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[Patch 7.19] Post Worlds 2017 General Discussion

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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2017-10-10 18:46:11
September 26 2017 19:32 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 7.19: Live on Sept. 27th, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.18 Worlds 2017 Patch General Discussion
Patch 7.17 Ornn General Discussion
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sent.
Profile Joined June 2012
Poland9197 Posts
September 26 2017 19:40 GMT
#2
http://na.leagueoflegends.com/us/featured/champion-reveal-evelynn

Weird kit, the charm is interesting but the rest feels unnecessarily complicated. Her ult is probably a huge noob trap.

That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

You're now breathing manually
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-26 19:45:14
September 26 2017 19:42 GMT
#3
Evelynn certainly feels more thematic now with the charm mechanic. She also now shifts from the pre-6 jungler team to the post-6 jungler team, given how strong her level 6 spike is now.

On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

Alternatively, it's the opportunity to make really odd statements, like how Riot should get rid of smite steals because they're "cheap" and, I guess, late game objective fights are just too exciting for some of us.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 26 2017 19:43 GMT
#4
I just consider anything between the notes link being posted and the thread being posted fair game for a straight repost
Carrilord has arrived.
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 26 2017 19:53 GMT
#5
New Eve ult seems awkward. If you use it to damage someone, you end up disengaging from them. It looks to be an execute ability that you have to calculate very carefully because if you mess up they're guaranteed to get away. Very different to say Kayn who ults you and then has the ability to finish you off afterwards if he needs to.

Her ganks look pretty dope strong though, even if they're projected in advance.
Fixed a bug where LeBlanc could lose
cLutZ
Profile Joined November 2010
United States19574 Posts
September 26 2017 19:56 GMT
#6
On September 27 2017 04:42 GrandInquisitor wrote:
Evelynn certainly feels more thematic now with the charm mechanic. She also now shifts from the pre-6 jungler team to the post-6 jungler team, given how strong her level 6 spike is now.

Show nested quote +
On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

Alternatively, it's the opportunity to make really odd statements, like how Riot should get rid of smite steals because they're "cheap" and, I guess, late game objective fights are just too exciting for some of us.


Who's that genius that hates smite steals? Terrible mechanic that has no place in a competitive game
Freeeeeeedom
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2017-09-26 20:03:30
September 26 2017 19:56 GMT
#7
On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

He used to be faster. Cue passion memes.

Stacked Guinsoo's is dumb, and Riot decided to make it so tanks have huge bursts of shields/bonus health rather than being generically resilient, so you can't chunk them out meaningfully then retreat, and the start of fights is often a slugfest is a squishy doesn't get caught, which I assume gives more time to stack Guinsoo's effect and then annihilate people as soon as the temporary buff expires.

That Xin update is weird, they're shitting pretty hard on both his damage and stickiness (q basically needs 260 bonus AD to deal as much damage as before, late game, and he loses ArPen), is the ult worth it?
Cant take LMS hipsters serious.
Sent.
Profile Joined June 2012
Poland9197 Posts
September 26 2017 19:58 GMT
#8
Why don't they just make Eve's ult like Zed's and make the blink optional (reactivate to blink back)? Really hate forced displacements on execute abilities.
You're now breathing manually
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 26 2017 20:02 GMT
#9
On September 27 2017 04:56 Alaric wrote:
Show nested quote +
On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

He used to be faster. Cue passion memes.

Stacked Guinsoo's is dumb, and Riot decided to make it so tanks have huge bursts of shields/bonus health rather than being generically resilient, so you can't chunk them out meaningfully then retreat, and the start of fights is often a slugfest is a squishy doesn't get caught, which I assume gives more time to stack Guinsoo's effect and then annihilate people as soon as the temporary buff expires.

Patch notes haven't even been out an hour... this is pretty par on course for me, for the past 3-4 years.
Alaric, I am disappoint.

Also, I've never implemented a no repost policy on LL. It's literally never been an issue. So like what's been echoed so far, if I happen to cut your post/conversation short due to new thread, please excuse me and just copy over and carry on your talks. ezpz.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
September 26 2017 20:06 GMT
#10
Look, with RWARWARWA, Smash and other old guys gone, I'm basically old guard here, veteran and all. I remember the Neo from before 4 years ago, I was here when Chiharu's murder was investigated, I know how you used to be. Please, Neo, don't tell me you've forgotten. Don't twist the knife.
Cant take LMS hipsters serious.
DarkCore
Profile Joined March 2011
Germany4194 Posts
September 26 2017 20:18 GMT
#11
On September 27 2017 04:56 Alaric wrote:
Show nested quote +
On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

He used to be faster. Cue passion memes.

Stacked Guinsoo's is dumb, and Riot decided to make it so tanks have huge bursts of shields/bonus health rather than being generically resilient, so you can't chunk them out meaningfully then retreat, and the start of fights is often a slugfest is a squishy doesn't get caught, which I assume gives more time to stack Guinsoo's effect and then annihilate people as soon as the temporary buff expires.

That Xin update is weird, they're shitting pretty hard on both his damage and stickiness (q basically needs 260 bonus AD to deal as much damage as before, late game, and he loses ArPen), is the ult worth it?


Oh, someone read my post. Everyone trying their best to prove they read the previous thread.

I agree with the burst tankiness, can see why Guinsoo would fit in with that. Imo Stoneplate should not be a staple tank pick, there needs to be a better downside on it other than just cutting damage. As it is now, the item elevates Cho and J4 to top tier picks because their mechanics allow them to circumvent the downside which other champs can't do. besides the fact it's incredibly frustrating when a Glory Cho runs at you, AA you a few times, hits Stoneplate and then laughs as you try to damage him and then ults you.

The lack of crit builds in bot lane just seems very unnatural.
Fixed a bug where LeBlanc could lose
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 26 2017 20:38 GMT
#12
Eve looks interesting, don't know if good or bad but has some interesting stuff going on. Her skins all look pretty bad compared to base skin though. Expected a lot more from the visual rework there.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 26 2017 20:38 GMT
#13
I don't like that they removed Eve's stealth until level 6.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Alaric
Profile Joined November 2009
France45622 Posts
September 26 2017 20:51 GMT
#14
The new Maquerade skin is pretty bad compared to current Eve's look in it, the colours are way different.
Cant take LMS hipsters serious.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
September 26 2017 20:55 GMT
#15
I thought tango eve looks great, what's there to not like? It even gets rid of the base's dopey hairstyle that looks like a mix between vegeta and whipped cream.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
lilwisper
Profile Joined April 2010
United States2515 Posts
September 26 2017 22:25 GMT
#16
On September 27 2017 05:55 phyvo wrote:
I thought tango eve looks great, what's there to not like? It even gets rid of the base's dopey hairstyle that looks like a mix between vegeta and whipped cream.


I agree with the new Tango Eve being better. Safecracker is a push since all they did was add the tentacles. Shadow walker looks better to me. Masquerade seems like the old hair was a bit more fun but I like the new outfit.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-27 00:44:58
September 27 2017 00:35 GMT
#17
On September 27 2017 04:56 Alaric wrote:
Show nested quote +
On September 27 2017 04:40 Sent. wrote:
That awkard time between patch notes release and NeoIllusions making a new thread on LL: you want to post something, but you know nobody is going to read it because the old thread will be closed soon.

He used to be faster. Cue passion memes.

Stacked Guinsoo's is dumb, and Riot decided to make it so tanks have huge bursts of shields/bonus health rather than being generically resilient, so you can't chunk them out meaningfully then retreat, and the start of fights is often a slugfest is a squishy doesn't get caught, which I assume gives more time to stack Guinsoo's effect and then annihilate people as soon as the temporary buff expires.

That Xin update is weird, they're shitting pretty hard on both his damage and stickiness (q basically needs 260 bonus AD to deal as much damage as before, late game, and he loses ArPen), is the ult worth it?

They gave him an actual ability on W to make up for it, the attack speed and spearheal was moved to passive and E, he should do way more damage now. Butchering the slow duration seems a bit too much, but I think it's where they would look first to increase should he turn out too weak as a jungler.


Janna changes honestly look more like a buff...
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
September 27 2017 05:56 GMT
#18
does the spell shield thing apply to malz too?
the way you have to actually wait for his shield to disappear is fucking stupid
cLutZ
Profile Joined November 2010
United States19574 Posts
September 27 2017 06:30 GMT
#19
Id give the Eve remake a 3-4/10. They smartly made stealth only post-6, which means its value in soloQ vs. pro is nearly the same, on the other hand they made her regular abilities mediocre, and ult terrible (unless they do OP amounts of damage), so I don't see how the kit will work cohesively. I think that they actually made her into a tank accidentally with the % health damage and execute. Unless she is overtuned, I don't see her working as an assassin with this kit.
Freeeeeeedom
IamPryda
Profile Joined April 2011
United States1186 Posts
September 27 2017 07:19 GMT
#20
pretty disappointed in the eve rework she will only be strong if overturned.
Moar banelings less qq
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2017-09-27 07:45:14
September 27 2017 07:34 GMT
#21
On September 27 2017 15:30 cLutZ wrote:
Id give the Eve remake a 3-4/10. They smartly made stealth only post-6, which means its value in soloQ vs. pro is nearly the same, on the other hand they made her regular abilities mediocre, and ult terrible (unless they do OP amounts of damage), so I don't see how the kit will work cohesively. I think that they actually made her into a tank accidentally with the % health damage and execute. Unless she is overtuned, I don't see her working as an assassin with this kit.

I mean in one of the highlight videos, it's literally going in, almost killing a carry, and then flash ulting ou at no health. Not much different than the one now apart from the get out thing.

On September 27 2017 05:06 Alaric wrote:
Look, with RWARWARWA, Smash and other old guys gone, I'm basically old guard here, veteran and all. I remember the Neo from before 4 years ago, I was here when Chiharu's murder was investigated, I know how you used to be. Please, Neo, don't tell me you've forgotten. Don't twist the knife


there's still a few other people I remember from way back. IIRC I started league late season 1? And started posting on TL then.

I play a lot fewer games than I used to(and I play other things too), and growing old is hard . Too many responsibilities. Loss of free time really hurts.

I've still read every GD post in the last however long it's been, so I just lurk more.
Porouscloud - NA LoL
cLutZ
Profile Joined November 2010
United States19574 Posts
September 27 2017 07:55 GMT
#22
On September 27 2017 16:34 Amui wrote:
Show nested quote +
On September 27 2017 15:30 cLutZ wrote:
Id give the Eve remake a 3-4/10. They smartly made stealth only post-6, which means its value in soloQ vs. pro is nearly the same, on the other hand they made her regular abilities mediocre, and ult terrible (unless they do OP amounts of damage), so I don't see how the kit will work cohesively. I think that they actually made her into a tank accidentally with the % health damage and execute. Unless she is overtuned, I don't see her working as an assassin with this kit.

I mean in one of the highlight videos, it's literally going in, almost killing a carry, and then flash ulting ou at no health. Not much different than the one now apart from the get out thing.

Show nested quote +
On September 27 2017 05:06 Alaric wrote:
Look, with RWARWARWA, Smash and other old guys gone, I'm basically old guard here, veteran and all. I remember the Neo from before 4 years ago, I was here when Chiharu's murder was investigated, I know how you used to be. Please, Neo, don't tell me you've forgotten. Don't twist the knife


there's still a few other people I remember from way back. IIRC I started league late season 1? And started posting on TL then.

I play a lot fewer games than I used to(and I play other things too), and growing old is hard . Too many responsibilities. Loss of free time really hurts.

I've still read every GD post in the last however long it's been, so I just lurk more.


Highlight vids are kinda useless for evaluating a champ. Half the time the guy is like 8-0. Plus, if Riot follows their "best practices" rework strategy she will be strong enough early to be an assassin, then that will be super OP because a stealth jungle assassin that works for pros is probably always going to be OP, then, in the Eve best case, she will be nerfed and some jungler (like Diamond with lizard) will figure out how to use her as a tanky bruiser (kinda like a jungle version of toplane Ekko), and maybe that will be stable, or maybe it will have to be nerfed into rework status again.
Freeeeeeedom
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-09-27 09:06:41
September 27 2017 09:04 GMT
#23
After goofing around with the evelyn rework it basically feels like this: If you hit the short range Q skillshot you feel like a champion, if you don't, well, you don't. The Q skillshot is hugely tied to your damage and ability to gap close (hitting Q adds 195 + 1.05 AP damage which is more than the hate spikes combined). Since Q is the best way to proc W missing Q means your W does nothing which means you can't get in range of E and all you can do is derp around.

Also, it's kind of hilarious that you get a movespeed boost with E because unless you're spacing your Qs for sheen you are just running around slapping their face with weak AAs at that point. It often feels like it doesn't really help.

Skilling up after Q is really awkward... Leveling up E feels like it gives pittance for damage (and damage is all you get) and leveling W only really gives you charm duration, which you only get with the full curse, which you pretty much only get once per fight.

R feels like garbage unless they're in the bonus damage threshold and you don't even get a cho-like indicator for that.

The eggs are definitely all in the "I hope I hit my Q to proc my W and let me do everything else" basket.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2017-09-27 12:47:18
September 27 2017 12:43 GMT
#24
New Xin Zhao looks pretty trash, I don't know who thought to themselves "Xin needs a much shorter slow, a mini-Tryn ult, and much lower damager without damage items." Dude is gonna be straight up worthless against ADCs in this environment, can't even go tanky cdr to try to compensate because his base damage has been gutted. I'd rather have the damage so I can at least just delete someone so I don't need the gimmicky part of R.
Sent.
Profile Joined June 2012
Poland9197 Posts
Last Edited: 2017-09-27 12:51:25
September 27 2017 12:50 GMT
#25
Shit, just realized the new Eve doesn't have her old W. I'll miss pressing that button after getting a kill.

That void staff quote xD
You're now breathing manually
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 27 2017 12:53 GMT
#26
Yea new Xin looks kind of shit. Did they just make him worse than he was before?
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-27 13:05:58
September 27 2017 13:05 GMT
#27
New Janna is so broken. Who ever came up with or tested this shit 100% wasn't a Janna main. lol
It's Elo not ELO - Every statiscian playing League
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2017-09-27 13:22:28
September 27 2017 13:22 GMT
#28
Yeah, the bias for Janna is pretty hilarious when contrasted with what looks like an utter gutting of Xin.
Gahlo
Profile Joined February 2010
United States35147 Posts
September 27 2017 14:19 GMT
#29
On September 27 2017 22:05 Jek wrote:
New Janna is so broken. Who ever came up with or tested this shit 100% wasn't a Janna main. lol

I think that's the goal. It's not supposed to be an issue for actual supports, but a nerf to untrained "I got stuck at support"
players that just want to build ardent, press E, and collect LP.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 27 2017 14:20 GMT
#30
On September 27 2017 22:22 zer0das wrote:
Yeah, the bias for Janna is pretty hilarious when contrasted with what looks like an utter gutting of Xin.

they even specifically say shes weaker ;P
lilwisper
Profile Joined April 2010
United States2515 Posts
September 27 2017 15:44 GMT
#31
On September 27 2017 18:04 phyvo wrote:
After goofing around with the evelyn rework it basically feels like this: If you hit the short range Q skillshot you feel like a champion, if you don't, well, you don't. The Q skillshot is hugely tied to your damage and ability to gap close (hitting Q adds 195 + 1.05 AP damage which is more than the hate spikes combined). Since Q is the best way to proc W missing Q means your W does nothing which means you can't get in range of E and all you can do is derp around.

