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Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
Patch 9.4: Live on Feb. 21, 2019
+ Show Spoiler [Previous GD Threads & Patch Notes] +
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Riot has finally seen the light and made Rek'sai R pretty much undodgeable. Ads can finally hit challenjour on this patch.
Edit: https://www.twitch.tv/adsmofro
Streaming rek'sai only for a bit come join (finished)
Edit 2: Not being able to flash rek'sai ult makes me so happy. Ult was so dogshit in the late game because ppl could flash it and/or dash it. U still have the problem of ppl invulnerable but at least they have to spend gold on that.
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New conqueror on Sylas sounds fucking stupid good
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On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me
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On February 21 2019 16:53 M2 wrote:Show nested quote +On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me
You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted.
No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken.
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Problem with Sylas is his W is his only real ability so he's HEAVILY reliant on enemy ults.
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That is true, he's one of those champs that looks like a nightmare to balance in the long run. Good chance he'll end up like old Eve, a troll champ
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On February 21 2019 17:32 DarkCore wrote:Show nested quote +On February 21 2019 16:53 M2 wrote:On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted. No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken. Actually I have no idea of his win rates or pro play. Strictly from my games and from some streams, he looks all right in lane and skirmishes, not something amazing, but all right, maybe even good, however, when the team fights come, he feels like a half champion, even when he is ahead. Thats why I assumed that he is in a bad spot overall.
p.s I am trying to recall now and I think that only in one game out of 15-20, Sylas drew my attention that he is a problem, he was ahead and able to steal nocturne's ult and he was picking teammates around the map 1v1, and I am not even sure that he manages to carry that game )
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Hurray. Now I might actually consider queue for top again!
New conqueror look way better against tanks than the older version. Omnivamp Jax? yes pls
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TBH Karthus being nerfed is funny to me given Ezreal still the same. Unless they are changing Tear items soon. I am pretty sure they are surprised he got good though. Probably is on the chopping block for a rework that makes him not Karthus.
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Didn't consider that, they might really just be giving him a little nerf if he's getting a rework in the next few months, not worth to change his abilities if they're being remade anyway.
But Ezreal is unlikely to get a rework, unless he's becoming the next Ryze, dudes had more reworks than some champions have skins.
On February 21 2019 22:44 M2 wrote:Show nested quote +On February 21 2019 17:32 DarkCore wrote:On February 21 2019 16:53 M2 wrote:On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted. No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken. Actually I have no idea of his win rates or pro play. Strictly from my games and from some streams, he looks all right in lane and skirmishes, not something amazing, but all right, maybe even good, however, when the team fights come, he feels like a half champion, even when he is ahead. Thats why I assumed that he is in a bad spot overall. p.s I am trying to recall now and I think that only in one game out of 15-20, Sylas drew my attention that he is a problem, he was ahead and able to steal nocturne's ult and he was picking teammates around the map 1v1, and I am not even sure that he manages to carry that game  )
Like I said, he is gimmicky, and I think you have to play him pretty well to get anything done. When played correctly, he can absolutely destroy certain lane matchups, but mid game is pretty useless in team fights. He then has a chance to bounce back at lv 16 if he can grab a bunch of good ults. A generic example is turning around Karthus ult on his own team, essentially makes that late game win condition pretty moot. It's even funnier if for some reason Sylas is ahead and has more AP, so his ult does more damage than Karthus himself. Also, I learnt the hard way that Sylas can steal ults from champions that aren't lv 6 yet, ganked as a Camille and promptly died to my own R.
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Bot edit.
User was banned for this post.
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On February 22 2019 03:36 Slayer91 wrote: zz no vayne nerfs Vayne is fine, nerfing her would just send her back to never being picked.
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On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good
Update: It is not
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On February 22 2019 22:36 Ansibled wrote:Vayne is fine, nerfing her would just send her back to never being picked.
yay
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New conquerer feels busted on Nidalee. Gives her so much staying power in fights and comparable full just dps to electrocute and DH. Seeing how sheis an ap assassin... Conq needs to get hotfixed.
As busted as release DH.
