• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:13
CEST 09:13
KST 16:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Rollback Netcode in Brood War Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8696 users

[Patch 7.24] Snowdown General Discussion - Page 2

Forum Index > LoL General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Patch 7.24b is live. Small tweaks on various champions.
Uldridge
Profile Blog Joined January 2011
Belgium5232 Posts
December 06 2017 14:42 GMT
#21
I don't understand your issues to be honest. It's straightforward how to achieve transformation. You pick the champion, you have to have a plan around how to achieve that. Games might not always play out the way you planned them to, it happens. Not every team gets 100% winrate because they got to execute their plan.
Taxes are for Terrans
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-12-06 15:00:51
December 06 2017 14:46 GMT
#22
How do you make a plan, adapt the plan and execute the plan if they hide half the information? Then punish you if you do all that but right at the end mistakenly do a good play that nets advantage for your team but instantly gets you the wrong transformation.

edit: Since it seems you don't know Kayn workings or I'm explaining it horribly let's cut the misunderstanding and get on the same page.

You start the game in base Kayn. Then after that every melee enemy hero you damage gets you Red orbs. Every ranged enemy you damage gets you blue. The impact of the orbs themselves is not a fixed number nor is it linear. Instead it ramps up over time. That means early orbs are less impactful than later orbs. This own it's own would be fine but there's another issue later

The orbs you gather are shown by this little white circle above your hero portrait. Now the tricky part here is that you don't get told what form you are building up to. Instead it's just a generic circle that increases with orb gathering. If you add in the fact that orbs are non-linear then you got an issue here. You can spend most of the early game gaining orbs for the transformation you want only to enter into a teamfight just before transforming and instantly getting the other orb. You also have no way of knowing what exact form you are getting if the game is scrappy early on. This is due again to how the orbs value change over time and how the information on the forms is obscured.

This is what I have an issue with. From a design perspective I don't really see how it makes sense to obscure this information. What value does it add to the hero?

edit: It's made worse by this comment from the hero designer
VayneAuthority
Profile Joined October 2012
United States8983 Posts
December 06 2017 15:09 GMT
#23
as if kayn players would make team based decisions anyway lol, the designer doesn't even understand the point of his own champ. Kayn is literally one of the most selfish/carry orientated junglers in the game right now.

this patch is basically "so close yet so far"

They correctly identify some outliers but then don't fix the problem at all. Or they just randomly murk more melee champs (j4/xin) that always feel perfectly fair to play against because melee champions are easy to deal with in this game.

Meanwhile fleet footwork gets a massive buff and the impact of all this frontloaded high damage in ranged vs melee interactions has yet to be addressed. They really are shameless or clueless, pick one
I come in for the scraps
iCanada
Profile Joined August 2010
Canada10660 Posts
December 06 2017 15:33 GMT
#24
On December 06 2017 22:20 DarkCore wrote:
Show nested quote +
Damn I thought J4 was in a good spot finally. Idk why they nerfed passive and Q. Do one or the other


I was surprised too, there's a lot more concerning champions in the game than Jarvan.

I personally think Kayn taking forever to change forms in a slow game is fine, because he's a high damage assassin jungler and fits a niche just like Shaco. There should be a punishment if he just sits in the jungle and farms, or doesn't make plays on the map. It's not like he is completely useless without changing forms.


He's only a high damage assassin if you build him that way and take blue form. But getting blue form most of the time is kind of trolling. Might as well take revive/cleanse as summoners.

It's also silly to compare him to shaco for a number of reasons. Namely, he has far greater warning time for his ganks. Secondly, before he gets a transform if you use Q to gap close and don't get damage off prior to a transformation you literally do zero damage. Third, shaco has gank assist CC. Shaci also wins most 2v2s because of how un-telegraphed he is, combined with the stealth and gap closer. Finally, shaco is probably the least efficient jungler in the game at farming, while Kayn is one of the fastest farmers in the game.