Also, it's kind of hilarious that you get a movespeed boost with E because unless you're spacing your Qs for sheen you are just running around slapping their face with weak AAs at that point. It often feels like it doesn't really help.

Skilling up after Q is really awkward... Leveling up E feels like it gives pittance for damage (and damage is all you get) and leveling W only really gives you charm duration, which you only get with the full curse, which you pretty much only get once per fight.

R feels like garbage unless they're in the bonus damage threshold and you don't even get a cho-like indicator for that.

The eggs are definitely all in the "I hope I hit my Q to proc my W and let me do everything else" basket.


I watched a quick vid of Redmercy playing Eve so I don't have any hands on experience, but I thought I heard him say you get a range increase on W. Since it doesn't break your post 6 stealth, wouldn't that be the thing to level after Q?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 27 2017 17:20 GMT
#32
On hit Janna seems viable now lmao
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 27 2017 17:48 GMT
#33
Janna adc zilian sup lets go
Carrilord has arrived.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-27 23:44:42
September 27 2017 23:44 GMT
#34
Hm. So xin is bugged. His passive is supposed to proc on his W as well, and the count does go up/cycle back. but the damage isnt added if the third hit is an ability. which is a lot of damage off of his kit. so as of right now you have to time your W's after you get your third hit or you are missing damage, and healing.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
September 27 2017 23:51 GMT
#35
I thought Janna got off easy with the nerfs at first then I just checked the hotfix on Reddit.
"Ahh, there's the Riot I know."
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 28 2017 00:30 GMT
#36
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 28 2017 00:54 GMT
#37
How the fuck is like 3 hours of data from non peak hours enough to make a hotfix? I mean she def got off too easy but if your explanation is you wanted to see the new playstyle in action first the timing seems really silly.
Carrilord has arrived.
Gahlo
Profile Joined February 2010
United States35147 Posts
September 28 2017 00:59 GMT
#38
On September 28 2017 09:54 Slusher wrote:
How the fuck is like 3 hours of data from non peak hours enough to make a hotfix? I mean she def got off too easy but if your explanation is you wanted to see the new playstyle in action first the timing seems really silly.

There's a certain amount of time after patches get finalized conceptually and cleaned up codewise and pushed. They might have put the Janna changes through thinking it wasn't enough already and worked on this in case their feeling was right.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-09-28 05:24:16
September 28 2017 05:22 GMT
#39
On September 28 2017 00:44 lilwisper wrote:
Show nested quote +
On September 27 2017 18:04 phyvo wrote:
After goofing around with the evelyn rework it basically feels like this: If you hit the short range Q skillshot you feel like a champion, if you don't, well, you don't. The Q skillshot is hugely tied to your damage and ability to gap close (hitting Q adds 195 + 1.05 AP damage which is more than the hate spikes combined). Since Q is the best way to proc W missing Q means your W does nothing which means you can't get in range of E and all you can do is derp around.

Also, it's kind of hilarious that you get a movespeed boost with E because unless you're spacing your Qs for sheen you are just running around slapping their face with weak AAs at that point. It often feels like it doesn't really help.

Skilling up after Q is really awkward... Leveling up E feels like it gives pittance for damage (and damage is all you get) and leveling W only really gives you charm duration, which you only get with the full curse, which you pretty much only get once per fight.

R feels like garbage unless they're in the bonus damage threshold and you don't even get a cho-like indicator for that.

The eggs are definitely all in the "I hope I hit my Q to proc my W and let me do everything else" basket.


I watched a quick vid of Redmercy playing Eve so I don't have any hands on experience, but I thought I heard him say you get a range increase on W. Since it doesn't break your post 6 stealth, wouldn't that be the thing to level after Q?


Yeah, I wasn't correct, sorry. W second might be even be right for PBE Eve, but it's so hard to know with how awkward the current kit feels. Leveling W actually gets you several things: range, 10% mr shred, 16s cd goes to 10s cd, +200 monster damage, +1s charm duration. But the WQ pairing itself is so awkward to use and none of that changes when skilling it up. Now, on your point about the range, range is useful if you've got good movespeed bonuses and are in the process of rotating/flanking someone. It lets you charge W early rather than walking up to them and then starting the W. But that's literally the only use I've found for extra range because camo lets you sneak up to level 1 W range anyways.

(another thing I got wrong: there is an indicator for your ultimate that tells you when they're below 30%... but, especially early game, that doesn't mean that they will die. So it's kind of not actually useful.)

I don't bother with Redmercy, but Moon was playing PBE Eve today and he had some good thoughts. He said he would play it again tomorrow but seemed a little cheesed when he signed off.

Anyways, the kit is slightly frustrating to play in so many small ways you kind of have to experience it yourself.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 28 2017 05:25 GMT
#40
On September 28 2017 09:59 Gahlo wrote:
Show nested quote +
On September 28 2017 09:54 Slusher wrote:
How the fuck is like 3 hours of data from non peak hours enough to make a hotfix? I mean she def got off too easy but if your explanation is you wanted to see the new playstyle in action first the timing seems really silly.

There's a certain amount of time after patches get finalized conceptually and cleaned up codewise and pushed. They might have put the Janna changes through thinking it wasn't enough already and worked on this in case their feeling was right.


They put out a blog post using the reasoning I questioned
Carrilord has arrived.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 28 2017 11:33 GMT
#41
On September 28 2017 14:25 Slusher wrote:
Show nested quote +
On September 28 2017 09:59 Gahlo wrote:
On September 28 2017 09:54 Slusher wrote:
How the fuck is like 3 hours of data from non peak hours enough to make a hotfix? I mean she def got off too easy but if your explanation is you wanted to see the new playstyle in action first the timing seems really silly.

There's a certain amount of time after patches get finalized conceptually and cleaned up codewise and pushed. They might have put the Janna changes through thinking it wasn't enough already and worked on this in case their feeling was right.


They put out a blog post using the reasoning I questioned

I'd be more inclined to just call it PR bullshit. When you accidently buff one of the strongest and most disliked to play against champions you darn well have some kind of excuse better than "big sorry".
It's Elo not ELO - Every statiscian playing League
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 28 2017 13:19 GMT
#42
classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.

He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.

its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL
I come in for the scraps
M2
Profile Joined December 2002
Bulgaria4116 Posts
Last Edited: 2017-09-28 14:10:58
September 28 2017 14:10 GMT
#43
On September 28 2017 22:19 VayneAuthority wrote:
classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.

He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.

its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL

I watched few Dominate's games on xin today, he looked kind of all right. Also both AS and AD builds worked for him, however, I agree that he feels suboptimal with tank items
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-09-28 14:43:33
September 28 2017 14:43 GMT
#44
On September 28 2017 23:10 M2 wrote:
Show nested quote +
On September 28 2017 22:19 VayneAuthority wrote:
classic riot taking a really smooth and cohesive kit in xin and completely shitting on it, feels so clunky to play now and the animations are fucking hilariously bad. Another level 7 champ that ill never touch again, too bad.

He's just another generic AD caster now that can blow one person up, and then dies instead of the late game drain tank he's supposed to be. Before you could go tank, bruiser or ad, now you can only go ad and maybe bruiser if your team has a lot of damage, but its suboptimal.

its hilarious that you can't AA while W is being cast it feels like you're playing a shitty version of kayn or something, WHY GIVE AN AA BASED CHAMP A LONG ANIMATION ABILITY THAT STOPS AAs LOL

I watched few Dominate's games on xin today, he looked kind of all right. Also both AS and AD builds worked for him, however, I agree that he feels suboptimal with tank items


I can't speak to his power level but just playing him in general feels really shitty, you only have 1 option basically, lead with W, all in, then W again if they are getting away. They didnt make xin less binary, just made his kit clunkier and lacking in build options.
I come in for the scraps
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-28 14:53:04
September 28 2017 14:52 GMT
#45
How is the kit clunkier when they just moved his old W active to E and passive to his well passive. If it's that bad just dont use W and you have old Xin without armor shred but with a better ultimate in return.
It's Elo not ELO - Every statiscian playing League
lilwisper
Profile Joined April 2010
United States2515 Posts
September 28 2017 16:04 GMT
#46
On September 28 2017 14:22 phyvo wrote:
Show nested quote +
On September 28 2017 00:44 lilwisper wrote:
On September 27 2017 18:04 phyvo wrote:
After goofing around with the evelyn rework it basically feels like this: If you hit the short range Q skillshot you feel like a champion, if you don't, well, you don't. The Q skillshot is hugely tied to your damage and ability to gap close (hitting Q adds 195 + 1.05 AP damage which is more than the hate spikes combined). Since Q is the best way to proc W missing Q means your W does nothing which means you can't get in range of E and all you can do is derp around.

Also, it's kind of hilarious that you get a movespeed boost with E because unless you're spacing your Qs for sheen you are just running around slapping their face with weak AAs at that point. It often feels like it doesn't really help.

Skilling up after Q is really awkward... Leveling up E feels like it gives pittance for damage (and damage is all you get) and leveling W only really gives you charm duration, which you only get with the full curse, which you pretty much only get once per fight.

R feels like garbage unless they're in the bonus damage threshold and you don't even get a cho-like indicator for that.

The eggs are definitely all in the "I hope I hit my Q to proc my W and let me do everything else" basket.


I watched a quick vid of Redmercy playing Eve so I don't have any hands on experience, but I thought I heard him say you get a range increase on W. Since it doesn't break your post 6 stealth, wouldn't that be the thing to level after Q?


Yeah, I wasn't correct, sorry. W second might be even be right for PBE Eve, but it's so hard to know with how awkward the current kit feels. Leveling W actually gets you several things: range, 10% mr shred, 16s cd goes to 10s cd, +200 monster damage, +1s charm duration. But the WQ pairing itself is so awkward to use and none of that changes when skilling it up. Now, on your point about the range, range is useful if you've got good movespeed bonuses and are in the process of rotating/flanking someone. It lets you charge W early rather than walking up to them and then starting the W. But that's literally the only use I've found for extra range because camo lets you sneak up to level 1 W range anyways.

(another thing I got wrong: there is an indicator for your ultimate that tells you when they're below 30%... but, especially early game, that doesn't mean that they will die. So it's kind of not actually useful.)

I don't bother with Redmercy, but Moon was playing PBE Eve today and he had some good thoughts. He said he would play it again tomorrow but seemed a little cheesed when he signed off.

Anyways, the kit is slightly frustrating to play in so many small ways you kind of have to experience it yourself.


I totally understand. Some things you have to experience for yourself. I only mentioned Redmercy since he's a diamond level player that seems to make reasonable vids (ie: no 6 static siv builds). I saw WingsOfDeath use it as well. Both are not junglers of course but I saw them both skill the W second and seemed to do well with it.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 28 2017 16:57 GMT
#47
On September 28 2017 23:52 Jek wrote:
How is the kit clunkier when they just moved his old W active to E and passive to his well passive. If it's that bad just dont use W and you have old Xin without armor shred but with a better ultimate in return.



Due to his CDR reduction, having two abilities tied into one actually hurts flexibility. you cant gain attack speed without also wasting your gap closer. Add to that the passive damage downgrade to his Q, and the slow neutering on his E, and there isn't really any way to play xin without playing around his W anymore.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 28 2017 18:50 GMT
#48
New way to play Xin is to just build AD and kill towers with a single Q.


lol
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-28 23:13:08
September 28 2017 23:12 GMT
#49
Well im gonna be sad to see my ornn build go when runes go away. :< . Tank ornn winrate: 40%, Trinity rapidfire ornn winrate: 78.9%
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
September 29 2017 06:52 GMT
#50
On September 29 2017 03:50 Jek wrote:
New way to play Xin is to just build AD and kill towers with a single Q.
https://clips.twitch.tv/GlutenFreeSteamyRamenTheThing

lol

WTF WAS THAT
Gahlo
Profile Joined February 2010
United States35147 Posts
September 29 2017 08:40 GMT
#51
On September 29 2017 15:52 evilfatsh1t wrote:
Show nested quote +
On September 29 2017 03:50 Jek wrote:
New way to play Xin is to just build AD and kill towers with a single Q.
https://clips.twitch.tv/GlutenFreeSteamyRamenTheThing

lol

WTF WAS THAT

His Q is bonus physical damage: 15 / 20 / 25 / 30 / 35 (+ 40% bonus AD). It probably wasn't flagged to not apply the damage to structures.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 29 2017 11:07 GMT
#52
My guess is it's lethality working on towers and the huge amount he has combined with bonus damage on autos from Q and his passive. Classic lethality users are not auto based (or have an auto-enhancer) so just how disgusting lethality is on towers have sorta gone under the radar.
It's Elo not ELO - Every statiscian playing League
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 11:24 GMT
#53
His old Q could do the same iirc. It's just lethality working on towers as Jek said. Noone went full damage Xin because they aren't idiots but QT embraces his inabilities
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 29 2017 12:31 GMT
#54
Another Janna hotfix today. Oh Riot... :D
It's Elo not ELO - Every statiscian playing League
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 29 2017 13:10 GMT
#55
On September 29 2017 21:31 Jek wrote:
Another Janna hotfix today. Oh Riot... :D

[image loading]
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 14:17 GMT
#56
Feel like someone on the balance team should be getting some harsh words. Shipping a "nerf" that's just a massive buff then having to hotfix twice to actually nerf the champ screams incompetence or negligence.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-09-29 14:24:13
September 29 2017 14:18 GMT
#57
On September 29 2017 23:17 Numy wrote:
Feel like someone on the balance team should be getting some harsh words. Shipping a "nerf" that's just a massive buff then having to hotfix twice to actually nerf the champ screams incompetence or negligence.

Also in terms of hilarious balance changes lately, Orianna.

Get nerfed into the ground where it feels like you're lagging to play the champion. Revert most of that nerf, then randomly buff the champion. Looking forward to it getting gutted soon.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-09-29 14:31:50
September 29 2017 14:27 GMT
#58
Surprised after so so many years of bizarre and backwards changes some people still not realized riots balance team is clueless and shoots in the dark when doing patches.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 29 2017 14:31 GMT
#59
Like LL or Reddit is any better ...
What fun is it being cool if you can’t wear a sombrero?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 14:42 GMT
#60
On September 29 2017 23:31 GrandInquisitor wrote:
Like LL or Reddit is any better ...

I never quite got this response. You can't excuse people being paid to do a job doing it poorly by the fact that randoms that aren't paid to do it are not good at giving suggestions or changes. If that was the case then you could never ever criticize anyone at their job since there will always be someone worse at it that isn't being employed to do it.
Sent.
Profile Joined June 2012
Poland9197 Posts
Last Edited: 2017-09-29 14:49:34
September 29 2017 14:49 GMT
#61
At least they (try to) fix their mistakes quickly instead of forcing us to watch "beautiful fungals" and "top 3 bloord lord control in the world" for months.
You're now breathing manually
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-09-29 14:58:53
September 29 2017 14:52 GMT
#62
On September 29 2017 23:49 Sent. wrote:
At least they (try to) fix their mistakes quickly instead of forcing us to watch "beautiful fungals" and "top 3 bloord lord control in the world" for months.