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[https://twitter.com/RiotMapleNectar/status/1099077892489637888]
Conquerer hotfixed. Nerfed for ranged in particular.
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Does anyone think Jungle kayle will be a thing? I think her ganks especially post 6 would be very interesting and could protect the ADC well in lui of support to be focused on initiating a fight. Jax+kayle would have some nice synergy.
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On February 23 2019 09:48 AdsMoFro wrote: [https://twitter.com/RiotMapleNectar/status/1099077892489637888]
Conquerer hotfixed. Nerfed for ranged in particular.
Haha, called it.
I still think it will be strong on Nidalee TBH, Qh->Wc-auto-Ec-autoQc stacks that shit so fast, AND her stacks last 8s if she gets a stack from Coug form. Might be a bug because when you back in ranged form they last 8s when you refresh them too.
On February 23 2019 11:09 Sermokala wrote: Does anyone think Jungle kayle will be a thing? I think her ganks especially post 6 would be very interesting and could protect the ADC well in lui of support to be focused on initiating a fight. Jax+kayle would have some nice synergy.
No. I tried it on PBE... Was painful against an enemy team that averaged like a league below me in ELO based on their farming skills. Legit I shoulda wrecked them, but I had to concede and hang on till level 16. She farms slow and she is weak as hell until level 11.
Unless their jungler first picks something troll and you have mad mid priority. Would be better off picking like... Jungle Veigar or something. You're basically conceding all jungle map pressure for the first 15 minutes of the game. I mean... but if you make it level 11 without losing you autowin i guess.
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On February 21 2019 17:32 DarkCore wrote:Show nested quote +On February 21 2019 16:53 M2 wrote:On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted. No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken.
from watching pro play I was under the impression that sylas was pretty good in the right hands.
sylas (tanky version) is legit unkillable at 16
I think tanky version is the better one as a disruptor in fights
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On February 23 2019 09:48 AdsMoFro wrote: [https://twitter.com/RiotMapleNectar/status/1099077892489637888]
Conquerer hotfixed. Nerfed for ranged in particular. RIP Conquerer ADCs it was fun.
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On February 23 2019 16:41 dsyxelic wrote:Show nested quote +On February 21 2019 17:32 DarkCore wrote:On February 21 2019 16:53 M2 wrote:On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted. No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken. from watching pro play I was under the impression that sylas was pretty good in the right hands. sylas (tanky version) is legit unkillable at 16 I think tanky version is the better one as a disruptor in fights not sure what items "tanky version" gets, but the bad thing about tank sylas is you can literally just ignore him in fights. he doesnt die but he does jackshit anyway other than occasionally annoy you with a stun. he has nowhere near the effectiveness tank ekko once had
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On February 24 2019 00:04 evilfatsh1t wrote:Show nested quote +On February 23 2019 16:41 dsyxelic wrote:On February 21 2019 17:32 DarkCore wrote:On February 21 2019 16:53 M2 wrote:On February 21 2019 14:06 chipmonklord17 wrote: New conqueror on Sylas sounds fucking stupid good isnt Sylas pretty garbage, thats how it looks to me You've been watching too much pro play and looking at his win rate. Sylas is incredibly good in certain situations, most of all his ult can essentially cause the enemy team to suicide in champ select without being aware of it. He's just really gimmicky and hard to play, need to be pretty smart with him. If they keep buffing him, he's going to suddenly end up super busted. No Ezreal changes, that's just really surprising. Meanwhile they decided the way to nerf karthus was to hit the base damage on his Q, essentially nerfing mid lane karthus as well, which isn't exactly broken. from watching pro play I was under the impression that sylas was pretty good in the right hands. sylas (tanky version) is legit unkillable at 16 I think tanky version is the better one as a disruptor in fights not sure what items "tanky version" gets, but the bad thing about tank sylas is you can literally just ignore him in fights. he doesnt die but he does jackshit anyway other than occasionally annoy you with a stun. he has nowhere near the effectiveness tank ekko once had
Kinda hard to ignore him when he sits on top of people. Really good cc/slows with q, e pull, ice born. And if he takes multiple ults he can get hella disruptive. Look at Chovy's recent game on Sylas.
