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[Patch 7.19] Post Worlds 2017 General Discussion - Page 10

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Sent.
Profile Joined June 2012
Poland9331 Posts
October 04 2017 16:10 GMT
#181
I think the slow would be overpowered on any champion capable of consistently applying it from long range in the early game. Playing top against Gnar with your dead jungler's red buff is just suffering. I think removing the slow only from the first red spawn wouldn't hurt the other red reliant junlgers too much. I rarely play them so just guessing here.
You're now breathing manually
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-10-04 16:12:54
October 04 2017 16:11 GMT
#182
I just rushed duskblade. Something satisfying about Qing an ad from the brush and watching them losr 60% their hp.

Lol.

Imo just reverse the ranged red slow buffs from like two seasons ago. There is a reason why it never really used to slow much from range.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2017 16:32 GMT
#183
The same thing, basically, happened when Kindred could clear the jungle safely. She would just walk in and smash you if you were not nidalee. Also kinda happened with rework nidalee. Heck, Elise also has some of the same problems (and has been nerfed dozens of times as a result). Anyone who can clear the jungle without dying and is ranged is tough to work through because so few champs that have ranged autos can clear it.

The decaying redbuff based on auto-distance is a fine band-aid fix, but IMO not great design unless you want to basically commit to the jungle being a melee-only thing (it would also really mess with Graves who is a bit shorter range and not a very good ganker).

A more interesting fix would be to Ivern-ify the jungle and basically make clear speed and HP-on full clear basically unconnected from your champion pick, thus making it a more versatile role where you could pick any champ based on teamcomp.
Freeeeeeedom
lilwisper
Profile Joined April 2010
United States2515 Posts
October 04 2017 16:34 GMT
#184
On October 05 2017 00:41 phyvo wrote:
Is nerfing the entirety of red buff really a preferable solution with less collateral damage than just nerfing ezreal in some way? One nerfs every other jungler who ever takes red, the other might just hurt lane ezreal.


Maybe nerf the CD of his E on lower levels? This would make it harder to chase in the jungle with him. One of Nidalee's strengths is to hunt you down with speed and low CD pounces correct? Ez seems to be compared to her so something that could hurt her, might hurt him.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 16:41:07
October 04 2017 16:37 GMT
#185
The E CD is already fairly long it's just you can reduce the cooldown by hitting Q, and if you nerf this you will actually end the ability to play the champion as an ad carry. It's somewhat hard to compete as it is.

I really don't think Ezreal jungle is so strong to the point where the champion needs to be nerfed, and I don't see how you can nerf the champion without impacting Ez ADC. I guess you could make BotRK and Muramana into good items again.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 16:44 GMT
#186
I think biggest thing is you just need to make catchup xp less good.

If EZ needs to get kills to not be behind in a world where he can't farm 2 of 6 camps effectively then he won't be as op. Thing is he can fuck around and apply pressure and not fall behind.

Other thing is reducing catchup XP would remove a lot of the stuff he poops on from the jungle and replace it with stuff he needs to be a bit afraid of like LeeSin that can just kill him depending on control.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 17:00 GMT
#187
Nerfing Catchup XP in general also would destroy the support role in solo queue. roaming would be significantly weaker, and you couldn't play anything but the babysitters and have a big impact.
Gahlo
Profile Joined February 2010
United States35174 Posts
October 04 2017 17:19 GMT
#188
Nerfing catchup XP nerfs aggressive jungling.
lilwisper
Profile Joined April 2010
United States2515 Posts
October 04 2017 17:20 GMT
#189
On October 05 2017 02:00 PrinceXizor wrote:
Nerfing Catchup XP in general also would destroy the support role in solo queue. roaming would be significantly weaker, and you couldn't play anything but the babysitters and have a big impact.


What if catchup XP worked sorta like Draven's passive? Like you have to build it up with camps and then accomplish something before it actually fires off? This way you store up camps for a certain amount of XP, but it wouldn't be as much as someone who is dedicated to farming. Also it would only bank the XP you stored so you won't be getting caught up by doing one more camp.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-04 18:19:36
October 04 2017 18:19 GMT
#190
Why must everything turn into a catchup XP discussion. Catchup XP has nothing to do with it at all. Catchup XP is totally fine and 95% of the time it is only a crutch that shitty junglers blame when they can't carry.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 18:48 GMT
#191
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 18:51 GMT
#192
Alternately could just make his passive 3/6/10 attack speed per stack for level 1/6/10, instead of 10 always. shuts down that early clear. his poke game stays the same elsewhere. makes it so his dueling isnt lee sin level in the jungle. Or i guess ham fist stuff like riot likes, and make his Q do reduced damage to minions/monsters lol
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 19:00 GMT
#193
Or we leave EZ the same, because I like winning.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 19:11 GMT
#194
On October 05 2017 04:00 iCanada wrote:
Or we leave EZ the same, because I like winning.

Yeah i mean i dont have an issue with EZ jungle, but thats because i play Ornn or Support
Sent.
Profile Joined June 2012
Poland9331 Posts
Last Edited: 2017-10-04 19:19:34
October 04 2017 19:18 GMT
#195
My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner?
You're now breathing manually
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 19:24:18
October 04 2017 19:20 GMT
#196
On October 05 2017 03:51 PrinceXizor wrote:
Alternately could just make his passive 3/6/10 attack speed per stack for level 1/6/10, instead of 10 always. shuts down that early clear. his poke game stays the same elsewhere. makes it so his dueling isnt lee sin level in the jungle. Or i guess ham fist stuff like riot likes, and make his Q do reduced damage to minions/monsters lol

Ezreal's passive attack speed is 10/12/14, but sure we can return to finding out just how low Ezreal's adc winrate can go I guess. The champion really doesn't deserve nerfs...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2017 19:34 GMT
#197
On October 05 2017 04:18 Sent. wrote:
My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner?

Coz it doesn't matter what happens to top side of the map. It's bot lane or bust man !
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 04 2017 19:46 GMT
#198
On October 05 2017 03:48 iCanada wrote:
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.

It has 100% nothing to do with catchup XP. In the early game where he's ganking, he is getting little to no catchup XP whatsoever because the camps have not yet respawned at a higher level. Catchup XP only kicks in when the camps, which spawn at the average level in the game, are farmed when they are higher level than the jungler. This is extremely rare for Ezreal because your typical pattern is buff-camp-buff->gank until red is off->farm camps you didn't take->farm respawned camps you did take. At that last step is the first point at which catchup XP can kick in, and you are typically at the average XP level of the game by then.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 04 2017 20:11 GMT
#199
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2017 20:38 GMT
#200
On October 05 2017 05:11 Slusher wrote:
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.

Wasn't that more how XP works in the jungle with each small monster giving flat xp so by doing golem dudes and raptors plus the catch up XP on them he got massive levels. Is catch up XP as a concept at fault there or the way the jungle distributes it's XP?
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