I've always thought it was absurd to compare how often LoL gets patched to how often SC2 gets patched, if you fuck something up it can be banned and it's not a massive deal. If you attempted to do similar things in SC2 you'd end up with race winrates and playstyles massively jumping every 2 weeks and I really don't think that is any better.

You annoy significantly more of the playerbase because most people don't just randomly switch to different races compared to people playing a lot of different champions. I guess you can say it's kind of similar to when things like ADC as a role suffered for a while, but that also took time to fix properly and most 'issues' with the overall meta take a long time to fix.

Also it's probably time to get over WoL? lol... at least Riot's balance team isn't doing what Blizzard did 5 years ago?
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Gahlo
Profile Joined February 2010
United States35147 Posts
September 29 2017 14:55 GMT
#63
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 14:55 GMT
#64
Yea honestly I quite like Riots dev team. They come a long way and seem to try improve themselves constantly instead of just not giving a shit. You can't really compare to Blizzard either since they went from one of the best to one of the worst when it comes to that stuff.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-09-29 14:57:22
September 29 2017 14:56 GMT
#65
On September 29 2017 23:49 Sent. wrote:
At least they (try to) fix their mistakes quickly instead of forcing us to watch "beautiful fungals" and "top 3 bloord lord control in the world" for months.


i disagree, the fact they hotfixed janna doesnt effect me shes still perma bannned in ranked, on the other hand we have to endure months of cancer censer/coin meta and they still haven't nerfed it properly
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 29 2017 15:01 GMT
#66
On September 29 2017 23:56 kongoline wrote:
Show nested quote +
On September 29 2017 23:49 Sent. wrote:
At least they (try to) fix their mistakes quickly instead of forcing us to watch "beautiful fungals" and "top 3 bloord lord control in the world" for months.


i disagree, the fact they hotfixed janna doesnt effect me shes still perma bannned in ranked, on the other hand we have to endure months of cancer censer/coin meta and they still haven't nerfed it properly

It's better than when we had an entire season of things like Azir/Sivir stalling to lategame.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-09-29 15:11:33
September 29 2017 15:10 GMT
#67
On September 29 2017 23:56 kongoline wrote:
Show nested quote +
On September 29 2017 23:49 Sent. wrote:
At least they (try to) fix their mistakes quickly instead of forcing us to watch "beautiful fungals" and "top 3 bloord lord control in the world" for months.


i disagree, the fact they hotfixed janna doesnt effect me shes still perma bannned in ranked, on the other hand we have to endure months of cancer censer/coin meta and they still haven't nerfed it properly

What meta isn't cancer? Whatever is strong at any given time is almost always called the new "cancer". There will always be something that is strong. This isn't a league only thing, it happens in Dota 2. Metas form around the new current strong stuff. This season has just been largely two metas, the carry junglers in the start and the censor/coin. Is that inherently bad? Next year will have new different metas where new things are the "cancer". It keeps the game fresh and interesting.

edit: I forgot about the tank meta! So we've had 3 distinct varied metas in this season. Seems like a win to me. You may not enjoy some of them, I know I haven't but that's just the nature of the game.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-29 15:14:28
September 29 2017 15:12 GMT
#68
The only non-cancer meta is protect the hyper carry metas~

On September 29 2017 23:31 GrandInquisitor wrote:
Like LL or Reddit is any better ...

To be honest in this case (Janna) I think they are. The issue with Janna was/is the strength and bonus AD on her shield combined with her beyond strong teamfighting, it was not CD on shield for the same reason gutting Leblanc's Distortion CD didn't destroy her - you very rarely use it constantly the instant it's off CD in the early game anyway.

The mega buff to Janna was clearly Riot not doing any sort of QA on her or if they did had no Janna players try her. I legit dont think any Janna mains above platinum thought this rework was going to do anything other than make her go from very strong to broken.

Her win rate in Korea after the patch was approaching 70% for crying out loud.
It's Elo not ELO - Every statiscian playing League
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 29 2017 15:14 GMT
#69
The main problem with Riot's balance team is that it is a group of low elo people that collect data basically. What does this mean?


Well you get a balance team that is always a patch or two behind the actual state of the game, barring outlers like janna in this case. You see it often where they will make a change down the line to a champ that isn't even a problem anymore. Like this patch they raised the price of RG, who the fuck thought that was a problem or was complaining about it? Maybe it was too strong a month or so ago when tanks were completely dominant, but that hasnt been the case for a while, ADC/support overrides everything at the moment.

This also means for whatever issue is currently plaguing actual high elo, it doesn't usually get touched/fixed for 2 or 4 weeks, and by then other changes they've made have already created new issues. If you had a balance team that actually PLAYED up to date games on the meta and had a feel for the game this wouldn't happen, but instead we get this system (that is still the best game company in the world at balancing currently, thats the kicker)
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35147 Posts
September 29 2017 15:15 GMT
#70
I love how in trash elo where I've been playing recently she's almost always up and rarely picked because they saw "nerf" in the patch list. It's been absolute freelo.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-09-29 15:20:04
September 29 2017 15:18 GMT
#71
I can understand why they "delay" balancing in regards to high Elo. For the LCS to function properly from a viewers perspective there need to be a certain state of stability in the meta. Not all viewers are experienced League players up-to-date with the patch's meta, taking small steps to fix high Elo meta means the inexperienced will gradually be nudged into understanding (or even dont notice it) why this and that changed over the last few months.
It's Elo not ELO - Every statiscian playing League
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-09-29 15:21:36
September 29 2017 15:20 GMT
#72
On September 30 2017 00:14 VayneAuthority wrote:
The main problem with Riot's balance team is that it is a group of low elo people that collect data basically. What does this mean?

I think this is a dangerously misguided notion that one has to be proficient in what they are designing. In fact often the people that are the best or in the top bracket of something are terrible at actually developing that. There are vastly different skillsets are work there. Those people are amazing at finding what is broken and exploiting that so you always want them part of a group that develops but you never want them to be primary developers.

This problem is kind of worse in League since the player base is awful at adapting to new things. They generally stick to what they know and crying about imbalance then actively fighting it. This is partly Riots fault though as they have for years responded rapidly to complaints of imbalance instead of giving time for community to try figure out solutions before changing things. They may be attempting to correct their balance pattern now but it's a bit late so it'll time a long time to find a good middle ground.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 29 2017 15:42 GMT
#73
On September 30 2017 00:20 Numy wrote:
Show nested quote +
On September 30 2017 00:14 VayneAuthority wrote:
The main problem with Riot's balance team is that it is a group of low elo people that collect data basically. What does this mean?

I think this is a dangerously misguided notion that one has to be proficient in what they are designing. In fact often the people that are the best or in the top bracket of something are terrible at actually developing that. There are vastly different skillsets are work there. Those people are amazing at finding what is broken and exploiting that so you always want them part of a group that develops but you never want them to be primary developers.



I mean. you should at least be knowledgeable in what you are designing. Riot does seem like their team struggles to know what makes champs good or bad, or what the potential impact of their changes might be.

They dont have to be good at the game, but they should probably know how flat CDR on movement abilities (lucian dash) improves a ranged champ significantly or how Level scaling on an item you dont get until lvl 7-10 means that looking at the low early values and saying its balanced doesnt mean anything (duskblade).

They seem like they have a set way they look at the game, and anything outside of that is dealt with hotfixes or other patches. Remember designers being upset people played taliyah without Q max so they changed the champ until you had to?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 15:51 GMT
#74
Sure those criticisms may be valid. Nothing wrong with that I don't know enough. Just pointing out that saying "they low ELO so they bad" is not really that good a criticism. The whole stuff with DK guy is just arg what is wrong with that man. He's not part of the balancing team iirc, he's one of the design guys. They have different departments which is also likely why their changes often feel a bit disjointed. The guys doing balancing aren't the guys doing champs and aren't the guys doing the mini-reworks so you get contrasting information and viewpoints at times.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-09-29 17:11:59
September 29 2017 16:15 GMT
#75
From the AMAs, the interviews and the complaints of old staff. Riot really does sound like the teams are very disjointed and only occasionally have meetings between the teams. Very Finance, less game dev. Which makes sense given the founders backgrounds in finance and marketing. It does lead to some pretty strange patches where the game seems pulled in multiple directions together and not a unified vision.

EDIT: Remember that xin bug i talked about? in one of the hotfixes they just removed the reference to his W in the tooltip. lol. But now it heals, but no damage.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
September 29 2017 16:54 GMT
#76
I was merely observing why some blatantly broken things like ardent stay untouched for a while, because collecting data and playing at a high level are two very different things, surely you can agree there?

One is engaging in it in real time, the other is getting a backlog of info that needs to be analyzed because they don't have the ability to process the power in real time, so it takes a while to get this stuff fixed.

On another note speaking of CD, im interested to see how losing one of the most powerful rune sets in the game (Flat CD blues) affects balance in champs. There are so many champs that can abuse starting with 8% CD or higher that are going to lose this. Riven is a big one.
I come in for the scraps
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
September 29 2017 17:01 GMT
#77
On September 30 2017 01:54 VayneAuthority wrote:

On another note speaking of CD, im interested to see how losing one of the most powerful rune sets in the game (Flat CD blues) affects balance in champs. There are so many champs that can abuse starting with 8% CD or higher that are going to lose this. Riven is a big one.

The word was that champs starting stats and base numbers are getting tweaked to accommodate the change in starting stats with runes.

But we've heard nothing about what those changes are. Im very curious. Because even if they just multiple every stat by 1.1 or something, it'll shake up what champs are capable of.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 29 2017 17:02 GMT
#78
--- Nuked ---
Gahlo
Profile Joined February 2010
United States35147 Posts
September 29 2017 17:02 GMT
#79
On September 30 2017 01:54 VayneAuthority wrote:
I was merely observing why some blatantly broken things like ardent stay untouched for a while, because collecting data and playing at a high level are two very different things, surely you can agree there?

One is engaging in it in real time, the other is getting a backlog of info that needs to be analyzed because they don't have the ability to process the power in real time, so it takes a while to get this stuff fixed.

On another note speaking of CD, im interested to see how losing one of the most powerful rune sets in the game (Flat CD blues) affects balance in champs. There are so many champs that can abuse starting with 8% CD or higher that are going to lose this. Riven is a big one.

How long was Censer a widespread problem(being one of the few who catch on to something and abusing it for a while isn't much of a problem large picture) before Riot tried fixing it?
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-09-29 17:36:04
September 29 2017 17:04 GMT
#80
playing olaf with cdr is pretty much mandatory too, i guess not having it doesnt matter anyway cuz he sucks atm
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-29 18:18:23
September 29 2017 18:14 GMT
#81
On September 29 2017 23:42 Numy wrote:
Show nested quote +
On September 29 2017 23:31 GrandInquisitor wrote:
Like LL or Reddit is any better ...

I never quite got this response. You can't excuse people being paid to do a job doing it poorly by the fact that randoms that aren't paid to do it are not good at giving suggestions or changes. If that was the case then you could never ever criticize anyone at their job since there will always be someone worse at it that isn't being employed to do it.

Oh I agree. But there's a lot of folks here and on Reddit that always say "well it's obvious that X Y and Z should have been done", when in reality their suggestions are much worse. Janna was a major fuckup this patch but hardly representative.

On September 30 2017 00:14 VayneAuthority wrote:
The main problem with Riot's balance team is that it is a group of low elo people that collect data basically. What does this mean?

The problem with the balance team is exactly the opposite problem. What matters is the perception of balance, rather than actual balance, and the community's perception of balance is ridiculously skewed by high-elo streamers and pro players.

For example, Ardent Censer has been statistically OP for literally over a year. Like over a year ago I was complaining about how it was suffering from Cloud Drake syndrome. But literally no one used it. In fact Riot kept buffing it until some streamer finally spilled the beans, and then all of a sudden it became a problem. I mean, items don't just go from useless to "so OP Kog'Maw has to start Relic Shield". A support item is probably OP well before it reaches that point.

This Righteous Glory nerf proves exactly my point. No streamer or pro player thinks it's a problem right now, so we make fun of Riot for fixing it. When in reality it's a huge problem on a ton of champions. On Jungle Maokai, for instance, the winrate difference between second item Righteous Glory and Randuin's, two ostensibly similar items, is over 10%. That's the same gap in winrate between pre-hotfix Janna and Lux support. Not rushing RG is worse on Maokai than taking Fervor as your keystone.

My guess is that Abyssal Mask is next up on the list as stealth OP.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
September 29 2017 18:18 GMT
#82
The data collection vs playing thing is actually really interesting point I hadn't thought of but seems pretty accurate when you think about it. As a whole I like the riot balance team to an extent I respect, because it makes their job a lot harder, that they try to maintain champion identity.

My only real complaint is a difference in philosophy of patch light often or patch big infrequent. Hotfix while on bi weekly patching is almost always too much.
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-09-29 18:21:30
September 29 2017 18:18 GMT
#83
People didn't use ardent censer because things like stoneborn pact didn't exist and because things like redemption/lethality were more broken. Saying stuff like ardent has been op for over a year is disingenous, it might have been a decent item but not to the level it has been recently.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-29 18:25:43
September 29 2017 18:25 GMT
#84
On September 30 2017 03:18 Ansibled wrote:
People didn't use ardent censer because things like stoneborn pact didn't exist and because items like redemption were more broken. Saying stuff like ardent has been op for over a year is disingenous, it might have been a decent item but not to the level it has been recently.

First, Ardent Censer isn't OP because of Stoneborn Pact. SP just unlocks it for more champions.

Second, Redemption didn't even exist when Ardent Censer was first OP.

Third, I mean, you don't have to believe me, let's take a look: https://web.archive.org/web/20160817201405/lolalytics.com/champion/Janna
https://web.archive.org/web/20160817201425/http://lolalytics.com:80/champion/Sona/
https://web.archive.org/web/20160819143903/http://lolalytics.com:80/champion/Karma/

And this is an item that Riot subsequently buffed because people didn't think it was OP because streamers didn't build it.
What fun is it being cool if you can’t wear a sombrero?
Gahlo
Profile Joined February 2010
United States35147 Posts
September 29 2017 18:26 GMT
#85
On September 30 2017 03:18 Ansibled wrote:
People didn't use ardent censer because things like stoneborn pact didn't exist and because items like redemption were more broken. Saying stuff like ardent has been op for over a year is disingenous, it might have been a decent item but not to the level it has been recently.

It was more that it was never given a chance. Redemption and Locket provide very visible effects. It doesn't take a genius to see a giant circular heal or a massive shield. The effects of Censer is a lot more subtle in comparison. It was simply crowded out as an option. Why/when would you build Censer when it would come after/instead of the other two?