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My impression was also that tank Sylas is pretty blande, he's can get to targets but his damage isn't meaningful. Having a Renekton or Mao on top of you is way scarier.
Did Chovy play tank Sylas? Haven't watched recent Griffin games because they tended to be versus low ranking teams.
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yeah he went full tank with aftershock and all vs gen g
he just went unkillable commando
the point of tank sylas isnt to do damage its to just constantly cc his targets. makes it very easy for your team to catch up and kill the carries. also extremely good clean up champ as he can chase down people and 1v2/1v3 when everyone is low health.
in that particular game it worked really well with the aatrox since its pretty hard to kite the jungle aatrox when sylas is in the middle of your team with alistar ult slowing everyone down
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Anyone else just end up cheering for/against certain champions instead of teams? Like, ever since the reworks I find I can't cheer for a team that picks Urgot or Irelia. And there are, actually, quite a few others I cheer against. And I would probably end up cheering for champions, but no one picks Kog Maw anymore. I have always been like this in DOTA (if you pick Razor go to hell), but used to have favorites. Now I just have least favorite champs to watch, and most favorite champs to watch.
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Sylas was very useful in the SKT vs DW Game 2 /s
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On February 24 2019 17:33 cLutZ wrote: Anyone else just end up cheering for/against certain champions instead of teams? Like, ever since the reworks I find I can't cheer for a team that picks Urgot or Irelia. And there are, actually, quite a few others I cheer against. And I would probably end up cheering for champions, but no one picks Kog Maw anymore. I have always been like this in DOTA (if you pick Razor go to hell), but used to have favorites. Now I just have least favorite champs to watch, and most favorite champs to watch. Pretty much. Who I cheer for depends on: 1) Do they have danes on their team. 2) Are they TL. 3) Do they have danes on their team. 4) Amount of boring and blatantly overpowered champions. 5) Do they have danes on their team.
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I'll cheer for the first team to pick support Leblanc, unlucky because it sucks now.
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Czech Republic11293 Posts
On February 24 2019 17:33 cLutZ wrote: Anyone else just end up cheering for/against certain champions instead of teams? Like, ever since the reworks I find I can't cheer for a team that picks Urgot or Irelia. And there are, actually, quite a few others I cheer against. And I would probably end up cheering for champions, but no one picks Kog Maw anymore. I have always been like this in DOTA (if you pick Razor go to hell), but used to have favorites. Now I just have least favorite champs to watch, and most favorite champs to watch. My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale
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no one picks Kog Maw anymore
Makes me sad too, I love the champ, he basically represents what a real ADC is to me, not this Ez/Lucian junk.
My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale
What does this even mean. Do you cheer for junglers who are willing to make big plays?
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he means junglers that farm and build damage items instead of being a tank cuck who just helps his team and is otherwise useless
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On February 25 2019 05:10 DarkCore wrote:Show nested quote +My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver.
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Redemption Olaf is always stupid.
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If I see it in soloQ, I'm reporting. There are no 200 IQ players in my games, Tarzan could probably play AP Riven here and still win.
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On February 25 2019 22:23 DarkCore wrote: If I see it in soloQ, I'm reporting. There are no 200 IQ players in my games, Tarzan could probably play AP Riven here and still win.
Excuse me speak for yourself thanks!
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On February 25 2019 22:56 AdsMoFro wrote:Show nested quote +On February 25 2019 22:23 DarkCore wrote: If I see it in soloQ, I'm reporting. There are no 200 IQ players in my games, Tarzan could probably play AP Riven here and still win. Excuse me speak for yourself thanks! You need to clean your glasses, there's no minus in front of the 200.
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Maybe -200 IQ is like an integer overflow, meaning you would actually have 32567 IQ. I'm not sure what that would convert to in the real world, but I assume it would help at League.
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On February 25 2019 08:20 Jek wrote:Show nested quote +On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver.
you mean trinity force?
why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks
although not sure trinity is the best item choice either maybe late game if warriors isnt enough
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Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate?
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Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade.
