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[Patch 7.17] Ornn General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
August 22 2017 18:35 GMT
#1
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.

Non-League of Legends discussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Ornn, the Fire Below the Mountain, will be released during patch 7.17!

Patch 7.17: Live on Aug. 23rd, 2017

+ Show Spoiler [Previous GD Threads & Patch Notes] +
Patch 7.16 Battle Boss General Discussion
Patch 7.15 Urgot General Discussion
Patch 7.14 Kayn General DIscussion
Patch 7.13 SKT Skins General Discussion
Patch 7.12 Support Items General Discussion
Patch 7.11 10 Ranked Bans General Discussion
Patch 7.10 Surrender @ 15 General Discussion
Patch 7.9 Tank Update General Discussion
Patch 7.8 Xayah & Rakan General Discussion
Patch 7.7 The Yeti is Here General Discussion
Patch 7.6 Galio Update General Discussion
Patch 7.5 RIP LeBlanc General Discussion
Patch 7.4 Lethanlity Nerfs General Discussion
Patch 7.3 Sandbox General Discussion
Patch 7.2 Warwick Rework General Discussion
Patch 7.1 Welcome to Season 7 General Discussion
Patch 6.24 Camille General Discussion
Patch 6.23 Replays are Here General Discussion
Patch 6.22 Pre-Season 7 General Discussion
Patch 6.21 End of Season 6 General Discussion
Patch 6.20 Ivern General Discussion
Patch 6.19 Reverted Kog'Maw General Discussion
Patch 6.18 9th Rek'Sai Nerf General Discussion
Patch 6.17 8th Rek'Sai Nerf General Discussion
Patch 6.16 Kled General Discussion
Patch 6.15 Corki Worlds Buff General Discussion
Patch 6.14 What is Ryze General Discussion
Patch 6.13 Tastes Like Purple General Discussion
Patch 6.12 ARAM is Alive General Discussion
Patch 6.11 Meeeeee-ow! General Discussion
Patch 6.10 Aerodactyl General Discussion
Patch 6.9 Midseason General Discussion
Patch 6.8 Rumble Jungle General Discussion
Patch 6.7 Almost Outrageous General Discussion
Patch 6.6 Dragon Starsurge Z General Discussion
Patch 6.5 Less Naut-y Things General Discussion
Patch 6.4 Ammo for Everyone General Discussion
Patch 6.3 Everyone is Zed General Discussion
Patch 6.2 General Discussion
Patch 6.1 General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
chipmonklord17
Profile Joined February 2011
United States11944 Posts
August 22 2017 18:54 GMT
#2
Maybe I'm just stupid and haven't seen it, but where can I find the effects of the buffed items Ornn gives?
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2017-08-22 19:36:39
August 22 2017 19:35 GMT
#3
https://www.riftherald.com/lol-gameplay/2017/8/9/16117378/ornn-lol-item-upgrades-new-champion

Nice break down there. They seem quite expensive so guessing it'll be more a later game thing.
Gahlo
Profile Joined February 2010
United States35172 Posts
August 22 2017 19:39 GMT
#4
On August 23 2017 03:54 chipmonklord17 wrote:
Maybe I'm just stupid and haven't seen it, but where can I find the effects of the buffed items Ornn gives?


Item +1k gold
Sunfire: +200HP, +30Armor, +100% burn vs minions and monsters
Abyssal: +200HP, +35MR
IE: +30AD
Cleaver: +150HP, +20AD
Deathcap: +55AP
Triforce: +10AD, +10%AS, +3%MS, +100HP, +100Mana

Item + 500g
Redemption: +100HP, +100%HP Regen, +50%Mana Regen
Locket: +15Armor, +15MR
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 22 2017 21:45 GMT
#5
For the new thread, if you are going to be at pax and are willing to sell your Sivir code, please pm me.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 22 2017 22:06 GMT
#6
Also if you think Janna solo q win rate is an indicator of how op censor is you are pretty new to the solo q win rate game
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2017-08-22 22:36:50
August 22 2017 22:36 GMT
#7
So, doing the math on IE only, Orn's upgrade is about as gold-efficient as BF sword in AD translations (technically BF would give 30.7 AD at 1k Gold). This makes it an interesting upgrade for lategame when you are item capped, or a midgame convenience item when you don't have the extra 300 for a Dragon/Baron (and you probably don't mind the space for wards).