I'm pretty sure if they reverted the changes to these 3 items, Ardent would have more of a place in the support itemization meta.
St3MoR
Profile Joined November 2002
Spain3256 Posts
September 29 2017 18:29 GMT
#86
I agree ardent was already very powerful when I was playing sona last season, my usually low gold friend after1year without playing literally 10-0d placement and entered plat5 with under 25 games spamming sona with censer after locket every single game
Prophet in TL of the Makoto0124 ways
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-09-29 18:58:10
September 29 2017 18:57 GMT
#87
Actually the RG nerf is precisely a look at why Riot's balance team is incompetent. If things like jungle maokai and sejuani and rammus are too strong then fucking nerf them. Meanwhile I'm just over here trying to play skarner who goes first item RG and is like a tier 3 jungler and he gets a fucking massive nerf thanks to their shit balance team.

I try to play nice when I post here but some people are just so clueless it's impossible. It's better to just stay away.
I come in for the scraps
cLutZ
Profile Joined November 2010
United States19574 Posts
September 29 2017 19:13 GMT
#88
The balance team is ok. The big problem is I feel like there is a Chinese wall between balance and design at riot, so whenever the design people have a "cool new idea" balance doesn't seem to get to see it until its too late. Like the urgot rework, balancing that guy is a full time job, there's no way anyone on the balance team have that exploding let's feature an ok.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 29 2017 19:42 GMT
#89
On September 30 2017 03:57 VayneAuthority wrote:
Actually the RG nerf is precisely a look at why Riot's balance team is incompetent. If things like jungle maokai and sejuani and rammus are too strong then fucking nerf them. Meanwhile I'm just over here trying to play skarner who goes first item RG and is like a tier 3 jungler and he gets a fucking massive nerf thanks to their shit balance team.

I try to play nice when I post here but some people are just so clueless it's impossible. It's better to just stay away.

Not to like, trigger you or anything, but the problem is obviously not with Maokai. Many champions have really distorted win graphs with RG. Nasus, Olaf, Darius, Cho'Gath, Singed - it turns out that if cheap mobility is OP you are really going to fuck balance for champions designed to be kited. Shit there's even some high elo Korean Kog'Maw player building it.

Also

On September 30 2017 03:57 VayneAuthority wrote:
like a tier 3 jungler and he gets a fucking massive nerf thanks to their shit balance team.
On September 30 2017 03:57 VayneAuthority wrote:
fucking massive nerf thanks to their shit balance team.
On September 30 2017 03:57 VayneAuthority wrote:
fucking massive nerf
[image loading][image loading]

On September 30 2017 03:57 VayneAuthority wrote:
just so clueless it's impossible

What fun is it being cool if you can’t wear a sombrero?
VayneAuthority
Profile Joined October 2012
United States8983 Posts
Last Edited: 2017-09-29 20:23:46
September 29 2017 20:23 GMT
#90
yes because a winrate going up due to a core item nerf and no buffs clearly equals a buff XD I've skated the word before, but you are an actual autistic person.

GI would fit in well with the balance team, silver/gold player that thinks he knows anything

User was warned for this post
I come in for the scraps
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 29 2017 20:40 GMT
#91
On September 30 2017 05:23 VayneAuthority wrote:
yes because a winrate going up due to a core item nerf and no buffs clearly equals a buff XD I've skated the word before, but you are an actual autistic person.

GI would fit in well with the balance team, silver/gold player that thinks he knows anything

I don't think that's at all what he's saying. If someone gets stronger even after nerfing them it most likely implies that the other stuff they doing to the game made him stronger and without any nerfs he'd be overtuned. So nerfing preemptively isn't a totally terrible idea.

I get you two have this weird beef going on but lets cool it with the raging insults that don't add anything to the discussion.
Fildun
Profile Joined December 2012
Netherlands4122 Posts
September 29 2017 22:00 GMT
#92
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.
dsyxelic
Profile Joined May 2010
United States1417 Posts
September 29 2017 23:53 GMT
#93
his playrate is .63% this patch lmao

yeah i dont think those winrates mean anything
TL/SKT
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-30 00:56:40
September 30 2017 00:51 GMT
#94
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 30 2017 00:58 GMT
#95
On September 30 2017 09:51 GrandInquisitor wrote:
Show nested quote +
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-30 01:04:18
September 30 2017 01:02 GMT
#96
On September 30 2017 09:58 nafta wrote:
Show nested quote +
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
September 30 2017 01:20 GMT
#97
--- Nuked ---
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2017-09-30 01:26:18
September 30 2017 01:24 GMT
#98
On September 30 2017 10:02 GrandInquisitor wrote:
Show nested quote +
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
September 30 2017 01:27 GMT
#99
On September 30 2017 10:20 JimmiC wrote:
Wouldn't ban rate be a better indicator of perceived power rather then actual strength?

People don't ban things because of their power they ban them because they don't like playing with or against them there's just an overlap.

Zed and Yasuo are commonly banned and not particularly good.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-30 01:51:03
September 30 2017 01:49 GMT
#100
On September 30 2017 10:24 nafta wrote:
Show nested quote +
On September 30 2017 10:02 GrandInquisitor wrote:
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.

No one bans him now, but no one banned him before either. The point is whether the patch was a "massive fucking nerf". That's not gonna be something you can tell from changes in the ban rate, not when there's apparently only one guy on the server banning Skarner.

Same as to the play rate. Nobody plays Skarner. We all know that. But that was true pre-patch and post-patch. That doesn't mean anything as to whether he got nerfed. The only data you have is winrate data, and even though it has a low sample size, the important point is that it's consistent between patches.
What fun is it being cool if you can’t wear a sombrero?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
September 30 2017 02:16 GMT
#101
On September 30 2017 10:49 GrandInquisitor wrote:
Show nested quote +
On September 30 2017 10:24 nafta wrote:
On September 30 2017 10:02 GrandInquisitor wrote:
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.

No one bans him now, but no one banned him before either. The point is whether the patch was a "massive fucking nerf". That's not gonna be something you can tell from changes in the ban rate, not when there's apparently only one guy on the server banning Skarner.

Same as to the play rate. Nobody plays Skarner. We all know that. But that was true pre-patch and post-patch. That doesn't mean anything as to whether he got nerfed. The only data you have is winrate data, and even though it has a low sample size, the important point is that it's consistent between patches.

When sample size is that low data might as well not exist. I am not saying anything about skarner since I haven't read patch notes. The general logic of looking at stats like this is pointless. Unless something is an outlier you might as well just ignore it.
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
September 30 2017 03:04 GMT
#102
where you checking those stats fams?
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-09-30 04:46:30
September 30 2017 04:42 GMT
#103
On September 30 2017 11:16 nafta wrote:
Show nested quote +
On September 30 2017 10:49 GrandInquisitor wrote:
On September 30 2017 10:24 nafta wrote:
On September 30 2017 10:02 GrandInquisitor wrote:
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.

No one bans him now, but no one banned him before either. The point is whether the patch was a "massive fucking nerf". That's not gonna be something you can tell from changes in the ban rate, not when there's apparently only one guy on the server banning Skarner.

Same as to the play rate. Nobody plays Skarner. We all know that. But that was true pre-patch and post-patch. That doesn't mean anything as to whether he got nerfed. The only data you have is winrate data, and even though it has a low sample size, the important point is that it's consistent between patches.

When sample size is that low data might as well not exist. I am not saying anything about skarner since I haven't read patch notes. The general logic of looking at stats like this is pointless. Unless something is an outlier you might as well just ignore it.

So now we're getting deep into stats nerdery but your view is a common misconception.

Low sample sizes can be used all the time. There is no magic number where a sample size is large enough to be "OK". Instead, you evaluate the statistic's predictive power on a continuum through a confidence level. A large, well-distributed sample allows you to have stronger confidence to make stronger predictions. A small sample just means you have lower confidence in your findings. What confidence level, and size of sample, required is entirely up to the hypothesis you're testing and whether you're trying to prove it or disprove it. For example, the most extreme hypotheses (e.g., all white people have blonde hair) can be disproved with a n = 1 sample.

More generally, what you actually care about is how the sample was distributed. A truly randomly representative sample can theoretically be of any size and still have very strong predictive power. Meanwhile, even very large samples are useless if they are not representative of the overall population.

Finally, bad data is still data. So long as you're aware of the limitations and biases of the data, it remains useful to prove whatever it can prove. Surveys of extremely biased, small samples are still useful when answering questions where those limitations are irrelevant, particularly if there is no contradictory data.

So here, lolalytics Skarner data has relatively low predictive power because nobody plays Skarner. But that's OK, because:

1) We have limited reason to believe that the Skarner data was collected in a non-representative way that would significantly bias the relevant finding;
2) The hypothesis we wanted to test was helpfully very extreme, and so even stats with low confidence level are sufficient to disprove it;
3) The hypothesis is looking for a comparison between last patch and this patch, and there's no reason to believe that the sample was somehow corrupted between patches or that it's not comparable in some way.

In short I would consider win rate data to be generally reliable but dependent wholly on whatever you're trying to prove. Win rate data is very good at proving whether a champion got better or worse, provided no large changes in play rate. Win rate data is very bad at proving what champion is best for any given player, given biases in how we choose to play who we play. Win rate data is equally bad at determining whether a champion is "better" or "worse" than another, and moderately bad at determining even what counters what.

Item win rate data is hopelessly bad for a multitude of additional reasons, with the possible exception of first item win rate. But when the signal is strong enough (like how Janna used to have 70+% win rates with Ardent Censer and still nobody said anything about it) even it can tell a useful story.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
September 30 2017 04:50 GMT
#104
I still don't see how soloq is properly related to balance...
Freeeeeeedom
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
September 30 2017 16:29 GMT
#105
On September 30 2017 13:50 cLutZ wrote:
I still don't see how soloq is properly related to balance...

What would be a better alternative?
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
September 30 2017 18:50 GMT
#106
On October 01 2017 01:29 Jek wrote:
Show nested quote +
On September 30 2017 13:50 cLutZ wrote:
I still don't see how soloq is properly related to balance...

What would be a better alternative?

Something with voice chat. I'd consider gold players with in client voice chat a more reliable data point than diamond players without it for balance purposes.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
September 30 2017 20:49 GMT
#107
The game is balanced both for solo queue and for 5s. That should not be some kind of revelation.
What fun is it being cool if you can’t wear a sombrero?
cLutZ
Profile Joined November 2010
United States19574 Posts
September 30 2017 22:21 GMT
#108
The fact of that and the intelligence of it being so are two different things. Particularly when you were commenting on champ strength. The lack of voice chat creates a very large "coordination gap" which causes soloQ stats to favor things like Janna. Lots of people think she was high winrate because "faceroll", but it was just as much, if not more, about how, typing (or even pinging) to indicate what you are about to do wastes time. Janna need not indicate what she is going to do to be effective.
Freeeeeeedom
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 01 2017 00:43 GMT
#109
Again, those are all true points. You can make it even stronger, by pointing out that team-oriented people tend to choose Janna, whereas non-team-oriented people tend to choose, say, Lux support; the fact that Lux support does very badly is partially because she's a shit support, but also because the type of person to play Lux support in ranked is a shit teammate.

But again it cancels out when you use it to judge a champion's relative strength over time. Janna will and should always have a good win rate in solo queue, no one intelligent should dispute that. But the overall trend remains interesting and communicates useful information.
What fun is it being cool if you can’t wear a sombrero?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
October 01 2017 04:15 GMT
#110
Your first point isn't really true since that difference in playstyles is already baked into MMR.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 01 2017 04:45 GMT
#111
I would say though that champions that are rarely played are usually weaker than their win-rate indicates because the people playing them typically have a significantly higher average number of games played on the champion, and people playing against them usually have a significantly lower understanding of what their shit does.
Sent.
Profile Joined June 2012
Poland9197 Posts
October 01 2017 15:22 GMT
#112
Finally picked up Ezreal jungle and have to say he's really strong. Buff -> wolves -> buff -> toplaner / jungler is a very effective route.The only problem is sometimes you get games with 4 glass cannons on your team, but these games are winnable too.
You're now breathing manually
M2
Profile Joined December 2002
Bulgaria4116 Posts
October 01 2017 16:54 GMT
#113
On October 02 2017 00:22 Sent. wrote:
Finally picked up Ezreal jungle and have to say he's really strong. Buff -> wolves -> buff -> toplaner / jungler is a very effective route.The only problem is sometimes you get games with 4 glass cannons on your team, but these games are winnable too.

But is it OP? It doesn't look too OP , it looks like a viable strong pick IMO, its interesting if people will push Riot to change it
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Sent.
Profile Joined June 2012
Poland9197 Posts
Last Edited: 2017-10-01 17:17:38
October 01 2017 17:17 GMT
#114
I would say he should be kicked out of the jungle because he offers everything except hard cc while being extremely safe.
You're now breathing manually
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 01 2017 17:24 GMT
#115
On October 02 2017 02:17 Sent. wrote:
I would say he should be kicked out of the jungle because he offers everything except hard cc while being extremely safe.

I'm not sure if that isn't fine. He makes the team comp be pretty ugly or strange at times since junglers normally fill the role of either someone that just insta gibs fools or a tanky support presence. Since he fills this pretty strange niche it can be tricky to fill the roles you need in other positions. Supports typically aren't that most amazing tanks if the game is even or a little behind unless you on someone like Ali. Mid lane also doesn't typically use tanks. So you left with a bit of a hole in the initiation department. Means you need to play the sieging/disengage game very well with the more limited resources at your disposal or just snowball the early game super hard.

Is that a real problem? Maybe, personally think it's interesting but since it's such a niche it could just be that it's something only seen if overpowered.
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 01 2017 19:51 GMT
#116
ADCs are always highly desirable champions to have on your team because they do a lot dps, it's the same reason mid lane Corki/Lucian is also popular. None of the three are going to outdmg a Kog or Twitch, but if allowed to sit and deal damage, they will shred teams, especially squishies.

Also Ezreal is relatively bursty in the jungle, if he gets ahead then his Q hits like a truck. No junglers except Kha/Rengo/Elise blow up champions that well, and Ezreal is so much safer than any of those.

Supports typically aren't that most amazing tanks if the game is even or a little behind unless you on someone like Ali.


Even with the Ardent meta going around, tank supports are still quite popular. And Ali is pretty dope right now, his kill pressure when jungler is around is insane. But teams with tanks aren't the only comps you can run: you simply get ahead enough early/mid before the enemy team gets properly tanky.
Fixed a bug where LeBlanc could lose
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2017-10-01 20:04:44
October 01 2017 19:59 GMT
#117
On September 30 2017 13:42 GrandInquisitor wrote:
Show nested quote +
On September 30 2017 11:16 nafta wrote:
On September 30 2017 10:49 GrandInquisitor wrote:
On September 30 2017 10:24 nafta wrote:
On September 30 2017 10:02 GrandInquisitor wrote:
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.

No one bans him now, but no one banned him before either. The point is whether the patch was a "massive fucking nerf". That's not gonna be something you can tell from changes in the ban rate, not when there's apparently only one guy on the server banning Skarner.

Same as to the play rate. Nobody plays Skarner. We all know that. But that was true pre-patch and post-patch. That doesn't mean anything as to whether he got nerfed. The only data you have is winrate data, and even though it has a low sample size, the important point is that it's consistent between patches.