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On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? Just build damage and end the game before you start falling off.
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On February 26 2019 03:47 Slayer91 wrote:Show nested quote +On February 25 2019 08:20 Jek wrote:On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver. you mean trinity force? why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks although not sure trinity is the best item choice either maybe late game if warriors isnt enough Trinity Force? Pre-rework Stormrazor rush Olaf, doesn't get more alphachadmurderdethkillah.
On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? He drops off in pro but in the chaos that is yoloQ he scales just fine IMO. As long as you build some real damage items (Sterak's+whatever). With full defensive items he's just a tank with strong early game but mediocre engage, horrible peel and low to medium damage. In yoloQ I'd much rather have a Nunu than a full tank Olaf on my team.
I think he's an execellent example on the differences in pro vs ranked. TFBlade playing nothing but carry/split pushers top regardless of compositions is another.
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On February 26 2019 08:20 DarkCore wrote: Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade.
Do you know what's cheaper than BC and gives hp? A giants belt.
At the end of the day it's only 400 gold worth of hp difference between trinity and bc, of course it's 800 gold more expensive so its like 1200 gold worth of hp if thats the stat you really want.
But at that point the damage differential is so high you haev to wonder why bother building BC at all just get more hp and steraks or something.
I'm not so sure about the strength of kindlegem but I'm not a big olaf player so I guess if cdr is that important I guess it's okay. But I would wager for the average case of running it down into the enemy team trinity force gives a lot more than BC + whatever other item you can get with the 800 extra or something.
EDIT: Seemingly 20% ->40% which is the biggest boost in dps is pretty significant like half the cd for your Q which is doin about 300 damage if you can catch it every second.
So there is something to be said for BC but I'm not sure it's the best way to build if you are ahead.
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On February 27 2019 03:55 Slayer91 wrote:Show nested quote +On February 26 2019 08:20 DarkCore wrote: Trinity is expensive and also doesn't give much health. The other power is that kindle gem is incredibly strong on Olaf, imo it's a better item in early than sheen for him for trading vs other tanks/duelists. TF First Olaf is pretty squishy, sure you deal big damage, but BC Olaf is earlier spike and he makes better use of the components.
And Olaf easily procs the passive, throw axe on minion and champion, pop W and enemy champ is unlikely to a trade. Do you know what's cheaper than BC and gives hp? A giants belt. At the end of the day it's only 400 gold worth of hp difference between trinity and bc, of course it's 800 gold more expensive so its like 1200 gold worth of hp if thats the stat you really want. But at that point the damage differential is so high you haev to wonder why bother building BC at all just get more hp and steraks or something. I'm not so sure about the strength of kindlegem but I'm not a big olaf player so I guess if cdr is that important I guess it's okay. But I would wager for the average case of running it down into the enemy team trinity force gives a lot more than BC + whatever other item you can get with the 800 extra or something. EDIT: Seemingly 20% ->40% which is the biggest boost in dps is pretty significant like half the cd for your Q which is doin about 300 damage if you can catch it every second. So there is something to be said for BC but I'm not sure it's the best way to build if you are ahead. From what i remember scip mentioned that after 30% cdr the decreased cd on axe becomes negligible, because if your mixing autos between each axe, plus the movement to pick up minimum range axes, the last 10% doesn't actually increase your dps.
Might be remembering wrong though.
Also i think he used to go cleaver in some games, but one of the main issues with cleaver was that the mana on triforce was really nice, and you don't get that anywhere else if you go a standard cleaver into tank build. All this is is remembering from when he showed me some builds like 2 years ago though lol.