Maybe some of the other ones are better goldwise and could offer interesting powerspikes, but I'll let the nerds decide.
Freeeeeeedom
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2017-08-23 00:23:37
August 23 2017 00:11 GMT
#8
Sunfire stands out immediately to me, as uniquely useful, with the extra waveclear speed, though if that is a mistake and isn't a buff to the burn damage to minions then its just meh. and Redemption interests me only because there are so few ways to stack %mana regen with the new Athenes, that giving 10 more AP to the combo is neat.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2017-08-23 00:11:35
August 23 2017 00:11 GMT
#9
Locket, Redemption and Sunfire upgrades look pretty spicy.
It's Elo not ELO - Every statiscian playing League
evilfatsh1t
Profile Joined October 2010
Australia8842 Posts
August 23 2017 07:47 GMT
#10
the thing i never understood about riot is some changes are done solely because they want to create a "story" for the champion.
their reasoning for hecarim changes is fucking stupid for what is supposed to be a competitive game.
you make balance changes and you leave what doesnt need to be touched, not change something to give more "cavalry feel". like wtf is that?
same with leblanc changes and any other stupid rework theyve done over the years because they didnt like the character rather than the actual gameplay.

looking at "balance" changes like these really make me miss pre-2014 dota tbh. too many storytellers in riot rather than actual gamers
DarkCore
Profile Joined March 2011
Germany4194 Posts
August 23 2017 08:04 GMT
#11
Yay, Ardent nerfs, Janna untouched though, oh well.

Looks like Riot wants to get Urgot into the meta, same with Ezreal, very grateful for that.
Fixed a bug where LeBlanc could lose
M2
Profile Joined December 2002
Bulgaria4146 Posts
August 23 2017 11:33 GMT
#12
On August 23 2017 17:04 DarkCore wrote:
Yay, Ardent nerfs, Janna untouched though, oh well.

Looks like Riot wants to get Urgot into the meta, same with Ezreal, very grateful for that.

Overall doesnt look like a big patch to change the meta, maybe they would like to keep this one for the worlds, which I approve, since, I like the meta.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2017-08-23 13:52:11
August 23 2017 13:50 GMT
#13
patch changes nothing guess another few weeks of cancer shields and hypercarry adc's face tanking me and 1v9 everything
M2
Profile Joined December 2002
Bulgaria4146 Posts
August 23 2017 14:00 GMT
#14
Is there a way to replace the danger ping from the top of the wheel with the new warded area ping? Coz for danger I am used to use the one with ctr+mouse button, so it will be really nice if I can make the upper wheel ping useful (I never managed to understand why they put two different danger pings anyway)
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 23 2017 14:41 GMT
#15
--- Nuked ---
geript
Profile Joined February 2013
10024 Posts
August 23 2017 16:45 GMT
#16
On August 23 2017 23:41 JimmiC wrote:
Show nested quote +
On August 23 2017 17:04 DarkCore wrote:
Yay, Ardent nerfs, Janna untouched though, oh well.

Looks like Riot wants to get Urgot into the meta, same with Ezreal, very grateful for that.


I like that they went just Ardent. Too often they nerf two things at once and it is too far. See how much the ardent nerf does and go from there.

The double nerfs thing is something that gets brought up a lot on these threads.

Yah, it's still pretty strong tho.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 23 2017 16:51 GMT
#17
--- Nuked ---
geript
Profile Joined February 2013
10024 Posts
August 23 2017 17:45 GMT
#18
On August 24 2017 01:51 JimmiC wrote:
True but i dont think they wanted to kill the diversity. Its fine if its strong, its only bad if it crowds out the others

Yah, I don't have a problem with it whatsoever. Pretty sure it's actually even a bit stronger initially but doesn't scale as well (which is fine). TBH, I think the best thing they've done for the game in a long time is introduce 10 bans. I dislike how it is in solo-q, but it could be far, far worse.
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 23 2017 18:15 GMT
#19
--- Nuked ---
Kaneh
Profile Joined April 2009
Canada737 Posts
August 24 2017 00:33 GMT
#20
I will still whine about coin, which i believe is the truly op thing allowing passive laners to excel and warping soloq because of this. when picking coin isn't just viable on poke/mage supports, but actually optimal because its better mana regen on top of better gold, then its a goddam problem.
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