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[Patch 7.24] Snowdown General Discussion - Page 3

Forum Index > LoL General
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Patch 7.24b is live. Small tweaks on various champions.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 07 2017 02:24 GMT
#41
There's also no reason not to. 0/25/50 (30% AP) is a pretty big nerf to happen all at once.
Frolossus
Profile Joined February 2010
United States4779 Posts
December 07 2017 02:26 GMT
#42
easy way to deal with malz has always been to pick something with decent base damage and wave clear, take dshield and get QSS first. then you can just bully him around all game
DiracMonopole
Profile Joined May 2010
United States1555 Posts
December 07 2017 02:40 GMT
#43
Second wind + dorans shield is bonkers vs any dot champ
St3MoR
Profile Joined November 2002
Spain3256 Posts
December 07 2017 10:05 GMT
#44
also good against kassadin!!
Prophet in TL of the Makoto0124 ways
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 07 2017 11:24 GMT
#45
On December 07 2017 11:01 cLutZ wrote:
Why not? There is no reason to have malz in the viable champ pool

Yea that's my opinion of him. What does he offer to the game? He's essentially a gearcheck in a raid, a less interesting version of annie. They screwed up big time by making him so safe while being immobile. The whole point of having a hero with that strong disable/pick is that they are vulnerable but Riot decided to make him super safe too.

Honestly the teams that did the "class updates" should either be removed from design or placed under way more supervision. They essentially fucked up every single thing they touched.
Sent.
Profile Joined June 2012
Poland9331 Posts
December 07 2017 12:44 GMT
#46
Tank update was okay
You're now breathing manually
DarkCore
Profile Joined March 2011
Germany4194 Posts
December 07 2017 13:48 GMT
#47
Tank update was okay


That's because they've had practice screwing up with the Juggernaut patch. I consider that one of the biggest mistakes Riot ever made, especially bringing the patch so close to worlds, preventing reasonable balancing.

Malz maybe needed a nerf, but it just looks like Riot decided to butcher his ratios to prevent him from solokilling, now he needs someone else with him to kill a target. Basically still makes the SSG strat still viable, but now he doesn't seem very good in soloQ.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 07 2017 13:54 GMT
#48
Didn't the tank update have Cho being crazy strong for months along with Maokai?
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-12-07 14:05:28
December 07 2017 14:04 GMT
#49
Tank update was just Mao Seju Zac + tank items.
You're now breathing manually
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-12-07 14:11:25
December 07 2017 14:09 GMT
#50
On December 07 2017 08:27 Gahlo wrote:
Show nested quote +
On December 07 2017 00:09 VayneAuthority wrote:
as if kayn players would make team based decisions anyway lol, the designer doesn't even understand the point of his own champ. Kayn is literally one of the most selfish/carry orientated junglers in the game right now.

this patch is basically "so close yet so far"

They correctly identify some outliers but then don't fix the problem at all. Or they just randomly murk more melee champs (j4/xin) that always feel perfectly fair to play against because melee champions are easy to deal with in this game.

Meanwhile fleet footwork gets a massive buff and the impact of all this frontloaded high damage in ranged vs melee interactions has yet to be addressed. They really are shameless or clueless, pick one

Jarvan Jungle
OP.GG: WR 1st, PR 2nd
Champion.gg: WR 2nd, PR 1st

Xin
OP.GG WR 2nds, PR 15th
Champion.gg: WR 1st, PR 6th

They aren't hitting random melee champions "just because."


monkey spouting off to do critical thinking while regurgitating generic stats, incredible

Let me know when they picked xin in pro play... hint he wasnt picked or banned once in the entirety of kespa cup. Champions that can't jump walls at will aren't good at anything except stomping low elo.

User was banned for this post.
I come in for the scraps
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 07 2017 14:20 GMT
#51
On December 07 2017 23:04 Sent. wrote:
Tank update was just Mao Seju Zac + tank items.

Ah yes was it the one with bramble? I remember Zac being insane perma ban champ after that and then Mao coming later along with Sej. Now they nowhere to been seen outside of Mao. None of the updates really managed to do their function I think. They just landed up making the heroes OP then nerfing them back to irrelevance mostly.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 07 2017 14:42 GMT
#52
--- Nuked ---
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-12-07 14:58:21
December 07 2017 14:56 GMT
#53
On December 07 2017 23:20 Numy wrote:
Show nested quote +
On December 07 2017 23:04 Sent. wrote:
Tank update was just Mao Seju Zac + tank items.

Ah yes was it the one with bramble? I remember Zac being insane perma ban champ after that and then Mao coming later along with Sej. Now they nowhere to been seen outside of Mao. None of the updates really managed to do their function I think. They just landed up making the heroes OP then nerfing them back to irrelevance mostly.


It was the one with Stoneplate, Adaptive helm and GA being turned into an offensive item.

I think Riot did a pretty good job of adding depth to Zac's and Sejuani's kits, or if not depth then at least letting the players who play them feel their abilties can do meaningful things in a teamight they initiated. Previous versions of these two had nothing to do after the fight was started. I have mixed feelings about the new Maokai but I agree that the old one was too versatile of a tank.