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well either way assuming ur getting warriors then trinity or bc is 10->30% anyway but bc allows you to get your hp+cdr slightly faster (takes 2 items to get hp+cdr if you're going trinity route)
but you're basically optimizing for a short period of the game which might be a shrinking window if you are pretty fed and are basing with lots of gold anyway
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On February 26 2019 15:19 Jek wrote:Show nested quote +On February 26 2019 03:47 Slayer91 wrote:On February 25 2019 08:20 Jek wrote:On February 25 2019 05:10 DarkCore wrote:My cheering depends on are they euro is their jungle beta cuck or TeamAlphaMale What does this even mean. Do you cheer for junglers who are willing to make big plays? Do the Olaf build Redemption or Black Cleaver. you mean trinity force? why would you build bc on olaf he doesnt really proc the passive, does true damage anyway and doesn't focus tanks although not sure trinity is the best item choice either maybe late game if warriors isnt enough Trinity Force? Pre-rework Stormrazor rush Olaf, doesn't get more alphachadmurderdethkillah. Show nested quote +On February 26 2019 06:04 cLutZ wrote: Isn't the theory behind Olaf building shit like Shurelia's because he is generally kinda useless lategame ever since they changed his ultimate? He drops off in pro but in the chaos that is yoloQ he scales just fine IMO. As long as you build some real damage items (Sterak's+whatever). With full defensive items he's just a tank with strong early game but mediocre engage, horrible peel and low to medium damage. In yoloQ I'd much rather have a Nunu than a full tank Olaf on my team. I think he's an execellent example on the differences in pro vs ranked. TFBlade playing nothing but carry/split pushers top regardless of compositions is another.
I mean, soloQ is kinda uninteresting to think about.
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Conquerer's is legit bonkers on Kassadin in the late game
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On March 01 2019 03:30 DarkCore wrote: Conquerer's is legit bonkers on Kassadin in the late game Kassadin late game? Even the special tech Guardian Kassadin is bonkers.
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It comes online before 16 though because he suddenly has a heal on him, which is something he didn't have before. LV 11 Kass can be surprisingly hard to kill if he's not being focused. And because it's not hard for him to proc 5 times, he gets a lot of damage really fast too, no need to buff his damage late even more.
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Riot realizes their new ranked system in Korea and NA isn't going over well.
We’re investigating how we can solve these, including further changes to splashing and bigger bonuses to your main position. Based on the feedback and reception, we’re also evaluating whether we should end the position rank previews and go back to a single rank.
This system doesn't accomplish what they wanted at all. I really feel like the heads of the project got rolling and no one at Riot took the time to ask, "why are we doing this?"
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seems like a shitfest, hopefully it doesn't find his way to EUW, at least until it works XD
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It seems more to me that Riot ONLY looked at the end goals for this project, and never analyzed the unintended consequences. Most importantly, it looks like they just assumed all the abuses, exploits and frustrations could be solved, when really a lot of these have to do with limitations of the concept itself. Tweaking algorithms only does so much, they're basically trying to patch every abuse that pops up, which is either insanely difficult or leads to other unintended effects.
High level streamers are still facing obviously lower ranked people in EUW, the problem has still not been solved. Games are fiestas most of the time, takes the fun out of watching.
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Yup, barely works on populated servers and I can't imagine how it'd work in OCE.
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Classic riot “it’s working well but the players don’t see it that way”
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they completely fucked it up
the problem isnt even low elo vs high elo
its that there is 0 incentive for players offrole/autofilled to try, so a lot of them just soft int/troll the game
before, they would simply have to dodge if they didnt want to lose their precious LP
now they dont have to dodge to lose LP (this especially matters in their promos) and waiting another 5+X+Y minutes for requeue/champselect/dodge timer is comparable to simply playing out the game and soft inting for 15-20 minute ff. Or hoping someone else dodges as you announce to the team you dont give a fuck about this game in particular because you are autofilled.
The concept of having separate ranks for positions intrigued me but the execution was piss poor
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That isn’t really true at all right now
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On March 03 2019 07:21 boost_gg wrote: Rek'sai is one of those champions that is great in competitive but to balance, is not that great in SoloQ by comparison. Why do you think this? A quick glance would say that the champion doesn't have much in common with champions for which this has traditionally been the case, for example Azir and Ryze.
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It was true in the past when reksai could tunnel around the map like an extra tp and be a tank later in the game - right now, not so sure. He's just like a better Vi or something.
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basically what Teut said, when the full tank build was viable the radar alone was worth picking for pro play. After they changed all her ratios and ult, forced you build damage to be useful, and removed AoE unburrow, she either is overtuned enough for both or trash.