When sample size is that low data might as well not exist. I am not saying anything about skarner since I haven't read patch notes. The general logic of looking at stats like this is pointless. Unless something is an outlier you might as well just ignore it.

So now we're getting deep into stats nerdery but your view is a common misconception.

Low sample sizes can be used all the time. There is no magic number where a sample size is large enough to be "OK". Instead, you evaluate the statistic's predictive power on a continuum through a confidence level. A large, well-distributed sample allows you to have stronger confidence to make stronger predictions. A small sample just means you have lower confidence in your findings. What confidence level, and size of sample, required is entirely up to the hypothesis you're testing and whether you're trying to prove it or disprove it. For example, the most extreme hypotheses (e.g., all white people have blonde hair) can be disproved with a n = 1 sample.

More generally, what you actually care about is how the sample was distributed. A truly randomly representative sample can theoretically be of any size and still have very strong predictive power. Meanwhile, even very large samples are useless if they are not representative of the overall population.

Finally, bad data is still data. So long as you're aware of the limitations and biases of the data, it remains useful to prove whatever it can prove. Surveys of extremely biased, small samples are still useful when answering questions where those limitations are irrelevant, particularly if there is no contradictory data.

So here, lolalytics Skarner data has relatively low predictive power because nobody plays Skarner. But that's OK, because:

1) We have limited reason to believe that the Skarner data was collected in a non-representative way that would significantly bias the relevant finding;
2) The hypothesis we wanted to test was helpfully very extreme, and so even stats with low confidence level are sufficient to disprove it;
3) The hypothesis is looking for a comparison between last patch and this patch, and there's no reason to believe that the sample was somehow corrupted between patches or that it's not comparable in some way.

In short I would consider win rate data to be generally reliable but dependent wholly on whatever you're trying to prove. Win rate data is very good at proving whether a champion got better or worse, provided no large changes in play rate. Win rate data is very bad at proving what champion is best for any given player, given biases in how we choose to play who we play. Win rate data is equally bad at determining whether a champion is "better" or "worse" than another, and moderately bad at determining even what counters what.

Item win rate data is hopelessly bad for a multitude of additional reasons, with the possible exception of first item win rate. But when the signal is strong enough (like how Janna used to have 70+% win rates with Ardent Censer and still nobody said anything about it) even it can tell a useful story.

How do you take into account play rate on other shit changing? Or people figuring out how to beat something when they encounter it often like "qss is good vs skarner"?

In short you are ignoring a lot of variables which matter a lot.

Hell I did a small "survey" and asked 20 people I know ranging from bronze to diamond to describe all 4 of skarner's abilities and estimate their numbers. Try to guess how many of them got it close? To make it even more fun I don't even know most of his numbers yet I regularly play with people who play him.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-02 12:57:38
October 02 2017 12:56 GMT
#118
On October 02 2017 04:59 nafta wrote:
Show nested quote +
On September 30 2017 13:42 GrandInquisitor wrote:
On September 30 2017 11:16 nafta wrote:
On September 30 2017 10:49 GrandInquisitor wrote:
On September 30 2017 10:24 nafta wrote:
On September 30 2017 10:02 GrandInquisitor wrote:
On September 30 2017 09:58 nafta wrote:
On September 30 2017 09:51 GrandInquisitor wrote:
On September 30 2017 07:00 Fildun wrote:
Surely one day winrates on a champion with a playrate like Skarner's are the definitive conclusion on everything concerning buffs and/or nerfs.

I certainly agree. That's why I didn't claim that Skarner got buffed. I definitely wouldn't have said this proves that Skarner got "fucking massive buffs".

All I'm saying is, if I did make a really extreme statement about balance (for example, "fucking massive nerfs"), you would reasonably expect at least something vaguely in that general direction.

And so if the champion not only doesn't go down in winrate, but in fact goes up in winrate, it would probably make me a bit less credible when I go on to rant about others being clueless about balance.

But hey, you know, I'm happy to check back in a week and see how it's going then.

How does a week change anything xD? Especially now with 10 bans, ban rate is probably a better indicator than win % at how good champs are(since win rate is useless unless it is a crazy number like >54%).

Yeah not sure that's gonna help fam
[image loading]

It works perfectly. He isn't that strong since literally nobody bans him.

He is at 50.98% with 0.60% play rate which means even less.

No one bans him now, but no one banned him before either. The point is whether the patch was a "massive fucking nerf". That's not gonna be something you can tell from changes in the ban rate, not when there's apparently only one guy on the server banning Skarner.

Same as to the play rate. Nobody plays Skarner. We all know that. But that was true pre-patch and post-patch. That doesn't mean anything as to whether he got nerfed. The only data you have is winrate data, and even though it has a low sample size, the important point is that it's consistent between patches.

When sample size is that low data might as well not exist. I am not saying anything about skarner since I haven't read patch notes. The general logic of looking at stats like this is pointless. Unless something is an outlier you might as well just ignore it.

So now we're getting deep into stats nerdery but your view is a common misconception.

Low sample sizes can be used all the time. There is no magic number where a sample size is large enough to be "OK". Instead, you evaluate the statistic's predictive power on a continuum through a confidence level. A large, well-distributed sample allows you to have stronger confidence to make stronger predictions. A small sample just means you have lower confidence in your findings. What confidence level, and size of sample, required is entirely up to the hypothesis you're testing and whether you're trying to prove it or disprove it. For example, the most extreme hypotheses (e.g., all white people have blonde hair) can be disproved with a n = 1 sample.

More generally, what you actually care about is how the sample was distributed. A truly randomly representative sample can theoretically be of any size and still have very strong predictive power. Meanwhile, even very large samples are useless if they are not representative of the overall population.

Finally, bad data is still data. So long as you're aware of the limitations and biases of the data, it remains useful to prove whatever it can prove. Surveys of extremely biased, small samples are still useful when answering questions where those limitations are irrelevant, particularly if there is no contradictory data.

So here, lolalytics Skarner data has relatively low predictive power because nobody plays Skarner. But that's OK, because:

1) We have limited reason to believe that the Skarner data was collected in a non-representative way that would significantly bias the relevant finding;
2) The hypothesis we wanted to test was helpfully very extreme, and so even stats with low confidence level are sufficient to disprove it;
3) The hypothesis is looking for a comparison between last patch and this patch, and there's no reason to believe that the sample was somehow corrupted between patches or that it's not comparable in some way.

In short I would consider win rate data to be generally reliable but dependent wholly on whatever you're trying to prove. Win rate data is very good at proving whether a champion got better or worse, provided no large changes in play rate. Win rate data is very bad at proving what champion is best for any given player, given biases in how we choose to play who we play. Win rate data is equally bad at determining whether a champion is "better" or "worse" than another, and moderately bad at determining even what counters what.

Item win rate data is hopelessly bad for a multitude of additional reasons, with the possible exception of first item win rate. But when the signal is strong enough (like how Janna used to have 70+% win rates with Ardent Censer and still nobody said anything about it) even it can tell a useful story.

How do you take into account play rate on other shit changing? Or people figuring out how to beat something when they encounter it often like "qss is good vs skarner"?

In short you are ignoring a lot of variables which matter a lot.

Hell I did a small "survey" and asked 20 people I know ranging from bronze to diamond to describe all 4 of skarner's abilities and estimate their numbers. Try to guess how many of them got it close? To make it even more fun I don't even know most of his numbers yet I regularly play with people who play him.

I don't understand what you're trying to say. Sure, whether people build QSS is a big influence on Skarner/Malzahar winrate. But so is whether people build Greivous vs Mundo, whether people fight in the Illaoi ult, whether people flash Maokai's W before or after he starts casting it. There are so many such variables, most of which are basically how good you are at this game. The point of winrate as a stat is to collapse all those variables down into a set of expectations for the average game at a certain MMR. Sometimes it oversimplifies the situation, but it still gives you an overall picture of whether you should expect a W or an L.

To give an extreme example: if Skarner won 100% of games where QSS wasn't built, and 0% of games where QSS is built, and QSS is built 51% of the time - he's gonna have a winrate of 51%, which obviously is very stupid, but doesn't change the fact that on average, 51% of the time, having a Skarner on your team means you're going to win.

More importantly in this context it definitely doesn't matter, because there's no reason to believe that QSS is being built more in 7.19 than in 7.18. It's true that 7.19 changed the playrates of other champions; maybe it made Sivir less viable which hurts Skarner. But that'd just be a 7.19 nerf to Skarner, albeit indirect, and you'd see it in a change in win rate.
What fun is it being cool if you can’t wear a sombrero?
Fildun
Profile Joined December 2012
Netherlands4122 Posts
Last Edited: 2017-10-02 16:06:11
October 02 2017 16:06 GMT
#119
On October 02 2017 21:56 GrandInquisitor wrote:
To give an extreme example: if Skarner won 100% of games where QSS wasn't built, and 0% of games where QSS is built, and QSS is built 51% of the time - he's gonna have a winrate of 51%, which obviously is very stupid, but doesn't change the fact that on average, 51% of the time, having a Skarner on your team means you're going to win.

I gotta give this paragraph a 9/10 on execution.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 02 2017 16:18 GMT
#120
Grevious wounds vs mundo isnt too bad ever since it got dropped to 40%, it's practically counteracted by a mastery and SV, which results in a 17% debuff instead of a 40% (i think. it might just be a 2% debuff, the math on that is unclear, if its multiplicative on healing received or additive with bonuses to healing received).

Stuff like redemption, locket, and Mikaels are actually good on mundo anyway, because of how weird his stat likes are and totally counteract the grevious pain if you get one of the healing ones.

Mundo has issues for other reasons though.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 02 2017 16:36 GMT
#121
On October 03 2017 01:18 PrinceXizor wrote:
Grevious wounds vs mundo isnt too bad ever since it got dropped to 40%, it's practically counteracted by a mastery and SV, which results in a 17% debuff instead of a 40% (i think. it might just be a 2% debuff, the math on that is unclear, if its multiplicative on healing received or additive with bonuses to healing received).

Stuff like redemption, locket, and Mikaels are actually good on mundo anyway, because of how weird his stat likes are and totally counteract the grevious pain if you get one of the healing ones.

Mundo has issues for other reasons though.

That's not how math works.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-02 16:40:38
October 02 2017 16:39 GMT
#122
On October 03 2017 01:36 Jek wrote:
Show nested quote +
On October 03 2017 01:18 PrinceXizor wrote:
Grevious wounds vs mundo isnt too bad ever since it got dropped to 40%, it's practically counteracted by a mastery and SV, which results in a 17% debuff instead of a 40% (i think. it might just be a 2% debuff, the math on that is unclear, if its multiplicative on healing received or additive with bonuses to healing received).

Stuff like redemption, locket, and Mikaels are actually good on mundo anyway, because of how weird his stat likes are and totally counteract the grevious pain if you get one of the healing ones.

Mundo has issues for other reasons though.

That's not how math works.


LOL which way isnt how math works?

that 138% * 60% = .82.8% Or wondering if the formula is instead 100%+ (38%-40%) = 98%.

Because i said both ways. because im not sure how the formula calculates increased/reduced healing.

The math is correct though.

Grevious wounds still removes the effect of SV either way, but it doesnt particular gimp mundo's healing.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-10-02 16:50:12
October 02 2017 16:46 GMT
#123
Lowering his heal to 82.8% from 138% is a 40% decrease not a 17.2% decease. Lowering his heal to 82.8% from 138% is a 40% decrease not a 17.2% decease. Heal enhancers like Censer and Mikael's stack additive and Grievous Wounds is a multiplier to the total result, so no. You're wrong in both cases. Grievous Wounds is a hard counter to heal enhancing effects.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-02 16:55:47
October 02 2017 16:54 GMT
#124
On October 03 2017 01:46 Jek wrote:
Lowering his heal to 82.8% from 138% is a 40% decrease not a 17.2% decease. Lowering his heal to 82.8% from 138% is a 40% decrease not a 17.2% decease. Heal enhancers like Censer and Mikael's stack additive and Grievous Wounds is a multiplier to the total result, so no. You're wrong in both cases. Grievous Wounds is a hard counter to heal enhancing effects.

(psst 100-82.8 is 17.2%)

the items counter act the 40% debuff and reduce it to a 17.2% debuff in effectiveness.

and effectiveness is the point. Mundo is healing only 17.2% less than he would without any modifiers to his healing.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 02 2017 16:55 GMT
#125
You really dont understand fundamental math.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-02 17:06:34
October 02 2017 16:58 GMT
#126
On October 03 2017 01:55 Jek wrote:
You really dont understand fundamental math.

you dont seem to understand the difference between changes in isolation and changes as a group.

The difference between Grevious vs a 100 HP heal (-40 healing) with no healing buffs and Grevious vs 100 Heal +38% healing (-17.2 Healing).

Im talking the difference in the debuff from the value of the heal between those situations. not the difference that grevious changes alone. because thats 40% its right there in the description. The Effectiveness on the same heal is different though. a 100 HP heal goes to 60 in the former, and to 82.8 in the second.

It doesnt matter at all that the heal gets buffed to 138 before the grevious wounds when it comes to living or dying. its still a 100 HP heal that turns to 82.8, rather than 60, like it would without the SV/mastery. The background math doesnt impact how much HP you have at the end of the heal, only the total result of the changes.

its similar to the difference of Armor on physical damage. 100 Armor = 50% reduction, 200 armor = 75% reduction. 100 Armor is a 100% increase in effective Hp whether its the first hundred or the second. but the Incoming damage 100 damage is reduced by 50 for the first 100 and by 25 for the 2nd 100. even though relatively its 50% both ways. or 100% in effective HP.

When we're talking about the difference in absolute health. Whether you heal enough to live or not, is binary. whether you block enough physical damage or not, is binary. and looking at your heal of 100 and saying okay i'll have 82.8 more hp after this heal, or looking at the incoming 100 physical damage and saying okay if i use this 100 Armor buff i'll take 25 less damage than if i dont.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 02 2017 17:08 GMT
#127
And I really dont care about buzzwords when you're not even wrong.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 02 2017 17:08 GMT
#128
On October 03 2017 02:08 Jek wrote: when you're not even wrong.

As long as we can agree on something.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-10-02 17:49:26
October 02 2017 17:48 GMT
#129
On October 03 2017 02:08 PrinceXizor wrote:
Show nested quote +
On October 03 2017 02:08 Jek wrote: when you're not even wrong.

As long as we can agree on something.

Heh

On October 03 2017 02:08 PrinceXizor wrote:
Im talking the difference in the debuff from the value of the heal between those situations. not the difference that grevious changes alone. because thats 40% its right there in the description. The Effectiveness on the same heal is different though. a 100 HP heal goes to 60 in the former, and to 82.8 in the second.

Please tell me you realize that turning a 138 heal into 82.8 is a 40% decrease and not 17.2% which is why

On October 03 2017 02:08 PrinceXizor wrote:
Grevious wounds vs mundo isnt too bad ever since it got dropped to 40%, it's practically counteracted by a mastery and SV, which results in a 17% debuff instead of a 40% (i think. it might just be a 2% debuff, the math on that is unclear, if its multiplicative on healing received or additive with bonuses to healing received).