To me it doesn't matter whether the champs were too strong or too weak for some time after the update, it's just how this game works. The changes to champion kits were good or at least didn't make the champions significantly worse design-wise. Don't see how the update team fucked the game up with this one.
You're now breathing manually
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-12-07 15:31:38
December 07 2017 15:31 GMT
#54
On December 07 2017 23:56 Sent. wrote:
Show nested quote +
On December 07 2017 23:20 Numy wrote:
On December 07 2017 23:04 Sent. wrote:
Tank update was just Mao Seju Zac + tank items.

Ah yes was it the one with bramble? I remember Zac being insane perma ban champ after that and then Mao coming later along with Sej. Now they nowhere to been seen outside of Mao. None of the updates really managed to do their function I think. They just landed up making the heroes OP then nerfing them back to irrelevance mostly.


It was the one with Stoneplate, Adaptive helm and GA being turned into an offensive item.

I think Riot did a pretty good job of adding depth to Zac's and Sejuani's kits, or if not depth then at least letting the players who play them feel their abilties can do meaningful things in a teamight they initiated. Previous versions of these two had nothing to do after the fight was started. I have mixed feelings about the new Maokai but I agree that the old one was too versatile of a tank.

To me it doesn't matter whether the champs were too strong or too weak for some time after the update, it's just how this game works. The changes to champion kits were good or at least didn't make the champions significantly worse design-wise. Don't see how the update team fucked the game up with this one.

Hmm yea I can agree with Sej and Zac to a degree. I don't think Mao changes really accomplished anything.

Maybe tank update was a better overall one compared to the others. Others really sucked.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-12-07 23:48:19
December 07 2017 15:59 GMT
#55
On December 07 2017 23:09 VayneAuthority wrote:
Show nested quote +
On December 07 2017 08:27 Gahlo wrote:
On December 07 2017 00:09 VayneAuthority wrote:
as if kayn players would make team based decisions anyway lol, the designer doesn't even understand the point of his own champ. Kayn is literally one of the most selfish/carry orientated junglers in the game right now.

this patch is basically "so close yet so far"

They correctly identify some outliers but then don't fix the problem at all. Or they just randomly murk more melee champs (j4/xin) that always feel perfectly fair to play against because melee champions are easy to deal with in this game.

Meanwhile fleet footwork gets a massive buff and the impact of all this frontloaded high damage in ranged vs melee interactions has yet to be addressed. They really are shameless or clueless, pick one

Jarvan Jungle
OP.GG: WR 1st, PR 2nd
Champion.gg: WR 2nd, PR 1st

Xin
OP.GG WR 2nds, PR 15th
Champion.gg: WR 1st, PR 6th

They aren't hitting random melee champions "just because."


monkey spouting off to do critical thinking while regurgitating generic stats, incredible

Let me know when they picked xin in pro play... hint he wasnt picked or banned once in the entirety of kespa cup. Champions that can't jump walls at will aren't good at anything except stomping low elo.

Or the fact that Lee Sin and Kha'Zix perform the same role from the jungle while being more flexible for pro play. Xin is clearly better than just stomping low elo, or he wouldn't have been the 2nd highest WR on high KR ladder from the jungle.

We get that you have a hard on for hating Riot's balance team, but take up actual grievances that you put a little thought into instead of ranting like a baby.

To touch on Malz being Flash reliant and that being bad in pro play, Unsealed Spellbook/Cosmic Insight/Lucidity is 40% summoner CDR.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
December 08 2017 20:39 GMT
#56
Is solo lane Morgana just a complete monster now or has she always been sleeper? The W buff just seem completely bonkers, in teamfights she spew out pools like Karthus throw skittles.
It's Elo not ELO - Every statiscian playing League
General_Winter
Profile Joined February 2011
United States719 Posts
December 08 2017 20:44 GMT
#57
On the subject of sleeper, Nunu has a really good win rate right now. I don't think he got anything this patch. Was he good all along and unplayed, or were people using bad tunes and only now figured out that guardian is good?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 08 2017 20:49 GMT
#58
--- Nuked ---
iCanada
Profile Joined August 2010
Canada10660 Posts
December 08 2017 21:37 GMT
#59
On December 09 2017 05:39 Jek wrote:
Is solo lane Morgana just a complete monster now or has she always been sleeper? The W buff just seem completely bonkers, in teamfights she spew out pools like Karthus throw skittles.


Monster. Her effective healing late game increased 6 fold. They buffed the percentages by double lategame and since it's no longer spell vamp doesn't suffer the 66% aoe penalty on pool.

She also heals fully from QW'ing raptors.
DarkCore
Profile Joined March 2011
Germany4194 Posts
December 09 2017 22:47 GMT
#60
What are people's opinions on Heca jungle right now. He zooms across the maps for ganks so fast it's not even funny.

Also MF really needs a nerf, ridiculously oppressive bot laner.
Fixed a bug where LeBlanc could lose
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