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>He's
TRIGGERED
REK'SAI IS A SHE. SHE'S LITERALLY THE VOID QUEEN REEEE
But yes, new rek'sai is better in soloq. Falls off like a truck in both soloq and comp tho and is essentially a champ that you have to maintain a gold lead to be useful.
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On March 03 2019 08:37 JimmiC wrote: Maybe she transitioned to a he? I'm not one to judge. You wat mate? Rek'sai is a proud and independant woman.
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On March 03 2019 06:16 dsyxelic wrote: they completely fucked it up
the problem isnt even low elo vs high elo
its that there is 0 incentive for players offrole/autofilled to try, so a lot of them just soft int/troll the game
before, they would simply have to dodge if they didnt want to lose their precious LP
now they dont have to dodge to lose LP (this especially matters in their promos) and waiting another 5+X+Y minutes for requeue/champselect/dodge timer is comparable to simply playing out the game and soft inting for 15-20 minute ff. Or hoping someone else dodges as you announce to the team you dont give a fuck about this game in particular because you are autofilled.
The concept of having separate ranks for positions intrigued me but the execution was piss poor To me, it is the natural extension of the ideas behind role queues (ideas I find to be flawed, but still), so it's not Riot's fault that when they took the next step it went off a cliff. The opinion that they were even going in a dangerous direction was a minority position. And with the insular culture at riot it's likely no one in the building holds views about the game that are skeptical towards role segregation.
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Its a natural extension in some regards, but autofill and off-role really put a huge wrench into the equation. If they got rid of off-role there wouldn't really be a problem, but they already have auto-fill to fix queue times.
It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?
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I mean, screwing non-specialists was the point from the beginning...
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On March 03 2019 10:01 Jek wrote:Show nested quote +On March 03 2019 08:37 JimmiC wrote: Maybe she transitioned to a he? I'm not one to judge. You wat mate? Rek'sai is a proud and independant woman.
For a long time I actually thought Ezreal was a woman, not sure why.
It also hard screws with random players. Like... Why as a random player does it take 1200 games to even get to your "true MMR" rank? Like, what?
True MMR is such a myth, most casual players fluctuate greatly in terms of actual skill when looking at a sample of 20+ games. Like 2-4 divisions I'd say. The big factor that reduces this is consistently playing, because repetition irons out a lot of mistakes. That's why divisions were implemented to begin with, because people tilted when they watched their MMR drop by 200 points on a losing streak. Which also seems to be related to the problem Masters experienced in the early season, losing streaks or sub 50% win rates didn't seem to result in big MMR drops like it should, probably because they tried to accommodate for the removal of D5 and adding Masters,
There are a lot of examples of good elo systems out there, but the big take from all of them is that they are extremely simple, basically only taking into account winning and losing, with adjustments based on how good your opponents/team were and sometimes looking at WR in a set number of previous games. Riot decided to throw this all out, and make system that considers a million different parameters, making the system obscure and riddled with unintended behavior.
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They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway.
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On March 04 2019 02:14 Jek wrote: They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway. The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos
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On March 04 2019 18:58 M2 wrote:Show nested quote +On March 04 2019 02:14 Jek wrote: They really should just never reset MMR and just increase MMR decay from inactivity. Never understood the point of the reset anyway. The point for me is the time frame of a competition. They provide rewards and achievements and everybody have one year/season to play and show if they are worthy for them. After that, normally there should be a reset and the competition starts again, people should not be entitled for the same rewards just because one time they won them, like in any other competition. Even from personal example, I've been diamond for few seasons, I stopped putting effort and time around early season 8 and atm I am high gold, not even plat. Do I still deserve diamond because, once I've been there? Actually the resets should be full resets for the competition to be completely true, but in a game like league this will cause too much hassle and chaos That's where the more aggressive MMR decay would kick in.
If you stop putting in effort and are no longer capable of playing at your older level the system would kick you down. If you are capable of hanging in diamond despite only playing a few games a week. I cannot see why you should have to go through the hassle of playing the shitty coinflip games just after a reset.