Stuff like redemption, locket, and Mikaels are actually good on mundo anyway, because of how weird his stat likes are and totally counteract the grevious pain if you get one of the healing ones.

This is completely wrong. Grievous Wounds is extremely bad for Mundo and any champion building +heal% items.

On October 03 2017 02:08 PrinceXizor wrote:
It doesnt matter at all that the heal gets buffed to 138 before the grevious wounds when it comes to living or dying. its still a 100 HP heal that turns to 82.8, rather than 60, like it would without the SV/mastery. The background math doesnt impact how much HP you have at the end of the heal, only the total result of the changes.

I honestly dont know if you're trolling at this point.
It's Elo not ELO - Every statiscian playing League
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 02 2017 18:40 GMT
#130
Screw the numbers as a Mundo player I can tell you playing into roa users makes the game so much easier. Yes full blown late game mundo can still be a monster vs 2-3 ap comps but it's morello rush mids vs your lvl 6 and to some extent 11 ults that can set you behind.

Imo mundo is really powerful right now if you only pick him in situations where you can abuse his free mr. This isn't exclusive to roa mids, but roa mids do exaggerate his strength contrary to what PX stated.
Carrilord has arrived.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 02 2017 21:04 GMT
#131
On October 03 2017 02:48 Jek wrote:
Show nested quote +
On October 03 2017 02:08 PrinceXizor wrote:
On October 03 2017 02:08 Jek wrote: when you're not even wrong.

As long as we can agree on something.

Heh

Show nested quote +
On October 03 2017 02:08 PrinceXizor wrote:
Im talking the difference in the debuff from the value of the heal between those situations. not the difference that grevious changes alone. because thats 40% its right there in the description. The Effectiveness on the same heal is different though. a 100 HP heal goes to 60 in the former, and to 82.8 in the second.

Please tell me you realize that turning a 138 heal into 82.8 is a 40% decrease and not 17.2% which is why

Show nested quote +
On October 03 2017 02:08 PrinceXizor wrote:
Grevious wounds vs mundo isnt too bad ever since it got dropped to 40%, it's practically counteracted by a mastery and SV, which results in a 17% debuff instead of a 40% (i think. it might just be a 2% debuff, the math on that is unclear, if its multiplicative on healing received or additive with bonuses to healing received).

Stuff like redemption, locket, and Mikaels are actually good on mundo anyway, because of how weird his stat likes are and totally counteract the grevious pain if you get one of the healing ones.

This is completely wrong. Grievous Wounds is extremely bad for Mundo and any champion building +heal% items.

Show nested quote +
On October 03 2017 02:08 PrinceXizor wrote:
It doesnt matter at all that the heal gets buffed to 138 before the grevious wounds when it comes to living or dying. its still a 100 HP heal that turns to 82.8, rather than 60, like it would without the SV/mastery. The background math doesnt impact how much HP you have at the end of the heal, only the total result of the changes.

I honestly dont know if you're trolling at this point.

I guess PX's argument is that GV is partially offset by SV + mastery so it's no big deal. But that's super dumb, because every Mundo builds SV and takes the healing mastery regardless of whether GV is being built. It is rather like saying, stealing your wallet is no big deal because it'll be offset by you getting your paycheck tomorrow. But I was going to get my paycheck anyway ...
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 02 2017 21:24 GMT
#132
To play devils advocate I think he meant (before the math) in situations where mundo is good he's still good even in the presence of wounds.

To which I say yes mundo is still good vs heavy magic teams even if they get grevious once you are 16 and have 3+ Major items. However in the early game which is where a lot of games are decided (which is probably why he sees no pro play despite being really strong vs the right champs) the difference between a roa mid and a morello mid is night and day. Lvl 6 may as well not even exist into grevious.

(Bramble doesn't really matter as cleaver does 90% of you damage to tanks anyway so you can just not auto them)
Carrilord has arrived.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-02 21:47:02
October 02 2017 21:45 GMT
#133
Mundo is great to run people down they never expect the auto damage. I usually don't bother getting SV though.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
October 03 2017 00:50 GMT
#134
On October 03 2017 06:45 Ansibled wrote:
Mundo is great to run people down they never expect the auto damage. I usually don't bother getting SV though.


Smurfing with PD first mundo is actually hilarious.

Do it some time. LOL.
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 03 2017 07:20 GMT
#135
You people are forgetting that when people see Mundo, they automatically buy an Exec on ADC and then the ArPen upgrade. That is such a debuff for Mundo, he will still be extremely tanky because that's how he builds, but because he has no proper engage, that is mitigated by the fact he can be kited.

Mundo is a good situational pick, if you see a comp where you can get away with him, he's pretty scary. His Q is a nightmare for other tanks to sustain through in the top lane, and he can 1vs2 the jungler if you let him sit and farm in the right matchup.
Fixed a bug where LeBlanc could lose
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 03 2017 12:41 GMT
#136
--- Nuked ---
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 03 2017 14:33 GMT
#137
On October 03 2017 06:24 Slusher wrote:
(Bramble doesn't really matter as cleaver does 90% of you damage to tanks anyway so you can just not auto them)

Bramble Vest introduced a new interesting mechanic to League that didn't exist before - the importance of NOT autoattacking the enemy tank as Swain/Vladimir. I see it most often in ARAMs.
What fun is it being cool if you can’t wear a sombrero?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-03 15:46:06
October 03 2017 15:45 GMT
#138
Funny Reddit thread

https://www.reddit.com/r/leagueoflegends/comments/7406ot/ls_lost_it/

It's really hilarious how people view apm/starcraft as some mythical thing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-03 15:55:43
October 03 2017 15:55 GMT
#139
I would have thought that the video where he's spamming tab/F-keys/ESC while walking into a recalling Elise who proceeds to slowly kill him as he continues to spam menu keys, was the last word on LS and his APM spam.

I also like the claims that it's a habit he can't break. Yes, because I too often will randomly 1a2a3a 0p9p8p during games.
What fun is it being cool if you can’t wear a sombrero?
geript
Profile Joined February 2013
10024 Posts
October 03 2017 16:34 GMT
#140
All watching LS does is remind me that I miss seeing Monte/Doa cast LCK. It's kinda funny, because SpoTV is far better without LS; but in the way it's better to have a root canal than a leg amputated. The lack of good casters in LoL is glaring.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 03 2017 17:52 GMT
#141
There really is no reason to spam Lol though. Like in Starcraft you're running through your priority list because you have to do 857533 things at once (ok, like 20), but in lol you have to do one.

LS is an idiot.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 03 2017 18:53 GMT
#142
On October 04 2017 01:34 geript wrote:
All watching LS does is remind me that I miss seeing Monte/Doa cast LCK. It's kinda funny, because SpoTV is far better without LS; but in the way it's better to have a root canal than a leg amputated. The lack of good casters in LoL is glaring.

Also gone is Deman and Miller. So years, the top 4 all time are gone.
Freeeeeeedom
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 03 2017 18:55 GMT
#143
--- Nuked ---
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 03 2017 19:22 GMT
#144
While I also miss Monte/Doa, PapaSmithy's grown on me this year.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
October 03 2017 19:29 GMT
#145
On October 04 2017 02:52 iCanada wrote:
There really is no reason to spam Lol though. Like in Starcraft you're running through your priority list because you have to do 857533 things at once (ok, like 20), but in lol you have to do one.

LS is an idiot.


Spamming your F-keys is pretty useful while in the jungle. Specially in yolo Q with 0 comms on where the wave is pushing.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 03 2017 19:33 GMT
#146
I'm ok with papa, but if I had constructive criticism I'd say he drills his narrative a little too hard. I actually like Crumbz, although more for his memeing than anything else, I just personally find him very funny. I think he'd actually be really good with Achillios (sp?) if that ever happened.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 03 2017 19:47 GMT
#147
I dunno. Papa is fine is really small doses, but I feel like he game knowledge is actually quite low, and also always feel like he is rooting for a team.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35147 Posts
October 03 2017 19:55 GMT
#148
I'd rather deal with an overextended narrative from Smithy than an over reactive judgement call about a surprise pick that metaphorically runs down mid constantly because "muh analysis" from Monte.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 03 2017 19:58 GMT
#149
--- Nuked ---
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 03 2017 20:07 GMT
#150
Deficio is really good imo.

On October 04 2017 04:58 JimmiC wrote:
Doa is missed. To me Monte is not missed at all, that guy loved himself way to much. I couldn't handle his ego and hey look at me style. Pretty sure he thought he was more important than the game.

My thoughts exactly.
It's Elo not ELO - Every statiscian playing League
cLutZ
Profile Joined November 2010
United States19574 Posts
October 03 2017 20:18 GMT
#151
Probably DoA could have moulded papa into something good, but he has a bad habit of veering into PBP and stepping on casts. Monte was much better at letting things breathe/ letting DOA drive.
Freeeeeeedom
geript
Profile Joined February 2013
10024 Posts
October 03 2017 20:34 GMT
#152
On October 04 2017 03:55 JimmiC wrote:
Show nested quote +
On October 04 2017 02:52 iCanada wrote:
There really is no reason to spam Lol though. Like in Starcraft you're running through your priority list because you have to do 857533 things at once (ok, like 20), but in lol you have to do one.

LS is an idiot.


The biggest idiot in E-sports, which is impressive in it's own way.

Both funny and true.

On October 04 2017 04:22 NeoIllusions wrote:
While I also miss Monte/Doa, PapaSmithy's grown on me this year.

I actually like PapaSmithy, but he was much better with Doa/Monte than he is with Achillios.

On October 04 2017 04:33 Slusher wrote:
I'm ok with papa, but if I had constructive criticism I'd say he drills his narrative a little too hard. I actually like Crumbz, although more for his memeing than anything else, I just personally find him very funny. I think he'd actually be really good with Achillios (sp?) if that ever happened.

Crumbz has good and bad points. I think the major problem is who he's paired with right now. I think part of the reason I don't like him is that he sounds like all the potheads I've ever known.

On October 04 2017 04:58 JimmiC wrote:
Doa is missed. To me Monte is not missed at all, that guy loved himself way to much. I couldn't handle his ego and hey look at me style. Pretty sure he thought he was more important than the game.

He definitely heavily over valued his own stock.

Jatt and Deficio aren't bad. I like Frostskurin, but she's an acquired taste and I think she's sexy af. For the most part those, I just turn the volume off and just watch when I'm not doing other things.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-10-03 20:41:37
October 03 2017 20:41 GMT
#153
It's weird to me how much success LS has had being a pretend BW expert in a community that knows nothing about BW.

He just makes shit up and says "but my BW did it" and people eat it up.
geript
Profile Joined February 2013
10024 Posts
October 03 2017 21:04 GMT
#154
On October 04 2017 05:41 iCanada wrote:
It's weird to me how much success LS has had being a pretend BW expert in a community that knows nothing about BW.

He just makes shit up and says "but my BW did it" and people eat it up.

It's weird to me that people are dumb enough to even buy into his bullshit at all.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 03 2017 21:08 GMT
#155
It's odd people saying how spamming is some kind of pro thing he did from BW but like pros don't mindlessly spam stuff that doesn't matter. People do that so they can claim their apm is so amazing while effective apm is dogshit. It only happens at the every start of the games anyway.

Guy is really good at being a cult personality. People are attracted to smugness.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2017 21:14 GMT
#156
On October 04 2017 05:41 iCanada wrote:
It's weird to me how much success LS has had being a pretend BW expert in a community that knows nothing about BW.

He just makes shit up and says "but my BW did it" and people eat it up.

not hard to have success claiming to be a big shot when you arent if you just talk exclusively to people who dont know better.

add to that the young or new-to-esports demographic that dominates League fans, and you get people willing to buy in.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-03 21:23:47
October 03 2017 21:18 GMT
#157
Brood War, and I guess StarCraft overall just has a really weird reputation in esports where everyone claims to know about it and it's kind of revered. I don't know it's like if you mention you know StarCraft you're suddenly more legitimate or something, at least that's the impression I get.

Also I've watched like Flash/other pros play League and they don't look like they're having a seizure xd
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 03 2017 21:38 GMT
#158
On October 04 2017 06:08 Numy wrote:
It's odd people saying how spamming is some kind of pro thing he did from BW but like pros don't mindlessly spam stuff that doesn't matter. People do that so they can claim their apm is so amazing while effective apm is dogshit. It only happens at the every start of the games anyway.

Guy is really good at being a cult personality. People are attracted to smugness.

Some people just can't transition between actually clicking and drooling on themselves. Gotta keep clicking shit. Although he doesn't even do it properly. You are supposed to click closer to your champ so you can move better.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 03 2017 21:39 GMT
#159
On October 04 2017 06:38 nafta wrote:
Show nested quote +
On October 04 2017 06:08 Numy wrote:
It's odd people saying how spamming is some kind of pro thing he did from BW but like pros don't mindlessly spam stuff that doesn't matter. People do that so they can claim their apm is so amazing while effective apm is dogshit. It only happens at the every start of the games anyway.

Guy is really good at being a cult personality. People are attracted to smugness.

Some people just can't transition between actually clicking and drooling on themselves. Gotta keep clicking shit. Although he doesn't even do it properly. You are supposed to click closer to your champ so you can move better.

alternately just play with nearly infinite DPI, like some people do xD
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 03 2017 21:46 GMT
#160
On October 04 2017 06:39 PrinceXizor wrote:
Show nested quote +
On October 04 2017 06:38 nafta wrote:
On October 04 2017 06:08 Numy wrote:
It's odd people saying how spamming is some kind of pro thing he did from BW but like pros don't mindlessly spam stuff that doesn't matter. People do that so they can claim their apm is so amazing while effective apm is dogshit. It only happens at the every start of the games anyway.

Guy is really good at being a cult personality. People are attracted to smugness.

Some people just can't transition between actually clicking and drooling on themselves. Gotta keep clicking shit. Although he doesn't even do it properly. You are supposed to click closer to your champ so you can move better.

alternately just play with nearly infinite DPI, like some people do xD

Yea watching these madmen play is weird.

Also apparently what made him "go off" was some challenger guy he invited to his home who was inting in his game. Still pretty funny though.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 03 2017 21:51 GMT
#161
https://www.reddit.com/r/leagueoflegends/comments/741j9b/ghostcrawler_bronze_divisions_are_overpopulated/

[image loading]

??
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-03 22:21:30
October 03 2017 22:21 GMT
#162
To be fair OP.GG grossly underestimates the amount of people in Bronze, because the only way to collect tier stats is through people who use OP.GG (and possibly to crawl people's games). The true Bronze players do not ever use OP.GG and basically inhabit their own world invisible to all the online scrapers.

I also don't think there needs to be a lot of differentiation at the sub-Gold level. Like it would be super shitty if there were the equivalent of Challenged for the bottom 200 players. Why bother, man.