And he's pretty close to useless before the transform after around level 7 to 9 because his stats per level, ability damage per level, and ability scaling in base form are low as balls. Rapidly you just can't really 2v2 and need to be patient for odd man plays or you're pretty much just inting. You have room to force plays a bit early game but you'll never get transformation that early unless you're playing like a league below your actual skill.

Kayn is good if you can hard invade and skirmish with support, just like w kindred. If you can't then you're just fucked, like atleast kindred can just farm for late, but Kayn actively needs to start participating in fights where he knows he's weak. It feels bad.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 06 2017 15:48 GMT
#25
On December 06 2017 12:44 Frolossus wrote:
Show nested quote +
On December 06 2017 08:27 Sponkz wrote:
Is it possible to teach a monkey how to play league?

there are plenty of boosted animals in soloq. surely some are monkeys



Could you imagine it? A legit ape playing league and perhaps being better than the average bronze guy. This is the world i wanna live in.
hi
DarkCore
Profile Joined March 2011
Germany4194 Posts
December 06 2017 16:58 GMT
#26
On December 07 2017 00:48 Sponkz wrote:
Show nested quote +
On December 06 2017 12:44 Frolossus wrote:
On December 06 2017 08:27 Sponkz wrote:
Is it possible to teach a monkey how to play league?

there are plenty of boosted animals in soloq. surely some are monkeys



Could you imagine it? A legit ape playing league and perhaps being better than the average bronze guy. This is the world i wanna live in.


Today I played my first two ranked games in months, I could put those monkeys to shame. Monkeys at least have a brain, I legit face walked into a fed Vayne. Still won both games though

Did Karthus really need AP ratio buffs? I never considered the damage from his ult to be lacking, it still scales incredibly well into the lategame, now he can blow you up with one ability even easier.
Fixed a bug where LeBlanc could lose
Alaric
Profile Joined November 2009
France45622 Posts
December 06 2017 17:13 GMT
#27
Without deathfire touch he loses a bunch of dps, especially in lane.
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-12-06 17:41:47
December 06 2017 17:40 GMT
#28
The buff basically adds dft back to his ult, othe than the person chosen by aery/comet the damage is essentially the same as 2017 karthus
Carrilord has arrived.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-12-06 18:20:08
December 06 2017 18:19 GMT
#29
If you hit multiple people simultaneously aery will hit all of them. That was happening to me with any circle AoE I used last patch, like Kog ultimate. Should be the same for Karthus ult unless they changed it.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 06 2017 18:30 GMT
#30
That sounds like a bug. Aery only goes on one target at a time, or at least should.
General_Winter
Profile Joined February 2011
United States719 Posts
December 06 2017 18:49 GMT
#31
Heard someone speculate today that this patch might make Morgana jungle a thing since it gives her a ton of mana regeneration, a big cooldown reduction on W (her main damage ability), and healing equal to 15% of the damage her spells do to large jungle monsters which provides a lot of healing since monsters won't dodge the pool and will eat the whole thing. With mana regeneration, health regeneration and high uptime on her damage source it might work. Probably not top tier but I'm excited to test it.

In addition to potentially being legit good, it also has awesome cheese application. Get a leash on blue, smite, then run direct to mid lane and hit binding and pool on a laner that is probably still level one.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
December 06 2017 19:23 GMT
#32
I've seen morg jungle twice already, it seems fairly decent. It just feels very lackluster if you cannot surprise your opponent with your Q since it's rather easy to dodge due to its slow missile speed.
hi
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-12-06 19:43:06
December 06 2017 19:42 GMT
#33
Morg jungle is a classic liquid legends pocket pick. It’s always been average at worst but yea this patch might make it actually good.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35174 Posts
December 06 2017 23:27 GMT
#34
On December 07 2017 00:09 VayneAuthority wrote:
as if kayn players would make team based decisions anyway lol, the designer doesn't even understand the point of his own champ. Kayn is literally one of the most selfish/carry orientated junglers in the game right now.

this patch is basically "so close yet so far"

They correctly identify some outliers but then don't fix the problem at all. Or they just randomly murk more melee champs (j4/xin) that always feel perfectly fair to play against because melee champions are easy to deal with in this game.