They accomplish literally nothing. By the end of the day gold players are still gold players diamonds are still diamonds. It only give the illusion of a clean slate. I've always considered the hard resets in online games silly in no sport do you randomly have to start over just because the season is over.
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I mean, we all get those coin flip games at the start of season, this time it was just worse. I think some form of mild MMR reset did occur: even when winning most of provisionals, there were seasons where I started lower than what I ended with. This season though I haven't finished my provisionals and am already placed where I ended last season, despite ending the season 2-9 because I barely had time to play. So I have no idea what's going on.
Hard reset would make early season absolute cancer. How long would it take for players to repopulate diamond? What about a player who's obviously silver level, but sports a 75% win rate because he's gone 15-5 in his first 20 games since he got lucky. Without prior knowledge, the system has no idea where to place him, because there's too little information on his opponents besides himself. So he ends up in a game against a diamond player with the same win rate, and gets smashed. Since even teams, neither player gains or loses much MMR. It would take like 50 games just for the system to get an idea of your real level, but probably more because it has no information to reference to.
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I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break
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On March 05 2019 07:00 Slusher wrote: I wish mmr decay was greater, I get taken to pound town for like 3 straight days whenever I come back from a break
There's no such thing as MMR decay? Even in Plat+, it's only LP Decay. Your MMR stays the same.
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Yeah, don't think MMR decay exists, it might seem that way in early season because everyone has wildly different ranks compared to their real MMR.
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To be honest that doesn’t come as a surprise and I think it should be a thing
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On March 05 2019 08:08 Slusher wrote: To be honest that doesn’t come as a surprise and I think it should be a thing
I know this because even though a player who is challenger can decay out of challenger (for example going to worlds) they'll come back with a rank of (e.g d2) but still play with challenger mmr. Makes sense at the higher ranks i guess, but not the lower ranks.
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On March 05 2019 08:08 Slusher wrote: To be honest that doesn’t come as a surprise and I think it should be a thing
It actually tilts me how far actual mmr and rank can be apart. Just such a convoluted system.
If all your games are vs challengers, you're a challenger not a D2. If all your games are gold 1, then you're g1 not d4.
Mmr climbs so much faster than rank. Its stupid.
Ultimately it doesn't matter, but i find that system so frustrating.
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I have a friend with a full roster through 6 1/2 seasons who tried to come back in s9 and lost like 10 straight games and just re-quit. Doesn’t want to lose his unlocks but doesn’t feel like getting blown up until his mmr stabilizes.
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The entire convolution of the system is for casuals and the decoupling of mmr and rank is stupid. They will never change it but at the very least I'd like them to remove inter-divisional promos.
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I just dont get it...
Isn't ranked inherently a try-hard mode? And even so, couldn't they show a moving average MMR instead of legit MMR so people dont stress over minute win streaks?
I dont understand the benefit of the current system.
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On March 05 2019 21:11 JimmiC wrote: People get more feelings of accomplishment. So people play more.
Really? Maybe it's just because i rarely play and experience decay all the time... but having failed 3 promos in a row while you're stuck in rank and maintain 60% WR and stuck in games with 9 players 2+ divisions higher than you is probably the most frustrating experience ever and usually just stops me from wanting to play in my free time.
But i suppose I'm an old man outside their target audience at this point.
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Top conqueror Kayn vs melee is probably the most free win you can get right now. You get red form so fast it's actually insane and once you do the game is more or less over. lol
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On March 06 2019 00:18 JimmiC wrote: I think psychologically it makes most people want to try to accomplish that goal. As for the situation you are talking about I had the same thing happen to me, however when I popped through after 5 series it was like 2-3 games and I was in the next and then I hopped two divs after that promo. So it catches up in time.
I guess i just feel like I've already accomplished the goal but the systems punishing me because of the order I won games in. It just pisses me off.
This is exacerbated by being a fill player and seeing just how far my LP gain average is below my MMR average, and just through the nature of my schedule and free laddering time available; it quickly becomes clear I will never be able to push my rank up to where I feel it should be based on my historical performance and current matchmaking rating... So i feel like its not worth persuing and my time would be better spent playing Apex / OW / BW.
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