
Sacsri 21
PianO 20
Mong 20
ajuk12(nOOB) 11
sorry 10
HiyA 7
Noble 6
Dota 2
Dendi920
League of Legends
KnowMe38
Counter-Strike
byalli857
x6flipin151
Other Games
singsing1948
olofmeister1542
XaKoH 415
crisheroes278
Sick198
Pyrionflax157
ArmadaUGS57
Mew2King52
Organizations
Dota 2
PGL Dota 2 - Main Stream475
StarCraft: Brood War
UltimateBattle 227
lovetv 7
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH308
• StrangeGG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1856
Other Games
• WagamamaTV196
Upcoming Events
Monday Night Weeklies
4h 41m
Sparkling Tuna Cup
22h 41m
Afreeca Starleague
22h 41m
Leta vs Soulkey
PiGosaur Cup
1d 12h
Kung Fu Cup
1d 23h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.