Meanwhile fleet footwork gets a massive buff and the impact of all this frontloaded high damage in ranged vs melee interactions has yet to be addressed. They really are shameless or clueless, pick one

Jarvan Jungle
OP.GG: WR 1st, PR 2nd
Champion.gg: WR 2nd, PR 1st

Xin
OP.GG WR 2nds, PR 15th
Champion.gg: WR 1st, PR 6th

They aren't hitting random melee champions "just because."
Nemireck
Profile Joined October 2010
Canada1875 Posts
December 07 2017 00:14 GMT
#35
On December 07 2017 08:27 Gahlo wrote:
Show nested quote +
On December 07 2017 00:09 VayneAuthority wrote:
as if kayn players would make team based decisions anyway lol, the designer doesn't even understand the point of his own champ. Kayn is literally one of the most selfish/carry orientated junglers in the game right now.

this patch is basically "so close yet so far"

They correctly identify some outliers but then don't fix the problem at all. Or they just randomly murk more melee champs (j4/xin) that always feel perfectly fair to play against because melee champions are easy to deal with in this game.

Meanwhile fleet footwork gets a massive buff and the impact of all this frontloaded high damage in ranged vs melee interactions has yet to be addressed. They really are shameless or clueless, pick one

Jarvan Jungle
OP.GG: WR 1st, PR 2nd
Champion.gg: WR 2nd, PR 1st

Xin
OP.GG WR 2nds, PR 15th
Champion.gg: WR 1st, PR 6th

They aren't hitting random melee champions "just because."


Ya if you want a "just because" case, I'd offer up Malzahar. I don't even play the champion, but still confused why they decided they just HAD to nerf his ult.

Maybe it's just because I'm a shit-tier Silver scrub but I've never felt like a Malzahar was particularly unfair in any game of league I've played in my life....

Teamwork is awesome... As long as your team is doing all the work!
evilfatsh1t
Profile Joined October 2010
Australia8937 Posts
December 07 2017 00:47 GMT
#36
agreed on malzahar.
seems like a pretty dumb nerf when you already needed to burn flash to get a solo kill anyway. probably wont even get the kill anyway with the damage nerf now
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
December 07 2017 01:00 GMT
#37
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2017-12-07 01:10:04
December 07 2017 01:09 GMT
#38
The problem with malz is he requires negative skill while being really strong.

He would definitely be in the running for easiest champ to play in any role at the moment.
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2017-12-07 01:18:28
December 07 2017 01:17 GMT
#39
Malz holds 1st or 3rd winrates on both OP.GG and Champion.GG in both top and mid lanes, though his play is much more common in NA. They nerfed his ult because in addition to the 125/200/275 (+0.8 ability power) it will be doing 2/3/4% (+0.5% per 100 AP) of target's maximum health per second from the null zone it puts them on.

Seriously people, do some minor research or critical thinking.

I will say that hitting both the base damage and the ratio as hard as they did was probably not a good idea.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 07 2017 02:01 GMT
#40
Why not? There is no reason to have malz in the viable champ pool
Freeeeeeedom
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Jaedong 5698
Rain 2546
Dewaltoss 180
Leta 86
Bale 33
Noble 20
NotJumperer 0
Dota 2
NeuroSwarm211
League of Legends
JimRising 614
Other Games
summit1g9417
Coldzera 729
ceh9408
Happy213
olofmeister179
Livibee171
Sick127
Organizations
StarCraft: Brood War
UltimateBattle 9
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2269
League of Legends
• Rush1338
• Lourlo1182
Other Games
• Shiphtur740
Upcoming Events
WardiTV Summer Champion…
3h 47m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
6h 47m
Big Brain Bouts
8h 47m
FEL
1d 1h
Patches Events
1d 5h
AI Arena Tournament
1d 9h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.