But I agree with the sentiment that what we really need another tier. I would break Bronze, move the bottom portion to Wood or whatever, then move the bottom of Silver to Bronze. And keep ranked rewards at where it is now, i.e., top one-third or slightly less.
What fun is it being cool if you can’t wear a sombrero?
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 03 2017 22:59 GMT
#163
Is 2018 the year when Wood 5 becomes reality?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35147 Posts
October 03 2017 23:00 GMT
#164
Riot has been on a mission killing memes this year.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 03 2017 23:00 GMT
#165
I always liked copper league
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 03 2017 23:24 GMT
#166
--- Nuked ---
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 00:59 GMT
#167
On October 04 2017 06:46 nafta wrote:
Show nested quote +
On October 04 2017 06:39 PrinceXizor wrote:
On October 04 2017 06:38 nafta wrote:
On October 04 2017 06:08 Numy wrote:
It's odd people saying how spamming is some kind of pro thing he did from BW but like pros don't mindlessly spam stuff that doesn't matter. People do that so they can claim their apm is so amazing while effective apm is dogshit. It only happens at the every start of the games anyway.

Guy is really good at being a cult personality. People are attracted to smugness.

Some people just can't transition between actually clicking and drooling on themselves. Gotta keep clicking shit. Although he doesn't even do it properly. You are supposed to click closer to your champ so you can move better.

alternately just play with nearly infinite DPI, like some people do xD

Yea watching these madmen play is weird.

The interesting thing is it makes sense. lets you use the minimap nearly instantly without needing to take your hands off your ability hotkeys for the F key camera control. also lets you use the finer control for skillshots by clicking far away from your champion, giving you more pixels to click to fine tune the angle the skillshots are fired at. but still not be locked out time-wise from clicking behind you to kite or reposition.

Seems real real weird to get used to though. i imagine you'd get a lot worse before you got better.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 04:47 GMT
#168
How does jungle ez work? Just nidalee but ADC?
evilfatsh1t
Profile Joined October 2010
Australia8649 Posts
October 04 2017 05:02 GMT
#169
On October 04 2017 13:47 iCanada wrote:
How does jungle ez work? Just nidalee but ADC?

just imagine your typical adc ez that skipped tear and went an actual damage item.
and then picture that roaming with double buffs.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 05:45 GMT
#170
Just tried it. My new favorite jungle champ.

But damn, how hard you gotta pop off on this champ to get an S; 13/2/8 119 CS in 24 minute game, 80% KP, most damage in game. Got me an A-!

Kids must just shit on the world with EZ.
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 04 2017 07:55 GMT
#171
On October 04 2017 14:45 iCanada wrote:
Just tried it. My new favorite jungle champ.


Burn in hell.

Since I haven't been in bronze for years, the only way I can really base an opinion on the change is what ppl on reddit post. And one guy wrote that the skill difference in bronze games can be pretty huge, a mix of people who are in their first ranked game, don't own any runes and have thunderlords on ADC, and people are just genuinely bad at the game. With that in mind, a tier below bronze where new players start is a good idea.

+1 for calling it Wood league, memes don't have to stay dreams.
Fixed a bug where LeBlanc could lose
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 12:51:58
October 04 2017 12:16 GMT
#172
On October 04 2017 14:45 iCanada wrote:
Just tried it. My new favorite jungle champ.

But damn, how hard you gotta pop off on this champ to get an S; 13/2/8 119 CS in 24 minute game, 80% KP, most damage in game. Got me an A-!

Kids must just shit on the world with EZ.

I didn't get S rank for this :[
+ Show Spoiler +

[image loading]


I much prefer playing Ezreal adc to jungle still, since jungle can't really go tear.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2017 12:35 GMT
#173
Dying on Ez? What chumps.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35147 Posts
October 04 2017 12:51 GMT
#174
Whats the top number in Wards? How many tower last hits did you have?
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 12:52:43
October 04 2017 12:52 GMT
#175
On October 04 2017 21:51 Gahlo wrote:
Whats the top number in Wards? How many tower last hits did you have?

Control wards
Wards placed / Wards killed
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 04 2017 14:08 GMT
#176
Dunno why OP.GG hasn't incorporated Vision Score yet. It's in the API!
What fun is it being cool if you can’t wear a sombrero?
Sent.
Profile Joined June 2012
Poland9197 Posts
Last Edited: 2017-10-04 15:45:13
October 04 2017 15:29 GMT
#177
On October 04 2017 13:47 iCanada wrote:
How does jungle ez work? Just nidalee but ADC?


You become death, destroyer of the worlds once you get your second buff and level 3. You can go anywhere on the map with "see hero kill hero" attitude and you should be ashamed of yourself if you don't force a flash or a recall.

For example if you see the other jungler, he has seconds to get the fuck out before slowing mystic shot hits his face. If the jungler is one of those with weak early clear you can even use your E to close the gap, meaning he has even less time to realize he should be sorry for being in your jungle (the whole jungle is your jungle). If he decided to do both raptors and wolves before his second buff, you can safely make him your bitch with almost no risk involved.

I think Ezreal is OP mainly because of the level 3 power spike, solved mana problems due to the jungle item is just a nice bonus. Could be fixed by nerfing the red buff on low levels, e.g. by removing the slow or hp regeneration.

Edit: Just look at this, straight from LL's favorite LoL personality
You're now breathing manually
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2017-10-04 15:42:51
October 04 2017 15:41 GMT
#178
Is nerfing the entirety of red buff really a preferable solution with less collateral damage than just nerfing ezreal in some way? One nerfs every other jungler who ever takes red, the other might just hurt lane ezreal.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-10-04 16:10:52
October 04 2017 16:08 GMT
#179
I was just picking ivern and beating ez but I'm in noob league. Ivern had a 100% winrate until other night too :<. Seems pretty strong champ, wonder why he fell off so hard when argent meta was in full force. Do people just dislike his playstyle? Also why does LS sound like he's both furious and about to ejaculate with his moaning....

I see he's also wearing a full hoody up inside what appears to be a cave, is that just the camera not adjusting light properly? If he just hits the blastcone with his 20 million apm...
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-04 16:11:47
October 04 2017 16:09 GMT
#180
Buff-Camp-Buff into level 3 at full HP and either:

1) Invading a jungler that is almost certainly still doing his buff;
2) Ganking a level 2 laner.

In either scenario, you walk up and autoattack, which guarantees the followup Q. Even if they Flash, you don't even have to Flash, you can just E after them.

Continue ganking while you have red buff, then powerfarm while you don't have it.

Warrior -> Triforce -> Duskblade is OP damage. Back in the old days you'd go Iceborn Gauntlet since it's like perma-red buff but it greatly reduces your damage nowadays and is probably not worth unless you're up against a super kitable AD team.

On October 05 2017 00:41 phyvo wrote:
Is nerfing the entirety of red buff really a preferable solution with less collateral damage than just nerfing ezreal in some way? One nerfs every other jungler who ever takes red, the other might just hurt lane ezreal.

It's hard to say - Ezreal is basically the only champion who can apply red buff at such a range. The ideal fix would be that Red buff has X effect on AA and Y effect on spells that proc on-hit effects.
What fun is it being cool if you can’t wear a sombrero?
Sent.
Profile Joined June 2012
Poland9197 Posts
October 04 2017 16:10 GMT
#181
I think the slow would be overpowered on any champion capable of consistently applying it from long range in the early game. Playing top against Gnar with your dead jungler's red buff is just suffering. I think removing the slow only from the first red spawn wouldn't hurt the other red reliant junlgers too much. I rarely play them so just guessing here.
You're now breathing manually
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-10-04 16:12:54
October 04 2017 16:11 GMT
#182
I just rushed duskblade. Something satisfying about Qing an ad from the brush and watching them losr 60% their hp.

Lol.

Imo just reverse the ranged red slow buffs from like two seasons ago. There is a reason why it never really used to slow much from range.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2017 16:32 GMT
#183
The same thing, basically, happened when Kindred could clear the jungle safely. She would just walk in and smash you if you were not nidalee. Also kinda happened with rework nidalee. Heck, Elise also has some of the same problems (and has been nerfed dozens of times as a result). Anyone who can clear the jungle without dying and is ranged is tough to work through because so few champs that have ranged autos can clear it.

The decaying redbuff based on auto-distance is a fine band-aid fix, but IMO not great design unless you want to basically commit to the jungle being a melee-only thing (it would also really mess with Graves who is a bit shorter range and not a very good ganker).

A more interesting fix would be to Ivern-ify the jungle and basically make clear speed and HP-on full clear basically unconnected from your champion pick, thus making it a more versatile role where you could pick any champ based on teamcomp.
Freeeeeeedom
lilwisper
Profile Joined April 2010
United States2515 Posts
October 04 2017 16:34 GMT
#184
On October 05 2017 00:41 phyvo wrote:
Is nerfing the entirety of red buff really a preferable solution with less collateral damage than just nerfing ezreal in some way? One nerfs every other jungler who ever takes red, the other might just hurt lane ezreal.


Maybe nerf the CD of his E on lower levels? This would make it harder to chase in the jungle with him. One of Nidalee's strengths is to hunt you down with speed and low CD pounces correct? Ez seems to be compared to her so something that could hurt her, might hurt him.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 16:41:07
October 04 2017 16:37 GMT
#185
The E CD is already fairly long it's just you can reduce the cooldown by hitting Q, and if you nerf this you will actually end the ability to play the champion as an ad carry. It's somewhat hard to compete as it is.

I really don't think Ezreal jungle is so strong to the point where the champion needs to be nerfed, and I don't see how you can nerf the champion without impacting Ez ADC. I guess you could make BotRK and Muramana into good items again.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 16:44 GMT
#186
I think biggest thing is you just need to make catchup xp less good.

If EZ needs to get kills to not be behind in a world where he can't farm 2 of 6 camps effectively then he won't be as op. Thing is he can fuck around and apply pressure and not fall behind.

Other thing is reducing catchup XP would remove a lot of the stuff he poops on from the jungle and replace it with stuff he needs to be a bit afraid of like LeeSin that can just kill him depending on control.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 17:00 GMT
#187
Nerfing Catchup XP in general also would destroy the support role in solo queue. roaming would be significantly weaker, and you couldn't play anything but the babysitters and have a big impact.
Gahlo
Profile Joined February 2010
United States35147 Posts
October 04 2017 17:19 GMT
#188
Nerfing catchup XP nerfs aggressive jungling.
lilwisper
Profile Joined April 2010
United States2515 Posts
October 04 2017 17:20 GMT
#189
On October 05 2017 02:00 PrinceXizor wrote:
Nerfing Catchup XP in general also would destroy the support role in solo queue. roaming would be significantly weaker, and you couldn't play anything but the babysitters and have a big impact.


What if catchup XP worked sorta like Draven's passive? Like you have to build it up with camps and then accomplish something before it actually fires off? This way you store up camps for a certain amount of XP, but it wouldn't be as much as someone who is dedicated to farming. Also it would only bank the XP you stored so you won't be getting caught up by doing one more camp.
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2017-10-04 18:19:36
October 04 2017 18:19 GMT
#190
Why must everything turn into a catchup XP discussion. Catchup XP has nothing to do with it at all. Catchup XP is totally fine and 95% of the time it is only a crutch that shitty junglers blame when they can't carry.
What fun is it being cool if you can’t wear a sombrero?
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 18:48 GMT
#191
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 18:51 GMT
#192
Alternately could just make his passive 3/6/10 attack speed per stack for level 1/6/10, instead of 10 always. shuts down that early clear. his poke game stays the same elsewhere. makes it so his dueling isnt lee sin level in the jungle. Or i guess ham fist stuff like riot likes, and make his Q do reduced damage to minions/monsters lol
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 19:00 GMT
#193
Or we leave EZ the same, because I like winning.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 04 2017 19:11 GMT
#194
On October 05 2017 04:00 iCanada wrote:
Or we leave EZ the same, because I like winning.

Yeah i mean i dont have an issue with EZ jungle, but thats because i play Ornn or Support
Sent.
Profile Joined June 2012
Poland9197 Posts
Last Edited: 2017-10-04 19:19:34
October 04 2017 19:18 GMT
#195
My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner?
You're now breathing manually
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-04 19:24:18
October 04 2017 19:20 GMT
#196
On October 05 2017 03:51 PrinceXizor wrote:
Alternately could just make his passive 3/6/10 attack speed per stack for level 1/6/10, instead of 10 always. shuts down that early clear. his poke game stays the same elsewhere. makes it so his dueling isnt lee sin level in the jungle. Or i guess ham fist stuff like riot likes, and make his Q do reduced damage to minions/monsters lol

Ezreal's passive attack speed is 10/12/14, but sure we can return to finding out just how low Ezreal's adc winrate can go I guess. The champion really doesn't deserve nerfs...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2017 19:34 GMT
#197
On October 05 2017 04:18 Sent. wrote:
My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner?

Coz it doesn't matter what happens to top side of the map. It's bot lane or bust man !
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 04 2017 19:46 GMT
#198
On October 05 2017 03:48 iCanada wrote:
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.

It has 100% nothing to do with catchup XP. In the early game where he's ganking, he is getting little to no catchup XP whatsoever because the camps have not yet respawned at a higher level. Catchup XP only kicks in when the camps, which spawn at the average level in the game, are farmed when they are higher level than the jungler. This is extremely rare for Ezreal because your typical pattern is buff-camp-buff->gank until red is off->farm camps you didn't take->farm respawned camps you did take. At that last step is the first point at which catchup XP can kick in, and you are typically at the average XP level of the game by then.
What fun is it being cool if you can’t wear a sombrero?
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 04 2017 20:11 GMT
#199
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.
Carrilord has arrived.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
October 04 2017 20:38 GMT
#200
On October 05 2017 05:11 Slusher wrote:
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.

Wasn't that more how XP works in the jungle with each small monster giving flat xp so by doing golem dudes and raptors plus the catch up XP on them he got massive levels. Is catch up XP as a concept at fault there or the way the jungle distributes it's XP?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 04 2017 20:44 GMT
#201
On October 05 2017 05:11 Slusher wrote:
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.

Link?
What fun is it being cool if you can’t wear a sombrero?
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 04 2017 20:50 GMT
#202
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 04 2017 20:53 GMT
#203
On October 05 2017 05:38 Numy wrote:
Show nested quote +
On October 05 2017 05:11 Slusher wrote:
One of the games where Condi played Ezreal at the worlds play ins showed just how disgustingly op catch up exp on ez is. Iirc it was game 2 vs Lyon, whichever game it was he legit gets 3 levels from 2 camps.

Wasn't that more how XP works in the jungle with each small monster giving flat xp so by doing golem dudes and raptors plus the catch up XP on them he got massive levels. Is catch up XP as a concept at fault there or the way the jungle distributes it's XP?


Yes he abused exactly this by doing krugs and raptors, I'll link it when I get home later.
Carrilord has arrived.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
October 04 2017 20:59 GMT
#204
--- Nuked ---
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2017-10-04 21:01:00
October 04 2017 21:00 GMT
#205
imo jungle as a role right now (solo) is definitely not op in terms of power level. So while I find Ezreals lvl 2 chunk out the mid lamer gank really powerful, I don't really feel oppressed by the pick when he chooses any other route.
Carrilord has arrived.
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2017-10-04 21:38:20
October 04 2017 21:33 GMT
#206
On October 05 2017 05:50 JimmiC wrote:
Show nested quote +
On October 05 2017 04:34 Numy wrote:
On October 05 2017 04:18 Sent. wrote:
My bot lanes have a problem with EZ jungle because I tend to ignore that lane when playing him. Why would I gank bot when I can camp that flashless solo laner?

Coz it doesn't matter what happens to top side of the map. It's bot lane or bust man !


Wrong the jungle should just camp what ever lane I'm in. (basically everyone's opinion always)


I camp the fool that seems to not have an off button. You know who I'm talking about; the guy whose either 0-8-0 or 19-8-0. That guy either carries you or carries them. Haha. Most games have one.
Gahlo
Profile Joined February 2010
United States35147 Posts
October 04 2017 21:34 GMT
#207
On October 05 2017 03:48 iCanada wrote:
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.

By getting rid of catchup XP, you also heavily penalize active jungling unless it's successful.
geript
Profile Joined February 2013
10024 Posts
Last Edited: 2017-10-04 21:38:01
October 04 2017 21:37 GMT
#208
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-04 21:41:12
October 04 2017 21:37 GMT
#209
On October 05 2017 05:59 JimmiC wrote:


There is the link not sure the time you are after.



nothing unusual happened in that game.

EZ got levels as he should and then got boosted up a bit by taxing an taking his raptors on CD, taking dragon and baron, and using his ult to clear waves for long range XP.

Catchup XP had nothing to do with it.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.
iCanada
Profile Joined August 2010
Canada10660 Posts
October 04 2017 21:37 GMT
#210
On October 05 2017 06:34 Gahlo wrote:
Show nested quote +
On October 05 2017 03:48 iCanada wrote:
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.

By getting rid of catchup XP, you also heavily penalize active jungling unless it's successful.


By rights I'm a Shyvana player from saints school of janglin. Would love that.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2017 21:39 GMT
#211
On October 05 2017 06:34 Gahlo wrote:
Show nested quote +
On October 05 2017 03:48 iCanada wrote:
Never said catch up xp was bad. Just said it enabled EZ to be a cancer jungle.

Ez could always clear buff camps but he was troll as he'll because you would be thousands of actual gold and thousands of gold worth of level stats behind only farming 60% of the jungle half the time. You had to pop off all the time to not suck.


But now he can probe for stupid shit for minutes at a time and if it pays off once you're fine. I'm not complaining, I won 6 straight EZ jungle games last night. It's just a suggestion... you want EZ out of the jungle, nerfing catchup xp would do it in an instant.

By getting rid of catchup XP, you also heavily penalize active jungling unless it's successful.


People being "active" aka camping lanes, is something they always have wanted to punish though. For good reason. Even bad ganks can set a laner 10+ cs and a level behind.
Freeeeeeedom
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
October 04 2017 22:08 GMT
#212
On October 05 2017 06:37 PrinceXizor wrote:
Show nested quote +
On October 05 2017 05:59 JimmiC wrote:
https://www.youtube.com/watch?v=Mu-gDkoiWoY

There is the link not sure the time you are after.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.

lmao
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 04 2017 22:49 GMT
#213
On October 05 2017 07:08 Ansibled wrote:
Show nested quote +
On October 05 2017 06:37 PrinceXizor wrote:
On October 05 2017 05:59 JimmiC wrote:
https://www.youtube.com/watch?v=Mu-gDkoiWoY

There is the link not sure the time you are after.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.

lmao

8CS is srs bsns.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
cLutZ
Profile Joined November 2010
United States19574 Posts
October 04 2017 23:28 GMT
#214
On October 05 2017 07:49 NeoIllusions wrote:
Show nested quote +
On October 05 2017 07:08 Ansibled wrote:
On October 05 2017 06:37 PrinceXizor wrote:
On October 05 2017 05:59 JimmiC wrote:
https://www.youtube.com/watch?v=Mu-gDkoiWoY

There is the link not sure the time you are after.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.

lmao

8CS is srs bsns.

"Ezreal is so weak he has to ult to clear the wave. But look, his ult doesn't even clear the wave!"

-Oddone 2012
Freeeeeeedom
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 04 2017 23:39 GMT
#215
Not even sure how many full hp creeps Ezreal can even kill with his ulti but I def feel like 8 CS is me being generous. zzz
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Sent.
Profile Joined June 2012
Poland9197 Posts
October 04 2017 23:42 GMT
#216
Should be happy with more than 4
You're now breathing manually
dsyxelic
Profile Joined May 2010
United States1417 Posts
October 04 2017 23:48 GMT
#217
On October 05 2017 08:39 NeoIllusions wrote:
Not even sure how many full hp creeps Ezreal can even kill with his ulti but I def feel like 8 CS is me being generous. zzz


extremely generous

if you get even 2 extra cs per minute past level 6 that's pretty high i'd think

and that's under the assumption you're using ult off cooldown every single time throughout the game solely for farming lol

but yeah thats a pretty silly statement
TL/SKT
iCanada
Profile Joined August 2010
Canada10660 Posts
October 05 2017 00:05 GMT
#218
I'm torn on ulting as Junlge EZ. Part of me is like wants to uilt on CD for that sweet sweet GPM. Part of me wants to never ult ever so they don't get to see me for free.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-10-05 00:38:19
October 05 2017 00:08 GMT
#219
On October 05 2017 08:48 dsyxelic wrote:
Show nested quote +
On October 05 2017 08:39 NeoIllusions wrote:
Not even sure how many full hp creeps Ezreal can even kill with his ulti but I def feel like 8 CS is me being generous. zzz


extremely generous

if you get even 2 extra cs per minute past level 6 that's pretty high i'd think

and that's under the assumption you're using ult off cooldown every single time throughout the game solely for farming lol

but yeah thats a pretty silly statement


It was more about being able to snag a few extra CS while you power farm from safety to help you get back into the game, it's a tool not the toolbox. its some CS you cant get on other ADs without taking risks.

but generally you should always be able to target the back line and get 3 at minimum.
dsyxelic
Profile Joined May 2010
United States1417 Posts
Last Edited: 2017-10-05 01:04:35
October 05 2017 01:02 GMT
#220
On October 05 2017 09:08 PrinceXizor wrote:
Show nested quote +
On October 05 2017 08:48 dsyxelic wrote:
On October 05 2017 08:39 NeoIllusions wrote:
Not even sure how many full hp creeps Ezreal can even kill with his ulti but I def feel like 8 CS is me being generous. zzz


extremely generous

if you get even 2 extra cs per minute past level 6 that's pretty high i'd think

and that's under the assumption you're using ult off cooldown every single time throughout the game solely for farming lol

but yeah thats a pretty silly statement


It was more about being able to snag a few extra CS while you power farm from safety to help you get back into the game, it's a tool not the toolbox. its some CS you cant get on other ADs without taking risks.

but generally you should always be able to target the back line and get 3 at minimum.


not really

ez ult is never really used for 'farming' besides some very niche scenarios in the very early game like when you are still laning

when you actually ult creeps outside of lane phase it's not for the CS, it's for managing waves (or in the case of ez ulting it's generally to make the best out of bad wave management).

when you actually get to the point in the game where you are using ez ult for taking care of waves, 3-4 CS means absolutely nothing.
and if you are ulting before that constantly for CS you are doing something fundamentally wrong with ezreal or the game or both.

think you are exagerrating alot when saying "The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind." when you pick up maybe 10 cs total across a 30 minute game as ezreal
TL/SKT
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
Last Edited: 2017-10-05 01:07:38
October 05 2017 01:06 GMT
#221
On October 05 2017 09:05 iCanada wrote:
I'm torn on ulting as Junlge EZ. Part of me is like wants to uilt on CD for that sweet sweet GPM.

Please never do this.

'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
iCanada
Profile Joined August 2010
Canada10660 Posts
October 05 2017 01:13 GMT
#222
Right when the wave spawns to take the ranged minions from two waves. ♡♡♡
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
October 05 2017 01:16 GMT
#223
On October 05 2017 08:28 cLutZ wrote:
Show nested quote +
On October 05 2017 07:49 NeoIllusions wrote:
On October 05 2017 07:08 Ansibled wrote:
On October 05 2017 06:37 PrinceXizor wrote:
On October 05 2017 05:59 JimmiC wrote:
https://www.youtube.com/watch?v=Mu-gDkoiWoY

There is the link not sure the time you are after.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.

lmao

8CS is srs bsns.

"Ezreal is so weak he has to ult to clear the wave. But look, his ult doesn't even clear the wave!"

-Oddone 2012

Ahhhh, I remember watching that game! One of the classics, just like the super intense tank Rengar vs Zac fight.

Kind of fun how he could rant for an entire game about how much he hate Ezreal but are playing him now. There's so many great quotes and moments from OddOne's stream, one of the best is the game that turned into a thriller story narrated by him. It was something about a bodyguard and a special agent protecting the VIP (adc) against the terrorist and an assassin.
It's Elo not ELO - Every statiscian playing League
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 05 2017 01:19 GMT
#224
On October 05 2017 10:02 dsyxelic wrote:
ez ult is never really used for 'farming' besides some very niche scenarios in the very early game like when you are still laning

when you actually ult creeps outside of lane phase it's not for the CS, it's for managing waves (or in the case of ez ulting it's generally to make the best out of bad wave management).

This was years ago man. people absolutely spammed that and MF ult to clear waves way back when.
cLutZ
Profile Joined November 2010
United States19574 Posts
October 05 2017 01:37 GMT
#225
On October 05 2017 10:16 Jek wrote:
Show nested quote +
On October 05 2017 08:28 cLutZ wrote:
On October 05 2017 07:49 NeoIllusions wrote:
On October 05 2017 07:08 Ansibled wrote:
On October 05 2017 06:37 PrinceXizor wrote:
On October 05 2017 05:59 JimmiC wrote:
https://www.youtube.com/watch?v=Mu-gDkoiWoY

There is the link not sure the time you are after.

The long range ult farming is what has always made EZ pretty good at catching back up and farming back into the game if he falls behind.

lmao

8CS is srs bsns.

"Ezreal is so weak he has to ult to clear the wave. But look, his ult doesn't even clear the wave!"

-Oddone 2012

Ahhhh, I remember watching that game! One of the classics, just like the super intense tank Rengar vs Zac fight.

Kind of fun how he could rant for an entire game about how much he hate Ezreal but are playing him now. There's so many great quotes and moments from OddOne's stream, one of the best is the game that turned into a thriller story narrated by him. It was something about a bodyguard and a special agent protecting the VIP (adc) against the terrorist and an assassin.

Really the only streamer I ever found the slightest bit interesting. No idea how dyrus currently has 10x the viewers he does. That is like watching cheese age.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 05 2017 04:44 GMT
#226
found the game I was talking about earlier



2 cs 3:30 into the game, same level as Lee Sin by 5 min
Carrilord has arrived.
dsyxelic
Profile Joined May 2010
United States1417 Posts
October 05 2017 06:11 GMT
#227
On October 05 2017 10:19 PrinceXizor wrote:
Show nested quote +
On October 05 2017 10:02 dsyxelic wrote:
ez ult is never really used for 'farming' besides some very niche scenarios in the very early game like when you are still laning

when you actually ult creeps outside of lane phase it's not for the CS, it's for managing waves (or in the case of ez ulting it's generally to make the best out of bad wave management).

This was years ago man. people absolutely spammed that and MF ult to clear waves way back when.


i mean if you're talking about like 5 years past (this is probably even before I played then since I did not see this and I started s3) i don't see how its relevant to the condi ezreal jungle game you responded to
TL/SKT
cLutZ
Profile Joined November 2010
United States19574 Posts
October 05 2017 06:20 GMT
#228
Is there a way to report players after you leave the screen?

I am disgusted with this Naut that was on my team, but I was so disgusted after the game (the enemy surrendered after getting 3 inhibs) I forgot. This guy was the worst possible teammate. No slurs, just weird shit talking while he would randomly hook the enemy when we had no hope of winning a fight, then proceed to say, "Where support?" Like 10x during the game.
Freeeeeeedom
DarkCore
Profile Joined March 2011
Germany4194 Posts
October 05 2017 07:34 GMT
#229
Sadly not, unless you send a ticket to Riot. But that only really holds if you get the guy multiple times in games, in which case you'd report him in the client anyway.

You get those kinds of people sometimes, they're probably the most frustrating troll to play with, since you can just mute flamers.
Fixed a bug where LeBlanc could lose
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 05 2017 14:54 GMT
#230
On October 05 2017 13:44 Slusher wrote:
found the game I was talking about earlier

https://www.youtube.com/watch?v=YHjUfN7Zo-o

2 cs 3:30 into the game, same level as Lee Sin by 5 min

In the future we should do ban bets on whether or not catchup XP is actually involved, because I just wasted 5 minutes of my life watching this and typing this out when it should have been bloody obvious that catchup XP had nothing to do with it.

Ezreal gained "2 levels" and hit level 4 from taking Raptors and Krugs. It actually wasn't 2 levels, because he was 80% of the way to level 3 already from first blood / absorbing lane CS, so he really gained about 1.2 levels or so. But more importantly, catchup XP isn't relevant, because neither of those camps had respawned, so they were at level 2, same as him. Meanwhile Lee's counterjungling put him 80% of the way to level 5, but chooses to back at that point, which artificially extends the amount of time they are "at the same level".

Lee had an early advantage but failed to exploit it. He hits level 6 a minute before Ezreal, and has better items, but doesn't use his ult for another 3 minutes.
What fun is it being cool if you can’t wear a sombrero?
Vorenius
Profile Blog Joined December 2010
Denmark1979 Posts
October 05 2017 21:08 GMT
#231
On October 05 2017 23:54 GrandInquisitor wrote:
Show nested quote +
On October 05 2017 13:44 Slusher wrote:
found the game I was talking about earlier

https://www.youtube.com/watch?v=YHjUfN7Zo-o

2 cs 3:30 into the game, same level as Lee Sin by 5 min

In the future we should do ban bets on whether or not catchup XP is actually involved, because I just wasted 5 minutes of my life watching this and typing this out when it should have been bloody obvious that catchup XP had nothing to do with it.

Ezreal gained "2 levels" and hit level 4 from taking Raptors and Krugs. It actually wasn't 2 levels, because he was 80% of the way to level 3 already from first blood / absorbing lane CS, so he really gained about 1.2 levels or so. But more importantly, catchup XP isn't relevant, because neither of those camps had respawned, so they were at level 2, same as him. Meanwhile Lee's counterjungling put him 80% of the way to level 5, but chooses to back at that point, which artificially extends the amount of time they are "at the same level".

Lee had an early advantage but failed to exploit it. He hits level 6 a minute before Ezreal, and has better items, but doesn't use his ult for another 3 minutes.

Just to add to this, Lee doesn't get a single CS from like 4.30 to 6:45. Over 2 minutes where all he did was push a wave with bot and then later watch them die. And Ezreal still doesn't "catch up".
iCanada
Profile Joined August 2010
Canada10660 Posts
October 06 2017 03:56 GMT
#232
Does EZ kill Warwick?

I guess we'll see....
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
October 10 2017 18:47 GMT
#233
DARKNESSSSSSSssssssss


ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
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